I like the moment he says "Marksmen have guaranteed pressure in the form of Point and Click autos" and then shows the one ADC that doesn't have P&C autos. 11:36
@@blazingkite8983 You say "mosquito" like the didnt entirely remove that identity. They removed 90% of her ms, she has the lowest base ms out of ALL adc's, as well as removing 150 range in her autos. Thats like turning caitlyn into samira/kaisa, but worse as her auto pellets arn't guranteed to hit. Meaning that if someone is in your range and you auto, if you auto they can move out to dodge. While on any other adc the auto will land no matter how far they run. And all they did was buff her Q auto damage as compensation. The only mobility she has is E over a wall which is nice, however it also gurantees that you lose your ultimate and with it your damage. Her hit and run capabilities have been removed and has been put into an the "all in" style.
Playing against a good Zed feels like there's no agency on your side: if you try to play passively and farm, he can just poke you as if he was a Ziggs, if you try to take trades, he's most likely outdamaging you, and if you play someone who can actually win those trades, he can just choose to not fight and disengage with his W faster than your own trade combo, if you try to all in, he can avoid your damage with R and play with his mobility with W while also chunking you. Unless I'm playing Qiyana, I could try to bait his R to get my combo on him but if it's a good Zed, he'll just save his R to avoid mine and kill me off of basic abilities and AAs. It feels like nothing you do works against Zed, he's so annoying.
fr 😭 my favorite vars video is the one about zed, because I always felt like I was the only one who thought of zed like that. Zeds so hyped up for taking skill to do his combos (which is true), but his skill floor is so insanely low and he can just choose to play like a mage to some extent. Watching that vars video made me feel so incredibly validated lol zed is so irritating to go against, he's super flashy but super boring at the same time.
I actually disagree, I feel like as long as you dont let zed get you with his poke, most other mid laners outscale him. I personally play mages and assassins and as long as zed doesnt hit a double q on me, most champs there can pummel him. You also have to play around his cooldowns. Of course just like most midlaners though, if he gets fed off your botlane then good luck.🎉
Qiyana actually is a pretty decent counter to Zed, but Zed really gets crushed when he has to go in first against someone who can guarantee land a cc or crucial ability after he ults you. Qiyana has really good consistent damage on top of burst damage. Same thing with Akali. You need _him_ to go in first. The thing is, Zed isn't doing his job if he never goes in, and you basically stalemate if him if you're prepared for his all in. Countering his all in is winning imo. He can't defend sieges, he can't cc a crucial target, he can't save his own allies from being killed, he can really only pressure through his kill threat. A really big low elo misconception is that they need to win lane. You sometimes lose lvl 3, or get ganked a couple times and just have to concede the lane until after lane phase. Sometimes the matchup is just really bad, or a skill based matchup and winning is irrelevant compared to what you can do outside of fighting your laner. Sometimes just outlasting the enemy is winning the game, especially in the case if you're playing scaling champs, or if you're against a champ that is way harder to play in the late game. The top of the top Zed players will never let you fight back, or at least fight back enough to gain an advantage from it, but the majority of Zed players do not. They use R against enemies that can instantly cc behind themselves to guarantee a hit, they use their W when they're extremely gankable, they miss their Qs on important targets, or they struggle to keep up performance in the late game. You just have to be patient against Zed more than anything.
Personally, I think Malphite also deserves a mention here. I'm surprised he wasn't mentioned either since a lot of his gameplay pre-level 6 is just Q you, run away, Q you again, run away, rinse and repeat until the player is out of mana or until it's safe to all-in the opponent.
Well, Malphite was created as a tank originally, it's just that his AP ratios are ridiculous which makes this playstyle possible in the first place. I don't think he was ever supposed to be a "hit and run" especially with his ult.
He said something about it recently in other video clarifying that "even if he doesn't find her that overloaded, she's obnoxious to play against" but she's not yone either
Ive come to groan internally because people like nickyboi kill my existence with his critcism and it makes me demand for riot to change the lore of most or all its characters
I groan externally. Leblanc and Pantheon have the same braindead "i'm taking half your health now for free" playstyle that should've never been put in the game
@@Omegeddon Someone will tell you to just time her engage and cc her.. which, I guess, but she's able to go in, recall so fast, Unless your a Leblanc main/played against many leblanc's, you just can't time it all the time
I would argue that Udyr is THE melee hit and run character. His entire game plan (when maxing Q) is playing footsies and trying to find an opening to go in with E. Then the moment he needs to he can just E again and run away.
Id say ap udyr is more hit and run than ad. Ap udyr you rr maybe auto twice then run away while they burn. Ad udyr you walk and slap them to death with qq
@@HelterwithoutSkelter stopped reading my comment half way through, huh? Udyr's E, Blazing Stampede gives Udyr 55% move speed at max rank (you should be leveling it) and breaks CC when you awaken it. The cooldown is short enough that you can run in with it, get the stun, attack with Q or R, and then pop it again to run out again.
Zed has “counter play” until he chooses not to interact with you and just focuses on someone else. That’s why zed is frustrating. Riot thinking this is a 1 v1 game
Why they're so annoying? It's a simple concept, really.. It's just.. not fun. It doesnt matter whether or not you BEAT the annoying champion, but the process it takes to get there. "Annoying" champions take patience, that's the biggest thing someone needs in order to not fall into the trap of all inning an annoying champ for them to.. "Outplay" you. Most of them take advantage of a player's patience. Take Leblanc for example.. she is one of THEE safest mages ever.. multiple dashes, blinks, and a clone mechanic to even potentially save her from death, unless you already have something specific affecting her, OR she makes the real one obvious. Teemo isn't necessarily a "safe" champion, but his reputation with his obnoxious shroom placement and blind has earned him one of the top hated spots in all champions of league. Remember, it's not the fact people can BEAT these champs.. it's the road someone has to take in order to get there, and let me tell you, it is NOT a fun road..
Yup, same thing with champions who can hit their combo easily bc it's point-and-click or have guaranteed CC feel the same, I hate Pantheon for that reason, W in, Q and some hits then run away with E, whether that did something to your HP or not, it's just annoying.
I would argue Jhin is a hit and run champion. He shoots his 4 shots and then runs away while he reloads using his movespeed, sometimes following up with his ultimate if he got you low enough.
I can agree with your hypothesis. I almost always ban the annoying champion over the one that counters me. I still perma ban Teemo when I play top, even though I know I can beat him if I play properly. I just simply don’t want to deal with him, even though I can.
i think Gragas is up there. The cdr build is the definition of hit and run he just ccs you stalls for cd until he can do it again until you are dead while you cant gapclose or fight back atleast for meeles
Love your content. Completely changed the way I think about the game and has motivated me to work on my own analytical content. Love videos like this that seem to apply a lot of game theory principles
That’s just a normal laning phase for majority of laners anyway? Champions like Leblanc and lillia don’t all in, it’s an in and out type of fighting style whereas fiora after laning phase would want to commit to all ins to hit her vitals
you don't get to hit the vitals all the time making it harder for you to run away, while the actual hit and run champs like Leblanc can just poke you down and escape over and over again
Im guessing another archetype is your "weakness champion" archetype. Where whenever they are present in 1 game, your performance just drops leading to frustration and losses
@@banyani4048 Naut is just braindead and boring for both sides. it's either he hard-wins or straight up loses so hard he trolls. Literally zero nuance in that thing's design it's crazy.
Leblanc is the bane of my existence honestly. I really do not like playing into her, because it just constant poke poof away poke poof away poke poof away. I don't get to play the game while they just avoid any interaction at all. I'd not mind too much if she didn't also you know...poke a large chunk of my health away unless I'm a tanky son of a gun. It just feels not fair when so many others have to actually put themselves in danger to do things, but these short teleportation using buggers can just do it safely all the time. Even arty mages at least have to worry about getting jumped if they aren't careful, but she can just...dash and teleport around to get away even if you get on her.
i feel so bad every time i read a comment like this because she's my 2nd most played champion but she's soooo fun to play, definitely a guilty pleasure thing. She's honestly not that good of a champion because she doesn't scale that well and there are way more versatile assassins and midlaners overall so more often than not I get stomped after min 20 or so but damn I get why people hate her so much, she can commit so little while doing so much in the laning phase i usually wait for the enemy to use their key ability so it's off cooldown and can jump in: Ahri's E, TF's gold card, Lux's Q... seriously I play way less aggressive if they are intentionally withholding their CC ability or whatever it is that can suppress me, so that's my advice. Characters that can also farm from a good distance also screw me up pretty bad because I can't bank on just getting the jump on them
The real reason why people have problem with hit and runs is the same reason why people have a problem with skirmishers. They have an advantage in 1 v 1s but a disadvantage in 2 v 2s. Naturally, any support (Warden, Vanguard, and Enchanters) can nullify or control the battle field enough to make them always play the run play style. But league currently has a 'I'm the hero of this story' team comps so this guys can run free. But the moment they see a Zilean, Taric or Rell their entire day is ruined assuming your team isn't 0 - 15 by 7 minutes
But. Hit and run have one huge weakness in league nowdays It s not run-oneshot-run back. Often they not have dmg to do so and once they entered enemy range they gonna lose so much hp that almost die. 😂 It s meme moment with lilia who despite have pretty good dmg and mobility being deleted by 3 item ranged while have also 3.
funny how lillia, who is the embodiment of a hit and run gameplay, is the one with the biggest weakness of the group since she is the only one with kennen who doesnt have a real way to run away other than move fast
I want to comment on "crowd control is the universal counter" which i think is entirely true because crowd control's design in league is made to fit into the class system. For example crowd control counters marksmen? No. Because marksmen are as a class not designed to play in the range of crowd control, most crowd control is a combination of single target, short ranged and or very telegraphed. Which is why a marksman would not usually fear crowd control because long range cc like hooks are single rarget or very telegraphed while area cc is usually quite short, for example mega gnar w and r or taric e and having too many powerful traits leads to these cc abilities being ults or taking a majority of the power budget for a character. What actually counters marksmen is not crowd control but rather rushdown, because it fundamentally kills their long range dps heavy playstyle by quickly killing them. So one could extrapolate that dmg counters everything but that isnt exactly true because tanks are a class designed to soak up damage (and crowd control) and survive so damage on them is usually not worth it if it comes at the cost of something else. A class which is truly countered by cc is bruisers and divers, who run straight at you and therefore run the risk of being hit most crowd control with relative ease, this crowd control actually also ruins their game plan because it lets people make space and it gives people the chance to kill them and since they dont have the raw tankiness of a true tank the often will die in that interaction. Which is why cc counter hit n run while not truly countering marksmen and mages.
even supposed LeBlanc counters get to a point where their zoning or mitigation tools get overridden by LeBlanc's damage and lower cooldowns. Malz spell shield being popped by Luden's proc. Cooldowns like Morgana black shield or Taliyah field being 10+ seconds, but LeBlanc W being 4. The only reliable way to keep her in check is by taking the skill matchup and play someone with mobility that can also match roams. Sylas, Ahri come to mind.
As a former day 1 Taliyah main, we still remember when E exploded anyone who dared disrespected the no-dash rule. It was truly a beautiful time for mobility-creep abusers. Sadly, this is the League balancing team we're talking about so of course we couldn't have that. How else would their devs manage to average Gold? It would've dropped to Bronze at that point. 🤣🤣
Lillia and Leblanc are the most honest hit-and-run champions. One of them is just raw speed, while the other can escape with a short dash but is super squishy. Akali and Aurora are not only tanky champions but also have it all: low cooldowns, invisibility, and multiple dashes.
The worst part about Aurora, at least in my opinion, is that it's really difficult to tell what she's doing. I can't tell when she's throwing Q or if her passive procs on me. Her ult and E both have wind ups but are so short that it feels like you have close to no time to react and even if you do react to the ult, it's so god damn large that you'll get caught in it anyway unless she tried to cast it at max distance and catch you on the edge. On paper, I don't think Aurora is that big of a problem. But in practice, she's constantly going invis and hitting you with abilities that are so unrecognizable that by the time I realize what she's doing, I've already gotten hit. I can't think of another champion in the game that has this problem without bringing up skins and their specific VFXs/animations.
I can't believe this video makes me understand why I can't stand kennen. I would ban him when I play top, but lillia is my main top champ so I usually just ban someone who can fight me.
As an Ekko player, I can very much understand why someone would get upset tbh. Dash in, bap, Q and either bap again or just run and let the Q get the third hit followed often by electrocute or something and taking half your HP is never fun lmao But damn is it fun to do
Honestly, I feel like Zed's kit fits Leblanc more. In the lore, she's all about sending her clones to do the work, while manipulating people and changing her form, that's basically what zed's shadow does (and neeko transformation to some extent), you send a copy of your character that doubles the spell you cast and you can teleport to it.
The way I dealt with Hit and Run gameplay style back when I was playing is to simply group up and stop chasing. Everyone knows not to chase Singed, so extend that to any champion that wants you to chase them around. The enemy Leblanc can attempt to dash in and dash out all day if she wants but if you have good vision control and teammates that block her escape route she would be practically useless.
I think there is one more "counter" to hit and run champions: recalling. That's why I don't really enjoy playing them. At first it seems like fun: freerunning all over the rift and chunking people, but then in practise they just get the wave and recall and come back with full health. That's of course a terrible thing to do (that's why I said "counter" in quotation marks), because you give up so much priority and the enemy team has the time to do whatever they want, but I'm low elo so we don't really know how to take advantage of it. And so they get away with this terrible strategy wich makes playing hit and run champions really annoying to me. Ironically, I don't have this problem while playing poke champions. I guess the enemy just thinks "nah, he can't finish me off, I'll just dodge the spells" and with those champions there is an actual pressure, so they're like "oh sh! I have to recall!". I also have a quick question: Would you say Akali, Yasuo and Yone qualify as hit and run champions? I think they do, right?
The most annoying thing about the "multiple rounds of 50% dmg to your HP" is because they don't get punished easily enough, they will get to a point that they've accumulated so much from doing so that they become "multiple rounds of 100% of your HP". Some champs I think should've gotten mentions: 1. Teemo, since his autos deal consistent DoT, his Q and R both chunk and hinder counter-attack+his W is straight up movespeed to hit more/run. 2. Fizz and Quiyana, their QWE is a hit-and-run combo, and R is a form of non-committal burst CC. 3. Karma, especially w/ the strongest version of Malignance. Nevermind anything R+empowered; Q is a ranged damage that can affect a small AoE, W is a tether CC, E is a kiting shield. Her trade pattern is mid-range heavy trading, the only indicator she's going all-in is if she starts a long fight w/ RW+E which will end in RQ. 4. Cho'Gath is an exception in the tank class because of his basic abilities having both range and forms of CC (thus non-committal), he historically built in a way that boosts his low movespeed (Righteous Glory, Chemtank, DMP/FoN, Phase Rush) and it's really hard to distinguish when he's all-inning or just poking/trading unless lane state suggests obvious things. 5. A lot of skirmishers are hit-and-run in playstyle; 3 of the 4 Horsewoman of top lane (Fiora, Riven, Camille), and then the Windbros (Yasuo & Yone) all share the use of dashes that are both part of their offensive and defensive patterns. You can never tell their trades from their all-ins, unless they ult (and for Yone, that can hit-or-miss and still remain non-committal).
I do think there's one. And it's the tanks who also do TOO much damage like tahm garen etc. the amount of time you have to spend trying to take them down, then they catch you once and youre done just takes the soul from you
Takes a woke for videos to upload so he might have started it before his visit the night beforehand. Or he scheduled the video to become available and had it ready to upload.
ive always said that theres a few champions that you should never chase: Shaco, Bard, Singed, Lillia, Teemo im just now realizing that this list is most hit-and-runners, as you said
I feel called out.. The ability too pick my fights is what i love about Lillia. So much so that i slap on music and rush in on the beat drop without fail and it works The song "Dancing" is "Prancing" for me.... the passive movement perfectly on beat too TRY IT.
Never put 2 and 2 together to figure I liked playing Hit and Runs champs, but being a Shaco Main and playing Lillia a lor, Liking Zed (I'm bad but it's fun), having a blast while playing Kennen and so on. Good to know so I can try other ones and see if they're me style or not.
I think most people want to have fun in the game and ban accordingly to that. If you know soething will be a hard matchup you can still try to outplay them and show that you are the better player, but against Yuumi you just dont have fun.
They need to either reduce Gragas E cooldown refund or remove it completely and transfer his power budget somewhere else. Lategame all gragas does is W+E into AA+Q then run away from Phase Rush
I wouldn’t call Zoe hit and run. She’s more so artillery like xerath. Ekko is just a regular assassin mage that happens to have ability run. Leblanc is designed to burst and run.
I'd consider Zoe as one tbh.. Yeah she can one shot, but the general idea is still there. W movement speed, nimbus Cloak, along with getting spells or other actives from enemy champions through W, and R is still within the idea of a hit and runner. Not many champions can catch a Zoe through all of these options she has along with E.
Just want to say it's super appropriate to use Kingdoms Hearts music because Sora's play style in Smash is very much hit and run while he fishes for Noops. Man can literally plank you off stage
11:30 what do you mean lux doesnt have lockdown? as a lillia main, lux is one of the most annoying champs to face bc a good lux will always land her q on me
Hit and Run Champs - and the playstyle as a whole - is the most infuriating thing for me to play against. It isn't fun to play against people that want to step up for a moment before rushing away.
pretty sure people don't ban shaco cause he is a "hit and run" but because he is annoying to deal with in other aspects. exclusively his fuck-in-a-box and his Q. ofc, he is tough to chase because of his Q, but when i ban him, it is mainly because i don't want to sit afk under my tower, because me or my team has 0 idea where he is in his jungle and can just be on top of me in half a second.
I really think there is a big bad design in most hit and run champ, they don't have any way of risk by damaging the ennemy. They always have a range to poke, but never they go in melee and then run away, always with a range. lillia is full spell range ( only W) Aurora is range champ pyke just poke with Q Leblanc is range I take an example of perfect hit and run in a manga : Knuckle in HunterXHunter have a power, when he hit someone, it give a stack to the ennemy, which increases with time. Everytime he hit someone, the stack are multiplied by the number of punch. at a certain number, the ennemy can't use his power. BUT, if he get hit, the stack are reducing. It is a good design because there is a risk to hit the ennemy, and not like pyke with 3 survivability spells in his kit, so with no risk.
Tbh I don't even think hit and run champions are even strong, they just have a playstyle that allows them to switch gears very quickly. One minute they are poking, the next they can all in and beat you and you can't easily get away. I feel like they aren't a problem while their numbers are low but because there is so much player agency in them the higher your skill level the more dangerous it is to play against them if you don't fully counter them.
Yorick will be less hit-and-run soon: Lethality Yorick is getting another nerf next patch. Yorick's will pick Jak'Sho, Bloodmail, or Sterak's instead of Opportunity and Titanic instead of Profane Anyone playing lethality builds will be losing approx. 10% dmg. but if you adjust it's still approx. 4% weaker but is more manageable. Yorick's winrate in low ranks will drop by 2-6% with this nerf. Hope they add a buff ASAP. Having ghouls dealing magic DoT if enemies are inside his W would be dope AF and give some choices for build diversity with new AP items like Malignance or Fated
Nah yea blue kayn is def hit and run. Ignores terrain. Q can go in or out, w is no cast time to poke at range till u can commit. And r is the ultimate ambiguous continuation or escape option
For me, rush down is more problemaric, yone, irelia, diana, etc... they just don't feel good to play against, looks like no matter how mutch they behind, they will always be stronger
I think Shaco is a bit different as in order for him to exert the most amount of pressure he needs time to set up and requiring set up time isn't conducive to hit and run on its own, he absolutely is annoying and can play the hit and run style but but where as Lillia can hit a sleep from across the map and be on you in 3 seconds, Shaco requires game knowledge on where to set up in order to be effective.
And thats why i love playing shen, yone, if you go all in, you go all in mate, zed, if you commit to kill someone you have to risk your life man I love how shen just can straight up say to the enemy: no, you won't do what you wanna do Thats why i can respect everysingle shen main, they agro, they parry and most importantly, save your ass from across the map 😂
Ekko and Sylas are THE MOST hit and run champions done right in my opinion, i just wish Ekko got buffs. Remember when Ekko, Ryze and Kassadin had highest ap ratio's in the whole game ? heh
This video says so much to say so little its insane. I don't wanna be a hater but your analysis of champions like ezreal and xerath is just wrong: ezreal stacking a passive and E'ing forward makes him probably one of the best all in champions in the game when played slightly slowly, and xerath is an example about how your examples fail definitions because you are applying general concepts to characters -xerath doesnt need to hit every r to "all in you"- AND your examples of neutral trades and burst trades are the exact same as their all in pattern minus the ultimate ability, wow what a concept to talk about lmao. Quite literally the only point you make across this entire video is that hit and run champions have elusiveness and that lets them "choose" how to participate in the fight, and that champions with safe mobility are banned more often because they are annoying to play against. This could've been a youtube short, without the spouting of misinformation lol. "Champions like leblanc have higher banrates when they are meta playable because their elusiveness makes them annoying to play against and gives them more options more often." Context is king, especially in a game like league of legends, and this video greatly disregards context and misinforms and says legit nothing.
@@pawhunter340 I build her with Nashors into Riftmaker into tank, with Grasp and then precision secondary for attack speed and a bit of mana. Though, at the time of making that comment I was playing her full squishy AP. I learned kiting around the fight doing auto trades and actually living made me feel like a god. It's a more fun Vayne without the squishiness.
Everyone who thinks Yone is "hit and run" are wrong. He's actually "all in and run".
"Cut you, your support, your jungler and your ADC in half and then run"
He's both all-in and hit and run
I like the term *_"Run In and Run Out and Run Down"_*
Yeah. Once bro buys blade of the ruin king you basically lost.
He is going to all in you and miss everything but still take a 3rd of your hp.
Yone is “all in and win”
I like the moment he says "Marksmen have guaranteed pressure in the form of Point and Click autos" and then shows the one ADC that doesn't have P&C autos. 11:36
while also saying they lack mobility or survivability while showing the literal hit and run marksman champ known as a mosquito
@@blazingkite8983 You say "mosquito" like the didnt entirely remove that identity. They removed 90% of her ms, she has the lowest base ms out of ALL adc's, as well as removing 150 range in her autos. Thats like turning caitlyn into samira/kaisa, but worse as her auto pellets arn't guranteed to hit. Meaning that if someone is in your range and you auto, if you auto they can move out to dodge. While on any other adc the auto will land no matter how far they run.
And all they did was buff her Q auto damage as compensation. The only mobility she has is E over a wall which is nice, however it also gurantees that you lose your ultimate and with it your damage.
Her hit and run capabilities have been removed and has been put into an the "all in" style.
Playing against a good Zed feels like there's no agency on your side: if you try to play passively and farm, he can just poke you as if he was a Ziggs, if you try to take trades, he's most likely outdamaging you, and if you play someone who can actually win those trades, he can just choose to not fight and disengage with his W faster than your own trade combo, if you try to all in, he can avoid your damage with R and play with his mobility with W while also chunking you. Unless I'm playing Qiyana, I could try to bait his R to get my combo on him but if it's a good Zed, he'll just save his R to avoid mine and kill me off of basic abilities and AAs. It feels like nothing you do works against Zed, he's so annoying.
fr 😭 my favorite vars video is the one about zed, because I always felt like I was the only one who thought of zed like that. Zeds so hyped up for taking skill to do his combos (which is true), but his skill floor is so insanely low and he can just choose to play like a mage to some extent. Watching that vars video made me feel so incredibly validated lol
zed is so irritating to go against, he's super flashy but super boring at the same time.
I actually disagree, I feel like as long as you dont let zed get you with his poke, most other mid laners outscale him. I personally play mages and assassins and as long as zed doesnt hit a double q on me, most champs there can pummel him. You also have to play around his cooldowns. Of course just like most midlaners though, if he gets fed off your botlane then good luck.🎉
@@MrMarfsthotarmy what a cope. He scale super good for an assasin to late game. Maybe he scale the most of the ad assasin in the lategame lol
@@ryuzeiiii4128not anymore. He used to be a scaling champ but that was really only because of old Ravenous Hydra.
Qiyana actually is a pretty decent counter to Zed, but Zed really gets crushed when he has to go in first against someone who can guarantee land a cc or crucial ability after he ults you. Qiyana has really good consistent damage on top of burst damage. Same thing with Akali. You need _him_ to go in first. The thing is, Zed isn't doing his job if he never goes in, and you basically stalemate if him if you're prepared for his all in. Countering his all in is winning imo. He can't defend sieges, he can't cc a crucial target, he can't save his own allies from being killed, he can really only pressure through his kill threat.
A really big low elo misconception is that they need to win lane. You sometimes lose lvl 3, or get ganked a couple times and just have to concede the lane until after lane phase. Sometimes the matchup is just really bad, or a skill based matchup and winning is irrelevant compared to what you can do outside of fighting your laner. Sometimes just outlasting the enemy is winning the game, especially in the case if you're playing scaling champs, or if you're against a champ that is way harder to play in the late game.
The top of the top Zed players will never let you fight back, or at least fight back enough to gain an advantage from it, but the majority of Zed players do not. They use R against enemies that can instantly cc behind themselves to guarantee a hit, they use their W when they're extremely gankable, they miss their Qs on important targets, or they struggle to keep up performance in the late game. You just have to be patient against Zed more than anything.
i love nasus romantically but the comments will hide it
The comments didn't hide it. 📸 "That one's going in the cringe compilation."
Bro has that dawg in him 😳
@@Demoneye097 more like he wants that dawg in him
@@gkarak1996 bro wants nasus red rocket to go to their outer spaces
Nahhh💀💀
Personally, I think Malphite also deserves a mention here. I'm surprised he wasn't mentioned either since a lot of his gameplay pre-level 6 is just Q you, run away, Q you again, run away, rinse and repeat until the player is out of mana or until it's safe to all-in the opponent.
Probably because the damage isn't really a issue if he doesn't build ap
Rock solid
Well, Malphite was created as a tank originally, it's just that his AP ratios are ridiculous which makes this playstyle possible in the first place. I don't think he was ever supposed to be a "hit and run" especially with his ult.
Just having a ranged attack does not make a champion Hit and Run.
He’s not made to be hit and run, he’s made to be a tank engage that just so happens to have poke.
"I don't find aurora overloaded"-vars 2023
I only quote this because the more and more I see her. The less people can tolerate her.
Nothing else is overloaded when you have K'Sante in the game XD
He said something about it recently in other video clarifying that "even if he doesn't find her that overloaded, she's obnoxious to play against" but she's not yone either
League player when trying to figure out a word's definition.
She's really not overloaded she just cucks melee champs
I just groan internally every time I’m up against a Leblanc
Ive come to groan internally because people like nickyboi kill my existence with his critcism and it makes me demand for riot to change the lore of most or all its characters
if I play against leblanc then I just hope that its a very bad leblanc :D same with zed
I groan externally. Leblanc and Pantheon have the same braindead "i'm taking half your health now for free" playstyle that should've never been put in the game
@@Omegeddon Someone will tell you to just time her engage and cc her.. which, I guess, but she's able to go in, recall so fast, Unless your a Leblanc main/played against many leblanc's, you just can't time it all the time
@@doodles8748 If she's at all good at Leblanc the trade is over before your abilities even animate
really surprised vars didn't put yone in the thumbnail
Yone is basically all in/ trade. It's just that he tends to win most interactions if played right.
I would argue that Udyr is THE melee hit and run character. His entire game plan (when maxing Q) is playing footsies and trying to find an opening to go in with E. Then the moment he needs to he can just E again and run away.
Id say ap udyr is more hit and run than ad. Ap udyr you rr maybe auto twice then run away while they burn. Ad udyr you walk and slap them to death with qq
where's the run in his hut and run
@@HelterwithoutSkelter stopped reading my comment half way through, huh? Udyr's E, Blazing Stampede gives Udyr 55% move speed at max rank (you should be leveling it) and breaks CC when you awaken it. The cooldown is short enough that you can run in with it, get the stun, attack with Q or R, and then pop it again to run out again.
@@MandalorianRaider that movement speed decays so fast anyone with a damn boot can walk away, you aint running for shite with that alone
@@HelterwithoutSkelter You're high, lmao. Have you ever played against a decent Udyr? There's a whole meme about Udyr slipping away from fights.
Zed has “counter play” until he chooses not to interact with you and just focuses on someone else. That’s why zed is frustrating. Riot thinking this is a 1 v1 game
Why they're so annoying? It's a simple concept, really.. It's just.. not fun.
It doesnt matter whether or not you BEAT the annoying champion, but the process it takes to get there. "Annoying" champions take patience, that's the biggest thing someone needs in order to not fall into the trap of all inning an annoying champ for them to.. "Outplay" you.
Most of them take advantage of a player's patience. Take Leblanc for example.. she is one of THEE safest mages ever.. multiple dashes, blinks, and a clone mechanic to even potentially save her from death, unless you already have something specific affecting her, OR she makes the real one obvious.
Teemo isn't necessarily a "safe" champion, but his reputation with his obnoxious shroom placement and blind has earned him one of the top hated spots in all champions of league.
Remember, it's not the fact people can BEAT these champs.. it's the road someone has to take in order to get there, and let me tell you, it is NOT a fun road..
Yup, same thing with champions who can hit their combo easily bc it's point-and-click or have guaranteed CC feel the same, I hate Pantheon for that reason, W in, Q and some hits then run away with E, whether that did something to your HP or not, it's just annoying.
I would argue Jhin is a hit and run champion. He shoots his 4 shots and then runs away while he reloads using his movespeed, sometimes following up with his ultimate if he got you low enough.
Lucian: Trade
Malz: Neutral
Rell: All in
Braum: Incredible valor, respectable muscles
Hotel: Trivago
I wouldn’t wish Sion 1v1ing Lillia after 2 items on my worst enemy. Might as well start dancing.
aurora.. pure pain, anyone who isnt ranged just cant play
i just pick camille
I can agree with your hypothesis. I almost always ban the annoying champion over the one that counters me.
I still perma ban Teemo when I play top, even though I know I can beat him if I play properly. I just simply don’t want to deal with him, even though I can.
Using examples and analogies are my favorite way to explain stuff. It can throw a bit of fun in the mix. Your Tom & Jerry example was fantastic!
i think Gragas is up there. The cdr build is the definition of hit and run he just ccs you stalls for cd until he can do it again until you are dead while you cant gapclose or fight back atleast for meeles
Love your content. Completely changed the way I think about the game and has motivated me to work on my own analytical content.
Love videos like this that seem to apply a lot of game theory principles
The KH fight music goes hard because these champs feel like boss fights when they dont die
8:23 Gragas do be oily and slippery
Honestly I'm surprised you didn't say fiora. Like she hits the vital and then runs away and repeats that throughout laning phase
Hit and run until 1-2 items then it's all in and run
That’s just a normal laning phase for majority of laners anyway? Champions like Leblanc and lillia don’t all in, it’s an in and out type of fighting style whereas fiora after laning phase would want to commit to all ins to hit her vitals
you don't get to hit the vitals all the time making it harder for you to run away, while the actual hit and run champs like Leblanc can just poke you down and escape over and over again
Babe wake up a new Vars banger just dropped
11:36 I like how you literally chose the single marksman without point-and-click autos as an example
Im guessing another archetype is your "weakness champion" archetype. Where whenever they are present in 1 game, your performance just drops leading to frustration and losses
the way I lose every crumb of sanity whenever I see nautilus locked on the enemy team 😊💖
@@banyani4048 Naut is just braindead and boring for both sides. it's either he hard-wins or straight up loses so hard he trolls. Literally zero nuance in that thing's design it's crazy.
Leblanc is the bane of my existence honestly. I really do not like playing into her, because it just constant poke poof away poke poof away poke poof away. I don't get to play the game while they just avoid any interaction at all.
I'd not mind too much if she didn't also you know...poke a large chunk of my health away unless I'm a tanky son of a gun. It just feels not fair when so many others have to actually put themselves in danger to do things, but these short teleportation using buggers can just do it safely all the time. Even arty mages at least have to worry about getting jumped if they aren't careful, but she can just...dash and teleport around to get away even if you get on her.
Second wind / dorans and try to trade her when she w’s you in.
i feel so bad every time i read a comment like this because she's my 2nd most played champion but she's soooo fun to play, definitely a guilty pleasure thing. She's honestly not that good of a champion because she doesn't scale that well and there are way more versatile assassins and midlaners overall so more often than not I get stomped after min 20 or so but damn I get why people hate her so much, she can commit so little while doing so much in the laning phase
i usually wait for the enemy to use their key ability so it's off cooldown and can jump in: Ahri's E, TF's gold card, Lux's Q... seriously I play way less aggressive if they are intentionally withholding their CC ability or whatever it is that can suppress me, so that's my advice. Characters that can also farm from a good distance also screw me up pretty bad because I can't bank on just getting the jump on them
The real reason why people have problem with hit and runs is the same reason why people have a problem with skirmishers. They have an advantage in 1 v 1s but a disadvantage in 2 v 2s.
Naturally, any support (Warden, Vanguard, and Enchanters) can nullify or control the battle field enough to make them always play the run play style. But league currently has a 'I'm the hero of this story' team comps so this guys can run free. But the moment they see a Zilean, Taric or Rell their entire day is ruined assuming your team isn't 0 - 15 by 7 minutes
But. Hit and run have one huge weakness in league nowdays
It s not run-oneshot-run back. Often they not have dmg to do so and once they entered enemy range they gonna lose so much hp that almost die. 😂
It s meme moment with lilia who despite have pretty good dmg and mobility being deleted by 3 item ranged while have also 3.
funny how lillia, who is the embodiment of a hit and run gameplay, is the one with the biggest weakness of the group since she is the only one with kennen who doesnt have a real way to run away other than move fast
YESSSSSSS I can still cope thinking that Akali is not broken
love how you used a skin for leblanc in the thumbnail because you couldn’t subject us to the horror of base leblanc
I want to comment on "crowd control is the universal counter" which i think is entirely true because crowd control's design in league is made to fit into the class system. For example crowd control counters marksmen? No. Because marksmen are as a class not designed to play in the range of crowd control, most crowd control is a combination of single target, short ranged and or very telegraphed. Which is why a marksman would not usually fear crowd control because long range cc like hooks are single rarget or very telegraphed while area cc is usually quite short, for example mega gnar w and r or taric e and having too many powerful traits leads to these cc abilities being ults or taking a majority of the power budget for a character. What actually counters marksmen is not crowd control but rather rushdown, because it fundamentally kills their long range dps heavy playstyle by quickly killing them. So one could extrapolate that dmg counters everything but that isnt exactly true because tanks are a class designed to soak up damage (and crowd control) and survive so damage on them is usually not worth it if it comes at the cost of something else. A class which is truly countered by cc is bruisers and divers, who run straight at you and therefore run the risk of being hit most crowd control with relative ease, this crowd control actually also ruins their game plan because it lets people make space and it gives people the chance to kill them and since they dont have the raw tankiness of a true tank the often will die in that interaction. Which is why cc counter hit n run while not truly countering marksmen and mages.
cleanse is the second most taken spell for ADCs,how can you tell me they're not countered by CC
Vars: LeBlanc is countered by Taliyah who can stand on her mine field to punish her engage.
Me, a day 1 Taliyah main: Lol... LMAO even...
even supposed LeBlanc counters get to a point where their zoning or mitigation tools get overridden by LeBlanc's damage and lower cooldowns.
Malz spell shield being popped by Luden's proc. Cooldowns like Morgana black shield or Taliyah field being 10+ seconds, but LeBlanc W being 4.
The only reliable way to keep her in check is by taking the skill matchup and play someone with mobility that can also match roams.
Sylas, Ahri come to mind.
As a former day 1 Taliyah main, we still remember when E exploded anyone who dared disrespected the no-dash rule. It was truly a beautiful time for mobility-creep abusers.
Sadly, this is the League balancing team we're talking about so of course we couldn't have that. How else would their devs manage to average Gold? It would've dropped to Bronze at that point. 🤣🤣
Lillia and Leblanc are the most honest hit-and-run champions. One of them is just raw speed, while the other can escape with a short dash but is super squishy. Akali and Aurora are not only tanky champions but also have it all: low cooldowns, invisibility, and multiple dashes.
I wouldn’t say Leblanc is honest since she has multiple dashes that all cover long distances. Aurora is short in range and her hop is short too.
The worst part about Aurora, at least in my opinion, is that it's really difficult to tell what she's doing. I can't tell when she's throwing Q or if her passive procs on me. Her ult and E both have wind ups but are so short that it feels like you have close to no time to react and even if you do react to the ult, it's so god damn large that you'll get caught in it anyway unless she tried to cast it at max distance and catch you on the edge. On paper, I don't think Aurora is that big of a problem. But in practice, she's constantly going invis and hitting you with abilities that are so unrecognizable that by the time I realize what she's doing, I've already gotten hit. I can't think of another champion in the game that has this problem without bringing up skins and their specific VFXs/animations.
Akali isn’t really a hit a runner imo, due to her energy and Q’s high energy cost, and her reliance on ult
May be I should try aery/comet + sudden impact Akali 🤔
@@TheFlashyLucariothen you haven’t fought a good Akali. Zero counterplay. Not as bad as Zed, but still minimum annoying.
oh my god vars upload as i was binging!!! life is good ❤️
call them what they are: Mosquito champs
Max attack speed jhin
@@ethanstyant9704 okay but that shit is SO much fun
@@Jm-zz7cc I know it's the best
Love the video very good info all while destati is playing
My fave Hit n Runner is Rakan- changed my life as a supp when that man dropped 💪
I can't believe this video makes me understand why I can't stand kennen. I would ban him when I play top, but lillia is my main top champ so I usually just ban someone who can fight me.
Idea for why no one plays:
What happened to Talon?
As an Ekko player, I can very much understand why someone would get upset tbh.
Dash in, bap, Q and either bap again or just run and let the Q get the third hit followed often by electrocute or something and taking half your HP is never fun lmao
But damn is it fun to do
Honestly, I feel like Zed's kit fits Leblanc more. In the lore, she's all about sending her clones to do the work, while manipulating people and changing her form, that's basically what zed's shadow does (and neeko transformation to some extent), you send a copy of your character that doubles the spell you cast and you can teleport to it.
The way I dealt with Hit and Run gameplay style back when I was playing is to simply group up and stop chasing. Everyone knows not to chase Singed, so extend that to any champion that wants you to chase them around.
The enemy Leblanc can attempt to dash in and dash out all day if she wants but if you have good vision control and teammates that block her escape route she would be practically useless.
Leblanc fits her concept of duality; she attacks and, on the other hand, runs away, she implements both.
ahh the hit and run champs that 100%-0 you then if theres someone whos alive left, run till they can do that again a few seconds later
I think that Teemo also enters in this category.
* me eating my bowl of grapefruit watching this * - ,,oh yeah, i play ap yorick that way"
I think there is one more "counter" to hit and run champions: recalling. That's why I don't really enjoy playing them. At first it seems like fun: freerunning all over the rift and chunking people, but then in practise they just get the wave and recall and come back with full health. That's of course a terrible thing to do (that's why I said "counter" in quotation marks), because you give up so much priority and the enemy team has the time to do whatever they want, but I'm low elo so we don't really know how to take advantage of it. And so they get away with this terrible strategy wich makes playing hit and run champions really annoying to me. Ironically, I don't have this problem while playing poke champions. I guess the enemy just thinks "nah, he can't finish me off, I'll just dodge the spells" and with those champions there is an actual pressure, so they're like "oh sh! I have to recall!".
I also have a quick question: Would you say Akali, Yasuo and Yone qualify as hit and run champions? I think they do, right?
The most annoying thing about the "multiple rounds of 50% dmg to your HP" is because they don't get punished easily enough, they will get to a point that they've accumulated so much from doing so that they become "multiple rounds of 100% of your HP".
Some champs I think should've gotten mentions:
1. Teemo, since his autos deal consistent DoT, his Q and R both chunk and hinder counter-attack+his W is straight up movespeed to hit more/run.
2. Fizz and Quiyana, their QWE is a hit-and-run combo, and R is a form of non-committal burst CC.
3. Karma, especially w/ the strongest version of Malignance. Nevermind anything R+empowered; Q is a ranged damage that can affect a small AoE, W is a tether CC, E is a kiting shield. Her trade pattern is mid-range heavy trading, the only indicator she's going all-in is if she starts a long fight w/ RW+E which will end in RQ.
4. Cho'Gath is an exception in the tank class because of his basic abilities having both range and forms of CC (thus non-committal), he historically built in a way that boosts his low movespeed (Righteous Glory, Chemtank, DMP/FoN, Phase Rush) and it's really hard to distinguish when he's all-inning or just poking/trading unless lane state suggests obvious things.
5. A lot of skirmishers are hit-and-run in playstyle; 3 of the 4 Horsewoman of top lane (Fiora, Riven, Camille), and then the Windbros (Yasuo & Yone) all share the use of dashes that are both part of their offensive and defensive patterns. You can never tell their trades from their all-ins, unless they ult (and for Yone, that can hit-or-miss and still remain non-committal).
I do think there's one. And it's the tanks who also do TOO much damage like tahm garen etc. the amount of time you have to spend trying to take them down, then they catch you once and youre done just takes the soul from you
Removing autonomy from a player can only be bad when discussing combat
There was a time wheb Talon ran Phase Rush Duskblade and was one of the potent hit and run champs in the game with thay combo.
Vars uploaded new vid when he just did a checked in at Riot HQ this morning. The hard work! =)))))
Takes a woke for videos to upload so he might have started it before his visit the night beforehand. Or he scheduled the video to become available and had it ready to upload.
Another champion that can do hit and run quite well seem no one mention yet.
Sejuani(top)
Katarina
Alistar(sup/solo lane)
Tô this day it feels like every mage gets capped items because they could break leBlanc.
ive always said that theres a few champions that you should never chase:
Shaco, Bard, Singed, Lillia, Teemo
im just now realizing that this list is most hit-and-runners, as you said
quinn is the master of hit and run
I think if qiyana uses her green Q, she has a "hit and hide" playstyle too...
are you planning on making content on deadlock?
Possibly the most annoying one of these is Gragas with his E cc.
Tbh that makes him so great and sexy
I play AP shaco support as hit and run, its pretty awesome
Only champ to have me be called a slur. It was euphoric
I feel called out..
The ability too pick my fights is what i love about Lillia.
So much so that i slap on music and rush in on the beat drop without fail and it works
The song "Dancing" is "Prancing" for me.... the passive movement perfectly on beat too TRY IT.
Never put 2 and 2 together to figure I liked playing Hit and Runs champs, but being a Shaco Main and playing Lillia a lor, Liking Zed (I'm bad but it's fun), having a blast while playing Kennen and so on. Good to know so I can try other ones and see if they're me style or not.
Back at it again with the BANGER KINGDOM HEARTS MUSIC
Teemo is technically also a hit and runner, but mobility creep made him just way too weak as a runner up against teleporters and real dashers
My favorite hit and run champion is support tank Quinn
I think most people want to have fun in the game and ban accordingly to that. If you know soething will be a hard matchup you can still try to outplay them and show that you are the better player, but against Yuumi you just dont have fun.
They need to either reduce Gragas E cooldown refund or remove it completely and transfer his power budget somewhere else. Lategame all gragas does is W+E into AA+Q then run away from Phase Rush
I wouldn’t call Zoe hit and run. She’s more so artillery like xerath. Ekko is just a regular assassin mage that happens to have ability run. Leblanc is designed to burst and run.
Before aurora shak would have been in the thumbnail
u forgot pyke
that bald guy runs fast as f and always pulls my room temp iq adc
I'd consider Zoe as one tbh.. Yeah she can one shot, but the general idea is still there. W movement speed, nimbus Cloak, along with getting spells or other actives from enemy champions through W, and R is still within the idea of a hit and runner. Not many champions can catch a Zoe through all of these options she has along with E.
Just want to say it's super appropriate to use Kingdoms Hearts music because Sora's play style in Smash is very much hit and run while he fishes for Noops. Man can literally plank you off stage
I mean this surely doesn't need a 13 minute video to explain.
Warmogs leblanc on aram... terrifying shit
My permaban used to be Yone because, well, YONE. But since Aurora it has been Aurora, because, well, AURORA. I swear we need 2 bans per person by now.
Ekko ahri aurora zed mentions. My mains ive seen enoug im satisfied
11:30 what do you mean lux doesnt have lockdown? as a lillia main, lux is one of the most annoying champs to face bc a good lux will always land her q on me
For shaco to be hit and run he needs -5 sec cd on q
There is no trading against le blanc though it’s just, taking damage.
I just noticed that you really seem to really like kingdom hearts music based on how much of it you put in your videos.
Gragas is the biggest annoyance. Too tanky to 100-0, cant chip him down due to passive, and still deals enough damage to kill you if you slip up.
Hit and Run Champs - and the playstyle as a whole - is the most infuriating thing for me to play against. It isn't fun to play against people that want to step up for a moment before rushing away.
My counter against Lablanc is hoping they just suck. About a 25% chance. That other 75% is just me crying
pretty sure people don't ban shaco cause he is a "hit and run" but because he is annoying to deal with in other aspects. exclusively his fuck-in-a-box and his Q. ofc, he is tough to chase because of his Q, but when i ban him, it is mainly because i don't want to sit afk under my tower, because me or my team has 0 idea where he is in his jungle and can just be on top of me in half a second.
I really think there is a big bad design in most hit and run champ, they don't have any way of risk by damaging the ennemy.
They always have a range to poke, but never they go in melee and then run away, always with a range.
lillia is full spell range ( only W)
Aurora is range champ
pyke just poke with Q
Leblanc is range
I take an example of perfect hit and run in a manga :
Knuckle in HunterXHunter have a power, when he hit someone, it give a stack to the ennemy, which increases with time. Everytime he hit someone, the stack are multiplied by the number of punch.
at a certain number, the ennemy can't use his power.
BUT, if he get hit, the stack are reducing.
It is a good design because there is a risk to hit the ennemy, and not like pyke with 3 survivability spells in his kit, so with no risk.
How is Udyr not in this?
Tbh I don't even think hit and run champions are even strong, they just have a playstyle that allows them to switch gears very quickly. One minute they are poking, the next they can all in and beat you and you can't easily get away. I feel like they aren't a problem while their numbers are low but because there is so much player agency in them the higher your skill level the more dangerous it is to play against them if you don't fully counter them.
Nasus is permabanned in all my games! Either he single-handedly wins against me or he’s on my team and as useless as a caster minion
Here's a tip use urgot against him big counter
@@pawhunter340 I got an even better counter: PERMABAN
Yorick will be less hit-and-run soon: Lethality Yorick is getting another nerf next patch. Yorick's will pick Jak'Sho, Bloodmail, or Sterak's instead of Opportunity and Titanic instead of Profane Anyone playing lethality builds will be losing approx. 10% dmg. but if you adjust it's still approx. 4% weaker but is more manageable. Yorick's winrate in low ranks will drop by 2-6% with this nerf. Hope they add a buff ASAP. Having ghouls dealing magic DoT if enemies are inside his W would be dope AF and give some choices for build diversity with new AP items like Malignance or Fated
Nah yea blue kayn is def hit and run. Ignores terrain. Q can go in or out, w is no cast time to poke at range till u can commit. And r is the ultimate ambiguous continuation or escape option
For me, rush down is more problemaric, yone, irelia, diana, etc... they just don't feel good to play against, looks like no matter how mutch they behind, they will always be stronger
I think Shaco is a bit different as in order for him to exert the most amount of pressure he needs time to set up and requiring set up time isn't conducive to hit and run on its own, he absolutely is annoying and can play the hit and run style but but where as Lillia can hit a sleep from across the map and be on you in 3 seconds, Shaco requires game knowledge on where to set up in order to be effective.
And thats why i love playing shen, yone, if you go all in, you go all in mate, zed, if you commit to kill someone you have to risk your life man
I love how shen just can straight up say to the enemy: no, you won't do what you wanna do
Thats why i can respect everysingle shen main, they agro, they parry and most importantly, save your ass from across the map 😂
Is teemo a hit and runner too
is Orianna not hit and run too?
Ekko and Sylas are THE MOST hit and run champions done right in my opinion, i just wish Ekko got buffs. Remember when Ekko, Ryze and Kassadin had highest ap ratio's in the whole game ? heh
The most annoying champions aren't hit and run champs, it's stat checkers
This video says so much to say so little its insane. I don't wanna be a hater but your analysis of champions like ezreal and xerath is just wrong: ezreal stacking a passive and E'ing forward makes him probably one of the best all in champions in the game when played slightly slowly, and xerath is an example about how your examples fail definitions because you are applying general concepts to characters -xerath doesnt need to hit every r to "all in you"- AND your examples of neutral trades and burst trades are the exact same as their all in pattern minus the ultimate ability, wow what a concept to talk about lmao.
Quite literally the only point you make across this entire video is that hit and run champions have elusiveness and that lets them "choose" how to participate in the fight, and that champions with safe mobility are banned more often because they are annoying to play against.
This could've been a youtube short, without the spouting of misinformation lol.
"Champions like leblanc have higher banrates when they are meta playable because their elusiveness makes them annoying to play against and gives them more options more often."
Context is king, especially in a game like league of legends, and this video greatly disregards context and misinforms and says legit nothing.
I love playing Aurora, I feel like I'm doing dogshit then at the end of the game I have the most damage by a mile.
Do you build her squishy pure ap or or a little tanky ap hp items?
@@pawhunter340 I build her with Nashors into Riftmaker into tank, with Grasp and then precision secondary for attack speed and a bit of mana.
Though, at the time of making that comment I was playing her full squishy AP. I learned kiting around the fight doing auto trades and actually living made me feel like a god. It's a more fun Vayne without the squishiness.