Making an Advanced Shmup #84 - Fading - Pico-8 Hero

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  • Опубліковано 4 лют 2025

КОМЕНТАРІ • 5

  • @molochz
    @molochz 5 місяців тому

    Just in time. I was dying for an episode.

  • @2anta
    @2anta 5 місяців тому

    Nice PG Exia !

  • @ermanabdiler6774
    @ermanabdiler6774 5 місяців тому +1

    Great tutorial as always, thanks to you Krystian.Oh, it's Buster Ermy actually - it's my @real name that appears here on youtube ¯\(ツ)/¯ - A big thank you to you, also, for the presentation of my "V-Impact" on your channel. A little bit of pressure too because I can no longer disappoint now ah ah, it’s terrible! Oh, I can't say when the game will be released but most likely not until after your tutorials are finished. For now, Wow! these fade in & out, I can't wait to integrate them into my game. Okay, I'll stop talking and go back to work ah ah o(^▽^)o

  • @smellyfishstiks
    @smellyfishstiks 5 місяців тому +1

    Normalizing the palette index seems like a useful idea, I always kinda make a bit of a mess with hardcoded values in the fade which I guess is fine but editing it afterwards is annoying.
    PS: Wouldn't a for loop be cheaper than a repeat until decrementing in the wait function?

  • @thesailor_dev
    @thesailor_dev 5 місяців тому +1

    I really have to rework my game's fading setup. I have multiple calls to the fading and I could be saving tokens if it's a general global fade funtion