Love it! looks so cinematic, that is what I was looking for. Have improve this method so far? But footage is crashing a bit with noise when I lift up to ligthen the image after softlight adjust, especially night shots
Nice tutorial Tim ! This is a huge technique and i am happy to find that on UA-cam :) I start using this technique last month, i never try the soft blend mode it looks good ! (I've choosed the add mode) What you can try is the rgb mode set to monochrome and add contrast between RGB on the upper node (luma node), this is a very good way to work on the contrast without affecting chroma ;)
Thank Zakaria! Yesss, You’re totally right! Btw: This technique is used on the JOKER look too, and sometimes the screen mode works better especially if it comes to brighter images. I‘m happy that you comment my little tutorials from time to time and it’s great that you know so much about color grading! I really appreciate it Zakaria! 👍🙏🤗
@@TimYemmax Thanks you! I am happy to see your channel growing up everyday ! It's difficult to find good tutorial based on color-grading, thanks for sharing your knowledge Tim 😉👌
Very interesting technique. I did some exploration with my R3D footage and discovered something quite surprising: if we transform RedWideRGB/Log3G10 data to REC 709/BT1886 using an IPP2 "No Contrast" LUT and then feed it through your node tree, it results in almost exactly with what the "High Contrast" IPP2 LUT produces. Which means that using a "Low Contrast", "Medium Contrast", or "High Contrast" initial LUT results in Ultra-High, Ultra-Ultra-High, or Ultra-Ultra-Ultra high contrast transformations for R3D footage. Food for thought...
As far as I know uses RED the Luma compression a lot in their process. I'm not a RED specialist and I don't have one, but I worked a lot with R3D footage and the contrast LUTs are very accurate. There's a trick - or better a process for controlling how a LUT works and if it's a proper build LUT or a bad LUT, I will check this LUTs out - I'm now interested if they do it the same way I did here :)
Hi Tim, thank you for your tutorials. I like them a lot. This one I tried right away and I love it. It is a nice technique with nice results. This I said as a total newbee in color grading. :) I like your tutorials because I can follow them along and they quit have the right amount of theory. Maybe they are sometimes a little bit to fast - but only a little bit. ;)
Amazing Technique! LOVE it! Thank you Tim!
I'm learning so much from you, thanks for these videos 🙏
Love it! looks so cinematic, that is what I was looking for. Have improve this method so far? But footage is crashing a bit with noise when I lift up to ligthen the image after softlight adjust, especially night shots
Very nice and simple. Changing Blendmodes is such a good was to get interesting results
Thanks bro! Really the fastest way, just try out 😀
Nice tutorial Tim ! This is a huge technique and i am happy to find that on UA-cam :)
I start using this technique last month, i never try the soft blend mode it looks good ! (I've choosed the add mode)
What you can try is the rgb mode set to monochrome and add contrast between RGB on the upper node (luma node), this is a very good way to work on the contrast without affecting chroma ;)
Thank Zakaria! Yesss, You’re totally right! Btw: This technique is used on the JOKER look too, and sometimes the screen mode works better especially if it comes to brighter images. I‘m happy that you comment my little tutorials from time to time and it’s great that you know so much about color grading! I really appreciate it Zakaria! 👍🙏🤗
@@TimYemmax Thanks you!
I am happy to see your channel growing up everyday ! It's difficult to find good tutorial based on color-grading, thanks for sharing your knowledge Tim 😉👌
Very interesting technique. I did some exploration with my R3D footage and discovered something quite surprising: if we transform RedWideRGB/Log3G10 data to REC 709/BT1886 using an IPP2 "No Contrast" LUT and then feed it through your node tree, it results in almost exactly with what the "High Contrast" IPP2 LUT produces. Which means that using a "Low Contrast", "Medium Contrast", or "High Contrast" initial LUT results in Ultra-High, Ultra-Ultra-High, or Ultra-Ultra-Ultra high contrast transformations for R3D footage. Food for thought...
As far as I know uses RED the Luma compression a lot in their process. I'm not a RED specialist and I don't have one, but I worked a lot with R3D footage and the contrast LUTs are very accurate. There's a trick - or better a process for controlling how a LUT works and if it's a proper build LUT or a bad LUT, I will check this LUTs out - I'm now interested if they do it the same way I did here :)
Hi Tim,
thank you for your tutorials. I like them a lot. This one I tried right away and I love it. It is a nice technique with nice results. This I said as a total newbee in color grading. :)
I like your tutorials because I can follow them along and they quit have the right amount of theory. Maybe they are sometimes a little bit to fast - but only a little bit. ;)
Thank you very much Carsten! My pleasure, and I really appreciate it!
Could you please make more content on substractive saturation? Plss
I will explain a bit more about this topic soon
It is too complex for me, i would love to get as much info as posible from you! You explain very well
Wow
Thanks!