Making Mobile Game Assets - Atlas Empires - Spell Lab

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  • Опубліковано 30 жов 2024

КОМЕНТАРІ • 137

  • @Abdullah-wo2lv
    @Abdullah-wo2lv 3 роки тому +1

    I love your channel very much. I am an Arab from Palestine. I love you very much, brother. The lessons are very beautiful, useful and fun. Continue

  • @vaneliot
    @vaneliot 3 роки тому +27

    Hey Grant. I've told you this a couple of times already but let me say it once again: THANKS SO MUCH for these vids! I've been busy with work and other stuff lately but your vids keep me inspired to keep learning Blender (and actually get back at it). I'm so happy to see your channel grow with the new 2D art videos as well. Cheers, man!

    • @grabbitt
      @grabbitt  3 роки тому +3

      Glad you like them!

  • @darwisy-js
    @darwisy-js 3 місяці тому

    Grant, I admired your work. Thank you for teaching us on how to do stylized texture, I had no clue it would be this simple I always thought it would be hard to make these kinds of texture, again thank you grant!

  • @AustinThomasFilms
    @AustinThomasFilms 3 роки тому +8

    You have given me a new respect for low poly game assets! It is something I'd like to try and there's a lot of information thanks to your channel.

  • @tomoyaogawa4485
    @tomoyaogawa4485 3 роки тому +7

    Even though I don’t do low poly work very much, it’s so enjoyable and helpful to watch your time laps videos!
    Thanks Grant as always!! Nice work🍀

  • @uwaiswaiswais
    @uwaiswaiswais 3 роки тому +4

    Hearing your thoughts on low poly modelling really makes your timelapses standout! Learnt a lot!

  • @johndeggendorf7826
    @johndeggendorf7826 3 роки тому +2

    ✊Outstanding. The bits of wisdom in the voice over are just as valuable as watching your craftsmanship unfold before our eyes. This one lesson, studied over & over, could take a student far. 🕊🍺🎩🎩🎩

  • @simarshall2474
    @simarshall2474 3 роки тому

    Really a thing of beauty, and speaking as someone who's still fairly new to this, you'll never know just how bloody useful watching someone's workflow can be.

  • @mclmusicc
    @mclmusicc 3 роки тому

    I really had a lot of trouble with creating the assets for my games and to keep them low poly and stuff. Thank you so much for those videos, they really help me a lot to make my games even more pleasing to look at !

  • @carodan1
    @carodan1 3 роки тому

    Glad you mention your concern for the future of artists in asset creation. This is a very real thing that folks need to be aware of for their careers (I speak from bitter experience). These days its hard to even know how to future proof yourself when tech changes so fast. You're gonna have to flex to get a full career in the creative industries.

  • @Xitaychin
    @Xitaychin 3 роки тому

    Looks like texture painters have a lot of fun! Thank you!

  • @MatthewsLivingAdventures
    @MatthewsLivingAdventures 3 роки тому

    I always enjoy these atlas empires videos! They are definitely inspiring.
    One thing, however, I have been having a really hard time figuring out and understanding Unwrapping for hand painting and stuff. I KNOW you have a video one that, but for some reason, i still cant quite grasp how to do it and all the steps that go into it. sometimes i wish i could just do a video chat with screen sharing or something one-on-one to practice not just the steps for hand painting, but EVERY 3d modeling basics till i understand them and get them down to be able to create my own stuff.
    Other than that, I love the work you do! Thanks for all your tutorials and other videos. They have really helped me at least be inspired and ignite a flame to get into 3d modeling.

  • @franklinvanreem
    @franklinvanreem 3 роки тому

    Lovely art work, with hand-painted textures objects become personalities!

  • @gerhardbotha8793
    @gerhardbotha8793 3 роки тому +1

    You are an Amazing artists and I have learned so much from you. Sincerely Thanks!

  • @AndrewMaksym
    @AndrewMaksym 3 роки тому

    Thanks for sharing this!! Gonna watch again on internet instead of data later. Power is out where I live and most of the state is covered in ice right now.

    • @grabbitt
      @grabbitt  3 роки тому +1

      I hope things improve for you soon :)

  • @Bagatir
    @Bagatir 3 роки тому

    one more great fast paced tutorial

  • @Glowbox3D
    @Glowbox3D 3 роки тому

    You're painting work is so nice. I love your style.

  • @pineappleparty1624
    @pineappleparty1624 3 роки тому

    I didn't know painting in blender could look so good. I should give it another shot. :D

  • @hamidrezakhosravimusic
    @hamidrezakhosravimusic 3 роки тому

    Amazingly done

  • @bensmallwood3031
    @bensmallwood3031 3 роки тому +17

    You should make a tutorial for the spinning diorama at the beginning/end of your videos :)

    • @grabbitt
      @grabbitt  3 роки тому +3

      i have its in my quick tips :)

  • @davidfernandez4851
    @davidfernandez4851 3 роки тому

    Thank you so much for sharing the process, so much value here!

  • @fmostream
    @fmostream 3 роки тому

    Love to watch your time laps videos! learn so much

  • @pi198273
    @pi198273 3 роки тому

    Great video, thanks for uploading it, the commentary was very insightful.

  • @Dragon_Brand
    @Dragon_Brand 3 роки тому

    HI would love if you could do a video and more emphasis to see the different effects of the brush blend settings . Multiply, Dodge, smear,, etc and how they are used to texture paint some common materials like wood, stone, metal, leather, paper, cloth, hide.

  • @nichegames9590
    @nichegames9590 3 роки тому

    Great work. I know you're making this for mobile but these actually look great up close. It reminds me of how Warcraft 3 made super low poly art that still looked good through texturing and shading. Edit: Of course I made it until the end.

  • @danbantner3802
    @danbantner3802 3 роки тому +1

    Grant, Awesome tutorial. I would love to know how you made the grass and put it onto the top of the cylinder. A tutorial for that would be awesome! Thanks and please, for all that is good and human, keep up these tutorials. :)

  • @__Rizzler__
    @__Rizzler__ 3 роки тому +1

    Damn cool thanks gabbit. Love both udemy and UA-cam videos

  • @enesmutlu9199
    @enesmutlu9199 3 роки тому

    Great tutorial again. Thank you so much!

  • @SmartPenguins
    @SmartPenguins 3 роки тому

    I really like this style, great job!

  • @WaterShowsProd
    @WaterShowsProd 3 роки тому

    If I had a spell shack I'd want it to look like this. I was genuinely surprised when you said there wasn't any normal map. Seeing the rotating model at first I thought, those roof riles are bound to be a normal map.

  • @gamedevstanislove
    @gamedevstanislove 3 роки тому

    Looks amazing! Very nice! Well done!

  • @eshan309
    @eshan309 3 роки тому

    You are an amazing texture artist!

  • @manollobango
    @manollobango 3 роки тому

    Wow, really nice work! Thanks for sharing this with us.

  • @CartoonyPirate
    @CartoonyPirate 3 роки тому

    definitely checking it out

  • @Mani-bs5gf
    @Mani-bs5gf 3 роки тому

    BEST UA-camR EVER

  • @jasonwilliams8730
    @jasonwilliams8730 3 роки тому

    Wow so good!

  • @Duskyberry
    @Duskyberry 3 роки тому

    Lovely thank you!

  • @CapsVODS
    @CapsVODS 3 роки тому

    I will buy a you a drink for sure! I saw a older video you made about 2 years ago,, and was curious what the newest video ws, to my surprise there was one released today! I will be here to learn so much, thank you for making so many videos! also i saw you were working on those pipes, would it be plausible to use the brisdge function for parts like that? I love the workflow, and even tho I've kinda just started myself, these techniques are all very foundational and awesome to see because i know I am heading in the riht direction. Thank you sir!

    • @grabbitt
      @grabbitt  3 роки тому +1

      Yeah I can't remember what happened with the pipes. I think bridge edge loop was the easier solution. Thanks for your support🙂

  • @aluckyshot
    @aluckyshot 3 роки тому

    Looks great, you're the man.

  • @AnthonyCupo0012
    @AnthonyCupo0012 3 роки тому

    Great tips! Thank you!

  • @SkyJackStudios
    @SkyJackStudios 3 роки тому

    Far nicer than all that endless boolean and bevel nonsense, hrmph! Here´s to the man who can create more from less I say!

  • @freedomonline5771
    @freedomonline5771 3 роки тому

    Great tutorial... Keep doing great work here

  • @blenderzone5446
    @blenderzone5446 3 роки тому

    Great tutorial like it!

  • @WaterShowsProd
    @WaterShowsProd 3 роки тому +5

    I think I worry too much about topology and joining everything up in a seamless model when I don't need to. I placate myself by explaining that it's just practice for when I do have to adhere to it. Ha ha...

  • @jonathanjblair
    @jonathanjblair 3 роки тому

    In your udemy course you use a different approach, texture atlas and simple models with actual cut details. I'd be interested in hearing what you think are the pros and cons of each approach. A video on the topic would be wonderful.

    • @grabbitt
      @grabbitt  3 роки тому

      Texture atlas is much more restrictive and more difficult to add details

  • @Gloomffct
    @Gloomffct 3 роки тому

    Damn very cool! making this one for sure

  • @DeathxStrike18
    @DeathxStrike18 3 роки тому

    I installed the game to check it out, real disappointment its like pokemon go with all the lockdowns, hope things change. Was fun for what i am able to do.

    • @grabbitt
      @grabbitt  3 роки тому

      yes its not so great at the moment :)

  • @tinyrainbow0505
    @tinyrainbow0505 3 роки тому +1

    Thank you for the walkthrough, although I get the idea of mirroring to save texture space, i wanna see it done in real time, could you help suggest one of your tutorial which has that? Thanks so much!

    • @grabbitt
      @grabbitt  3 роки тому

      see my painting playlist i might have one in there

  • @the_grass_trainer
    @the_grass_trainer 3 роки тому

    Hey, I really enjoy your videos, but on the topic of workflow ( 10:38 ) have you tried the add-on Bpainter? It improves on the workflow for texture painting, but it's not free only downside.

    • @grabbitt
      @grabbitt  3 роки тому +1

      Not yet I have been meaning to look at it though

    • @the_grass_trainer
      @the_grass_trainer 3 роки тому

      @@grabbitt hopefully you'll get the chance :)

  • @jeronmorrow6650
    @jeronmorrow6650 3 роки тому

    Hello. I'm new to your channel. Can you tell me if this video can be watched at normal speed?
    And thank you for your lessons.

    • @grabbitt
      @grabbitt  3 роки тому

      Not sure what you mean

  • @mr.dingleberry4882
    @mr.dingleberry4882 3 роки тому +1

    Hey Grant, do we not use cavity and normal maps for mobile game assets because they are computationally expensive, or is there another reason?

  • @Pachupp85
    @Pachupp85 3 роки тому

    dope

  • @SmashhoofTheOriginal
    @SmashhoofTheOriginal 3 роки тому

    I don't know if you can answer this, but I'm wondering what kind of workflow would be best for creating assets for Oculus Quest? Being essentially a mobile device, I'm not sure if a workflow for mobile games like you describe here would be best, or if a more typical video game workflow is better since assets are viewed from up close in VR. (I think it probably needs a lower poly count than PC games for example, but I'm not sure about normal/cavity maps, or if that detail should just be in textures.)

    • @grabbitt
      @grabbitt  3 роки тому

      This might be the best method

  • @njs811271
    @njs811271 3 роки тому

    Have you tried putting your completed hand painted diffuse into Materialize? I'm curious if you could turn these into PBR ready assets.

    • @grabbitt
      @grabbitt  3 роки тому

      No but it might be fun

  • @magnusm4
    @magnusm4 9 місяців тому

    It's really quick at 9:39 on the tip face.
    You paint the top edges and then below the middle with a big stroke and somehow it darkens and highlights the whole top, making all the details pop out.
    The setting showed the same color, strength and pencil size as when doing the top edges.
    How do you make the stroke make it all look so much better?

    • @grabbitt
      @grabbitt  9 місяців тому

      The blending mode us se0t to screen

    • @magnusm4
      @magnusm4 9 місяців тому

      @@grabbitt Very interesting. Gonna have to look it up more.
      Though in the video it showed blend was "multiply".

  • @juanmanuelcostello9510
    @juanmanuelcostello9510 3 роки тому

    Very nice. How much time did the whole process take you?

    • @grabbitt
      @grabbitt  3 роки тому +2

      I think it was around 12 hours but I can't remember completely

    • @juanmanuelcostello9510
      @juanmanuelcostello9510 3 роки тому

      @@grabbitt Thanks. Its OK, a rough estimation its enought to help me understand that these things are suppose to take time. I often get frustrated when I take a lot of time thinking that they should take me a few hours

  • @eliaslns7143
    @eliaslns7143 3 роки тому

    ❤️🔥

  • @andrestorum7764
    @andrestorum7764 3 роки тому

    Nice work! Do you have a tutorial on how you made the grass?

    • @grabbitt
      @grabbitt  3 роки тому +1

      yes somewhere but i'll have to dig it out :)

  • @jacekworoszyo3310
    @jacekworoszyo3310 3 роки тому

    Oh, please please make tutorial for this scene.

  • @Thehammm_
    @Thehammm_ 3 роки тому

    Do you need to be able to draw and paint really well to become a successful 3D modeler?

    • @pineappleparty1624
      @pineappleparty1624 3 роки тому +2

      No, especially if you are doing realistic work. You heavily rely on free realistic textures like textures.com .You will need to take a week or two to learn photo editing tricks in free programs like Gimp. Basics like adjusting the saturation levels, blurs, cartoony effects like pencil and pen overlays. Drawing and painting does expand your abilities though. for this mobile game here, he hand painted all of the maps you would normally bake out in a standalone game.

    • @Thehammm_
      @Thehammm_ 3 роки тому

      @@pineappleparty1624 Ahh okay cool, thanks for the reply. I'm a photographer and retoucher and use Photoshop, so that shouldn't be too bad!
      Although I've been really getting into doing level design and making small worlds like city corner stores and such.

    • @pineappleparty1624
      @pineappleparty1624 3 роки тому +1

      @@Thehammm_ Sounds good. You could make a few bucks making models or backgrounds for people. =]

  • @frankyouandgoodnight.1423
    @frankyouandgoodnight.1423 3 роки тому

    How did you make that grass?
    Do a tutorial on the grass please mate :)

  • @giorgion9116
    @giorgion9116 3 роки тому

    oh! It's great that they start to trust you, cause their spell lab looks very weird)

    • @grabbitt
      @grabbitt  3 роки тому +1

      it was just a starting point from the lead artist, but i'm glad of how it ended up

  • @2011manbeast
    @2011manbeast 3 роки тому

    What software do you use to record the process?

  • @ThanatosTheDH
    @ThanatosTheDH 3 роки тому

    With games like Genshin Impact style of art being similar, is it being hand painted or some how procedurally done? I've been making assets for a similar game but everything has been hand painted.

    • @grabbitt
      @grabbitt  3 роки тому +1

      Some times trim sheets

  • @dzmigo2649
    @dzmigo2649 3 роки тому

    I wonder how much the price of such this work?

    • @grabbitt
      @grabbitt  3 роки тому +1

      it depends whether people are working by the hour or have a set price.

    • @dzmigo2649
      @dzmigo2649 3 роки тому

      @@grabbitt thank you ! anyways Great video i have learned a lot !

  • @liliaellis4366
    @liliaellis4366 3 роки тому

    But how to make grass? Please show it as well!

  • @ByFenixChannel
    @ByFenixChannel 3 роки тому +1

    How much can cost a project like this made by a freelancer?

  • @ahumanother
    @ahumanother 3 роки тому

    Hello Grant, beautiful work as always! I'm not sure if this is the right place to ask this, but I rotated the whole diorama on the z axis slightly ( I can't remember why) and now with num1 and 3 the view is tilted either to the left or to the right. Also, every once in a while, I select all the objects and set their location and rotation to uniform, so I cannot Alt R an bring it to the default position. Is there any way I can reset it? Thank you in advance!

    • @grabbitt
      @grabbitt  3 роки тому

      you have to do it manually and by eye if i understand your issue correctly

    • @ahumanother
      @ahumanother 3 роки тому +1

      Thank you for your reply! You understood right and that's what I did eventually... I thought there might was a less "noob" way to fix it, but it will be best not to rotate my objects next time hehe

  • @adamplechaty
    @adamplechaty 3 роки тому

    Hey Grant, how long does it take you to get this asset from start to finish?

    • @grabbitt
      @grabbitt  3 роки тому +1

      cant remember now but it was a good few hours around 10 ish

    • @adamplechaty
      @adamplechaty 3 роки тому

      @@grabbitt nice, thanks! It's good to have reference like this.

  • @Chayat0freak
    @Chayat0freak 3 роки тому

    How do they get in?

  • @grandgod7665
    @grandgod7665 3 роки тому +1

    Can 3d artist have a good earning

    • @grabbitt
      @grabbitt  3 роки тому +1

      Yes it can be ok

    • @grandgod7665
      @grandgod7665 3 роки тому +1

      @@grabbitt can it be more than $100k

    • @grabbitt
      @grabbitt  3 роки тому +1

      @@grandgod7665 it depends on a lot of things

    • @grandgod7665
      @grandgod7665 3 роки тому +1

      @@grabbitt which section in 3d industry pays the most

    • @grabbitt
      @grabbitt  3 роки тому +1

      @@grandgod7665 that also varies a lot i think

  • @santicheeks1106
    @santicheeks1106 3 роки тому

    I wish atlas empires was on android google play store

  • @aayushmishra6469
    @aayushmishra6469 3 роки тому

    Do they really use a 2k textures in mobile games?

    • @grabbitt
      @grabbitt  3 роки тому +1

      no but i paint on them at that size and they get reduced

    • @aayushmishra6469
      @aayushmishra6469 3 роки тому

      @@grabbitt oh yeh that makes sense

  • @iiropeltonen
    @iiropeltonen 2 роки тому

    Watched Till The end 😂

  • @davidffortesmeireles5328
    @davidffortesmeireles5328 2 роки тому

    great speedpaint but this texture for the game is not good because of the drawcall in the engine =[.because if we say you have a village of 5 buildings, each of it will have its main texture without reusing. the correct would all have the same texture.

    • @grabbitt
      @grabbitt  2 роки тому +1

      If you see the video of sets you'll see me doing just that

  • @eduardvandijk3431
    @eduardvandijk3431 3 роки тому

    Uhhh Grant... Where is the door?
    I have to climb through the window and knock over all those potions?

    • @grabbitt
      @grabbitt  3 роки тому +1

      they use magic to get in :)

  • @makokx7063
    @makokx7063 3 роки тому

    How does one enter the building? lol

  • @JonVlogs123
    @JonVlogs123 3 роки тому

    ☁️☁️👽👍🛸☁️☁️

  • @liamc7343
    @liamc7343 3 роки тому

    Discord invite expired

    • @grabbitt
      @grabbitt  3 роки тому

      that's interesting it should still work?

  • @鲁东东
    @鲁东东 3 роки тому

    Blender‘s UI setting very nice! big font small icon ,how to do that ?

    • @grabbitt
      @grabbitt  3 роки тому

      in the preferences

    • @鲁东东
      @鲁东东 3 роки тому

      @@grabbitt Interface Font ? which font you used ?