Glad to see that the ground units still run out of ammo halfway through an engagement (which is why that Mech infantry wasn't dying, the tank platoon was down to its machine guns.)
Hi, I tried to make the video so that the two armies attack each other, but it doesn't happen to me unsuccessfully, please, how should I do it, I gave the doctrine the same and set two sides to the enemies, thank you.
I bounce between Armored Brigade and Flashpoint Campaigns depending on my mood. Thepart of land warfare in CMO I'm excited about has more to do with land cover then the actual unit modeling. I've had a US Army Combat Aviation Brigade scenario outlined forever. When I was prototyping it in CMANO without cover and concealment it wasn't much fun. Think I'll be able get it to work in CMO.
@@KushanGaming It seems like really the main thing they were looking for with the terrain and making topography/terrain easier to see and utilize and so forth was more realistic ground target movement, and better close range engagements a la Apaches/UAVs/other slower moving air targets. And that to me makes a lot of sense. I'm fine with tanks and ground targets essentially being glorified punching bags so long as attacking them is genuinely challenging and fun.
Could you make a series of walkthrough of the tutorials already existing on the game? Althow they are tutorials, some of them, seem to be a little complicated Thanks :)
Funny you should mention that. I think, starting next month, every other week on my Saturday stream on the Slitherine Twitch channel is going to be a teaching or tutorial stream. Still working the details out. Replays of that will definitely be uploaded here.
@@KushanGaming I was would watch these videos religiously and subscribe to your channel right away! Because I LOVE Command Modern Operations but I can't seem to get it started because I don't understand it properly. But seeing someone walk through the tutorials, it would be immensely easier for people like me, who understand English better spoken than written ^ _ ^ What's more, no one else on youtube has done this tutorials so far (you would have the benefit of being the first). Thanks in advance brother. I´ll be eagerly waiting
@@KushanGaming I'm already subscribed to your channel, so I should receive a notification when the videos start to be posted;) And I'll try to get more guys to start supporting your channel as well. Once again, thank you so much. You´ll make the game mean a lot to manny people who whant to learn to play CMO
"Wow we don't see anything" is not something you want to hear from your commander.
Glad to see that the ground units still run out of ammo halfway through an engagement (which is why that Mech infantry wasn't dying, the tank platoon was down to its machine guns.)
I would have loved to see what this looks like in tacview :)
Lessoned learned, Never Attack without reconnaissance.
Hi, I tried to make the video so that the two armies attack each other, but it doesn't happen to me unsuccessfully, please, how should I do it, I gave the doctrine the same and set two sides to the enemies, thank you.
Is Ground Combat a DLC or is it implemented in the base game?
It is probably about Germans having their IFV's in front. Maybe they have better sight than Abrams.
For land combat, best game is Armored Brigade 😎
I bounce between Armored Brigade and Flashpoint Campaigns depending on my mood. Thepart of land warfare in CMO I'm excited about has more to do with land cover then the actual unit modeling. I've had a US Army Combat Aviation Brigade scenario outlined forever. When I was prototyping it in CMANO without cover and concealment it wasn't much fun. Think I'll be able get it to work in CMO.
@@KushanGaming It seems like really the main thing they were looking for with the terrain and making topography/terrain easier to see and utilize and so forth was more realistic ground target movement, and better close range engagements a la Apaches/UAVs/other slower moving air targets. And that to me makes a lot of sense. I'm fine with tanks and ground targets essentially being glorified punching bags so long as attacking them is genuinely challenging and fun.
The amazon is probably evergreen broadleaf, as in tropical forest.
They fire 2 TOW at the same time. New version :)
Could you make a series of walkthrough of the tutorials already existing on the game? Althow they are tutorials, some of them, seem to be a little complicated
Thanks :)
Funny you should mention that. I think, starting next month, every other week on my Saturday stream on the Slitherine Twitch channel is going to be a teaching or tutorial stream. Still working the details out. Replays of that will definitely be uploaded here.
@@KushanGaming
I was would watch these videos religiously and subscribe to your channel right away! Because I LOVE Command Modern Operations but I can't seem to get it started because I don't understand it properly.
But seeing someone walk through the tutorials, it would be immensely easier for people like me, who understand English better spoken than written ^ _ ^
What's more, no one else on youtube has done this tutorials so far (you would have the benefit of being the first).
Thanks in advance brother. I´ll be
eagerly waiting
@@andrefreitas3907 Schedule is still a bit up in the air but the first one should be out sometime in the next 2-3 weeks.
@@KushanGaming I'm already subscribed to your channel, so I should receive a notification when the videos start to be posted;)
And I'll try to get more guys to start supporting your channel as well. Once again, thank you so much. You´ll make the game mean a lot to manny people who whant to learn to play CMO
Close but I would say Combat mission :)
Nice if you could mention the keys you are using may be for newbies :)
I'll keep that in mind. Just in case you haven't seen it a list of all the hotkeys can be found under the Help pull down menu -> Hotkeys.
modern comand operation has land unit?
Yes
So now TOW are faster than tank shells...
OBVIOUSLY physics duh
🤦