(Free Download) Build an Essential Motion Graphics Transition Effect in Blender’s Geometry Nodes
Вставка
- Опубліковано 31 тра 2024
- Learn how to animate procedurally in Blender by building a powerful transition effect with geometry nodes!
To get a full introduction to geometry nodes, watch the Assemble course: b3d.cgcookie.com/procedural-m...
You can also download the completed transition modifier for free: b3d.cgcookie.com/transform-mo...
00:00:00 - Initial Setup
00:02:43 - Translation
00:07:14 - Offset Each Instance
00:13:35 - Easing
00:19:24 - Anticipation and Overshoot
00:27:42 - Middle Interpolation
00:33:37 - Randomization
00:36:35 - Rotation
00:42:29 - Scale
00:48:23 - Ordering Instances
00:51:15 - Hiding Instances
00:56:20 - Connecting to Shaders
01:00:12 - Extra Options
01:01:32 - Supporting Text Objects
01:05:58 - Changing the Instance Pivot
01:10:53 - Conclusion
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i cant belive this node group is free it is Amazing ,and arrived at the perfect time for a project
Useful information. Thanks! 👍👍👍
Mind blown...!!! I'm surprised how you can keep track of all the nodes and noodles... Yeah, I know you messed up a couple of times, but went back and fixed it... I would have gotten lost half way through...!
I've been waiting for something like this😀 Thanks Jonathan!
This was crazy to watch! Amazing work, and you gave it away for free 🤩 I'll start using this modifier, but it got me thinking: if we find improvements or bugs/limitations to the modifier, is there a place where we can "report" them?
Thank you from the bottom of my heart!
You're a genius, thank you Mr.!!!
Great, thank you! However, when using characters like "i" which have multiple faces, the rotation doesn't apply to the entire character but to each face separately... nonetheless, very helpful
Did you know that in float curve node holding ctrl still works for snapping?
I did not! Excellent tip!
Just checking. At 13.07 shouldn't the math/subtract node go into the 'to min' rather than the 'to max'? I'm not and expert so forgive me if I've misunderstood.
Thats look amazing but how to debug it if smth foes wrong?
At 13:05, couldn't you just change the Subtract node's value to -1? This way, you would have the same effect but with fewer nodes.
Far as I can tell, the issue with not being able to use multiple Menu Switches seems to be resolved, as well as being able to search for it.
You don't have to realise the instances in you setup, especially that it impacts the performance badly.
All you need to do is to set the "Attribute Domain" of the output (Factor) to "Instance", and change the "Type" in the Attribute node of the shader to "Instancer".
Alternatively, you can store the Factor as a named attribute in the Instance domain.
First person to say First