I am on a 4090 and a 13700k and have no meaningful performance improvements at 1440p with any of the upscaling options. Seeing your 4080 performance gains is surprising to me, and I wonder if maybe it is a CPU-specific optimization issue?
I have a 5900X and RTX 2060. I ran it at 1440p and usually got between 25-55fps with clouds off. With 3.23 I turned on DLSSQ. Now I get 40-80fps and I have clouds on VHigh and the overall quality of everything looks sharper to boot. I love it!
@@Facemaker77 don't play it on low , that puts everything on the CPU , with a that combo you should be able to play 1440p at very high min'm . I presume u have the game on an SSD and have 32GB of ram? u're not the first person I've heard say that though so I'm not sure what the issue might be.
Don't believe it... its a lie. I have a 5800 x3d at 4.5 and a 3080 and using that does give me good FPS but not that high. And all my parts are REALLY expensive and top tier.
@@RED--01 Nope.. but the distribution is different now though. The lows now rarely drop below 40 even in a city , but the highs in the middle of space now go all the way up to 80. Most of the time is spent around 40-55. So basically the floor has been raised and stabilized significantly by going with DLSS even with clouds on vhigh.
Doing some of my own testing, I pulled a GTX 1060 3gb out of the closet that has no right to play SC I was getting 8fps in loreville, with FSR it gets 42. And manages 60+ in non cities, it’s wild how good this first upscaling implementation is. Though Star Citizens ram usage has gone crazy, it’s now roughly 40-45gb, with many of my org members needing to up paging files without 64gb of ram
With a 10700k & a 3060ti I can now just use 1080p DLSS quality with vsync on (my screen only does 60Hz) and be all but locked at 60 fps everywhere except the cities. Even those have improved from just scraping 30 to 50! Settings I use for those interested are graphics high (dropping this from very high made a big difference planet side), scattered objects & tessellation medium, shadows high, clouds medium and FOV 90. Motion blur, sharpening, chromatic aberration and film grain all off. All using DX11. I tried Vulkan but I get this odd bug where the place I have to look to interact with the 'F' prompts does not line up with where the actual icon is on the screen. Only affects 3D objects in the game, all the 2D ui I can interact with no problem.
@@Quottrup1998 the HUD only has issues when you're around 1080. It seems to have a tough time getting some of the HUD right, but it's not like the PTU patches where parts were absolutely unreadable or invisible. It just looks a little blurry when the upscaler tries to upscale from below 1080. This ofc gets exaggerated or fixed slightly with the setting you pick.
@@Quottrup1998 I don’t have these problems because I am runing the 4k resolution. These problems come up only on 1080p and 1440p. It almost feels like for 4k there is different texture pack.
DLSS is meant to smooting game visuals out by upscaling 4 different pictures of the same frame, therefore you will have less flickering. this came in handy when raytracing were bricking computers. also DLSS is a hardware feature, which will always be better then a software solution especially when it comes to compensate a lack of hardware. also i do have a 7800x3d and a rtx3050, because i upgraded my cpu and my last gpu gave up so i had to get a quick and cheap replacement.
When the fps is so low to start with on places like Microtech and Area 18 I've found very little difference between dlss off or on. 1440p@10700k & 4070ti.
While DLSS can fix some aliasing artifacts compared to native, it actually exacerbates others (like MFDs in the Bucc). It also just makes the textures seem generally fuzzy to my eyes. Hard to quantify that though. Native for life.
Interesting that you rate the 2060 as a 1080p card - I've been using it at 1440p for a long time and find it perfectly playable! Admittedly I'm not very sensitive to low frame rates though. In any case my CPU is much more powerful so it sounds like I could get some good FPS boosts from turning on DLSS - I'll give it a try!
Excellent video. This will only get better with vulkan multithreading. Have you ever tested 1080ti? I think with tsr it's back in the game with a good cpu.
Nice! I was thinking this wasnt worth it for me but i hadnt considered i could up the cloud quality! Would be awesome if you had a website with some tables / charts of all this info so i could track it. Bit overwhelmed by all the stats.
Currently running an i9-12900KF, 32GB ram (5100) with RTX 4090. I’m getting better fps compared to patch 3.21 & 3.22, but optimization still poor across the board no matter what setting is used 😅 Edit. Resolution in 4K, clouds: Photo, and Visual Quality: High
I would really like to see people compare native VS dlss with more movement in the image. DLSS looks "better" in a lot of cases if you dont move the mouse. But this a lot of people seem to think that dlss looks flat out better than native, in every case... wich is in my opinion just not true. Still great stuff, and for people with weaker systems absolutely amazing tech.
like with the cloud argument... yeah in area 18 dlls looked better but does it really look with the clouds? id like to see that comparison too. To me water for example looked AWEFUL with upscaling.
Hi, I just bought a Rizen 7 5700X 3D (I had a 2700X) and I still use my trusty Radeon Vega 56. As it's an older generation of motherboard I don't want to invest to much on a Hi End graphic card (also prices are bonkers IMO) but I can't really find witch GPU under 300 euros would be a nice addition to upgrade my setup. I don't play on a 4K monitor but rather a Ultrawide 1080p (so its 2560x1080). I'm thinking maybe a RX 6650XT could be the best bang for my buck as it's only 240 euro right now. TO many option and I'm not really up to date about all those variant. Do you think this could be a cool option ? As of right now performance in the cloud aren't the best but in space it's prety good (around 45fps) and in most of my game I can still play high or very high setings with that Vega 56. thanks for that cool video that gave me more advice then most.
In my testing the rx 6600 isn't great, so I'm not sure the 6650xt would be a good option. If you can stretch to a 6700xt (the extra vram helps on and cards), I think that would be a decent choice!
@@tenpoundfortytwo thanks for the advice, the problem might be the size of the card ... my vega 56 just fits in my PC case. I'll check the dimension :)
That's a good question- I have no idea! The main thing for 16GB is to manually set the pagefile to be large enough- that can help stop some crashes. What are your specs?
I have a Ryzen 7 2700 and an RX 6700 XT with using TSR I can upscale from 1440p to 4k everything at least on high with an average of 60 FPS -> totally playable for me and looks amazing, very little ghosting
Maybe you are in cpu limit? What is with Energy consumption of the gpu? If you work in cpu limit, enable dlss will reduce the energy consumption of you gpu.
@@linkmasterms Gotta check that comsumption. About frames, no changes. 80 to 90 in cities (sometimes with spikes depending on the server) and 110+ in space.
Hey I have a video idea: Could you make a video about the best PC settings for the best performance in Star Citizen with your Rig. I‘m talking about Ram Timings, CPU and GPU undervolting, etc.
I got quite a bit more performance on my 3090ti and DDR5 4800MHz RAM after overclocking my CPU. It is important to know that there are 2 frequencies on modern CPUs. The core clock and the cache clock. The cache can bottleneck the core if not tuned.
Question regarding GPU choice. I run a Ryzen 9 5900X and have to choose between a secondhand rtx3080 10Gb or a new rtx4060 8Gb. Any advice will be greatly appreciated.
I've got some stats for both of those cards in this one: ua-cam.com/video/wkeADLBcmlA/v-deo.htmlsi=1RTH3_2Mq233WdAk There's a good chance you'll be CPU bottlenecked in the cities with the 5900x (depending on your resolution). Id probably go with the 3080 in your position!
@tenpoundfortytwo Thanks, that was very helpful, I currently run a standard 1080, in fact t I have 2 but can't get them to run in sli for star citizen. The 4060 does not show much improvement on my current setup so I'll probably go for the 3080 or a 3080ti if I can find a reasonably priced on. Thank you very much.
I have to disagree on your take that DLSSq looks better than native 4k. Yes it has a bit less aliasing but is more blurry. look at your frame at "4:01". In the orange "Empire" sign, there is a globe logo which is significally sharper on your 4k Native sample. When you first look for it you see it on all the samples, DLSS does blur the picture somewhat which also seem to be what is reducing the aliasing.
I've been playing with DLSS Quality and I think the trade off is worth it. I don't notice the very slight blur, but I 100% notice the lack of all the little aliased bits and pieces that used to flicker constantly
@@mdpedersen1986 Yeah that's a fair comment! Maybe I am just more sensitive to the aliasing! I would personally take the dlssq image over native, but I should be more careful with the language- thanks for calling that out!
For older cards (e.g. 1660), curious how Nvidia Image Scaling compares to TSR / FSR. When I had a 1080ti, NIS was nice because I was GPU bound at 1440p or lower.
I've been using dldsr to play in 4k on a 1440p monitor because the mobiglass just looks so much better in 4k, and with dlss the performance hit isn't really too noticeable with a 3080 and a 13600k
www.youtube.com/@monitorsunboxed is the best channel imo for monitors! I'm using a Sony Inzone M9, which is fine, but it's not the best option on the market right now.
Which renderer are you using for your testing? As far as I know, DLSS specifically is a DX12 and Vulkan only feature, does not work on DX11... I would be curious to see if there is a difference between both renderers and the upscalers.
your example in your last video where you covered quality you didnt go over "trail lines" from the upscaler. all the upscale techniques (even dlss) suffer from lines trailing from small moving objects such as stars or when you hit scan in a ship with TAB. its extremely distracting and why i keep dlss off for now
Hey did you notice any significant changes before and after the Nvidia driver update? I noticed a few things but I'm not 100% if it's in my head or not. For a start I noticed shadow play was now having trouble now and then. Seems to be related to me alt tabbing. Was like I was getting forced into full screen or HDR which would normally mess with it in that way and would normally be disabled. The other thing was my pc was absolutely melting at points and when I checked it was because I was running at 140 frames in space. At full fat 4k on a 4090 thats never been normal and my pc has never been that hot playing this game. Normally under utilised. Again I could be talking smack here. Cities seemed around the same but I felt performance elsewhere was possibly better. Just some off the cuff observations that could be 3.23.1 related and just so happened to coincide with the driver release.
As I am bound by my financial situation to stick with what I have until I can save the extra cash, my Ryzen 5 5600X CPU paired with my RTX 3060 12GB GPU and the 32 GB of Corsair Vengeance LPX RAM and my 1TB NVME M.2 Samsung 970 EVO will have to do. I currently run the game under DX11 with the Upscaling set to Quality preset on DLSS and the HDR experimental mode on.
Went from 5600 to 7800x3d even being gpu bound half the time difference was insane Just keep waiting, game still performs pretty shit on the best hardware youre not missing out on much. Next gen or the one after will probably be all you'll ever need for sc
@@tenpoundfortytwo oh thanks, that's very cool, I have a 3080 so it seems like I will have a good increase in fps. Problem is I haven't been able to log in for more then 2 weeks. I have the infinite loading bug
I must say, even with FSR 1.0 under preformance upscaling I don't notice a difference unless i take a screenshot. Upscaling is magic. I know this because I was playing Final Fantasy 16 and it supposidly uses fsr 1 preformance upscaling and I couldn't tell you where it did that at. Outside of screenshots ofc.
i have a 3060ti and an intel i5 12400 with 32gbram DDR4. only a 1080 monitor. what would the best settings be for that? I am not much good at pc tech. i cant get my fps over 55-60. any help would be appreciated.
I am wondering do you need to turn on dlss on the invidia app for it to work properly cause I don't looks like my fps is going up , or you just need to turn it on in game?
I forgot the resolution before 4k thats an option in SC, but i run fluid motion frames as of now and tried fsr. Considering im using a 7900xtx and 7800x3d would i benefit most if i dropped to 1440p and activated fsr and fmf?
@seeker_rodan3113 I think you should be good at 4K with a 7900XTX- turning on fsr should make sure that you are CPU bound in most parts of the game and give you a stable (for SC) framerate for fmf to work it's magic!
Like how? I'm running NVIDIA 3800, 32 gb ram ddr5, with Intel Core i7 12700K. I am getting maximum 70. Usually down in the 40's both upscaling to 1440p. Is my CPU really that bad?
@ondowmosa6283 I've found that the blurry issue for the cockpit UI has been fixed, CIG mentioned that there was an issue with the vram allocation for the UI (can't find exactly where they said it, think it was Ali Brown).
My perfoemance overall has been quite bad, at Landing zones i barely get 30 fps with a 3070 and Ryzen 5 5600x +32gb of ram. Even when at an Orbital station i dont get more than 60 fps...
ur CPU is a bit too low... try to upgrade it if u can ofc ;) i have the same GPU than you but pair with a i7 13700K and i run almost time 90 to 120 fps everywhere.
Yeah that's what I was thinking, I was just keeping nda surprised that the performance got worse with 3.23. I think that I'll wait till multi threading tho untill I do any upgrades.
Still stuck with an RX6600 and it is just misery. I tried the new Vulkan renderer and the gale just crashes immediately to desktop. The upscaling variants basically did either nothing, or made things even worse. The most disappointing gpu I have had in over twenty years.
For me i briefly tried 3.23 (after letting the game run for a bit to let all the shaders compile etc). My performance was worse compared to 3.22 (i want to say around 10-20% worse but im unsure). It didnt matter which upscaler i enabled they all had worse performance than native and all performed basicly the same. Im running 5900X, 64gb ram (C16 3600), Asus Strix RTX 3080 12G. I play at 1440p with clouds off It seems whatever they did to move code from CPU to GPU made performance worse for some people as i read.
Badass, everytime I see one of your vid’s it makes me want to jump teams, and I’ve been team Red since before AMD owned Radeon 😅 Also maybe I’m overthinking this, but can’t seem to grasp how to set my rig. Running a 6900XT on 1440p monitor, how would I set my settings to get upscaling? Is my monitor limiting me or can I somehow set lower then 1440p and get better then 1440p resolution? I know it’s asking to hold my hand lol, but how would you set your Radeon settings (resolution wise) and SC video settings? Also going to look for the discord 🤙🏻
Using the old RSR settings in Adrenalin, you have to manually lower your resolution in Windows. But you don't have to do that with FSR/TSR/DLSS. Just use your native resolution in Windows. Activating these upscalers in the game automatically set the resolution calculated by the game to a lower one and upscaled to your native resolution.
@@frogger2011ify yeah I’ve been seeing that there is not reason I shouldn’t be able to play it. Honestly I’ve been wanting to upgrade my cpu anyway, so now I have a reason to
@@DasWave it's also possible man it's your board settings. Like are you in xmp? Are you quad or dual channel? Did you put your ram in the right slots if your dual channel? Are you pushing enough voltage to your ram and cpu? Like our gen of mobos did not give the ram enough power on default and xmp supplies the bare minimum for power and if your OCing or experience instability or corrupted files then you might need more voltage to your ram ect..
@@frogger2011ify I just checked and I do have Xmp on and I’m dual channel with the ram in the correct slot. I just installed a new PSU when I got my new GPU, so how would I check if I’m getting enough power?
Lol i feel my need to upgrade my CPU more and more evey patch. I have a 9600k running at 4.7 all cores with 4.4 constant cache and 32 gigs ddr4 running at 3200 and 16cas. My gpu is a 3090 and is oc as well and my performance doesnt get to these levels from what ive seen lol
I'm running everything maxed at 1080p with a 8600k and a 1660ti gen2. 32 gig of 3600ram with tight timing. My cpu is oc'ed to 5.4gig at like 1.425 volts and draws about 121 wats at most.....I'm getting 60+ most places with dips in cities or storms to around 20.... What I find is the largest issue is having fast storage and a motherboard with a robust storage controller. Your ability to offload your ram and thusly your FSB has a massive effect on the game.
@tenpoundfortytwo Yea I thought so, it might be better to do it for comparisons between 2 systems max. Or maybe you could just put the number without the bar but I guess that would make it harder to edit. Anyways have a good day!
Honestly I laugh at people that complain about 60 FPS. It wasn't so long ago that 60 FPS was considered silky smooth. I would also bet that all but the most rarest of competitive gamer can see anything above 90 FPS. It takes on average 13 milliseconds for the brain to process an image. 1000/13 is 77 FPS (rounding up). Dare I say anything above 60 is 1000% playable for a game like Star citizen and you'd be wasting your money chasing any more frames.
Are there people complaining? I must’ve have missed it, but then again i couldn’t care less. When it comes to SC, that’s all I want! A steady 60fps or close to it, 55 and up, and responsive servers! Big ships and additional dreams can wait IMO
I play at 4K with DLSS Quality with my 3080 12GB and it's made a big difference, the only places I'm below 60fps is heavily CPU bound spots like Lorville
I'm running a 11700K with a 3060Ti at 1440, and I'm getting between 20 - 50fps And I mean it goes from 20....35....48....52......30...20 I have gained frames for sure, but then I haven't......then I have.....then....in the city the frames are lower but then again, what are you doing in the city but running to your ship in a hospital gown!! The clouds still look like crap in 3.23.....
Upscaling sucks! If this is CIGs answer for bad performing it make no sense. The biggest problem of performance is usually not on your side of connection. Upscaling can't fix the most annoying performance drops. And if your pc only can handle this alpha with Upscaling you might have different problems.
Have you seen extra performance with upscaling in 3.23?
Nothing has helped more than Lossless Scaling, thank you so much for that suggestion btw
I am on a 4090 and a 13700k and have no meaningful performance improvements at 1440p with any of the upscaling options. Seeing your 4080 performance gains is surprising to me, and I wonder if maybe it is a CPU-specific optimization issue?
@@AeonRaps Did you see his video on Lossless Scaling? It's $7 on Steam and I use it on almost every single game I play now
0 improvements in 1080p, laptop RTX 3060 & R5 5600H ( 16GB RAM + SSD )
Yes, although I decided to trade the extra frames for the bump from medium to high clouds instead.
I have a 5900X and RTX 2060. I ran it at 1440p and usually got between 25-55fps with clouds off. With 3.23 I turned on DLSSQ. Now I get 40-80fps and I have clouds on VHigh and the overall quality of everything looks sharper to boot. I love it!
Whaaat?? I have a 5800x and a 3090 and I can barely get 25 frames with low graphic settings. I can’t even play the game. How do you do it??
@@Facemaker77 don't play it on low , that puts everything on the CPU , with a that combo you should be able to play 1440p at very high min'm . I presume u have the game on an SSD and have 32GB of ram? u're not the first person I've heard say that though so I'm not sure what the issue might be.
@@cyvan1750 I’ll double check everything tonight. Thanks
Don't believe it... its a lie. I have a 5800 x3d at 4.5 and a 3080 and using that does give me good FPS but not that high. And all my parts are REALLY expensive and top tier.
@@RED--01 Nope.. but the distribution is different now though. The lows now rarely drop below 40 even in a city , but the highs in the middle of space now go all the way up to 80. Most of the time is spent around 40-55. So basically the floor has been raised and stabilized significantly by going with DLSS even with clouds on vhigh.
Doing some of my own testing, I pulled a GTX 1060 3gb out of the closet that has no right to play SC
I was getting 8fps in loreville, with FSR it gets 42. And manages 60+ in non cities, it’s wild how good this first upscaling implementation is.
Though Star Citizens ram usage has gone crazy, it’s now roughly 40-45gb, with many of my org members needing to up paging files without 64gb of ram
Re: RAM usage: I've seen 40gb total system usage, with SC itself using 20ish. Both metrics are shown in the game's perf display
interesting how much RAM would you recommend in SC now?
@@rixxo 64gb at moment, a lot of data is streamed. We should check if there is a different between 50 and 100 Mbit inet connection.
Amazing video! Testing all these cards in all these scenarios i can imagine is very time consuming. So thank you for doing it! :)
Yep took a while! Thanks for the encouragement!
With a 10700k & a 3060ti I can now just use 1080p DLSS quality with vsync on (my screen only does 60Hz) and be all but locked at 60 fps everywhere except the cities. Even those have improved from just scraping 30 to 50! Settings I use for those interested are graphics high (dropping this from very high made a big difference planet side), scattered objects & tessellation medium, shadows high, clouds medium and FOV 90. Motion blur, sharpening, chromatic aberration and film grain all off. All using DX11.
I tried Vulkan but I get this odd bug where the place I have to look to interact with the 'F' prompts does not line up with where the actual icon is on the screen. Only affects 3D objects in the game, all the 2D ui I can interact with no problem.
I have RTX4090/7800X3D/64GB. Where DLSS comes handy are temps. Temps are lower around 10C overall, whole system runs much cooler 😊
Has DLSS affected your HUD in space, in any negative way? Some people says that DLSS kills HUD-readability.
Are you in quality mode or performance?
@@Quottrup1998 the HUD only has issues when you're around 1080. It seems to have a tough time getting some of the HUD right, but it's not like the PTU patches where parts were absolutely unreadable or invisible. It just looks a little blurry when the upscaler tries to upscale from below 1080. This ofc gets exaggerated or fixed slightly with the setting you pick.
@@BlooJay.mp4 great. Thanks!
@@Quottrup1998 I don’t have these problems because I am runing the 4k resolution. These problems come up only on 1080p and 1440p. It almost feels like for 4k there is different texture pack.
DLSS is meant to smooting game visuals out by upscaling 4 different pictures of the same frame, therefore you will have less flickering. this came in handy when raytracing were bricking computers. also DLSS is a hardware feature, which will always be better then a software solution especially when it comes to compensate a lack of hardware.
also i do have a 7800x3d and a rtx3050, because i upgraded my cpu and my last gpu gave up so i had to get a quick and cheap replacement.
Great analysis!! Thank you for taking the time to test all these configurations! I’m turning DLSS on from now on.
I am wondering why 1080p is cpu bound while 1440p not?
1440p puts more load onto the GPU, whereas 1080p is lighter for the GPU. Depends on the CPU and GPU you have though!
Tech/production question: How are you getting the split/multiscreen shots like at 05:32 and several other places?
When the fps is so low to start with on places like Microtech and Area 18 I've found very little difference between dlss off or on. 1440p@10700k & 4070ti.
This was one of your bests Mate! Thank you ! You gave me a few ideas how to squeeze more FPS out of my old potato PC 🙂
If you are having bottenecks with 7800x3d, where's the end then? Would there be any solution from CIG?
Well in theory CIG will properly optimise the game one day! But really we are relying on faster pc parts for now.
While DLSS can fix some aliasing artifacts compared to native, it actually exacerbates others (like MFDs in the Bucc). It also just makes the textures seem generally fuzzy to my eyes. Hard to quantify that though. Native for life.
Interesting that you rate the 2060 as a 1080p card - I've been using it at 1440p for a long time and find it perfectly playable! Admittedly I'm not very sensitive to low frame rates though. In any case my CPU is much more powerful so it sounds like I could get some good FPS boosts from turning on DLSS - I'll give it a try!
I'm sure you can get some usable frames from the 2060 at 1440p- but dlss should definitely help!
Excellent video. This will only get better with vulkan multithreading. Have you ever tested 1080ti? I think with tsr it's back in the game with a good cpu.
I tested it a while back: ua-cam.com/video/wkeADLBcmlA/v-deo.htmlsi=IkkoYqOF_B-jH_cT
Should be a good candidate for TSR!
Nice! I was thinking this wasnt worth it for me but i hadnt considered i could up the cloud quality! Would be awesome if you had a website with some tables / charts of all this info so i could track it. Bit overwhelmed by all the stats.
Currently running an i9-12900KF, 32GB ram (5100) with RTX 4090. I’m getting better fps compared to patch 3.21 & 3.22, but optimization still poor across the board no matter what setting is used 😅
Edit. Resolution in 4K, clouds: Photo, and Visual Quality: High
Thanks. if you still have the 1080ti, i would like to see that tested , maybe with 5800x3d.??
I would really like to see people compare native VS dlss with more movement in the image. DLSS looks "better" in a lot of cases if you dont move the mouse. But this a lot of people seem to think that dlss looks flat out better than native, in every case... wich is in my opinion just not true. Still great stuff, and for people with weaker systems absolutely amazing tech.
like with the cloud argument... yeah in area 18 dlls looked better but does it really look with the clouds? id like to see that comparison too.
To me water for example looked AWEFUL with upscaling.
Hi, I just bought a Rizen 7 5700X 3D (I had a 2700X) and I still use my trusty Radeon Vega 56. As it's an older generation of motherboard I don't want to invest to much on a Hi End graphic card (also prices are bonkers IMO) but I can't really find witch GPU under 300 euros would be a nice addition to upgrade my setup. I don't play on a 4K monitor but rather a Ultrawide 1080p (so its 2560x1080). I'm thinking maybe a RX 6650XT could be the best bang for my buck as it's only 240 euro right now.
TO many option and I'm not really up to date about all those variant. Do you think this could be a cool option ?
As of right now performance in the cloud aren't the best but in space it's prety good (around 45fps) and in most of my game I can still play high or very high setings with that Vega 56.
thanks for that cool video that gave me more advice then most.
In my testing the rx 6600 isn't great, so I'm not sure the 6650xt would be a good option. If you can stretch to a 6700xt (the extra vram helps on and cards), I think that would be a decent choice!
@@tenpoundfortytwo thanks for the advice, the problem might be the size of the card ... my vega 56 just fits in my PC case. I'll check the dimension :)
Do you need to run Star Citizen with vulcan in order to use DLSS?
No works with dx11 as well!
Does upscaling use more ram? I’m maxing out my 16gb of ram in my system and I’m trying to find the optimal settings to avoided crashes.
That's a good question- I have no idea! The main thing for 16GB is to manually set the pagefile to be large enough- that can help stop some crashes. What are your specs?
I have a Ryzen 7 2700 and an RX 6700 XT with using TSR I can upscale from 1440p to 4k everything at least on high with an average of 60 FPS -> totally playable for me and looks amazing, very little ghosting
With a 5950x and 4090 I honestly notice no difference between dlss off or on. Same frames same fps either way.
Just got a build put together, 4060, 5800x, 32gb ram. Look forward to jumping in!
great vid. I hope CiG run their specs past you before publishing for 1.0 :)
7800x3D + RTX4090+ 64Gb @6000Mhz @4K and there is no difference between DLSS on and off.
Maybe you are in cpu limit? What is with Energy consumption of the gpu? If you work in cpu limit, enable dlss will reduce the energy consumption of you gpu.
@@linkmasterms Gotta check that comsumption. About frames, no changes. 80 to 90 in cities (sometimes with spikes depending on the server) and 110+ in space.
Hey I have a video idea:
Could you make a video about the best PC settings for the best performance in Star Citizen with your Rig. I‘m talking about Ram Timings, CPU and GPU undervolting, etc.
I got quite a bit more performance on my 3090ti and DDR5 4800MHz RAM after overclocking my CPU. It is important to know that there are 2 frequencies on modern CPUs. The core clock and the cache clock. The cache can bottleneck the core if not tuned.
Question regarding GPU choice. I run a Ryzen 9 5900X and have to choose between a secondhand rtx3080 10Gb or a new rtx4060 8Gb. Any advice will be greatly appreciated.
I've got some stats for both of those cards in this one: ua-cam.com/video/wkeADLBcmlA/v-deo.htmlsi=1RTH3_2Mq233WdAk
There's a good chance you'll be CPU bottlenecked in the cities with the 5900x (depending on your resolution). Id probably go with the 3080 in your position!
@tenpoundfortytwo Thanks, that was very helpful, I currently run a standard 1080, in fact t I have 2 but can't get them to run in sli for star citizen. The 4060 does not show much improvement on my current setup so I'll probably go for the 3080 or a 3080ti if I can find a reasonably priced on. Thank you very much.
Upscaling will become really important once raytracing is introduced into SC. Right now it's not really needed in most cases.
HELLO,
I was wandering how you set the upsaclling for a 4k screen ? you put the resolution into 4k and use upscaling DLSSQ ?
Correct, set the game resolution to 4K, then turn on DLSS and set it to Quality.
@@Katastra_ alright thanks
I have to disagree on your take that DLSSq looks better than native 4k. Yes it has a bit less aliasing but is more blurry. look at your frame at "4:01". In the orange "Empire" sign, there is a globe logo which is significally sharper on your 4k Native sample. When you first look for it you see it on all the samples, DLSS does blur the picture somewhat which also seem to be what is reducing the aliasing.
I've been playing with DLSS Quality and I think the trade off is worth it. I don't notice the very slight blur, but I 100% notice the lack of all the little aliased bits and pieces that used to flicker constantly
@@Katastra_ Yeah I might agree (havent tried it yet myself), but the claims that its lossless or that theres no tradeoff visually is not true though.
@@mdpedersen1986 Yeah that's a fair comment! Maybe I am just more sensitive to the aliasing! I would personally take the dlssq image over native, but I should be more careful with the language- thanks for calling that out!
For older cards (e.g. 1660), curious how Nvidia Image Scaling compares to TSR / FSR. When I had a 1080ti, NIS was nice because I was GPU bound at 1440p or lower.
I've been using dldsr to play in 4k on a 1440p monitor because the mobiglass just looks so much better in 4k, and with dlss the performance hit isn't really too noticeable with a 3080 and a 13600k
hello, may i ask what monitor you're using? i'm considering a 4k one for star citizen, currently looking at the m28u
www.youtube.com/@monitorsunboxed is the best channel imo for monitors!
I'm using a Sony Inzone M9, which is fine, but it's not the best option on the market right now.
@@tenpoundfortytwo ok thank you!
thanks this is great info and a lot of hard work you have done. you are a credit to SC community. one question though was this with Vulkan on or Off ?
Thanks! Ah yeah I forgot to mention that- all on DX11 (that's my default for now), I'll try to remember to specify for the next one!
How are the Ryzen 8000Gs from AMD? Im struggeling that should i prefer the 7800x3d or Go with the 8700G?!
7800X3D is the much better choice for SC- the 8700g has better onboard graphics but as a CPU, it's not as quick as the 7800X3D.
Which renderer are you using for your testing? As far as I know, DLSS specifically is a DX12 and Vulkan only feature, does not work on DX11... I would be curious to see if there is a difference between both renderers and the upscalers.
Hey TenPound,
Do you game at 4K? If so what fps does your 7800x3d and 4080 get at New Babbage 4K max settings + very high clouds?
your example in your last video where you covered quality you didnt go over "trail lines" from the upscaler. all the upscale techniques (even dlss) suffer from lines trailing from small moving objects such as stars or when you hit scan in a ship with TAB. its extremely distracting and why i keep dlss off for now
Hey did you notice any significant changes before and after the Nvidia driver update?
I noticed a few things but I'm not 100% if it's in my head or not. For a start I noticed shadow play was now having trouble now and then. Seems to be related to me alt tabbing. Was like I was getting forced into full screen or HDR which would normally mess with it in that way and would normally be disabled. The other thing was my pc was absolutely melting at points and when I checked it was because I was running at 140 frames in space. At full fat 4k on a 4090 thats never been normal and my pc has never been that hot playing this game. Normally under utilised. Again I could be talking smack here. Cities seemed around the same but I felt performance elsewhere was possibly better. Just some off the cuff observations that could be 3.23.1 related and just so happened to coincide with the driver release.
As I am bound by my financial situation to stick with what I have until I can save the extra cash, my Ryzen 5 5600X CPU paired with my RTX 3060 12GB GPU and the 32 GB of Corsair Vengeance LPX RAM and my 1TB NVME M.2 Samsung 970 EVO will have to do. I currently run the game under DX11 with the Upscaling set to Quality preset on DLSS and the HDR experimental mode on.
Went from 5600 to 7800x3d even being gpu bound half the time difference was insane
Just keep waiting, game still performs pretty shit on the best hardware youre not missing out on much. Next gen or the one after will probably be all you'll ever need for sc
You mean it's in the live build and I don't have to wait for 3.23.2?
Yep it's all live now!
@@tenpoundfortytwo oh thanks, that's very cool, I have a 3080 so it seems like I will have a good increase in fps. Problem is I haven't been able to log in for more then 2 weeks. I have the infinite loading bug
I would link the other video you did comparing the upscalers in the description.
🫶👋✌️🖖
exactly my experience with a 3080 in 4K -- made it so nice on the OLED TV! :) finally over 60 FPS
Question . My freind has a 17 6700k with a 1080ti 11g gpu will this run star citizen . Half decent
I will run it, but it think the 6700k will be an issue in the cities. If they can get out into space etc it should be pretty playable.
I must say, even with FSR 1.0 under preformance upscaling I don't notice a difference unless i take a screenshot. Upscaling is magic. I know this because I was playing Final Fantasy 16 and it supposidly uses fsr 1 preformance upscaling and I couldn't tell you where it did that at. Outside of screenshots ofc.
So clicking on upscaling by itself, does it lower your resolution automatically to upscale it, or do you have to manually lower your resolution?
No, only the old amd RSR upscaler needs to lower your Windows resolution.
Yeah sorry didn't make it clear- it automatically does it when you select it in the menu, you don't have to manually lower the resolution!
i have a 3060ti and an intel i5 12400 with 32gbram DDR4. only a 1080 monitor. what would the best settings be for that? I am not much good at pc tech. i cant get my fps over 55-60. any help would be appreciated.
just got my 7800x3d, waiting for the damn mail to get my MB to me so I can build it. I'm ready for more than 20 fps.
It'll be interesting to see how much the CPU bottleneck is improved when multithreading support is in for Vulkan.
Yep looking forward to testing the multithread version of Vulkan!
Would you say the ryzen 7 7800x3D is an ideal CPU for star citizen?
Yep best option at the moment I think- but maybe wait and see how the new amd cpu's perform!
I am wondering do you need to turn on dlss on the invidia app for it to work properly cause I don't looks like my fps is going up , or you just need to turn it on in game?
Just on in game!
I haven’t been able to try it, but I imagine upscaling is good for pc’s with low end CPUs OUTSIDE of cities
Thanks as always :)
I forgot the resolution before 4k thats an option in SC, but i run fluid motion frames as of now and tried fsr. Considering im using a 7900xtx and 7800x3d would i benefit most if i dropped to 1440p and activated fsr and fmf?
For me I get insane tearings if I activate afmf for SC, particularly with rapid horizontal mouse movements.
@seeker_rodan3113 I think you should be good at 4K with a 7900XTX- turning on fsr should make sure that you are CPU bound in most parts of the game and give you a stable (for SC) framerate for fmf to work it's magic!
Good job ! 😉 👍
Like how?
I'm running NVIDIA 3800, 32 gb ram ddr5, with Intel Core i7 12700K. I am getting maximum 70. Usually down in the 40's both upscaling to 1440p. Is my CPU really that bad?
What speed is your ddr5? The 12700k is behind the 7800x3d from my testing, but still very playable (for SC)!
@@tenpoundfortytwo 2200x2 so 4400, could probably be boosted to 5600
Yeah get into the bios and see if you can turn on the xmp profile- should give you a boost in FPS!
i use a rx 590 saphire and its bad.
i have to turn everything off including r_tsr = 0 and i still have many crash to desktop issues.
tenpoundfortytwo - have you noticed if you go into third person in SC, your frames increase by about 10 to 15. Very strange . . . test it!
I get by far the lowest frames planetside in atmo or on foot, either landing zones are optimized or theres some bugs
Did they fix the visual glitches on the cockpit UI you mentioned on previos videos while using DLSS?
For me yeah. Mobiglas blur too. Idk about all cockpits
@ondowmosa6283 I've found that the blurry issue for the cockpit UI has been fixed, CIG mentioned that there was an issue with the vram allocation for the UI (can't find exactly where they said it, think it was Ali Brown).
Using Lossless with frame Gen fixes everything for just about every PC
My perfoemance overall has been quite bad, at Landing zones i barely get 30 fps with a 3070 and Ryzen 5 5600x +32gb of ram. Even when at an Orbital station i dont get more than 60 fps...
ur CPU is a bit too low... try to upgrade it if u can ofc ;) i have the same GPU than you but pair with a i7 13700K and i run almost time 90 to 120 fps everywhere.
Yeah that's what I was thinking, I was just keeping nda surprised that the performance got worse with 3.23. I think that I'll wait till multi threading tho untill I do any upgrades.
Still stuck with an RX6600 and it is just misery. I tried the new Vulkan renderer and the gale just crashes immediately to desktop. The upscaling variants basically did either nothing, or made things even worse. The most disappointing gpu I have had in over twenty years.
Agree, I keep it one or two months before upgrading to a 6800. The 6600 is particularly bad for SC.
@thierrybo6304 You know what, that sounds like an excellent plan! I will look into getting a 6800 myself, thanks :)
Thanks for doing the hard work.
For me i briefly tried 3.23 (after letting the game run for a bit to let all the shaders compile etc).
My performance was worse compared to 3.22 (i want to say around 10-20% worse but im unsure).
It didnt matter which upscaler i enabled they all had worse performance than native and all performed basicly the same.
Im running 5900X, 64gb ram (C16 3600), Asus Strix RTX 3080 12G.
I play at 1440p with clouds off
It seems whatever they did to move code from CPU to GPU made performance worse for some people as i read.
Vulkan is still not fully supported, theyre basically testing it. I wouldnt use it until they patch it in properly for multithreading support.
are you using vulkan? vulkan will decrease performance on GPU bottlenecked systems
Badass, everytime I see one of your vid’s it makes me want to jump teams, and I’ve been team Red since before AMD owned Radeon 😅
Also maybe I’m overthinking this, but can’t seem to grasp how to set my rig. Running a 6900XT on 1440p monitor, how would I set my settings to get upscaling? Is my monitor limiting me or can I somehow set lower then 1440p and get better then 1440p resolution? I know it’s asking to hold my hand lol, but how would you set your Radeon settings (resolution wise) and SC video settings?
Also going to look for the discord 🤙🏻
Using the old RSR settings in Adrenalin, you have to manually lower your resolution in Windows. But you don't have to do that with FSR/TSR/DLSS. Just use your native resolution in Windows. Activating these upscalers in the game automatically set the resolution calculated by the game to a lower one and upscaled to your native resolution.
@@thierrybo6304 ty!
The comments about cities/lorville are interesting, because with upscaling off i get 5fps in the lorville hab. I get 25-29fps with upscaling on.
Sounds like a bug
I have a 4070 Ti Super with an i7 9700k with 32gbs of ram and can only manage around 10 fps. Does anyone have any tips to help get playable fps?
upgrade cpu.. memory cache is a big deal in cpu for SC.
Sounds like your on slow storage medium or your board has a terrible storage controller. I'm running a 8600k and a 1660....
@@frogger2011ify yeah I’ve been seeing that there is not reason I shouldn’t be able to play it. Honestly I’ve been wanting to upgrade my cpu anyway, so now I have a reason to
@@DasWave it's also possible man it's your board settings. Like are you in xmp? Are you quad or dual channel? Did you put your ram in the right slots if your dual channel? Are you pushing enough voltage to your ram and cpu? Like our gen of mobos did not give the ram enough power on default and xmp supplies the bare minimum for power and if your OCing or experience instability or corrupted files then you might need more voltage to your ram ect..
@@frogger2011ify I just checked and I do have Xmp on and I’m dual channel with the ram in the correct slot.
I just installed a new PSU when I got my new GPU, so how would I check if I’m getting enough power?
I love this channel
Lol i feel my need to upgrade my CPU more and more evey patch. I have a 9600k running at 4.7 all cores with 4.4 constant cache and 32 gigs ddr4 running at 3200 and 16cas. My gpu is a 3090 and is oc as well and my performance doesnt get to these levels from what ive seen lol
Yep a CPU (and motherboard, ram) upgrade will do wonders! I'm guessing your 3090 usage doesn't get that high?
I'm running everything maxed at 1080p with a 8600k and a 1660ti gen2. 32 gig of 3600ram with tight timing. My cpu is oc'ed to 5.4gig at like 1.425 volts and draws about 121 wats at most.....I'm getting 60+ most places with dips in cities or storms to around 20....
What I find is the largest issue is having fast storage and a motherboard with a robust storage controller. Your ability to offload your ram and thusly your FSB has a massive effect on the game.
I dont see a noticeable performance difference from my i7-10700k 32gb ram 3070FTW Nvidia card
How the hell are you getting 198 fps at 1440p? Iv got a 4080 with dlss on and still only getting 90fps?
Could you start using 0.1% lows so we can see the absolute lowest frames we get when performance tanks?
Good call! Sometimes it might make the larger graphs a bit tricky to read, but I'll have a play!
@tenpoundfortytwo Yea I thought so, it might be better to do it for comparisons between 2 systems max. Or maybe you could just put the number without the bar but I guess that would make it harder to edit. Anyways have a good day!
Honestly I laugh at people that complain about 60 FPS. It wasn't so long ago that 60 FPS was considered silky smooth. I would also bet that all but the most rarest of competitive gamer can see anything above 90 FPS.
It takes on average 13 milliseconds for the brain to process an image. 1000/13 is 77 FPS (rounding up).
Dare I say anything above 60 is 1000% playable for a game like Star citizen and you'd be wasting your money chasing any more frames.
Are there people complaining? I must’ve have missed it, but then again i couldn’t care less. When it comes to SC, that’s all I want! A steady 60fps or close to it, 55 and up, and responsive servers! Big ships and additional dreams can wait IMO
This is not the point. We are aiming above 60 fps just to ensure that the game is still usable when the fps drop dramatically .
I average 60fps with native upscaling. It seems quicker and more responsive than upscaling in game.
Anyone using 5950x with 4090 DLSSQ at 4K max settings? With same specs What fps are you getting at microtech new babbage?
Barely turned my 3080ti into a 3440x1440 card, still gpu bound a little. no way in hell that thing pushing 4k
I play at 4K with DLSS Quality with my 3080 12GB and it's made a big difference, the only places I'm below 60fps is heavily CPU bound spots like Lorville
I'm running a 11700K with a 3060Ti at 1440, and I'm getting between 20 - 50fps And I mean it goes from 20....35....48....52......30...20
I have gained frames for sure, but then I haven't......then I have.....then....in the city the frames are lower but then again, what are you doing in the city but running to your ship in a hospital gown!!
The clouds still look like crap in 3.23.....
I have never seen fsr looking this bad.
Bad implementation?
game still perform like shait
Upscaling sucks! If this is CIGs answer for bad performing it make no sense. The biggest problem of performance is usually not on your side of connection. Upscaling can't fix the most annoying performance drops.
And if your pc only can handle this alpha with Upscaling you might have different problems.