Hey Grant. I've told you this a couple of times already but let me say it once again: THANKS SO MUCH for these vids! I've been busy with work and other stuff lately but your vids keep me inspired to keep learning Blender (and actually get back at it). I'm so happy to see your channel grow with the new 2D art videos as well. Cheers, man!
Grant, I admired your work. Thank you for teaching us on how to do stylized texture, I had no clue it would be this simple I always thought it would be hard to make these kinds of texture, again thank you grant!
✊Outstanding. The bits of wisdom in the voice over are just as valuable as watching your craftsmanship unfold before our eyes. This one lesson, studied over & over, could take a student far. 🕊🍺🎩🎩🎩
Really a thing of beauty, and speaking as someone who's still fairly new to this, you'll never know just how bloody useful watching someone's workflow can be.
I really had a lot of trouble with creating the assets for my games and to keep them low poly and stuff. Thank you so much for those videos, they really help me a lot to make my games even more pleasing to look at !
Glad you mention your concern for the future of artists in asset creation. This is a very real thing that folks need to be aware of for their careers (I speak from bitter experience). These days its hard to even know how to future proof yourself when tech changes so fast. You're gonna have to flex to get a full career in the creative industries.
I always enjoy these atlas empires videos! They are definitely inspiring. One thing, however, I have been having a really hard time figuring out and understanding Unwrapping for hand painting and stuff. I KNOW you have a video one that, but for some reason, i still cant quite grasp how to do it and all the steps that go into it. sometimes i wish i could just do a video chat with screen sharing or something one-on-one to practice not just the steps for hand painting, but EVERY 3d modeling basics till i understand them and get them down to be able to create my own stuff. Other than that, I love the work you do! Thanks for all your tutorials and other videos. They have really helped me at least be inspired and ignite a flame to get into 3d modeling.
Thanks for sharing this!! Gonna watch again on internet instead of data later. Power is out where I live and most of the state is covered in ice right now.
HI would love if you could do a video and more emphasis to see the different effects of the brush blend settings . Multiply, Dodge, smear,, etc and how they are used to texture paint some common materials like wood, stone, metal, leather, paper, cloth, hide.
Great work. I know you're making this for mobile but these actually look great up close. It reminds me of how Warcraft 3 made super low poly art that still looked good through texturing and shading. Edit: Of course I made it until the end.
Grant, Awesome tutorial. I would love to know how you made the grass and put it onto the top of the cylinder. A tutorial for that would be awesome! Thanks and please, for all that is good and human, keep up these tutorials. :)
If I had a spell shack I'd want it to look like this. I was genuinely surprised when you said there wasn't any normal map. Seeing the rotating model at first I thought, those roof riles are bound to be a normal map.
I will buy a you a drink for sure! I saw a older video you made about 2 years ago,, and was curious what the newest video ws, to my surprise there was one released today! I will be here to learn so much, thank you for making so many videos! also i saw you were working on those pipes, would it be plausible to use the brisdge function for parts like that? I love the workflow, and even tho I've kinda just started myself, these techniques are all very foundational and awesome to see because i know I am heading in the riht direction. Thank you sir!
I think I worry too much about topology and joining everything up in a seamless model when I don't need to. I placate myself by explaining that it's just practice for when I do have to adhere to it. Ha ha...
In your udemy course you use a different approach, texture atlas and simple models with actual cut details. I'd be interested in hearing what you think are the pros and cons of each approach. A video on the topic would be wonderful.
I installed the game to check it out, real disappointment its like pokemon go with all the lockdowns, hope things change. Was fun for what i am able to do.
Thank you for the walkthrough, although I get the idea of mirroring to save texture space, i wanna see it done in real time, could you help suggest one of your tutorial which has that? Thanks so much!
Hey, I really enjoy your videos, but on the topic of workflow ( 10:38 ) have you tried the add-on Bpainter? It improves on the workflow for texture painting, but it's not free only downside.
I don't know if you can answer this, but I'm wondering what kind of workflow would be best for creating assets for Oculus Quest? Being essentially a mobile device, I'm not sure if a workflow for mobile games like you describe here would be best, or if a more typical video game workflow is better since assets are viewed from up close in VR. (I think it probably needs a lower poly count than PC games for example, but I'm not sure about normal/cavity maps, or if that detail should just be in textures.)
It's really quick at 9:39 on the tip face. You paint the top edges and then below the middle with a big stroke and somehow it darkens and highlights the whole top, making all the details pop out. The setting showed the same color, strength and pencil size as when doing the top edges. How do you make the stroke make it all look so much better?
@@grabbitt Thanks. Its OK, a rough estimation its enought to help me understand that these things are suppose to take time. I often get frustrated when I take a lot of time thinking that they should take me a few hours
No, especially if you are doing realistic work. You heavily rely on free realistic textures like textures.com .You will need to take a week or two to learn photo editing tricks in free programs like Gimp. Basics like adjusting the saturation levels, blurs, cartoony effects like pencil and pen overlays. Drawing and painting does expand your abilities though. for this mobile game here, he hand painted all of the maps you would normally bake out in a standalone game.
@@pineappleparty1624 Ahh okay cool, thanks for the reply. I'm a photographer and retoucher and use Photoshop, so that shouldn't be too bad! Although I've been really getting into doing level design and making small worlds like city corner stores and such.
With games like Genshin Impact style of art being similar, is it being hand painted or some how procedurally done? I've been making assets for a similar game but everything has been hand painted.
Hello Grant, beautiful work as always! I'm not sure if this is the right place to ask this, but I rotated the whole diorama on the z axis slightly ( I can't remember why) and now with num1 and 3 the view is tilted either to the left or to the right. Also, every once in a while, I select all the objects and set their location and rotation to uniform, so I cannot Alt R an bring it to the default position. Is there any way I can reset it? Thank you in advance!
Thank you for your reply! You understood right and that's what I did eventually... I thought there might was a less "noob" way to fix it, but it will be best not to rotate my objects next time hehe
great speedpaint but this texture for the game is not good because of the drawcall in the engine =[.because if we say you have a village of 5 buildings, each of it will have its main texture without reusing. the correct would all have the same texture.
I love your channel very much. I am an Arab from Palestine. I love you very much, brother. The lessons are very beautiful, useful and fun. Continue
Hey Grant. I've told you this a couple of times already but let me say it once again: THANKS SO MUCH for these vids! I've been busy with work and other stuff lately but your vids keep me inspired to keep learning Blender (and actually get back at it). I'm so happy to see your channel grow with the new 2D art videos as well. Cheers, man!
Glad you like them!
Grant, I admired your work. Thank you for teaching us on how to do stylized texture, I had no clue it would be this simple I always thought it would be hard to make these kinds of texture, again thank you grant!
You have given me a new respect for low poly game assets! It is something I'd like to try and there's a lot of information thanks to your channel.
Even though I don’t do low poly work very much, it’s so enjoyable and helpful to watch your time laps videos!
Thanks Grant as always!! Nice work🍀
Hearing your thoughts on low poly modelling really makes your timelapses standout! Learnt a lot!
✊Outstanding. The bits of wisdom in the voice over are just as valuable as watching your craftsmanship unfold before our eyes. This one lesson, studied over & over, could take a student far. 🕊🍺🎩🎩🎩
Really a thing of beauty, and speaking as someone who's still fairly new to this, you'll never know just how bloody useful watching someone's workflow can be.
I really had a lot of trouble with creating the assets for my games and to keep them low poly and stuff. Thank you so much for those videos, they really help me a lot to make my games even more pleasing to look at !
Glad you mention your concern for the future of artists in asset creation. This is a very real thing that folks need to be aware of for their careers (I speak from bitter experience). These days its hard to even know how to future proof yourself when tech changes so fast. You're gonna have to flex to get a full career in the creative industries.
Looks like texture painters have a lot of fun! Thank you!
I always enjoy these atlas empires videos! They are definitely inspiring.
One thing, however, I have been having a really hard time figuring out and understanding Unwrapping for hand painting and stuff. I KNOW you have a video one that, but for some reason, i still cant quite grasp how to do it and all the steps that go into it. sometimes i wish i could just do a video chat with screen sharing or something one-on-one to practice not just the steps for hand painting, but EVERY 3d modeling basics till i understand them and get them down to be able to create my own stuff.
Other than that, I love the work you do! Thanks for all your tutorials and other videos. They have really helped me at least be inspired and ignite a flame to get into 3d modeling.
Lovely art work, with hand-painted textures objects become personalities!
You are an Amazing artists and I have learned so much from you. Sincerely Thanks!
Thanks for sharing this!! Gonna watch again on internet instead of data later. Power is out where I live and most of the state is covered in ice right now.
I hope things improve for you soon :)
one more great fast paced tutorial
You're painting work is so nice. I love your style.
I didn't know painting in blender could look so good. I should give it another shot. :D
Amazingly done
You should make a tutorial for the spinning diorama at the beginning/end of your videos :)
i have its in my quick tips :)
Thank you so much for sharing the process, so much value here!
Love to watch your time laps videos! learn so much
Great video, thanks for uploading it, the commentary was very insightful.
HI would love if you could do a video and more emphasis to see the different effects of the brush blend settings . Multiply, Dodge, smear,, etc and how they are used to texture paint some common materials like wood, stone, metal, leather, paper, cloth, hide.
Great work. I know you're making this for mobile but these actually look great up close. It reminds me of how Warcraft 3 made super low poly art that still looked good through texturing and shading. Edit: Of course I made it until the end.
nice :)
Grant, Awesome tutorial. I would love to know how you made the grass and put it onto the top of the cylinder. A tutorial for that would be awesome! Thanks and please, for all that is good and human, keep up these tutorials. :)
Damn cool thanks gabbit. Love both udemy and UA-cam videos
Great tutorial again. Thank you so much!
I really like this style, great job!
If I had a spell shack I'd want it to look like this. I was genuinely surprised when you said there wasn't any normal map. Seeing the rotating model at first I thought, those roof riles are bound to be a normal map.
Looks amazing! Very nice! Well done!
You are an amazing texture artist!
Wow, really nice work! Thanks for sharing this with us.
definitely checking it out
BEST UA-camR EVER
Wow so good!
Lovely thank you!
I will buy a you a drink for sure! I saw a older video you made about 2 years ago,, and was curious what the newest video ws, to my surprise there was one released today! I will be here to learn so much, thank you for making so many videos! also i saw you were working on those pipes, would it be plausible to use the brisdge function for parts like that? I love the workflow, and even tho I've kinda just started myself, these techniques are all very foundational and awesome to see because i know I am heading in the riht direction. Thank you sir!
Yeah I can't remember what happened with the pipes. I think bridge edge loop was the easier solution. Thanks for your support🙂
Looks great, you're the man.
Great tips! Thank you!
Far nicer than all that endless boolean and bevel nonsense, hrmph! Here´s to the man who can create more from less I say!
Great tutorial... Keep doing great work here
Sir, can i contact you personally... Big fan from kashmir
discords the easiest way
Whatsapp plz?
Okay.. Give me your id... Discord
@@freedomonline5771 link in description
Great tutorial like it!
I think I worry too much about topology and joining everything up in a seamless model when I don't need to. I placate myself by explaining that it's just practice for when I do have to adhere to it. Ha ha...
In your udemy course you use a different approach, texture atlas and simple models with actual cut details. I'd be interested in hearing what you think are the pros and cons of each approach. A video on the topic would be wonderful.
Texture atlas is much more restrictive and more difficult to add details
Damn very cool! making this one for sure
I installed the game to check it out, real disappointment its like pokemon go with all the lockdowns, hope things change. Was fun for what i am able to do.
yes its not so great at the moment :)
Thank you for the walkthrough, although I get the idea of mirroring to save texture space, i wanna see it done in real time, could you help suggest one of your tutorial which has that? Thanks so much!
see my painting playlist i might have one in there
Hey, I really enjoy your videos, but on the topic of workflow ( 10:38 ) have you tried the add-on Bpainter? It improves on the workflow for texture painting, but it's not free only downside.
Not yet I have been meaning to look at it though
@@grabbitt hopefully you'll get the chance :)
Hello. I'm new to your channel. Can you tell me if this video can be watched at normal speed?
And thank you for your lessons.
Not sure what you mean
Hey Grant, do we not use cavity and normal maps for mobile game assets because they are computationally expensive, or is there another reason?
That's correct
dope
I don't know if you can answer this, but I'm wondering what kind of workflow would be best for creating assets for Oculus Quest? Being essentially a mobile device, I'm not sure if a workflow for mobile games like you describe here would be best, or if a more typical video game workflow is better since assets are viewed from up close in VR. (I think it probably needs a lower poly count than PC games for example, but I'm not sure about normal/cavity maps, or if that detail should just be in textures.)
This might be the best method
Have you tried putting your completed hand painted diffuse into Materialize? I'm curious if you could turn these into PBR ready assets.
No but it might be fun
It's really quick at 9:39 on the tip face.
You paint the top edges and then below the middle with a big stroke and somehow it darkens and highlights the whole top, making all the details pop out.
The setting showed the same color, strength and pencil size as when doing the top edges.
How do you make the stroke make it all look so much better?
The blending mode us se0t to screen
@@grabbitt Very interesting. Gonna have to look it up more.
Though in the video it showed blend was "multiply".
Very nice. How much time did the whole process take you?
I think it was around 12 hours but I can't remember completely
@@grabbitt Thanks. Its OK, a rough estimation its enought to help me understand that these things are suppose to take time. I often get frustrated when I take a lot of time thinking that they should take me a few hours
❤️🔥
Nice work! Do you have a tutorial on how you made the grass?
yes somewhere but i'll have to dig it out :)
Oh, please please make tutorial for this scene.
Do you need to be able to draw and paint really well to become a successful 3D modeler?
No, especially if you are doing realistic work. You heavily rely on free realistic textures like textures.com .You will need to take a week or two to learn photo editing tricks in free programs like Gimp. Basics like adjusting the saturation levels, blurs, cartoony effects like pencil and pen overlays. Drawing and painting does expand your abilities though. for this mobile game here, he hand painted all of the maps you would normally bake out in a standalone game.
@@pineappleparty1624 Ahh okay cool, thanks for the reply. I'm a photographer and retoucher and use Photoshop, so that shouldn't be too bad!
Although I've been really getting into doing level design and making small worlds like city corner stores and such.
@@Thehammm_ Sounds good. You could make a few bucks making models or backgrounds for people. =]
How did you make that grass?
Do a tutorial on the grass please mate :)
Will do
oh! It's great that they start to trust you, cause their spell lab looks very weird)
it was just a starting point from the lead artist, but i'm glad of how it ended up
What software do you use to record the process?
obs
With games like Genshin Impact style of art being similar, is it being hand painted or some how procedurally done? I've been making assets for a similar game but everything has been hand painted.
Some times trim sheets
I wonder how much the price of such this work?
it depends whether people are working by the hour or have a set price.
@@grabbitt thank you ! anyways Great video i have learned a lot !
But how to make grass? Please show it as well!
How much can cost a project like this made by a freelancer?
Probably £400 maybe it depends
@@grabbitt thanks ^^
Hello Grant, beautiful work as always! I'm not sure if this is the right place to ask this, but I rotated the whole diorama on the z axis slightly ( I can't remember why) and now with num1 and 3 the view is tilted either to the left or to the right. Also, every once in a while, I select all the objects and set their location and rotation to uniform, so I cannot Alt R an bring it to the default position. Is there any way I can reset it? Thank you in advance!
you have to do it manually and by eye if i understand your issue correctly
Thank you for your reply! You understood right and that's what I did eventually... I thought there might was a less "noob" way to fix it, but it will be best not to rotate my objects next time hehe
Hey Grant, how long does it take you to get this asset from start to finish?
cant remember now but it was a good few hours around 10 ish
@@grabbitt nice, thanks! It's good to have reference like this.
How do they get in?
magic :)
Can 3d artist have a good earning
Yes it can be ok
@@grabbitt can it be more than $100k
@@grandgod7665 it depends on a lot of things
@@grabbitt which section in 3d industry pays the most
@@grandgod7665 that also varies a lot i think
I wish atlas empires was on android google play store
It is
Do they really use a 2k textures in mobile games?
no but i paint on them at that size and they get reduced
@@grabbitt oh yeh that makes sense
Watched Till The end 😂
👍😀
great speedpaint but this texture for the game is not good because of the drawcall in the engine =[.because if we say you have a village of 5 buildings, each of it will have its main texture without reusing. the correct would all have the same texture.
If you see the video of sets you'll see me doing just that
Uhhh Grant... Where is the door?
I have to climb through the window and knock over all those potions?
they use magic to get in :)
How does one enter the building? lol
Magic
☁️☁️👽👍🛸☁️☁️
Discord invite expired
that's interesting it should still work?
Blender‘s UI setting very nice! big font small icon ,how to do that ?
in the preferences
@@grabbitt Interface Font ? which font you used ?