Using Bait-And-Switch In Level Design

Поділитися
Вставка
  • Опубліковано 2 лис 2024

КОМЕНТАРІ • 16

  • @joshuatealeaves
    @joshuatealeaves Рік тому +2

    The Last of Us Part 2 is my favorite example of masterclass bait & switch. Every time a level did something I liked I wrote it down in my notes. Sight lines and creating the illusion of scale in levels would be a great topic to cover 🤝

  • @devkonan
    @devkonan Рік тому +3

    awesome video as always! The bait and switch in uncharted blew my mind by how well thought out it was.

    • @timdoesleveldesign
      @timdoesleveldesign  Рік тому +1

      Thanks! :)
      And it's really impressive how even little traversal sections that aren't even key narrative moments have so much thought and iteration put into them!

  • @RPGTox
    @RPGTox Рік тому

    Hello Tim, thank you so much for your videos, I'm learning a lot from them 🙏🙏🙏

  • @vele5270
    @vele5270 Рік тому

    Love your video so much! Benefited me a lot! Looking forward to your more videos about level design!

  • @decarrioden3445
    @decarrioden3445 4 місяці тому

    More content🔥🔥🔥

  • @charlycarrelet
    @charlycarrelet Рік тому +2

    Cool vid ! ♥

  • @NexusBaum
    @NexusBaum Рік тому

    algorithm comment ;)
    also: I love your videos!

  • @somnathbiswas4604
    @somnathbiswas4604 Рік тому +1

    it was really some good knowledge...as am also a level designer from India..it was really great btw ur content is lit

  • @vele5270
    @vele5270 Рік тому

    amazing

  • @ORANOID
    @ORANOID Рік тому

    Tommy Norberg is happy, i guess.

    • @timdoesleveldesign
      @timdoesleveldesign  Рік тому +2

      I always hope Tommy Norberg is happy :'D
      P.s. check his kickstarter for his WiP book: Building Game Worlds

    • @ORANOID
      @ORANOID Рік тому +1

      ​@@timdoesleveldesignsaved it, thank you.