The Last of Us Part 2 is my favorite example of masterclass bait & switch. Every time a level did something I liked I wrote it down in my notes. Sight lines and creating the illusion of scale in levels would be a great topic to cover 🤝
Thanks! :) And it's really impressive how even little traversal sections that aren't even key narrative moments have so much thought and iteration put into them!
The Last of Us Part 2 is my favorite example of masterclass bait & switch. Every time a level did something I liked I wrote it down in my notes. Sight lines and creating the illusion of scale in levels would be a great topic to cover 🤝
awesome video as always! The bait and switch in uncharted blew my mind by how well thought out it was.
Thanks! :)
And it's really impressive how even little traversal sections that aren't even key narrative moments have so much thought and iteration put into them!
Hello Tim, thank you so much for your videos, I'm learning a lot from them 🙏🙏🙏
Love your video so much! Benefited me a lot! Looking forward to your more videos about level design!
Thank you so much! It's good to hear I'm able to help :)
More content🔥🔥🔥
Cool vid ! ♥
Thanks, Charly!
algorithm comment ;)
also: I love your videos!
it was really some good knowledge...as am also a level designer from India..it was really great btw ur content is lit
Thank you so much!
amazing
Tommy Norberg is happy, i guess.
I always hope Tommy Norberg is happy :'D
P.s. check his kickstarter for his WiP book: Building Game Worlds
@@timdoesleveldesignsaved it, thank you.