Level Design Beginner Course: #4 Level Design Ingredients

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  • Опубліковано 7 вер 2024

КОМЕНТАРІ • 9

  • @3dsteveo765
    @3dsteveo765 Місяць тому +1

    Love it! Will watch all, Thanks!!

  • @KurtBernardin
    @KurtBernardin Місяць тому +2

    This is a great series so far! I'm glad I stumbled upon your channel! :D

  • @ragingraijin
    @ragingraijin Місяць тому

    Another amazing Lesson, thank you

  • @luckystarr316
    @luckystarr316 Місяць тому

    Thank you for this, your whole channel is super helpful!

  • @sealsharp
    @sealsharp Місяць тому

    Good job!

  • @tristandebeaune6936
    @tristandebeaune6936 Місяць тому

    This series is very fun to follow ! great job !
    For the LDIs combinations, I used the timed gem gate and some breakable walls. To give feedback, I think the breakable wall would be better if the collision with the player are disabled when it is broken. Because with timed gem the player needs to go fast and the broken wall slows him down and makes the mouvements quite random.
    Again following the series il a real pleasure thanks for the work !!

    • @timdoesleveldesign
      @timdoesleveldesign  Місяць тому

      @@tristandebeaune6936 Thanks!
      Good point regarding the collision. If you're a little bit familiar with Unreal Engine Blueprints, you could do the following:
      -Open up the breakable wall blueprint
      -Open up the "Hit" function
      -After "add impulse" add a "set collision respone to channel", target pawn, new response ignore
      -plug the reference to all the wall piece static mesh components
      I suspect that'll do the job, but haven't tested it yet 😁

    • @tristandebeaune6936
      @tristandebeaune6936 Місяць тому

      @@timdoesleveldesign I did it and it worked pretty well ! Thanks !

  • @sierraleonidas
    @sierraleonidas Місяць тому

    Finally! I'm the first here! Good lessons, Tim! Keep 'em coming!