I Ignored This Glitch For WAY Too Long

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  • Опубліковано 27 січ 2025

КОМЕНТАРІ • 401

  • @samael335
    @samael335 Рік тому +474

    I can't believe you've never used this glitch. That's kind of impressive, to be honest.

    • @Agostonhal
      @Agostonhal Рік тому +18

      He has but he's never really experimented with it...

    • @AlexTheMinecraftSonicFan
      @AlexTheMinecraftSonicFan Рік тому +8

      I’ve never used this glitch since I’ve played and I’ve played since high seas came

    • @Logan_Roman
      @Logan_Roman Рік тому +10

      Weren’t his old wall-climbers using the hoverpads technically an implementation of the UFO glitch?

    • @viaticus_music
      @viaticus_music Рік тому +4

      its a really old glitch, i played before all the newer updates, like in 2019

    • @timothybraidwood7696
      @timothybraidwood7696 Рік тому +2

      I agree😂

  • @leosspace1630
    @leosspace1630 Рік тому +270

    finaly, scrapman uses the full potential of the hover bolocks. Now let's just hope that he uses the ufo glitch engine (instead of the stabilizer feature). It works by putting a block at an angle in front of the hover pad (5 degrees of diffrence). (there're some videos about it)

  • @stevepittman3770
    @stevepittman3770 Рік тому +96

    You missed another key aspect of the UFO glitch - if you tilt a block into a hoverpad it goes fast as hell. It's used in lots of micro-aircraft builds that are designed to break the speed of sound.

    • @Redscope621
      @Redscope621 9 місяців тому +1

      Wait how do you do it?

    • @stevepittman3770
      @stevepittman3770 9 місяців тому +4

      @@Redscope621 I believe ThatDomGuy had a video a couple years back showing how to do it, that'll be better than me trying to explain in text.

    • @-aid4084
      @-aid4084 8 місяців тому +3

      @@Redscope621 you can create a UFO engine with many different blocks, some have been patched but for the most part it remains. the basic concept you want is the surface the hover block is pushing against to change angle, this changes the direction of the force. You can use steering hinges, rotating servos and pistons.

    • @Oli-cn1vd
      @Oli-cn1vd 3 місяці тому +1

      Yeah

    • @stevepittman3770
      @stevepittman3770 3 місяці тому +1

      @@Oli-cn1vd Wait you necro'd a 4 month old thread just to add 'yeah'?? Thanks for your brilliant insight, your contribution to this long-dead conversation is invaluable. :P

  • @sethcushman5454
    @sethcushman5454 Рік тому +67

    The big advantage of this over the quantum rudder, I guess, is that this is actually a toggleable stabilizer.

    • @-aid4084
      @-aid4084 Рік тому +11

      That and there is only artifical drag produced in one axis, depending on the rotation.

  • @stoehrya93
    @stoehrya93 Рік тому +84

    You should just hook the pistons into the throttle button. They'll just pull back as soon as you start moving forward but you can strafe at an instant without having to worry if you're still moving forward or back. Then take off with turning mechanics in another instant.

    • @Octotrapper
      @Octotrapper Рік тому

      true, smart

    • @Skrylex_
      @Skrylex_ Рік тому +3

      Nah, not smart. The pistons would retract completely. In order to do something kind of that, you would either require Analog or Binary logic. @@Octotrapper

    • @ThatGamerPilot
      @ThatGamerPilot Рік тому +5

      Just hook it up to the strafe keys, so it will retract when you need to actaully strafe

  • @technicbuilder6410
    @technicbuilder6410 Рік тому +18

    I built a spacecraft that used this glitch instead of a quantum rudder. Unlike quantum rudder, UFO glitch doesn't affect speed in the axis vertical to the hover-pad axis, so my spacecraft could reach unlimited speeds while being stable like if it had quantum rudder.

    • @Luziferne
      @Luziferne Рік тому

      The Devs hate that glitch xD

    • @NotAWookiee
      @NotAWookiee 4 місяці тому +1

      Lol​@@Luziferne

  • @joonalehtinen5462
    @joonalehtinen5462 Рік тому +18

    You can get additional controls out of them if you have the option to only swotch on one of them at a time.

  • @st0rmerc00l8
    @st0rmerc00l8 Рік тому +38

    You should use this in the high seas with a ship that has a heli pad, so that you can land a helicopter on it.

  • @Rip_Winkle
    @Rip_Winkle Рік тому +295

    Day 263 of asking Scrapman to search for "Realistic" in the Trailmakers workshop

  • @Petit_loup137
    @Petit_loup137 Рік тому +1

    0:06
    there is a ufo glitch
    and the ufo engine making the use of the ufo glitch but it only uses 1 rover
    the ufo engine is by far the most powerfull "engine" in the game

  • @danielpalecek4090
    @danielpalecek4090 Рік тому +6

    I never used quantum rudders in a space fighter. hover wings have more strenght per power core at 600kph or slower, hover wings handle like rcs in that their force doesn't increase at more speed, quantum rudders are more like wings. I also mostly have the hover wings turned off and only turn on when docking or stealing. another way to use hoverpads is to hinge a wedge into it to get speed.

  • @Gomorragh
    @Gomorragh Рік тому +3

    2:30 needs a delay on the legs lifting up until after the engines lift you up

  • @jay_enderking6627
    @jay_enderking6627 Рік тому +14

    I love how scrapman is using a glitch that makes things floaty to turn and is not using it when he has the problem that his creation is not floating well

  • @AndreuMcAllister
    @AndreuMcAllister Рік тому +11

    It would be so cool to see multiple of these in battle

  • @drive_6665
    @drive_6665 Рік тому +2

    0:17 "I have a hover pad
    I have another hover pad
    Ah
    Alien engine"

  • @skull02892
    @skull02892 Рік тому +12

    Could you use this to soften the landing on your giant jumping tank that always destroyed itself when it lands?

  • @richardgesegnet5481
    @richardgesegnet5481 9 місяців тому

    5:58 tightened up your turn. You went from way loose to tight.
    Yep the side ones are centered in a way that your actually rolling through middle of the turn.
    An amazing find for racing.

  • @-aid4084
    @-aid4084 Рік тому +1

    With the hover engine, you can block off the thruster with either straight block for the effect you see, or angled block, which act like a vector, and change the direction of the thrust from straight to a certian direction. Using hinges, you can change the angle, and therefore the direction of that force, giving you a lot of directional thrust. This is basically how the UFO engine works. Some blocks have been patched out to not produce a directional force, but most blocks will work. Having two facing together in opposite directions cancels any aditional straight directional force, meaning you won't rise and fall in the direction a single thruster faces normally.
    Combining two hover blocks, with their own angled blocks and geometry on hinges to interact, produces the most power to powercore ratio of any thruster.

  • @Loop_Kat
    @Loop_Kat Рік тому

    Glad you did a video on this because I honestly thought the "ufo glitch" only referred to the glitch where you use a hinge to tilt a block into the hoverpad thrust area to provide really high directional propulsion, I had no idea that stacking them together like this allowed for these velocity dampening effects

  • @bakupcpu
    @bakupcpu 10 місяців тому +2

    Welcome to the hover pad fun? You can also turn on of the two off to actually produce a small but powerful force in one direction. I've use this in an old creation of mine "The Box" and it's pretty fun. Cheers!!!

  • @xenobeast9426
    @xenobeast9426 4 місяці тому +1

    I like how you just don’t tell us what the craft is called, really helps

  • @merlinni
    @merlinni Рік тому +3

    You should do a series with Yzuei where you do a functional propotype of some vehicle and he does the visual design

  • @roccov3614
    @roccov3614 Рік тому

    19:50 Another idea would be to have another set of hovers on the front of the center of mass. When staffing, use all four. When turning, use only the back ones.

  • @ygphantom7275
    @ygphantom7275 Рік тому +2

    Don't know if your going to see this but you can do a test to see if more pads in one direction his more of an affect on your speed when active. Love the videos

  • @Kdog852
    @Kdog852 Рік тому +1

    You can also use them for thrust by using a hing to push a wedge into 1 hover pad

  • @intangible9838
    @intangible9838 10 місяців тому

    You can also put hoverpads facing towards anything solid and they act as a slow and super ridiculously stable upwards thrust (or whichever way they are facing

  • @Toxic-cb4db
    @Toxic-cb4db Рік тому +7

    Scrapman please use the glitch on your leaping tank please

  • @gustavforsberg5267
    @gustavforsberg5267 Рік тому

    can you please have the background music name on the top left, because i really like it. (19:00)

  • @Heyits_aYe
    @Heyits_aYe Рік тому

    Hey Scrapman! If I may, what is the name of the music you used in the background at 16:50? It sounds familiar. 🤔

  • @rileymorgan9900
    @rileymorgan9900 Рік тому +1

    Try it in space, see how it compares to quantum rudders.

  • @stardust0901
    @stardust0901 Рік тому +1

    i feel like the hoverpad retraction should just be registered with W and S as well to make things simpler cus thats all they are meant to retract for

  • @Lavender_Dye
    @Lavender_Dye Рік тому

    I've been messing around with the super traction hover pad glitch recently (the one that lets you drive on walls) and it has almost the same effect, physics get a little weird when physics defying items are involved

  • @SprintyFromUkraine
    @SprintyFromUkraine Рік тому

    Where's the "day ×× of asking ScrapMan to battle flying tanks" guy 😭 I miss em so much 😭😭😭😭

  • @locke_ytb
    @locke_ytb Рік тому +1

    Scrapman, you should totally make A PLANE using this hoverpad feature.
    edit: Or a helicopter, using the hoverpads as rotor wings.

  • @vvsandgaming4648
    @vvsandgaming4648 Рік тому

    Imagine having a dogfight, in a dive toward a target and then just suddenly stop the dive like in a cartoon

  • @kyleflora9316
    @kyleflora9316 Рік тому +1

    Scrap man shloud use the forward thrust with the hoverpads in the drag strip. hes shloud try to beat my record of 1:73 seconds in the 2-5 powercore lege

  • @MrPudelNudel
    @MrPudelNudel Рік тому +1

    UFO glitch acceleration through aerodynamics is also very cool.

  • @BananaDude508
    @BananaDude508 5 місяців тому

    what i find interesting is TerraTech actually has a very similar glitch using hoverpads, though i think it provides crazy good stabilisation and speed for some reaspon

  • @Zenhd12
    @Zenhd12 8 місяців тому

    YOU ARE KILLING ME!!!!!
    whith how good these videos are man keeo up the good work!

  • @zat-1-fury
    @zat-1-fury Рік тому +1

    The ufo glitch was probably a way to do a quantum rudder before they were even announced for the space update

    • @LordSethrik
      @LordSethrik Рік тому

      They aren't ideal for space travel as as soon as the thrust depends on pitch, I made a spaceship powered by UFO engines but the UFO engine requires gyrostabilisation to keep it upright, and then quantum rudders to redirect the thrust in the desired direction, it does however give you very good manseuvarability, it's capable of doing J turns at 300+ mph abd changing direction near instantly

  • @josephdabunny
    @josephdabunny Рік тому +1

    well the hover pads kind of make you go smoother when driving over bumpy surfaces, kind of like suspension so could u call this a suspension glitch?

  • @Uubier
    @Uubier 5 місяців тому

    wow the way they work on that floating turret on the single thruster is amazing, i thought i was kinda cool design to be able to shoot and move in an opposite direction, but the way it flies like some seeker turret, could for SURE be implemented with some ai to make a swarm of those things!!

  • @NFProphet
    @NFProphet 10 місяців тому

    You can also use wedges and hinges with a glitch similar to this to make it move forward and it moves very fast, I have seen vehicles using only this as a movement method and they go anwhere from 300-3000 mph.

  • @XXGlomerXX
    @XXGlomerXX Рік тому

    So much more you can do with them by turning one off. Pitch, turning, altitude.Then of course engines. Also thanks for picking my Pikachu in the build challenge.

  • @not_smart_and_not_a_toy
    @not_smart_and_not_a_toy Рік тому +1

    i remember trying this a few years ago like in 2021 or so and just crashing my laptop

  • @tigersmith12
    @tigersmith12 7 місяців тому

    Could you make a gyroscope with this where you only turn off one side at a time? Or have a gyro scope hover glitch in the center then have this retro fitted design around it?

  • @zoro-yz1my
    @zoro-yz1my Рік тому

    I have used this glitch before and it’s amazing, but one thing I was surprised to see him not cover is the fact you can create “thrust” with the 2 hover pads. All you need to do is turn one of the 2 hover pads off and it will produce a stable force.

  • @joshuamorin2123
    @joshuamorin2123 7 місяців тому

    if you put only one hoverpad and press the slanted side of an aerodynamic block into it you can get insane forwards speed. i used it to break the sound barrier with a single power core

  • @thecooper1936
    @thecooper1936 Рік тому

    you can also put them under a block pad thrusting upwards into it to make a wall climber. i made a spider truck out of this trick to help get me up to some higher collectables before i had flight options if you have the pad on a steering hinge with no reset it makes it into a really controllable rock/wall crawler

  • @highvoltage6091
    @highvoltage6091 11 місяців тому

    Another thing you could do to mitigate the altitude drop is to just put the smallest thrusters/jets (the 1x2x1 ones) along the bottom attached to the larger thruster.

  • @Z.DeAllen
    @Z.DeAllen Рік тому

    I would still love to see the logic for thrust vectored braking. I've been working on something like that for a while and can't figure it out.

  • @cheesepotatoegg4052
    @cheesepotatoegg4052 Місяць тому

    Scrapman was overpowered without glitches already. Can’t wait to see what comes next

  • @evahamers8476
    @evahamers8476 Рік тому

    If you put them in a wing orientation then if you lean forward you slide forward if you have enough speed you can slide up again and turn with it

  • @suicidalbanananana
    @suicidalbanananana Рік тому

    Ufo glitch (as called in the thumbnail) is shoving/rotating some block into the hoverpad to get a crazy speed, unfortunately that has been patched a few updates before space expansion (would've been awesome to have in space)
    Making two hoverpads face each other used to give a very strong "directional effect" thats similar to the quantum rudder, but with the introduction of the space expansion this effect has been drastically weakened (it still works but less & only at pretty low speeds, seems to be something like 70% the effect of the quantum rudder and instead of limiting speed like quantum rudder it just completely stops working after you speed up beyond 250-300)

  • @Chosen1Creator
    @Chosen1Creator Рік тому

    Can these be used as lift? Like if the thrust stays completely horizontal and you angle the hoverpads so they tilt up a little bit, will that make you go up?

  • @foxboy8837
    @foxboy8837 Рік тому +1

    I wonder how the ufo glitch will work in space

  • @lewi3xclusive95
    @lewi3xclusive95 Рік тому

    I’ve seen someone use levers to propel their build and it broke the sound barrier. We need a video exploring this glitch. I’ve found one once on the workshop and it was a crazy 4 panel helicopter/rutter thing. It was nuts idk how it worked before my ps5 got a corrupted file and deleted all my stuff

  • @DMCDrake
    @DMCDrake 7 місяців тому

    I found a pretty neat glitch with suspension that let me go up to 50mph with no power cores. I just got trailmakers, and its super fun.

  • @mattiavincenzi9997
    @mattiavincenzi9997 Рік тому

    Is there any way to use gimble jets to move in other directions, not only upwards?

  • @darkwarrior1588
    @darkwarrior1588 Рік тому

    i dont know much i just got trailmakers but does the spacing between affect it as well?

  • @NotAFireNow-WhyDidYouLookHere
    @NotAFireNow-WhyDidYouLookHere Рік тому +1

    Did kan and moonbo know about this?

  • @extesht9643
    @extesht9643 Рік тому

    Can you use this in space to get the directional stability of the quantum rudder without the drag?

  • @cyrushunter8610
    @cyrushunter8610 Рік тому

    Suggestion: scrapman, hi I know something else that you can do with these hover pads that you should absolutely try out. So if you get a hinge with a wedge attached to it and then forcefully bend the wedge against the hoverpad, you get crazy speed and acceleration from it.

  • @lennelbalando5615
    @lennelbalando5615 Рік тому

    This would be a great vehicle for battling against each other in Trailmakers. I bet it would be so much fun for everyone especially with its high controllability.

  • @186scott
    @186scott Рік тому

    I wonder if this glitch works in the space map and if so what is better the glitch or the quantum rudder

  • @xenobeast9426
    @xenobeast9426 4 місяці тому +1

    Tbh that looks like a dr egg head build

  • @kermitthefrog1971
    @kermitthefrog1971 Рік тому

    Multiplayer Monday idea: you guys should do a Hover Buggy Race in Scrap Mechanic. 5 thrusters. One for each "wheel", and one for movement and steering. Thruster for movement and steering should be set at 5.

  • @tjgrant1324
    @tjgrant1324 Рік тому +1

    Its such a good glitch I cant wait for when he does a vid on the propulsion hover pad glitch

  • @noahum5105
    @noahum5105 Рік тому

    In lament terms, the “UFO glitch” or “Hoverpad glitch” is a very strong wing that works in any environment.
    It can be used to replace conventional wings, be used to direct thrust which is called a “UFO Engine” or “Hover Engine” and reach ridiculous speeds and pull stronger forces.
    Downside to its uses is it can be unpredictable at times. So when something isn’t doing what you wanted it to do, its probably its side effect or as the community calls it “Trailmakered”

  • @andreyemelyan5267
    @andreyemelyan5267 Рік тому

    You can turn way sharper with strafe AND turning, cause then hoverpads turn off, and now you can't strafe diagonally without spinning out at the end.

  • @gameplayer6814
    @gameplayer6814 Рік тому

    You can also make an engine out of the hover blocks to go at speeds that no other engine can make.

  • @mw8308
    @mw8308 Рік тому

    Scrapman making the most optimal pod-racer engines

  • @nohax3691
    @nohax3691 Рік тому

    you can use that glitch as a quantam wing ive already done it with
    quantam flyer
    quantam flyer v2
    and
    quantam flyer v3
    they are on the workshop

  • @blackoak4978
    @blackoak4978 Рік тому

    Why did you use 2 pods for the left/right stabilization?
    It should be like your breaking pod, just 1 should do the job

  • @chris993361
    @chris993361 Рік тому

    I will be interested to see this used in space in place of the quantum rudder as this would allow you to have no speed limit while getting the same control. It could be a heck of an advantage in a space fight.

  • @joshgray1410
    @joshgray1410 Рік тому

    Your high speed tests this should help a ton with speed wobbles right?

  • @jjsykes3957
    @jjsykes3957 Рік тому

    Question. Can we get a short tutorial on how to upload stuff to the workshop??

  • @Slurmifier
    @Slurmifier Рік тому

    BTW it’s said by other people but it can be any surface the thrust side is facing for the glitch to work and if you push the flat side of a 2x1 angled block into the thrust side with and it will make this incredibly strong and fast “quantum force” that you could probably break the sound barrier with, 2 power cores only btw

  • @mariaminard2063
    @mariaminard2063 Рік тому

    Scrap, I need your help, I'm trying to replicate your hover mechanism thing in one of your previous videos and I can't, so if you could make a tutorial for it that it would be greatly appreciated 😊

  • @slickrick8279
    @slickrick8279 Рік тому

    Build an air snake with this .... every snake segment basically has to follow if it can only move free linearly
    The head would need to have multiple of these hover glitches to kinda move on invisible rails through the air

  • @christopherbrown7230
    @christopherbrown7230 Рік тому

    This would be a really good method of thrust vector and inertia dampening steering for a podracer

  • @ASeale74
    @ASeale74 2 місяці тому

    Can you not hook the pistons up to W and S instead of relying on speed? and I just realized this video was 10 months old

  • @NotMadA47.2
    @NotMadA47.2 5 місяців тому

    What’s it called or how do you search up creators in the workshop

  • @adityak600
    @adityak600 7 місяців тому

    You should try UFO engine too, just one hoverpad + aerodynamics is enough to break the sound barrier. Note: Seat should be behind the hoverpad, not in the front.

  • @FeuerToifel
    @FeuerToifel Рік тому

    you should definitly do a multiplayer demolition race that pretty much uses the principle of the 1 thruster hoverjet with ufo glitch as base.

  • @Jakes9505
    @Jakes9505 Рік тому

    Hey man, if you just putt a normal block under the hover pad you can use it for lift

  • @SoupRoutine
    @SoupRoutine Рік тому

    I wonder if adding a set of vertical hover pads would have prevented you from falling while turning, rather than the gimbals.

  • @kacperkonieczny7333
    @kacperkonieczny7333 Рік тому +1

    Now we just need to wait until he discover that he can break the sound barrier with this glitch.

  • @Chaos_67
    @Chaos_67 Рік тому +1

    Another one I can make you grow the fastest you can in the entire game

    • @Chaos_67
      @Chaos_67 Рік тому

      I meant there’s another one that can make you go around 3000 km/h

  • @jasmineholdren3896
    @jasmineholdren3896 Рік тому

    What is the name of your hovercraft if we need to search for it

  • @Donutkid19
    @Donutkid19 Рік тому

    You can turn off the bottom one only and you’ll go up, basically doing what all that logic does to let you go up and down.

  • @ccaygen
    @ccaygen 5 місяців тому

    The piston idea is similar to how mercedes was dominating the f1 for a while before they realized and banned it

  • @karmlac1746
    @karmlac1746 Рік тому +1

    UFO battle!!!

  • @jarrettgasparini5586
    @jarrettgasparini5586 Рік тому

    Does anyone know what the hoverpads put like this do when spun like a gyro

  • @NathanTruby
    @NathanTruby Рік тому

    This glitch is everything the Quantum Rudders should've been

  • @kermitthefrog1971
    @kermitthefrog1971 Рік тому

    Multiplayer Monday Idea for Trailmakers: UFO Battle
    Rules:
    400 Complexity Limit
    Small Cannons (You decide the amount)

  • @Crazyclay78YT
    @Crazyclay78YT Рік тому

    10:26 or make it a slider like the servos

  • @Muroshi9
    @Muroshi9 Рік тому

    Should have added a vertical ufo on the single thruster ship near the top behind the gun to do soft landings.

  • @tristanthesus8418
    @tristanthesus8418 8 місяців тому

    I kind of use this glitch before, but I didn’t use 2 hover pads I used hover pads with two blocks underneath them like making a helicopter but you crash into the ground and it’s way harder to control

  • @JustonAshburn-pz8xz
    @JustonAshburn-pz8xz Рік тому

    I thought of that possibly for wall riders but a hover point on a block but away from wall