Targeting Component Series #1 | Unreal Engine Actor Component Tutorial

Поділитися
Вставка
  • Опубліковано 15 січ 2025

КОМЕНТАРІ • 16

  • @MatthieuHuguet-d3t
    @MatthieuHuguet-d3t 15 годин тому

    So great to see you ! Thx a lot for this new material

  • @user-hot5
    @user-hot5 14 годин тому

    Thank you, please continue.

  • @teamzodiac5535
    @teamzodiac5535 3 години тому

    Thank you ❤

  • @PranjalSharma9302
    @PranjalSharma9302 15 годин тому

    thank you for the knowledge check kevin. I wanna ask you something : I have been trying to create a missile locking system similar to the one in Batman Arkham Knight. Does it follow the same principle or do we need seperate functions for random target cycling

    • @livinfreestyle6727
      @livinfreestyle6727  14 годин тому

      You can create function call SelectRandomTarget for example that owuld randomly pick a member of the target array. You can extend the basics however best suits your weapon system etc. We're also going to explore multi targets too

    • @PranjalSharma9302
      @PranjalSharma9302 7 годин тому

      @@livinfreestyle6727 thank you for these tutorials. Looking forward to the next week

  • @SgtSnowballs
    @SgtSnowballs 15 годин тому

    Hey, I saw there was a part talking about discord channel? Do you have a discord channel by chance ?

  • @user-hot5
    @user-hot5 14 годин тому

  • @Sworn973
    @Sworn973 14 годин тому

    Yah print string is life 🤣
    I always do print before doing any weird stuff, just too damm easy to waste 2h trying to figure out why something isn't working, when it is never being called