Honestly if SWERY would collaborate with someone who could make his ideas work gameplay-wise, they could produce a critical hit of a game that'll review amazing and sell like shit.
@@brendanmcwilliams Nah Wiseau's work is fun to point and laugh at but Swery's games despite being batshit crazy do lend to some fairly heartwarming moments at times cause the batshit crazy characters do at least make you feel a connection to them in a sincere way that's one thing that Swery picked up from Twin Peaks and never let go of. Everyone just tends to not look past the general jankyness of the game itself to actually look at the good writing that comes along with the story.
SWERY has never let me down. Yes, his games are not the most polished but they never fail to entertain and provide a unique experience. What I love is that no 2 games play alike. They are all mechanically different and they are all toneally different. Hands down one of my favorite devs
@@theninjamaster67 not to mention, SWERY seems like he's fumbling about game development out of a place of earnestness and honesty, while Wiseau is well-documented for being a tyrant who doesn't know what he wants and takes it out on his crew
@@Number9Robotic Yah you can definitely tell that SWERY makes games because he loves it it's just the gameplay and polish side of things is what he lacks in but he can make a pretty great story that's pretty quirky and weird. It's kinda like George Lucas the bones are there with Star Wars but he can't put the final product together without someone there to help which is why his wife was so important for those movies cause she's a talented editor to compliment his writing and directing personally what I think is SWERY either needs more time and budget or needs to learn to cut back on things more so he can budget more time for polish.
Swery is a lot like Dan Aykroyd: A great ideas man who _needs_ someone to focus and control them and help them make a structured and coherent creation.
@@ruttzorz I think the sign of a great idea man/woman is simply to keep having relatively _new_ ideas. Finding the ones among those that are also _good_ ideas, or that fit into the present project, is a job for someone strong on structure and coherence - a project lead or similar. It's kind of like web comics - you have your writer and your artist, each of which is needed for a well written comic that doesn't look like crap.
That is an agonizingly apt comparison. [shudders remembering Nothing But Trouble and pours a glass of Crystal Skull vodka (filtered through herkimer diamonds)]
I played it. IT WORKS. THE FRAMERATE WORKS. Objects pop out of nowhere when near the edge of the screen especially in the intro cutscene, but NO CRASHES, NO VISUAL BUGS, NO PHYSICS JANK. That's a swery first.
I've had it freeze once and had to reset, and a second where the entire world disappears glitch while shearing a sheep so Naomi is literally hovering in a gray void until I warp back to the house
@@Nov-5062 ok, stop it with the "swery isn't responsible for deadly premonition ports" you sound like the people saying "Miyamoto has no say on Nintendo's bad practices". You're flatout wrong and don't know how high positions at companies work, do the research. Also, you're forgetting Deadly Premonition 2, and all of his other games contain either physics jank or loads or visual bugs. Didn't you play "the missing"? D4 used kinect for god's sake.
Perhaps we need a new category for Top 5 Best/Worst/Blandest games of the year: the Top 5 most interesting. Games that weren’t really good but had ideas interesting enough to see the game through to the end. Or maybe it should be called the Top 5 Dead Squirrels in Funny Hats awards.
Which is a damm shame, I truly think swery could be an interesting contribution to the world of gaming if he just learned how to design a game properly
@@lc9245 yeah, that's why Yahtzee isn't that harsh whenever he reviews a Swery game. He keeps his tone a lot lighter unless there is something that he really doesn't like something about it, because he appreciates the creativity that goes into it.
I thought that the sheep thing was he making his usual remarks, like "you will need the horse waking gloves to open the zone blocked by a frustrated horse" and then I saw the game, and what do you know, she actually travels by sheep
Swery must have heard Yahtzee say he found the protagonist of Deadly Premonition 2 getting around on a skateboard to be oddly charming, and decided to double down.
I've found that a good rule of thumb with Yahtzee is that the more outlandish a straight-faced statement is, the more likely it is that the thing is true.
Swery is the George Lucas of the video game industry. What he needs is a Richard, Marcia, and Paul to reign him in and make his creative nonsense playable. He needs a team that won't compromise his vision, but enhance it and make it accessible to the audience.
Watching ZP's on mute is always fun, but it's especially fun when Japanese auteurs are involved. There's nothing quite like realising that no, that bit where the main character turns into a cat, hops a fence and then rides a sheep wasn't some clever analogy - that's just what literally happens.
10 points to Swery for trying something different instead of just making "stardew valley but worse". -50 point for still being very bad at making playable games.
I do think he appreciates the chance of pace smaller developers, like Swery, can bring while being overwhelmingly subjected to the bland shit AAA developers churn out nowadays. Even when said games can be quirky as fuck.
As underwhelming as this game sounds like it is, I must confess that a character who can be summed up as a cross between Jimmy Olsen and Princess Peach sounds bizarrely interesting.
@@sarafontanini7051 Hey, she has to cope with all the kidnappings and likely subsequent Stockholm Syndrome somehow, and I say this as someone who doesn't see the appeal of drinking at all.
@@Kropothead Okay? I agree with that, if somehow it wasn't clear. I just wish the character concept was in a far better game or story since unfortunately an idea being interesting on its face doesn't prevent it from being executed poorly and/or everything else around it in the story from being "meh" at best, with this game being just the latest example of that. See also: _Balan Wonderworld_ and its therapeutic dreamworld shared among all of humanity that transcends both space and time.
Pretty sure that for D4 Swery lifted ideas from "Memento". Also I really wanted to like the game and I kinda did but at some point later I found it to be a chore. I was mentally tired to play it and after awhile I finished it and it wasn't that long to my surprise. I was never tired from DP 2 though the side quest were garbage, here they are definitely improved but somehow made me really sick of them. Also I believe that the percent number was the level of happiness or something like that, cured with some booze or pies. Anyway loved that it was on GamePass Day One so I'm not that dissapointed.
D4 wasn’t finished they only produced 1 episode. The mystery and athmosphere were amazing especially if you know how well thought out and interesting do stört was
@@spaceowl5957 late response but achually there are almost 3 - prologue, episode 1 and episode 2, which still isn't really enough to sell it as season one.
I now have a personal grudge against the games industry for burying the release of a new Swery 65 game to the point that I didn't even notice it happen a month ago.
whats funny is SWERY used to work for SNK and is responsible for the look of Terry Bogard, so despite him looking like he has no idea what he's doing, he's actually been in the industry for decades.
*Zero Punctuation prog rock album of the week:* *Rationing Breathable Air* by *The World Is Too Big And Empty* - featuring their hit single *Is This How Human Beings Talk?*
I'm pretty sure Yahtzee specifically looked for a school bus clipart with "SCHOOL BUS" written on it so we could all have little giggles when he flipped it around
I can never tell if you like a game or hate a game or you like games you hate or hate games you like OR you have a problem and just need a hug. I'm here for you my friend.
his games are DIVISIVE. Some LOVE them for what they are, some loathe them. I'm in th camp that deadly premonition is actually a good story, the gameplay may be...hit and miss, but the story is genuinely intriguing and tries to answer all its questions, even if said answers are batshit insane
I've only played JJ Macfield, and I thought it was an interesting experiment, but ultimately a failed experiment. That one seems to be the most polished, and I'd actually recommend it fairly heavily. Not sure about the others.
SWERY games are, ugh how do I put this, both really good and really bad at the same time. When people say divisive they aren't fucking around. If you asked IGN UK what they thought about Deadly Premonition and they would say they loved it, if you asked IGN US what they thought and they would have said they loved it. I don't want the game spoilt for you so go and play it yourself. You will both love and hate it.
@@Anthony-mt7qr Your example with IGN was either poorly phrased or just doesn't reaffirm your point. You said IGN UK and IGN US would have the same opinion on a divisive game. And even then the reviews are written by individual people and then edited a bit. Generally having a wide variety of staff to review games so it isn't like they are some monolithic group.
Not gonna lie whenever Yahtzee ends up reviewing one of SWERY's games they end up being my absolute favourite Zero Punctuation episodes This one was no exception
You'd think SWERY would get the hang of developing a video game after years of making video games. I guess making terribly clunky games will only teach you to make more terribly clunky games.
"I'd be pretty distracted by road kill if it was in a funny hat. That's what you are SWERY, your a dead squirrel in a little tiny fez. I don't want to get too close but it does raise interesting questions, like is that a fez or did it fall out of a tree trying to eat a yogurt." That had me rolling 🤣
I saw a British sitcom once where Cheesy Wotsits were mentioned. At the time I thought it was just a generic sarcastic term for cheese flavored crackers. I didn't realize it was an actual brand name.
There is a typical relationship critics have with media, in that we consume so MUCH of it that we soon develop a blistering hatred for the formulaic, and will forgive LITERALLY ANYTHING to see an original idea. Yahtzee is this times 1000.
The meter below your characters picture is general health if you let it get too low you have a chance of getting a sickness which acts as a debuff until you cure it at the veterinary hospital for an exorbitant price.
I just realized the perfect game: animal crossing meets Stardew valley meets Bloodborne. You have a farm on the outskirts of yarnham and gather supplies in town by hunting beasts and making friends.
Y'know, somehow I just knew Yahtzee was going to open this episode reminding us of the impending apocalypse. I don't know why, he doesn't even do it that much, but I was certain of it.
When I heard the name. I thought. The 1970s sitcom with Felicity Kendall?! How is that a game?! I wouldn't be surprised if he did make a game like that.
A Midsomer Murders*-esque detective game about a shapeshifting upbeat lady photographer who rides around on a sheep? ...is it bad that I kind of want to give this one a try? Is there a demo? *The villagers all being a bit strange and/or not that concerned about the murder(s) seems like it would fit just fine in Midsomer Murders.
I learned recently that the creators of Death Note purposely made the names batshit bananas because the subject matter of a notebook in which you write people's names to kill them might have problematic real world bullying, etc. fallout and they were trying to head it off at the pass however they could, which consequently means that SWERY slides one space closer to the coveted "absolute nonsense naming convention" top spot. Obviously there's still a lot of contenders to overcome, but if he just takes a bit less time designing his games and spends a bit more overthinking his characters' titles I believe he could break through.
you didn't know what the health meter is because the health tutorial is an optional quest at the vet. And they did let you get inventory upgrades by buying a bigger bag, and unlocking more storage from the campsites. Swery's combat always sucks because he doesn't even want it to be in there, but is forced to by publishers. He's a pacifist, and just wants to make investigation games where you have an excuse to get to know the next batch of weirdoes he came up with since the last game. If you can put up with Eurojank like Stalker and Metro you can put up with Nipponojank from Swery.
So the one thing SWERY has successfully cracked is sufficiently amusing fast movement options, but basic game design still alludes him? In some ways that still sounds better than AAA games, sign me up for wolly taxis.
Not quiet as bizzare and out there as other Swery games. Im not sure i like it, a reason i enjoy his work is how out there it is. What i do enjoyed and liked was the back and forth between Vie and Yahtzee in the live stream they had on the game.
What, you mean this isn't a video-game version of the classic 70s BBC sitcom set in Surbiton starring Richard Briers, Felicity Kendall, Paul Eddington and Penelope Keith?! How sad.
Tbh if it was a midsomer murders episode, someone would have been nailed down with croquet hoops, and slowly bludgeoned to deaths with wine bottles show from a miniature trebuchet.
SWERY is like that episode of the Simpsons where Homer tries to build a BBQ pit and fails so miserably that a some random critic mistakes it for outsider art and Mr. Burns offers to buy it for $1000. Then later, Homer is invited to an art exhibit where he unveils some other failed DIY projects, but this time no one cares because it's just the same thing that doesn't capture the spirit of the original in the same way. That's what it feels like with Deadly Premonition and every game that SWERY has released since.
I actually ran through it. The weird lil gauge under your portrait is "health" and it goes down a lot if you're low hunger and can lead to you getting sick if it's under, idk 50? And there ARE bag upgrades, just... again, behind 5 things from the corners of the earth plus trash. A lot of stuff isn't explained well.
I hate to complain, but HOLY CRAP was that ad read slow. Seriously, could you please not take so long to read out the adverts. I was so annoyed with how protracted it was, I started thinking that I had set the video playback speed to like 0.25
Oh hell, I remember first seeing the trailer for this way back when, thought, "This looks neat," then promptly forgot about it save for a few recollections of me wondering if it even existed and what the title was. Between my own failing memory and this review though, I might as well put it on a wishlist and make it a sale-buy whenever that comes around.
I’ve only played the first Deadly Premonition and loved it for the reason that it was a bonkers story with strange and quirky characters that I genuinely cared about, but I couldn’t recommend it to anyone because the gameplay itself was absolutely garbage. Still, story wise it is easily one of the strangest and coolest games I have ever played.
I thought this is a stealth review and yahtzee will cut too Call of Duty vanguard under 2 min mark. My disappointment is immeasurable, and my day is ruined.
did the last call of duty review, where he just cut to a stealth disco elysium review, because he couldn't be arsed talking about the latest fucking call of duty, not tell you anything?
I take offense to the insinuation that chipsticks are a cheap knockoff of wotsits when they are in fact the saltiest, vinegariest, salt and vinegar snack on the market. You're right about how they stick in the teeth though, you could repair drywall with how firmly it all lodges in every availible crevice once chewed.
I remember hearing about this game AGES ago, if my memory is right. Can't be too sure even on the best of the days there were a lot of drugs taken in the 90's. anyways... seems odd it coming out now and being well SWERY bad
I gotta say, years ago I basically though SWERY was an idiot and terrible. Now? At this point I look at him like the game design equivalent of Picasso or Van Gogh. Utterly insane, entirely incomprehensible, but damn if he doesn't make interestingly weird stuff. It's not always good stuff, but it's memorable stuff. And that's something.
As someone who's liked Swery's previous games and was looking forward to this one I have to say I ended up disappointed. The gameplay is half-baked and clunky, and the visual presentation can be even worse than DP1 at times, but what really killed the game for me was the lack of an interesting story or characters.
I thought it was going to be based on the 1975 British sitcom "the good life" back from the good old days when the BBC made stuff worth watching... In the 90s on its 400th repeat...
Honestly if SWERY would collaborate with someone who could make his ideas work gameplay-wise, they could produce a critical hit of a game that'll review amazing and sell like shit.
he's supposedly making a horror game with Suda51, but then again suda games tend to be a bit janky. Fun on the gameplay tho
Lock SWERY, Suda51, and Kojima in a room until they collab or fuck. Yoko Taro has two names so he doesn't have to compete.
@@Rexodiak Well, it's Swery 65, Suda 51 AND the creator of Silent Hill. Called Hotel Barcelona, and I would sell your left nut to play that.
Remove David Cage from Quantic Dream, put SWERY there and…hell, simply watch what happens.
🤭
🍿
Good ideas are a dime a dozen though. The only thing in short supply is people who can actually make those ideas work in practice.
If Yahtz hadn't up and told me that this shit was a Swery title, I would have mistaken it for a Wii shovelware pet game from the early 2010s.
That’s exactly what I was thinking this game was.
Now that you mention it the boxart has some serious "wii shovelware" vibes coming off it.
Oh I'm so down to play this one hahah!
I knew it was in development for a long time, and somehow I never knew it a Swery title.
Shovelware?
SWERY feels like the embodiment of the meme "he a little confused, but he got the spirit!" in terms of game designers.
Swery is Yahtzee's name for him. His co-workers call him "Tommy Wiseau the Dev".
@@brendanmcwilliams Nah Wiseau's work is fun to point and laugh at but Swery's games despite being batshit crazy do lend to some fairly heartwarming moments at times cause the batshit crazy characters do at least make you feel a connection to them in a sincere way that's one thing that Swery picked up from Twin Peaks and never let go of. Everyone just tends to not look past the general jankyness of the game itself to actually look at the good writing that comes along with the story.
SWERY has never let me down. Yes, his games are not the most polished but they never fail to entertain and provide a unique experience.
What I love is that no 2 games play alike. They are all mechanically different and they are all toneally different.
Hands down one of my favorite devs
@@theninjamaster67 not to mention, SWERY seems like he's fumbling about game development out of a place of earnestness and honesty, while Wiseau is well-documented for being a tyrant who doesn't know what he wants and takes it out on his crew
@@Number9Robotic Yah you can definitely tell that SWERY makes games because he loves it it's just the gameplay and polish side of things is what he lacks in but he can make a pretty great story that's pretty quirky and weird.
It's kinda like George Lucas the bones are there with Star Wars but he can't put the final product together without someone there to help which is why his wife was so important for those movies cause she's a talented editor to compliment his writing and directing personally what I think is SWERY either needs more time and budget or needs to learn to cut back on things more so he can budget more time for polish.
Swery is a lot like Dan Aykroyd: A great ideas man who _needs_ someone to focus and control them and help them make a structured and coherent creation.
Are these great ideas? Are they really?
@@ruttzorz I think the sign of a great idea man/woman is simply to keep having relatively _new_ ideas. Finding the ones among those that are also _good_ ideas, or that fit into the present project, is a job for someone strong on structure and coherence - a project lead or similar. It's kind of like web comics - you have your writer and your artist, each of which is needed for a well written comic that doesn't look like crap.
Yes because crystal skull vodka was a great idea.
That is an agonizingly apt comparison. [shudders remembering Nothing But Trouble and pours a glass of Crystal Skull vodka (filtered through herkimer diamonds)]
I played it. IT WORKS. THE FRAMERATE WORKS. Objects pop out of nowhere when near the edge of the screen especially in the intro cutscene, but NO CRASHES, NO VISUAL BUGS, NO PHYSICS JANK.
That's a swery first.
I had one. When I was a Cat, I jumped in a box next to a house, clean my self, but then jumped though the inside of the house, and was stuck.
I've had it freeze once and had to reset, and a second where the entire world disappears glitch while shearing a sheep so Naomi is literally hovering in a gray void until I warp back to the house
Xbox one framerate is locked to 20fps though
@@Nov-5062 ok, stop it with the "swery isn't responsible for deadly premonition ports" you sound like the people saying "Miyamoto has no say on Nintendo's bad practices". You're flatout wrong and don't know how high positions at companies work, do the research.
Also, you're forgetting Deadly Premonition 2, and all of his other games contain either physics jank or loads or visual bugs. Didn't you play "the missing"? D4 used kinect for god's sake.
I know right. It was at 144fps for me the entire time
Perhaps we need a new category for Top 5 Best/Worst/Blandest games of the year: the Top 5 most interesting. Games that weren’t really good but had ideas interesting enough to see the game through to the end. Or maybe it should be called the Top 5 Dead Squirrels in Funny Hats awards.
You mean Honorable Mentions
Ooo, we finally have the other end to the second axis of our D&D-style Alignment Grid!
Good and Bad on one line, Interesting and Bland on the other!
Agreed!
@@Xalerdane If it's supposed to be the opposite of bland, it should rather be "unique" than "interesting".
Best Dumpster Fires: horrible but facinating games.
I always assumed that Swery was the Dollar General version of Kojima while Suda-51 is the Whole Foods version.
I though Suda 51 was the bootleg version where the nutritional value is in another language
That is a really good analogy
@@pablodonner5213 he’s more like the indie equivalent to kojima’s big budget. Swery is the freelance UA-cam channel that does anything he wants.
Where does Yoko Taro (creator of the Drakengard and Nier games, who always wears a big spherical mask when he's interviewed) fit into this pantheon?
@@KeithFraser82 probably a Vegas style all you can buffet
I don’t feel like this was meant to be an endorsement, but confess I’m left interested regardless…
as one would be when they see someone poking roadkill with a stick, especially if that roadkill has a fez hat
Another review of Yahtzee telling Swery he is a weirdly interesting person who thinks he can make good gameplay.
Which is a damm shame, I truly think swery could be an interesting contribution to the world of gaming if he just learned how to design a game properly
@@pablodonner5213 to be fair I think ANYONE could be an interesting contribution to the sphere if they knew how to make a half decent game.
At least he makes game because he has an idea, rather making them because it seems profitable.
@@lc9245 yeah, that's why Yahtzee isn't that harsh whenever he reviews a Swery game. He keeps his tone a lot lighter unless there is something that he really doesn't like something about it, because he appreciates the creativity that goes into it.
I thought that the sheep thing was he making his usual remarks, like "you will need the horse waking gloves to open the zone blocked by a frustrated horse" and then I saw the game, and what do you know, she actually travels by sheep
Swery must have heard Yahtzee say he found the protagonist of Deadly Premonition 2 getting around on a skateboard to be oddly charming, and decided to double down.
I've found that a good rule of thumb with Yahtzee is that the more outlandish a straight-faced statement is, the more likely it is that the thing is true.
He and his team went on a research trip to the british countryside for this game. I think he was inspired by all the sheep he saw there.
Swery is the George Lucas of the video game industry. What he needs is a Richard, Marcia, and Paul to reign him in and make his creative nonsense playable. He needs a team that won't compromise his vision, but enhance it and make it accessible to the audience.
Watching ZP's on mute is always fun, but it's especially fun when Japanese auteurs are involved. There's nothing quite like realising that no, that bit where the main character turns into a cat, hops a fence and then rides a sheep wasn't some clever analogy - that's just what literally happens.
10 points to Swery for trying something different instead of just making "stardew valley but worse".
-50 point for still being very bad at making playable games.
Immediately bought this game after seeing this review. Already halfway through and dont regret a thing. 10/10 love it.
Oh wow, Yahtzee positively adored this one
I do think he appreciates the chance of pace smaller developers, like Swery, can bring while being overwhelmingly subjected to the bland shit AAA developers churn out nowadays. Even when said games can be quirky as fuck.
Ehhh more like he finds it’s completely jankness interesting to talk about
As underwhelming as this game sounds like it is, I must confess that a character who can be summed up as a cross between Jimmy Olsen and Princess Peach sounds bizarrely interesting.
who drinks a lot
@@sarafontanini7051 Hey, she has to cope with all the kidnappings and likely subsequent Stockholm Syndrome somehow, and I say this as someone who doesn't see the appeal of drinking at all.
Say what you want, but it’s an interesting combination of traits for a game protagonist. I haven’t seen it yet, and I’m old as fuck.
@@Kropothead Okay? I agree with that, if somehow it wasn't clear. I just wish the character concept was in a far better game or story since unfortunately an idea being interesting on its face doesn't prevent it from being executed poorly and/or everything else around it in the story from being "meh" at best, with this game being just the latest example of that.
See also: _Balan Wonderworld_ and its therapeutic dreamworld shared among all of humanity that transcends both space and time.
Jimmy Olsen and Princess Peach combined? Sounds like Jimmy ends up racing go karts with Supes and Lex Luthor.
Ah, one of those games that help you forget that it never gets better
Pretty sure that for D4 Swery lifted ideas from "Memento". Also I really wanted to like the game and I kinda did but at some point later I found it to be a chore. I was mentally tired to play it and after awhile I finished it and it wasn't that long to my surprise. I was never tired from DP 2 though the side quest were garbage, here they are definitely improved but somehow made me really sick of them. Also I believe that the percent number was the level of happiness or something like that, cured with some booze or pies. Anyway loved that it was on GamePass Day One so I'm not that dissapointed.
D4 wasn’t finished they only produced 1 episode. The mystery and athmosphere were amazing especially if you know how well thought out and interesting do stört was
@@spaceowl5957 late response but achually there are almost 3 - prologue, episode 1 and episode 2, which still isn't really enough to sell it as season one.
I now have a personal grudge against the games industry for burying the release of a new Swery 65 game to the point that I didn't even notice it happen a month ago.
"a large man who shows up after every chapter to scream at you about lobsters"
Missed opportunity for a Jordan Peterson joke!
It’s absurd. What even are we, humans are like a chimpanzee full of snakes. I think I’m gonna call my dad And fix my relationship now
@@ase773 good luck man im rooting for you
whats funny is SWERY used to work for SNK and is responsible for the look of Terry Bogard, so despite him looking like he has no idea what he's doing, he's actually been in the industry for decades.
*Zero Punctuation prog rock album of the week:*
*Rationing Breathable Air* by *The World Is Too Big And Empty* - featuring their hit single *Is This How Human Beings Talk?*
I'm pretty sure Yahtzee specifically looked for a school bus clipart with "SCHOOL BUS" written on it so we could all have little giggles when he flipped it around
I can never tell if you like a game or hate a game or you like games you hate or hate games you like OR you have a problem and just need a hug. I'm here for you my friend.
Yahtzee has a gift when it comes to comparing video games to dead animals
He makes me actually want to try Swery’s games tbh. It sounds weird and endearing
his games are DIVISIVE. Some LOVE them for what they are, some loathe them.
I'm in th camp that deadly premonition is actually a good story, the gameplay may be...hit and miss, but the story is genuinely intriguing and tries to answer all its questions, even if said answers are batshit insane
I've only played JJ Macfield, and I thought it was an interesting experiment, but ultimately a failed experiment. That one seems to be the most polished, and I'd actually recommend it fairly heavily. Not sure about the others.
SWERY games are, ugh how do I put this, both really good and really bad at the same time. When people say divisive they aren't fucking around. If you asked IGN UK what they thought about Deadly Premonition and they would say they loved it, if you asked IGN US what they thought and they would have said they loved it. I don't want the game spoilt for you so go and play it yourself. You will both love and hate it.
@@Anthony-mt7qr Your example with IGN was either poorly phrased or just doesn't reaffirm your point. You said IGN UK and IGN US would have the same opinion on a divisive game.
And even then the reviews are written by individual people and then edited a bit. Generally having a wide variety of staff to review games so it isn't like they are some monolithic group.
@@Anthony-mt7qr Well, everybody agree that his games are shit. they are only divisive in if the story is good enough to make up for everything else.
Not gonna lie whenever Yahtzee ends up reviewing one of SWERY's games they end up being my absolute favourite Zero Punctuation episodes
This one was no exception
You'd think SWERY would get the hang of developing a video game after years of making video games. I guess making terribly clunky games will only teach you to make more terribly clunky games.
D4 wasn’t clunky, that was the 1 time he had talented devs and a budget
"I'd be pretty distracted by road kill if it was in a funny hat. That's what you are SWERY, your a dead squirrel in a little tiny fez. I don't want to get too close but it does raise interesting questions, like is that a fez or did it fall out of a tree trying to eat a yogurt."
That had me rolling 🤣
Yahtzee has me so conditioned to Swery that the first time I felt shock in this video was at "combat as a dog"
I saw a British sitcom once where Cheesy Wotsits were mentioned. At the time I thought it was just a generic sarcastic term for cheese flavored crackers. I didn't realize it was an actual brand name.
This might not exactly be a glowing recommendation of the game but it sure got me intrigued and interested enough to add it to my wishlist
There is a typical relationship critics have with media, in that we consume so MUCH of it that we soon develop a blistering hatred for the formulaic, and will forgive LITERALLY ANYTHING to see an original idea. Yahtzee is this times 1000.
We'll put this title under the "Yahtzee was mildly amused by this" category, then.
That seal better be getting royalties for how often it's in this video
The meter below your characters picture is general health if you let it get too low you have a chance of getting a sickness which acts as a debuff until you cure it at the veterinary hospital for an exorbitant price.
2:40 The murderer must've been in a hurry, they killed the bugger without unsheathing the sword.
SWERY is very much an idea man. He just needs someone to balance him out.
When I heard Sweary was part of this, I thought "Oh dear, what's this?"
That yogurt joke made laugh so hard 😂
I just realized the perfect game: animal crossing meets Stardew valley meets Bloodborne. You have a farm on the outskirts of yarnham and gather supplies in town by hunting beasts and making friends.
Had to stop watching it in the train, as i couldn't stop giggling to a degree I started getting conscious about what other people thought of me
dude! You have gotten better at writing! Your flow in this is excellent and the jokes hit home! This review is golden bravo!
The percentage mentioned is hygiene / cleanliness. If you get too stinky people talk about it. Not sure if it had any gameplay meaning.
Y'know, somehow I just knew Yahtzee was going to open this episode reminding us of the impending apocalypse. I don't know why, he doesn't even do it that much, but I was certain of it.
When I heard the name. I thought. The 1970s sitcom with Felicity Kendall?! How is that a game?!
I wouldn't be surprised if he did make a game like that.
This game sounds exactly like rural England
A Midsomer Murders*-esque detective game about a shapeshifting upbeat lady photographer who rides around on a sheep?
...is it bad that I kind of want to give this one a try? Is there a demo?
*The villagers all being a bit strange and/or not that concerned about the murder(s) seems like it would fit just fine in Midsomer Murders.
it's on Xbox gamepass. Tried it, but it was too confusing for me.
Swery games are divisive, some love them, some ahte them, the only way to find otu which camp you are is to play them yourself.
And here I thought I was the only one who remembered Captain Scarlet!
Spectrum is green!
I learned recently that the creators of Death Note purposely made the names batshit bananas because the subject matter of a notebook in which you write people's names to kill them might have problematic real world bullying, etc. fallout and they were trying to head it off at the pass however they could, which consequently means that SWERY slides one space closer to the coveted "absolute nonsense naming convention" top spot. Obviously there's still a lot of contenders to overcome, but if he just takes a bit less time designing his games and spends a bit more overthinking his characters' titles I believe he could break through.
Is it my imagination or does the Escapist Plus intro get 1% faster in each video than the one before it?
I like how Yatzee describes Wotsits like they aren't off-brand international Cheetos.
Kojima Cheetos, David Cage Wotsits, Swery 10p knockoff
Bringing up Captain Scarlet made me feel so old my hip broke.
you didn't know what the health meter is because the health tutorial is an optional quest at the vet. And they did let you get inventory upgrades by buying a bigger bag, and unlocking more storage from the campsites.
Swery's combat always sucks because he doesn't even want it to be in there, but is forced to by publishers. He's a pacifist, and just wants to make investigation games where you have an excuse to get to know the next batch of weirdoes he came up with since the last game.
If you can put up with Eurojank like Stalker and Metro you can put up with Nipponojank from Swery.
So the one thing SWERY has successfully cracked is sufficiently amusing fast movement options, but basic game design still alludes him?
In some ways that still sounds better than AAA games, sign me up for wolly taxis.
Not quiet as bizzare and out there as other Swery games. Im not sure i like it, a reason i enjoy his work is how out there it is. What i do enjoyed and liked was the back and forth between Vie and Yahtzee in the live stream they had on the game.
Ok
What, you mean this isn't a video-game version of the classic 70s BBC sitcom set in Surbiton starring Richard Briers, Felicity Kendall, Paul Eddington and Penelope Keith?! How sad.
Swery games are like "The Room" of games, they are incompetently made, but they are fascinating on their incompetency
I love "the room" and all of fireproof studios works
This is a complete insult to Swery, lmao
Tbh if it was a midsomer murders episode, someone would have been nailed down with croquet hoops, and slowly bludgeoned to deaths with wine bottles show from a miniature trebuchet.
The opening of this video hit my soul... I wish I could make friends as an adult.
This is the funniest ZP in a hot minute, holy shit.
"All I want is a little of the good life, all I need is to have a good time."
I was on the verge of excoriating this video until that The Good Life (starring Richard Briers) reference tucked away right at the end.
SWERY is like that episode of the Simpsons where Homer tries to build a BBQ pit and fails so miserably that a some random critic mistakes it for outsider art and Mr. Burns offers to buy it for $1000. Then later, Homer is invited to an art exhibit where he unveils some other failed DIY projects, but this time no one cares because it's just the same thing that doesn't capture the spirit of the original in the same way. That's what it feels like with Deadly Premonition and every game that SWERY has released since.
there was me thinking the game was about the 70s tv show the Good Life.... i was hoping to play as Felicity Kendel...I thought she was hot as a kid
*Zero Punctuation indie rock track of the week:*
*The Percentage Under Naomi's Face* by the *Keepers of the Secrets of the Goldfish Hat*
I actually ran through it. The weird lil gauge under your portrait is "health" and it goes down a lot if you're low hunger and can lead to you getting sick if it's under, idk 50? And there ARE bag upgrades, just... again, behind 5 things from the corners of the earth plus trash. A lot of stuff isn't explained well.
I hate to complain, but HOLY CRAP was that ad read slow. Seriously, could you please not take so long to read out the adverts. I was so annoyed with how protracted it was, I started thinking that I had set the video playback speed to like 0.25
I do kind of wish he went at least full 2011 yahtzee speed on them, its bonkers how the ads are like 30 seconds now
"A large man who screams at you about lobsters" Jordan Peterson is in this game? Jesus Christ, how horrifying!
Oh god damn it, I *knew* I should've checked in the comments to see if somebody beat me to Jordan Peterson joke...
I wonder if Swery got salty over this review like he did for that other bonesnapping game wot name I did forget.
Edit: JJ makfield and the doobly doos
When you said 'a man screaming about lobsters' I was expecting a picture of Jordan Peterson
There's nothing funnier than seeing Yahtzee review a swery game.
Oh hell, I remember first seeing the trailer for this way back when, thought, "This looks neat," then promptly forgot about it save for a few recollections of me wondering if it even existed and what the title was.
Between my own failing memory and this review though, I might as well put it on a wishlist and make it a sale-buy whenever that comes around.
it's on Game Pass fwiw
I’ve only played the first Deadly Premonition and loved it for the reason that it was a bonkers story with strange and quirky characters that I genuinely cared about, but I couldn’t recommend it to anyone because the gameplay itself was absolutely garbage. Still, story wise it is easily one of the strangest and coolest games I have ever played.
Captain Scarlet reference was not wasted on me. Im glad i been watching Yahtzee for so many years just to see that moment
A mere glimpse of Postman Pat and the theme song is stuck in my head for the day... Postman Pat, Postman Pat, and his black and whit cat!
With sweary games he tears it apart in just the right way to make me wanna try it
Aw, Yahtz has a doggo
These days, everyone has a screen name but only Japanese game devs seem willing to use theirs on their government issue IDs.
I thought this was a sequel to the 70s British sitcom
Give me my One Foot in the Grave walking simulator.
I thought this is a stealth review and yahtzee will cut too Call of Duty vanguard under 2 min mark.
My disappointment is immeasurable, and my day is ruined.
New here, eh? Swery always rates a full review?
I'm pretty sure he's long given up on spunkgargleweewee.
did the last call of duty review, where he just cut to a stealth disco elysium review, because he couldn't be arsed talking about the latest fucking call of duty, not tell you anything?
He makes the allusion that this is Midsommer Murders. Why is it not Agatha Raisin?
I am glad The Good Life TV show was mentioned, even if only in the end credits. XD
I take offense to the insinuation that chipsticks are a cheap knockoff of wotsits when they are in fact the saltiest, vinegariest, salt and vinegar snack on the market.
You're right about how they stick in the teeth though, you could repair drywall with how firmly it all lodges in every availible crevice once chewed.
Once again, no captions on this one (I can wait though). Also what happened with the older Extra Punctuations because I can't access them anymore.
I remember hearing about this game AGES ago, if my memory is right. Can't be too sure even on the best of the days there were a lot of drugs taken in the 90's. anyways... seems odd it coming out now and being well SWERY bad
I'm actuallyhaving a headache from laughing. You really brighten my week up.
I presume this has no relation to the British show "the Good Life" with Felicity Kendal?
*Zero Punctuation death metal track of the week:*
*Captain Scarlet Told Me To Kill The Whores* by *Roadkill In A Fez*
5:23 Wait, when the fuck did Pat ditch the postman biz to become a copper?
"Lobstaaaaaah" will haunt me forever.
When I saw this game on the Switch store, I did NOT expect it to involve a murder mystery.
Technically Smith's Chipsticks are the A quality premium product.
You're thinking of Happy Shopper Cheesey Fun Sausages (3 for £1)
Also, this runs sub 20 fps on Xbox One S. I don't know how that is possible.
I gotta say, years ago I basically though SWERY was an idiot and terrible. Now? At this point I look at him like the game design equivalent of Picasso or Van Gogh. Utterly insane, entirely incomprehensible, but damn if he doesn't make interestingly weird stuff. It's not always good stuff, but it's memorable stuff. And that's something.
5:48 I don't know about the rest of you guys, but I think I've just found my new favourite insult
As someone who's liked Swery's previous games and was looking forward to this one I have to say I ended up disappointed. The gameplay is half-baked and clunky, and the visual presentation can be even worse than DP1 at times, but what really killed the game for me was the lack of an interesting story or characters.
The part about Sweary's head having badly hung wallpaper and no furniture reminded me of Hbomberguy for some reason
i spent 42 hours playing this game and i still dont know wtf i played but i enjoyed it i enjoy me a swery game
I thought it was going to be based on the 1975 British sitcom "the good life" back from the good old days when the BBC made stuff worth watching... In the 90s on its 400th repeat...
In one episode, the pig was going to give birth, which was promising... but they were all so bloody nice sbout it!