@ Massive culture shock, second edition was my favourite ever wargame. I don’t like the shooting system as much, but the way you build armies, the epic scale and the changes to assault are much better. Maybe I’m a little bit bit salty about a super heavy anti-tank round being stopped by light cover! But I’ve only played a couple of games so far. I think it’s natural to not like change.
@@dannyhalas9408 I only have two games under my belt, one in 2e one in 3e - had a great time in both despite losing quite heavily. I play Japanese, so 3e appears to have nerfed us quite badly on the assault side of things, but large blobs of fanatics are still very tough to shift off any objective. The list building is great, even if it does encourage spam, I did not like the 2e reinforced platoons because it seemed having two largely mirrored armies fight each other with shooting being much more difficult, led to lots of stalemates or particularly powerful units dominating (Bamboo Spear Fighters etc).
@@jamesspratley8163 Yeah, assault isn't a great idea any more. Much better just to get into point-blank range and fire. I don't know how I feel about that because melee was way too powerful in second Ed. I've played two games of third edition with my girlfriend. Pity games. And hundreds of games of 2nd Ed. I own pretty much every faction, apart from some of the smaller European nations. I lost both games too, my soviets lists need some work. Personally I think stick with the Japanese man. They are very strong, you kept fanatic on every one of your squads for free, you can build light mortar teams from the sprue, and light tanks are the meta right? At the club I used to play at spear fighters were on the list of prohibited units. You could only take one in a friendly game! Along with Daka Stewarts, Gurkhas, engineers with flamethrowers, and multiple rocket launchers. Second edition needed some house rules to stop cheesy bullshit. Third edition is much better on that side of things.
Just wanna say. i've never been massivly interested in Bolt action till i watched your bat reps. inspired me to start my own soviet army and get playing!
HMmmm seems to me your soviets got HÜMMELiated!! 😂 Lol just jokin' its the only way i could use the "hummel" in a new funny way hehe I do love that re-roll for the motherland rule! I see now why you run large force of inexperienced. The chances of being fully wiped by fire is fairly low and if you get pinned out and have to roll you get 2 chances to save it. It certainly also makes for a real soviet horde of conscripts feel . Great game!! Really entertaining fight. 😂
I feel like a unit that’s taking friendly fire shouldn’t be able to go down, as it’s coming from an unexpected direction. I also think that veteran vehicles shouldn’t take pins from weapons like machine guns that can’t damage them. I understand inexperienced crews still being scared, but a veteran crew should be able to tell the difference between when they’re actually in danger or not. Just some personal ideas. Don’t take me too seriously, I’ve never even played the game and don’t even know all the rules yet.
Veteran Vehicles don’t take pins regularly from small arms that can’t damage them, however when a vehicle is open topped, they can be pinned by small arms fire
Dude, in bolt action if something dosen't make sence doesn't make sense the communty is way more open to house rules. In sceond Ed if an empty halftrack was closer to the ememy than you it's run off the board and count as being distroyed, we never played it that way... It's an amoured vehicle with a MG42 blasting away. Third Ed fixes this rule. The hummel get's a massive discount for being open topped so gets a fair few debuffs. That's why it's pinnable. The risk reward is very high in taking assult guns like that. They can smash, but if a conscript throws a grenade in, you're always crusing the fact you were to cheap to pay the points for a proper panzer.
2nd edition had rule that even smaller caliber antitank weapons that couldn't penetrate when they hit don't pin out a veteran crew , so mg fire definately couldn't. If it's open topped tho, any crew will get pinned on a hit by mg fire (as you would in real life! You'd get your head down!😊) But as for 3rd edition I'm not sure they kept the rule for veteran tank crews.
Incredible game! I thought losing the KV-1 was gonna be a game ender for sure but having all those bodies to get on the objectives was pretty effective!
I play Soviets, many of the battles are featured on the Ministry of Miniatures, and their are less shooting penalties, which make the game flow much better, but also make early War levvies more fun to play with.
You need to read the rules for objectives it states to claim you need an infantry unit to end it’s activation with no enemy units within 3 there is no contested objectives vehicles can only prevent someone from claiming an objective
@@Boltaction1944 However, the shorter range is shown with the distance of 9" instead of 12". The difference between driving off-road and on a road is also clearly noticeable for a tracked vehicle. Otherwise, it would mean that a tracked vehicle can only ever travel at one speed. The error lies in the fact that the point costs for anti-armor weapons for infantry were set too high. The points system in V3 is too unbalanced.
@@peter9314so this is a battle report not a forum for you to vent about how much you hate bolt action show some respect for these guys going through the trouble of doing this video and only post comments relative to the battle report
@Boltaction1944 Don't cry. I don't hate it (V2). It's just miserably written(V3). Besides, I don't think you have any right to tell me what and how much I write here.
@LordDarthViadro I could write several pages about this, but in summary: The rules are badly written, sometimes contradict each other, make no sense or are simply missing. Errors from V2 were simply carried over and the rest is a big collection of ideas, but makes no sense in the game. It seems to have been published in a complete rush. The rulebook itself is a complete mess. Wrong page numbers, missing information in the index, wrong diagrams etc. I would like to know what Warlord Games was thinking.
@@robnoel9306 This is not a FAQ. It's about the fact that these rules are badly written and sometimes make absolutely no sense. They wanted to change something in a desperate attempt and you can tell.
I should have known the table at hq was gonna look like a freaking masterpiece
Beautiful terrain and figures... you can tell u had a great day...thank you for posting
Definitely nice not having a flat table. Love the contours
Just feeding the algorithm - love the Bolt Action content.
What do you think of V3... (More food for the algorithm.)
@dannyhalas9408 it's alright... You?
@ Massive culture shock, second edition was my favourite ever wargame. I don’t like the shooting system as much, but the way you build armies, the epic scale and the changes to assault are much better. Maybe I’m a little bit bit salty about a super heavy anti-tank round being stopped by light cover! But I’ve only played a couple of games so far. I think it’s natural to not like change.
@@dannyhalas9408 I only have two games under my belt, one in 2e one in 3e - had a great time in both despite losing quite heavily. I play Japanese, so 3e appears to have nerfed us quite badly on the assault side of things, but large blobs of fanatics are still very tough to shift off any objective.
The list building is great, even if it does encourage spam, I did not like the 2e reinforced platoons because it seemed having two largely mirrored armies fight each other with shooting being much more difficult, led to lots of stalemates or particularly powerful units dominating (Bamboo Spear Fighters etc).
@@jamesspratley8163 Yeah, assault isn't a great idea any more. Much better just to get into point-blank range and fire. I don't know how I feel about that because melee was way too powerful in second Ed.
I've played two games of third edition with my girlfriend. Pity games. And hundreds of games of 2nd Ed. I own pretty much every faction, apart from some of the smaller European nations. I lost both games too, my soviets lists need some work.
Personally I think stick with the Japanese man. They are very strong, you kept fanatic on every one of your squads for free, you can build light mortar teams from the sprue, and light tanks are the meta right?
At the club I used to play at spear fighters were on the list of prohibited units. You could only take one in a friendly game! Along with Daka Stewarts, Gurkhas, engineers with flamethrowers, and multiple rocket launchers. Second edition needed some house rules to stop cheesy bullshit. Third edition is much better on that side of things.
Love the Bolt Action content.
Bolt Action! BANZAAAAAAAAAAIIIIIIIIIIIIIIII
Facts
Just wanna say. i've never been massivly interested in Bolt action till i watched your bat reps. inspired me to start my own soviet army and get playing!
Nice game! I had a good one today myself. 3 tank assaults with my freshly painted KV-1 made it one to remember.
Kieran! The Warlord MVP and an absolute legend
HMmmm seems to me your soviets got HÜMMELiated!! 😂
Lol just jokin' its the only way i could use the "hummel" in a new funny way hehe
I do love that re-roll for the motherland rule! I see now why you run large force of inexperienced. The chances of being fully wiped by fire is fairly low and if you get pinned out and have to roll you get 2 chances to save it. It certainly also makes for a real soviet horde of conscripts feel . Great game!! Really entertaining fight. 😂
I feel like a unit that’s taking friendly fire shouldn’t be able to go down, as it’s coming from an unexpected direction. I also think that veteran vehicles shouldn’t take pins from weapons like machine guns that can’t damage them. I understand inexperienced crews still being scared, but a veteran crew should be able to tell the difference between when they’re actually in danger or not. Just some personal ideas. Don’t take me too seriously, I’ve never even played the game and don’t even know all the rules yet.
Veteran Vehicles don’t take pins regularly from small arms that can’t damage them, however when a vehicle is open topped, they can be pinned by small arms fire
Dude, in bolt action if something dosen't make sence doesn't make sense the communty is way more open to house rules. In sceond Ed if an empty halftrack was closer to the ememy than you it's run off the board and count as being distroyed, we never played it that way... It's an amoured vehicle with a MG42 blasting away. Third Ed fixes this rule.
The hummel get's a massive discount for being open topped so gets a fair few debuffs. That's why it's pinnable. The risk reward is very high in taking assult guns like that. They can smash, but if a conscript throws a grenade in, you're always crusing the fact you were to cheap to pay the points for a proper panzer.
2nd edition had rule that even smaller caliber antitank weapons that couldn't penetrate when they hit don't pin out a veteran crew , so mg fire definately couldn't. If it's open topped tho, any crew will get pinned on a hit by mg fire (as you would in real life! You'd get your head down!😊)
But as for 3rd edition I'm not sure they kept the rule for veteran tank crews.
If you took fire from an unexpected direction you would get down!
Incredible game! I thought losing the KV-1 was gonna be a game ender for sure but having all those bodies to get on the objectives was pretty effective!
Getting into the game with Soviets after all thanks to your videos
I play Soviets, many of the battles are featured on the Ministry of Miniatures, and their are less shooting penalties, which make the game flow much better, but also make early War levvies more fun to play with.
THY MIGHTY KV1 and Forward Commander Sorscha!
Super fun game!
Fantastic game, beautiful map too!
Guys... Only 1 x ATR per rifle platoon.
Russians get 3 in a rifle platoon
Awesome table!
You need to read the rules for objectives it states to claim you need an infantry unit to end it’s activation with no enemy units within 3 there is no contested objectives vehicles can only prevent someone from claiming an objective
1:16:15 he said you cant run out of ruins, then you correct action by selecting another unit that runs out of ruins. Am i missing something here ?
Hope all well brother 👍🔥🤘❤️
no ducks?
Yeah! What the duck?
3rd/4th edition orks both fantasy and 40k, or skaven. They both have nebs.. lol
Great game
Fully tracked Dont get road movement bonus
@@Boltaction1944 Good excample of a stupid rule change.
@ no actually common sense tracked vehicles are so much slower that they don’t benefit from roads where wheeled can travel much faster
@@Boltaction1944 However, the shorter range is shown with the distance of 9" instead of 12". The difference between driving off-road and on a road is also clearly noticeable for a tracked vehicle. Otherwise, it would mean that a tracked vehicle can only ever travel at one speed.
The error lies in the fact that the point costs for anti-armor weapons for infantry were set too high.
The points system in V3 is too unbalanced.
@@peter9314so this is a battle report not a forum for you to vent about how much you hate bolt action show some respect for these guys going through the trouble of doing this video and only post comments relative to the battle report
@Boltaction1944 Don't cry. I don't hate it (V2). It's just miserably written(V3).
Besides, I don't think you have any right to tell me what and how much I write here.
❤
Guys nice game, beautiful table, but please read the rules of your own game!
🐙🐙🐙🐙🐙🐙🐙🤙👍
That's a lot of squids!😂
550
Algorithm
Soviet dice are lovely colors
The Russian horde!
I hope they will fix the rules asap. V3 is a terrible written game.
@@peter9314 which parts are bad in your opinion?
@@LordDarthViadro IS-2 not having a super-heavy anti-tank gun is a war crime!
@LordDarthViadro I could write several pages about this, but in summary: The rules are badly written, sometimes contradict each other, make no sense or are simply missing. Errors from V2 were simply carried over and the rest is a big collection of ideas, but makes no sense in the game. It seems to have been published in a complete rush. The rulebook itself is a complete mess. Wrong page numbers, missing information in the index, wrong diagrams etc.
I would like to know what Warlord Games was thinking.
There is not one ruleset of a GW game that didn't require multiple faq's.
@@robnoel9306 This is not a FAQ. It's about the fact that these rules are badly written and sometimes make absolutely no sense. They wanted to change something in a desperate attempt and you can tell.