@@ignis488 I will probably never forget playing Guilty Gear XX #Reload (my first fighting game I was conscious of as such) as P2 on arrow keys + numpad. Or Little Fighter 2.
4:15 Lily, the council of fighting games has convened over this and determined that numpad is correct, with an exception made for Tekken. That said, all minority groups are generally tolerated except for the radical fringe who uses traditional Street Fighter names for punch and kick strengths.
Yo! Coming from the livestream here. I just picked up Guilty Gear not too long ago and coincidentally started maiming Elphelt as well and this felt like a free private lesson lol. Thanks for taking the time to teach Lily and for putting this vod up, I’ve learned a lot from it and can’t wait to learn more!
It works for pretty much any fighter including Tekken where asia uses numpad+button names. So for example a giant swing from King would be 641236LP instead of the other notation. I personally really think SF should use numpad so a hadouken is just 236HP or whatever.
@@amiablereaper Once you understand it then it's honestly still more universally legible than somebody saying "forward down down forward punch" for dragon punch/shoryuken. You can make it another layer dumber by saying "forward down down forward forward" when in reality the last forward in the notation is referring to the old term for medium kick, so you could also say "DP motion forward button" lol.
People keep saying this, but I very much doubt a significant number of people are actually reading things from other languages instead of learning from people in their region. It just reads and sounds way more confusing.
@Boyzby This might surprise you, but fighting games are actually kinda niche. Not every game is gonna have twenty UA-camrs fighting to tell you the same information. Back when bbtag was a thing the only good combo guides were in japanese with no voiceover or subtitles. If not for notation I would have been totally lost. Similarly, the only person making Battle for the Grid guides, parkerlad88, spoke English, so number notation likely made the videos more comprehensible to the Sentai crowd as well.
Gotta say, I was never into guilty gear TOO much because I didn’t quite understand how the game worked, but you broke it down very well and taught me how to properly play elphelt and have me a new drive to get back into this game. Thanks for that, this was my first fighting game I ever tried
18:00 omg finally someone acknowledges the fact that grabs are integral in strive I keep hearing people say strike throw is weak in strive because throws aren't worth much but like almost every character has a tick throw set up and several characters have spots in their pressure where they can add a throw in to mix you and you even have characters like baiken who gain a lot of value off a throw whether that's through tether or mad oki
Strike throw has a pretty shit risk/reward ratio and most characters usually have better options to mix. If you succeed the damage is pretty low and if you fail you might lose half your hp and your opponent get to run his shit (this is by far the worst part). You'd have to spend meter to make it worth or to make it safe and that kinda sucks in comparison to other options. There is a reason Ky players would rather spend that meter on instant overhead rc's. The only character who truly makes it work is Sol, because of insane pressure due to meterless plus frames that make you explode if you retaliate in any way. Any other character is better off running their character specific offense (high/low, crossups or even chipping to death). That doesn't mean that throw is shit in general though, its still a good tool to throw opponents off and create a higher mental stack. Its just not something that is used a lot for a good reason.
If you lab enough you can find most characters have an RC throw combo that wallbreaks. Never underestimate being able to get a cheeky grab in the corner.
Hearing LiliPichu genuinely react to how cute Elphelt design is great! I remember seeing the Dust takeoff air combo looking awesome, but then learning it’s not optimal to use. T-T
As a dude who has been in the Guilty Gear scene a long time, seeing a popular streamer from a younger generation learn and enjoy this game like this makes me hopeful for the game and communities future. Glad to pass the torch.
Fighting games may never be the most popular genre again, but they offer something that you can't really find in other games and I think that will keep them around for those of us who are looking for that for as long as people play video games. Good to see some positivity, we should always welcome new players no matter how old or young, you rock!
23:13 this is definitely obvious to non beginner players but the jab jab here is leading into a really helpful part of a gameplan. Instead of jab jab though going for a better reset hit then cancelling/using mix options between crossup, low, overhead and throw after resetting obviously leads to restarting the combo mitigating the scaling from the pre reset hits. Having her think about essentially dropping a combo at a advantageous time to go into that mix is a great way to exchange a guaranteed combo damage for a mix leading to a fresh combo getting more damage out of it than just finishing the standard combo. I feel like having her consider stuff like this while it might be difficult to get used to intentionally stopping a canned combo would be really helpful and once you get the feel of it and open up options for bigger comeback damage in exchange for risking losing her turn. It's insane how many people especially below celestial will fall for the reset into mix especially with a character like Elphelt and just how much more damage you can get out of just one small alteration.
@@cellphish3839 he's said before that whatever people are interested in playing he'd be down to do a slam for so I doubt his own misgivings about the game's online would stop him if enough people wanted to play strive
@@cellphish3839 lobby system is ass, "matchmaking" is bad and literally fake (you just get sat in the far corner of the tower room), and the machines still glitch out all the time (literally the first thing that happened to lily trying to find a match in the tower). No wonder Chadjam isn't into it when he has other games that do all those things better and have bigger playerbases.
@@cellphish3839 tbf he did say that he's down to host slams for games people wanna play, so its more about if enough people want to actually play strive and not about him personally not wanting to play it. that said im not exactly confident that strive would get the same amount of people that T8 and SF6 did for their respective slams, but hey who knows
I used to wonder why games used num pad notations too when I first learned Soul Calibur 2 back in the day but it instantly made sense. Num Pad notation is actually to keep things from being even more confusing and to keep notations universal for different languages. It also keeps directional inputs separate from button inputs its really that simple. Explaining in notations before in the forums would look like, QCF C or or QCB B or FC C, HCF B, and seeing 236C , 214B 2C and 63214B, It might be confusing at first but once you learn it its just as recognizable as anything else. I learned a lot combos from Japanese videos back when Guilty Gear X wasn't popular here because of the notations and I also imported SC2 so I could get it early because it wasnt sold in the states at the same time.
It's awesome that she can pick up any game and immediately have a top player/coach tripping over themselves to show her the ropes. Haha. I hope she keeps trying out other fighting games to get exposure on them and their communities. I would guess the next one she tries would probably be Rivals 2 though, since she's friends with Ludwig.
Unironically she’s the reason why I started playing fighting games, and I’m not even her fan. I saw her beat up Harada and I just went, “wait a minute, I can play this too”
Best way to learn GG is to play without blocking in the beginning... Just to get the speed and hang of the gameplay style down. This is totally different to SF.
So Lilypichu plays GGST? I was scrolling around on Gamebanana looking for skins for the characters. I found an LilyPichu skin for Elphelt. Not gonna complain because it looked amazing and I downloaded it.
Thank you for this video and coaching Lily!!! I acctually just got into GGS for the first time as someone who doesn't play fighting games and 3 minutes in I'm already jotting down notes LMAO
Whilst having a bunch of different systems for notation is annoying, if people grouped up to make one that works for everyone, it’s just one more different way to write the notation, most people will stick with the method they learned first.
Funny how it was Elphelt, a guy literally put a bot to play and won at CELESTIAL XD But still love her and if you don't know exactly how to use her kit you will get swooped, great thing my favourite streamer learned my favourite game!
Numpad anotation: Easy to understand, faster to say, takes into account whatever side you're on, globally nomenclature every keyboard has, it's numbers which every country understands... Lily: *Why would they use that?*
Lately I've been getting into Strive a lot. It's just a bit complicated for me to learn older characters considering their guides are well.. Old. Some stuff may not work anymore. And I really wanna learn characters like Bridget and Baiken. So hopefully the main man BBL Dizzy gets to revamp his Bridget guide, eventually.
27:47 holy shit wait that could be a nasty tick throw set up actually. If you land before the bomb goes off, or get the overhead or land into low, and confirm with bomb Guilty gear (Strive) really is a mashers paradise
So numpad is standard for all games in Japan, but for MK/tekken they use numbers for face attacks. A lot of the old US players use things like qcf, hcf and dp, etc. For their notation because it makes sense when you learn it. But numpad is pretty universal for all languages so it's encouraged. You'll have the pushback from people though
Given the fact that she started with one of the most mechanically dense modern FGs, it was obvious that Strive was going to be easy for her with the game being as simple as it is
I love lily's tekken streams so it's really exciting to see her playing guilty gear!!! she picks up these games so fast, it's really inspiring to watch!
As someone who started with sfv I almost died irl the first time I got hit by elphelt rekka(now that I'm more used to it I actually quite like the matchup)
I always think fighting games seem super fun and chill since it's competitive but it's just 1v1 so no toxic team mates. Just log in play some matches to kill tike kinda vibe. I'm really inexperienced though, like I've never played a fighting game to the point of actually getting it down. Seems like the learning curve is intense too. If I were to do it, I'd love to learn guilty gear though. I just love the style and characters!
Did I miss something or did he not even teach her Elphelt's reversal super? Lily even asked if there were wakeup supers in this game, which there DEFINITELY ARE.
Did Diaphone not know that Lilypichu has played Tekken, but not really any 2D fighting games ever (I think)? Was a bit funny to watch Diaphone explain to her GG Strive / Anime terms using terms like "links" and "rekkas" that she probably wouldn't know if she's not into Street Fighter.
Says to not ask about the BBL then proceed the explain The BBL unpromted
Diaphone folded under literally zero pressure lol
😭
The funniest part was Lily was fine with not knowing, but he still explained it
He really wanted her to ask about BBL Dizzy.
“-it was a jewish doctor”
"We use numpad notation"
"Why? You play on numpad"?
actually yes, before hitbox was a thing, I plays on numpad as P2
@@ignis488 I will probably never forget playing Guilty Gear XX #Reload (my first fighting game I was conscious of as such) as P2 on arrow keys + numpad. Or Little Fighter 2.
and people will bleed their fingers defending numpad notation lmao, it is absolutely not intuitive
@@beroberoberoberobero852how so?
@@beroberoberoberobero852 Sorry but numpad notation is typing and speaking friendly. Its also language barrier friendly
diaphone explaining his name on guilty gear like the 12year old me explaining to my mom why I set a half naked anime girl as my desktop wallpaper
he is such a soy
BBL Dizzy what a timeline we live in
Xrd dizzy was BBL dizzy indeed
it was really funny seeing lily hear about numpad notation for the first time
4:15 Lily, the council of fighting games has convened over this and determined that numpad is correct, with an exception made for Tekken. That said, all minority groups are generally tolerated except for the radical fringe who uses traditional Street Fighter names for punch and kick strengths.
Funny enough, I believe there exists a numpad notation standard for Tekken, it's just very niche and I'm not sure how widely it's used
saying fierce in 2024 is insane tbh
@@RocketSlug it ends out looking like a mess and well no one gets it
I’m going to forward, short, roundhouse you for this villainy
It took me an absurdly long time to understand wtf a "low forward" meant
Yo! Coming from the livestream here. I just picked up Guilty Gear not too long ago and coincidentally started maiming Elphelt as well and this felt like a free private lesson lol. Thanks for taking the time to teach Lily and for putting this vod up, I’ve learned a lot from it and can’t wait to learn more!
OK but numpad notation makes sense for anime fighters because it makes cross-language discussion much easier
It works for pretty much any fighter including Tekken where asia uses numpad+button names. So for example a giant swing from King would be 641236LP instead of the other notation. I personally really think SF should use numpad so a hadouken is just 236HP or whatever.
@@EpsilonKnight2numpad notation my beloved. I love turning combos into math.
@@amiablereaper Once you understand it then it's honestly still more universally legible than somebody saying "forward down down forward punch" for dragon punch/shoryuken. You can make it another layer dumber by saying "forward down down forward forward" when in reality the last forward in the notation is referring to the old term for medium kick, so you could also say "DP motion forward button" lol.
People keep saying this, but I very much doubt a significant number of people are actually reading things from other languages instead of learning from people in their region. It just reads and sounds way more confusing.
@Boyzby This might surprise you, but fighting games are actually kinda niche. Not every game is gonna have twenty UA-camrs fighting to tell you the same information. Back when bbtag was a thing the only good combo guides were in japanese with no voiceover or subtitles. If not for notation I would have been totally lost. Similarly, the only person making Battle for the Grid guides, parkerlad88, spoke English, so number notation likely made the videos more comprehensible to the Sentai crowd as well.
Putting in that good work.
The funny Faust guy casually chilling in the comments.
True, we should just use one notation. Numpad is best. Lets use that. Debate over. Thanks for listening.
Agreed, it’s literally the entire reason notation exists lmao
@@nahuel3433 I love democracy ❤️
Oh I hate her for asking "why"
@ but like….. why
Nah, tekken notation works great for 3rd fighters
Gotta say, I was never into guilty gear TOO much because I didn’t quite understand how the game worked, but you broke it down very well and taught me how to properly play elphelt and have me a new drive to get back into this game. Thanks for that, this was my first fighting game I ever tried
18:00
omg finally someone acknowledges the fact that grabs are integral in strive
I keep hearing people say strike throw is weak in strive because throws aren't worth much but like almost every character has a tick throw set up and several characters have spots in their pressure where they can add a throw in to mix you
and you even have characters like baiken who gain a lot of value off a throw whether that's through tether or mad oki
Strike throw has a pretty shit risk/reward ratio and most characters usually have better options to mix. If you succeed the damage is pretty low and if you fail you might lose half your hp and your opponent get to run his shit (this is by far the worst part). You'd have to spend meter to make it worth or to make it safe and that kinda sucks in comparison to other options. There is a reason Ky players would rather spend that meter on instant overhead rc's. The only character who truly makes it work is Sol, because of insane pressure due to meterless plus frames that make you explode if you retaliate in any way. Any other character is better off running their character specific offense (high/low, crossups or even chipping to death).
That doesn't mean that throw is shit in general though, its still a good tool to throw opponents off and create a higher mental stack. Its just not something that is used a lot for a good reason.
@@daikoooooverhead kiss crying in the corner rn
If you lab enough you can find most characters have an RC throw combo that wallbreaks. Never underestimate being able to get a cheeky grab in the corner.
I really like how the button clicks get picked up by her model
"Use the numpad notations!" Lily passed the vibe check
Doing god's work here. Love the run up gold burst into "who taught you that" combo
I love that she's so hype about the idea of learning numpad after she gets it.
Hearing LiliPichu genuinely react to how cute Elphelt design is great! I remember seeing the Dust takeoff air combo looking awesome, but then learning it’s not optimal to use. T-T
Tbh I just mash HH and take that 50% hp
As a dude who has been in the Guilty Gear scene a long time, seeing a popular streamer from a younger generation learn and enjoy this game like this makes me hopeful for the game and communities future. Glad to pass the torch.
It’s funny that you say younger generation when in terms of being a popular streamer she is actually on the older side with her being 30+ years old.
Fighting games may never be the most popular genre again, but they offer something that you can't really find in other games and I think that will keep them around for those of us who are looking for that for as long as people play video games.
Good to see some positivity, we should always welcome new players no matter how old or young, you rock!
LILY IS OLD AS HELL. Jk but been watching her for 10+ years i think lmao
Lily catching strays in this comment thread
She do be old though. Been enjoying her content since her 4chan shitposting days.
FULL COACHING VOD LETS GO!!!
23:13 this is definitely obvious to non beginner players but the jab jab here is leading into a really helpful part of a gameplan. Instead of jab jab though going for a better reset hit then cancelling/using mix options between crossup, low, overhead and throw after resetting obviously leads to restarting the combo mitigating the scaling from the pre reset hits. Having her think about essentially dropping a combo at a advantageous time to go into that mix is a great way to exchange a guaranteed combo damage for a mix leading to a fresh combo getting more damage out of it than just finishing the standard combo. I feel like having her consider stuff like this while it might be difficult to get used to intentionally stopping a canned combo would be really helpful and once you get the feel of it and open up options for bigger comeback damage in exchange for risking losing her turn. It's insane how many people especially below celestial will fall for the reset into mix especially with a character like Elphelt and just how much more damage you can get out of just one small alteration.
21:32 The way lily said "And that's when I do the Roman Cancel... No? Okay." was really funny
also Hotashi at 56:06 lol
This is confirmation you're a mad scientist, Diaphone. 😂😂😂
Man you would hella cook as a coach for this if sajam ever does a strive slam
Mister Jam has it out for this game since hackerman, doubt it'll ever happen
@@cellphish3839 he's said before that whatever people are interested in playing he'd be down to do a slam for so I doubt his own misgivings about the game's online would stop him if enough people wanted to play strive
@@cellphish3839 lobby system is ass, "matchmaking" is bad and literally fake (you just get sat in the far corner of the tower room), and the machines still glitch out all the time (literally the first thing that happened to lily trying to find a match in the tower). No wonder Chadjam isn't into it when he has other games that do all those things better and have bigger playerbases.
@@Wolfgang_von_Caelid I'm not blaming him for not wanting to play strive anymore. But personally I'd take the lobby shit over SF6 game-play any day.
@@cellphish3839 tbf he did say that he's down to host slams for games people wanna play, so its more about if enough people want to actually play strive and not about him personally not wanting to play it. that said im not exactly confident that strive would get the same amount of people that T8 and SF6 did for their respective slams, but hey who knows
I used to wonder why games used num pad notations too when I first learned Soul Calibur 2 back in the day but it instantly made sense. Num Pad notation is actually to keep things from being even more confusing and to keep notations universal for different languages. It also keeps directional inputs separate from button inputs its really that simple. Explaining in notations before in the forums would look like, QCF C or or QCB B or FC C, HCF B, and seeing 236C , 214B 2C and 63214B, It might be confusing at first but once you learn it its just as recognizable as anything else. I learned a lot combos from Japanese videos back when Guilty Gear X wasn't popular here because of the notations and I also imported SC2 so I could get it early because it wasnt sold in the states at the same time.
I saw this from Lily's perspective. You are goated my man Diaphone. :D
the leg end of bussy mane
Villainphone creating Demon Lily is the timeline I am here for.
It's awesome that she can pick up any game and immediately have a top player/coach tripping over themselves to show her the ropes. Haha. I hope she keeps trying out other fighting games to get exposure on them and their communities. I would guess the next one she tries would probably be Rivals 2 though, since she's friends with Ludwig.
Unironically she’s the reason why I started playing fighting games, and I’m not even her fan. I saw her beat up Harada and I just went, “wait a minute, I can play this too”
Teaching 101:
Start with common nomenclature and work you way up based on your student's familiarity to the terminology is
I'm here for the special guest appearance of Lil bussy
Best way to learn GG is to play without blocking in the beginning... Just to get the speed and hang of the gameplay style down. This is totally different to SF.
So Lilypichu plays GGST? I was scrolling around on Gamebanana looking for skins for the characters. I found an LilyPichu skin for Elphelt. Not gonna complain because it looked amazing and I downloaded it.
The troll ironically was teaching a great lesson about DP’s.
Thank you for this video and coaching Lily!!! I acctually just got into GGS for the first time as someone who doesn't play fighting games and 3 minutes in I'm already jotting down notes LMAO
My friends all play GGS and I haven’t touched a fighting game since Soul Calibur 2, but watching Strive matches is so fun.
7:27 the second this happened I realized what kind of a monster Lily is
Can't believe lil bussyman came back for one more job
Whilst having a bunch of different systems for notation is annoying, if people grouped up to make one that works for everyone, it’s just one more different way to write the notation, most people will stick with the method they learned first.
There’s an XKCD for that
Also, I want to add that chibi Diaphone is a heartwarming sight
1:16:07 that scream tho 😂
Incredible video. Thanks for sharing
Funny how it was Elphelt, a guy literally put a bot to play and won at CELESTIAL XD
But still love her and if you don't know exactly how to use her kit you will get swooped, great thing my favourite streamer learned my favourite game!
I've been waiting for Lily to make the GGS transition so we can see a surge in Strive numbers.
I'm just here for the drawn diaphone
Numpad anotation: Easy to understand, faster to say, takes into account whatever side you're on, globally nomenclature every keyboard has, it's numbers which every country understands...
Lily: *Why would they use that?*
Lately I've been getting into Strive a lot. It's just a bit complicated for me to learn older characters considering their guides are well.. Old. Some stuff may not work anymore. And I really wanna learn characters like Bridget and Baiken. So hopefully the main man BBL Dizzy gets to revamp his Bridget guide, eventually.
1:06:06 THAT'S MY GOAT CRAZY1112345 RIGHT THERE!
I LOVE SKYFISH RAHHHHHH
it's actually kind of crazy how quickly she's picking some things up. really hype
Now Michael needs to learn Bedman
1:26:05 Welcome to the real world. You gon' learn today!
Mad respect to the song choice for the training mode. Still in the dark goes hard
I really like your videos! :3
Strive is my favourite game to watch new players learn, when something clicks it always snowballs into something else. The learning curve is so smooth
i was looking for guids for guilty gear and this is the perfect vid i swaer
Lily has grown so much over the last 5 years and its been incredible to see her become so confident and try so many new things
Already better than me
27:47 holy shit wait that could be a nasty tick throw set up actually. If you land before the bomb goes off, or get the overhead or land into low, and confirm with bomb
Guilty gear (Strive) really is a mashers paradise
I was under the impression that numpad was the universal thing in pretty much every fighting game but the words after are different.
So numpad is standard for all games in Japan, but for MK/tekken they use numbers for face attacks.
A lot of the old US players use things like qcf, hcf and dp, etc. For their notation because it makes sense when you learn it. But numpad is pretty universal for all languages so it's encouraged. You'll have the pushback from people though
Given the fact that she started with one of the most mechanically dense modern FGs, it was obvious that Strive was going to be easy for her with the game being as simple as it is
Hell yeah complaining about notation then learning it asap after, goat
Lily has spent so much time in fighting games. she's not a newbie anymore.
There's something so satisfying in seeing new players learn the game
I love lily's tekken streams so it's really exciting to see her playing guilty gear!!! she picks up these games so fast, it's really inspiring to watch!
Lily is speedrunning through fighting games and I'm all for it.
If she wanted to learn KOF I could see her putting Athena on her team
I would love to see some of the bigger streamers try heritage for the future.Its fun if you see this comment it’s your sign to try it.
This was my guilty gear tutorial
I too locked in on Elphelt because of her win screen
YES GIRL! Lily kills it in Tournaments I swear.
Those avatars look way better than most vtubers. They are so cute.
3:22 The 2% of Leo Mains *REJOINCE* we're in the top 2%!
Anyone know the song name at 21:08?
Still in the Dark
@@tobennaokeke626 thx bro
Now we need michael reeves to make a robot that tazes you each time you get hit, with a higher strength on each CH LVL
UA-camr having teaching sessions and not using the built in online training private lobby shatters my soul
i aspire to have lily's level of combo memorization
when someone says i was filled support idk how to play it...well ur gunna learn today lol
Lilypichu is a voice actress?
Sure
Yup va of sayu in genshin impact
@evilded2 thank you for clarifying
Also a streamer and she makes music too
Sajam Slam awakened a latent ability in Lily, i love this arc
Were yall doing local or is it possible to do training online with another person?
Theyre in a online room just playing versus
She's collecting fighting games. Cant believe this
As someone who started with sfv I almost died irl the first time I got hit by elphelt rekka(now that I'm more used to it I actually quite like the matchup)
Lily is so funny "That's why it's called a combo breaker!"
You’re like a decent teacher slowly realising they’re teaching Einstein and it’s hilarious 😂
I can't wait to see someone get Lily into Killer Instinct.
I always think fighting games seem super fun and chill since it's competitive but it's just 1v1 so no toxic team mates. Just log in play some matches to kill tike kinda vibe. I'm really inexperienced though, like I've never played a fighting game to the point of actually getting it down. Seems like the learning curve is intense too.
If I were to do it, I'd love to learn guilty gear though. I just love the style and characters!
Being an elphelt main, I'll take these lessons for myself.
Did I miss something or did he not even teach her Elphelt's reversal super? Lily even asked if there were wakeup supers in this game, which there DEFINITELY ARE.
watching somebody whos never played guilty gear just hop in and start popping out combos that take me like 10 minutes to learn is very humbling lmfao
I love how when she does the wrong move the character also trips over and falls xD
The queen of dropping combos, Im kidding shes doing great!
not explaining that numpad notation is linguistically agnostic bro is ahh
every time lily jabs, michael has to taze her so she stops jabbing.
Did Diaphone not know that Lilypichu has played Tekken, but not really any 2D fighting games ever (I think)? Was a bit funny to watch Diaphone explain to her GG Strive / Anime terms using terms like "links" and "rekkas" that she probably wouldn't know if she's not into Street Fighter.
1:20:58 Nice to know she doesn't forget her LoL origins.
"dont ask about the name"
proceeds to go into great detail about the name. Brother she dont care.
This is goated.
"You gonna learn today, welcome to the real world!"
Can't you just hold the dash button? I hold the dash button without holding forward and my char just runs forward without stuttering.
Bro all the ads are stacked at the end huh?
Got like 6 50sec ads
I mean if you're starting with elphelt how slow can you really learn strive?
I wish I had a coach like this man to teach me either dbd or ghostface in mk1
Nine times out of ten, I metal scream with Elphelt after my wins. Lol