Retro, when you got the loot items it did give you 4, but because you level up and got more space on the rug two of them ended up on your rug. Working as intended.
@@Retromation for sure man, it was mostly just a joke haha. love your content and The Bazaar, so perfect match! but i can guarantee you that more people watch you for your personality than you think! anyways, thanks for making whatever you make
If anyone is curious about why the Proboscis can't "trigger itself", I'm like 99% sure that stuff like the Proboscis and the Bayonet that trigger when something happens aren't "used", and, as such, can't interact with things that trigger when something is "used". Based on the behavior I'm observing "use" only counts for when an item cools down or something that has the text "use this" on it like the throwing knives "when you crit: use this." I could be wrong, but that's what it looks like to me...
Seems that the issue at the late stage of the video is that Proboscis has the Weapon tag and interact as one, but the items that need an adjacent weapon to activate need it to be an "active" weapon (with a timer), and not a "passive" or "reaction" weapon.
It specifically says “when you use,” which seems like important verbiage. It seems like activating a weapon’s effect is not the same as “using” it (which is what happens when an item’s timer runs out.)
@@joshuahagstrom6480 It may be as you say, but is not an explicit or intuitive term. And is a very important one to note, because it diferentiates two basic mechanics on wich the game builds. I mean, watching other gameplays, this game needs clarification between active and passive effects and whether they get triggered by one or both.
I hope they add tooltips on items, to explain what things like burn and slow does. Also, things like "upgrade your left-most item" should show you what the upgrade will do.
Yeah they really need to do a pass on the information clarity overall, but so far pretty good. Also for burn/poison, right click any item and it will make it bigger while explaining all the terms.
I am going to take a guess that slow = cards are slower. not sure by what amount but judging from %'s, it is likely 10% or something. Burn is probably burn from most games... which deal damage every turn.
From watching some other videos, I think the issue is they're actively changing how those effects work as they get playtest feedback - like apparently burn used to not be affected by crit chance, but now if an item crits it applies double burn. So they're probably waiting till everything's nailed down before implementing tooltips, so ensure they're giving accurate information.
I agree but for reference. Burn 2 ticks a second damage equal to value (half damage if any shield) decrements on tick. Poison 1 tick per second damage equal to value, decrements on tick. Haste double targeted item activation rate for time equal to value. Slow halves targeted item activation rate for time equal to value. Charge moves the item forward in time equal to amount equal to value (it is not a condition like the others it is a one time effect)
Probosis only deals damage when you activate the 'slow' effect. It is not a weapon that attacks as you can see, there is no timer cooldown on it. It is a conditional weapon.
My joy when the bolas went away was made even better by the figurehead add. Was hanging with a friend on call last night when he was trying out an aquatic weapon build and we got the figurehead with a deadly enchantment to give everything a 25% crit chance she did WORK
Wow this game is going to be nutty when it’s ready. Looks like there’s a lot of room for creative archetypes and board building once a lot of people start putting hours into it
from what I heard it was in like a month, if the wait is too much you can buy your way in, or look for one of the many giveaways going on since every founder gets a free invite. (before anyone asks, mine is accounted for lol)
I bought it for 33 bucks and don’t regret a thing there’s so much for your buck even now. But these gotta be your type of games in order to get your “Value”
I've been waiting on the Bazaar as well, thought it'd never be here! I've watched Kripp and Rarran's videos about it and they seemed to have a blast so I can't wait! :D
Bro I said I’d try it out next thing I know it’s morning and I gotta go to work 😂😂 games fantastic. Only cons I can find are the disconnect issues and just overall sluggish feeling transitioning between scenes. But this has so much potential.
Never heard of this game before this video. Looked it up, made by a hearthstone guy (was never into hearthstone so maybe thats why I missed this). Looks like at one point it was going to be a card game before turning into an autobattler.
im beyond excited to get my hands on it, you wont believe how i literally almost had a trafic accident because i was driving and i saw the notification ( i only saw the noti, wasnt using my phone while driving and im fine lol)
You can tell Reynad is coming from a place of mechanical interest because there's a lot of things that work certain ways that need experimentation but make sense. The whole, "When you use a weapon" seems to only work based on an item with a cooldown because that's when you're "using" the weapon. The items that say, "when X happens, deal damage" are not being "used" because they're "dealing damage" If bayonet said something like, "When you use the weapon to the left of this, use this weapon" then it would work, but it doesn't because it says it "deals damage".
You got confused when the 4 free items from level up show up. So, maybe to prevent confusion, devs should add pop-up of what you get. Just like how it goes when you get free items from event/monster
No, Backpack Battles is a variation of this. The asynchronous autobattler design was lifted by Super Auto Pets / Backpack Battles from the devlogs years ago, and it caused them to stop showing development on UA-cam all together.
The card backs, character skins, and different rugs are pay to win? The completely cosmetic goodies are pay to win? Or you mean the currency to unlock the locked characters that you can earn for free instead? Is that pay to win? Or is it the music album? Oh ya bet that’s it. 😂
Am I the only one who thinks this EP is mastered WAY too low? Literally couldn't understand that intro at all, even with the YT volume slider maxed out.
Backpack battles copied this game. This game was being developed pretty openly until then, but they had to close it off because people were stealing their ideas.
Reynad pulled it off. The crazy bastard actually made Bazaar.
What's a reynad?
@@ldiajvclxizo he owns Tempo that was an esports team. Not sure if it is anymore. He also was a big twitch streamer.
@@ldiajvclxizo used to be a hearthstone streamer in the golden days of the game on twitch before he set out to work on this
I fully remember I used to watch weekly or monthly episodes updates on his game
@@ldiajvclxizo used to be a hearthstone player / competitor too
Retro, when you got the loot items it did give you 4, but because you level up and got more space on the rug two of them ended up on your rug. Working as intended.
I would like 3-6 more episodes of this and 2-3 more every update.
i would like Retro to only play bazaar for all time
@@Dyingwood. Honestly, if people watched who knows. This is the first game I could see myself running _extensively_ in a long time.
@@Retromation for sure man, it was mostly just a joke haha. love your content and The Bazaar, so perfect match! but i can guarantee you that more people watch you for your personality than you think! anyways, thanks for making whatever you make
If anyone is curious about why the Proboscis can't "trigger itself", I'm like 99% sure that stuff like the Proboscis and the Bayonet that trigger when something happens aren't "used", and, as such, can't interact with things that trigger when something is "used". Based on the behavior I'm observing "use" only counts for when an item cools down or something that has the text "use this" on it like the throwing knives "when you crit: use this." I could be wrong, but that's what it looks like to me...
Seems that the issue at the late stage of the video is that Proboscis has the Weapon tag and interact as one, but the items that need an adjacent weapon to activate need it to be an "active" weapon (with a timer), and not a "passive" or "reaction" weapon.
It specifically says “when you use,” which seems like important verbiage. It seems like activating a weapon’s effect is not the same as “using” it (which is what happens when an item’s timer runs out.)
@@joshuahagstrom6480 It may be as you say, but is not an explicit or intuitive term. And is a very important one to note, because it diferentiates two basic mechanics on wich the game builds.
I mean, watching other gameplays, this game needs clarification between active and passive effects and whether they get triggered by one or both.
I hope they add tooltips on items, to explain what things like burn and slow does.
Also, things like "upgrade your left-most item" should show you what the upgrade will do.
Yeah they really need to do a pass on the information clarity overall, but so far pretty good. Also for burn/poison, right click any item and it will make it bigger while explaining all the terms.
I am going to take a guess that slow = cards are slower. not sure by what amount but judging from %'s, it is likely 10% or something. Burn is probably burn from most games... which deal damage every turn.
From watching some other videos, I think the issue is they're actively changing how those effects work as they get playtest feedback - like apparently burn used to not be affected by crit chance, but now if an item crits it applies double burn. So they're probably waiting till everything's nailed down before implementing tooltips, so ensure they're giving accurate information.
There is a tooltip if you rightclick on the items.
I agree but for reference. Burn 2 ticks a second damage equal to value (half damage if any shield) decrements on tick. Poison 1 tick per second damage equal to value, decrements on tick. Haste double targeted item activation rate for time equal to value. Slow halves targeted item activation rate for time equal to value. Charge moves the item forward in time equal to amount equal to value (it is not a condition like the others it is a one time effect)
29:10 you did get four items and you did sell two feathers
Yup. 2 items appeared on board. 2 items went into chest.
He didn't notice, I didn't notice either, I had to pause the video 😂😂
should have combined before selling probably would have had better effect was all he really lost
53:29 That goat sound effect is lovely!
I've been watching a lot of these and absolutely love it so far! My kinda game! Excited to play the open beta! Glad to see you playing it!
I can't believe I didn't notice this earlier. You've been playing for like 2 weeks and I loved the first video I saw of it elsewhere.
That honing card was putting work, sad it didn’t get the shoutout it deserved 16:48. Honing boosted the bolas from 33 to 77 now we know.
Hype is real, Closed Beta sucks a bit but hypes doesn't falter
Eh, it is barely a closed beta, you can buy into it or get codes from friends etc. Open beta is free and really not far off.
Open Beta starts in a few weeks. Early December, no official date but “early” was confirmed.
Just learned about this game a few days ago and I can't wait until its release! Super glad you're playing it!
Probosis only deals damage when you activate the 'slow' effect. It is not a weapon that attacks as you can see, there is no timer cooldown on it. It is a conditional weapon.
This not being on Steam is the only reason I haven't gotten it yet...
My joy when the bolas went away was made even better by the figurehead add. Was hanging with a friend on call last night when he was trying out an aquatic weapon build and we got the figurehead with a deadly enchantment to give everything a 25% crit chance she did WORK
Why did he prefer the throwing dagger over the bolas tho? Bolas was doing double damage and he had the horn to keep it loaded in perpetuity.
@@enmanuelrondon9700 bolas is so much faster and it activated proboscis more often. It's more damage if it worked that way
We need more! Keep up the hard work and thank you for the amazing content!
I reeeeeeally want a series on this!!!
Wow this game is going to be nutty when it’s ready. Looks like there’s a lot of room for creative archetypes and board building once a lot of people start putting hours into it
An exciting game! would love to see more!
I'm so hyped for this game it seems so fun
I really like the presentation, it's top notch
This is really fun to watch! Hope you play more
This game looks great. Wish it was on Steam so I could play it on Deck.
I got this because of you and while I had a few weird UI bugs, it was a blast and I crushed my first game. Looking forward to more!
'God I'm so excit(haha)ed, sorry' - Cutest and most endearing thing you've ever said.
I hope for a long series , nice video ❤
Really happy to see you play this. I think the game is amazing.
Retro the GOAT! Please a serie on this if possible.
Do we have eta on the non founder access? The game looks really promising
from what I heard it was in like a month, if the wait is too much you can buy your way in, or look for one of the many giveaways going on since every founder gets a free invite. (before anyone asks, mine is accounted for lol)
Open beta is sometime in December
I bought it for 33 bucks and don’t regret a thing there’s so much for your buck even now. But these gotta be your type of games in order to get your “Value”
“Early December” no official date but “early” was stated
I've been waiting on the Bazaar as well, thought it'd never be here! I've watched Kripp and Rarran's videos about it and they seemed to have a blast so I can't wait! :D
This looks super nice! I'm excited to try it when the open beta arrives!
Wow! You made a really borkened build. This was really fun and I'd love to see more.
53:26
Reto: Blehhh
Goat in backing track: *bleeeehh*
I dont know if anyone has said this yet, but "use" only triggers on an item with a cooldown:)
Things that say "When you use" definitely me when they activate off a cooldown, so bayonet wasn't activating off of the proboscis at all
I've seen this advertised on a MTG channel years ago never knew what it was.
I can see this game being Crazy addictive
Please play more! This looks really cool!
Would love to see more of this!
I am really excited for the open beta, with some visual and UI improvements and balancing done it will be even better
Bro I said I’d try it out next thing I know it’s morning and I gotta go to work 😂😂 games fantastic. Only cons I can find are the disconnect issues and just overall sluggish feeling transitioning between scenes. But this has so much potential.
Once again, you convinced me to buy a game I never knew existed.
This seems great! Super snappy too!
Never heard of this game before this video. Looked it up, made by a hearthstone guy (was never into hearthstone so maybe thats why I missed this). Looks like at one point it was going to be a card game before turning into an autobattler.
More bazaar content please! This is a great game!
I only watched the beginning and I already wanna play
im beyond excited to get my hands on it, you wont believe how i literally almost had a trafic accident because i was driving and i saw the notification ( i only saw the noti, wasnt using my phone while driving and im fine lol)
more vids of this please, it was cool!
When i first saw gameplay of this game I immediately thought about you lol
Thought this was gonna be a card game, guess it morphed. Grats Reynad, and team!
Pretty sure i remember one of the devs saying that the opponents missing items on their rugs is a bug
You can tell Reynad is coming from a place of mechanical interest because there's a lot of things that work certain ways that need experimentation but make sense.
The whole, "When you use a weapon" seems to only work based on an item with a cooldown because that's when you're "using" the weapon. The items that say, "when X happens, deal damage" are not being "used" because they're "dealing damage"
If bayonet said something like, "When you use the weapon to the left of this, use this weapon" then it would work, but it doesn't because it says it "deals damage".
I think the “infinite” didn’t work because you weren’t “using” the probiscus. You were just dealing damage. The probiscus doesn’t have a use timer.
Love to see more!
How can I clearly enounciate this...
MOAR PLZ!!!111oneone
Dude just made someone's life a nightmare by making them fight against that build
I would like a episode of this every day :D
Happy Halloween everybody!
I’d love to see each character once run by the legendary Rito
How do you get access to the free beta? Only seeing paid options
When the paid access ends
How does one sign up for the free open beta? I can't find info anywhere :(
free one is in December!
The “open beta” isn’t for another month or so. “Early December” no exact date but they want it to be “early”
oh gods that whole loot item interaction lol
wait, is this Reynad's game?
yes
1:03:49 this guy didnt even get to use his slowest item before we cracked em
You got confused when the 4 free items from level up show up. So, maybe to prevent confusion, devs should add pop-up of what you get. Just like how it goes when you get free items from event/monster
Will they launch it on steam?
Hello, everyone!
I hope you are all having a wonderful day! 😊
This looks really neat
love the game! a bit sad the servers are struggling but its a beta so its fine 😉
Is this game coming to Steam?
Do you have a referrel code for anyone that signs up? Get ya some stuff!
Wow this game looks great
Interesting game , hoping for more.
I haven't been keeping up with this game, did Reynard back off on the NFT/crypto stuff?
There is no NFT/crypto stuff
@Retromation great to hear
@@viziroththere is a joke about it in game 😂
@@z34567890123456 Yup! There's an item called "Crypto" that has its sell value randomized between 0 and 20 every (in-game) hour
I'm smelling a series
Is this Reynads game? No way....it's finally playable?
play this more its awesome
say less, way ahead of you
Love it!!
Wish it was on steam
Isn't this just another variation of Backpack Battles?
No, Backpack Battles is a variation of this. The asynchronous autobattler design was lifted by Super Auto Pets / Backpack Battles from the devlogs years ago, and it caused them to stop showing development on UA-cam all together.
Looking at the founder pack choices it feels like it will tilt towards pay to win side just like hearthstone did
There is no pay to win.
The card backs, character skins, and different rugs are pay to win? The completely cosmetic goodies are pay to win? Or you mean the currency to unlock the locked characters that you can earn for free instead? Is that pay to win? Or is it the music album? Oh ya bet that’s it. 😂
This is satisfying as hell
would really love a series of this game!
You had two feathers sold the one got confused and sold the second :) just fyi.
more please!
Went and made an account for when open beta happens
SERIES
This game for mobile too or only pc
Mobile in 2025 the devs said
most of the player battles are still bots at this point, thats why they were so easy and made it so far with bad builds
I feel bad for the unlucky saps that are going to run into one of I assume many busted late game reto builds.
This game is so f.. Fantastic!!! and i cant play it... no paypal pledge :(
48:54
Don’t think I didn’t catch this one, Reynad. :p you sly devil.
Flashback to that card that broke the opponents weapon in hearthstone
please do a series
Am I the only one who thinks this EP is mastered WAY too low?
Literally couldn't understand that intro at all, even with the YT volume slider maxed out.
I’m trying to decide if I should bother playing this, or stick to Backpack Battles..
Would be great if i can play this on the go.
Id watch the heck outt this
Hey has any one a spare Slot that They dont use, would Love to Play the Game but dont want to pay 33$
6 years? Looks like hearthstone + backpack battle.
Backpack battles copied this game. This game was being developed pretty openly until then, but they had to close it off because people were stealing their ideas.