I commend the players of the Golden Company. I have been on a dozen of the dungeon crawls that you offer the non-clan persons to join and have seen you rotate the relic drops to each of the parties represented and was shocked to see that even a single player was in the rotation. Even though there were 10 Golden Company players clearing out all the baddies, the single guy got his turn. By doing this, the single guy or small clans are able to experience the game and progress at the same speed as the largest group on the server. Hats off to your integrity. As a side request, The Golden City is a real wonder to walk thru and see how youve taken the limited building pieces we currently have, and manipulated them to make the most amazing pieces. Could you make a video that shows us how you make those massive round columns or the wood pieces that fan out at the top of your new cathedral? I have never seen anything like it. I can literally spend two hours in your city with my jaw hanging while trying to figure out this magic!
Important: If you feel passionaate about building on a scenic spot, the difficulty that comes with it are manageble. I'd actually encourage players to keep building on scenic spots. IRL the most amazing places are build on scenic and hard to reach locations. It adds to the beauty of a world imho.
LOL...I'm Solo and have spent over 800 hours doing so. I generally play 4-6 hours q day at this point and rarely see another player during any of these sessions. I use to have neighbors from atop the mountain that I was below. They were in a guild and they would stop by my humble abode to visit and assist with any questions or concerns I was experiencing. I miss them!
I'm actually soloing and have an alt. I created my alt after my third foray into the Wildlands where I died and kept dying trying to get home (this is when Home Shrine bug wasn't letting you go home easily). Luckily they fixed the transport bug later that week so I managed to get my main back home -- and the entire thing was really my fault for being in one of the most dangerous wild areas in just basic chain armor, but as in all open games exploration is what kills me the most 😃 I then decided to keep my alt and have split the crafting between them. My temporarily stuck character was so traumatized that her dream is now to be the cook, baker, brewer, alchemist, farmer and rancher (figured one character might need to be avail at home every day to feed the animals and water the crops). The other is my gear, builder and exploration person. It's been working out well. My explorer finds sweet spots for gathering cooking, baking, brewing and alchemy items and I send my timid character off to farm those (logging in around once an hour - the timer on plants is different than animals) until her inventory is full while my explorer is off getting all the metals, hides and meats. One inventory cannot collect all the materials at the same time efficiently. Solo players aren't going to win any race to End Game but it's all about the journey. Also neighbors are awesome to trade and group up with.
Find your Penny Bun mushrooms! By far they are the best until you get higher up in cooking. I also use an alt to travel to other regions for uncommon materials
I think for the tree spawning issue, people should be able to "manage" the resources on their plot. So if they want to "plug trees so they don't respawn that would be good. Currently I am working trees into my build it won't be so much of an issue after the build is done but during the build it just means you need to harvest those. IMO the way things are built could be improved both trees and the plot barrier make it visually difficult to built. IMO having "building groupings" such as walls etc.. to choose from rather than just primary units would be useful. IMO I think if they integrated a bit of medieval dynasty's NPCs system with wages for NPCs and the ability to hire players to fill resources contracts and goods it would be useful. The medieval dynasty aspect to having npcs work for the main character retainers etc.. is super useful. IMO this would transform the economy a bit. Also some of the nice plots that no longer have players running them should be "maintained" as NPC real-estate and those plots might be acquired with a plot or perhaps NPCs can use them as their home/business cottage industry location with NPCs trading and building things in that area and gathering nearby resources. This allows the nicer plots and structures to stay working. Like if a bridge turned into a toll bridge rather than simply vanishing with goods having some value tied to the market economy and the local currencies etc.. it would be a fun aspect that existed so you can pay in goods or coin.. as coinage of various different types was a thing in the older times. I have incorporated some trees into my plot though including my exterior walls so there are some trees I don't want to vanish but a few need to be built over. I think this is an aspect when picking a plot but the ability to "raze" the ground including resources there while you hold the plot should be an option imo. Yeah in regard to the question at the end... for me while I am not a clan I am near a few friendly groups. I scouted the location I wanted to build before building and decided to build somewhere with a good resource profile, but the big thing I looked for was game to hunt as I felt this would be advantageous. Althuogh I think more use should be put on water such as water mills and fishing etc.. and perhaps building smaller boats if horses and boats ever get introduced as waterborn transit was more common than overland for goods transport. Because of the historical aspects I looked for specific historical things around me. I wanted a good defensible location near water, near the major bridges close to atleast one border land. I also build on the outskirts of a larger village in the center of the province or region I am in, near a river near forests near game near some useful resources like flint. I sort of ad hoc selected the specific location, I more or less knew the area but tweaked the 2 of the four plots. IMO if I had a few more plots it would be a better site overall. Once I get a little more leveled up I would like to probably join a clan - although the option to "join raids" with random people such as an adventurers guilde would be useful.That said there are some large buildings around here and clan buildings. IMO some common enemy live roaving armies etc.. might solidify clans together to fight back inquisition, invaders, vikings etc, imo some overall uniting structure or common threat would be useful. Currently most people I encounter are simply harvesting resources and that is pretty massive NPC activity should probably be manageable by a limited number of retainers. For me I think the combat skills and armor is going to take the longest to level. If there is materials trade this will go much faster. Its just a little silly though it takes 10 seconds to build a suit of chainmail but an hours to make a loaf of bread. None the less leveling up takes time for combat skills unless you have a lot of game in our area. Until you get good equipment or or magic taking on inquisition alone is difficult. I think I may be able to do it soon at around level 10+ combat skills with the ability to make some of the better foods/syrups etc.. but my last attempt while I took out the exorcist solo, I still just died from damage over time due to being on fire even while standing/swimming in a river. Part of the issue is that fireballs track the player even behind rocks so you can only really beat it having multiple elevations as while they track they do not go up and down well much like other stuff like boars may not be able to jump up stuff only down fireballs can track people around corners but they don't go up and down elevation as far as I am aware. None the less for soloing, IMO the key is to get the best equipment you can and use ranged equipment. The most successful solos use range and two handed weapons and have developed magic. Since NPCs are often more powerful than a solo player you have to have some ability to deal the damage without taking it this means you need to basically take out the enemy in 6 hits OR have the ability to do range attacks without getting hit. The issue with range attack is that many enemies heal faster than the amount of damage dealt by ranged weapons. The regen rates of many npcs of levels beyond 10 gets increasingly silly because a solo player can't deal the damage and ranged weapons won't be enough - this is why use of mes and fireball etc.. dot was happening or using a weapon with stun like effects. With any magic lock with nearly automatic hit or high accuracy it can make that the challenge. More or less for combat my weak opinion right now is solo groups need to be in line OR you need to have some terrain advantage. In regard to starting location look for clay and minerals you can mine and trees those are the basic keys, for combat you want to be near a lot of animals so you can level up. Just my 2 cents on the subject.
Facts for solo players: Although you have invited us to respond in "what works for us", I will tell you what does not....I do this out of love of the game and recently also read the review for solo players that recently was added to the news. Fact 1, bag space is extremely limited for the numerous items you will need to pick up while running around the world. Also, although they cite increasing "stack numbers" to better accomodate this, but it is not nearly enough. Particularly hides that only stack to "5". If you enjoy crafting and building your home, this game really is quite enjoyable. The world is Beautiful, and the game has "good bones". However, IMHO, it was released waaay toooo early and needs some TLC.
I can get into a dungeon solo, I can slowly kill things, full clearing is just not happening for me with my current understanding. If you are a mystical mythical dungeon solo'est who can clear a dungeon; I'd love to link up and run with you to see how it's possible.
From my experience in many games, it's extremely difficult to find groups to play with. They need to design games to allow single players to enjoy the game solo. Guild wars 2 is a great example.
I will start playing solo on the release, and then interact with other players! You can and should play solo in Pax Dai.The development process will be longer, but more interesting as you will master many professions! Group content is now needed only for rapid development and passage of dungeons. You can buy rare resources from the dungeons from other players. Many professions are connected. You can and should upgrade several professions at the same time! The clan is not needed for this!
@WilliamAshleyOnline I'm not sure where they are, even mainframe acknowledge that people were soloing dungeons. I've done it plenty in the past but those were diffrent builds.
I commend the players of the Golden Company. I have been on a dozen of the dungeon crawls that you offer the non-clan persons to join and have seen you rotate the relic drops to each of the parties represented and was shocked to see that even a single player was in the rotation. Even though there were 10 Golden Company players clearing out all the baddies, the single guy got his turn. By doing this, the single guy or small clans are able to experience the game and progress at the same speed as the largest group on the server. Hats off to your integrity.
As a side request, The Golden City is a real wonder to walk thru and see how youve taken the limited building pieces we currently have, and manipulated them to make the most amazing pieces. Could you make a video that shows us how you make those massive round columns or the wood pieces that fan out at the top of your new cathedral? I have never seen anything like it. I can literally spend two hours in your city with my jaw hanging while trying to figure out this magic!
@@bildur1 of course! Stay tuned!!
Important: If you feel passionaate about building on a scenic spot, the difficulty that comes with it are manageble.
I'd actually encourage players to keep building on scenic spots. IRL the most amazing places are build on scenic and hard to reach locations. It adds to the beauty of a world imho.
LOL...I'm Solo and have spent over 800 hours doing so. I generally play 4-6 hours q day at this point and rarely see another player during any of these sessions. I use to have neighbors from atop the mountain that I was below. They were in a guild and they would stop by my humble abode to visit and assist with any questions or concerns I was experiencing. I miss them!
I'm actually soloing and have an alt. I created my alt after my third foray into the Wildlands where I died and kept dying trying to get home (this is when Home Shrine bug wasn't letting you go home easily). Luckily they fixed the transport bug later that week so I managed to get my main back home -- and the entire thing was really my fault for being in one of the most dangerous wild areas in just basic chain armor, but as in all open games exploration is what kills me the most 😃
I then decided to keep my alt and have split the crafting between them. My temporarily stuck character was so traumatized that her dream is now to be the cook, baker, brewer, alchemist, farmer and rancher (figured one character might need to be avail at home every day to feed the animals and water the crops). The other is my gear, builder and exploration person. It's been working out well. My explorer finds sweet spots for gathering cooking, baking, brewing and alchemy items and I send my timid character off to farm those (logging in around once an hour - the timer on plants is different than animals) until her inventory is full while my explorer is off getting all the metals, hides and meats. One inventory cannot collect all the materials at the same time efficiently. Solo players aren't going to win any race to End Game but it's all about the journey. Also neighbors are awesome to trade and group up with.
Find your Penny Bun mushrooms! By far they are the best until you get higher up in cooking. I also use an alt to travel to other regions for uncommon materials
I think for the tree spawning issue, people should be able to "manage" the resources on their plot. So if they want to "plug trees so they don't respawn that would be good. Currently I am working trees into my build it won't be so much of an issue after the build is done but during the build it just means you need to harvest those. IMO the way things are built could be improved both trees and the plot barrier make it visually difficult to built. IMO having "building groupings" such as walls etc.. to choose from rather than just primary units would be useful. IMO I think if they integrated a bit of medieval dynasty's NPCs system with wages for NPCs and the ability to hire players to fill resources contracts and goods it would be useful. The medieval dynasty aspect to having npcs work for the main character retainers etc.. is super useful. IMO this would transform the economy a bit. Also some of the nice plots that no longer have players running them should be "maintained" as NPC real-estate and those plots might be acquired with a plot or perhaps NPCs can use them as their home/business cottage industry location with NPCs trading and building things in that area and gathering nearby resources. This allows the nicer plots and structures to stay working. Like if a bridge turned into a toll bridge rather than simply vanishing with goods having some value tied to the market economy and the local currencies etc.. it would be a fun aspect that existed so you can pay in goods or coin.. as coinage of various different types was a thing in the older times. I have incorporated some trees into my plot though including my exterior walls so there are some trees I don't want to vanish but a few need to be built over. I think this is an aspect when picking a plot but the ability to "raze" the ground including resources there while you hold the plot should be an option imo. Yeah in regard to the question at the end... for me while I am not a clan I am near a few friendly groups. I scouted the location I wanted to build before building and decided to build somewhere with a good resource profile, but the big thing I looked for was game to hunt as I felt this would be advantageous. Althuogh I think more use should be put on water such as water mills and fishing etc.. and perhaps building smaller boats if horses and boats ever get introduced as waterborn transit was more common than overland for goods transport. Because of the historical aspects I looked for specific historical things around me. I wanted a good defensible location near water, near the major bridges close to atleast one border land. I also build on the outskirts of a larger village in the center of the province or region I am in, near a river near forests near game near some useful resources like flint. I sort of ad hoc selected the specific location, I more or less knew the area but tweaked the 2 of the four plots. IMO if I had a few more plots it would be a better site overall. Once I get a little more leveled up I would like to probably join a clan - although the option to "join raids" with random people such as an adventurers guilde would be useful.That said there are some large buildings around here and clan buildings. IMO some common enemy live roaving armies etc.. might solidify clans together to fight back inquisition, invaders, vikings etc, imo some overall uniting structure or common threat would be useful. Currently most people I encounter are simply harvesting resources and that is pretty massive NPC activity should probably be manageable by a limited number of retainers. For me I think the combat skills and armor is going to take the longest to level. If there is materials trade this will go much faster. Its just a little silly though it takes 10 seconds to build a suit of chainmail but an hours to make a loaf of bread. None the less leveling up takes time for combat skills unless you have a lot of game in our area. Until you get good equipment or or magic taking on inquisition alone is difficult. I think I may be able to do it soon at around level 10+ combat skills with the ability to make some of the better foods/syrups etc.. but my last attempt while I took out the exorcist solo, I still just died from damage over time due to being on fire even while standing/swimming in a river. Part of the issue is that fireballs track the player even behind rocks so you can only really beat it having multiple elevations as while they track they do not go up and down well much like other stuff like boars may not be able to jump up stuff only down fireballs can track people around corners but they don't go up and down elevation as far as I am aware. None the less for soloing, IMO the key is to get the best equipment you can and use ranged equipment. The most successful solos use range and two handed weapons and have developed magic. Since NPCs are often more powerful than a solo player you have to have some ability to deal the damage without taking it this means you need to basically take out the enemy in 6 hits OR have the ability to do range attacks without getting hit. The issue with range attack is that many enemies heal faster than the amount of damage dealt by ranged weapons. The regen rates of many npcs of levels beyond 10 gets increasingly silly because a solo player can't deal the damage and ranged weapons won't be enough - this is why use of mes and fireball etc.. dot was happening or using a weapon with stun like effects. With any magic lock with nearly automatic hit or high accuracy it can make that the challenge. More or less for combat my weak opinion right now is solo groups need to be in line OR you need to have some terrain advantage. In regard to starting location look for clay and minerals you can mine and trees those are the basic keys, for combat you want to be near a lot of animals so you can level up. Just my 2 cents on the subject.
You can solo Pax if you include trade, just farm char, trade work for gear
I believe in fallout they have the items despawn when a object is placed in place of it
Facts for solo players: Although you have invited us to respond in "what works for us", I will tell you what does not....I do this out of love of the game and recently also read the review for solo players that recently was added to the news. Fact 1, bag space is extremely limited for the numerous items you will need to pick up while running around the world. Also, although they cite increasing "stack numbers" to better accomodate this, but it is not nearly enough. Particularly hides that only stack to "5". If you enjoy crafting and building your home, this game really is quite enjoyable. The world is Beautiful, and the game has "good bones". However, IMHO, it was released waaay toooo early and needs some TLC.
Nice to know
I can get into a dungeon solo, I can slowly kill things, full clearing is just not happening for me with my current understanding. If you are a mystical mythical dungeon solo'est who can clear a dungeon; I'd love to link up and run with you to see how it's possible.
From my experience in many games, it's extremely difficult to find groups to play with. They need to design games to allow single players to enjoy the game solo. Guild wars 2 is a great example.
I will start playing solo on the release, and then interact with other players!
You can and should play solo in Pax Dai.The development process will be longer, but more interesting as you will master many professions! Group content is now needed only for rapid development and passage of dungeons. You can buy rare resources from the dungeons from other players.
Many professions are connected. You can and should upgrade several professions at the same time! The clan is not needed for this!
You can solo a dungeon, several players have been doing it.
@@ItsDilli Where is this video?
@WilliamAshleyOnline I'm not sure where they are, even mainframe acknowledge that people were soloing dungeons. I've done it plenty in the past but those were diffrent builds.
What about the construction at the mines?
hAWT!
You need to choose a place where you like and not pay attention to the big clans! No one will collect resources 24/7
I think some of the clans are more active on weekends.
fort wuhan
I have played about 25hrs and only seen one other person once
Sure it can be for solo players. Once they fix the god awful crafting system and requirements
Spending 700 hrs farming things and trading. xD
so long story short nothing new with pax dei, games dead, 20 minutes to tell me that sweet