To avoid doing the loop 10x if you do it perfectly the first time you can claim that this is your infinite (this is true for the infinite conter/ cowboy burn/ trishula)
If you don't want to play three gold red, play 2 red and a blue. Use red, tribute blue, pops gold rent. Loop keeps going. Special summon both, use the used red when you go back into your loop.
Well you have to cunning tribute shogun ss kizan ig, still adds gateway and another search! Worst case if you can't ftk is you end on 2 shi en synchros + i:p to s:p
@@euclidesamaya411 yes but you can force a surrender in infinite counter loop, game 2 full boardbreakers if fail game 3 other infinite counter loop in perfect ways.
my only guess is this version doesnt lose to an imperm/veiler- if they know what youre doing and hold thier handtraps to hit archer. granted a couple things- theyll still have to play thru at least 1 shien negate, any possible negats like crossout/called by, and finally they HAVE to know what youre doing and hold thier cards til they can hit the FTK enabler, assuming they cant stop gateway. chances are becuz youll already be so far into the combo before archer hits the field, that they likely dont have the handtraps anyway. Its still a strong variant, i think this version just gives him the option to also handloop them with trish and win on the next turn, not 100% if THATS the difference tho
To avoid doing the loop 10x if you do it perfectly the first time you can claim that this is your infinite (this is true for the infinite conter/ cowboy burn/ trishula)
So glad I kept my six Sam deck aaaaaall these years
You must claim your rightful place Lord Toranaga-sama. Become the Shogun of the YCS you were destined to be
I second this motion
If you don't want to play three gold red, play 2 red and a blue.
Use red, tribute blue, pops gold rent. Loop keeps going. Special summon both, use the used red when you go back into your loop.
Impressive deck combo's
Waiting for that YCS top with Six Sam!!!
Top? I'm waiting for the win
what a lovely loop!
Thanks for the demo. If you were playing against this where would you dominis impulse to try and prevent the loop?
Ultimate baseball kid works fine too and i think works little faster the FTK
Awesome.
Now how do we play second with this deck?
Do you ever play Kozmo on Master Duel? I'd love to see your latest deck build!
Aye love the Samurai, gotta see some a duel with them tho🔥
Love the video!! have you gotten to play lightsworn much in the new meta?
Imperm on digusto ends ftk then right?
Six samurai > Family time
the infinity loop need 3 cards to put bushido counters in
At 14:52 can someone explain how Omega and Daigusto got returned to the extra deck?
Omega’s effect “If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.”
@@UltraEdmon I feel dumb. Sometimes I forget that reading is fundamental thanks!
You can't use shogun effect to search for dojo? As you already used it to search for gateway it states on the card it's once per turn
Its once per turn
Soft once per turn, just need a different copy
combo 1, if they imperm the battle shogun and u have to cunning at that point, wdyd?
Well you have to cunning tribute shogun ss kizan ig, still adds gateway and another search! Worst case if you can't ftk is you end on 2 shi en synchros + i:p to s:p
Amazon Archer are good for variable combo? Tribute red and blue to 1200 burn
Actually, it's faster than this one 😂
@@euclidesamaya411 yes but you can force a surrender in infinite counter loop, game 2 full boardbreakers if fail game 3 other infinite counter loop in perfect ways.
my only guess is this version doesnt lose to an imperm/veiler- if they know what youre doing and hold thier handtraps to hit archer.
granted a couple things- theyll still have to play thru at least 1 shien negate, any possible negats like crossout/called by, and finally they HAVE to know what youre doing and hold thier cards til they can hit the FTK enabler, assuming they cant stop gateway. chances are becuz youll already be so far into the combo before archer hits the field, that they likely dont have the handtraps anyway.
Its still a strong variant, i think this version just gives him the option to also handloop them with trish and win on the next turn, not 100% if THATS the difference tho
Someone did this loop to me in Dallas this last weekend.. joke was on him I play millennium 🤣🤣🤣
Game two he went first and I discarded shifter to banish the one of that adds the different attributes
Good thing he's not a one of in my deck 😂@@calvin.musgrove5591
Isn’t the combo using Alembertian and Cannon Soldier easier?
This is some of the most impressive degeneracy ive ever seen... wow lol. Need to see this top. Those opponents would be a special kind of salty 😂🤣
Any hand trap cripples this deck
I’m pretty sure you can’t claim infinite loops. You have to declare a finite number. I mean you can say 100,000 or a million but still
I saw a loop not using red and blue the other day
What was the loop
@ couldn’t quote it to you
@@jkromes20 ?
@@bakedeveryday420 I DONT REMEMBER lol
Can’t you just Burn with the Gagaga Cowboy and then stall with the Infinite Combo?
Pretty sure opponent would just call judge for slow play at that point which is why u need to display the loop
@ oh didn’t know that. I tried it today on Locals and got a Warning
Deck profile please!!!!
As a Six Samurai player, i don't like them to have a infinite loop or ftk combo. Isn't fun, neither for the adversary nor for me.
War crime
How necessary is Hatsume to the combo?
She has zero importance to the combo. You don't have to run her at all.
Sometimes her Reborn effect is nice to stay in combo :)
what if they slap spooky dogwood on you. what is the gameplan instead of cowboy ftk
Trishula their entire hand.
Trish the hand away. Pass. Negate their only play. Next turn use infinite combo to make Battle Shogun infinitely big and smack 'em for game.
their*
🫨
This is why ppl are leaving the game. Konami needs to limit SS.