Gold from one of the best. Thanks, Jack! I appreciate your contribution to the game and free instructional videos like this. Still learning as an old dog (53). Wish this was available decades ago. But I'll enjoy using this for the next decade at least. This sport is just about mainstream now and growing like gangbusters.
At 2:35 the thrower doesn't come to a complete stop before releasing the disc. Anybody know the rule on this? I thought at least one foot had to be planted.
WFDF: 18.2.2. After catching the disc, and landing in-bounds, the thrower must reduce speed as quickly as possible, without changing direction, until they have established a pivot point. 18.2.2.1. However if a player catches the disc while running or jumping the player may release a pass without attempting to reduce speed and without establishing a pivot point, provided that: 18.2.2.1.1. they do not change direction or increase speed until they release the pass; and 18.2.2.1.2. a maximum of two additional points of contact with the ground are made after the catch and before they release the pass.
in high wind when its hard to make throws it can be good to have these, bad match ups on your cutters, just lulling the defense to sleep and then after a bit chuckin it up.
isn't the "start stop" move (4:04) a foul? 1: it is a dangerous play as the attacking player is stopping with the knowledge, that the defender has to stop to prevent hurting himself an his oponent 2: there is an stablished speed and direction of both players, it was not possible to avoid a non-minor contact with the attacking player (even the attacking player stumbles because of the impact, he just can use the caused momentum to reestablish his move into the former direction) I think it would be fine if they were at least two steps further appart but I would have viewed it as a foul by the attacking player. Still: impressive combinational play an break down of the play
1. that's like saying "isn't it a dangerous play to cut deep knowing that the defender is slow and might get a cramp?" if you stop running and your mark runs into you hard enough to hurt either of you it's on them for not being athletic enough to mark you that close without incident
@@stephensilides5634 What kind of logic is that? Following that train of thought, a receiver can stop and shoulder-check the defense and then call a foul on the defense. From the WFDF rules: 12.7. The player who initiates contact is deemed to be the player who: 12.7.2. adjusted their movements in a way that created unavoidable contact with an opponent moving in a legal manner, when taking into account all players’ established position, speed and direction.
Gold from one of the best. Thanks, Jack! I appreciate your contribution to the game and free instructional videos like this. Still learning as an old dog (53). Wish this was available decades ago. But I'll enjoy using this for the next decade at least. This sport is just about mainstream now and growing like gangbusters.
great, very helpful and well put together
So nice! So easy to understand with this video
2:35 defenders should be switching here. And again at 3:14 and again at 4:45
or at 4:45 calling the pick.
@@flyingdics1 Yeah, the marker couldn't get to the thrower.
@@flyingdics1 I don’t agree. That just looked like horrible positioning on the defenders part
@@SunnyD876 that's what people whose offense relies on picks always say
these defenders are awful period
Great video 👍🏽
At 2:35 the thrower doesn't come to a complete stop before releasing the disc. Anybody know the rule on this? I thought at least one foot had to be planted.
WFDF:
18.2.2. After catching the disc, and landing in-bounds, the thrower must reduce speed as quickly as possible, without changing direction, until they have established a pivot point.
18.2.2.1. However if a player catches the disc while running or jumping the player may release a pass without attempting to reduce speed and without establishing a pivot point, provided that:
18.2.2.1.1. they do not change direction or increase speed until they release the pass; and
18.2.2.1.2. a maximum of two additional points of contact with the ground are made after the catch and before they release the pass.
@@HiveUltimate Interesting! .. I wonder if this could be a good clip : a mix of legal and not-legal throws related to this, with some commentary.
momentum step. Pivot hasn't been established yet
loved it thank you!
What is the advantage of the dominator over involving everybody in similar triangle based quick flow?
in high wind when its hard to make throws it can be good to have these, bad match ups on your cutters, just lulling the defense to sleep and then after a bit chuckin it up.
Aint no way they calling this man gooch - poor dude💀
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isn't the "start stop" move (4:04) a foul?
1: it is a dangerous play as the attacking player is stopping with the knowledge, that the defender has to stop to prevent hurting himself an his oponent
2: there is an stablished speed and direction of both players, it was not possible to avoid a non-minor contact with the attacking player (even the attacking player stumbles because of the impact, he just can use the caused momentum to reestablish his move into the former direction)
I think it would be fine if they were at least two steps further appart but I would have viewed it as a foul by the attacking player.
Still: impressive combinational play an break down of the play
1. that's like saying "isn't it a dangerous play to cut deep knowing that the defender is slow and might get a cramp?" if you stop running and your mark runs into you hard enough to hurt either of you it's on them for not being athletic enough to mark you that close without incident
@@stephensilides5634 I disagree, especially in the video the offence goes backwards into the defense.
@@stephensilides5634 What kind of logic is that? Following that train of thought, a receiver can stop and shoulder-check the defense and then call a foul on the defense.
From the WFDF rules:
12.7. The player who initiates contact is deemed to be the player who:
12.7.2. adjusted their movements in a way that created unavoidable contact with an opponent moving
in a legal manner, when taking into account all players’ established position, speed and direction.
Ya Nook. Yanuck.
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