This is how Unity build-in elements demonstrations should looks like for developers. No hours-long tutorials about every feature, just "This element can do this and this. If you're interested, learn more about it on this specific tutorial...". Really great job. I got more informations from this 10 minutes video than from spending a lot more time on official tutorials. Thank you :)
This is the most straightforward explanation of how to use the Unity GUI system with C# sharp I've found. Thanks for saving me from hours more of endless searching.
Awesome video! I just recently learned about the whole Screen.SetResolution() just recently, and its awesome to see such a useful tip in a video of yours! Your videos have inspired me and allowed me to grow as a developer! Thanks a bunch!
@Blackthornprod - thank you for this. I'm no Unity novice, but I was scratching my head today trying to figure out why my UI was not scaling properly. I knew it had to do with a property from the UI itself, but couldn't remember which one to save my life. It was UI Scale Mode... at about 1:50 in the video. Soon as I saw you change it to Scale With Screen Size it hit me. Thanks for curing my dumb today! 😂
bro, I am so grateful that I found your videos. They have been so helpful to me, words can't express my gratitude. I'll one day make something worth more than the assets used to make it. And that is thanks to you. thank you.
Lol i was watching so many tutorials to find out why my buttons where not working until I realized thanks to you I deleted the event system by mistake… thank you 🙏
This is my first tutorial. It's taken me around 30 minutes to get to the part at 4:55, but I'm so proud of my health going down when I press the space bar 😂😭😭
1:5616:9 is not a resolution but an aspect ratio. Just a minor mistake and I suppose you're already read this type of comment a hundred times, but in case not I'm still obligated to tell ya 😅 A Resolution would be something like 1920 pixel * 1080 Pixel, the absolute width and height of your display.
NOTE: Text Mesh Pro was acquired by Unity and is now available for free through the Package Manager. It's Text-based UI elements are much more crisp than Unity's standard ones.
This video is a wee bit outdated. What you need to do is use the TextMeshPro text (now default when you select text from the create menu.) Then in your code add "using TMPro" at the top. Then replace the line "Public Text healthText;" with "Public TextMeshProUGUI healthText;" and the rest the same. You then drag your TextMeshPro object into the text slot.
DaFont can have viruses in their downloads! Use Google Fonts instead! They have a lot of useful free, open source fonts with multiple families. DaFont usually only gives one family per Typeface...also sometimes they hold viruses.
Guys, if you're not seeing the health number when you click play, make sure you have the correct code, and the width or height of the text box is large enough,
This a great video on how to make UI in Unity. Can you please make just short video with just instructions for attaching scripts on the UI events. Thanks
Make sure you've clicked on the notification bell on my channel, that way you'll almost certainly get notified :) ! If you've already done that though just hop in every 3 days or so and new content should have popped up :) !
Hi Noa. Great video. Thank you. Really enjoying all your content. Really appreciate you putting it out there. I was wondering. Why did you decide upon the name, Blackthornprod? It's a cool name, I'm just wondering if there is a story behind it, like Black Thorn, being your in game alias or something? :)
This is how Unity build-in elements demonstrations should looks like for developers. No hours-long tutorials about every feature, just "This element can do this and this. If you're interested, learn more about it on this specific tutorial...". Really great job. I got more informations from this 10 minutes video than from spending a lot more time on official tutorials. Thank you :)
This is the most straightforward explanation of how to use the Unity GUI system with C# sharp I've found. Thanks for saving me from hours more of endless searching.
Came here to comment, BMJ said it perfectly here.
instaBlaster
@@billyhoward9643 master blaster 69
Instead of checking length of image and typing it into scale (6:16), you can just click last button in image component named 'Set Native Size'
tysm!
Thank you!
I love your tutorials, you cover little things that most of the tutorial creators don't, that's amazing :D
Please never stop making these dude, my major is games programming and your tutorials help so much. It is so much fun to make games like this.
Great tutorial, a lot of info packed in a short period of time, how most video tutorials should be, well done!
So much more lively then other videos and you actually have a personality and care about what your teaching
Amazing tutorial, really covers everything and very well put together and ordered!
Its amazing that you help small game developer like us grow, I always love your tutorials Thanks a bunch😊😭❣
Awesome video! I just recently learned about the whole Screen.SetResolution() just recently, and its awesome to see such a useful tip in a video of yours! Your videos have inspired me and allowed me to grow as a developer! Thanks a bunch!
I'm so glad my video have helped you out on your own journey :) ! Keep it up mate and thanks so much for the support :) !
No problemo! Thank you!
Keep up the good work i love your tutorials I am sure you will end up becoming a great you tuber :)
the fact that there is a space in UA-camr makes me mad
A little fast when you try to follow along but that's what the pause button is for! Very nice tutorial, easy to understand, thank you! :)
I would love to see an in-depth guide on making a ui screen for setting up and mapping inputs in-game for keyboard/mouse and controller inputs.
6:15 preserve aspect 😊
Love your tutorials.
Still keeping up the great content! :)
Hope you keep gaining subscribers!
I've never really subscribed to a tutorial channel, but your videos are such good quality!
U R A GOD OF UNITY TUTORIALS
When you say this all become so simple and easy
you really like Hollow Knight do you? (btw thanks for introducing me to the game, i bought it becasue of you)
Well who doesn't
great game!
I was exactly looking for a way to change the resolution by script! Thank you Noa :3
@Blackthornprod - thank you for this. I'm no Unity novice, but I was scratching my head today trying to figure out why my UI was not scaling properly. I knew it had to do with a property from the UI itself, but couldn't remember which one to save my life. It was UI Scale Mode... at about 1:50 in the video. Soon as I saw you change it to Scale With Screen Size it hit me. Thanks for curing my dumb today! 😂
Thanks it was very helpful.
this really helped me understand buttons and UI, thanks so much!
1600x900 resolution is not 16:9 aspect ratio. They are different. 1280x720 is true 16:9, also 1920x1080 too. 1664x936 is a true 16:9 not 1600x900
So much useful information packed in to 10 minutes! Thank you for this!
bro, I am so grateful that I found your videos.
They have been so helpful to me, words can't express my gratitude.
I'll one day make something worth more than the assets used to make it.
And that is thanks to you.
thank you.
Thanks a lot for the kind words :) Really glad you like my work, stay tuned mate !
Lol i was watching so many tutorials to find out why my buttons where not working until I realized thanks to you I deleted the event system by mistake… thank you 🙏
this taught me more than 8 h of official unity tutorials rip
Great and educational video Noa! You are really great and make really cool stuff! Keep up with your great work!
Thanks :) ! I'm really glad you liked the video !
Im making an indie studio myself!
I always watch *your* tutorials to teach me.
(Pssst... And Brackeys.)
You go over so much at such a great pace. Nicely done. I’ll be watching more of your videos for sure.
Love your stuff dude keep it up
Thanks :) !
Was waiting for such a long time for a new video to come up
Yep sorry for the wait :) , my PC unexpectadly crashed Friday and had to get repaired :/ !
Never underestimate the power of his very first tip. Do not delete the event system in the hierarchy. Nobody tells you that.
Extremely well done, easy to understand and with a very likeable personality!
"pin point accurate" yes sir I do. Thank you very much.
Thank you so much dude! I've been trying to find this type of tutorial for a while.. But then I come across this! Thank you! :D
This is my first tutorial. It's taken me around 30 minutes to get to the part at 4:55, but I'm so proud of my health going down when I press the space bar 😂😭😭
All useful info in just one video, awesome!
Cool tutorial! As always! 👍🤓
Best tutorial for UI
Really good work. Nice tutorial ! Keep on :)
1:56 16:9 is not a resolution but an aspect ratio. Just a minor mistake and I suppose you're already read this type of comment a hundred times, but in case not I'm still obligated to tell ya 😅
A Resolution would be something like 1920 pixel * 1080 Pixel, the absolute width and height of your display.
Wonderful! Amazing Video! Exactly what I needed.
Thank you , good content. My menus normally look trash so I’ll be reviewing all your content
very good intro to unity UI, I like the video pace, it doesn't have me skipping through
Thanks :) ! I'm so glad you liked the content !
NOTE: Text Mesh Pro was acquired by Unity and is now available for free through the Package Manager. It's Text-based UI elements are much more crisp than Unity's standard ones.
Note: requires to use its namespace to be able to access data within it, using TMPro
Unity noob here, coming from Android dev. How come Unity is not able to keep standard text crisp??
one of the best tutorials thank you
this was cool to learn im new to game dev so trying to make short games but idk much yet so this helps
The most incredibly posh scottish accent I have ever heard XD nice video!
Awesome video! For me, I curious on how to do keybindings in the option screen. Especially for controllers. Keep up the good work! xD
This video is a wee bit outdated. What you need to do is use the TextMeshPro text (now default when you select text from the create menu.)
Then in your code add "using TMPro" at the top. Then replace the line "Public Text healthText;" with "Public TextMeshProUGUI healthText;" and the rest the same. You then drag your TextMeshPro object into the text slot.
Holy shit thank you for the update.
Thank you so much!
how do I put my TextMeshPro ui into the health text box in the health display script?
Your videos are fantastic and so helpful. Thank you very much 😊
I follow your Videos now for a while, and I just can say: Thank you!
Thanks so much for the support :) !
Great video.. Thanks! Keep up the great work!
Great video as always, Noa!
one of the best tutorials around here! thanks so much!
OMG you are awesome for making this! :) Please keep it up!
best tutorial!!! You're a life saver
:)
Thank you, i shall be watching more of your UI videos.
Im having to move form OnGUI to Canvas and struggling with some of the more advanced areas.
thank you!!! very simple tutorial!
DaFont can have viruses in their downloads! Use Google Fonts instead! They have a lot of useful free, open source fonts with multiple families. DaFont usually only gives one family per Typeface...also sometimes they hold viruses.
really great in such a short time i got all this information
Fats introduction to basic UI. With that knowledge, I can move faster with my end goal. Subscribed...
Hey mate, yet another great tutorial ! You are awesome! Thanks
Loved thisss besstt for beginners
Guys, if you're not seeing the health number when you click play, make sure you have the correct code, and the width or height of the text box is large enough,
thank you very much everything worked and it was greatt!
Hey! What a great gamedev channel! Keep growing. =)
This helped a lot!
Nobody gonna talk about the fact that his variable just swapped from public to private like some sort of magic trick ???
4:17
That happened to me before, you can/have to rewrite it to make it public
GetKeyDown is not working
Dude your stuff is amazing. Keep it up!
I Love your videos quality, it's very helpful as well ! Thank You very much !! or "Merci Beaucoup"
Thank you so much, this is exactly what I was looking for!
This was so good, thank you.
Awesome, I like the tutorials.....I m beginner.
This a great video on how to make UI in Unity. Can you please make just short video with just instructions for attaching scripts on the UI events. Thanks
Awesome video!
Another great video! Please make one with inventory!
Very good and compact tutorial!
Super helpful! Thank you!
Really cool, man
Great video as always
Great tutorial :3 I love your stuff
This was awesome! Thank you so much. :-)
I didn't get a notification for this video :( Lucky i was just going into youtube!
Make sure you've clicked on the notification bell on my channel, that way you'll almost certainly get notified :) ! If you've already done that though just hop in every 3 days or so and new content should have popped up :) !
Awesome tutorial. Thanks a lot.
Could you make a video explaning how to make the enemies follow the player, but also, jumping into other platforms more higher?
Fantastic tutorial, thanks a lot!
Cool UI .....Man....
They are ....THE BEST....
thank you awesome tutorial
Very Helpful and Thanks~!
7:23 , that helloooooooooooo lol and
thanks this really helped +subbed
how in the world are you still in 29k subscribers lol that's a lot already but I think you deserve more fans
yaaaay, we got another ',:)
Great video, very helpful!
Thanks Antonio :) !
I really like your drawing style
The video is pretty good, but it only starts at 1:15. before that it's just filler :D but after that, top quality
Hi Noa. Great video. Thank you. Really enjoying all your content. Really appreciate you putting it out there. I was wondering. Why did you decide upon the name, Blackthornprod? It's a cool name, I'm just wondering if there is a story behind it, like Black Thorn, being your in game alias or something? :)
Could you make a video explaining how to change a UIimage sprite with a button? :D Love your content btw!