Imagine playing out an entire game to see a good ending and then it being bad, so you play it again and it's just all bad endings must've been kinda frustrating.
Dude, Drakengard was awesome ... ly full of gut punches the whole way thru. Loved it. The visuals were also very nice, good graphics, fun weapons; mowed down thousands of enemies. Battling with the dragon was also very satisfying
No it was amazing because you always expected it to not be bad. You always thought you were finally going to get the happy ending or that this time you finally wouldn't have to watch your sister die...but each ending was darker than the last
Have you ever heard of Ace Combat 3: Electrosphere? You are given the opportunity to betray your comrades multiple times, defecting from basically the UN Peacekeepers (Universal Peace Enforcement Organization aka UPEO) to the private armies of the companies General Resources (GR) or Neucom, or the terrorist organization known as Ouroboros. There are five endings, depending on whose side you ended up on: The first, sticking with UPEO gets you arguably the best ending, with some very... questionable actions along the way. You and your pal Jaeger fly off into the sunset, with your briefly terrorist friend Rena Hinrose waving from the wreckage of a superplane called the Night Raven she got from some terrorists she was hunting down and then joined (this is the only ending where she survives.) The second, siding with GR, ends with your new friend Keith kamikazi-ing his fighter jet into another fighter jet so that you can lock onto Keith's plane to shoot down the second fighter jet. Also Rena gets shot down by you and Keith after siding with Ouroboros and ends up in a coma. The third, siding with Ouroboros from GR gets you... Keith dying in a similar way, only this time he Kamikazis into the Night Raven. But you fight somebody with a fighter jet inside of a computer. The fourth, siding with Neucom has you collapse an underground city in an attempt to kill Rena, who has obtained the Night Raven and then destroy a bunch of air purifiers that were giving the thing supermaneuverabiliy. The fifth, siding with Ouroboros from Neucom, has you actually kidnap Rena to fly the Night Raven (she's the only one able to fly it because reasons) and then you immediately defect back to Neucom and shoot down the superplane without collapsing the city. It then turns out that all paths were canon because none of this had happened yet; it was a simulation to ensure that an AI called NEMO (played by you) would always kill a computerized copy of someone named Abyssal Dision, which you do in every path. The experiment is deemed a success by NEMO's creator, the simulation is deleted, and NEMO is released into the world to do all that for real.
No "Far Cry 4"? Amita's ending has her turning Kyrat into a drug state, using child soldiers, while Sabal's has him turning Kyrat into a theocracy revering a 13-year-old girl, while murdering any non-believers. Though I guess there is technically a good ending: just waiting for Pagan Min to return from his phone call.
dino yeah. Also, both endings lead to the exact same thing: you can easily see [redacted] pulling you from [redacted] after you [redacted] in that one ending, that basically puts you in the other ending.
1. That only really applies to the original version, so I'm not sure how much of that intentionality made it through to the modern game. 2. Even if it's intentional, it's there.
Timothy McLean I swear it caused a whole rift I played with a friend who was essentially the landlord as well and she went power crazy after the cut throat monopoly game and started applying the rules to life on some other shit 🤦🏽♂️😂
I'll tell you a game that had a Sad and Bad ending. Ride to Hell Retribution. It's Bad because when the ending comes about you realise you spent 12 hours of your life on it.
I feel like Darkest Dungeon fits in here. When you finally kill the Heart of Darkness, it’s heavily implied that the estate is stuck in a time loop, all the eldritch horrors remain, and your work was all for nothing as you commit suicide and observe the new heir who has no idea what they’re in for. A bad ending, and feels even more so after you had to go through the final fight and sacrifice heroes only for it to do essentially nothing.
Star Killer doesn't actually die in the ending where he kills Vader, he is burned horribly, gets a really cool suit and in the Ultimate Sith Edition of the game becomes an assassin. As that assassin he kills Boba Fett and Obi Wan and, takes Luke as his apprentice.
@Lady Wanderer So when did Rae get training to fight against a sith lords apprentice in episode 7? Oh wait she didn't. She's a bullshit character and literally the definition of a Mary sue. The only thing starkiller did without training was pull Darth Vader's lightsaber away and that was only because he wasn't expecting it.
@Lady Wanderer Most of the answers are Darth Vader. Darth Vader pretty regularly in the movies could handle a ton of people at once. Being powerful in the force is a natural ability. Even anakin had to be trained to use a lightsaber yet rae didnt? Yeah it's just feminist bullshit.
@@demonintellect9834 I mean, she was already a dab hand with a staff, and Kylo Ren was shot in the side a short scene ago. I certainly couldn't get in a sword fight while a huge chunk of my flesh is missing.
“Chose the dark side he dies like an idiot” actually he nearly dies and becomes a Sith stalker who is both incredibly powerful and incredibly depressing
I mean, is it really happy? His friend is a zombie, his parents are dead, her friends are dead. They moved on from the trauma but that doesn't really make it happy. Just means they came to terms.
@@Raven1024 His mate is still sentient enough to play PS2. And he's rid of Phil and that annoying one who threatens him after he kills Mum. Sure that's consolation enough... ;)
@@ArbiterofTruth That would be amazing. I always thought the one thing DG2 needed was your army on screen as well. Always thought it would be cooler to i fluence a dynasty warriors type battle with a dragon, while the enemy had crazy monsters.
@@X7Excalibur I played Neir: Automata and thought it was wild. Then I learned how that one particular DG2 ending is the setup for Neir. So I played DG2. Turns out, aside from that one ending, the games have absolutely NOTHING to do with each other. It's actually pretty bizarre.
Interestingly, the endings for Spec-Ops: The Line are all subtly implied to be just another hallucination, since all transitions out of scenes that are hallucinations or where the protagonist is lying to himself are fades to white, and all endings feature this transition. Even more interestingly, the "best" ending fades to white, but then cuts to the protagonist in the jeep sent to pick him up, where the protagonist is asked how he survived, to which he responds, "Who says I did?" The scene then fades to black, indicating reality. The combination of these transitions means that people are still debating whether it's real or not.
I always thought that Walker saying he didn't survive was a metaphor for how the trauma will change him forever. He's not Walker anymore, not the same one, at least. But I suppose it's possible that the mirror shards eventually killed him. At least, that's how I like to imagine he'd die in that situation.
You'all forgot about Hollow Knight. In the "bad" ending, you are condemned to holding the Radiance within you for all eternity, and Hornet may even be stuck with you (depends on when you go for the bad ending) In the "good ending," you manage to kill the Radiance and save Hallownest but you and all of your siblings die with the Radiance. In the godmaster ending, you kill the Radiance and ascend to a deity-like status, but you will either begin to drown Hallownest in the void or the void will collapse in on the mind you dream nailed (depends on if you give a certain flower to the godseeker). In both cases, Hornet has to fight for her life against a freed and pissed off Hollow Knight. In all the endings, either you, Hornet, or Hallownest get screwed.
its been 4 years but guess what: i don't care Clarification: Endings 1 and 2 also get worse when you consider: so does this actually work? I mean, the entire story revolves around you having to deal with the supposed "hollow knight" failing. So the question becomes, are you hollow enough? Or do you succumb to the infection like your predecesor did? For ending 3, I find it kind of unlikely that Ghost (the protag) dies. Actually, I think it's more likely that he did what we see the siblings do in the abyss. Dissapear, and probably take a nap or something. Still even though nothing really that bad happened, it still leaves us feeling somber, thanks to the music and the fact that we don't really get to see Ghost again, just his empty skull... thing. And for all endings, its important to note this. Hallownest never really gets a good ending. The king is dead, 3 of the 5 great knights are, guess what, dead, and a lot of people kind of died. Quirrel does whatever Quirrel did, Cloth is still dead if you follow that storyline, Tiso... eh, he had it coming. And as for Zote, if you leave him behind, thats the best ending you'll ever get. But no, really. Even without the infection, Hallownest is too broken to realistically be fixed, and theres no ending to change that.
For me it's the voice. I always recognize his voice. He has a kinda... "non-lisp" deal, and a very soft monotone way of speaking. His voice is very distinctive. I recognized him right away in Bojack Horseman and Legend of Korra. I watched LOK again recently and the first time I saw it I had never seen Mr Robot or anything and I was like... "Wait... is that asshole played by Rami Malek? Lmao wut? How random... cool."
I don't think the trolley problem applies here, though. The trolley was headed for Chloe all along; Max actually pulled the lever to turn it toward Arcadia Bay, which is around a bend where she can't see it.
That is a common trolley problem variant. The ‘send the danger to an unknown location without knowing whether it is worse or better than what you can see’ option.
@@oldvlognewtricks But that assumes she actually knows that pulling said lever could actually cause problems. The trolly problem fully rears its head when she DOES know that it causes problems and have the options to revert it, thereby giving her a sadistic choice.
@@sinteleon ‘Lever has unknown consequences’ is another standard variant… I suppose the genius of Life is Strange is the time travel mechanic allows the choice to be reconsidered once there is a different level of understanding.
The issue I have with this trolley problem in Life is Strange, it's that you don't even know if this'll be it : if you sacrifice Chloe, maybe everything goes well. But if you sacrifice the town, what says there won't be another cataclysm that will take not a city but an entire country ? So to me it was less a "would you sacrifice a city for a loved one" and more "would you risk to sacrifice the whole world for a loved one who'll probably get eaten anyway in the end".
In Walking Dead Season One, You either make Clementine, a little girl that you have tried to help throughout the game, kill you or let her see you decay and fully become a zombie.
Oh god yes Drakengard. The worst part is what those endings lead to, like when "your Dragon friend sacrifices" herself, eventually you find out the eternal pain makes her go crazy and you have to put her out of her misery but essentially that means you have to doom someone else now, or get ready for Armageddon.
Believe it was the startup for NieR, so yes. Don't remember which ending leads to Drakengard 2, since Caim's sister is still alive in it, and totally flips out when he shows up.
@CatandBonez I can't remember what exact order but I know the story doesn't flow from 1 to 3. I think its 2 then 1 then 3 or something similar to what you said.
@CatandBonez ahhh that explains it and makes more sense. I just remembered it wasn't from the order of 1 to 3 and guessed but thank you for the clarification. I've only seen the gameplay for all of them but I would have loved to play Drakengard 3
RDR2 has one of the saddest (good) endings ever. The high honor ending still made me tear up a bit, and I never get sad about video games. Let alone cry over one.
actually the real "badness" of the ending of until dawn was that in a bunch of the documents left by the stranger, he states that he was basically trying to capture the wendigos and not kill them because killing them would release their spirits and inevitably create more wendigo. In fact it could be BECAUSE the main characters killed the Wendigo at the end, that Josh was basically possessed/turned into a wendigo himself. So instead of having a bunch of crazy wendigo trapped in a abandoned aslyum and mine shaft, they are free to spread to everyone and everywhere.
@@halocrafter300 only in situations where you're lost on the mountain alone and starving As technology evolves these spirits won't be able to keep up and eventually they'll just go back to the mountain. No one's gonna mine there anyway
Mass effect 3 had both sad and bad endings especially after the citadel DLC came out, where you promise your romance option a long life together. Do the "good" ending and the shepherd that you have been with for 3 games and he is vaporized. The "destroy" ending that leaves your shepherd alone, in pain and nobody able to find him. Or do nothing and let everyone die.
@@SuperShiki666 I'm not sure I'm familiar with that one. I know there was an update to the game that changed the endings to make the endings better but they were still shit
Far Cry 5: - You either leave the Cult to take control of Hope County without a second thought cuz the intro was too scary for you, - You abandon the locals and drive away from the county to Missoula (Where spoiler alert: you kill everyone who's with you in the car) - Ooorr, you fight the cult's leader, but find out that he was right about the end of the world and then you get imprisoned with him in a bunker All endings are quite sad/horrible because, depending on how you look at it, every civilian that you have met is practically either enslaved or dead. (And no, It's not confirmed that New Dawn is cannonical, which means that yes, everyone is most likely dead...poor Boomer). To make matters worse, the Cult is right about the end of the world and if you consider their motivations were to save Hope County, that could mean that the Deputy is an anti-hero and that the secret/1st ending is the best. (However letting John, Jacob & Faith live is a big no-no considering how many people they (especially Faith) would kill in the name of the cult. even though they are the ''good guys'' the Heralds have HORRIBLE ways of preaching)
Frankly, I 100% believe this was because they already had Far Cry: New Dawn a.k.a. "We Want To Be Fallout But With A Watch Dogs 2 Aesthetic" in development.
How about Dying Light? The game has 2 endings right now (which are only available through "The Following" DLC BTW. The core game default ending is - not letting the military to bomb the city by having a vaccine on your person which they really need to have, because they forgot to have a spare outside of infected zone). In the DLC there are 2 "real" endings, however. You see - in the DLC you find out about existence of another vaccine that allows people to actually get cured from the infection. Except it doesn't. What it does instead - it starts a very slow process by the end of which you will turn into one of the nightmarish night hunters, but you will keep your personality. But ONLY while you are in the light. In the dark - you will turn into bloodthirsty monster as all of the others are. You are basically a werewolf. But a zombie. And your zombie face stays with you all the time, not just for the night. A lady called "The Mother" who's half-human half-mutant (human in light, bloodthirsty mindless monster in the dark) puts you into a choice: to detonate a nuclear bomb hidden inside the local area's dam or not. If you do - well, you kill everyone and everything you met across the entire game, making everything you did pointless. What will not be destroyed by a nuclear fire - will be drowned since you also blew up the dam. But, i guess, you killed all the zombies and stoped the infection via extreme measure, so there is no infection anymore. If you dont - you first have to kill The Mother in a brutal duel because your main character starts turning into one of those half-breed mutants too as the fight goes on and as he punches mother to death with his bare hands. Once you kill the mother - the main character tries to return to The Tower to give the "vaccine" to his friends, but he gets lost in the sewers and SOMEHOW ends up leaving the quarantine zone and turning up in the middle of a perfectly fine neighbor city. At a dawn too - which means that mother over there and 2 of her children playing at the playground are about to be eaten alive by our stuborn main character. Talk about grimm endings...
Apologies in advance for the wall of text. Artek [General] Hear, hear! Probably the worst part is you all but know why they did it: pretentious "artisticness." In-game I remember one girl in a safehouse rants that she doesn't like Hollywood movies because "they always have happy endings, and real life doesn't have happy endings like the ones the movies promise us." Tod Vulpes I think I see where you're coming from and I partially agree: in fact, I think the nuclear option would have been a great heroic sacrifice but for one huge problem (and Artek, I don't want to put words in your mouth, but I think you and I are on the same page for this): you also kill everyone you helped. Not only does that make everything you did pointless, it feels like you just stabbed in the back a whole small town's worth of people that trusted you and that had fought so hard to survive the world going to hell around them, meaning even if you gave up, they probably weren't ready to.
Spoilers for Bloodborne... But the "best" ending has you become a baby squid god thing... Like anyone was gonna happily retire to the suburbs in that world
No Commentary Although in this game you straight up kill two babies and multiple gods just because they happened to be in your way. You have to go out of your way to kill Ebrietas, for Oedon's sake! On second thought, this seems like Jane's perfect ending.
What if violently failing around and shooting elder god magic at you was her way of communicating, huh? Maybe she was just trying to be friendly! We’re the real beasts
Icarus how can you possibly move on after all the crazy shit that happened? The main character is pretty much doomed to go insane or something. I mean, it doesn't wipe the hunter's memory, or does it?
Bloodborne should've made the list. Ending options are: 1) Lose all your memories of the eldritch abominations that exist and stay oblivious to their existence. 2) Become a crippled slave of an eldritch abomination. 3) Become an eldritch abomination... In the for of a squid/slug.
The squid ending is somewhat a good ending depending on what you as the player would do afterward with your newfound godlike abilities For example, you could end the cycle of the hunt for good, saving the world from the horrors of the great ones
Becoming the eldritch abomination is considered the "good" ending lmao, forgetting the Hunt is the neutral ending while becoming the slave of the Moon Presence is the bad ending.
Dude the witch’s house was the first game I thought of when it comes to games with no happy endings. I remember playing it over and over to try to get a better ending but there was none
Dark Souls: You're either enslaved in a cycle of sacrifice with no end goal. Or you give up and let life slowly decay by letting the first flame die out.
Well, the darkness ending is actually a good thing, since you're allowing humanities age to finally begin after Gwyn fucked them over and drew out the age of fire But yeah, the cycle just resets anyway til the unkindled
Fun fact: the Nier games are set in the real world after the fourth ending of the first Drakengard, both centuries in the future. Yoko Taro is a silly wee man
Nier games follow the fourth ending, Drakengard 2 follows the fifth ending I believe, can't remember where Drakengard 3 falls into all of it though, I don't think there's an actually happy ending in any of the 5 games though
roast beef Nier is indeed post ending E, Drakengard 2 follows on from A and 3 is kinda, sorta set before 1 but none of it's endings lead to the first Drakengard.
Misnomers with Drakengard. The sister dies in EVERY ending. The “GOOD” ending is the very first, plain jane vanilla ending, while the others can only be completed by achieving every side-quest and alternate story mission and grinding for hours to upgrade every weapon in the game. Yeah, the company that made Drakengard (Cavia) are infamous for their disdain and hatred of players who want to COMPLETE a game rather than just play it once, and yet they make games that tease the players with completionist tendencies. So basically, I’m saying “Fuck Cavia, the trolling dick-nuggets”.
I thought that both of Darkwood's endings were a little bit sad. Either you are burned alive and perish in the flames or slowly starve to death, unaware that you are even doing so. The whole game is about getting home, and yet, you never make it there... It's definitely one of my favorite games though, it's fantastic in every way.
Make your own happy ending! Shoot down the chopper Pagan is leaving on and kill the dictator after you've installed them. Now Kyrat is in a complete power vacuum, and maybe they'll make something of it. Or not... either way, better than the drug state/theocracy the dictators had planned.
@@oianony7098 Well if you do your job and search everywhere like you're supposed to... KATE IS A CINNAMON ROLL AND DESERVES PROTECTION! I'd rather sacrifice the town for her than selfish Chloe
What about Far Cry 5? (Spoilers below) You either: A: get hope county destroyed in atomic fire and Joseph bring you down dutch's bunker B: Walk away and get turned crazy ( and probably kill the sheriff and the rest of the deputies)by that song John put in your head or C: Walk away at the start and leave Hope County, giving the peggies the freedom to do whatever they want No matter what ending you choose its bad
Zekushiiido true true but when the cult starts trying to defend itself against the government, which wouldn’t take too long after the beginning of the game, a lot of their focus would be on defending rather than torturing the lives of ppl, tho it might be quite the opposite as I am not sure, but the government would kick some ass and make the cult pay for their crimes eventually, and also it might make the citizens of Hope County rebel more against the cult
Something you neglected to mention about Drakengard and its bad endings is the characters DON'T DESERVE good endings. The points is that THEY'RE ALL HORRIBLE PEOPLE, and the bad endings are their punishments. Yoko Taro was tired of seeing heroes that sometimes do some really morally questionable acts "in the name of justice" gets the happily ever afters.
Caim, Furiae and Leonard are not horrible, I'm still playing and haven't finished the game so I'm not sure about others, but those ones are not horrible at all.
@@АлексейСербин-и6б Leonard is a pedophile, caim is a murder crazy sadist, and furiae is sexually attracted to her brother caim. some of This was cut out of the English version, but we're talking about yoko taro's intentions here.
@@AmeshaSpentaArmaiti Being sexually attracted to your brother is not horrible and you don't deserve to be in hell for that. Leonard never touched a child, he hates and curses himself for his thoughts. Caim became sadistic because of his losses, also he's never sadistic towards those who don't raise a sword against him or his friends. He kills "beasts" who destroyed his kingdom, and yes, he enjoys it pretty much, but he's not a crazy murderer who don't care what he is slicing people for.
I beat the game with one of my siblings. We cried for 10 minutes. I was Leo and my sibling played as vincent, and since I played more video games I had to kill vincent and now I'm depressed.
Actually I'd argue they were sad in the way they're intended to be just not as well executed as the previous 60 hours worth of game. Shepard's sacrifice was supposed to be bittersweet but the ending was rushed and written by 4 people. Instead of 3 endings, 25 were planned and I wanna know what they were.
Biohazard724 Man I would have loved to see all 25 endings, and have the game choose based on your previous decisions not you choose. Mass effect 3 is one of my all time favorite games and my fav of the franchise, despite the ending.
Eh, sometimes you play a serial murderer with no redeeming qualities. Some others, you play a braindamaged moron with no redeeming qualities, with a former omnicydal maniac with no redeeming qualities (good god, Manah, how many times do you have to almost destroy your world before you stop doing things!) following you (or you following her). Then you have the times where you play as an nymphomaniac serial murderer with very few redeeming qualities. And then you play as a clueless dad/brother who condemns the human race, because he wants to save his daughter/sister from an illness that is really her real self dying because you are trying to save her, by killing your real self (who is the one stabilizing the human race enough so that they have the chance to come back). Or you play as super murder robots that think they are defending the already long ago extinct humans from space alien robots.
Pshh, don't pretend you wouldn't buy Plumber Driver and Friends if that's what it was called! Her quirky naming of things is cute cause of the accent :P
What about 'I Have No Mouth And I Must Scream'? Most of the ending involve characters being turned into a blob that cannot move or speak, but even in the "good ending" 4/5 characters have to die!
TGGraham to be fair, in the original story, most of them prayed for death as a release from a crazed computer who tortured them. So it's sad, but good, right? Man, that story is weird...
Peter Dennis I do agree totally, but also think that, as Harlan Ellison intended it, there was never meant to be a true 'good ending'. All ending still have a sense of sadness and loss to them. But yes, such a weird story.........
Sadly, I think the only reason it isn't revered as much as it should be is because it isn't that fun to play. And most people don't want to play an emotion heavy shooting game that doesn't feel fun. But that's kinda the point. You shouldn't be having fun, and it makes you feel worse for playing more
Spec Ops: The Line, was so confusing for me the first time I played, everywhere I went (in game) had so many freaking red flags flying everywhere, the story you are playing, and the story that unfolds in front of you was totaly off, It kinda pissed me off at first, but as more and more I played, I realised that something fishy is going on (when he picked up the radio, your teammates asked in a confuzed way, what is it, yet you as the protagonist say, it's Conrad, and nobody is saying,nor flinching to anything to what Conrad is saying, that's when the reality hit me) Until the end of the game, I started to understand why Lugo was so angry and was starting to question orders from his CO, also, why would an American Solider actually wanna fight and kill his own people? the more I played the more invested I was in the story After I finnished the story, I was kind of sad... I had an empty hole in me, and a ton of unanswered questions, replayed the whole game again, literaly in a week 3 times, and I found out some thing's that made me ADORE the game, and it's story I wont divulge anymore, since there are sea of videos explaining the story and act's of everything that's going on in the game
You guys missed out on Planescape: Torment. All endings result in you being pulled into hell to fight in the never ending blood war in Baator. The entire game is about misery and regret, and while probably being the best story ever told, all endings meet with infinite torment.
I know the game is a little obscure, but definitely "Virtue's Last Reward" counts as one. 9 People trapped together in a strange shelter, and they need to work together to escape or die? What could possibly go wrong! Not only are there roughly 22 endings, but calling any of them the "Happy End" really shows how optimistic you can be. Even the endings where you escape are bitter, and the true ending is as bleak as you can imagine. Almost makes you wish for the endings where you simply die.
At least the true ending suggests the possibility of fixing it? ... Though certain characters say nature doesn't work that way. (Or grammar for that matter)
SirSomeguy I’m glad someone said this because that is exactly what I thought. Definitely in my top 3-ever. Ironically, the “ good” ending is actually the worst because it leads to ZTD.
[SPOILER] It's even worse if you consider the fact everyone is infected. So each time someone gets out and potentially finds that colony mentioned in the ending you, Dio, and Phi get out
What about The Witch’s House? It’s a small horror game that involves traversing a witch’s house to get to the top. While the first ending isn’t very bad, once you do the other 2 (involving getting Ellen’s Knife during the final chase with the Legless Girl or not interacting with the Black Cat through the whole game) you realize that every ending ends badly for the protagonist.
yeah and the twist is that ellen escaped in your BODY while you are trapped in her dying body and your father is too stupid to realize what just happened.
Is Viola even considered the protagonist though given you were using Ellen the whole time? You lose at the end if Viola (in Ellen's body) catches you and probably does the switch. Does that make it the good ending? lol I think the protagonist here is Ellen since she is the main figure of the game and since we used her for the entirety of the game. We did our best not to let her die and at the same time she is the antagonist. Viola is a main character, but not the protagonist of the game so you cannot use "your" to refer to the victim Viola. Viola could also be counted as the antagonist since she's hindering you (the protagonist Ellen) from reaching your goal. Simply put, you are just playing an evil character, like in Spec Ops: The Line where you are both the protagonist and antagonist.
In Force Unleashed the choice you make isn't about joining the Emperor or not, it's about choosing to help your friends first, or get sweet revenge by killing Vader once and for all, THEN helping your friends. Turns out that second part doesn't go so well. Palps does what Ol' Palps does and tries to make you his new apprentice, like with Vader and Luke. Starkiller refuses, intent on still killing Palps and rescuring his friends, but then it all goes wrong and Palps smashes you with your own ship, and then... And then you DON'T DIE... Nooo, much worse... You get rebuilt like Vader was and turned into Palpys' personal apprentice against your will. You can see it post-credits, IIRC, AND, they made a few DLC missions showing how New Hope and Empire would have gone if you were in place of Vader... Spoiler: NOT GOOD. In fact you turn Luke to the Dark Side and he becomes YOUR secret apprentice!! So.. O.X., you guys screwed up...
Actually, the real bad ending is that Disney declared it non-canon (like its sequel and everything else in the Expanded Universe) so nothing in the game actually happened. So we still don't know the real roots for the Rebellion, beyond what's actually shown in the Star Wars Rebels show.
inkpaladin True, but IMO the WORST ending was the end of the sequel. In the good ending they somehow CAPTURE Darth Vader (WTF???), and the bad one you get stabbed by what is apparently an actually successful and loyal evil clone of yourself, that was there (cloaked) the whole time, and for no reason doesn't do ANYTHING in the good version. And that whole episode brought in soul cloning... Marvel Spiderman style, not clone trooper style, which instead of duplicating Starkiller, reincarnated him. If this game was to remain cannon if the first had, I'd say it was worth it. But yeah... Still mad at Disney for crapping on the Exp U.
TheGuardDuck I decided to help my Allies first, on my first gameplay, then I was curious about what would happen if I went against Vader first. And I thought PALPATINE was *HARD*... ·-· °-° ·_·
Luis Perez Lol, Palps was easy compared with the other bosses. Sad he was a glorified Crash Bandicoot boss reject. The others were like a epic duel with someone who had some intelligence and rivaled your power. Palps? More like a repeating robot with an invincibility shield.
So we're just going to ignore the existential crisis that is Nier: Automata??? You lose your progress for sake of others, leaving you with an emptying question.... was it worth it? Was it?
to be fair, the point was all the potential endings suck, not that they're all inevitable. and, that pretty much goes for all of taro yoko's games, i don't think any of them had a happy ending. even the better endings it's like "well, world was sorta saved, everyone you've given any sort of a fuck about during the game's been shafted though"
Well it's not super happy. There were quite a few deaths. Everyone 2b and 9s knew on the Bunker are gone. Two settlements are fucked up. But at least the main trio survive
To be fair, in the "Sith" ending of Force Unleashed, you survive. You become grafted with machines like Vader and you serve the emperor, with the promise that you too will be replaced when he finds a more promising apprentice.
**sees Caim from Drakengard** **nostalgia kicks me in the nonexistent nards** **inhales** ....Yep. I'm not surprised that's on the list.....but I still miss that game. And I want to play the rest of the series before playing any of the Nier games...
darrellkiely91 Yea but what if they are all games you played? Or you want to see a game you like on the list or you just want to relate with other gamers about a bummer ending. If any of these incentives would even slightly tempt you then you would be immediately spoiled upon entering the video. Not even from the list, but also from the small snippets they show at the beginning.
Given that it takes place essentially 2 apocalypses _after_ the Tokyo ending of Drakengard, they might not have wanted to include two games from the same bizarre franchise. And Nier: Automata is arguably the most cheerful entry in the whole Drakengard/Nier franchise, endings and otherwise.
@@Thesaurus_Rex Especially given that Ending E brings everyone back. That means EVERYONE, including villains, but they also retain their memories, so it's entirely possible things will go differently the next time.
tbh a lot of taro yoko's endings are bad. he's actively said shit like "if you keep trying to make it better, it just gets worse" and since he actively uses characters he doesn't want to be happy/don't deserve it, it'll probably continue.
Very upset Walking Dead Season 2 isn't here. Whether it's abandoning Kenny at Wellington, watching Jane kill Kenny, ending up alone in the wilderness, turning away a nice family who will screw you if you let them into the store, or giving up shelter for familial bonds, Clem is varying degrees of screwed no matter what.
I feel like ever Telltale Game should be included in one entry all together! I couldn't even finish The Wolf Among Us! If I wanted to make stressful, impactful but sucky decisions I would take out more loans and go back to college!
i played the game and understand what you mean, but jesus put a spoiler alert, i understand the game is old, but you may ruin the game for people late to the party
Don't say that too much, or Yoko may take notice of it and implement it in his new game. It wouldn't be the most strange thing he has done, but probably among the most humilliating ones.
"One of them is Mr Robot, from the show, Mr Robot!" "That's not who he plays" actually yes, yes it is. i believe that was actually revealed a year prior to this video. not 100% sure, haven't been able to keep up since...well, about a year prior to this video
@@lukenukemson2231 ah. I never caught up with the show after the warehouse (or hangar? I forget) season finale but I'm not really surprised. Seems to have been what caused the big twist every season.
I'm pretty sure by the end of game, your character will not have the sanity required to realize that being a Eldrich God it's kinda of messed up.... Although to be honest being a God doesn't seems like a bad prospect
But the waking end is still a downer, because Gehrman's still trapped in the nightmare with no relief, the Moon Presence is still playing him like a marionette, and the cycle of nights of the hunt perpetuates, just as it would in the second ending. So yeah. It's alright for you, more chaos, insanity, and pain for everyone else in Yharnam.
Also, the really really weird Drakengard ending is the canon one for the series, being the backstory for Nier and Nier Automata. Which have even more depressing endings.
Drakengard 3 proves that all endings are actually canon, it's just that some of these endings lead to the other games. Also, Automata has a happy ending.
Grim1952 thank you many people don't realize that it exist in the multiverse. Yoko taro developed them that way to have so many possibilities. DOD3 the game by Yoko isn't even canon to DOD1 the book written afterwards by Jun Eushima is. Yoko doesn't really care about what is canon or not since he could make whatever he wants and have it be in an alternate universe to have it make sense
Words cannot encapsulate how much I love and appreciate Spec Ops: The Line as a story, a game, and most of all, an exercise of moral reflection. Specific scenes (the entire final act, in particular) stayed with me long after I finished Spec Ops: The Line. I had no idea what the game was about prior to picking it up (PS3) at a local game store, and I chose to buy the game simply because I liked the cover art. Mentally and emotionally, I was not prepared for Spec Ops: The Line was about to offer. It definitely fucked me up for a few days after I completed it. As the story progressed, its emotional and psychological weight honestly made the game more and more difficult to finish. However, I will be forever happy with my decision to finish the game, and I wouldn't have it any other way. Spec Ops: The Line is that rare game that turns popular game mechanics on their heads and forces you to think about your decisions and actually chastises you for making them. It is a game that was purposely made to not be enjoyed, but rather, to make you question why you enjoy such games. The developers were brave enough to make Spec Ops: The Line, and for that, I commend them. That being said, it is a damn shame that Spec Ops: The Line did not get more recognition. The game certainly deserved it.
The huge problem with Spec Ops is it cheats you with events that could never happen in the way they do in the game, and with events that make no sense at all in the light of the ending. For example the infamous white phosporus scene. Soldiers in real life got into such situations and survived without such desperate actions. There were actual options for the fireteam to get around the enemy camp, and in a real life scenario a commander wouldn't even consider attacking the camp at all. And the whole the colonel was dead all along thing... First, even the CIA guy (who was definetaly was real, as others communicated with him too) though he was alive. Second, the moment when a CO starts to hallucinate, one of his/hers subordiantes MUST relieve them from command. It's not simply an obligation, anybody would common sense would do it for their own fucking good. Your character gets dellusional from the phospous scene, no way in hell his subordinates would still follow him instead of tying him up, and trying to extract from the area. Third, why the hell would the enemy soldiers still fight the way they do? Who the hell commands them? Who the hell keeps their dead CO in a chair of the highest point of a building instead of properly burrying them? Spec Ops was a game with absolutely awful gameplay, and the whole concept of it was to stop you from playing. It's not a joke, one of the creators himself told the whole concept of the game was to make people understand the horrors of war, and stop playing, which was the good ending in their opinion. The good ending of a game you paid for is NOT to play it through... I don't know about others, but I most certainly find it an asshole way to give people a game for money, then tell them they are awful if they play it through.
@@sgtGiggsy It's even worse than that, because Walker was hallucinating all the way from the first moment he heard Konrad's voice. If his squadmates had any doubts about his sanity, I'm sure they would realize he's not fit to command as soon as they reached the "choose which hostage to shoot" part. That said, it is a very tough game in the sense it keeps chastising you for playing it. It might sound hypocritical of a game to punish you for playing it, but it's something the developers themselves admitted to doing. All those scenes, all those parts where you felt like you had no choice but to do the horrible thing - that's exactly how Walker felt. You always had a choice to stop playing - as Walker had a choice to abandon this crazy mission and just focus on going home. All in all, it has some logical flaws, but it is a very powerful piece of entertainment.
@@tyrus1235 Well they could have at least given you the in game option to stop and end it with a cutscene. Kinda like Farcry 4 and 5 did it, where ultimately it is revealed at the end you where doing the wrong thing all along thinking it was right(or because you're a self righteous violent maniac who loves death and destruction), but the games give you the option to not do the wrong thing in the first place.
Spec Ops: The Line is pretty good, but "There is always a choice" can fuck right off. I spent half an hour trying to find a way not to use white phosphorus, *there was no choice*.
How is Infamous 2 not on here? Both of the endings feature a massive amount of people dying, including most of the game's protagonists. You either choose to activate the RFI, which gets Nix and Laroche killed in the final battle, and ends in the deaths of Cole, Kuo, John, and nearly every other Conduit on the planet, including people who didn't even know that they were Conduits. The only other option is to fight alongside John, which leads Cole and Kuo to fight everyone who they had considered an ally up until then, and the remnants of the Militia, and they kill them all. Cole is even forced to slowly kill Zeke on the cathedral's rooftop. Once they win, John gives Cole his power, which turns Cole into the Beast, and he proceeds to destroy humanity to save the Conduits, and this time, there isn't a Kessler to fix everything.
they can't fit them all. also there's like two endings, iirc. not a whole lot of wiggle room, really. this i took as meant for games with several endings, all of them bad or worse.
Yeah they showed a clip of Infamous and im confused why they just didn't put the whole fucking series here man Infamous 1: Empire City is fucked and a whole lotta people die Infamous 2: What you said Second Son: Delsin loses his brother and either takes over Seattle and kills his family or he stays sad he lost reggie.
I would say infamous isn't really remembered by a lot for some reason. Thats kinda how it goes with a lot of sucker punch games like the sly series is fantastic but no one remembers it.
Mass Effect 3. You're choices are, kill all AI in the galaxy, including the friendly ones for some really stupid reason. Try to control the Reapers, which you most likely just shot the Illusive Man for attempting, and is a stupid idea to begin with. Or you can choose to assimilate the entire galaxy with cybernetics, regardless of what they may think of it. Oh, and then there's the fourth ending they patched in, where you can attempt to fight it out, and lead to galactic extinction. And no matter what you choose, Shepard dies. And no matter what, the Mass Relays are destroyed, which would pretty much end galactic civilization, though the Extended Cut tried to BS around this saying these machines we barely even understood the basics of how they worked could be repaired. Is it any wonder when this game came out, so many of us really wanted all of these endings to just be a bad dream?
BunBun299 i actually liked the last two endings, i played it after the patch but i didn't think controlling the reapers was stupid. The only reason it didn't work for the illusive man was because he was being controlled by the Reapers in the first place. And i liked the idea of the cybernetics because that would lead to such an understanding of our bodies that people who didn't like that option could probably revert the process.
the melding ending i thought has the species merging with the reaper's consciousness and not needing the relays any more because everybody became super smart and all?
I'm well aware of that. I was such a thorough player, that I never finished the game with anything less than enough Galactic Readiness than was necessary to get the "best" ending. Especially after the Extended Cut, I find Shepard's survival to be eye rollingly stupid, because they show Shepard drawing breath after the epilogue showing everything fixed, implying that Shepard is still alive in the debris months later after everything had been fixed. The only way Shepard being alive at that point makes any sense in with the Indoctrination Theory. And that is my personal head canon on the subject, and I give Bioware no credit for it, IT was purely a fan theory to fix their broken ending. Also, Shepard dying was not the problem of the ending. Well, it was A problem, but not THE problem. If they'd given Shepard a properly heroic, though unavoidable death, like riding a missile straight into Harbinger killing it and ending the war, then it could have been a good way to go out. In a choice based game series, though, Shepard's survival should have been optional. The real problem was, that the end completely invalidated everything we'd done up to that point, and brought everything back to the bullshit notion that this whole conflict was about AI v organics, when we solved that very problem already, no matter how Rannoch turned out. Also, I don't care what the EC said, destroying the Relays should have ended galactic civilization. I don't just doubt that these things could be repaired, and they can't be. Maybe in the Control and Synthesis endings, the Reapers could do it, but in Destroy, no one left alive has more than a basic understanding of how they work. Repairing them would be impossible for the best engineers alive, and even if we could, we couldn't reach the other relays to repair them. But the Arrival DLC in ME2 established rather spectacularly that destroying a Mass Relay is a Super Nova level event. Meaning that blowing one of these things up destroys the star system that they're in. Earth, Thessia, Rannoch, Tuchanka, Palavan and every other home world of a species that has one of these things in their system would be destroyed. You don't get to establish something this big in one part of your story, and then just ignore it later on because you're trying to be artsy. And being artsy is giving them too much credit, because Casey Hudson just wanted to plagiarizer the ending of Deus Ex.
What about Kingdom Hearts: Birth by Sleep. An obscure game, I know, but for a Disney game where you make ice cream with the Ducktales gang, things get pretty bleak. There are four endings in total: 1. Terra has his body possessed by Xehanort, making his mind a passenger in his own body to all the horrible crimes he then commits. He then becomes the main bad of the entire series, becomes consumed by darkness, becomes a heartless and a nobody and, as of now, his whereabouts are totally unknown. 2. Ventus, after a battle with pure darkness, loses, falls into a coma and gets locked away so he can be safe while his heart heals in another person with no signs he will ever wake up. 3. Aqua has to fight the possessed form of Ventus, and hide him away in a place only she can get to, after realising that all her efforts to save her friends have failed. 4. And then, after all this, Aqua has to fight the possessed form of Terra, her best friend. And then, in one last act of self sacrifice, she saves Terra from the realm of darkness, while getting trapped herself. She then spends 10 years in the darkness, just fighting and surviving until someone can rescue her, while Terra/Xehanort destroys world after world with darkness. Talk about a downer ending.
bblovley97 Birth by Sleep pretty know especially with the HD remake. KH always hinted something sad happening in the past. Union Cross is worse for me since you find out what the keyblade war was and is was fucking seeing keywielders killing their friends in a war no one wanted.
The flashgame "one chance" is the first game that comes to mind. The best possible ending you end up in a devastated world where the only remaining people are you and your daughter...
I remember that game, either you choose to spend time with you family as the world goes to hell or you try to save the world by working on a cure but sacrifice what little time you have left. The one time I played it I tried to do both, spend time with family and trying to find the cure. Wife drowned herself and while I did achieve finding a cure and saving the world it is implied in the ending I got that the daughter died right before I found it. Which broke my heart. Never touched the game again.
The trolley problem solution: Step on the tracks yourself and wave at the driver who'll be able to see you because you're standing and has the capacity to STOP THE TRAM. Nailed it.
What about Fallout 4? In the main game, you either let your son who's the head of The Institute die a natural death after you basically do all of his dirty work or you can put him out of his misery or even let him go down with his ship. After endless quests, exploring, no ending was truly happy.
i mean, it really feels like hollow knight should be on this video. every ending left me feeling sad and just a little bit hopeless, but in a different way
Shadow Hearts: Covenant had two endings if I remember right. One was where the main character loses his soul and becomes an empty shell, no longer the person he once was. The other is he gets impaled on a spike.
But the "Good" ending is being impaled, since Yuri soul and memories go back in time to save Alice, making the good ending of the first game canonical with this little paradox.
The lack of Persona 3 great and bad at the same time. At least you didn't have to remind me of the depressing ending where...oh no now I remember. Where's that tissue box!
What about ME3 endings where you have to witness A kill everything and possibly die B save the robots but you die Or C where you give everyone new DNA and still die
The ending of Infamous 2 for the Hero run made me cry so hard. I spent a week loving Cole Macgrath through both of the games. I felt betrayed when he did, felt happiness when he did. I loved spending my time trying to 100% complete the islands. What broke me was the final objective ‘Let it go’.
No NieR: Automata? It has 26 endings, and one of them is at most 20% good, but I guess at that point you'll take any hint of sunshine from that game. So. Many. Tears.
Just do what I do, and roll every game directed by Yoko Taro into a big ball of misery. They put Drakengard on this list, and Ending E of Drakengard leads directly into Nier, which then leads into Nier: Automata.
Automata is tricky. Out of 26 endings, 2 aren't endings (a and b) and 21 are just jokes, so only endings c and d are bad, but both can lead to ending E which is a good ending and makes endings c and d not count. Unless you are still sad about yorha, Devola and Popola, Pascal...
Far Cry 5 definitely fits in here. * Spoilers * Here are your choice of endings: 1, a secret ending at the very beginning of the game, where you do nothing and literally walk away. Nothing happens (the county is still suffering under cult rule); roll credits. (the bad AND sad) 2, a very anti-climactic ending where you and some of your friends are allowed to flee the county. You basically wuss-out, and call in the national guard to try to do what you couldn't. (The bad) 3, the "resist" ending, in which the entire county (maybe more?) gets hit by a series of nuclear weapons, and you hide out in a bomb shelter with the asshole you've spent the whole game trying to kill. Literally everything you fought for meant nothing, and all your friends are dead. (the sad)
i'd say The Darkness 2 had some pretty bad endings. in one of them you stay with the people you know and love, and get to dance with your now-nurse girlfriend in a figment of your imagination for the rest of your life, while in the other you save your dead girlfriend's soul who then leaves you in hell for the rest of your life all because demon tentacles didn't let you die, nor break free from it's grasp.
punch3870 what about saving your gf only to unleash the angleus, the one things whose soul mission is to kick your shit in possesibg in the body of your one love.
To be fair about drakengard’s downer ends, no one in that game is really a ‘good person’ anyway. Softens the blow a little. XD Plus the horrific destruction of humanity lead to some incredible spin off games! (*finger gun points at the NieR series*)
The thing with Life is Strange to me was that as far as i understood it you have the "Bad Ending" Which is sacrificing Chloe. Or the worse ending which is saving Chloe. Reason being that as far as i remember from playing the game it's that Chloe should've died and Death won't leave them alone until Chloe dies. So sacrificing Arcadia Bay was just the start, to me it's kind of that they run away, but no matter where they go, they basically doom everyone they meet to suffer. So i name them "Bad Ending" and "Selfish B-word Ending"
@@WarpChaos Which i then would say is lazy writing as Fate LITERALLY threw a giant Storm at them BECAUSE Chloe should've died. So driving away and then being fine is just non-sensical.
I love how straight forward Emperor Palpatine is when he says "and then you will die"
I almost died of laughter
It honestly feels he was done with his meancing explanation than was like "Oh right, that obligatory death thing"
Say what you will about Palpatine, he knows what he is.
Just the quick delivery of that made it seem like he's saying "screw you anyway."
It's just as straight forward as Glados;
"You will be baked, and then there will be cake."
Fc5 just as much
Imagine playing out an entire game to see a good ending and then it being bad, so you play it again and it's just all bad endings must've been kinda frustrating.
Dude, Drakengard was awesome ... ly full of gut punches the whole way thru. Loved it. The visuals were also very nice, good graphics, fun weapons; mowed down thousands of enemies. Battling with the dragon was also very satisfying
No it was amazing because you always expected it to not be bad. You always thought you were finally going to get the happy ending or that this time you finally wouldn't have to watch your sister die...but each ending was darker than the last
Have you ever heard of Ace Combat 3: Electrosphere?
You are given the opportunity to betray your comrades multiple times, defecting from basically the UN Peacekeepers (Universal Peace Enforcement Organization aka UPEO) to the private armies of the companies General Resources (GR) or Neucom, or the terrorist organization known as Ouroboros. There are five endings, depending on whose side you ended up on:
The first, sticking with UPEO gets you arguably the best ending, with some very... questionable actions along the way. You and your pal Jaeger fly off into the sunset, with your briefly terrorist friend Rena Hinrose waving from the wreckage of a superplane called the Night Raven she got from some terrorists she was hunting down and then joined (this is the only ending where she survives.)
The second, siding with GR, ends with your new friend Keith kamikazi-ing his fighter jet into another fighter jet so that you can lock onto Keith's plane to shoot down the second fighter jet. Also Rena gets shot down by you and Keith after siding with Ouroboros and ends up in a coma.
The third, siding with Ouroboros from GR gets you... Keith dying in a similar way, only this time he Kamikazis into the Night Raven. But you fight somebody with a fighter jet inside of a computer.
The fourth, siding with Neucom has you collapse an underground city in an attempt to kill Rena, who has obtained the Night Raven and then destroy a bunch of air purifiers that were giving the thing supermaneuverabiliy.
The fifth, siding with Ouroboros from Neucom, has you actually kidnap Rena to fly the Night Raven (she's the only one able to fly it because reasons) and then you immediately defect back to Neucom and shoot down the superplane without collapsing the city.
It then turns out that all paths were canon because none of this had happened yet; it was a simulation to ensure that an AI called NEMO (played by you) would always kill a computerized copy of someone named Abyssal Dision, which you do in every path. The experiment is deemed a success by NEMO's creator, the simulation is deleted, and NEMO is released into the world to do all that for real.
You're not entitled to sunshine and roses at the end of every narrative experience!
@@birkinsmith88 but you are damn sure to try
No "Far Cry 4"? Amita's ending has her turning Kyrat into a drug state, using child soldiers, while Sabal's has him turning Kyrat into a theocracy revering a 13-year-old girl, while murdering any non-believers. Though I guess there is technically a good ending: just waiting for Pagan Min to return from his phone call.
But then you can violently shoot them in the back of the head right afterward. Problem solved.
Or SPOILERS what about Far cry 5?
mafiacat88 oh, you mean “Ubisoft pulling a Mass Effect 3”?
Far cry 5 is worse
dino yeah. Also, both endings lead to the exact same thing: you can easily see [redacted] pulling you from [redacted] after you [redacted] in that one ending, that basically puts you in the other ending.
"...who is currently electricuting kindly old man."
A regular Tuesday night for Palpatine.
I bet him and M.Bison would be playing poker and having a few rounds talking about stuff like this.
Force unleashed: "... and then you will die." It gets me every time.
................... Andthenyouwilldie
Same,Hahaha.
It’s the pause. It’s beautiful lmao
I love that line.
Sam Witwer thought it was funny too. He said he felt that Palatine had a next level sense of humor.
Now I need to become a game developer so I can create an achievement called "Mike you are adequate."
Thanks for the idea man! ^v^
Jumpscare all gamers named 'Mike' 😂
Yeah, add a hidden feature where if someone names their character "Mike", then it adds a bunch of jump scares and sarcasm.
I would put “mike you no score for you” as a 0gs achievement just to continue the meme
Monopoly. Win or lose, everyone's going to be grumpy by the end...and that's a best-case scenario.
Monopoly was created to show how bad Monopolies are, so everyone pissed off at the end is kind of the point.
1. That only really applies to the original version, so I'm not sure how much of that intentionality made it through to the modern game.
2. Even if it's intentional, it's there.
Most Common Scenario:
*Police Bust In Door*
Police: PUT THE KNIFE DOWN!
"I HAVE A GET OUT OF JAIL FREE CARD!!"
See also: Mario Party
Timothy McLean I swear it caused a whole rift I played with a friend who was essentially the landlord as well and she went power crazy after the cut throat monopoly game and started applying the rules to life on some other shit 🤦🏽♂️😂
Yo, when I was finishing up Spec Ops and it said, "Do you feel like a hero yet?" it really sunk in that this wasn't going to end well.
You could play for hours without using the white phosphorous and apparently get nowhere. Where do enemies spawn so endlessly?
I'll tell you a game that had a Sad and Bad ending. Ride to Hell Retribution. It's Bad because when the ending comes about you realise you spent 12 hours of your life on it.
I got every achievement in that game. I don't know why.
*Ride to Hell: Retribution* is a very difficult game to complete though... 🤘🤣
But also good because you’re freeee!!!!
lol
Do you wanna talk about it?
I busted out laughing when he quoted Anakin about sand
I don’t like sand... it’s coarse... and rough... and irritating... and it gets everywhere...
How can one misquote such a masterpiece? Yet somehow he managed...
George Lucas may have had a great vision for the Star Wars franchise, but man did he suck at writing dialogue
@@themichaelconnor42 On the plus side... thanks to that, we now have a bunch of quality memes.
I had to instantly like this video once that quote was dropped.
Shadow of the Colossus was spectacular, but I've never felt so bad about "winning" so-called boss fights :(
I feel like Darkest Dungeon fits in here. When you finally kill the Heart of Darkness, it’s heavily implied that the estate is stuck in a time loop, all the eldritch horrors remain, and your work was all for nothing as you commit suicide and observe the new heir who has no idea what they’re in for. A bad ending, and feels even more so after you had to go through the final fight and sacrifice heroes only for it to do essentially nothing.
Star Killer doesn't actually die in the ending where he kills Vader, he is burned horribly, gets a really cool suit and in the Ultimate Sith Edition of the game becomes an assassin. As that assassin he kills Boba Fett and Obi Wan and, takes Luke as his apprentice.
Message received: evil is better. *proceeds to start fires*
@Lady Wanderer no one mentioned Rae...
@Lady Wanderer So when did Rae get training to fight against a sith lords apprentice in episode 7? Oh wait she didn't. She's a bullshit character and literally the definition of a Mary sue. The only thing starkiller did without training was pull Darth Vader's lightsaber away and that was only because he wasn't expecting it.
@Lady Wanderer Most of the answers are Darth Vader. Darth Vader pretty regularly in the movies could handle a ton of people at once. Being powerful in the force is a natural ability. Even anakin had to be trained to use a lightsaber yet rae didnt? Yeah it's just feminist bullshit.
@@demonintellect9834 I mean, she was already a dab hand with a staff, and Kylo Ren was shot in the side a short scene ago. I certainly couldn't get in a sword fight while a huge chunk of my flesh is missing.
“Chose the dark side he dies like an idiot” actually he nearly dies and becomes a Sith stalker who is both incredibly powerful and incredibly depressing
"No piece of zombie fiction has a happy ending." Excuse me, Shawn of the Dead called...
Zombie game shows
Zombieland..?
I mean, is it really happy? His friend is a zombie, his parents are dead, her friends are dead. They moved on from the trauma but that doesn't really make it happy. Just means they came to terms.
@@Raven1024 sometimes that's all we can hope for
@@Raven1024 His mate is still sentient enough to play PS2. And he's rid of Phil and that annoying one who threatens him after he kills Mum. Sure that's consolation enough... ;)
Its also important to remember that the ending where you fight the final boss in tokyo on drakengard leads to the events from Nier
Which makes me want a drakengard remake.
Whoa, wait, seriously? Guess i gatta play Nier now.
@@ArbiterofTruth
That would be amazing. I always thought the one thing DG2 needed was your army on screen as well. Always thought it would be cooler to i fluence a dynasty warriors type battle with a dragon, while the enemy had crazy monsters.
@@X7Excalibur Yeah, drakengard to nier, nier to automata.
@@X7Excalibur
I played Neir: Automata and thought it was wild. Then I learned how that one particular DG2 ending is the setup for Neir. So I played DG2. Turns out, aside from that one ending, the games have absolutely NOTHING to do with each other. It's actually pretty bizarre.
Interestingly, the endings for Spec-Ops: The Line are all subtly implied to be just another hallucination, since all transitions out of scenes that are hallucinations or where the protagonist is lying to himself are fades to white, and all endings feature this transition. Even more interestingly, the "best" ending fades to white, but then cuts to the protagonist in the jeep sent to pick him up, where the protagonist is asked how he survived, to which he responds, "Who says I did?" The scene then fades to black, indicating reality. The combination of these transitions means that people are still debating whether it's real or not.
I always thought that Walker saying he didn't survive was a metaphor for how the trauma will change him forever. He's not Walker anymore, not the same one, at least. But I suppose it's possible that the mirror shards eventually killed him. At least, that's how I like to imagine he'd die in that situation.
You'all forgot about Hollow Knight.
In the "bad" ending, you are condemned to holding the Radiance within you for all eternity, and Hornet may even be stuck with you (depends on when you go for the bad ending)
In the "good ending," you manage to kill the Radiance and save Hallownest but you and all of your siblings die with the Radiance.
In the godmaster ending, you kill the Radiance and ascend to a deity-like status, but you will either begin to drown Hallownest in the void or the void will collapse in on the mind you dream nailed (depends on if you give a certain flower to the godseeker). In both cases, Hornet has to fight for her life against a freed and pissed off Hollow Knight.
In all the endings, either you, Hornet, or Hallownest get screwed.
its been 4 years but guess what: i don't care
Clarification:
Endings 1 and 2 also get worse when you consider: so does this actually work? I mean, the entire story revolves around you having to deal with the supposed "hollow knight" failing. So the question becomes, are you hollow enough? Or do you succumb to the infection like your predecesor did?
For ending 3, I find it kind of unlikely that Ghost (the protag) dies. Actually, I think it's more likely that he did what we see the siblings do in the abyss. Dissapear, and probably take a nap or something. Still even though nothing really that bad happened, it still leaves us feeling somber, thanks to the music and the fact that we don't really get to see Ghost again, just his empty skull... thing.
And for all endings, its important to note this. Hallownest never really gets a good ending. The king is dead, 3 of the 5 great knights are, guess what, dead, and a lot of people kind of died. Quirrel does whatever Quirrel did, Cloth is still dead if you follow that storyline, Tiso... eh, he had it coming. And as for Zote, if you leave him behind, thats the best ending you'll ever get. But no, really. Even without the infection, Hallownest is too broken to realistically be fixed, and theres no ending to change that.
3:54 Why does Josh look exactly like Rami Malek?
Edit: Oh, he's played by Rami Malek.
an unblinking mr robot.
@@trazyntheinfinite9895 "That's not who he plays on that show!"
For me it's the voice.
I always recognize his voice. He has a kinda... "non-lisp" deal, and a very soft monotone way of speaking. His voice is very distinctive. I recognized him right away in Bojack Horseman and Legend of Korra.
I watched LOK again recently and the first time I saw it I had never seen Mr Robot or anything and I was like... "Wait... is that asshole played by Rami Malek? Lmao wut? How random... cool."
That makes sense
The eyes for me. Always his eyes
I don't think the trolley problem applies here, though. The trolley was headed for Chloe all along; Max actually pulled the lever to turn it toward Arcadia Bay, which is around a bend where she can't see it.
That is a common trolley problem variant. The ‘send the danger to an unknown location without knowing whether it is worse or better than what you can see’ option.
@@oldvlognewtricks But that assumes she actually knows that pulling said lever could actually cause problems. The trolly problem fully rears its head when she DOES know that it causes problems and have the options to revert it, thereby giving her a sadistic choice.
@@sinteleon ‘Lever has unknown consequences’ is another standard variant… I suppose the genius of Life is Strange is the time travel mechanic allows the choice to be reconsidered once there is a different level of understanding.
@@oldvlognewtricksis that genius? Or just... Well... Using time travel to prolong the question
The issue I have with this trolley problem in Life is Strange, it's that you don't even know if this'll be it : if you sacrifice Chloe, maybe everything goes well. But if you sacrifice the town, what says there won't be another cataclysm that will take not a city but an entire country ?
So to me it was less a "would you sacrifice a city for a loved one" and more "would you risk to sacrifice the whole world for a loved one who'll probably get eaten anyway in the end".
In Walking Dead Season One, You either make Clementine, a little girl that you have tried to help throughout the game, kill you or let her see you decay and fully become a zombie.
Well, she actually never sees Lee turn into a walker.
Yeah, this should've been on the list
But she knows he did turn
yeah
Oh god yes Drakengard. The worst part is what those endings lead to, like when "your Dragon friend sacrifices" herself, eventually you find out the eternal pain makes her go crazy and you have to put her out of her misery but essentially that means you have to doom someone else now, or get ready for Armageddon.
Isn’t Drakenguard’s dimensional portal to our world ending the prequel to the Nier series or something?
Believe it was the startup for NieR, so yes.
Don't remember which ending leads to Drakengard 2, since Caim's sister is still alive in it, and totally flips out when he shows up.
First ending of drak leads to drak 2 last ending of drak leads to Neir
@CatandBonez I can't remember what exact order but I know the story doesn't flow from 1 to 3. I think its 2 then 1 then 3 or something similar to what you said.
@CatandBonez ahhh that explains it and makes more sense. I just remembered it wasn't from the order of 1 to 3 and guessed but thank you for the clarification. I've only seen the gameplay for all of them but I would have loved to play Drakengard 3
It's theorized yeah. It'd go Drakengard 2, Drakengard, Nier, Nier Automata
RDR2 has one of the saddest (good) endings ever. The high honor ending still made me tear up a bit, and I never get sad about video games. Let alone cry over one.
actually the real "badness" of the ending of until dawn was that in a bunch of the documents left by the stranger, he states that he was basically trying to capture the wendigos and not kill them because killing them would release their spirits and inevitably create more wendigo. In fact it could be BECAUSE the main characters killed the Wendigo at the end, that Josh was basically possessed/turned into a wendigo himself. So instead of having a bunch of crazy wendigo trapped in a abandoned aslyum and mine shaft, they are free to spread to everyone and everywhere.
Not quite, the wendigo spirits don't leave the mountain. Sucks for the next dozen or so people to visit there but not so bad overall.
And that's still only assuming that whoever visits the mountain decides for whatever reason to eat human flesh.
xela383 Though it’s implied that the Spirits encourage you to eat human flesh.
itsdantaylor big oof
@@halocrafter300 only in situations where you're lost on the mountain alone and starving
As technology evolves these spirits won't be able to keep up and eventually they'll just go back to the mountain. No one's gonna mine there anyway
Depending on who you liked, every doki doki literature club ending is sad as hell.
no one cares about this name what if you liked monika
@@inktears1164 Monika technically still OOFs
Haha...
Oof ~ very true. But we all know it's all about Monika. Just Monika.
EXACTLY
Mass effect 3 had both sad and bad endings especially after the citadel DLC came out, where you promise your romance option a long life together. Do the "good" ending and the shepherd that you have been with for 3 games and he is vaporized. The "destroy" ending that leaves your shepherd alone, in pain and nobody able to find him. Or do nothing and let everyone die.
The happy Ending mod although not canon is pretty good lol
@@SuperShiki666 I'm not sure I'm familiar with that one. I know there was an update to the game that changed the endings to make the endings better but they were still shit
Far Cry 5:
- You either leave the Cult to take control of Hope County without a second thought cuz the intro was too scary for you,
- You abandon the locals and drive away from the county to Missoula (Where spoiler alert: you kill everyone who's with you in the car)
- Ooorr, you fight the cult's leader, but find out that he was right about the end of the world and then you get imprisoned with him in a bunker
All endings are quite sad/horrible because, depending on how you look at it, every civilian that you have met is practically either enslaved or dead. (And no, It's not confirmed that New Dawn is cannonical, which means that yes, everyone is most likely dead...poor Boomer). To make matters worse, the Cult is right about the end of the world and if you consider their motivations were to save Hope County, that could mean that the Deputy is an anti-hero and that the secret/1st ending is the best. (However letting John, Jacob & Faith live is a big no-no considering how many people they (especially Faith) would kill in the name of the cult. even though they are the ''good guys'' the Heralds have HORRIBLE ways of preaching)
Frankly, I 100% believe this was because they already had Far Cry: New Dawn a.k.a. "We Want To Be Fallout But With A Watch Dogs 2 Aesthetic" in development.
Far Cry 5 is the bullshittiest piece of gaming bullshit I've seen in years.
@@pyroagentofchaos You know the Yoda meme that's like "There is another..."? Yeah, this is it. The Last of Us Part Two. Need I say more?
How about Dying Light?
The game has 2 endings right now (which are only available through "The Following" DLC BTW. The core game default ending is - not letting the military to bomb the city by having a vaccine on your person which they really need to have, because they forgot to have a spare outside of infected zone).
In the DLC there are 2 "real" endings, however.
You see - in the DLC you find out about existence of another vaccine that allows people to actually get cured from the infection.
Except it doesn't. What it does instead - it starts a very slow process by the end of which you will turn into one of the nightmarish night hunters, but you will keep your personality.
But ONLY while you are in the light. In the dark - you will turn into bloodthirsty monster as all of the others are. You are basically a werewolf. But a zombie. And your zombie face stays with you all the time, not just for the night.
A lady called "The Mother" who's half-human half-mutant (human in light, bloodthirsty mindless monster in the dark) puts you into a choice:
to detonate a nuclear bomb hidden inside the local area's dam or not.
If you do - well, you kill everyone and everything you met across the entire game, making everything you did pointless. What will not be destroyed by a nuclear fire - will be drowned since you also blew up the dam.
But, i guess, you killed all the zombies and stoped the infection via extreme measure, so there is no infection anymore.
If you dont - you first have to kill The Mother in a brutal duel because your main character starts turning into one of those half-breed mutants too as the fight goes on and as he punches mother to death with his bare hands.
Once you kill the mother - the main character tries to return to The Tower to give the "vaccine" to his friends, but he gets lost in the sewers and SOMEHOW ends up leaving the quarantine zone and turning up in the middle of a perfectly fine neighbor city. At a dawn too - which means that mother over there and 2 of her children playing at the playground are about to be eaten alive by our stuborn main character.
Talk about grimm endings...
Artek [General] I'd prefer the nuke option to stop the infection in extreme measure. Takes some sacrifices to stop something, eh?
Artek [General] I just realized, is your pfp the Batter from Off as a pony?
Yes, that's exactly what that is.
Artek [General] agreed
Apologies in advance for the wall of text.
Artek [General] Hear, hear! Probably the worst part is you all but know why they did it: pretentious "artisticness." In-game I remember one girl in a safehouse rants that she doesn't like Hollywood movies because "they always have happy endings, and real life doesn't have happy endings like the ones the movies promise us."
Tod Vulpes I think I see where you're coming from and I partially agree: in fact, I think the nuclear option would have been a great heroic sacrifice but for one huge problem (and Artek, I don't want to put words in your mouth, but I think you and I are on the same page for this): you also kill everyone you helped. Not only does that make everything you did pointless, it feels like you just stabbed in the back a whole small town's worth of people that trusted you and that had fought so hard to survive the world going to hell around them, meaning even if you gave up, they probably weren't ready to.
Spoilers for Bloodborne...
But the "best" ending has you become a baby squid god thing... Like anyone was gonna happily retire to the suburbs in that world
And unlike in many games where you die, the rest of humanity is screwed regardless of your actions, and it was all their fault.
No Commentary Although in this game you straight up kill two babies and multiple gods just because they happened to be in your way. You have to go out of your way to kill Ebrietas, for Oedon's sake! On second thought, this seems like Jane's perfect ending.
What if violently failing around and shooting elder god magic at you was her way of communicating, huh? Maybe she was just trying to be friendly! We’re the real beasts
Well, if you submit and let the guy cut off your head, dont you wake up from the hunters dream and move on?
Icarus how can you possibly move on after all the crazy shit that happened? The main character is pretty much doomed to go insane or something. I mean, it doesn't wipe the hunter's memory, or does it?
Bloodborne should've made the list. Ending options are:
1) Lose all your memories of the eldritch abominations that exist and stay oblivious to their existence.
2) Become a crippled slave of an eldritch abomination.
3) Become an eldritch abomination... In the for of a squid/slug.
Form*
The squid ending is somewhat a good ending depending on what you as the player would do afterward with your newfound godlike abilities
For example, you could end the cycle of the hunt for good, saving the world from the horrors of the great ones
Becoming the eldritch abomination is considered the "good" ending lmao, forgetting the Hunt is the neutral ending while becoming the slave of the Moon Presence is the bad ending.
That is about par for the FromSoft course though. The best ending is typically one that leaves the future of the world unknown
You forgot the game with the 3 absolute saddest endings(which were all basically the same thing):
*The Witch's House*
Dude the witch’s house was the first game I thought of when it comes to games with no happy endings. I remember playing it over and over to try to get a better ending but there was none
This. I hate that game for it. Every single ending was horrible and depressing af.
Honestly thought you were gonna say Mass Effect
Yeah, and also Mad Father
Yeah, no matter what you do, you get the same ending
Dark Souls:
You're either enslaved in a cycle of sacrifice with no end goal. Or you give up and let life slowly decay by letting the first flame die out.
And then realize that that too is a cycle since a first flame always ignites
@sean shanley i got a potatoe laptop running windows 7
DLC ending actually gives some hope; a new world is created due to your endeavors.
in 2 i chose the walk away ending over repeating the cycle.
Well, the darkness ending is actually a good thing, since you're allowing humanities age to finally begin after Gwyn fucked them over and drew out the age of fire
But yeah, the cycle just resets anyway til the unkindled
Fun fact: the Nier games are set in the real world after the fourth ending of the first Drakengard, both centuries in the future. Yoko Taro is a silly wee man
I thought that was the fifth ending?
You might be right. It’s either ending D or E
Nier games follow the fourth ending, Drakengard 2 follows the fifth ending I believe, can't remember where Drakengard 3 falls into all of it though, I don't think there's an actually happy ending in any of the 5 games though
By the way what's the obsession with giant people eating babies? Seriously.
roast beef Nier is indeed post ending E, Drakengard 2 follows on from A and 3 is kinda, sorta set before 1 but none of it's endings lead to the first Drakengard.
Misnomers with Drakengard. The sister dies in EVERY ending. The “GOOD” ending is the very first, plain jane vanilla ending, while the others can only be completed by achieving every side-quest and alternate story mission and grinding for hours to upgrade every weapon in the game.
Yeah, the company that made Drakengard (Cavia) are infamous for their disdain and hatred of players who want to COMPLETE a game rather than just play it once, and yet they make games that tease the players with completionist tendencies.
So basically, I’m saying “Fuck Cavia, the trolling dick-nuggets”.
I thought that both of Darkwood's endings were a little bit sad. Either you are burned alive and perish in the flames or slowly starve to death, unaware that you are even doing so. The whole game is about getting home, and yet, you never make it there...
It's definitely one of my favorite games though, it's fantastic in every way.
Far Cry 4's endings were all depressing. In fact, the only 'good' ending requires you not to play the game at all.
A strange game. The only winning move is not to play.
@@Macrochenia Ahh I see, choosing violence means choosing destruction.
Make your own happy ending! Shoot down the chopper Pagan is leaving on and kill the dictator after you've installed them. Now Kyrat is in a complete power vacuum, and maybe they'll make something of it. Or not... either way, better than the drug state/theocracy the dictators had planned.
WHAT IF WE TOOK ARCADIA BAY AND PUSHED IT SOMEWHERE ELSE!!!
I've never even played the game, but when they were talking about it, I was already thinking "Fuck Arcadia Bay, save the friend!"
Raspberry Jam LEGIT
lol sponge bob meme
@@oianony7098 Kate?
@@oianony7098 Well if you do your job and search everywhere like you're supposed to... KATE IS A CINNAMON ROLL AND DESERVES PROTECTION! I'd rather sacrifice the town for her than selfish Chloe
What about Far Cry 5? (Spoilers below)
You either:
A: get hope county destroyed in atomic fire and Joseph bring you down dutch's bunker
B: Walk away and get turned crazy ( and probably kill the sheriff and the rest of the deputies)by that song John put in your head or
C: Walk away at the start and leave Hope County, giving the peggies the freedom to do whatever they want
No matter what ending you choose its bad
Zekushiiido this list was made before far cry 5
Tyler DeBaud its out now tho
FlagCourier yep you and the police you were with said they’d come back with the National Guard or something like that and restore order
Thomas Loucks but imagine all the evil they could do while they do that
Zekushiiido true true but when the cult starts trying to defend itself against the government, which wouldn’t take too long after the beginning of the game, a lot of their focus would be on defending rather than torturing the lives of ppl, tho it might be quite the opposite as I am not sure, but the government would kick some ass and make the cult pay for their crimes eventually, and also it might make the citizens of Hope County rebel more against the cult
I loved drakenguard's bleek endings. I kept thinking I could save my sister and it just got worse everytime and she literally always dies
Something you neglected to mention about Drakengard and its bad endings is the characters DON'T DESERVE good endings. The points is that THEY'RE ALL HORRIBLE PEOPLE, and the bad endings are their punishments. Yoko Taro was tired of seeing heroes that sometimes do some really morally questionable acts "in the name of justice" gets the happily ever afters.
Caim, Furiae and Leonard are not horrible, I'm still playing and haven't finished the game so I'm not sure about others, but those ones are not horrible at all.
Arguably there is a happy ending, for arioch anyways.
@@АлексейСербин-и6б Leonard is a pedophile, caim is a murder crazy sadist, and furiae is sexually attracted to her brother caim. some of This was cut out of the English version, but we're talking about yoko taro's intentions here.
@@AmeshaSpentaArmaiti Being sexually attracted to your brother is not horrible and you don't deserve to be in hell for that.
Leonard never touched a child, he hates and curses himself for his thoughts.
Caim became sadistic because of his losses, also he's never sadistic towards those who don't raise a sword against him or his friends. He kills "beasts" who destroyed his kingdom, and yes, he enjoys it pretty much, but he's not a crazy murderer who don't care what he is slicing people for.
@@АлексейСербин-и6б i agree. but to yoko taro, he believed they were bad and thus not deserving of a good ending.
I DONT like sand, its course,rough,irritating…and it gets everywhere-Anakin Skywalker
"A way out" was a touching couch co-op game that had the sadest ending where one of the two players had to be killed by the other one...
thx mate
I beat the game with one of my siblings. We cried for 10 minutes. I was Leo and my sibling played as vincent, and since I played more video games I had to kill vincent and now I'm depressed.
@@pinkpappi6947 damn
One of the few games that made me tear up.
I know they mention Drakengard, but NieR's is pretty sad too.
Especially when you realize humanity dies out no matter the ending.
Which Nier-Game you mean?
Oh wait, I can answer that myself: All of them
Mass Effect 3 had sad endings, but not in the way the developers hoped...
I agree I liked the pistachio ending the most.
Destroy, Control, Synthesis or Refusal? Which to pick?
I don't know what you mean? Nothing bad or sad happened! NOTHING BAD OR SAD HAPPENED!!
Actually I'd argue they were sad in the way they're intended to be just not as well executed as the previous 60 hours worth of game. Shepard's sacrifice was supposed to be bittersweet but the ending was rushed and written by 4 people. Instead of 3 endings, 25 were planned and I wanna know what they were.
Biohazard724 Man I would have loved to see all 25 endings, and have the game choose based on your previous decisions not you choose. Mass effect 3 is one of my all time favorite games and my fav of the franchise, despite the ending.
Ah, Drakengard. Never before has playing a ruthless serial murderer with literally no redeeming qualities been quite as memetically awesome.
Twiggy Shei you mean yoko Taro games in general?
Eh, sometimes you play a serial murderer with no redeeming qualities. Some others, you play a braindamaged moron with no redeeming qualities, with a former omnicydal maniac with no redeeming qualities (good god, Manah, how many times do you have to almost destroy your world before you stop doing things!) following you (or you following her). Then you have the times where you play as an nymphomaniac serial murderer with very few redeeming qualities. And then you play as a clueless dad/brother who condemns the human race, because he wants to save his daughter/sister from an illness that is really her real self dying because you are trying to save her, by killing your real self (who is the one stabilizing the human race enough so that they have the chance to come back). Or you play as super murder robots that think they are defending the already long ago extinct humans from space alien robots.
'Life is Sucky' instead of Life is Strange? No one let Jane name games. We'd end up with things like Plumber Driver and Friends instead of MarioKart.
Wasn't he carpenter?
What planet are you from rw?
Pshh, don't pretend you wouldn't buy Plumber Driver and Friends if that's what it was called! Her quirky naming of things is cute cause of the accent :P
eusoumaniaco it's here folks, a generation of kids that doesn't know Mario's origin.
rw he was only a carpenter when he appeared in Donkey Kong nearly 40 years ago, more people know him as a plumber.
“What could possibly go wro... oh wait my war crimes”
What about 'I Have No Mouth And I Must Scream'? Most of the ending involve characters being turned into a blob that cannot move or speak, but even in the "good ending" 4/5 characters have to die!
TGGraham to be fair, in the original story, most of them prayed for death as a release from a crazed computer who tortured them. So it's sad, but good, right?
Man, that story is weird...
Peter Dennis I do agree totally, but also think that, as Harlan Ellison intended it, there was never meant to be a true 'good ending'. All ending still have a sense of sadness and loss to them.
But yes, such a weird story.........
TGGraham that game was amazing
Gentlemen welcome to Dubai....Spec Ops: The Line is so underrated it should be a crime for it to be as underrated as it is
Sadly, I think the only reason it isn't revered as much as it should be is because it isn't that fun to play. And most people don't want to play an emotion heavy shooting game that doesn't feel fun. But that's kinda the point. You shouldn't be having fun, and it makes you feel worse for playing more
I must live in some Twilight Zone because everyone I know says I deserve to die in a fire because I didn't like Spec Ops: The Line.
The details in the game were great, also did you notice that the menu changed based on your progress?
I bought Spec Ops: The Line (and played all the way through) because of OutsideXbox. I regret nothing.
Spec Ops: The Line, was so confusing for me the first time I played, everywhere I went (in game) had so many freaking red flags flying everywhere, the story you are playing, and the story that unfolds in front of you was totaly off, It kinda pissed me off at first, but as more and more I played, I realised that something fishy is going on (when he picked up the radio, your teammates asked in a confuzed way, what is it, yet you as the protagonist say, it's Conrad, and nobody is saying,nor flinching to anything to what Conrad is saying, that's when the reality hit me) Until the end of the game, I started to understand why Lugo was so angry and was starting to question orders from his CO, also, why would an American Solider actually wanna fight and kill his own people? the more I played the more invested I was in the story
After I finnished the story, I was kind of sad... I had an empty hole in me, and a ton of unanswered questions, replayed the whole game again, literaly in a week 3 times, and I found out some thing's that made me ADORE the game, and it's story
I wont divulge anymore, since there are sea of videos explaining the story and act's of everything that's going on in the game
What about "A Way Out"?
I've seen people cry after completing either ending.
My partner and I beat this a little while ago. We then went back and redid the ending hoping it'd be better. Nope, more pain.
Netriosilver The Vincent dies ending was the saddest.
Fuck that fucking bastard Vincent.
Well... At a certain point in the game, I almost flew across the table and hit my mate.
Milk Dorez I feel like Leo dead hit more for me cause he was trying to help his family and stuff. While Vincent was just doing his job
You guys missed out on Planescape: Torment. All endings result in you being pulled into hell to fight in the never ending blood war in Baator. The entire game is about misery and regret, and while probably being the best story ever told, all endings meet with infinite torment.
Yeah that weird Drakengard Tokyo ending? That ended up creating Nier, which then gave us Nier: Automata.
I'm okay with that ending.
A small price to pay for salvation.
Thicc robots? Hell yeah
Sacrifices must be made
No
Which is another game that should be on this list.
I know the game is a little obscure, but definitely "Virtue's Last Reward" counts as one. 9 People trapped together in a strange shelter, and they need to work together to escape or die? What could possibly go wrong! Not only are there roughly 22 endings, but calling any of them the "Happy End" really shows how optimistic you can be. Even the endings where you escape are bitter, and the true ending is as bleak as you can imagine. Almost makes you wish for the endings where you simply die.
At least the true ending suggests the possibility of fixing it? ... Though certain characters say nature doesn't work that way. (Or grammar for that matter)
I see you racoon boy.
SirSomeguy I’m glad someone said this because that is exactly what I thought. Definitely in my top 3-ever. Ironically, the “ good” ending is actually the worst because it leads to ZTD.
Are they really that bad?
[SPOILER]
It's even worse if you consider the fact everyone is infected. So each time someone gets out and potentially finds that colony mentioned in the ending you, Dio, and Phi get out
What about The Witch’s House? It’s a small horror game that involves traversing a witch’s house to get to the top. While the first ending isn’t very bad, once you do the other 2 (involving getting Ellen’s Knife during the final chase with the Legless Girl or not interacting with the Black Cat through the whole game) you realize that every ending ends badly for the protagonist.
My thoughts exactly. Though it's the other way around. Everything went well for the protagonist since you're the one using her (Ellen).
yeah and the twist is that ellen escaped in your BODY while you are trapped in her dying body and your father is too stupid to realize what just happened.
Is Viola even considered the protagonist though given you were using Ellen the whole time? You lose at the end if Viola (in Ellen's body) catches you and probably does the switch. Does that make it the good ending? lol
I think the protagonist here is Ellen since she is the main figure of the game and since we used her for the entirety of the game. We did our best not to let her die and at the same time she is the antagonist. Viola is a main character, but not the protagonist of the game so you cannot use "your" to refer to the victim Viola. Viola could also be counted as the antagonist since she's hindering you (the protagonist Ellen) from reaching your goal.
Simply put, you are just playing an evil character, like in Spec Ops: The Line where you are both the protagonist and antagonist.
You know that ending where your own dad shoots you? *Clacks tongue* Yeah, no.
yo dont remind me about that fucking game
It's like the movie Wargames.
The only one winning move is not to play.
In Force Unleashed the choice you make isn't about joining the Emperor or not, it's about choosing to help your friends first, or get sweet revenge by killing Vader once and for all, THEN helping your friends. Turns out that second part doesn't go so well. Palps does what Ol' Palps does and tries to make you his new apprentice, like with Vader and Luke. Starkiller refuses, intent on still killing Palps and rescuring his friends, but then it all goes wrong and Palps smashes you with your own ship, and then...
And then you DON'T DIE... Nooo, much worse... You get rebuilt like Vader was and turned into Palpys' personal apprentice against your will. You can see it post-credits, IIRC, AND, they made a few DLC missions showing how New Hope and Empire would have gone if you were in place of Vader... Spoiler: NOT GOOD. In fact you turn Luke to the Dark Side and he becomes YOUR secret apprentice!!
So.. O.X., you guys screwed up...
Actually, the real bad ending is that Disney declared it non-canon (like its sequel and everything else in the Expanded Universe) so nothing in the game actually happened. So we still don't know the real roots for the Rebellion, beyond what's actually shown in the Star Wars Rebels show.
inkpaladin
True, but IMO the WORST ending was the end of the sequel. In the good ending they somehow CAPTURE Darth Vader (WTF???), and the bad one you get stabbed by what is apparently an actually successful and loyal evil clone of yourself, that was there (cloaked) the whole time, and for no reason doesn't do ANYTHING in the good version.
And that whole episode brought in soul cloning... Marvel Spiderman style, not clone trooper style, which instead of duplicating Starkiller, reincarnated him. If this game was to remain cannon if the first had, I'd say it was worth it.
But yeah... Still mad at Disney for crapping on the Exp U.
inkpaladin disney just love fucking star wars and star wars fans in the ass
TheGuardDuck I decided to help my Allies first, on my first gameplay, then I was curious about what would happen if I went against Vader first. And I thought PALPATINE was *HARD*... ·-· °-° ·_·
Luis Perez
Lol, Palps was easy compared with the other bosses. Sad he was a glorified Crash Bandicoot boss reject. The others were like a epic duel with someone who had some intelligence and rivaled your power. Palps? More like a repeating robot with an invincibility shield.
Funnily enough, Spec Ops: The Line is free atm on humble bundle for those interested
It's an absolute masterpiece, everyone should take this chance to play one of the most spectacularly nuanced games of our generation.
Nice try, EA
I got it and it instantly became one of my favorite games
I just got it, I'm my short time playing it it seems fun.
Highly recommend it
So we're just going to ignore the existential crisis that is Nier: Automata??? You lose your progress for sake of others, leaving you with an emptying question.... was it worth it? Was it?
Okay but also Nier is just a continuation of the entire drakengard storyline anyways
to be fair, the point was all the potential endings suck, not that they're all inevitable.
and, that pretty much goes for all of taro yoko's games, i don't think any of them had a happy ending.
even the better endings it's like "well, world was sorta saved, everyone you've given any sort of a fuck about during the game's been shafted though"
yeah but in automata there is finally a super happy ending, but until i saw it was just the saddest stuff ever (im being hyperbolic)
what, exactly, was the 'happy' ending?
Well it's not super happy. There were quite a few deaths. Everyone 2b and 9s knew on the Bunker are gone. Two settlements are fucked up. But at least the main trio survive
To be fair, in the "Sith" ending of Force Unleashed, you survive. You become grafted with machines like Vader and you serve the emperor, with the promise that you too will be replaced when he finds a more promising apprentice.
**sees Caim from Drakengard**
**nostalgia kicks me in the nonexistent nards**
**inhales**
....Yep. I'm not surprised that's on the list.....but I still miss that game. And I want to play the rest of the series before playing any of the Nier games...
Literally my favorite games series ever
I absolutely love Nier Automata. I'll definitely play replicant when I get a chance
why nonexistent nards
Persona 3: Even if you aim for the best ending, you still die.
I'd bump it up to P4 as well. Even though you live you have to leave all the hard earned confidants good bye.
@@lordkhaos4394 but yu goes to inaba again every year or something
Become one with the door.
Persona 5, you go to Prison after saving Christmas with Satan. So much for trying to save everyone's hearts
@@lasrohapanjaitan2914 Persona 5 has a good ending: the True Ending where the protagonist goes back home with all of his friends.
The watch out for spoilers list is basically spoiling the games anyways.
At least it isn't how right? :)))
:(
Like the lists ' top 10 games where you die at the end watch out for spoilers for'
Can't complain considering the title
Yeah, but when a video is titled to be specifically about game endings, anyone scared of spoilers should have the forethought to not click.
darrellkiely91 Yea but what if they are all games you played? Or you want to see a game you like on the list or you just want to relate with other gamers about a bummer ending. If any of these incentives would even slightly tempt you then you would be immediately spoiled upon entering the video. Not even from the list, but also from the small snippets they show at the beginning.
Jane your opening monologue has never met my modding skills!
What's about "Nierautomata"? I just say 26 endings and all of them aren't really good, especially when you think about it...
Given that it takes place essentially 2 apocalypses _after_ the Tokyo ending of Drakengard, they might not have wanted to include two games from the same bizarre franchise. And Nier: Automata is arguably the most cheerful entry in the whole Drakengard/Nier franchise, endings and otherwise.
@@Thesaurus_Rex Especially given that Ending E brings everyone back. That means EVERYONE, including villains, but they also retain their memories, so it's entirely possible things will go differently the next time.
I also like to include a 5th D of Drakengard called “Da Fuk?”
tbh a lot of taro yoko's endings are bad.
he's actively said shit like "if you keep trying to make it better, it just gets worse" and since he actively uses characters he doesn't want to be happy/don't deserve it, it'll probably continue.
Very upset Walking Dead Season 2 isn't here. Whether it's abandoning Kenny at Wellington, watching Jane kill Kenny, ending up alone in the wilderness, turning away a nice family who will screw you if you let them into the store, or giving up shelter for familial bonds, Clem is varying degrees of screwed no matter what.
I feel like ever Telltale Game should be included in one entry all together! I couldn't even finish The Wolf Among Us! If I wanted to make stressful, impactful but sucky decisions I would take out more loans and go back to college!
I don't know, i never really liked kenny.
Brent Dreher h Season 1 too.
i played the game and understand what you mean, but jesus put a spoiler alert, i understand the game is old, but you may ruin the game for people late to the party
WDS2 is bad because it's bad writing.
9:22 Emperor Palpatine "attractive" offer had me dying 😂😂😂😂
I'm so happy to see all the Drakengard fans crawling out of the woodwork.
That sounds like that could be an ending, "main character dies by stampede of fans"
A proud race of “weirdos” indeed XD
Yasss
If you beat drakengard on more than 2 endings, basically confirmed masochist.
Don't say that too much, or Yoko may take notice of it and implement it in his new game. It wouldn't be the most strange thing he has done, but probably among the most humilliating ones.
"One of them is Mr Robot, from the show, Mr Robot!" "That's not who he plays"
actually yes, yes it is. i believe that was actually revealed a year prior to this video. not 100% sure, haven't been able to keep up since...well, about a year prior to this video
He is but he isn't but he is and he's not.
Hang on, wasn't mr robot, possible spoilers...
All in his head cause he was a schizophrenic.
@@lukenukemson2231 ah. I never caught up with the show after the warehouse (or hangar? I forget) season finale but I'm not really surprised. Seems to have been what caused the big twist every season.
@@lukenukemson2231 that'd make at least two schizophrenic characters Rami Malek has played
Drakenguard was one of my favorite games back in the day.
Seriously surreal endings, though.
Still my favorite game >.>”
Yoko Taro’s Drakengard in a nutshell. How no matter what you do, nothing gets better.
Nice to see Drakengard gets a spotlight
Justin Doan Yeah!
Justin Doan that was without a doubt one of my favourite PS2 games
I played the hell out of that game.
Giant electric death babies 💀
I prefer "Giant flying demon babies".
Also, even if it doesn't count, Red Dead Redemption has a really sad ending.
Varun Chaturvedi Having to play as Jake was the worst.
having to continue as jack felt like insult to injury, but it was necessary.
there was only one ending
yyeah, they probably counted it out because of no alternative endings
Using Jack to hunt down Ross almost made up for losing John.
Pretty much every Drakenguard game in the series should be on this list
And NieR, let me rephrase that.....
All of Yoko Taro's game should be here
@@lasrohapanjaitan2914 I'd hate to spend a day in that man's brain. He must have had some traumatic memories.
@@lasrohapanjaitan2914 Nier Automata's ending is good tho
Prince of Persia 2008, I still cry over the ending of either allowing the princess to die or doom the world
What about BLOODBORNE? the best possible ending you can get is becoming a baby squid-like creature to be raised by a doll you gave life to.
Howard Wilson the doll isn’t too bad
Howard Wilson Sooooooo becoming and eldrich god is a bad thing now.
I'm pretty sure by the end of game, your character will not have the sanity required to realize that being a Eldrich God it's kinda of messed up.... Although to be honest being a God doesn't seems like a bad prospect
and the ending where you Wake up, healed form your original sickness witch no souvenir of this horrible night is nnot totaly a bad ending.
But the waking end is still a downer, because Gehrman's still trapped in the nightmare with no relief, the Moon Presence is still playing him like a marionette, and the cycle of nights of the hunt perpetuates, just as it would in the second ending. So yeah. It's alright for you, more chaos, insanity, and pain for everyone else in Yharnam.
Also, the really really weird Drakengard ending is the canon one for the series, being the backstory for Nier and Nier Automata. Which have even more depressing endings.
Drakengard 3 proves that all endings are actually canon, it's just that some of these endings lead to the other games. Also, Automata has a happy ending.
Grim1952 thank you many people don't realize that it exist in the multiverse. Yoko taro developed them that way to have so many possibilities. DOD3 the game by Yoko isn't even canon to DOD1 the book written afterwards by Jun Eushima is. Yoko doesn't really care about what is canon or not since he could make whatever he wants and have it be in an alternate universe to have it make sense
They're literally all canon. It's timelines. Just because ending E got a sequel doesn't make it canon. Ending A also got a sequel.
GloatingSwine what are you guys talking about I'm curious
I'd say NieR: Automata is actually a pretty uplifting game ultimately.
Words cannot encapsulate how much I love and appreciate Spec Ops: The Line as a story, a game, and most of all, an exercise of moral reflection.
Specific scenes (the entire final act, in particular) stayed with me long after I finished Spec Ops: The Line. I had no idea what the game was about prior to picking it up (PS3) at a local game store, and I chose to buy the game simply because I liked the cover art.
Mentally and emotionally, I was not prepared for Spec Ops: The Line was about to offer. It definitely fucked me up for a few days after I completed it. As the story progressed, its emotional and psychological weight honestly made the game more and more difficult to finish. However, I will be forever happy with my decision to finish the game, and I wouldn't have it any other way.
Spec Ops: The Line is that rare game that turns popular game mechanics on their heads and forces you to think about your decisions and actually chastises you for making them. It is a game that was purposely made to not be enjoyed, but rather, to make you question why you enjoy such games. The developers were brave enough to make Spec Ops: The Line, and for that, I commend them.
That being said, it is a damn shame that Spec Ops: The Line did not get more recognition. The game certainly deserved it.
The huge problem with Spec Ops is it cheats you with events that could never happen in the way they do in the game, and with events that make no sense at all in the light of the ending.
For example the infamous white phosporus scene. Soldiers in real life got into such situations and survived without such desperate actions. There were actual options for the fireteam to get around the enemy camp, and in a real life scenario a commander wouldn't even consider attacking the camp at all.
And the whole the colonel was dead all along thing... First, even the CIA guy (who was definetaly was real, as others communicated with him too) though he was alive. Second, the moment when a CO starts to hallucinate, one of his/hers subordiantes MUST relieve them from command. It's not simply an obligation, anybody would common sense would do it for their own fucking good. Your character gets dellusional from the phospous scene, no way in hell his subordinates would still follow him instead of tying him up, and trying to extract from the area. Third, why the hell would the enemy soldiers still fight the way they do? Who the hell commands them? Who the hell keeps their dead CO in a chair of the highest point of a building instead of properly burrying them?
Spec Ops was a game with absolutely awful gameplay, and the whole concept of it was to stop you from playing. It's not a joke, one of the creators himself told the whole concept of the game was to make people understand the horrors of war, and stop playing, which was the good ending in their opinion. The good ending of a game you paid for is NOT to play it through... I don't know about others, but I most certainly find it an asshole way to give people a game for money, then tell them they are awful if they play it through.
@@sgtGiggsy It's even worse than that, because Walker was hallucinating all the way from the first moment he heard Konrad's voice. If his squadmates had any doubts about his sanity, I'm sure they would realize he's not fit to command as soon as they reached the "choose which hostage to shoot" part.
That said, it is a very tough game in the sense it keeps chastising you for playing it. It might sound hypocritical of a game to punish you for playing it, but it's something the developers themselves admitted to doing. All those scenes, all those parts where you felt like you had no choice but to do the horrible thing - that's exactly how Walker felt. You always had a choice to stop playing - as Walker had a choice to abandon this crazy mission and just focus on going home.
All in all, it has some logical flaws, but it is a very powerful piece of entertainment.
@@tyrus1235 Well they could have at least given you the in game option to stop and end it with a cutscene. Kinda like Farcry 4 and 5 did it, where ultimately it is revealed at the end you where doing the wrong thing all along thinking it was right(or because you're a self righteous violent maniac who loves death and destruction), but the games give you the option to not do the wrong thing in the first place.
Spec Ops: The Line is pretty good, but "There is always a choice" can fuck right off. I spent half an hour trying to find a way not to use white phosphorus, *there was no choice*.
There's an old saying: Every action has a consequence
The opening of that first one was great, I could imagine an actual movie starting out like that
How is Infamous 2 not on here? Both of the endings feature a massive amount of people dying, including most of the game's protagonists. You either choose to activate the RFI, which gets Nix and Laroche killed in the final battle, and ends in the deaths of Cole, Kuo, John, and nearly every other Conduit on the planet, including people who didn't even know that they were Conduits. The only other option is to fight alongside John, which leads Cole and Kuo to fight everyone who they had considered an ally up until then, and the remnants of the Militia, and they kill them all. Cole is even forced to slowly kill Zeke on the cathedral's rooftop. Once they win, John gives Cole his power, which turns Cole into the Beast, and he proceeds to destroy humanity to save the Conduits, and this time, there isn't a Kessler to fix everything.
they can't fit them all.
also there's like two endings, iirc. not a whole lot of wiggle room, really. this i took as meant for games with several endings, all of them bad or worse.
+leeman27534 Life is Strange only has the two endings. Granted it is an Oxbox favorite, but still
tbh it doesn't fit my criteria either, then. though again, they can't fit them all.
Yeah they showed a clip of Infamous and im confused why they just didn't put the whole fucking series here man
Infamous 1: Empire City is fucked and a whole lotta people die
Infamous 2: What you said
Second Son: Delsin loses his brother and either takes over Seattle and kills his family or he stays sad he lost reggie.
I would say infamous isn't really remembered by a lot for some reason. Thats kinda how it goes with a lot of sucker punch games like the sly series is fantastic but no one remembers it.
Mass Effect 3. You're choices are, kill all AI in the galaxy, including the friendly ones for some really stupid reason. Try to control the Reapers, which you most likely just shot the Illusive Man for attempting, and is a stupid idea to begin with. Or you can choose to assimilate the entire galaxy with cybernetics, regardless of what they may think of it. Oh, and then there's the fourth ending they patched in, where you can attempt to fight it out, and lead to galactic extinction. And no matter what you choose, Shepard dies. And no matter what, the Mass Relays are destroyed, which would pretty much end galactic civilization, though the Extended Cut tried to BS around this saying these machines we barely even understood the basics of how they worked could be repaired.
Is it any wonder when this game came out, so many of us really wanted all of these endings to just be a bad dream?
BunBun299 i actually liked the last two endings, i played it after the patch but i didn't think controlling the reapers was stupid. The only reason it didn't work for the illusive man was because he was being controlled by the Reapers in the first place. And i liked the idea of the cybernetics because that would lead to such an understanding of our bodies that people who didn't like that option could probably revert the process.
the melding ending i thought has the species merging with the reaper's consciousness and not needing the relays any more because everybody became super smart and all?
I'm well aware of that. I was such a thorough player, that I never finished the game with anything less than enough Galactic Readiness than was necessary to get the "best" ending. Especially after the Extended Cut, I find Shepard's survival to be eye rollingly stupid, because they show Shepard drawing breath after the epilogue showing everything fixed, implying that Shepard is still alive in the debris months later after everything had been fixed. The only way Shepard being alive at that point makes any sense in with the Indoctrination Theory. And that is my personal head canon on the subject, and I give Bioware no credit for it, IT was purely a fan theory to fix their broken ending. Also, Shepard dying was not the problem of the ending. Well, it was A problem, but not THE problem. If they'd given Shepard a properly heroic, though unavoidable death, like riding a missile straight into Harbinger killing it and ending the war, then it could have been a good way to go out. In a choice based game series, though, Shepard's survival should have been optional. The real problem was, that the end completely invalidated everything we'd done up to that point, and brought everything back to the bullshit notion that this whole conflict was about AI v organics, when we solved that very problem already, no matter how Rannoch turned out.
Also, I don't care what the EC said, destroying the Relays should have ended galactic civilization. I don't just doubt that these things could be repaired, and they can't be. Maybe in the Control and Synthesis endings, the Reapers could do it, but in Destroy, no one left alive has more than a basic understanding of how they work. Repairing them would be impossible for the best engineers alive, and even if we could, we couldn't reach the other relays to repair them. But the Arrival DLC in ME2 established rather spectacularly that destroying a Mass Relay is a Super Nova level event. Meaning that blowing one of these things up destroys the star system that they're in. Earth, Thessia, Rannoch, Tuchanka, Palavan and every other home world of a species that has one of these things in their system would be destroyed. You don't get to establish something this big in one part of your story, and then just ignore it later on because you're trying to be artsy. And being artsy is giving them too much credit, because Casey Hudson just wanted to plagiarizer the ending of Deus Ex.
dedf15 i thought that it was simply shepherd taking control of them, (loosing himself in tge posses.)
BunBun299 Actually, the Fight-it-out ending is better than you realize. You discover that the next cycle beat the reapers for good
What about Kingdom Hearts: Birth by Sleep. An obscure game, I know, but for a Disney game where you make ice cream with the Ducktales gang, things get pretty bleak.
There are four endings in total:
1. Terra has his body possessed by Xehanort, making his mind a passenger in his own body to all the horrible crimes he then commits. He then becomes the main bad of the entire series, becomes consumed by darkness, becomes a heartless and a nobody and, as of now, his whereabouts are totally unknown.
2. Ventus, after a battle with pure darkness, loses, falls into a coma and gets locked away so he can be safe while his heart heals in another person with no signs he will ever wake up.
3. Aqua has to fight the possessed form of Ventus, and hide him away in a place only she can get to, after realising that all her efforts to save her friends have failed.
4. And then, after all this, Aqua has to fight the possessed form of Terra, her best friend. And then, in one last act of self sacrifice, she saves Terra from the realm of darkness, while getting trapped herself. She then spends 10 years in the darkness, just fighting and surviving until someone can rescue her, while Terra/Xehanort destroys world after world with darkness.
Talk about a downer ending.
bblovley97 Birth by Sleep pretty know especially with the HD remake. KH always hinted something sad happening in the past. Union Cross is worse for me since you find out what the keyblade war was and is was fucking seeing keywielders killing their friends in a war no one wanted.
bblovley97 sounds like just one ending to me :(
Thank you finally someone said it
Technically, this is all the same ending from multiple perspectives....
Depressing as fuck, but still just one ending.
YESSS i just beat that game too i agree every ending was bad no one won
The flashgame "one chance" is the first game that comes to mind. The best possible ending you end up in a devastated world where the only remaining people are you and your daughter...
I remember that game, either you choose to spend time with you family as the world goes to hell or you try to save the world by working on a cure but sacrifice what little time you have left. The one time I played it I tried to do both, spend time with family and trying to find the cure. Wife drowned herself and while I did achieve finding a cure and saving the world it is implied in the ending I got that the daughter died right before I found it. Which broke my heart. Never touched the game again.
The trolley problem solution:
Step on the tracks yourself and wave at the driver who'll be able to see you because you're standing and has the capacity to STOP THE TRAM.
Nailed it.
What about Batman: The Enemy Within? Either you give up being Batman, or Alfred leaves you.
What about Fallout 4? In the main game, you either let your son who's the head of The Institute die a natural death after you basically do all of his dirty work or you can put him out of his misery or even let him go down with his ship. After endless quests, exploring, no ending was truly happy.
Jupiter Angel luckily, there's a mod that fixes that in a way. So yay!
i mean, it really feels like hollow knight should be on this video. every ending left me feeling sad and just a little bit hopeless, but in a different way
The force unleashed may have bad endings and it's sequel may be sub-par, but punting Kewok's is one of the funniest things you can do in a game.
Shadow Hearts: Covenant had two endings if I remember right. One was where the main character loses his soul and becomes an empty shell, no longer the person he once was. The other is he gets impaled on a spike.
But the "Good" ending is being impaled, since Yuri soul and memories go back in time to save Alice, making the good ending of the first game canonical with this little paradox.
The lack of Persona 3 great and bad at the same time. At least you didn't have to remind me of the depressing ending where...oh no now I remember. Where's that tissue box!
You think P3 has no good ending? Play Innocent Sin and that parade of emos wil look like an episode of the care bears by comparison.
Persona 3 good ending is beautiful , and yes P2 ending is messed up
Just beat Persona 3. I'm feeling like someone left a hole in my heart :'(.
Even though it was really a beautiful ending, too bad it was so depressing
p3 ending is bad either way because of FES :p
FES felt like if fans were like "no give us back modern emo jesus" atlus would've been like "learn to accept it, fuckers".
In "Until Dawn" the Ending where all the kids survive wasn't bad(not counting Josh family lol). I actually felt great when I got that ending.
What about ME3 endings where you have to witness
A kill everything and possibly die
B save the robots but you die
Or C where you give everyone new DNA and still die
God king Jack Lee Or D not do anything about the reapers and you still die, along with all of humanity
God king Jack Lee you must have fucked up bad if destroy killed everything.
Or E. Save everyone and yourself but kill all AI including your geth alliance and your friend Edi
After three games of making decisions that matter, you get to pick a color.
This was my first question. Where is ME3?? Where are you had were colorful choices for "Suck".
The ending of Infamous 2 for the Hero run made me cry so hard.
I spent a week loving Cole Macgrath through both of the games. I felt betrayed when he did, felt happiness when he did. I loved spending my time trying to 100% complete the islands.
What broke me was the final objective ‘Let it go’.
No NieR: Automata? It has 26 endings, and one of them is at most 20% good, but I guess at that point you'll take any hint of sunshine from that game. So. Many. Tears.
Just do what I do, and roll every game directed by Yoko Taro into a big ball of misery. They put Drakengard on this list, and Ending E of Drakengard leads directly into Nier, which then leads into Nier: Automata.
Finished it yesterday, damn that 3rd part lol
john Bishop Yeah it blew my mind! Game of the year for me, hands down. Ending Y is probably my favorite sad/bad ending.
Agreed
Automata is tricky. Out of 26 endings, 2 aren't endings (a and b) and 21 are just jokes, so only endings c and d are bad, but both can lead to ending E which is a good ending and makes endings c and d not count.
Unless you are still sad about yorha, Devola and Popola, Pascal...
Far Cry 5 definitely fits in here.
* Spoilers *
Here are your choice of endings:
1, a secret ending at the very beginning of the game, where you do nothing and literally walk away. Nothing happens (the county is still suffering under cult rule); roll credits. (the bad AND sad)
2, a very anti-climactic ending where you and some of your friends are allowed to flee the county. You basically wuss-out, and call in the national guard to try to do what you couldn't. (The bad)
3, the "resist" ending, in which the entire county (maybe more?) gets hit by a series of nuclear weapons, and you hide out in a bomb shelter with the asshole you've spent the whole game trying to kill. Literally everything you fought for meant nothing, and all your friends are dead. (the sad)
2: Oh, aaaaand you probably got hypnotized to kill the others.
Corpse Party on PSP, no perfect ending.
Good game
Иван Сыромятников most Corpse Party games TBH. Though I did comment something like yours.
i'd say The Darkness 2 had some pretty bad endings. in one of them you stay with the people you know and love, and get to dance with your now-nurse girlfriend in a figment of your imagination for the rest of your life, while in the other you save your dead girlfriend's soul who then leaves you in hell for the rest of your life all because demon tentacles didn't let you die, nor break free from it's grasp.
punch3870 in the comics he escapes from hell
haven't read the comics. glad edgy mcedgyface escapes hell.
punch3870 what about saving your gf only to unleash the angleus, the one things whose soul mission is to kick your shit in possesibg in the body of your one love.
punch3870 his name is Jackie.
Scotty Lewis no I'm pretty sure it's edgy mcedgeface
Saw Drakengard on the thumbnail and liked the video before it even finished loading
Giiiive meee more Yoko Taro games
To be fair about drakengard’s downer ends, no one in that game is really a ‘good person’ anyway. Softens the blow a little. XD
Plus the horrific destruction of humanity lead to some incredible spin off games!
(*finger gun points at the NieR series*)
Zanyotaku Awesome spin-offs where we accidentally destroy humanity in another world! Again!
We can safely assume NO ONE is good in Drakengard.... Maybe only Nowe and Iris in D2 but they kinda non canon to the official lore
The thing with Life is Strange to me was that as far as i understood it you have the "Bad Ending"
Which is sacrificing Chloe.
Or the worse ending which is saving Chloe.
Reason being that as far as i remember from playing the game it's that Chloe should've died and Death won't leave them alone until Chloe dies.
So sacrificing Arcadia Bay was just the start, to me it's kind of that they run away, but no matter where they go, they basically doom everyone they meet to suffer.
So i name them "Bad Ending" and "Selfish B-word Ending"
Actually in Life is Strange 2, they seem to be doing alright.
@@WarpChaos Which i then would say is lazy writing as Fate LITERALLY threw a giant Storm at them BECAUSE Chloe should've died. So driving away and then being fine is just non-sensical.
@@MikayaAkyo Not really. Arcadia Bay and a lot of people in it are gone.
@@WarpChaosoh well... Terrible people then
@@thomastakesatollforthedark2231 Well it's up to the player. Whether they feel Chloe or Arcadia Bay. And several people in it are worth sacrificing.