Wow! I can't believe all of the things that are able to be done inside Blender. I hope everyone donates to the creators of Blender, and to Russell Midfield for showing us what is available via a little work. Great job, and excellent tutorial good sir.
Superb tutorial. Through and easy to follow. I didn't have a skull model to hand like yourself so I used a Suzanne and was able to quickly slap her onto the side of a Pauldron I'm working on that's part of a Warhammer 40K Space Marine I'm building. Worked like a charm. Great stuff. Thank you.
Best Video explaining the topic, still in 2024. Thank you! This will help with my Dragon Scene A LOT . Those tooth sculpting, again and again destroyed my Soul and my PC :D
1: Use "Texture Coordinate" 2: Separate "Generated" 3: Use the Z axis 4: A "Color Ramp" for adjustment 5: in a emissive material 6: Use "Raw" in Color Management 7: But the camera over the object (or in front, but then you need to use a other axis) change it to orthographic (If you rotate the mesh don't forget to apply the transform) Much easier and faster than your tutorial and no compositing needed.
Nice and comprehencive. But... what about your light settings? I tried to place Area Lights like you have them, but the final render of my skull comes out bad. The area closest to the camera (in my case the two front teeth) comes out completely solid black (or white when inverted). It's like part of the render is clipped. I haven't been able fix it.
Oh good question. My lights are from the built-in Blender add-on called Tri-Lights. You can enable it in the Edit->Preferences-> Addons menu. I think I may have increased the Power amount for each of the lights to make them brighter. Try it out and let me know if that works!
@@RussellMidfield Second attempt worked better. I added the tri-lighting, although the they appear to be irrelevant to the process. (which, I guess, is why you didn't touch on the subject.) Everything has to do with how close the object is to the cam, and to get the Mist Pass start and depth correct. I find it really annoying that Blender rounds off my decimals, which I'm guessing is why I got the brightness "clipping" in my last attempt. If the distance of 10.3m, that little .3m can make a lot of difference. Anyhoo, my image came out a LOT less contrasty than yours though, don't know why. I couldn't get the image background to absolute black even if I moved the curve up to the very corner of the graph field. To resolve this I simply added at "Brightness and Contrast" node in-between the Render Layers node and the RGB Curves node. This resolved the issue. The brush turned out quite nice for a first attempt. Feels great to know this process, as people sell packs of these brushes online for 100s of dollars. I don't have that kind of money, so I'm glad I'm now able to create brushes myself. Thank you very much sir.
I’ve genuinely been looking for this for so long. I’m sick to death of tutorials on here “How to create (x) brush easy!” And then proceeds to start with telling me to download either 7 different mods or to download the brush instead of showing me THIS EXACT PROCESS.
@@RussellMidfield would it be possible to stick an image of some texture into photo editing software, monochrome it and bump up the contrast and then blur and use the image straight up? I know you can basically use images right off the bat but they don’t come out great
Guys please quit adding the 48 and the 96 and all the other stuff at the end it's not needed anymore, it was needed 20 years ago it isn't needed now. 2000x2000 works just fine.
Chapters
0:01 Introduction
0:28 Camera & Render Settings
3:04 Compositor Nodes
4:58 Utilizing our New Brush
6:20 Wrap-up & Shoutouts!
Wow! I can't believe all of the things that are able to be done inside Blender. I hope everyone donates to the creators of Blender, and to Russell Midfield for showing us what is available via a little work. Great job, and excellent tutorial good sir.
Thanks Benny, that means a lot! Yeah Blender is such a great program! Amazing that it is free too!
Brilliant workflow... The most concise and clear tutorial with master style! Thank you Russell.
Thanks Arthur! I'm glad it helped!
Superb tutorial. Through and easy to follow. I didn't have a skull model to hand like yourself so I used a Suzanne and was able to quickly slap her onto the side of a Pauldron I'm working on that's part of a Warhammer 40K Space Marine I'm building. Worked like a charm. Great stuff. Thank you.
Thanks Ogre! I'm glad it helped! Haha nice, a Suzanne Space Marine set would look sick!
Thanks for the informative and concise tutorial.
You're welcome Michael, glad it helped!
wow! good point!
Thanks MH!
thank you too!
@@blenderzone5446 no worries!
Just awesome.
Thank you so much
Yeah no worries man! I'm glad it helped!
Thank you very much Russell, you are a complete master! Thanks for sharing all your wisdom.
Haha no worries Manuel! I'm glad it helped!
Thank you Russell, that's what I need :)
Thanks Xuan, I'm glad it helped you! I hope you make a really cool brush! :)
Great stuff, thanks! So many options in 3D it's hard to know what to look at and try next.
Yeah no worries Rick! It's true, lots of neat stuff out there!
your are brilliant! thanks for these clear and precise tuts!
Yeah no worries needler, glad they help!
Thank you! Great tutorial!
You're welcome Xi! Glad it helped!
Thanks this really helps alot.
Yeah no worries Zack, glad it helped!
awesome as usual my friend 👍
Thanks man! Your channel is looking great as well!
@@RussellMidfield but yours is very special ..I wish you all the best
Thanks man, best of luck to you too!
Thank you for this!
Yeah no worries Paul! I'm glad if it helped!
Nice technique
Thanks Pixelink!
Thank you for the lesson
You're welcome! Glad it helped!
Thanks for the good tutorial
Yeah no worries 3D! I'm glad if it helped!
so useful, thank you so much!
You're welcome Thai! I'm glad it helped!
The chocolate bear cookie my be a little hard to digest :)
Haha lol it's true, back up on the Hershey Highway!
Best Video explaining the topic, still in 2024. Thank you! This will help with my Dragon Scene A LOT . Those tooth sculpting, again and again destroyed my Soul and my PC :D
Thanks stiefel! I'm glad it helped! Oh yeah perfect for teeth haha, good luck!
AMAZING! Thx😍
Thanks The One! I hope you make an awesome brush with this!
0:27 - обед, уютненько
Благодарность!
1: Use "Texture Coordinate"
2: Separate "Generated"
3: Use the Z axis
4: A "Color Ramp" for adjustment
5: in a emissive material
6: Use "Raw" in Color Management
7: But the camera over the object (or in front, but then you need to use a other axis) change it to orthographic
(If you rotate the mesh don't forget to apply the transform)
Much easier and faster than your tutorial and no compositing needed.
Awesome thanks man! I'll use this from now on!
@@RussellMidfield Is there an updated video with this version?
Oh no not yet, I could try putting one together!
@@RussellMidfield If one person's preference counts, yes please!
amazing
Thanks Robert!
This was incredible thank you.
Yeah no worries Chuck! Glad it helped!
The best bro tganks
Yeah no worries man!
Good technique 👍🏻
Thanks Just!
@@RussellMidfield u welcome
Hi Man,
Pro Quality.
Thanks Pancho!
Nice and comprehencive. But... what about your light settings? I tried to place Area Lights like you have them, but the final render of my skull comes out bad. The area closest to the camera (in my case the two front teeth) comes out completely solid black (or white when inverted). It's like part of the render is clipped. I haven't been able fix it.
Oh good question. My lights are from the built-in Blender add-on called Tri-Lights. You can enable it in the Edit->Preferences-> Addons menu. I think I may have increased the Power amount for each of the lights to make them brighter. Try it out and let me know if that works!
@@RussellMidfield
Second attempt worked better. I added the tri-lighting, although the they appear to be irrelevant to the process. (which, I guess, is why you didn't touch on the subject.) Everything has to do with how close the object is to the cam, and to get the Mist Pass start and depth correct. I find it really annoying that Blender rounds off my decimals, which I'm guessing is why I got the brightness "clipping" in my last attempt. If the distance of 10.3m, that little .3m can make a lot of difference.
Anyhoo, my image came out a LOT less contrasty than yours though, don't know why. I couldn't get the image background to absolute black even if I moved the curve up to the very corner of the graph field. To resolve this I simply added at "Brightness and Contrast" node in-between the Render Layers node and the RGB Curves node. This resolved the issue. The brush turned out quite nice for a first attempt. Feels great to know this process, as people sell packs of these brushes online for 100s of dollars. I don't have that kind of money, so I'm glad I'm now able to create brushes myself. Thank you very much sir.
You could probably do without the backlight, the lights don't have much of an effect anyway if I remember correctly!
@@RussellMidfield thanks for replaying. Super handy technique. Greetings from Argentina. XD
Yeah no worries! I'm glad it helped! Hello to Argentina!
Is there a way to modify and scale those alphas when u are placing them on mesh? Something like "Zbrush Spotlight"
I'm not super familiar with zbrush spotlight feature but you can modify some attributes of the alpha like scale yes.
I’ve genuinely been looking for this for so long.
I’m sick to death of tutorials on here
“How to create (x) brush easy!” And then proceeds to start with telling me to download either 7 different mods or to download the brush instead of showing me THIS EXACT PROCESS.
Haha yeah I found that frustrating too! Blender can do it no problem though for free woohoo!
@@RussellMidfield would it be possible to stick an image of some texture into photo editing software, monochrome it and bump up the contrast and then blur and use the image straight up? I know you can basically use images right off the bat but they don’t come out great
WOW, that is all I am going to say.
Haha thanks Ace! I hope it's a good wow haha
@@RussellMidfield The only one I know :)
Haha :)
Will this work for creating horns or spikes as well?
Yup, I have a few brushes that are spikes, horns may be harder depending on the shape and length you want, but it could work!
@@RussellMidfield Could you please make a tutorial showing how you would do that with horns? And thank you for replying so quickly!
Yeah no worries!
@@RussellMidfield Thank you so much!
was just thinking on how to easily sculpt some scales and you posted this LOL get out of my brain
Haha lol we've all congealed into one gigantic pulsating Blender cube hivemind!
Guys please quit adding the 48 and the 96 and all the other stuff at the end it's not needed anymore, it was needed 20 years ago it isn't needed now. 2000x2000 works just fine.
Oh sorry about that! That's good to know, thanks!