Maya Curve Tutorial | Part 2 Tips For Working With NURBS Curves

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  • Опубліковано 6 лип 2024
  • In this part 2 of our Maya Curve tutorial we will look at 10 useful tips to help you when working with NURBS Curves.
    #digitaldreambox
    Timestamps
    0:00 Intro
    0:54 Continuing A Finished Curve
    1:40 Reversing A Curve
    2:37 Add More Control Points On A Curve
    4:09 Creating A Closed Curve
    4:48 Cutting A Curve
    5:39 Combining Curves
    6:15 Creating Sharp Turns On A Curve
    7:54 Smoothing A Curve
    8:57 Rebuilding A Curve
    10:06 Snapping To A Curve
    Maya Curve Tutorial | Part 1 NURBS Basics
    • Maya Curve Tutorial | ...
  • Навчання та стиль

КОМЕНТАРІ • 14

  • @lukasallenbaugh4728
    @lukasallenbaugh4728 Рік тому +1

    thanks, you saved me so much time!

  • @ubergooberumbergumber5155
    @ubergooberumbergumber5155 2 роки тому

    I just found this video today and I’ve already watched it like 8 times
    Extremely useful thanks for such a great tutorial

  • @Tertion
    @Tertion 2 роки тому +2

    Very useful informations !

  • @marcusk9483
    @marcusk9483 2 роки тому +1

    Lol, been modelling for over 10 years. Just learnt how to continue drawing a curve. I used to start a new curve, select both then attach curve. Smh. Thank you

    • @DigitalDreambox
      @DigitalDreambox  2 роки тому +1

      Happy you found the tutorial useful. Thanks!

  • @AlexTsekot
    @AlexTsekot 2 роки тому

    Hi there, great videos! I dont typically use curves in my work except maybe for creating pipes, i have been taking a look at 3ds max lately and i see that woking with the splines there seems a bit more useful for a poly modeler like me. Do you have any suggestions on how to go about quickly building a rectangle out of curves and then beveling/chamfering the corners? Is that even possible in maya? Thanks!

    • @ai_zj
      @ai_zj 2 роки тому

      You may create a square primitive(create>nurbs primitive>square), blend-attach two adjacent edges(curves>attach ▢, attach method: blend), then attach all of them together with attach method: connect. I'm new with NURBS, so instead I might simply bevel the edge of a polygon.

  • @sailesh7607
    @sailesh7607 2 роки тому

    hi sir can u do tutorials on hypercasual games ( characters , props , any models ) for mobile games low poly

  • @johnbrown7819
    @johnbrown7819 Рік тому

    Hello, Thank you for your Maya-Tutorials, well done, if you ever put them together , on Artstaion,Gumroad or Flippednormals.. count me in. Be-well, L.A.Cal-

  • @laxminarasimha272
    @laxminarasimha272 2 роки тому

    Plz.. Also make a video on how to show case our 3D models like you do.
    That would be so helpfu;

    • @DigitalDreambox
      @DigitalDreambox  2 роки тому

      Hi which video are you referring to? I'm not really doing anything complicated in my scene aside from adding some lights and rendering a thumbnail. I go over a bit of rendering in my low poly river tutorial so I'll leave a link here.
      ua-cam.com/video/-oUb1XC8wT8/v-deo.html

  • @arturperzyna5453
    @arturperzyna5453 Рік тому

    How do you combine multiple curves to a single object without changing their shape?

  • @AtharvvedFilms-vc3qr
    @AtharvvedFilms-vc3qr Рік тому

    no have part 3