Great tutorial as always, thanks to you Krystian.Oh, it's Buster Ermy actually - it's my @real name that appears here on youtube ¯\(ツ)/¯ - A big thank you to you, also, for the presentation of my "V-Impact" on your channel. A little bit of pressure too because I can no longer disappoint now ah ah, it’s terrible! Oh, I can't say when the game will be released but most likely not until after your tutorials are finished. For now, Wow! these fade in & out, I can't wait to integrate them into my game. Okay, I'll stop talking and go back to work ah ah o(^▽^)o
Normalizing the palette index seems like a useful idea, I always kinda make a bit of a mess with hardcoded values in the fade which I guess is fine but editing it afterwards is annoying. PS: Wouldn't a for loop be cheaper than a repeat until decrementing in the wait function?
Just in time. I was dying for an episode.
Nice PG Exia !
Great tutorial as always, thanks to you Krystian.Oh, it's Buster Ermy actually - it's my @real name that appears here on youtube ¯\(ツ)/¯ - A big thank you to you, also, for the presentation of my "V-Impact" on your channel. A little bit of pressure too because I can no longer disappoint now ah ah, it’s terrible! Oh, I can't say when the game will be released but most likely not until after your tutorials are finished. For now, Wow! these fade in & out, I can't wait to integrate them into my game. Okay, I'll stop talking and go back to work ah ah o(^▽^)o
Normalizing the palette index seems like a useful idea, I always kinda make a bit of a mess with hardcoded values in the fade which I guess is fine but editing it afterwards is annoying.
PS: Wouldn't a for loop be cheaper than a repeat until decrementing in the wait function?
I really have to rework my game's fading setup. I have multiple calls to the fading and I could be saving tokens if it's a general global fade funtion