A second screen to manage inventories and all that RPG mess is actually nice since in theory it reduces loading times and lets you walk while managing the inventory
Hold up I need a stimpack I'll just use my phone. Why do I run into the wall I still had a singular hand on the controller. That's like saying bolt actions can be just as fast as a semi-automatic rifle. Like yes it can if you spent days practicing and someone was to just use the default never having used it before you might be faster than them. Until they realize all you have to do is hotkey it to the d-pad. And if I'm sorting through my inventory one I'd like to do it on a larger screen two when I select something I would like my thumb not to accidentally bump the thing I don't want to f*** with. And of course if I'm sorting my inventory I'm going to want my full attention on sorting my inventory I don't need to be walking around. those who can do many things can do nothing well.
The Wii Us touchpad was like the double screens on the DS except the screens where at different sizes, positions, resolutions, depths, angles, and you had to focus on two objects far away, and one needed to be charged and was difficult to repair if it broke so you had to get a new one for a high price, and the only thing you could fucking do 99.9% of the time was switch items or touch the big red button to make the character use a arbitrary and inconvenient ability, or use a useless gimmick, and over all it added no value to the game except making you’re character ass jiggle, BUT it was basically the same thing
What about games like Jackbox? Seems like something that has really taken advantage of the dual screen concept in that a player only keeps track of two screens.
Crystal Chronicles was so much fun with that second screen. Playing an action RPG that you could pop into your menu without pausing the game for everyone was a great idea. Four Swords also ruled. I think a lot of the lessons in UI from those games could be used for modern stuff but just isn't, but that seems to be the way it goes. Something much older but equally clever like Legend of Mana's rotary inventory that should inspire a ton of ideas only has a few humble inheritors.
When me and my brother asked our dad for an xbox one when it first came out, he got the family an iPad because he thought xbox smart glass could play xbox one games. We never even used it. Microsoft cost my dad like $300 for smart glass. He will never forgive you, Phil Spencer.
Sounds like my parents, Except they bought an actual Xbox One with the excuse that we would be able to play a Madden franchise mode online with one of my siblings who had moved out. They never touched it once. And since I have a gaming PC, the Xbox One has nothing on it that I can't get otherwise. A $400 dollar doorstop sitting in a cupboard. I collect all sorts of consoles, and I don't even want it.
Owie. My dad eventually got us an xbox but me and my brother ended up getting a lot of use on it because our friends had one. Later i switched to pc and my brother went to ps4 and since then I've lost the cords to it so i can't really use it. Good memories, good memories. Hope you and your siblings are doing well.
At the university, back in 2015, I had a Harmony and Arrangements teacher that was ABSOLUTELY SURE that the future of gaming was in tablets and phones. He used to say (A LOT) that PC gaming was going to die. He also thought that his Mac was faster than any Windows desktop because "Apple is faster", and he didn't know what SSD's are.
@@blugaledoh2669 I’m gonna have to kinda agree with you too. The thing is that the entire gaming industry shifted and morphed to accommodate mobile gaming and ultimately became a disjointed amalgamation of the already established “old school” gaming market and this new one. People who never played a game in their lives before (along with the average person) were suddenly playing “freemium” junk on their phones inevitably contributing to a new and expanding market. So yeah mobile gaming didn’t swallow the entire industry and became the “future” like many predicted. But I don’t think anyone can argue it was anything close to a dying fad or passing trend.
@@SmokeyChipOatley It was for most people, I think. For example: when tablets and smart phones came out I was into mobile gaming, installing new apps and such, but after a while I stopped completely: I still use the tablet everyday (I'm using it to write this very message), but I don't game nor install any new app on it. I'd also say that most of the people that went from non gamers to get addicted to candy crush are not willing to transition to actual games, so there's no reason why the gaming industry would want to accomodate to them.
Honestly I think 3ds perfected the second screen. Ds was good, but it was too hyperfocused and thus lead to many features using both screens unnecessarly. If the smartphone Industrie didn't kill off handhelds it could have been fairly easy the standard to have 2 screens on your mobile game devices.
While I don’t disagree with you on the unnecessary implementation of DS’s features, I think what hindered it the most was the awkward space and distance between the two screens. It accentuated gimmicky implementations and even weakened good ideas because it ultimately brought attention to it and stuck out like a sore thumb. I hoped back then that Nintendo would eventually release a handheld with an almost seamless blend of the two. I think if the timing between current foldable screen technology and the DS handhelds was better we would have seen something like that but obviously now with the switch it’s extremely unlikely. I’m really curious to see where Nintendo takes console gaming beyond the switch. I mean even beyond the almost inevitable “switch 2”. It will surely be a pivotal moment for them without a doubt.
@@YatzeeWillWearAGreenHat Thank you, the vast majority of it is definitely soulless shovelware bullshit, but if you sift through it like the bargain bin it is there are some seriously great mobile games and ports out there and people like dude above really be sleepin on it. Not to mention cloud gaming being where it is now, I got that Google Stadia and a Razer Kishi wired controller (no latency), and now my phone transforms into an Android Switch with full console games on it! AND modern processing power opens up some dope emulation possibilities, so in that way mobile gaming didn't even really kill handhelds, it usurped and _became_ them. Now, realizing the full potential of what a decent Android can do, literally the only handheld I still feel is necessary to buy is a 3DS, because the 3D effect can't be simulated without the hardware. Everything else my phone can do just as well as the original.
I think i'm the only person who actually enjoyed the whole wii u thing. The problem was that it just wasn't being used in the right way. Wind Waker, Nintendoland, and Splatoon were all solid examples of what the gamepad could do.
I absolutely love the Wii U. I haven't played a ton of games on it, but I liked thr second screen when I did, especially in Splatoon and Wind Waker, like you said. I love being able to see my inventory while playing and having the stage map at hand is very neat too Plus the gamepad is really nice, comfy to hold, the tv remote function was nice, it worked well with Netflix too and being able to play just on the gamepad was a cool feature as well (though yeah, you do lose that second screen)
I loved it too, especially Wind Waker sending hand drawn notes to other players and all the whacky Mario Maker levels made by random people. Wii U just wasn't a good primary gaming console thanks to its small library, but sadly most people only buy one console per generation and already had a PS3.
@@getnorgetout9425 or the camera is from the view of a second character that the player isn't controlling. There was a skating game that had a second person view where the player was being chased by a cop who was the camera that is the best example I can think of.
I always felt it had potential for horror or as say a DM causing issues for the players. They never took advantage of the most obvious bloody things though. So what niche potential it did have was waisted every time. A wasted niche.
One of the best second screen experiences I’ve had was with the Wii U and NintendoLand. The Mario chase game and the luigis mansion game utilized the second screen fantastically. It was one of the most fun local multiplayer experience I’ve ever had. The Wii U was not the best console by far, but it did some things fantastically.
I would argue that Wii U is actually one the better consoles ever made, but maybe that's just me. I think it will be remembered fondly like Dreamcast when all is said and done.
My nieces/nephews wanted to play Mario Kart 8, and instead I suggested Nintendo Land. Because they already had MK8D at home, so that would’ve been lame. Now, they absolutely LOVE NintendoLand and especially the Luigi’s Mansion mini-game.
I had a professor in college that kept shoe-horning mobile games into everything possible for the whole semester. I made her mad because every time she insisted it was the future, I'd bring up some other fad, like pet rocks.
Mobile gaming isn't a fad, its still huge, although not so much with the core gamer market. Moreso with casual gamers who don't have or want a dedicated console but it's still a pretty big market. I see people playing mobile games daily.
The lack of mentioning multiplayer in this video feels criminal, that's the first thing that comes to my mind with multi-screen gameplay. It's the best use for it imo, Nintendo land in particular showing it off well, and still being used to this day to great effect in the Jackbox Party Packs.
Nope nope nope i think the Wii U was an amazing and highly under rated idea that no one appreciated. 2 screens are an amazing thing. Hand held screen for inventory management and occasional interactive mini game, TV for main game play. It enables much more experimental gameplay, and outside the box mechanics. People complained about the Wii motion controls, but I absolutely never had a problem with them. I think a lot of people just had terrible coordination and didn't want to learn. The Wii U had several cool ideas, and i think a lot of people complained because it was new and there was a learning curve for some games and people don't like change. Gaming has always had a really big focus on interesting peripherals. But these days it feels like everyone thinks we've perfected gaming and that it should not evolve past a twin stick controller and a single screen. Also, after watching through this video twice... I can't help but mention the pronunciation throughout the entire video. Every single word sounds weirdly forced and over pronounced. It's very choppy with no flow.
The main problem with 2 screens was no developers were smart enough to design games around their benefits. And if they did, that asymmetric gameplay was only relevant to multiplayer experience. Having my brother move around as a ghost in Mario Party on the handheld screen while I could only see what was on the main screen. That was cool. But if you weren't playing mario party, the lower screen was just another place to look at that might be an interesting source for sound to surprise you from once in a while. I think we will go back to taking advantage of Asymmetrical gaming again with 2 screens one day. A day when internet is great and companies either all have portable handhelds that can synch up with main consoles or more likely a day they make consoles work better with phones. Replacing the Wii remote controller with my DS in Pokemon Battle Revolution was a peak experience for me in what a game franchise could be across multiple devices.
I must say that I love the concept of two screens on DS, 3DS and Wii U, it was very practical to have the map or inventory screen on a second screen at all times without having to pause the game, some games like Zombi U and Batman Arkham City used it very well, it's a shame it's a concept that didn't work so well in many games.
I don't think the DS second screen is a gimmick. Considering how it kept the system very portable while giving space that didn't need to be held up by different pause screens, overlays, etc. And it remained affordable. The Wii U, which attempted to make the DS into a home console, though? Firstly, you have a big TV for a reason. Second, it lowered the specs of the system (simply so it could only *match* the price of the PS4 a year later), and didn't help or hinder portability. Only some games had the Wii U gamepad portability thing. And even then, it was a clear downgrade and it didn't feel great in the hands. Finally, it increased costs a TON. I think you can sum up the Wii U with something the Breath of the Wild team said in an interview. They, originally, had weapon and inventory stuff on the gamepad. Then they tested the DPAD method. And they realized... it was simply faster. Yikes for the Wii U, lol
The Wii U is great lol Second screen on some games is an absolute blessing, like on Wind Waker. Gimme a super quick way to review my inventory or see the map 👌
I remember playing Dead Rising 3 with the Xbox Smart Glass app and it was pretty rad. It basically pretended to be an in-universe walkie talkie with one of the characters. It unlocked extra goodies and gave you bonus side missions to complete. I ended up getting S rank best ending, but coming back to it years later I found that all that content is basically locked away behind an app that's no longer supported. Huge bummer if you ask me
I don't think second screen gaming failed as a gimmick, it failed at marketing. Since the Wii U perfected it. I'm not kidding: those of us who played Wind Waker HD or Pikmin 3 know what I'm talking about. It was PERFECT for menus. So we could have had a future of second-screen gaming that worked, if only Nintendo didn't fuck up the Wii U (particularly due to that stupid name and the unclear nature of what the controller was)
I actually loved the Wii U! Menu/map on the gamepad and main action on the TV. It worked fantastically for games like Twilight Princess and Wind Waker. It's just too bad the Wii U had so few original good games.
I remember loving the Fallout 4 Pip Boy app fondly, it let you see your inventory when not playing, read lore notes and play some minigames, as a high schooler at the time it was great to check those lore-filled notes and terminal entries I didn't have patience to read while gaming in recess and show my friends my items and stuff
I am a sucker for such _gimmicks_ as second screen gaming. Having the ability to use my GBA as controller and screen for my GameCube games was amazing and I was tempted to use it as much as I only could. Also while the WiiU failed, having its tablet controller as fully usable gamepad with mirroring function and built in TV remote was really handy when I still used to watch shows on cable TV. As weird as it sounds but both the Switch and Xcloud feel like what this was supposed to be in the first place.
If there’s one thing I’d like to say, it’s that when a game utilizes the second screen in a way that makes the game feel even better to play, it’s great. Some two screen games that I believe are absolutely benefited with two screens are Jackbox Games (and others in the same genre), Legend of Zelda the Windwaker HD, and especially Super Mario Maker. For the Windwaker HD, having the ability to manage your inventory and sea charts while sailing or even just walking around islands made me feel really efficient compared to the original. It’s a change that addressed my main issue of sailing feeling rather boring. I feel like the Windwaker HD is not only the true definitive version of the game for me, but is even one of my favorite adventure games just because of the changes made to enhance the experience. A lot of it is thanks to the two screen setup of the WiiU. Super Mario Maker was another fantastic example of a game that absolutely benefited from a second screen. Having the ability to quickly create and make minor tweaks to levels with it’s clever set up on the gamepad and then getting to immediately hop into your levels on the big screen made it one of the best level creator games I think I’ve ever played. In fact, I think I’ve been spoiled too much with it, as I can’t really get into other level creation games since I’ve played Super Mario Maker. Not even Super Mario Maker 2 was able to translate the feel of the two screen experience over to the Switch, and to be honest, I actually don’t find myself playing the sequel too often because of it. The two screens and touch controls had that much of an impact. And of course, it’s hard to even imagine how games in the vein of the Jackbox series would even operate without a second screen. With phones, it’s best used as a screen for your own information. Sure, some trivia games would still translate to controller inputs, but any games with a level of secrecy (which is actually most of them) would probably not be possible. I went on a bit there, but if a game can actually utilize two screens to benefit the gameplay in a substantial way that still feels good to use, more power to them. If a game goes out of it’s way to force gimmicks without clearly being a benefit compared to other alternatives, then the game sort of earns a “less special” place for itself.
There are certain things that a second screen does perfectly. The idea of having minigames while you wait for online matchup splatoon style is fantastic. also being able to take your controller to the toilet without having to skip a round is epic. A small screen that replaces the touchpad on a ps controller would be perfect.
Ah dude these second screen games were pretty fucking good though, and the added benefit was worth it in my opinion. I LOVED how in PSO 1 & 2 Plus, I could unlock a GBA version of NiGHTs into dreams by playing an online quest that involved NiGHTs in the game. I'm sorry but NOTHING in modern gaming will ever match that feeling, and you had to be there to really experience the magic.
I still think there’s tons of merit to the second screen TV and handling (non DS type dual screen I mean) game experience. Heck Star Fox Zero actually had some creativity with it allowing for a fun co op mode and a unique single player experience. I just think it was a case of not always putting it’s best foot forward and consumers not willing to give the growing pains a fair shake. There’s depths and fun to be had in experiences that are initially thought of as cumbersome or demanding and unusual, just look at the original TWEWY on DS, that demanded a lot from players yet fans loved it.
I do wish smartglass was still around. Typing anything complicated, like system names in Elite Dangerous (for example; PREAE AIHM BC-D D12-111) is absolutely terrible on the xbox controller and the 360 mini attachable keyboards don't work with xbone controllers. Just let me type it on my phone and input into xbox, that's all I want.
Speaking of companion apps. Is that even a thing anymore? I remember almost every big game announcing companion apps and now it's tumbleweed roll and crickets singing.
Second screen gaming for me boils down to this: Why the fuck are you making me look away from my potentially thousands of dollar display and instead look at the crummiest, cheapest display you can sell? I'd be pissed off if I had a multiple thousand dollar LG C4, just to have the Wii U force me to look half the time at the garbage 144p display.
oh the VMU, it was so much fun while its 2(TWO) CR2032 batteries lasted... which was about 4 hours. which buying in bulk at amazon would cost about 1~1.50usd each
Second/multi screen gaming isn't a gimmick. It's simply that most videogame designers aren't designers but UX people. If you look at the design space of videogames the vast majority are copies of other games with tweaks. Akin to monopoly with houserules. multi-screen gaming is amazing for local multiplayer as it allows for asychronous play and hidden information, something common in boardgames but basically unheard of in videogames. Most devs treated it basically like "DS but you can move the second screen" taking no advantage of it's strengths. Granted most videogames, especially by the time WiiU came around, didn't focus on local multiplayer which certainly didn't help multi-screen play. As in single player there is no real asynchronous play (unless you count helper modes in some single-player games) or hidden information that's isn't hidden by the system. This only really left it as a touch screen input, so drawing and stuff was the only really useful thing it could do in singleplayer and online games. But you even see this general lack of design thinking in vastly more adopted tech within gaming. Motion controls are a great example, the vast majority where just treated as "button that you activate by wiggling instead of pressing" and those that weren't either basically glorified tech demo's or "mouse for consoles" type affairs.
With the advent of the practice of PC gamers using multiple monitors, I can see game devs using second screen interfaces for some PC games. As an option.
Couldn’t you argue that the rise of the smart watch shows an increase in interest in dual screen technology? It’s not in the gaming space but is still uses the dual screen concept.
I could use two screens right now, something like smartglass for Microsoft Flight Simulator on the xbox series X. It would be nice to put some instruments on the second screen. Maybe we give up new technology TOO quickly?
I don't know anybody who plays games who doesn't have 2 monitors And when I'm watching UA-cam on the television I'm usually scrolling through UA-cam on my phone to add videos to the queue the 2nd screen is here it just took a different form
I just got done typing in a 260 character password to play the sequel to golden sun on gameboy advanced. One of the characters must've been written down wrong. I don't think I'm going to be trying anymore.
Also wanna add as a Dreamcast owner, the VMU was used by several games to have micro games installed to the VMU to play on the go which is why at the top of the memory card there is a slot for keychains and wrist straps to be utilized. It was also handy since two VMUs could connect to each other through the same plug-ins that it does the controller which allowed for multiplayer on certain micro games as well as file and save transfers for you to copy and share with friends without needing to be on the console which is majestic work for late-90s gaming tech. I didn’t grow up with the Dreamcast, I got into gaming late in the PS2’s lifecycle and only got into the DC as part of my collecting hobby so no nostalgia lenses here, but I can’t understate how revolutionary that VMU really was at the time. It just kinda sucks it’s for a console that really only lasted in the market for three years.
I would say the second screen experience of the DS/3DS by contrast was a pretty rousing success. Using a DS on a Wii or a 3DS with a Wii U is a triple screen experience after all lol. I do see the Wii U as an attempt to more so bring to console the type of experiences that the DS provided, but that didn't necessarily go as planned. Some of the truly dual screen dependent experiences like the world ends with you, sonic rush, and 999 truly can't be replicated on the more conventional modern settup.
Playstation still supports Remote Screen. But yeah not really a second screen feature, as it just mirrors whatever you're seeing on your TV onto your Phone. And I actually find it pretty useful for when I want to play a game in my room and I don't feel like moving the PS5 around, so I just play it on my phone while laying in bed.
I would disagree that Second screen is dead, just moved back to niche territory. PlayStation's Remote play has been getting better over the years and is available for PS5 owners. Jackbox party packs show the possibility if you work around the idea with phones. And opinion app store has a place for games like Destiny and Warframe. I will agree that it failed as "the next big thing" but has now adapted to be its own thing for a small success.
EXCUSE ME!!!! I DISCOVERED YOUR SOUNDCLOUD WEEKS AGO!! I ALSO DISCOVERED YOUR UA-cam A FEW WEEKS AGO!!! I was watching the video and I got the urge to listen to 'roomba'.... then I saw the name Whimsu. What the heck. Amazing. Roomba is my favorite Soundcloud jem i found while diving. have a good day bro. you deserve it.
I enjoyed the usage on the GameCube the most, with the Tingle Tuner, and Animal Island on the GBA. For sports games, it was nice to have your own plays screen so that in multiplayer your opponents could not just glance at the TV to know what play you were going to use. I used it most for Animal Crossing though, with hanging on the island, but more so for making designs for the Able Sisters, and downloading an NES game to play on the GBA. I feel that the limitations are mostly why it was not used by the majority of GCN users, as it required the system to be left on for many games, as you had to go back to the GCN to save. Had to buy the cables and GBAs to use this feature, especially on 4 Swords. Had to use the cables, as the later GBA wireless adapter only worked for specific titles, and only from GBA to GBA.
i think the best uses for multi screen games were for asymmetric multiplayer. many multiplayer games benefit from the social aspect of sharing a couch, however that comes with the disadvantage of not supporting asymmetric information. Multiscreen gaming fixes this problem very well. Case and point: Jackbox party pack has yearly releases. Get dunked on.
I remember the LG V60 had a duel screen much like the ds in style. And honestly looking back I wish I'd bought it because it was a really nice form factor for me and I really wish it had gotten more popular for phones and mobile games could've started taking advantage of that.
You SUPER skipped over Wind Waker's Tingle Tuner. It wasn't just a map and a HUD, it had entire mechanics that were otherwise completely inaccessible without it, like the Tingle hover which let you get at-cost uses of the Hover Boots from Ocarina of Time. There was also a ton of exclusive dialog that Tingle had only with the Tuner that had actual lore implications, and to make best full use of it, you would give the GBA to a player 2, making it a very early Wii U asymmetric multiplayer experience. There were even unlockables in-game that were only ever remotely hinted at with the Tuner.
I like the idea of using a second screen to manage online matchmaking and lobbies something for a more social application, not something that has high agency to the core gameplay
One of the best examples of second screen is Samsung's dex. It's ACTUALLY practical and super useful. I have an old S8 with a cracked screen strapped to a tv and a charger brick, like a makeshift 2nd PC
I actually think Garden Warfare worked well with the whole Smart Glass thing. They had a game mode that was perfect for both Controller and Tablet and people still use it with controllers to this day. Being able to use it even if you aren’t at home and being able to help your team is a great concept
Games like Pac-Man Vs. on GameCube and NintendoLand's Mario Chase on Wii U were BANGERS. Hours of party game fun with uses like that. But other than those specific party games and a few others there's not much point to having a 2nd screen.
Second screens are perfect for displaying information or inventories and I am all for it, especially touch screens if you could change what the touch buttons would do.
I thought games like Zelda: Four Swords Adventures and Final Fantasy: Tactics did the whole "second screen" thing wonderfully, as it made a lot of sense to incorporate the feature.
It’s awesome to play resident evil 2 and 3 and Dino Crisis on Dreamcast because the VMU shows your health, weapon, and ammo, which on every other platform requires you to go into the menu
In 2005, Logitech had the G15 gaming keyboard. It had a 160x43 screen to display game stats. Though I don't know how well it worked. I think it displayed PC performance, too.
Yeah the G15 didn't really incorporate that well with specific software. It was mostly just used for changing profiles, checking thermals, and other miscellaneous things like that. As such, I wouldn't really consider it a true "second screen gaming experience," only more of an extra mini display for information.
I feel like microsoft glass etc was basically shifting ingame menu's to apps on phones and tablets. Nothing was essentially added since these menu's could just be accessed in game. A good version of using apps to enhance gameplay is for instance Rust+ with that app you can control switches and alarms in-game i dont think it's as involved as older second screen experiences were but a beter version of what microsoft tried
I think putting all the UI elements and inventory management on a second screen is a great idea. One of the things that made System Shock so absorbing was it's minimal UI. Anything that isn't in the game "world" takes you out of that world. So having the main screne having only things that were supposed to exist in the world of the game results in being that much more immersed in it. Guess not enough developers did that and not enough gamers liked it for it to become a thing.
my only defense of the second screen is the example of the DS where many games saved cluttering up the main screen with menus and being able to keep them on the lower screen.
They are useless because you can't use both at the same time so you might as well just use one screen. It would be like having a second nearly identical controller. You would have to stop using the first to use the second one. It doesn't make sense. Like the DS could have had similar graphics to the psp if not better but because it had to handle two screens it was far weaker. And if you look at how the second screen was primarily used as a pause menu replacement. Or it was a touch screen game having you focus on just the button screen. Or look at the failure of the Wii U. Part of it was the second screen was pointless and felt like it was just an add-on for the Wii.
This was one of those concepts that was a really good idea when used well, but was rarely used well. Most games have no need for this, but many had it shoehorned in anyway because marketing. RPGs where you can use the second screen to manage menus? Games like Pokemon Stadium where you need to pick your moves without your opponent seeing, but want the action on the big screen? Using the extra device you already had laying around as a map? Those were good ideas. Perhaps if execs were capable of understanding that just because an idea is new-ish doesn't mean it's good in every scenario, and had just taken advantage of the technology to have games be able to use this when it was actually useful, instead of trying to design games around it or shove it in places it doesn't fit...
Main problem is that the Wii U needed to be tethered to the console. If you could carry the tablet away from the system and out of your house, but still wirelessly stream the game, it would've been much more successful. The Switch is basically that concept realized but without the wireless streaming.
The wiiu literally had the biggest opportunity on making it an ideal feature for gaming but failed because instead of using the gamepad as a second screen so you don't have to use tv like it was originally advertised it basically used the screen for extra buttons
I think there was a timeline where phones could have taken over the console market but considering pretty much all phone games are garbage when you ignore ports of old or indie games from actual consoles or PC's, yeah, it's not happening it will be a place where you need to watch commercials to play chess and a gacha machine.
"Legend of Zelda Four Swords" Even Cody doesn't know the difference between Four Swords and Four Swords Adventures... Something that would honestly be fixed if Nintendo actually re-released either game in any substantial capacity. Not that Nintendo actually cares about game preservation.
I was one of the 54 people that bought a Wii U. I loved it. My friends did. My gf at the time did. Lack of support was a problem. Controllers, graphics and everything in between were great. Pooping while playing AAA games, was amazing 😇
A second screen to manage inventories and all that RPG mess is actually nice since in theory it reduces loading times and lets you walk while managing the inventory
Nintendo ds anyone.
I loved playing wind waker on Wii U like that.
Yeah thats why Phoenix Wright fits sooo well on the DS
I remember changing my dads weapons in fallout mid fight to a junk jet with the pip boy app lol.
Hold up I need a stimpack I'll just use my phone. Why do I run into the wall I still had a singular hand on the controller.
That's like saying bolt actions can be just as fast as a semi-automatic rifle. Like yes it can if you spent days practicing and someone was to just use the default never having used it before you might be faster than them. Until they realize all you have to do is hotkey it to the d-pad. And if I'm sorting through my inventory one I'd like to do it on a larger screen two when I select something I would like my thumb not to accidentally bump the thing I don't want to f*** with. And of course if I'm sorting my inventory I'm going to want my full attention on sorting my inventory I don't need to be walking around. those who can do many things can do nothing well.
The Wii Us touchpad was like the double screens on the DS except the screens where at different sizes, positions, resolutions, depths, angles, and you had to focus on two objects far away, and one needed to be charged and was difficult to repair if it broke so you had to get a new one for a high price, and the only thing you could fucking do 99.9% of the time was switch items or touch the big red button to make the character use a arbitrary and inconvenient ability, or use a useless gimmick, and over all it added no value to the game except making you’re character ass jiggle, BUT it was basically the same thing
The only use I ever got out of some of these features was changing my items in destiny. That's it.
Man I hated using my Wii U because of this.
DS stood for Dual Screen, it worked, they didn't need to reinvent the wheel.
**Nintendo ~10yrs ago**
[furiously taking notes]
The second screen was pretty cool in Zombi U, maybe the only game where it added something?
What about games like Jackbox? Seems like something that has really taken advantage of the dual screen concept in that a player only keeps track of two screens.
I think jackbox games have nailed the second screen concept and how to use it correctly.
My only problem with it is whenever I host the game I can't talk because my PC mic wont work.
@@ROBOHOLIC1 that's, not really jackbox's issue lol
@@wilddogwatching6457 or the second screen for that matter
Crystal Chronicles was so much fun with that second screen. Playing an action RPG that you could pop into your menu without pausing the game for everyone was a great idea. Four Swords also ruled. I think a lot of the lessons in UI from those games could be used for modern stuff but just isn't, but that seems to be the way it goes. Something much older but equally clever like Legend of Mana's rotary inventory that should inspire a ton of ideas only has a few humble inheritors.
I loved playing FFCC with friends! I clicked on the video just hoping for other people who liked it
Making an app for games, so the game menu could be on the phone would be a good idea :D
Thanks for your support!
Wind Waker HD has the best use of second screen ever, you can play through the whole game and switch items without ever pausing.
When me and my brother asked our dad for an xbox one when it first came out, he got the family an iPad because he thought xbox smart glass could play xbox one games. We never even used it. Microsoft cost my dad like $300 for smart glass. He will never forgive you, Phil Spencer.
You dodged a bullet. The Xbox One was a bad console
Sounds like my parents,
Except they bought an actual Xbox One with the excuse that we would be able to play a Madden franchise mode online with one of my siblings who had moved out.
They never touched it once. And since I have a gaming PC, the Xbox One has nothing on it that I can't get otherwise.
A $400 dollar doorstop sitting in a cupboard. I collect all sorts of consoles, and I don't even want it.
Owie. My dad eventually got us an xbox but me and my brother ended up getting a lot of use on it because our friends had one. Later i switched to pc and my brother went to ps4 and since then I've lost the cords to it so i can't really use it. Good memories, good memories. Hope you and your siblings are doing well.
At the university, back in 2015, I had a Harmony and Arrangements teacher that was ABSOLUTELY SURE that the future of gaming was in tablets and phones. He used to say (A LOT) that PC gaming was going to die. He also thought that his Mac was faster than any Windows desktop because "Apple is faster", and he didn't know what SSD's are.
Lol I remember those people, some of them are probably still convinced.
Well, he isn't necessarily wrong.
@@blugaledoh2669 I’m gonna have to kinda agree with you too. The thing is that the entire gaming industry shifted and morphed to accommodate mobile gaming and ultimately became a disjointed amalgamation of the already established “old school” gaming market and this new one. People who never played a game in their lives before (along with the average person) were suddenly playing “freemium” junk on their phones inevitably contributing to a new and expanding market. So yeah mobile gaming didn’t swallow the entire industry and became the “future” like many predicted. But I don’t think anyone can argue it was anything close to a dying fad or passing trend.
... and his best students became gaming journalists.
@@SmokeyChipOatley It was for most people, I think. For example: when tablets and smart phones came out I was into mobile gaming, installing new apps and such, but after a while I stopped completely: I still use the tablet everyday (I'm using it to write this very message), but I don't game nor install any new app on it.
I'd also say that most of the people that went from non gamers to get addicted to candy crush are not willing to transition to actual games, so there's no reason why the gaming industry would want to accomodate to them.
Honestly I think 3ds perfected the second screen.
Ds was good, but it was too hyperfocused and thus lead to many features using both screens unnecessarly.
If the smartphone Industrie didn't kill off handhelds it could have been fairly easy the standard to have 2 screens on your mobile game devices.
foldables are basically 2 screens imho.
While I don’t disagree with you on the unnecessary implementation of DS’s features, I think what hindered it the most was the awkward space and distance between the two screens. It accentuated gimmicky implementations and even weakened good ideas because it ultimately brought attention to it and stuck out like a sore thumb. I hoped back then that Nintendo would eventually release a handheld with an almost seamless blend of the two. I think if the timing between current foldable screen technology and the DS handhelds was better we would have seen something like that but obviously now with the switch it’s extremely unlikely. I’m really curious to see where Nintendo takes console gaming beyond the switch. I mean even beyond the almost inevitable “switch 2”. It will surely be a pivotal moment for them without a doubt.
Fuck moblie gaming, all my homies hate mobile gaming
@@mariogaming6988 You don't have to generalize them. Yes most of them are trash, but there are still indies trying their best.
@@YatzeeWillWearAGreenHat Thank you, the vast majority of it is definitely soulless shovelware bullshit, but if you sift through it like the bargain bin it is there are some seriously great mobile games and ports out there and people like dude above really be sleepin on it.
Not to mention cloud gaming being where it is now, I got that Google Stadia and a Razer Kishi wired controller (no latency), and now my phone transforms into an Android Switch with full console games on it!
AND modern processing power opens up some dope emulation possibilities, so in that way mobile gaming didn't even really kill handhelds, it usurped and _became_ them. Now, realizing the full potential of what a decent Android can do, literally the only handheld I still feel is necessary to buy is a 3DS, because the 3D effect can't be simulated without the hardware. Everything else my phone can do just as well as the original.
I think i'm the only person who actually enjoyed the whole wii u thing. The problem was that it just wasn't being used in the right way. Wind Waker, Nintendoland, and Splatoon were all solid examples of what the gamepad could do.
Oh dude, Wii U is the absolute BEST. By far a better console than PS4 and Xbox One, with better games by miles.
I absolutely love the Wii U. I haven't played a ton of games on it, but I liked thr second screen when I did, especially in Splatoon and Wind Waker, like you said. I love being able to see my inventory while playing and having the stage map at hand is very neat too
Plus the gamepad is really nice, comfy to hold, the tv remote function was nice, it worked well with Netflix too and being able to play just on the gamepad was a cool feature as well (though yeah, you do lose that second screen)
I loved it too, especially Wind Waker sending hand drawn notes to other players and all the whacky Mario Maker levels made by random people. Wii U just wasn't a good primary gaming console thanks to its small library, but sadly most people only buy one console per generation and already had a PS3.
I think the all time best use of the gamepad was in Super Mario Maker
I really loved the Wii u. I wish I never got rid of it
I can’t wait for second person shooters.
3rd world country denizen simulator.
More like Get Killed Simulator
You mean Resident Evil... right?
It would be like a text based adventure where the dialog is in second person.
@@getnorgetout9425 or the camera is from the view of a second character that the player isn't controlling. There was a skating game that had a second person view where the player was being chased by a cop who was the camera that is the best example I can think of.
I always felt it had potential for horror or as say a DM causing issues for the players. They never took advantage of the most obvious bloody things though. So what niche potential it did have was waisted every time. A wasted niche.
Waists
waisted
zombiU am i right or am i right
One of the best second screen experiences I’ve had was with the Wii U and NintendoLand. The Mario chase game and the luigis mansion game utilized the second screen fantastically. It was one of the most fun local multiplayer experience I’ve ever had. The Wii U was not the best console by far, but it did some things fantastically.
Agreed
I would argue that Wii U is actually one the better consoles ever made, but maybe that's just me. I think it will be remembered fondly like Dreamcast when all is said and done.
Oh yeah Nintendoland used it sooo well
My nieces/nephews wanted to play Mario Kart 8, and instead I suggested Nintendo Land. Because they already had MK8D at home, so that would’ve been lame. Now, they absolutely LOVE NintendoLand and especially the Luigi’s Mansion mini-game.
I had a professor in college that kept shoe-horning mobile games into everything possible for the whole semester. I made her mad because every time she insisted it was the future, I'd bring up some other fad, like pet rocks.
Lmao
She wasn’t wrong. Whats debatable is if its a good thing.
Most female gamers of an older demographic are indeed smartphone players only.
It does feel like a fad that's ended. There are only a few seriously popular games now.
Mobile gaming isn't a fad, its still huge, although not so much with the core gamer market. Moreso with casual gamers who don't have or want a dedicated console but it's still a pretty big market. I see people playing mobile games daily.
The Wii U is where Funtendo died. The current reign of Greedtendo is long and enduring.
The lack of mentioning multiplayer in this video feels criminal, that's the first thing that comes to my mind with multi-screen gameplay. It's the best use for it imo, Nintendo land in particular showing it off well, and still being used to this day to great effect in the Jackbox Party Packs.
Managing inventory on my Destiny app is the only second screening I've utilized.
Nope nope nope i think the Wii U was an amazing and highly under rated idea that no one appreciated. 2 screens are an amazing thing. Hand held screen for inventory management and occasional interactive mini game, TV for main game play. It enables much more experimental gameplay, and outside the box mechanics.
People complained about the Wii motion controls, but I absolutely never had a problem with them. I think a lot of people just had terrible coordination and didn't want to learn. The Wii U had several cool ideas, and i think a lot of people complained because it was new and there was a learning curve for some games and people don't like change.
Gaming has always had a really big focus on interesting peripherals. But these days it feels like everyone thinks we've perfected gaming and that it should not evolve past a twin stick controller and a single screen.
Also, after watching through this video twice... I can't help but mention the pronunciation throughout the entire video. Every single word sounds weirdly forced and over pronounced. It's very choppy with no flow.
The main problem with 2 screens was no developers were smart enough to design games around their benefits. And if they did, that asymmetric gameplay was only relevant to multiplayer experience. Having my brother move around as a ghost in Mario Party on the handheld screen while I could only see what was on the main screen. That was cool. But if you weren't playing mario party, the lower screen was just another place to look at that might be an interesting source for sound to surprise you from once in a while.
I think we will go back to taking advantage of Asymmetrical gaming again with 2 screens one day. A day when internet is great and companies either all have portable handhelds that can synch up with main consoles or more likely a day they make consoles work better with phones. Replacing the Wii remote controller with my DS in Pokemon Battle Revolution was a peak experience for me in what a game franchise could be across multiple devices.
Smash 4 also did that, you could use the 3DS game to control the Wii U version
I must say that I love the concept of two screens on DS, 3DS and Wii U, it was very practical to have the map or inventory screen on a second screen at all times without having to pause the game, some games like Zombi U and Batman Arkham City used it very well, it's a shame it's a concept that didn't work so well in many games.
2nd screen was great for item management in the Zelda games. One reason I think Link Between Worlds is my favorite game.
I don't think the DS second screen is a gimmick. Considering how it kept the system very portable while giving space that didn't need to be held up by different pause screens, overlays, etc. And it remained affordable.
The Wii U, which attempted to make the DS into a home console, though?
Firstly, you have a big TV for a reason. Second, it lowered the specs of the system (simply so it could only *match* the price of the PS4 a year later), and didn't help or hinder portability. Only some games had the Wii U gamepad portability thing. And even then, it was a clear downgrade and it didn't feel great in the hands.
Finally, it increased costs a TON.
I think you can sum up the Wii U with something the Breath of the Wild team said in an interview.
They, originally, had weapon and inventory stuff on the gamepad. Then they tested the DPAD method.
And they realized... it was simply faster.
Yikes for the Wii U, lol
Still better then the Switch lmao
You're simply wrong, the Wii U is amazingly fun and honestly I'd argue that it's a much better console than anything we've seen in a while.
The Wii U is great lol
Second screen on some games is an absolute blessing, like on Wind Waker. Gimme a super quick way to review my inventory or see the map 👌
@@aturchomicz821 bro you def trollin
@@hatefulgaming1800 Nope, just the hard doctrine of r/tomorrow achieving its greatness :D
The best second screen experience is having the wiki up on your tablet
I remember playing Dead Rising 3 with the Xbox Smart Glass app and it was pretty rad. It basically pretended to be an in-universe walkie talkie with one of the characters. It unlocked extra goodies and gave you bonus side missions to complete. I ended up getting S rank best ending, but coming back to it years later I found that all that content is basically locked away behind an app that's no longer supported. Huge bummer if you ask me
I don't think second screen gaming failed as a gimmick, it failed at marketing. Since the Wii U perfected it. I'm not kidding: those of us who played Wind Waker HD or Pikmin 3 know what I'm talking about. It was PERFECT for menus. So we could have had a future of second-screen gaming that worked, if only Nintendo didn't fuck up the Wii U (particularly due to that stupid name and the unclear nature of what the controller was)
I was pumped for that second screen train. I was balls deep in it, then it just stopped being a thing.
It's kind of like having sex with a toaster. It's fun and hot for a while. Then it pops.
I actually loved the Wii U! Menu/map on the gamepad and main action on the TV. It worked fantastically for games like Twilight Princess and Wind Waker. It's just too bad the Wii U had so few original good games.
It certainly has more than PS4 or Xbox One though
The WiiU was a dud but nintendoland was actually a banger and used the two screens really well
I remember loving the Fallout 4 Pip Boy app fondly, it let you see your inventory when not playing, read lore notes and play some minigames, as a high schooler at the time it was great to check those lore-filled notes and terminal entries I didn't have patience to read while gaming in recess and show my friends my items and stuff
I am a sucker for such _gimmicks_ as second screen gaming.
Having the ability to use my GBA as controller and screen for my GameCube games was amazing and I was tempted to use it as much as I only could.
Also while the WiiU failed, having its tablet controller as fully usable gamepad with mirroring function and built in TV remote was really handy when I still used to watch shows on cable TV.
As weird as it sounds but both the Switch and Xcloud feel like what this was supposed to be in the first place.
Here I am:
1. Watching this video on one screen.
2. Playing a game on the second screen.
3. Playing another game on my phone.
If there’s one thing I’d like to say, it’s that when a game utilizes the second screen in a way that makes the game feel even better to play, it’s great. Some two screen games that I believe are absolutely benefited with two screens are Jackbox Games (and others in the same genre), Legend of Zelda the Windwaker HD, and especially Super Mario Maker.
For the Windwaker HD, having the ability to manage your inventory and sea charts while sailing or even just walking around islands made me feel really efficient compared to the original. It’s a change that addressed my main issue of sailing feeling rather boring. I feel like the Windwaker HD is not only the true definitive version of the game for me, but is even one of my favorite adventure games just because of the changes made to enhance the experience. A lot of it is thanks to the two screen setup of the WiiU.
Super Mario Maker was another fantastic example of a game that absolutely benefited from a second screen. Having the ability to quickly create and make minor tweaks to levels with it’s clever set up on the gamepad and then getting to immediately hop into your levels on the big screen made it one of the best level creator games I think I’ve ever played. In fact, I think I’ve been spoiled too much with it, as I can’t really get into other level creation games since I’ve played Super Mario Maker. Not even Super Mario Maker 2 was able to translate the feel of the two screen experience over to the Switch, and to be honest, I actually don’t find myself playing the sequel too often because of it. The two screens and touch controls had that much of an impact.
And of course, it’s hard to even imagine how games in the vein of the Jackbox series would even operate without a second screen. With phones, it’s best used as a screen for your own information. Sure, some trivia games would still translate to controller inputs, but any games with a level of secrecy (which is actually most of them) would probably not be possible.
I went on a bit there, but if a game can actually utilize two screens to benefit the gameplay in a substantial way that still feels good to use, more power to them. If a game goes out of it’s way to force gimmicks without clearly being a benefit compared to other alternatives, then the game sort of earns a “less special” place for itself.
First Emp and now tyler posts
What a truely blessed day
Man I hope you blow up, this production quality is so good
Using your GBA as a hacking tool in Splinter Cell on the GC was quite possibly some of the absolute best fun I've ever had in gaming. Seriously.
There are certain things that a second screen does perfectly. The idea of having minigames while you wait for online matchup splatoon style is fantastic. also being able to take your controller to the toilet without having to skip a round is epic. A small screen that replaces the touchpad on a ps controller would be perfect.
I can’t believe you didn’t talk about the Pokémon pokeball walking thing for the DS, I’m pretty sure I still have a pikachu trapped in it
Speaks of Chao, I think I still have one of the _Sonic Advance_ games laying around here…
Ah dude these second screen games were pretty fucking good though, and the added benefit was worth it in my opinion. I LOVED how in PSO 1 & 2 Plus, I could unlock a GBA version of NiGHTs into dreams by playing an online quest that involved NiGHTs in the game. I'm sorry but NOTHING in modern gaming will ever match that feeling, and you had to be there to really experience the magic.
I play everything on zero screens like a true gamer.
Are your eyes the screens or the graphics cards?
I still think there’s tons of merit to the second screen TV and handling (non DS type dual screen I mean) game experience. Heck Star Fox Zero actually had some creativity with it allowing for a fun co op mode and a unique single player experience.
I just think it was a case of not always putting it’s best foot forward and consumers not willing to give the growing pains a fair shake. There’s depths and fun to be had in experiences that are initially thought of as cumbersome or demanding and unusual, just look at the original TWEWY on DS, that demanded a lot from players yet fans loved it.
I do wish smartglass was still around. Typing anything complicated, like system names in Elite Dangerous (for example; PREAE AIHM BC-D D12-111) is absolutely terrible on the xbox controller and the 360 mini attachable keyboards don't work with xbone controllers. Just let me type it on my phone and input into xbox, that's all I want.
Speaking of companion apps.
Is that even a thing anymore? I remember almost every big game announcing companion apps and now it's tumbleweed roll and crickets singing.
Second screen gaming for me boils down to this:
Why the fuck are you making me look away from my potentially thousands of dollar display and instead look at the crummiest, cheapest display you can sell?
I'd be pissed off if I had a multiple thousand dollar LG C4, just to have the Wii U force me to look half the time at the garbage 144p display.
oh the VMU, it was so much fun while its 2(TWO) CR2032 batteries lasted... which was about 4 hours.
which buying in bulk at amazon would cost about 1~1.50usd each
Second/multi screen gaming isn't a gimmick. It's simply that most videogame designers aren't designers but UX people. If you look at the design space of videogames the vast majority are copies of other games with tweaks. Akin to monopoly with houserules. multi-screen gaming is amazing for local multiplayer as it allows for asychronous play and hidden information, something common in boardgames but basically unheard of in videogames.
Most devs treated it basically like "DS but you can move the second screen" taking no advantage of it's strengths. Granted most videogames, especially by the time WiiU came around, didn't focus on local multiplayer which certainly didn't help multi-screen play. As in single player there is no real asynchronous play (unless you count helper modes in some single-player games) or hidden information that's isn't hidden by the system. This only really left it as a touch screen input, so drawing and stuff was the only really useful thing it could do in singleplayer and online games.
But you even see this general lack of design thinking in vastly more adopted tech within gaming. Motion controls are a great example, the vast majority where just treated as "button that you activate by wiggling instead of pressing" and those that weren't either basically glorified tech demo's or "mouse for consoles" type affairs.
With the advent of the practice of PC gamers using multiple monitors, I can see game devs using second screen interfaces for some PC games.
As an option.
Couldn’t you argue that the rise of the smart watch shows an increase in interest in dual screen technology? It’s not in the gaming space but is still uses the dual screen concept.
I could use two screens right now, something like smartglass for Microsoft Flight Simulator on the xbox series X. It would be nice to put some instruments on the second screen. Maybe we give up new technology TOO quickly?
I don't know anybody who plays games who doesn't have 2 monitors
And when I'm watching UA-cam on the television I'm usually scrolling through UA-cam on my phone to add videos to the queue the 2nd screen is here it just took a different form
I played Fallout 4 with the pipboy app on my phone for my first play through, that's a "Second screen experiance"
I just got done typing in a 260 character password to play the sequel to golden sun on gameboy advanced. One of the characters must've been written down wrong. I don't think I'm going to be trying anymore.
Also wanna add as a Dreamcast owner, the VMU was used by several games to have micro games installed to the VMU to play on the go which is why at the top of the memory card there is a slot for keychains and wrist straps to be utilized.
It was also handy since two VMUs could connect to each other through the same plug-ins that it does the controller which allowed for multiplayer on certain micro games as well as file and save transfers for you to copy and share with friends without needing to be on the console which is majestic work for late-90s gaming tech.
I didn’t grow up with the Dreamcast, I got into gaming late in the PS2’s lifecycle and only got into the DC as part of my collecting hobby so no nostalgia lenses here, but I can’t understate how revolutionary that VMU really was at the time.
It just kinda sucks it’s for a console that really only lasted in the market for three years.
I would say the second screen experience of the DS/3DS by contrast was a pretty rousing success. Using a DS on a Wii or a 3DS with a Wii U is a triple screen experience after all lol. I do see the Wii U as an attempt to more so bring to console the type of experiences that the DS provided, but that didn't necessarily go as planned. Some of the truly dual screen dependent experiences like the world ends with you, sonic rush, and 999 truly can't be replicated on the more conventional modern settup.
Playstation still supports Remote Screen.
But yeah not really a second screen feature, as it just mirrors whatever you're seeing on your TV onto your Phone.
And I actually find it pretty useful for when I want to play a game in my room and I don't feel like moving the PS5 around, so I just play it on my phone while laying in bed.
I would disagree that Second screen is dead, just moved back to niche territory.
PlayStation's Remote play has been getting better over the years and is available for PS5 owners. Jackbox party packs show the possibility if you work around the idea with phones. And opinion app store has a place for games like Destiny and Warframe. I will agree that it failed as "the next big thing" but has now adapted to be its own thing for a small success.
Just an idea... instead of moving your head to look at the TV from the Wii U screen, why not simply use your eyeballs?!
EXCUSE ME!!!! I DISCOVERED YOUR SOUNDCLOUD WEEKS AGO!! I ALSO DISCOVERED YOUR UA-cam A FEW WEEKS AGO!!!
I was watching the video and I got the urge to listen to 'roomba'.... then I saw the name Whimsu. What the heck. Amazing. Roomba is my favorite Soundcloud jem i found while diving. have a good day bro. you deserve it.
I enjoyed the usage on the GameCube the most, with the Tingle Tuner, and Animal Island on the GBA. For sports games, it was nice to have your own plays screen so that in multiplayer your opponents could not just glance at the TV to know what play you were going to use. I used it most for Animal Crossing though, with hanging on the island, but more so for making designs for the Able Sisters, and downloading an NES game to play on the GBA. I feel that the limitations are mostly why it was not used by the majority of GCN users, as it required the system to be left on for many games, as you had to go back to the GCN to save. Had to buy the cables and GBAs to use this feature, especially on 4 Swords. Had to use the cables, as the later GBA wireless adapter only worked for specific titles, and only from GBA to GBA.
Ahh I remember the second screen days
i think the best uses for multi screen games were for asymmetric multiplayer. many multiplayer games benefit from the social aspect of sharing a couch, however that comes with the disadvantage of not supporting asymmetric information. Multiscreen gaming fixes this problem very well.
Case and point: Jackbox party pack has yearly releases. Get dunked on.
I actually miss a second screen on pokemon sword and shield after having one for the last 14 years from diamond all the way up to ultra sun
I remember the LG V60 had a duel screen much like the ds in style. And honestly looking back I wish I'd bought it because it was a really nice form factor for me and I really wish it had gotten more popular for phones and mobile games could've started taking advantage of that.
Destiny 2 is a pain to play without a companion app
You SUPER skipped over Wind Waker's Tingle Tuner. It wasn't just a map and a HUD, it had entire mechanics that were otherwise completely inaccessible without it, like the Tingle hover which let you get at-cost uses of the Hover Boots from Ocarina of Time. There was also a ton of exclusive dialog that Tingle had only with the Tuner that had actual lore implications, and to make best full use of it, you would give the GBA to a player 2, making it a very early Wii U asymmetric multiplayer experience. There were even unlockables in-game that were only ever remotely hinted at with the Tuner.
Crystal Chronicles and Four Swords were awesome. My friends and I had a blast playing those games
I like the idea of using a second screen to manage online matchmaking and lobbies
something for a more social application, not something that has high agency to the core gameplay
One of the best examples of second screen is Samsung's dex. It's ACTUALLY practical and super useful. I have an old S8 with a cracked screen strapped to a tv and a charger brick, like a makeshift 2nd PC
I actually think Garden Warfare worked well with the whole Smart Glass thing. They had a game mode that was perfect for both Controller and Tablet and people still use it with controllers to this day. Being able to use it even if you aren’t at home and being able to help your team is a great concept
Games like Pac-Man Vs. on GameCube and NintendoLand's Mario Chase on Wii U were BANGERS. Hours of party game fun with uses like that. But other than those specific party games and a few others there's not much point to having a 2nd screen.
What? It's awesome for party games? Everyone has their cellphone and Jackbox running on the PS5. Many games still use it and new all the time!
Say what you will about the console overall, but Zombi U is a highly underrated experience imo.
i would say the world ends with you was a game for the nintendo DS that sometimes made nice use of both its screens
This shows how so many companies strike while the Iron is cold and solid.
I'm here for of the possibility of steam deck as a second screen for pc gaming. Love to see a video from u on that. Liked your presentation.
Can someone tell me what the whistle song just before the last minute is?
The only console that had major 2 screen games were the wii u.. and i loved it personally...
Second screens are perfect for displaying information or inventories and I am all for it, especially touch screens if you could change what the touch buttons would do.
I thought games like Zelda: Four Swords Adventures and Final Fantasy: Tactics did the whole "second screen" thing wonderfully, as it made a lot of sense to incorporate the feature.
I think the only case that works is a party game people play on their phones and then see shared results on the TV, but that's more than two screens
More devs should have taken advantage of the WiiU for same room multiplayers. It could have been the next big party console like the original Wii.
It’s awesome to play resident evil 2 and 3 and Dino Crisis on Dreamcast because the VMU shows your health, weapon, and ammo, which on every other platform requires you to go into the menu
I remember some game on my TV used phone aswell so you use phone kinda as screen and controller and TV aswell
In 2005, Logitech had the G15 gaming keyboard. It had a 160x43 screen to display game stats. Though I don't know how well it worked. I think it displayed PC performance, too.
Yeah the G15 didn't really incorporate that well with specific software. It was mostly just used for changing profiles, checking thermals, and other miscellaneous things like that. As such, I wouldn't really consider it a true "second screen gaming experience," only more of an extra mini display for information.
Remember when you could play as a commander on your phone in bf4? That was peak second screen
I feel like microsoft glass etc was basically shifting ingame menu's to apps on phones and tablets. Nothing was essentially added since these menu's could just be accessed in game. A good version of using apps to enhance gameplay is for instance Rust+ with that app you can control switches and alarms in-game i dont think it's as involved as older second screen experiences were but a beter version of what microsoft tried
I think putting all the UI elements and inventory management on a second screen is a great idea. One of the things that made System Shock so absorbing was it's minimal UI. Anything that isn't in the game "world" takes you out of that world. So having the main screne having only things that were supposed to exist in the world of the game results in being that much more immersed in it. Guess not enough developers did that and not enough gamers liked it for it to become a thing.
i liked the wii u some game didnt implement it right but some did do it right.
You can only pay attention to (look at) one thing at a time. That is why second screen gaming in fundamentally flawed.
my only defense of the second screen is the example of the DS where many games saved cluttering up the main screen with menus and being able to keep them on the lower screen.
They are useless because you can't use both at the same time so you might as well just use one screen.
It would be like having a second nearly identical controller. You would have to stop using the first to use the second one. It doesn't make sense.
Like the DS could have had similar graphics to the psp if not better but because it had to handle two screens it was far weaker.
And if you look at how the second screen was primarily used as a pause menu replacement. Or it was a touch screen game having you focus on just the button screen.
Or look at the failure of the Wii U. Part of it was the second screen was pointless and felt like it was just an add-on for the Wii.
Love your work mate 👍
Do game companies hold conferences with developers to show them how/excite them to use their new technologies and features?
This was one of those concepts that was a really good idea when used well, but was rarely used well. Most games have no need for this, but many had it shoehorned in anyway because marketing.
RPGs where you can use the second screen to manage menus? Games like Pokemon Stadium where you need to pick your moves without your opponent seeing, but want the action on the big screen? Using the extra device you already had laying around as a map? Those were good ideas.
Perhaps if execs were capable of understanding that just because an idea is new-ish doesn't mean it's good in every scenario, and had just taken advantage of the technology to have games be able to use this when it was actually useful, instead of trying to design games around it or shove it in places it doesn't fit...
Definintely a channel in the top 10 of quality UA-camrs with the persistent need to blow their nose.
Main problem is that the Wii U needed to be tethered to the console. If you could carry the tablet away from the system and out of your house, but still wirelessly stream the game, it would've been much more successful. The Switch is basically that concept realized but without the wireless streaming.
The wiiu literally had the biggest opportunity on making it an ideal feature for gaming but failed because instead of using the gamepad as a second screen so you don't have to use tv like it was originally advertised it basically used the screen for extra buttons
In most of those cases you coulf press a button or something and you would be able to play off-tv tho. was weird when a game didn't allow it
I think there was a timeline where phones could have taken over the console market but considering pretty much all phone games are garbage when you ignore ports of old or indie games from actual consoles or PC's, yeah, it's not happening it will be a place where you need to watch commercials to play chess and a gacha machine.
was that footage of DP playing at the intended speed I can never tell with that game
Wait, so is this Knowledge Hub second channel?
"Legend of Zelda Four Swords"
Even Cody doesn't know the difference between Four Swords and Four Swords Adventures... Something that would honestly be fixed if Nintendo actually re-released either game in any substantial capacity. Not that Nintendo actually cares about game preservation.
I was one of the 54 people that bought a Wii U. I loved it. My friends did. My gf at the time did. Lack of support was a problem. Controllers, graphics and everything in between were great. Pooping while playing AAA games, was amazing 😇
Pacman VS was amazing back in the day.