(Free Download) Build an Essential Motion Graphics Transition Effect in Blender’s Geometry Nodes

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  • Опубліковано 31 тра 2024
  • Learn how to animate procedurally in Blender by building a powerful transition effect with geometry nodes!
    To get a full introduction to geometry nodes, watch the Assemble course: b3d.cgcookie.com/procedural-m...
    You can also download the completed transition modifier for free: b3d.cgcookie.com/transform-mo...
    00:00:00 - Initial Setup
    00:02:43 - Translation
    00:07:14 - Offset Each Instance
    00:13:35 - Easing
    00:19:24 - Anticipation and Overshoot
    00:27:42 - Middle Interpolation
    00:33:37 - Randomization
    00:36:35 - Rotation
    00:42:29 - Scale
    00:48:23 - Ordering Instances
    00:51:15 - Hiding Instances
    00:56:20 - Connecting to Shaders
    01:00:12 - Extra Options
    01:01:32 - Supporting Text Objects
    01:05:58 - Changing the Instance Pivot
    01:10:53 - Conclusion
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КОМЕНТАРІ • 17

  • @Luwizart
    @Luwizart 7 днів тому

    i cant belive this node group is free it is Amazing ,and arrived at the perfect time for a project

  • @nic-ori
    @nic-ori 17 днів тому +4

    Useful information. Thanks! 👍👍👍

  • @fuego09esmeralda
    @fuego09esmeralda 16 днів тому +3

    Mind blown...!!! I'm surprised how you can keep track of all the nodes and noodles... Yeah, I know you messed up a couple of times, but went back and fixed it... I would have gotten lost half way through...!

  • @JaredOwen
    @JaredOwen 14 днів тому

    I've been waiting for something like this😀 Thanks Jonathan!

  • @andycuccaro
    @andycuccaro 16 днів тому +1

    This was crazy to watch! Amazing work, and you gave it away for free 🤩 I'll start using this modifier, but it got me thinking: if we find improvements or bugs/limitations to the modifier, is there a place where we can "report" them?

  • @woodenfigurines
    @woodenfigurines 16 днів тому +1

    Thank you from the bottom of my heart!

  • @Huguillon
    @Huguillon 17 днів тому +1

    You're a genius, thank you Mr.!!!

  • @R0BINSH00D
    @R0BINSH00D 15 днів тому

    Great, thank you! However, when using characters like "i" which have multiple faces, the rotation doesn't apply to the entire character but to each face separately... nonetheless, very helpful

  • @genesis2303
    @genesis2303 17 днів тому +1

    Did you know that in float curve node holding ctrl still works for snapping?

    • @cg_cookie
      @cg_cookie  17 днів тому

      I did not! Excellent tip!

  • @ian2593
    @ian2593 16 днів тому

    Just checking. At 13.07 shouldn't the math/subtract node go into the 'to min' rather than the 'to max'? I'm not and expert so forgive me if I've misunderstood.

  • @vedmedikReal
    @vedmedikReal 12 днів тому

    Thats look amazing but how to debug it if smth foes wrong?

  • @warlord76i
    @warlord76i 13 днів тому

    At 13:05, couldn't you just change the Subtract node's value to -1? This way, you would have the same effect but with fewer nodes.

  • @virgilhawkins3390
    @virgilhawkins3390 14 днів тому

    Far as I can tell, the issue with not being able to use multiple Menu Switches seems to be resolved, as well as being able to search for it.

  • @monaime
    @monaime 16 днів тому

    You don't have to realise the instances in you setup, especially that it impacts the performance badly.
    All you need to do is to set the "Attribute Domain" of the output (Factor) to "Instance", and change the "Type" in the Attribute node of the shader to "Instancer".
    Alternatively, you can store the Factor as a named attribute in the Instance domain.

  • @Konpochiro
    @Konpochiro 17 днів тому +1

    First person to say First