Love this channel. Chad Jimmy is teaching us how to understand and better utilize our options 💪 Instead of the common approach of spamming readymade statements.
Actually made some solid sense, of all the scaling and ranking guides this one is up there with making some of the best attempts at showing the reasons why you came to these conclusions. Thanks and that's a subscribe.
Its not something out off the box, you probably already felt it but did not know the word for it, best example is BB vs Cv's, if you ever tried to gear a BB you know how easy it is to get it to do almost max damage, if you try do the same to a CV it takes much longer to feel you reached max damage because you need different kinds off planes and each kind has alot off different options. Where BB guns have very few options
can you cover gridman augment summon? It's only for 15s but his damage seems really good. I want to see if buffing Rikka with buffs (Hime, Avrora) affects Gridman damage. Summoning him costs 3 units but Chise/Rikka are decent units by themselves for mob farming/OpSi but I dont get how he attacks or his range
Getting enough UR prints through research takes forever since the drop rate is horrendous. The gear lab though is a lot more forgiving. Just do your rounds in Operation Siren on a consistent basis and you will be swimming in gear lab resources before you know it. I'm really hoping they add the New Jersey Gun (mk7) to the gear lab now that New Jersey has had her re-run.
yeah, don't even get me started on CV equipment requirements I have 20ish +13 planes and still not done with the minmaxing as I am lacking 4 more at minimum
My men ... idk if it is even possible for you as you probably would have to waste tons of resources on real testing but as a player who has only been around for nearly a year I've been wondering how good +13 gear really is and if I should just focus on maybe going +12 on everything instead +13 on specific stuff. Especially on planes as I have 2 Tenrai now aswell as the York2 event bomber but I am uncertain if I should bump them up any further or instead get +12 and +11 on ryuseis/junkers. Same with BB guns idk if you have any insight on that matter but I'd love to hear about your expertise in that regard. Keep up your great videos they're a godsend for players like me.
Could you make a video with an in-depth analysis on +13 gear and which ones to prioritize? Like what's the point of putting guns and torpedoes to +13? If it's just a exclusive OpSi damage boost. As far as I know only Auxes keep improving in stats and Planes keep on getting more damage to deal in each upgrade. But I don't see any of that on guns or torps
all equipments that deal damage (so not auxes) get +4%, +11% and +18% damage for +11, +12, and +13 the damage bonus is hidden in the "coefficient" compare the "coefficient" columns between max rarity and max enhanced (meaning +13) tabs in this table: azurlane.koumakan.jp/wiki/List_of_Destroyer_Guns#Max_Rarity-0
Love this channel. Chad Jimmy is teaching us how to understand and better utilize our options 💪 Instead of the common approach of spamming readymade statements.
Actually made some solid sense, of all the scaling and ranking guides this one is up there with making some of the best attempts at showing the reasons why you came to these conclusions. Thanks and that's a subscribe.
One of the more useful and ideal videos for my situation atm, of not knowing what and how to optimally use my equipment and what to use it on.
This is a very interesting video, in all my time playing since launch I personally did not know about the idea of ships being equipment demanding
Have some that are cat dependent as well to maximize, but at the end of the day game isn't "hard" per say o/
Its not something out off the box, you probably already felt it but did not know the word for it, best example is BB vs Cv's, if you ever tried to gear a BB you know how easy it is to get it to do almost max damage, if you try do the same to a CV it takes much longer to feel you reached max damage because you need different kinds off planes and each kind has alot off different options. Where BB guns have very few options
NJ be like: I WILL BE A MVP EVEN WITHOUT ANY EQUIPMENT
Great video to cover which units are in need of gear more and which can get by with smaller investments
Christmas came early this year, we are getting one video after the other, my man Jimmy is getting some work done!
This was insanely helpful and well explained. You got a new sub my friend, please keep up the good work!
Thanks for this video it gives a little more understanding specially for people who don't have too much gear.
Teaching people how to think is the greatest lesson here
10:50 Sashi gains damage by equiping 457. She losses barrage improvement from ijn gun but gains main gun power and it's a net positive. Try it out!
You must be a devout Quyet fan
@@nickenchugger do not call our lord and savior's name in vain! jokes aside I do watch him from time to time and sometimes he is right
She doesn't
you really are the most educational AL channel
Don't do my girl Perseus dirty like that...
Warsprite in F teir 😢
and lmao at Persesus
you know Jimmy's the goat when he promotes brain usage
now that i see this vid would be interesting to see tirpitz with 460 buffed by bismarck + her augment and bisko 2..yeah the rld still a turtle tho
regarding equips, what is ecoefficiency and what does it do really?
just a multiplier on the damage of that equip
@@JimmyAL thanks!
Did you have any guide for equipmen farming for mid game player?
can you cover gridman augment summon? It's only for 15s but his damage seems really good. I want to see if buffing Rikka with buffs (Hime, Avrora) affects Gridman damage. Summoning him costs 3 units but Chise/Rikka are decent units by themselves for mob farming/OpSi but I dont get how he attacks or his range
Scatter gun works on Musashi. Try it out.
I love your videos and your channel, and would love to see a faction fleet video ! There so much possibilities for Mob /Boss Fleet for Each faction !
tbh, im still trying to farm for the evasion gears lol, UR equips are off
my mind unless theyre event drops
Getting enough UR prints through research takes forever since the drop rate is horrendous. The gear lab though is a lot more forgiving. Just do your rounds in Operation Siren on a consistent basis and you will be swimming in gear lab resources before you know it. I'm really hoping they add the New Jersey Gun (mk7) to the gear lab now that New Jersey has had her re-run.
Would you ever make a detailed cat guide?
Meow.
Meow.
Meow.
Meow.
Meow.
jimmy this video is good and all, but you forgot to include an explanation for AEs 😔
yeah, don't even get me started on CV equipment requirements
I have 20ish +13 planes and still not done with the minmaxing as I am lacking 4 more at minimum
What about defensive equips, eva vs hp?
low HP high eva ships like destroyers will want more HP, low eva high HP ships like large cruisers will want more eva
Very helpful thank you
My men ... idk if it is even possible for you as you probably would have to waste tons of resources on real testing but as a player who has only been around for nearly a year I've been wondering how good +13 gear really is and if I should just focus on maybe going +12 on everything instead +13 on specific stuff. Especially on planes as I have 2 Tenrai now aswell as the York2 event bomber but I am uncertain if I should bump them up any further or instead get +12 and +11 on ryuseis/junkers. Same with BB guns idk if you have any insight on that matter but I'd love to hear about your expertise in that regard. Keep up your great videos they're a godsend for players like me.
always go to +13 one equipment at a time
Wow
This is informative
Thank you good sir
Harbin DD... Okay, understand)))
It seems more like equipment quality dependence.
You ever thought about making a video about Cats?
Are you not making a collab ship tier list?
Could you make a video with an in-depth analysis on +13 gear and which ones to prioritize?
Like what's the point of putting guns and torpedoes to +13? If it's just a exclusive OpSi damage boost. As far as I know only Auxes keep improving in stats and Planes keep on getting more damage to deal in each upgrade. But I don't see any of that on guns or torps
all equipments that deal damage (so not auxes) get +4%, +11% and +18% damage for +11, +12, and +13
the damage bonus is hidden in the "coefficient"
compare the "coefficient" columns between max rarity and max enhanced (meaning +13) tabs in this table: azurlane.koumakan.jp/wiki/List_of_Destroyer_Guns#Max_Rarity-0
@@JimmyAL Bro, I got plenty of guns to start upgrading lmao. Thanks Jimmy 🙏
y roon and Heinrich in F tier 😭they r not tht bad
perseus is a healer no way f tier