If you're not already aware, you can infinite loop with shinai, mizuho gateway and battle shogun on board. This creates infinite counters. You would have added mizuho or shinai instead of hatsume and special summoned with saryuja. I run two mizuho and one shinai to allow mizuho to clear my own board during infinite loops i.e. saryuja into daigusto emeral/omega gagaga cowboy ftk. Your final board can be naturia beast, naturia barkion, i.p. Masquerena, 2 lord shi en and Angel Statue - Azurune
Decklist to play this combo out is below: Monsters: 19 Grandmaster of the Six Samurai x1 Secret Six Samurai - Kizaru x1 Legendary Six Samurai - Kizan x3 Secret Six Samurai - Hatsume x1 Legendary Six Samurai - Mizuho x2 Legendary Six Samurai - Shinai x1 Spirit of the Six Samurai x1 Anarchist Monk of the Six Samurai x3 Legendary Six Samurai - Kageki x3 Tactical Trainer of the Six Samurai x3 Spells: 11 Asceticism of the Six Samurai x1 Cunning of the Six Samurai x1 (can be a second Asceticism, but it does allow for interesting plays. I.e. send lord shi en to grave special summon back resetting ability to negate effect.) Gateway of the Six x1 Reinforcement of the Army x1 Shien's Smoke Signal x3 Shien's Dojo x3 Six Strike Double Assault x1 Called by the Grave x1 9 open spots for handtraps (Could use some of these spots on Solemn Judgment, Angelica's Angelic Ring, Angel Statue - Azurune, Great Shogun Shien, etc if desired. Would recommend having a way to stop Dark Ruler No More) Extra Deck: 15 Battle Shogun of the Six Samurai x2 Legendary Lord Six Samurai - Shi En x2 Legendary Lord Six Samurai - Enishi x1 Legendary Six Samurai - Shi En x1 Shadow of the Six Samurai - Shien x1 Naturia Beast x1 Naturia Barkion x1 I:P Masquerena x1 L:P Little Knight x1 Saryuja Skull Dread x1 Daigusto Emeral x1 Psy-Framelord Omega x1 Number 60: Dugares the Timeless x1 Underworld Goddess of the Closed World x1 (can be played in the side deck) Gagaga Cowboy x1 (if you want to run this OTK then you dont need negates like Naturia Beast, Naturia Barkion, Legendary Six Samurai - Shi En) Trishula, Dragon of the Ice Barrier x1 (you could take out Legendary Six Samurai - Shi En for this infinite loop leaving your opponent top decking to start the game) Also, Shadow of the Six Samurai - Shien and Number 60: Dugares the Timeless are redundant and you only really need one of the two.
I've taken out kizaru for a second shinai and it's helped me with cconsistency. You can also take out one kageki for fuma, which will allow Dojo to bring out a 1 star Six samurai and potentially fix a bad hand
@danielmcconnell1224 i like that. We took out a kizaru too. There's so many possibilities with this deck. The secret six sam route has been interesting to me lately
This is just the beginning for the samurai 🤙
Cool video
If you're not already aware, you can infinite loop with shinai, mizuho gateway and battle shogun on board. This creates infinite counters. You would have added mizuho or shinai instead of hatsume and special summoned with saryuja. I run two mizuho and one shinai to allow mizuho to clear my own board during infinite loops i.e. saryuja into daigusto emeral/omega gagaga cowboy ftk. Your final board can be naturia beast, naturia barkion, i.p. Masquerena, 2 lord shi en and Angel Statue - Azurune
Yes there is a great handbook going around. Time of recording we didn't have all the cards needed for it. But I think this next time we will!
Decklist to play this combo out is below:
Monsters: 19
Grandmaster of the Six Samurai x1
Secret Six Samurai - Kizaru x1
Legendary Six Samurai - Kizan x3
Secret Six Samurai - Hatsume x1
Legendary Six Samurai - Mizuho x2
Legendary Six Samurai - Shinai x1
Spirit of the Six Samurai x1
Anarchist Monk of the Six Samurai x3
Legendary Six Samurai - Kageki x3
Tactical Trainer of the Six Samurai x3
Spells: 11
Asceticism of the Six Samurai x1
Cunning of the Six Samurai x1 (can be a second Asceticism, but it does allow for interesting plays. I.e. send lord shi en to grave special summon back resetting ability to negate effect.)
Gateway of the Six x1
Reinforcement of the Army x1
Shien's Smoke Signal x3
Shien's Dojo x3
Six Strike Double Assault x1
Called by the Grave x1
9 open spots for handtraps
(Could use some of these spots on Solemn Judgment, Angelica's Angelic Ring, Angel Statue - Azurune, Great Shogun Shien, etc if desired. Would recommend having a way to stop Dark Ruler No More)
Extra Deck: 15
Battle Shogun of the Six Samurai x2
Legendary Lord Six Samurai - Shi En x2
Legendary Lord Six Samurai - Enishi x1
Legendary Six Samurai - Shi En x1
Shadow of the Six Samurai - Shien x1
Naturia Beast x1
Naturia Barkion x1
I:P Masquerena x1
L:P Little Knight x1
Saryuja Skull Dread x1
Daigusto Emeral x1
Psy-Framelord Omega x1
Number 60: Dugares the Timeless x1
Underworld Goddess of the Closed World x1 (can be played in the side deck)
Gagaga Cowboy x1 (if you want to run this OTK then you dont need negates like Naturia Beast, Naturia Barkion, Legendary Six Samurai - Shi En)
Trishula, Dragon of the Ice Barrier x1 (you could take out Legendary Six Samurai - Shi En for this infinite loop leaving your opponent top decking to start the game)
Also, Shadow of the Six Samurai - Shien and Number 60: Dugares the Timeless are redundant and you only really need one of the two.
Thank you for providing a list 🙏 definitely helps out the community!
I've taken out kizaru for a second shinai and it's helped me with cconsistency. You can also take out one kageki for fuma, which will allow Dojo to bring out a 1 star Six samurai and potentially fix a bad hand
@danielmcconnell1224 i like that. We took out a kizaru too. There's so many possibilities with this deck. The secret six sam route has been interesting to me lately
which one was frank is that the one from the mega tins
@@aigakomine yes it is!