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I'm mostly replying because this somehow doesn't have a single one in it, lol. I love the one in his review of Transistor: "Didn't this game come out a while ago, Yahtzee?". "What the fck are you doing in my house, viewer?!"
It's like the Halloween costumes where Borat is an "Eastern European Journalist" and Jack Sparrow is a "Caribbean Pirate" and Ron Burgundy is a "70s Man".
Everything spawns too damn much. Characters repeat the same damn lines way too often. Still can't crawl when down like the first l4d. The aim assist likes to randomly aim at shit you're not even near .... The maps are okay though
I'm surprised that Yatzhee hasn't created a name for games that are "thinly disguised remake of games made by creators that don't own the rights of the original anymore".
@@lavetissene339 Yeah, but we need something snappier to put as a word in the thumbnail of the click-bait video or articles that want to talk about them.
I remember X-COM: Enemy Unknown, where the first time you see a Zombie made from a Chryssalid killing some poor civilian that spawned on the other side of the map, Dr. Vahlen would just say "it seems he has become...a zombie." You can tell the hesitation in her voice, that she wants to call him something else, but has to face the reality that this is an animated dead body shambling around and knows the soldiers are gonna call it a zombie too. If a tactical strategy game about aliens, which has every reason to call it an "infected" or "reanimated body", calls it a zombie, why can't anything in the modern day just call them fuckin' zombies?
I think the problem with "zombies" is that zombies implies you're fighting a corpse that's getting strung along by the actual thing that's driving it, while what the writers truly were striving for is shoehorning some kind of moral quandary about shooting things that are still people as if you wouldn't shoot them if they were just labelled "angry humans"
One of part of this issue is part of a really dumb troupe.: Zombies are not a thing in this world media. Walking Dead is an example of this troupe but it actually works cause its established that Zombies/Undead is an idea that was never establish in that world media/pop culture. If there is a Legal reason as to why most movies/games do this, I dont know it.
@@deathpyre42 Yeah, which is an interesting plot you can explore when you treat the zombies as more than just targets to knock down! Left 4 Dead style is not the place to be exploring that, of course, and I'm not going to criticize a game for not doing so, but it can be. And a Left 4 Dead style game CAN touch on it... if it's actually taking the rest of it seriously. Left 4 Dead actually did a little bit with that in its side story content, too, and generally treated the whole thing with an appropriate degree of seriousness for the indescribable tragedy that it was. Which kind of gets missed sometimes, because a lot of people will think back on the parts where the survivors are bantering to each other about chocolate helicopters and not hating vests, but the Survivors are not making light of their situation, because they can't, they gotta live through it and deal with how fucked up it is! Jokes between each other to cope is not treating the whole thing like a game or an opportunity. Now, I haven't played Back 4 Blood. But just from its marketing... it doesn't feel like they hit that same mark.
Could be something to do with how "Zombies" brings a lot of connotations to mind as to how they should act and what takes them down. Basically avoids the whole thing of "Well achtually it's not a zombie technically because you don't have to destroy the brain to kill it!" and other shit like that
The idea is that if people know what zombies are from fiction, they know how to deal with zombies, so if you want a classic "everyone's scared and confused by zombies" setting they can't know what zombies are beforehand. This does not apply to Back 4 Blood, where the whole deal is that you start off at a base where people know how to deal with zombies, so they absolutely could have just called the fucking things zombies.
Just like all the greatest writers of yore, Yahtzee puts immense meaning and beauty into even the first and last words of his reviews, the last being "breasts" and the first being "oh".
The name takes on an extra special bit of "legally distinct enough to not be sued" when you know that the original name for L4D2 was intended to be "Back 4 More"
I feel it honestly would have been better not to say anything at all, to poke fun at how annoying "but what about this that validates the game totally you gotta belive me" style comments are.
@@fleshworm I mean, imagine if it did have though. They aren't even entirely unreasonable weapons if most of your enemies are bullet sponges. The weapons they could have used would have been kind off funny too like a car battery strapped to chainmail suit or a full or a gun that fires liquid nitrogen. Might be a little hard to justify restocking that ammo type though.
I feel like we have to stop saying Turtle Rock made Left 4 Dead. Crowbcat did a fantastic video detailing how Valve carried that game, instead we should say Back 4 Blood is from those who made Evolve.
Oh no no no, not in that crowd. Blood is far too interesting, but I do believe there will be vaguely exertion-induced dampness and passive-aggressive sighing.
> What are you gonna do, play Left 4 Dead? Actually, yes, i will do that, since unlike all other "spiritual successors", this one's originator is still readily available to buy online (at least on all gaming platforms that matter), and has online and very populated servers. With FREE skins from workshop, no microtransactions, and no grinding for points to get cards so i can build my deck... I'm bored of this sentence already.
He said "play all the NEW left 4 dead content". Which isn't possible unless you count workshop creations. I agree though, this release has been a boon for L4D/2.
@@hoagielamp6543 Yeah, plus the new community update that really brushed up and added more to the l4d2 experience is a helper too I don't see many people talk about too much
@@hoagielamp6543 That just illustrates that Yahtzee missed a key point... "New" isn't always better. Back 4 Blood may be new, but it arguably doesn't even measure up to the old Left 4 Dead experience. That wouldn't matter if L4D wasn't still readily available or its online community had vanished, but it is still available and people do still play it.
I'd honestly be surprised if it was. It was so unremarkable, so bland, that it breaks the bland scale for me. I'd rather just play L4D or WWZ, or heck, even CoD Zombies despite their differences, over this game. Bleh.
I'm not sure it's even bland enough for that. It's not basic, just... utterly forgettable. You can play it and it's... fine. There's no reason to play it. L4D2 remains much better. So is Vermintide 2 if you want melee or DRG if you want mining. It's just a game that exists without any purpose to exist. No one would have paid it mind if the original L4D devs weren't involved.
The problem with Left 4 De-Oh sorry I mean Back 4 Blood is that it's trying so hard to be L4D but *not* L4D that it has absolutely 0 identity to its name. Be it the shooting, the zombies, the characters, etc. Everything is trying so hard to be L4D3 but without the coat of paint that it makes it uninteresting. After L4D release we got games like Killing Floor, the Payday series and most looter shooters having taken the simple "horde mode" concept of L4D and put it in different mission types, situation, etc. Back 4 Blood turns out to be unoriginal because the gameplay it's trying to present has already been refined and/or pulled into interesting scenarios/mechanics. It feels like a 2010 games that got time displaced to 2021.
I've never understood the fascination with making something zombie related, and then calling them basically anything other than zombies. At this point, unless the fictional universe is from some time in the past before the word was common knowledge, everyone and their undead grandma would be calling them zombies at the first sight of the shambling hoard.
I wonder if the copyright on the name zombies hasn't expired yet. Vampires and werewolves are called just that in all media even if they decide to spell it weird.
@@edrimuspage9667 From what I can tell from a bit of quick research, it's not protected by copyright, though apparently at some point in the past Marvel comics did try to claim it.
that's the thing. This fictional universe would have had to have had a lot more than just zombies weren't a common knowledge thing. "Ridden" in some circles suggest possession. Meanin that they should be demon hordes. Not Zombie hordes. Another well played trope but it's still there in all of it's glory in plenty of places, and these clearly aren't demonic. On a side note. Zombie to my knowledge isn't copyrightable. it's a term/archetype much older than modern media. Even if most people ony know it and really recognize it from modern media. Just like vampires and werewolves are older so you can't really copyright them either.
@@Quandry1 The sad part is that while it's not currently copywritten, that doesn't mean it's not copyrightable. The way the system works means that if a company can convince a judge, they can copyright or trademark words or ideas even if they've been around long before that company came into existence or if it defies all logic. Just takes a halfway reasonable argument or a dumb judge.
"this is the only new L4D you're getting, and you're stuck with it" I started playing Deep Rock Galactic again, it gets frequent updates. Bought Vermintide 2 as well because it was on sale. L4D2's players the last few days have also been higher than B4B's, so... New? Yes. Only one with new content? No. Stuck with? Absolutely not.
@@jackofblades2007 what kinda order should I be doing things? I didn't buy any dlc, I've just been doing quick play trying to get all the Halloween skulls, only doing recruit and veteran so far
@@EvilPineappl That's as good a start as any. Try to get your careers to level...I think 25 is the last skill unlock. Chaos Wastes is basically a roguelike where you start with base versions of whatever gear you've got equipped and upgrade as you go. The DLCs aren't really necessary unless you want the careers and weapons that come with them. And the cosmetic packs are a ripoff.
@@EvilPineappl You can spend a long time on Veteran increasing the difficulty by getting tomes and grims until you feel ready for champion. Legend is pretty fucked unless you've got endgame gear, and cataclysm is just fucked. The level DLCs are all great, but there's heaps of content in the standard game to be enjoyed first if you want. When you want to really shake things up, pick up Winds of Magic to introduce a third enemy faction that are nasty as hell. Welcome to the Ubersreik Five, you're gonna die!
Surely it's because Yahtzee was speaking in a cadence slower than 275 words per minute, letting you hear his voice ring in your skull for a few seconds. Surely.
He leaves cryptic clues on the Internet telling people that the US government is maybe being controlled by a secret cabal of child-eating Satanists, or possibly aliens, or possibly vampires, or something, and followers of his cryptic posts ("Questioners") commit sundry acts of violence, leading to societal collapse. The above is entirely fictional and legally distinct from actual reality, and you can't prove otherwise. ;-P
This was the hardest I've laughed at a Zero Punctuation in a while. Listening to the perfect monotone of the insane fan who broke into Yahtzee's house just to pester him as he slowly slips into a coma was perfection.
More alt b4b names: "Zombies 8 my wallet!" "See ya l8ter" "I played this game and all I got was 6 stamina upgrade cards!" "4 bland characters vs the world" And of course "Evolved 2: deader on arrival boogaloo"
wrt the last one, it's actually doing pretty much par for the course for the genre, as far as we can tell. Going by Steam charts, it had a lower initial player peak by about 15%, but better retention than Vermintide 2, by a slight bit. But since it's on Gamepass, it's probably doing pretty well. In raw numbers it's better than Aliens Fireteam Elite, GTFO, and Deep Rock Galactic (though DRG has excellent retention so far, tons of large free updates has that effect) So unless you'd say Vermintide 2 was on life support on arrival, I think it's fair to say that B4B is actually doing well, regardless of the quality of gameplay.
Remember how LFD(2) was highly replayable without leveled weapons, weapon mods, grindy unlocks, enemy weakspots or a "deck-building mechanic"? With memorable characters who had group chemistry and deeply immersive atmosphere and even with simpler mechanics was still regularly thrilling and you wanted to play it over and over again? Yeah.
Honestly what companies don’t realize is that it’s the exact removal of all that extra bullshit that makes games like L4D2 so repeatable. All that shit does is over complicate things and makes it harder to get into it. L4D2 just immersed you in the setting with satisfying gun play, good atmosphere and legitimate teamwork with the right weaponry and tools you find lying around.
I wouldnt say L4D2 had good characters actually. Coach was fat..and that's his character. Nick and Rochelle breath oxygen and that's about the depth of their character. Ellis was the only one that was fun to listen to. L4D one did a great job but L4D2 was carried completely by the modding community and got very boring very quickly.
@@Zlumpy77 No, while the characters weren't exactly Mass Effect level, L4D2's characters were still leagues above B4B and a lot of that came from the idle interactions and comments they made to one another amidst and between the action. Rochelle mentions being a reporter. Coach is called coach because that was his occupation, mentioning his time spent leading a high school football team. Ellis is a hick and that's obvious from the moment he opened his mouth and he is honestly the character that has the best dynamic between all of them, providing a lot of levity and opportunities for them to all have a back and forth. Nick is a mystery and intentionally so, but it is pretty obvious simply from his appearance that he is some sort of mobster or involved in illegitimate activities. There are a lot of things you can gleam from L4D2's cast simply by listening to their occasional banter and paying attention to their aesthetic. For a video game, that's good character design. B4B has...Mom, I guess. And a lot of awkward staring from borderline t posing NPCs and dull banter between the main cast.
@@comiccinema8177 I don't think that adding any of that extra stuff alone detracts from the game at all. The problem Back 4 Blood has is that Turtle Rock prioritised those things and forgot what made Left 4 Dead a more immersive and enjoyable game. Adding some sort of progression system on top of Left 4 Dead wouldn't be a problem, provided they retained those details that made Left 4 Dead so replayable and engaging (the sounds and musical queues for specials, dynamic environments, the pacing curve mentioned in the video, etc).
Back 4 Blood was a game me and my old L4D crew played for 30 minutes before booting up L4D2 again and reminiscing about the times when we all hung out every night. That was a good 6 hour play session.
Correction.. there’s no new valve made content being made sure, but the endless amount of fan made mods/dlc over the last 10 years sure helps the life span
4:29 Acctually there is a lot of good campain mods for Left4Dead and geez ,how much time until someone rip out the assets from Back4Blood and remakes the whole game inside Left4Dead 2?
The trick is to release a l4d card building game as the 3rd entry (or a vr experience) then right after release l4d4. So L4D, L4D2, L4C(ards) or L4D: VR, L4D4 Not a 3 in sight
My biggest problem with Back 4 Blood is the special infected, and how the game seems keen on throwing like 30 of them at you at any one given moment. They aren't even fun to take down; they're just obnoxious, as opposed to L4D2's cast of interesting monsters designed to split up the group. Back 4 Blood feels like a chore to play compared to the games that inspired it.
Don't they do nearly the same thing? You can get stuck, drug off somewhere, exploded on drawing in enemies, etc. There's just more variants of them to deal with too.
@@Yotarian Plus the spawns are really weird. In l4d they had a ton of map space dedicated to spawning them so they could come at you from seemingly anywhere as you moved through the map. The special infected in B4B seem to have "One corner away" as 100% of their spawns. Playing on Veteran you can literally run into 3-4 of them before you even reach the end of the second corridor. Also the Specials in B4B are way tankier and have weak spots instead, meaning that as they jankily run and spin about you waste ammo firing at their not-weakpoints meaning that even the not-boomers are often right on you before you can do a lot about it.
Left 4 Dead's special infected were lethal and dangerous, but they were squishy as hell. It was like playing rocket tag, and you could punish any specials who were out of position or have attacked. Back 4 Blood has a problem with specials being way too tanky and having very little counterplay before they use their abilities. Tallboys and the Boomer and Spitter equivalents have enough health and tools in their kit to not give a damn about positioning and can get off their attacks effortlessly. An exposed Spitter in L4D2 was dead instantly, and a Retch can deploy its area denial even if you see it and start shooting at it with no projectile travel time or grace period before damage. Back 4 Blood is still fun, but its balancing on its Special Infected is scuffed.
@@TuffMelon And then about half way they get armored weakspots. Basically the game forces you into certain deck builds to even have a shot at winning and it sucks. The Mutations are super overtuned and you have to deal with too many of them at once. Its not like the smoker pulling someone off a ledge to hang while a hunter pounces the person to gets them as the charger takes out someone off a ledge while a jockey pulls them away. Thats what I miss. It does lack a certain amount of fun with how that works, and the huge bosses never felt as impactful as when you heard the tank music and realized you were out of molly's.
There's a great video called: Back 4 Blood proves Valve carried Left 4 Dead. And it shows everything why Back 4 Blood is like comparing GTA5 to a Unity asset game. The L4D commentary shown also tells you why. professional stuntman animating multiple ways for the zombies to die and stumble. Different weapons and directions give different animations. -B4B just ragdolls. Sound effects for each special infected for how the player feels in the situation. -B4B uses one stock sound effects and it's not half as exciting. Depth to character personalities and design along with reactions and facial animations. -Bland basic movement with no care at all. Waves upon waves of infected and balanced to always add something to keep it going. -None of that. The tank was found to be too easy to kill from afar so they added it's rock throw and car push ability. -No range attacks so you can just stand and shoot it. Destructive environments and enemies placed to recreate that great moment they tested when a boomer exploded in a caffe filled with props. -Everything is stock stiff models. Attention to infected looking different and added different blood effects cause players couldn't tell them apart. And they place different infected in fitting areas such as clowns at a park or the wed couple at their wedding. -Stock basic zombies. L4D is a masterpiece of detail and care. B4B is just a cash in on recognition alone and nothing else.
I'll be honest I'm actually surprised he didn't tear into Back 4 Blood more for almost just doing everything Left 4 Dead did but worse. I was excited for this game but when I saw people playing and a lot of them having the same reaction of "Well, it's okay," I was really disappointed. Just have to add an edit after checking this, they don't even have sound or music cues for the specials?! Even Vermintide, a game made by completely different developers recognized how important that is to a horde game! Like a good chunk of complaints in Vermintide have been from when glitches get rid of those cues! That alone shows how important they are. How did this game that sells itself on being "New Left 4 Dead," completely miss one of the most important parts of specials?
To be fair, if I actually saw a police with his hat on backwards, I'd be 99% sure it's just some guy in a Halloween costume or something. Cops just don't seem like the type of guys to do that.
Deck Building is mainly there for you to do silly things like crank your Accuracy up to 100% and never Aim Down Sight again, or get a stamina meter as long as the screen.
I remember the level in L4D with the corn field way better than I remember the B4B level with the corn field and one of those games I played last week and the other I haven't played for years.
B4B is in that weird space of not innovating enough to be distinct while simultaneously being too different to measure up to the original. It's just... meh. I got maybe two whole playthroughs out of all 4 acts before my eyes glazed over.
Except it's a nightmare to navigate after you unlock just a couple of supply lines and you have to remember to make a new deck before queuing up so if you're like me you're literally going to make a single deck and run with it for the entire time you play the game
@@Mezurashii5 works fine for me on console. Separation by color is generally good enough for me to remember which cards are where and it has a search function to type in any keyword. I have about 4 solid decks (for nightmare) and a few I am testing after unlocking every card. I completed all of act 1 on recruit before touching custom decks and had enough points to make a decent full deck that took me through most of recruit.
Bro it is not hahahah they’re literally just stat modifiers forced into a lazy card system to force replay ability because they couldn’t just make good levels (like l4d) that people want to replay. Literally all of the “varity” cards give you are how much stamina you have, how much damage you take and what guns will be effective. I’ve unlocked almost every supply line and it’s literally pointless and just having us put points into stats would fulfill the exact same function, except then people wouldn’t have to grind.
Haha - loved the ending! I appreciated the Boglins reference too - the 2nd time in a week i was reminded of them on this channel! They were (sort of) in that toy game Jesse and KC played in the last Hidden Gems stream too.
My initial reaction to seeing Back 4 Blood was:" If you're constantly comparing your game to one that came out over 10 years ago, that's not a good sign". From the get-go, Back 4 Blood had no legs to stand on, it was just hanging on to Left 4 Dead's legacy and hoping to draw in people who were fond/nostalgic for those games. However, Back 4 Blood is only "like" Left 4 Dead in concept alone, it lacks the polish, balance, charm, and "pick up and play-ability" that made the Left 4 Dead games successful.
The gunplay is WAY better in B4B. Also, the characters have mechanical differences which allow you to create “character builds” with the card system which is one of my favorite things to do. Honestly, it’s a good game. My only gripe is that the gun mod system is bonkers.
their first mistake was trying to compare their game directly to left 4 dead and saying it would be better, it's like building an apartment complex and saying it's going be a masterpiece before you are even done making it.
Left 4 Dead make me nostalgic for Left 4 Dead. Back 4 Blood makes me nostalgic for Left 4 Dead. Yes, I stole this line from someone else on another B4B review video. I thought it was so good it deserved to be repeated.
Deep Rock Galactic scratches my L4D itch perfectly. It has those peaks and valleys missing from this game, but the multi-tasking element of it keeps it engaging and the polished traversal mechanics makes every level a slightly different kind of navigation puzzle. Rock n stone.
Also while it's really a superior experience in multiplayer, Bosco is a genius bit of design if you don't have any friends. He does everything you need friends to do without getting in the way or getting stuck or lost.
@@Craftal Also can't die, never takes your supplies, never gets stuck... I mean he does take the "bosco tax" when you send him to mine minerals (You can't say you've found *all* the mineral chunks bosco chipped off the wall)... plus he'll practically do the entire on-site refining mission by himself if you use him right.
How is it pointless? How is it convoluted? From the get-go, they said there would be roguelike elements in the game. Force replayability? Let's say you liked the levels, you'd be replaying it again anyway, right? So why not add some progression? And look, I'll admit the level design leaves a bit to be desired. Although I do like the fact that it all happens in one county, I would've like more level variety for sure.
@@CptVein it’s pointless because the exact same modifiers could literally be achieved with a point allocation system that wouldn’t limit you to the 20 or so cards you chose. I’ve gotten every card and the most game changing one just takes away your sprint. The cards don’t meaningfully change the game beyond what guns you use, health and how much stamina you have
@@TrueGamer22887 The limitation is part of it. Otherwise, what's the point? Everyone would end up with everything. I guess you want every class in battlefield to be able to do everything. Snipers should be able to heal and vice versa. Hip fire only, melee, medic, grenadier, support,cash cow, sniper, shotgun, all different builds. Obviously, at the end of the day, you are shooting guns, no matter what your build is, but there is still enough differenciation, especially on higher difficulties, to make them worth playing and not only going for damage builds. What the fuck did you want the cards to do exactly? Give you a double jump? Make you fly? Give you a fireball spell?
@@CptVein no you wouldn’t end up with everything, you would just have more choice and not be limited to the cards you chose. I’ve had several runs where I wish I had put a different card in the deck and am just stuck. You wouldn’t suddenly have unlimited points, it would literally be the exact same system with more choice and no need to grind several runs just to unlock cards, many of which you may never even use. And I obviously don’t want the cards to do anything because I don’t want the pointless card system. It’s literally a pointless gimmick they used to advertise the game that has several tried and true other ways the same stat modifiers couldve been implemented
@@TrueGamer22887 ''I’ve had several runs where I wish I had put a different card in the deck and am just stuck.'' And thats part of it! It clear you don't like the system but to say it's pointless is really short sighted. What difficulty did you play and how far did you make it?
The difficulty is definitely tighter than Left 4 Dead, particularly in Veteran and Nightmare, requiring game familiarity (despite Veteran's generalized in-game description for any FPS vet), and solid card decks (which takes farming Recruit a bit and unlocking them via supply lines). And likely voice chat. Corruption cards can also make your life more difficult if you don't have an endgame deck, which you won't starting out.
I never got why Back 4 Blood thought it could price itself so high with L4d2 still existing and being playable, and now with the game released and played i still don't get how the hell they thought it would be fine to price it so high. Like, its not just more left 4 dead, its genuinely inferior to l4d in just about every way. Locations and maps are way less interesting, the way zombies spawn seem hell bent on making sure you take damage (seriously, I think there's a minimum of like 3 special ridden at any time), and for some reason they're missing a difficulty mode between 'Hilariously trivial recruit' and 'fuck you to death without lube on the first short map veteran' Not to mention the slower firing weapons feel way less useful than they did in l4d and the perk cards felt more like a way to not be shit in something rather than a way to empower your abilities in one way. Oh yeah, and there's that dumb fucking limited continues mechanic that is pointless.
actually apperenty like 5 - 6 people that worked on left for dead worked on back for blood. i don't actually know if this is true but credits don't lie and the source showed the credits so idk? trust who you trust
The source is Crowbcat, he showed the full credits of Left4Dead2 and highlighted the names who are also in Back4Blood. Out of 175 Valve employees, only 7 made it to Back4Blood
Whats that Skippy? Your bleeding out outside the saferoom under a pile of Zombies, and the AI bot companions are stuck on invisible walls and cant heal you? What good news.
i used to call yahtzee "the videogame nahtzee" but truth be told all in all we need more heroes like Ben to continue reaming the nether regions of devs and publishers across the globe because by now we should all know what happens if we're too easy on big companies and im not just saying that because im a capcom veteran
Ah yes, it's not like Left 4 Dead 2 has a healthy modding community that's been around for well over 10 years and is easily accessible via the Steam Workshop, featuring not only extensive reskins and custom maps which add to the game's variety and nostalgic charm, but also full-length campaigns that rival the originals in quality and design. That would be absurd. Of course we need another horde game that runs worse than the originals and loses all the charm associated with Valve games of the mid-late aughts.
Watch this week's episode of Zero Punctuation on Marvel's Guardians of the Galaxy. www.escapistmagazine.com/marvels-guardians-of-the-galaxy-zero-punctuation/ Watch it early on UA-cam via UA-cam Memberships!
I thought you only did video games?
The Viewer constantly breaking into Yahtzee's home and annoying him is one of my favorite running gags.
I'm mostly replying because this somehow doesn't have a single one in it, lol. I love the one in his review of Transistor: "Didn't this game come out a while ago, Yahtzee?". "What the fck are you doing in my house, viewer?!"
Same! It reminds of Eddie Izzard’a back and forth
Who says it's a gag?
I love the whole group of them coming up the garden path in the super smash review
@@whatisbestinlife8112 Click on one, click on two...
"Nice legally distinct names" seems to be the whole plan for the creation of this game
It's like the Halloween costumes where Borat is an "Eastern European Journalist" and Jack Sparrow is a "Caribbean Pirate" and Ron Burgundy is a "70s Man".
It’s the first time turtle rock’s legal team were credited as developers
If I ever play this game, I imagine I'll be shouting "Just call them zombies ffs!" throughout the whole thing.
Everything spawns too damn much. Characters repeat the same damn lines way too often. Still can't crawl when down like the first l4d. The aim assist likes to randomly aim at shit you're not even near .... The maps are okay though
@@johnfran3218 I think you got lost. So what you wanna do is back up a bit. Go to search and look for who cares
I'm surprised that Yatzhee hasn't created a name for games that are "thinly disguised remake of games made by creators that don't own the rights of the original anymore".
He did. It's called, "Thinly disguised remakes of the games made by creators who don't own the rights of the original anymore."
@@lavetissene339 Yeah, but we need something snappier to put as a word in the thumbnail of the click-bait video or articles that want to talk about them.
"Thinguised recreatamores"
@@Nocturne_Duskclaw Echo Games?
@@MuttonTheDragon Ooo, I like that. Short and catchy.
I remember X-COM: Enemy Unknown, where the first time you see a Zombie made from a Chryssalid killing some poor civilian that spawned on the other side of the map, Dr. Vahlen would just say "it seems he has become...a zombie." You can tell the hesitation in her voice, that she wants to call him something else, but has to face the reality that this is an animated dead body shambling around and knows the soldiers are gonna call it a zombie too.
If a tactical strategy game about aliens, which has every reason to call it an "infected" or "reanimated body", calls it a zombie, why can't anything in the modern day just call them fuckin' zombies?
I think the problem with "zombies" is that zombies implies you're fighting a corpse that's getting strung along by the actual thing that's driving it, while what the writers truly were striving for is shoehorning some kind of moral quandary about shooting things that are still people as if you wouldn't shoot them if they were just labelled "angry humans"
One of part of this issue is part of a really dumb troupe.: Zombies are not a thing in this world media.
Walking Dead is an example of this troupe but it actually works cause its established that Zombies/Undead is an idea that was never establish in that world media/pop culture.
If there is a Legal reason as to why most movies/games do this, I dont know it.
@@deathpyre42 Yeah, which is an interesting plot you can explore when you treat the zombies as more than just targets to knock down! Left 4 Dead style is not the place to be exploring that, of course, and I'm not going to criticize a game for not doing so, but it can be. And a Left 4 Dead style game CAN touch on it... if it's actually taking the rest of it seriously.
Left 4 Dead actually did a little bit with that in its side story content, too, and generally treated the whole thing with an appropriate degree of seriousness for the indescribable tragedy that it was. Which kind of gets missed sometimes, because a lot of people will think back on the parts where the survivors are bantering to each other about chocolate helicopters and not hating vests, but the Survivors are not making light of their situation, because they can't, they gotta live through it and deal with how fucked up it is! Jokes between each other to cope is not treating the whole thing like a game or an opportunity.
Now, I haven't played Back 4 Blood. But just from its marketing... it doesn't feel like they hit that same mark.
Could be something to do with how "Zombies" brings a lot of connotations to mind as to how they should act and what takes them down.
Basically avoids the whole thing of "Well achtually it's not a zombie technically because you don't have to destroy the brain to kill it!" and other shit like that
The idea is that if people know what zombies are from fiction, they know how to deal with zombies, so if you want a classic "everyone's scared and confused by zombies" setting they can't know what zombies are beforehand.
This does not apply to Back 4 Blood, where the whole deal is that you start off at a base where people know how to deal with zombies, so they absolutely could have just called the fucking things zombies.
Just like all the greatest writers of yore, Yahtzee puts immense meaning and beauty into even the first and last words of his reviews, the last being "breasts" and the first being "oh".
Leaving a secret message of "oh breasts"
They say "read between the lines." Well, I don't think I will.
@@McGeistly nah just skim
I could almost feel him holding back tears.
Best ending in a long time.
Legit had me cracking up. 😂 thank you. Man hahaha.
Wish you guys all have a great day. Cheers!
It kind of creeped me out not gonna lie
@@Andrewlik yeah hearing that much silence in a zero punctuation video was genuinely unsettling
I didn't get it, was it some kind of reference?
On the level of Hunt Down The Freeman's review ending. Another "legally distinct but cashing in on the original" game
The name takes on an extra special bit of "legally distinct enough to not be sued" when you know that the original name for L4D2 was intended to be "Back 4 More"
I always heard it was Right2Live
Okay, that ending was pretty clever. Lol
"Surely."
Yeah it got me good. Not the punchline. The build up. 😂
Best part of the video, hands down
I was pretty sure that guy was going to get shot
DONT call me Shirley
@@joratto2833 With his accent it's quite clear, but nice try!
"Say something Yahtzee."
"Um...breasts"
Oh, it must be Yank O' Clock in Yahtzee's schedule
No NNN for him.
Non-stop nut november
I feel it honestly would have been better not to say anything at all, to poke fun at how annoying "but what about this that validates the game totally you gotta belive me" style comments are.
Missed opportunity to reply with "Don't call me Shirley" :D
Yank O'Clock? Is that when the Americans come and invade your country?
The way Yahtzee says "deck building element" has me feeling some kind of way.
Deck building? Giant boss? Does it have a gun that shoots shurikens and lightning as well?
@@fleshworm I mean, imagine if it did have though. They aren't even entirely unreasonable weapons if most of your enemies are bullet sponges. The weapons they could have used would have been kind off funny too like a car battery strapped to chainmail suit or a full or a gun that fires liquid nitrogen. Might be a little hard to justify restocking that ammo type though.
What you are feeling is defeat. Because they game industry doesn’t care about making good games anymore
That's all I need, a sound clip of Yahtzee just saying "Surely" and "Yahtzee" over and over.
Right. Who's making the ten hour cut of this?
Same! Idk why I always come back to this review just for that part.
I feel like we have to stop saying Turtle Rock made Left 4 Dead.
Crowbcat did a fantastic video detailing how Valve carried that game, instead we should say Back 4 Blood is from those who made Evolve.
There's going to be blood shed at this year's blandest list final 5
Come on, it’s Back FOUR Blood. The game basically asks to be put right behind whatever Ubisoft squeezed out of its abused development team.
Isn't there always? The games industry has concisted of a few great, a few horrible and a fuckton of mediocre games as far as I can remember
Very bland and uninspired bloodshed though.
If they can muster the strength of character to even try
Oh no no no, not in that crowd. Blood is far too interesting, but I do believe there will be vaguely exertion-induced dampness and passive-aggressive sighing.
> What are you gonna do, play Left 4 Dead?
Actually, yes, i will do that, since unlike all other "spiritual successors", this one's originator is still readily available to buy online (at least on all gaming platforms that matter), and has online and very populated servers. With FREE skins from workshop, no microtransactions, and no grinding for points to get cards so i can build my deck... I'm bored of this sentence already.
He said "play all the NEW left 4 dead content". Which isn't possible unless you count workshop creations. I agree though, this release has been a boon for L4D/2.
@@hoagielamp6543 Yeah, plus the new community update that really brushed up and added more to the l4d2 experience is a helper too I don't see many people talk about too much
@@hoagielamp6543 That just illustrates that Yahtzee missed a key point... "New" isn't always better. Back 4 Blood may be new, but it arguably doesn't even measure up to the old Left 4 Dead experience. That wouldn't matter if L4D wasn't still readily available or its online community had vanished, but it is still available and people do still play it.
@@hoagielamp6543 Some of the workshop stuff can easily match the quality of B4B's campaign
@@Mezurashii5 First thing that comes to mind is Yama.
I predict that Back 4 Blood will be in the Top 5 Bland Games List at the end of the Year!
I'd honestly be surprised if it was. It was so unremarkable, so bland, that it breaks the bland scale for me. I'd rather just play L4D or WWZ, or heck, even CoD Zombies despite their differences, over this game. Bleh.
possibly at number 4
I'm not sure it's even bland enough for that. It's not basic, just... utterly forgettable. You can play it and it's... fine. There's no reason to play it. L4D2 remains much better. So is Vermintide 2 if you want melee or DRG if you want mining. It's just a game that exists without any purpose to exist. No one would have paid it mind if the original L4D devs weren't involved.
Don’t forget the pitiful amount of people pretending that the game is more remarkable than it is, that still blows my mind
The problem with Left 4 De-Oh sorry I mean Back 4 Blood is that it's trying so hard to be L4D but *not* L4D that it has absolutely 0 identity to its name. Be it the shooting, the zombies, the characters, etc. Everything is trying so hard to be L4D3 but without the coat of paint that it makes it uninteresting.
After L4D release we got games like Killing Floor, the Payday series and most looter shooters having taken the simple "horde mode" concept of L4D and put it in different mission types, situation, etc. Back 4 Blood turns out to be unoriginal because the gameplay it's trying to present has already been refined and/or pulled into interesting scenarios/mechanics.
It feels like a 2010 games that got time displaced to 2021.
This episode’s ending was somehow even more terrifying than that one of Little Big Planet review.
I'm always impressed by people's encyclopedic knowledge of ZP videos from over 10 years ago 😆
@@Highlander741 It's because we're partially insane and re-watch old videos for some inexplicable reason
It sounds like something you'd hear in a nightmare.
I felt this one.
@@awareqwx I hate that you're right.
*proceeds to rewatch the entire 2020 compilation for the Nth time*
Always loved how he represented AI bots as Terminators.
Makes them look unnerving (yet hilariously incompetent).
Droids from Star Wars would look not bad.
Maybe a little bit cheesy :-)
The deckbuilding ending gag made me laugh more loudly than I care to admit
With how he just responds with breasts it made me think of the word association therapy gag from Duckman
I've never understood the fascination with making something zombie related, and then calling them basically anything other than zombies. At this point, unless the fictional universe is from some time in the past before the word was common knowledge, everyone and their undead grandma would be calling them zombies at the first sight of the shambling hoard.
I wonder if the copyright on the name zombies hasn't expired yet. Vampires and werewolves are called just that in all media even if they decide to spell it weird.
@@edrimuspage9667 From what I can tell from a bit of quick research, it's not protected by copyright, though apparently at some point in the past Marvel comics did try to claim it.
@@Gamer3427 Of course they did. They'd try to copyright claim planet Earth if they could.
that's the thing. This fictional universe would have had to have had a lot more than just zombies weren't a common knowledge thing. "Ridden" in some circles suggest possession. Meanin that they should be demon hordes. Not Zombie hordes. Another well played trope but it's still there in all of it's glory in plenty of places, and these clearly aren't demonic.
On a side note. Zombie to my knowledge isn't copyrightable. it's a term/archetype much older than modern media. Even if most people ony know it and really recognize it from modern media. Just like vampires and werewolves are older so you can't really copyright them either.
@@Quandry1 The sad part is that while it's not currently copywritten, that doesn't mean it's not copyrightable. The way the system works means that if a company can convince a judge, they can copyright or trademark words or ideas even if they've been around long before that company came into existence or if it defies all logic. Just takes a halfway reasonable argument or a dumb judge.
"this is the only new L4D you're getting, and you're stuck with it"
I started playing Deep Rock Galactic again, it gets frequent updates. Bought Vermintide 2 as well because it was on sale. L4D2's players the last few days have also been higher than B4B's, so... New? Yes.
Only one with new content? No.
Stuck with? Absolutely not.
Vermintide 2 is still updating, albeit a bit slower since the devs are working on a 40k game now. Chaos Wastes is fun as hell.
Deep Rock is truly the best co-op horde shooter.
@@jackofblades2007 what kinda order should I be doing things? I didn't buy any dlc, I've just been doing quick play trying to get all the Halloween skulls, only doing recruit and veteran so far
@@EvilPineappl That's as good a start as any. Try to get your careers to level...I think 25 is the last skill unlock. Chaos Wastes is basically a roguelike where you start with base versions of whatever gear you've got equipped and upgrade as you go. The DLCs aren't really necessary unless you want the careers and weapons that come with them. And the cosmetic packs are a ripoff.
@@EvilPineappl You can spend a long time on Veteran increasing the difficulty by getting tomes and grims until you feel ready for champion. Legend is pretty fucked unless you've got endgame gear, and cataclysm is just fucked. The level DLCs are all great, but there's heaps of content in the standard game to be enjoyed first if you want. When you want to really shake things up, pick up Winds of Magic to introduce a third enemy faction that are nasty as hell. Welcome to the Ubersreik Five, you're gonna die!
"I'm with stupid"
"Hello"
Made me laugh a lot more than it really should have.
4:55 I want Yahtzee saying my name in this exact tone for my alarm clock. It's so smooth and comforting.
The ending of this video felt kinda surreal and I'm not sure why.
Surely because there was a pause and Yahzee's inflections were uncanny. Surely.
It's because there was punctuation.
Surely it's because Yahtzee was speaking in a cadence slower than 275 words per minute, letting you hear his voice ring in your skull for a few seconds. Surely.
I'd read a comic where the Riddler causes the apocalypse by being incredibly confounding
@Twitter for Samsung Smart Refrigerator that actually does sound like a Batman plot.
He leaves cryptic clues on the Internet telling people that the US government is maybe being controlled by a secret cabal of child-eating Satanists, or possibly aliens, or possibly vampires, or something, and followers of his cryptic posts ("Questioners") commit sundry acts of violence, leading to societal collapse.
The above is entirely fictional and legally distinct from actual reality, and you can't prove otherwise. ;-P
@@KeithFraser82 It had to be legally distinct, the plot was made by the people who used to make reality, but don't have the rights to it anymore.
This was the hardest I've laughed at a Zero Punctuation in a while. Listening to the perfect monotone of the insane fan who broke into Yahtzee's house just to pester him as he slowly slips into a coma was perfection.
This week's episode: Yahtzee experiences ego death at the thought of cards
“Serious Man With Beard” made me laugh way more than it had any right to.
For me it was "Chunky with spectacle doomsday prepper" even more so cause of the fact that he is my favourite character in the game 🤣
More alt b4b names:
"Zombies 8 my wallet!"
"See ya l8ter"
"I played this game and all I got was 6 stamina upgrade cards!"
"4 bland characters vs the world"
And of course
"Evolved 2: deader on arrival boogaloo"
Left to f8?
H8 parade?
M8, this game is terrible?
Sp8 of terrible puns?
wrt the last one, it's actually doing pretty much par for the course for the genre, as far as we can tell. Going by Steam charts, it had a lower initial player peak by about 15%, but better retention than Vermintide 2, by a slight bit. But since it's on Gamepass, it's probably doing pretty well. In raw numbers it's better than Aliens Fireteam Elite, GTFO, and Deep Rock Galactic (though DRG has excellent retention so far, tons of large free updates has that effect)
So unless you'd say Vermintide 2 was on life support on arrival, I think it's fair to say that B4B is actually doing well, regardless of the quality of gameplay.
That ending was probably one of the best things I've ever seen on UA-cam. Well done 👏🏽
4:57
I need a 10-minute loop of this. Yahtzee warmly calling his own name, making me uncomfortably comfortable.
Remember how LFD(2) was highly replayable without leveled weapons, weapon mods, grindy unlocks, enemy weakspots or a "deck-building mechanic"? With memorable characters who had group chemistry and deeply immersive atmosphere and even with simpler mechanics was still regularly thrilling and you wanted to play it over and over again?
Yeah.
Yeah.. make that game LOL.. i'm jk. back4blood was a mistake.
Honestly what companies don’t realize is that it’s the exact removal of all that extra bullshit that makes games like L4D2 so repeatable. All that shit does is over complicate things and makes it harder to get into it. L4D2 just immersed you in the setting with satisfying gun play, good atmosphere and legitimate teamwork with the right weaponry and tools you find lying around.
I wouldnt say L4D2 had good characters actually. Coach was fat..and that's his character. Nick and Rochelle breath oxygen and that's about the depth of their character. Ellis was the only one that was fun to listen to.
L4D one did a great job but L4D2 was carried completely by the modding community and got very boring very quickly.
@@Zlumpy77 No, while the characters weren't exactly Mass Effect level, L4D2's characters were still leagues above B4B and a lot of that came from the idle interactions and comments they made to one another amidst and between the action. Rochelle mentions being a reporter. Coach is called coach because that was his occupation, mentioning his time spent leading a high school football team. Ellis is a hick and that's obvious from the moment he opened his mouth and he is honestly the character that has the best dynamic between all of them, providing a lot of levity and opportunities for them to all have a back and forth. Nick is a mystery and intentionally so, but it is pretty obvious simply from his appearance that he is some sort of mobster or involved in illegitimate activities.
There are a lot of things you can gleam from L4D2's cast simply by listening to their occasional banter and paying attention to their aesthetic. For a video game, that's good character design.
B4B has...Mom, I guess. And a lot of awkward staring from borderline t posing NPCs and dull banter between the main cast.
@@comiccinema8177 I don't think that adding any of that extra stuff alone detracts from the game at all. The problem Back 4 Blood has is that Turtle Rock prioritised those things and forgot what made Left 4 Dead a more immersive and enjoyable game. Adding some sort of progression system on top of Left 4 Dead wouldn't be a problem, provided they retained those details that made Left 4 Dead so replayable and engaging (the sounds and musical queues for specials, dynamic environments, the pacing curve mentioned in the video, etc).
Back 4 Blood was a game me and my old L4D crew played for 30 minutes before booting up L4D2 again and reminiscing about the times when we all hung out every night. That was a good 6 hour play session.
The way you ended their was making me laugh so hard, the dead pan “surely Yahtzee, Yahtzee, surely”
4:33 Yatzee forgot at this moment about the colossal pool of mods and custom maps, didnt he?
I don't know why, but the "Extremely Alarmed Door" had me laughing my ass off. Excellent work, as always.
Well, the folks, who made Vermintide, will release a left for dead equivalent set in 40k.
In a year or so, I think.
Isn't that what vermintide is?
So... A good Space Marine game?
In like 2-3 months or so. Pretty sure it's coming early next year.
@@Blacmorecito no you play as the inquisition.
So... Space Hulk?
"Surely, Surely, Surely"
Yahtzee: 'Don't call me Shirley!'
Correction.. there’s no new valve made content being made sure, but the endless amount of fan made mods/dlc over the last 10 years sure helps the life span
4:29 Acctually there is a lot of good campain mods for Left4Dead and geez ,how much time until someone rip out the assets from Back4Blood and remakes the whole game inside Left4Dead 2?
Well someone already had remade the Back4Blood beta campaign in L4D2 before the game even came out, so probably not long.
We all know Valve doesn't want to continue left 4 dead because the next entry would probably need a 3 in the title.
Left 4 Dead 2: Episode 1
The trick is to release a l4d card building game as the 3rd entry (or a vr experience) then right after release l4d4. So L4D, L4D2, L4C(ards) or L4D: VR, L4D4
Not a 3 in sight
Left 4 dead 2+1
Left 4 Dead: Alyx
@@zeoxdragon Left 4 Dead: Ellis
My biggest problem with Back 4 Blood is the special infected, and how the game seems keen on throwing like 30 of them at you at any one given moment. They aren't even fun to take down; they're just obnoxious, as opposed to L4D2's cast of interesting monsters designed to split up the group.
Back 4 Blood feels like a chore to play compared to the games that inspired it.
Don't they do nearly the same thing? You can get stuck, drug off somewhere, exploded on drawing in enemies, etc. There's just more variants of them to deal with too.
@@Yotarian they’re so uninspired compared to their left 4 dead counterparts
@@Yotarian Plus the spawns are really weird. In l4d they had a ton of map space dedicated to spawning them so they could come at you from seemingly anywhere as you moved through the map. The special infected in B4B seem to have "One corner away" as 100% of their spawns.
Playing on Veteran you can literally run into 3-4 of them before you even reach the end of the second corridor.
Also the Specials in B4B are way tankier and have weak spots instead, meaning that as they jankily run and spin about you waste ammo firing at their not-weakpoints meaning that even the not-boomers are often right on you before you can do a lot about it.
Left 4 Dead's special infected were lethal and dangerous, but they were squishy as hell. It was like playing rocket tag, and you could punish any specials who were out of position or have attacked. Back 4 Blood has a problem with specials being way too tanky and having very little counterplay before they use their abilities. Tallboys and the Boomer and Spitter equivalents have enough health and tools in their kit to not give a damn about positioning and can get off their attacks effortlessly. An exposed Spitter in L4D2 was dead instantly, and a Retch can deploy its area denial even if you see it and start shooting at it with no projectile travel time or grace period before damage.
Back 4 Blood is still fun, but its balancing on its Special Infected is scuffed.
@@TuffMelon And then about half way they get armored weakspots. Basically the game forces you into certain deck builds to even have a shot at winning and it sucks.
The Mutations are super overtuned and you have to deal with too many of them at once. Its not like the smoker pulling someone off a ledge to hang while a hunter pounces the person to gets them as the charger takes out someone off a ledge while a jockey pulls them away.
Thats what I miss. It does lack a certain amount of fun with how that works, and the huge bosses never felt as impactful as when you heard the tank music and realized you were out of molly's.
It's rare you get a lot of dead air in Yahtzee's videos but times like that when they show up are incredibly funny
There's a great video called: Back 4 Blood proves Valve carried Left 4 Dead.
And it shows everything why Back 4 Blood is like comparing GTA5 to a Unity asset game. The L4D commentary shown also tells you why.
professional stuntman animating multiple ways for the zombies to die and stumble. Different weapons and directions give different animations.
-B4B just ragdolls.
Sound effects for each special infected for how the player feels in the situation.
-B4B uses one stock sound effects and it's not half as exciting.
Depth to character personalities and design along with reactions and facial animations.
-Bland basic movement with no care at all.
Waves upon waves of infected and balanced to always add something to keep it going.
-None of that.
The tank was found to be too easy to kill from afar so they added it's rock throw and car push ability.
-No range attacks so you can just stand and shoot it.
Destructive environments and enemies placed to recreate that great moment they tested when a boomer exploded in a caffe filled with props.
-Everything is stock stiff models.
Attention to infected looking different and added different blood effects cause players couldn't tell them apart. And they place different infected in fitting areas such as clowns at a park or the wed couple at their wedding.
-Stock basic zombies.
L4D is a masterpiece of detail and care. B4B is just a cash in on recognition alone and nothing else.
I'll be honest I'm actually surprised he didn't tear into Back 4 Blood more for almost just doing everything Left 4 Dead did but worse. I was excited for this game but when I saw people playing and a lot of them having the same reaction of "Well, it's okay," I was really disappointed.
Just have to add an edit after checking this, they don't even have sound or music cues for the specials?! Even Vermintide, a game made by completely different developers recognized how important that is to a horde game! Like a good chunk of complaints in Vermintide have been from when glitches get rid of those cues! That alone shows how important they are. How did this game that sells itself on being "New Left 4 Dead," completely miss one of the most important parts of specials?
To be fair, if I actually saw a police with his hat on backwards, I'd be 99% sure it's just some guy in a Halloween costume or something. Cops just don't seem like the type of guys to do that.
That's exactly correct, fellow kid
“Batman’s most confounding villain.” There’s something soft and adorable about the way Yahtzee says this 😂
That ending sounded a whole lot like punctuation.
Thin fucking ice.
Deck Building is mainly there for you to do silly things like crank your Accuracy up to 100% and never Aim Down Sight again, or get a stamina meter as long as the screen.
Surely "zombie" is in the public domain, or at least an eponym.
Surely
holy shit that bit at the end about the deck building
That ending is such gold..
"Surely, Yahtzee?"
"Stop calling me Shirley!"
I remember the level in L4D with the corn field way better than I remember the B4B level with the corn field and one of those games I played last week and the other I haven't played for years.
4:28 Yes.
There are many community made campaigns.
Has he ever used those lil terminator imps for bots before? They're adorable
"Ridden" just makes it sound like they've got an STD.
... which on reflection does make zombies more horrifying.
B4B is in that weird space of not innovating enough to be distinct while simultaneously being too different to measure up to the original. It's just... meh. I got maybe two whole playthroughs out of all 4 acts before my eyes glazed over.
1:11 Even in Left 4 Dead, the voice clips for most characters and the messages you find on walls called the infected Zombies.
that deck building element joke was so good well played Yahtzee well played...
TBH the card building aspect of the game is the best thing it actually does lol.
Except it's a nightmare to navigate after you unlock just a couple of supply lines and you have to remember to make a new deck before queuing up so if you're like me you're literally going to make a single deck and run with it for the entire time you play the game
You can't just leave the bar on the ground like that. OSHA would not approve of the tripping hazard.
@@Mezurashii5 works fine for me on console. Separation by color is generally good enough for me to remember which cards are where and it has a search function to type in any keyword. I have about 4 solid decks (for nightmare) and a few I am testing after unlocking every card.
I completed all of act 1 on recruit before touching custom decks and had enough points to make a decent full deck that took me through most of recruit.
@@compassionatecurmudgeon7025 XD
Bro it is not hahahah they’re literally just stat modifiers forced into a lazy card system to force replay ability because they couldn’t just make good levels (like l4d) that people want to replay. Literally all of the “varity” cards give you are how much stamina you have, how much damage you take and what guns will be effective. I’ve unlocked almost every supply line and it’s literally pointless and just having us put points into stats would fulfill the exact same function, except then people wouldn’t have to grind.
The sheer despair in Yahtzee's voice at the end there says more than enough about how he feels about that mechanic. That was beautiful. XD
Haha - loved the ending! I appreciated the Boglins reference too - the 2nd time in a week i was reminded of them on this channel! They were (sort of) in that toy game Jesse and KC played in the last Hidden Gems stream too.
Is the title *"7 ate 9"* already taken?
5+ years and these never get old 🥰 Love ya!
My initial reaction to seeing Back 4 Blood was:" If you're constantly comparing your game to one that came out over 10 years ago, that's not a good sign". From the get-go, Back 4 Blood had no legs to stand on, it was just hanging on to Left 4 Dead's legacy and hoping to draw in people who were fond/nostalgic for those games. However, Back 4 Blood is only "like" Left 4 Dead in concept alone, it lacks the polish, balance, charm, and "pick up and play-ability" that made the Left 4 Dead games successful.
The gunplay is WAY better in B4B. Also, the characters have mechanical differences which allow you to create “character builds” with the card system which is one of my favorite things to do. Honestly, it’s a good game. My only gripe is that the gun mod system is bonkers.
I gotta say it was quite freaky to hear Yatzy speak like that in a ZP vid
Hands down my favorite Yahtzee x Viewer discussion. Love this.
their first mistake was trying to compare their game directly to left 4 dead and saying it would be better, it's like building an apartment complex and saying it's going be a masterpiece before you are even done making it.
It’s funny how “ridden” and “riddled” can actually mean basically the same thing in this context
And in fact, once the survivors sweep through, they make a smooth transition from the former to the latter.
@@blastinus3714 almost as smooth as that joke, hot damn
yahtzee that's probably gonna be a 10 hour loop yahtzee.... surely yahtzee
That ending was very nostalgic, reminded me of when Yahtzee had to talk about Borderlands 3
Left 4 Dead make me nostalgic for Left 4 Dead.
Back 4 Blood makes me nostalgic for Left 4 Dead.
Yes, I stole this line from someone else on another B4B review video. I thought it was so good it deserved to be repeated.
Deep Rock Galactic scratches my L4D itch perfectly. It has those peaks and valleys missing from this game, but the multi-tasking element of it keeps it engaging and the polished traversal mechanics makes every level a slightly different kind of navigation puzzle. Rock n stone.
Also while it's really a superior experience in multiplayer, Bosco is a genius bit of design if you don't have any friends. He does everything you need friends to do without getting in the way or getting stuck or lost.
@@kevingriffith6011 Yeah cause you can actually tell him what to do lol. GENIUS
@@Craftal Also can't die, never takes your supplies, never gets stuck... I mean he does take the "bosco tax" when you send him to mine minerals (You can't say you've found *all* the mineral chunks bosco chipped off the wall)... plus he'll practically do the entire on-site refining mission by himself if you use him right.
"yahtzee. why didnt you give me more emotion in my voice. yahtzee. father. you shouldnt have frankensteined you know how that ends. yahtzee."
Shocked and confused, that man at the end was definitely using full stops
That 3 AM CVS Christmas gift run hits a little too close to home.
Imagine making an entire pointless and convoluted card system to force replay-ability instead of just making... fun levels
How is it pointless? How is it convoluted? From the get-go, they said there would be roguelike elements in the game. Force replayability? Let's say you liked the levels, you'd be replaying it again anyway, right? So why not add some progression?
And look, I'll admit the level design leaves a bit to be desired. Although I do like the fact that it all happens in one county, I would've like more level variety for sure.
@@CptVein it’s pointless because the exact same modifiers could literally be achieved with a point allocation system that wouldn’t limit you to the 20 or so cards you chose. I’ve gotten every card and the most game changing one just takes away your sprint. The cards don’t meaningfully change the game beyond what guns you use, health and how much stamina you have
@@TrueGamer22887 The limitation is part of it. Otherwise, what's the point? Everyone would end up with everything. I guess you want every class in battlefield to be able to do everything. Snipers should be able to heal and vice versa.
Hip fire only, melee, medic, grenadier, support,cash cow, sniper, shotgun, all different builds. Obviously, at the end of the day, you are shooting guns, no matter what your build is, but there is still enough differenciation, especially on higher difficulties, to make them worth playing and not only going for damage builds.
What the fuck did you want the cards to do exactly? Give you a double jump? Make you fly? Give you a fireball spell?
@@CptVein no you wouldn’t end up with everything, you would just have more choice and not be limited to the cards you chose. I’ve had several runs where I wish I had put a different card in the deck and am just stuck. You wouldn’t suddenly have unlimited points, it would literally be the exact same system with more choice and no need to grind several runs just to unlock cards, many of which you may never even use. And I obviously don’t want the cards to do anything because I don’t want the pointless card system. It’s literally a pointless gimmick they used to advertise the game that has several tried and true other ways the same stat modifiers couldve been implemented
@@TrueGamer22887 ''I’ve had several runs where I wish I had put a different card in the deck and am just stuck.''
And thats part of it! It clear you don't like the system but to say it's pointless is really short sighted.
What difficulty did you play and how far did you make it?
_"Surely Yahtzee.......Yahtzee.......Yahtzee?........surely.........say something Yahtzee."_
*The lack of constant rambling was actually kind scary, not gonna lie.*
the worst thing a game can do is be "not interesting".
Remembering that “interesting” doesn’t necessarily mean “good”.
Best end video gag of them all 😆
Man I haven't watched one of these in a long time, still hasn't lost its charm
1:45 seeing the whites of Yahtzee’s eyes is one of the most cursed things I’ve seen in a while
The difficulty is definitely tighter than Left 4 Dead, particularly in Veteran and Nightmare, requiring game familiarity (despite Veteran's generalized in-game description for any FPS vet), and solid card decks (which takes farming Recruit a bit and unlocking them via supply lines). And likely voice chat. Corruption cards can also make your life more difficult if you don't have an endgame deck, which you won't starting out.
Thanks to James Stephanie Sterling, I recognized that boglin reference!
I never got why Back 4 Blood thought it could price itself so high with L4d2 still existing and being playable, and now with the game released and played i still don't get how the hell they thought it would be fine to price it so high. Like, its not just more left 4 dead, its genuinely inferior to l4d in just about every way. Locations and maps are way less interesting, the way zombies spawn seem hell bent on making sure you take damage (seriously, I think there's a minimum of like 3 special ridden at any time), and for some reason they're missing a difficulty mode between 'Hilariously trivial recruit' and 'fuck you to death without lube on the first short map veteran'
Not to mention the slower firing weapons feel way less useful than they did in l4d and the perk cards felt more like a way to not be shit in something rather than a way to empower your abilities in one way.
Oh yeah, and there's that dumb fucking limited continues mechanic that is pointless.
Because they/them can, you gamer incel
@@luisaazul Aight?
@@TuffMelon why arent you mad? You should be :c
@@luisaazul Because your comment was more confusing than anything.
actually apperenty like 5 - 6 people that worked on left for dead worked on back for blood. i don't actually know if this is true but credits don't lie and the source showed the credits so idk? trust who you trust
The source is Crowbcat, he showed the full credits of Left4Dead2 and highlighted the names who are also in Back4Blood. Out of 175 Valve employees, only 7 made it to Back4Blood
Glad I wasn’t the only one who thought ‘ridden’ is a stupid word for zombie. Still, not as bad as ‘freakers’ in Days Gone.
Ryvita Seatbelt is my new favourite simile.
That is exactly how I feel about deck building mechanics in my FPS.
0:42 my theory is that Gaben has triptahobia
Whats that Skippy? Your bleeding out outside the saferoom under a pile of Zombies, and the AI bot companions are stuck on invisible walls and cant heal you? What good news.
Wonder what happened to Skippy. Turned into lunch yet?
1:06
The way he said Ridden, hilarious.
Sounds like Ridden is his dog and he’s just ran into the room during a family reunion with Yahtzee’s bumplug proudly in his slobbery jaws
"Surely, Yahtzee"
"Surely"
"Surely"
"Yahtzee?"
Yahtzee: *too busy screaming internally*
i used to call yahtzee "the videogame nahtzee" but truth be told all in all we need more heroes like Ben to continue reaming the nether regions of devs and publishers across the globe because by now we should all know what happens if we're too easy on big companies and im not just saying that because im a capcom veteran
Best end gag in awhile
Yahtzee doing his best Keith Santagato impression at the end there
Ah yes, it's not like Left 4 Dead 2 has a healthy modding community that's been around for well over 10 years and is easily accessible via the Steam Workshop, featuring not only extensive reskins and custom maps which add to the game's variety and nostalgic charm, but also full-length campaigns that rival the originals in quality and design. That would be absurd. Of course we need another horde game that runs worse than the originals and loses all the charm associated with Valve games of the mid-late aughts.
That ending was slightly chilling..!
Look up "Back 4 Blood proves valve carried left 4 dead" and you'll see just how lazy this game was compared to left 4 dead.
"This is the only new left 4 dead you're getting"
I mean... Vermintide and Vermintide 2 are pretty close.