I played both too and just happen to prefer sc2, so I guess it all comes down to personal preference in the end. I enjoy watching and listening to stuff about both, though.
Day9, this series is gold. I can't get enough of it. Although I've been a fan of BW almost since it's very release, and belong to the old guard in my county's oldest SC community, I was always focused on the UMS, and only played melee for a short period. This game shaped my life, it's important to me on an emotional level, and although I was really looking forward to it, SC2 just can't compete. The Remaster and this series give me the chance to try once again. This game was never dead, but I hope it gets revitalised, with tournaments everywhere, and the UMS community thriving. It's ironic how after shunning the game for so many years, Blizzard has finally put it back on their front page. Of course, I'd love to see the casters switch back to BW, but perhaps this is also a chance for new casters to emerge. Anyway, I need more of this series. Can you tell I'm fucking excited for this?!
BroodWar TvT is really chess like, all the slow moves and exploiting of holes make it seem like a chess game, different but similar in many ways, it's really cool to see :D
To follow an unit in a replay you just can click with the right mouse button on the portrait of that unit and the camera starts to follow it. That's it. Great videos as always, Sean!!
I think one of my main criticisms about sc2 was that splitting your army up to attempt some sort of tactic almost always felt like you were weakening it. The game was about keeping your army together and hitting his army with it. Seems that's not the case with sc1
That's probably because, due to the worse pathfinding, units are usually more spread out. You simply cannot have a death ball in Sc1 as it immediatly becomes a death line stretched over the entire map.
Yeah and also because it's easy in SC2 to box your whole army as one. It's weird how things that on the surface are weaknesses like bad pathfinding or limited unit selection can result in interesting strats
This game probably already exists, but I always thought it'd be interesting to have an RTS where part of the tech tree is upgrading unit AI, and eventually researching formations. You start having to either micro a lot or have dumb units that spread out into inefficient lines, then they get better about staying in groups, then squads which can self-organize, etc with larger and larger groupings. If you can micro well enough you can delay this, but eventually someone who's invested in "officer training" is going to have unit groupings that are much more efficient than one human's ability to micro.
@@jerodast So in game upgrades that improves the pathfinding code used by a unit? That actually sounds ingenious. I wonder what kinds of issues you might see arise from that and whether things just devolve into one strategy or another, or if it opens up more options.
@@guyfromdubai I think you'd still need good balanced unit design and interesting variety of maps and stuff, the main strategy wouldn't be all about pathfinding/organizational AI, but it would definitely be an avenue of making units & armies effective. Not sure how to counter what OP Dave T was saying though, that better AI means easier to giantdeathball. Would be cool if something in the AI system would actually lead you away from that strategy but not sure what it is. Maybe if your "officers" can be trained to execute like flanking attacks or something that could be a way to emphasize a wider variety of tactics.
I'd just like to point out, as someone who finally did start doing well in SC2, that a huge difference Sean never actually states (insofar as I can remember) here is that in SC1 you don't see the map under the fog of war. It sounds super obvious, but this means you have to already know each map to know what's under the black expanse rather than still being able to see the terrain under a shader like in SC2. Makes this stuff even more impressive than it already was.
Hey @Day9TV there is way to strictly follow a unit, we saw the observers do this during "GG Together". However, I don't know how... Great series by the way, I'm loving it.
You're such a big inspiration to me! Your video are so entertaining teaching the game I love the most, even though I have no intention replaying the game, I have so much fun learning from you. But the big reason you inspire me is how you teach, how well prepared you are, how much info you try to extract and never ever glimpse over any particular moment and say "ahhh this just happened" and move on. I have a tutoring UA-cam channel myself on a completely different subject, and I can safely say you influenced how I teach. THANKS!
these have helped a lot, i always wanted to get to know this game since it first came out, but all the complexities and build orders and issues of micromanagement were completely overwhelming and i felt discouraged by the competitive ladder, so i eventually just found myself playing nothing but UMS. this has given me the beginnings for actually playing the damn game, so thanks, sean
No need to get awkward about the "shape" in the middle, the Nazi Swastika was angled 45 degrees and the legs curled clockwise. Most "Swastikas" were a symbol for good fortune and well-being
When were these ramps and bridges added to the game? I can't recall ramps and bridges being stretchable or being able to put ramps on rear-facing cliffs. I also can't find any mention of this in any of the patch notes. Was this a mod by the competitive community?
Those weird ramps and bridges are generally made via custom map editors, and using wacky tile combinations to make ramps that go in the "wrong" way. Generally, ramps in BW go from north -> south, high -> low. I've only messed around with it on a lark, but if you're exceptionally lazy, you can use the ramp "tiles" to cut a hole in a plateau to create a path for units to exit the area from the top instead of having to always go Southward. I assume the proper way to do it is, making a Southwest -> Northeast, high -> low, you grab chunks of a Northeast -> Southwest ramp walls to form your new ramp wall, then grab the tiles that look mostly like they fit to fill in the middle.
All units in broodwar can be amazing or terrible depending on how you use them. The best part about watching broodwar is people actually build air units for something other than cheap worker harass. This is way more interesting than watching medivac parades every single game.
TL;DR: Sean, thanks, and I love you, keep it up. Sean, thank you so much for picking up SC again. I've been a fan since Day9 Daily (can't remember the number) Flash VS Movie OSL. It's been years. I like Mostly Walking, I liked your various appearances on that Table Top series on a different channel, I'm still looking forward to this Arsenal game (any news on that?), and I've stuck around for the transition into general gaming playthroughs with a chill but very intelligent fellow. I've been supporting you on Twitch with a monthly subscription for I don't know how many years now. I was very sad when you announced that you were going to stop talking about SC:BW, but I understood, and I understand now. But now. In the current year. Holy shit. With ASL existing again, and this new "how to play starcraft" series coming out... Day9, thank you. I don't comment enough, and I don't give you enough money either. But I really hope that you keep making content that make people like me happy. (and I know you will, because you... seem to be unable to help it)
even korean steamer cannot make this much quality content about SC , this guy knows how to introduce SC, if he make this 10years ago? SC was way more successful ty for the awesome vid
came back to continue series after watching your recent return to BW casting. kind of funny "breakpoint" term to describe when a numeric upgrades decrease (or increase) number of hits to kill specific unit
As entertaining as ever! I love his SC content, and love Day9, although, I couldn't help but notice once it hits an hour in, he seems to become really tired really quickly. He suddenly stops talking as much, sounds tired speaking and his comments generally become comments such as "he has a tank here", rather than explaining why its so. Not complaining, I just got the image of Day9 receiving a bad text from someone, or suddenly remembering something disturbing or distracting which caused him to become very fatigued. Hope you're well Day9! Thankyou for the education and entertainment as always.
^ Meh, that was only in Korea. I don't think it will stick around in the west for that long, unless Day9 and the other former pros can keep it up with streams and videos.
@@Septimus_ii Vultures are faster as well, and can absorb more shots pretty often. Marines could hypothetically be a decent anti-air, but their main problem is that without stim, they're not really worth the effort, and if you want stim, you want medics, and at the end it ends up being easier to just use vultures and goliaths.
Off topic, but my ui looks a bit different, and has stupid yellow pipe artwork thats to the left of the mini map when I widen it to that mode, how'd you get the dif skin?
24:40 Wait, with +1 attack upgrades on tanks, they do 75 damage per shot (70+5). Two shots, at 75 damage each, does 150 damage, which is exactly how much HP tanks have. So shouldn't +1 attack upgraded siege tanks two-shot siege tanks with no armor upgrades? You say that they take three shots to kill them...
Can you replay recordings of old SC games with the remastered edition? Can someone explain this to me? Beause the game shown here are from a few years ago but the graphic looks like the remastered version
Mad Hatters in jeans in this particular matchup, the infantry units produced by the barracks have very little impact, whilst the vision and information floating the Barracks provides is much more useful. Remember, siege tanks when deployed have a longer firing range than their own field of vision - to fully utilise their range you must have another unit (or building) to give your forward tanks vision.
Flash is my Idol. so 95 min of watching Flash lose 3 times to Fantasy is heartbreaking !! And game 1 and 2 he has advantage and lose ~.~ Remind me of Flash vs Innovation in SC2 many games same thing happen when u see Flash win so many engage and lose to hellion run in . huhuhu
Gas geysers have a maximum rate at which they can be gathered from. 3 workers is (99% of the time) the magic number. After three workers adding additional workers does nothing, workers will just idle waiting for their turn into the geyser.
thats because vespene geyers have a saturation point of 3 workers per geyser. Any more workers put on gas, then those extra workers end up just sitting there waiting
I think that by episode 36 we will finally begin to learn how to actually play the game. I'm not saying that because the game is hard, but because day9 seems to be really taking his time with this series, as only by episode 10 we got to hotkeys.
Actually, much earlier in the series he's telling everyone to already play the game. Play against AI, play some in ladder, play against friends, etc. He's given tips and tricks on very basic parts of the game, like keeping up production, where to find build orders, etc. I've been playing the game for a while now, getting better. Which is where these step in. Because after a point, the strategy of the game eludes you. You don't know any better, and the AI doesn't know any better, and chances are your friends don't know any better, so Day9 does these analysis games in order to say 'here is high level play. Examine their strategies and understand why they are doing them.' That's where I think he's left us at. Playing the game and getting better.
It is a better game than SC2 ... BECAUSE [as opposed to "despite of"] of its UI and unit limitations. As Day[9] explpained in one of the early episodes: BW has a competition between STRONG BUT IMMOBILE and WEAK BUT MOBILE units [within each race] ... and this makes the game interesting/challenging. Look at SC2 and you see ONE BLOB of Protoss units moving at the same speed, because "no unit selection limitation" makes fights all about "who has more units/the bigger firepower". This REQUIRES units to move together.
Your name is BM (Bad Mouthing)...go find something better to do lol...by this same merit we should let Zelda or Mario die because they are inferior adventure/action games and platformers.
A game doesn't need to beat League of Legends in daily Twitch views to be "relevant." Day9 gets plenty of viewers each time he does the show. People care. Hardly what I would call "dead" man.
I'm not saying there are not fans of Starcraft out there, I personally still watch pro starcraft 2 but the first game is too obtuse and esoteric that the original game can only hope to retain rather than convert fans long term.
That's a much better, fairer statement than "dead game is dead lol." I still think there's room for both games to coexist. If you look at Google Trend data and Twitch concurrent viewership, you'll also see that SCR isn't far behind SC2's numbers, which is pretty impressive for a 20 year old game I think.
I thought you started coughing because you couldn't say 'nice, relaxing game of hearthstone' with a straight face lol
I fucking love these videos. I could actually listen to day9 talk about Broodwar or SC2 all day. And may have once or twice...
please tell me you're the real francescoli
Too bad he gave up on SC2
Good thing he gave up on sc2
Sadly not :(
I played both too and just happen to prefer sc2, so I guess it all comes down to personal preference in the end. I enjoy watching and listening to stuff about both, though.
Day9, this series is gold. I can't get enough of it. Although I've been a fan of BW almost since it's very release, and belong to the old guard in my county's oldest SC community, I was always focused on the UMS, and only played melee for a short period. This game shaped my life, it's important to me on an emotional level, and although I was really looking forward to it, SC2 just can't compete. The Remaster and this series give me the chance to try once again. This game was never dead, but I hope it gets revitalised, with tournaments everywhere, and the UMS community thriving. It's ironic how after shunning the game for so many years, Blizzard has finally put it back on their front page. Of course, I'd love to see the casters switch back to BW, but perhaps this is also a chance for new casters to emerge. Anyway, I need more of this series.
Can you tell I'm fucking excited for this?!
Tasteless and Artosis are casting matches on Afreeca
BroodWar TvT is really chess like, all the slow moves and exploiting of holes make it seem like a chess game, different but similar in many ways, it's really cool to see :D
To follow an unit in a replay you just can click with the right mouse button on the portrait of that unit and the camera starts to follow it. That's it. Great videos as always, Sean!!
The tank and base positioning reminds me a lot of overall positioning in Go
This is so much better than sc2
I think one of my main criticisms about sc2 was that splitting your army up to attempt some sort of tactic almost always felt like you were weakening it. The game was about keeping your army together and hitting his army with it. Seems that's not the case with sc1
That's probably because, due to the worse pathfinding, units are usually more spread out. You simply cannot have a death ball in Sc1 as it immediatly becomes a death line stretched over the entire map.
Yeah and also because it's easy in SC2 to box your whole army as one. It's weird how things that on the surface are weaknesses like bad pathfinding or limited unit selection can result in interesting strats
This game probably already exists, but I always thought it'd be interesting to have an RTS where part of the tech tree is upgrading unit AI, and eventually researching formations. You start having to either micro a lot or have dumb units that spread out into inefficient lines, then they get better about staying in groups, then squads which can self-organize, etc with larger and larger groupings. If you can micro well enough you can delay this, but eventually someone who's invested in "officer training" is going to have unit groupings that are much more efficient than one human's ability to micro.
@@jerodast So in game upgrades that improves the pathfinding code used by a unit? That actually sounds ingenious. I wonder what kinds of issues you might see arise from that and whether things just devolve into one strategy or another, or if it opens up more options.
@@guyfromdubai I think you'd still need good balanced unit design and interesting variety of maps and stuff, the main strategy wouldn't be all about pathfinding/organizational AI, but it would definitely be an avenue of making units & armies effective. Not sure how to counter what OP Dave T was saying though, that better AI means easier to giantdeathball. Would be cool if something in the AI system would actually lead you away from that strategy but not sure what it is. Maybe if your "officers" can be trained to execute like flanking attacks or something that could be a way to emphasize a wider variety of tactics.
Sean, last night I had a dream that you were the cool headmaster of my magic school, also you were 8 feet tall.
4 years late, but it wasnt a dream, clearly HE IS the headmaster of a magic school with a PHD in SC, and SC2.
Ah yes Day9.... my favorite weekly ASMR
Kevin Ip actually yeah a lot of his stuff is relaxing that way
oh what a great day! another day9 video!
I'd just like to point out, as someone who finally did start doing well in SC2, that a huge difference Sean never actually states (insofar as I can remember) here is that in SC1 you don't see the map under the fog of war. It sounds super obvious, but this means you have to already know each map to know what's under the black expanse rather than still being able to see the terrain under a shader like in SC2.
Makes this stuff even more impressive than it already was.
The beauty of this matchup is really coming to fruition with this analysis
Hey @Day9TV there is way to strictly follow a unit, we saw the observers do this during "GG Together". However, I don't know how...
Great series by the way, I'm loving it.
I just love the use of the science vessel and defense matrix, made the pushes so much more powerful
You're such a big inspiration to me! Your video are so entertaining teaching the game I love the most, even though I have no intention replaying the game, I have so much fun learning from you.
But the big reason you inspire me is how you teach, how well prepared you are, how much info you try to extract and never ever glimpse over any particular moment and say "ahhh this just happened" and move on. I have a tutoring UA-cam channel myself on a completely different subject, and I can safely say you influenced how I teach. THANKS!
these have helped a lot, i always wanted to get to know this game since it first came out, but all the complexities and build orders and issues of micromanagement were completely overwhelming and i felt discouraged by the competitive ladder, so i eventually just found myself playing nothing but UMS. this has given me the beginnings for actually playing the damn game, so thanks, sean
do more starcraft! Ur the best starcraft guy.
Hallo komm auf meinn kanal habe einpaar Sc videos vielleicht gefallen sie dir ja?
I have 0 intentions of ever playing remastered myself but i can listen to Sean talk about SC all day
I love how TvT looks a bit like C&C
No need to get awkward about the "shape" in the middle, the Nazi Swastika was angled 45 degrees and the legs curled clockwise. Most "Swastikas" were a symbol for good fortune and well-being
Hi guys thank you so much for your help!
When were these ramps and bridges added to the game? I can't recall ramps and bridges being stretchable or being able to put ramps on rear-facing cliffs. I also can't find any mention of this in any of the patch notes. Was this a mod by the competitive community?
Those weird ramps and bridges are generally made via custom map editors, and using wacky tile combinations to make ramps that go in the "wrong" way. Generally, ramps in BW go from north -> south, high -> low. I've only messed around with it on a lark, but if you're exceptionally lazy, you can use the ramp "tiles" to cut a hole in a plateau to create a path for units to exit the area from the top instead of having to always go Southward.
I assume the proper way to do it is, making a Southwest -> Northeast, high -> low, you grab chunks of a Northeast -> Southwest ramp walls to form your new ramp wall, then grab the tiles that look mostly like they fit to fill in the middle.
TvT is my worst matchup, i'm taking notes ! :D
All units in broodwar can be amazing or terrible depending on how you use them. The best part about watching broodwar is people actually build air units for something other than cheap worker harass. This is way more interesting than watching medivac parades every single game.
Actually if the siege line isn't set up right you can just drop workers on the line and the tanks will kill each other.
TL;DR: Sean, thanks, and I love you, keep it up.
Sean, thank you so much for picking up SC again. I've been a fan since Day9 Daily (can't remember the number) Flash VS Movie OSL. It's been years. I like Mostly Walking, I liked your various appearances on that Table Top series on a different channel, I'm still looking forward to this Arsenal game (any news on that?), and I've stuck around for the transition into general gaming playthroughs with a chill but very intelligent fellow. I've been supporting you on Twitch with a monthly subscription for I don't know how many years now. I was very sad when you announced that you were going to stop talking about SC:BW, but I understood, and I understand now.
But now. In the current year. Holy shit.
With ASL existing again, and this new "how to play starcraft" series coming out...
Day9, thank you. I don't comment enough, and I don't give you enough money either. But I really hope that you keep making content that make people like me happy.
(and I know you will, because you... seem to be unable to help it)
even korean steamer cannot make this much quality content about SC , this guy knows how to introduce SC, if he make this 10years ago? SC was way more successful ty for the awesome vid
He was doing videos about sc a while ago too.
I'd really appreciate it if we could get some Protoss up in here again!
came back to continue series after watching your recent return to BW casting. kind of funny "breakpoint" term to describe when a numeric upgrades decrease (or increase) number of hits to kill specific unit
BW TvT really sounds like the most stressful thing you can do in this game.
Wait till you see Zerg vs Zerg
Was surprised to see Fantasy just totally dominate Flash like that.
rockin that stuble!
how do pros hotkey that many comsats in this situation? keep 2-3 hotkeys and rehotkey when it runs out of energy, or hotkey all of them?
58:00 - Terminator appears! Skin comes to his face, covering the metal and suddenly - he starts twinkling his brows. Mmm
Proud to be the 1k like on this video!
As entertaining as ever! I love his SC content, and love Day9, although, I couldn't help but notice once it hits an hour in, he seems to become really tired really quickly. He suddenly stops talking as much, sounds tired speaking and his comments generally become comments such as "he has a tank here", rather than explaining why its so.
Not complaining, I just got the image of Day9 receiving a bad text from someone, or suddenly remembering something disturbing or distracting which caused him to become very fatigued.
Hope you're well Day9! Thankyou for the education and entertainment as always.
Cats were having a say too!
uh another Starcraft Replay analysis - this evening is saved!
is starcraft finally back and here to stay?
^ Meh, that was only in Korea. I don't think it will stick around in the west for that long, unless Day9 and the other former pros can keep it up with streams and videos.
But Day9 already stopped making videos :/ so
Great series, ty.
Right click lets you follow a unit smoothly
Day[9] more like Shave?Nein!
Well done.
That's a stretch but I admire your audacity :)
It's kind of hard to tell the color difference between the units.
I wonder if someone has tried to mix in a small number of marines, scattered them up front, and had them eat the first volley from tank fire
Onebadterran I think vultures do that job better. I suppose they spread out more, and they're a bit useful for mine and harass
@@Septimus_ii Vultures are faster as well, and can absorb more shots pretty often. Marines could hypothetically be a decent anti-air, but their main problem is that without stim, they're not really worth the effort, and if you want stim, you want medics, and at the end it ends up being easier to just use vultures and goliaths.
Yeaaaaaaaaa So nice Day 9 . :-) My weekly . hihihi
Off topic, but my ui looks a bit different, and has stupid yellow pipe artwork thats to the left of the mini map when I widen it to that mode, how'd you get the dif skin?
Yay! Hobo Day[9]!
Is that the WarCraft 2 soundtrack? 53:50
Also, what would you say is the worst/best matchup, either to play or watch? I know you said ZvZ was really weird.
TvT looks like a game of Go
That's exactly it!
24:40
Wait, with +1 attack upgrades on tanks, they do 75 damage per shot (70+5). Two shots, at 75 damage each, does 150 damage, which is exactly how much HP tanks have. So shouldn't +1 attack upgraded siege tanks two-shot siege tanks with no armor upgrades? You say that they take three shots to kill them...
Tanks have 1 armor so 148 dmg.
Oh man I gotta worry about ultras in tvt now as well ? That sux
Why no battlecruisers?
Can you replay recordings of old SC games with the remastered edition? Can someone explain this to me? Beause the game shown here are from a few years ago but the graphic looks like the remastered version
Yes the remastered is compatible with original replays (techniclly it is the same game but with a skin patch uwu)
AWESOME
Scout with a barracks? o.O as someone who doesn't play the game this is puzzling.
Mad Hatters in jeans in this particular matchup, the infantry units produced by the barracks have very little impact, whilst the vision and information floating the Barracks provides is much more useful.
Remember, siege tanks when deployed have a longer firing range than their own field of vision - to fully utilise their range you must have another unit (or building) to give your forward tanks vision.
The reason why barracks are used this way is because you have to build a barracks anyway to build a factory.
it has A shape in thze middle.. it can not be unseen.
I'm a simple man: I see a new Day9 Starcraft video, I like.
weird that there's zerg music playing
I dig the "I've been a hobo for a week" beard
second time you choke on this series... please don't die!!! :P
Flash is my Idol. so 95 min of watching Flash lose 3 times to Fantasy is heartbreaking !! And game 1 and 2 he has advantage and lose ~.~ Remind me of Flash vs Innovation in SC2 many games same thing happen when u see Flash win so many engage and lose to hellion run in . huhuhu
12:42 "meow"
are these games recent, or older replays?
The OSL's ended some time ago, so they're from 2012 at the latest.
to follow unit in replay simply right click on it :D
*Even the cat commented on this one*
i actually went outside to look after the poor thing that is sitting in the cold
Jeez is this the "solidarity to Tasteless" beard??
Jesus broodwar is fun to watch
If gas is so important, and you have too many minerals, why not just put more workers on the gas instead of the minerals?
Gas geysers have a maximum rate at which they can be gathered from. 3 workers is (99% of the time) the magic number. After three workers adding additional workers does nothing, workers will just idle waiting for their turn into the geyser.
thats because vespene geyers have a saturation point of 3 workers per geyser. Any more workers put on gas, then those extra workers end up just sitting there waiting
I'm griding my way up from 1200 mmr, i'm back up to 1375
just make a new id and your mmr is 1500 again..
In what mmr are you right now :D?
Shows a line of 20 tanks... "this is early game terran"
at 13:00, if Flash straight massed a rine + medic army, fantasy with his 3 marines would've been donezo...
20:27 lmao
i like seeing flash lose
I think that by episode 36 we will finally begin to learn how to actually play the game. I'm not saying that because the game is hard, but because day9 seems to be really taking his time with this series, as only by episode 10 we got to hotkeys.
Actually, much earlier in the series he's telling everyone to already play the game. Play against AI, play some in ladder, play against friends, etc. He's given tips and tricks on very basic parts of the game, like keeping up production, where to find build orders, etc. I've been playing the game for a while now, getting better.
Which is where these step in. Because after a point, the strategy of the game eludes you. You don't know any better, and the AI doesn't know any better, and chances are your friends don't know any better, so Day9 does these analysis games in order to say 'here is high level play. Examine their strategies and understand why they are doing them.'
That's where I think he's left us at. Playing the game and getting better.
Day9: Wraiths suck
Day9: These are some real value Wraiths
Day9: These are critical Wraiths
😂
please go full beard!
Shit did he just D-matrix his spider mine there 1:13:55
yes. its a little known trick to ensure the mine goes off.
I see Windows, I leave.
did anyone else here splidey pos
12:41
47:23
Starcraft: Reich War
jjeez Sawn get a beard cut bruh
tee-vee-tee-tee-ving
Is day9 by any way Czech? He sure has that characteristic brutal facial hair density
he said "glass" of coffee.........
"Moew"
gg
push the lanes until you die? who taught you that? lol
Whoever downvoted this needs to have their human being license rewoked
Surprised he didn't make a joke about how game 3 map looks like a swastika.
awwwww yeahhh
TvT is the only interesting match up in BW
cmon bro. atleast give ur fans a lil sc2 once in a while. like 1ce every 1/2 weeks or so. i guess theres quite a crowd for it.
push if u do guys :)
He's busy enough with Dota2, Broodwar and Hearthstone and the occasional one-shot of another game.
People still actually play StarCraft...? (that was a serious question @.@)
It is a better game than SC2 ... BECAUSE [as opposed to "despite of"] of its UI and unit limitations.
As Day[9] explpained in one of the early episodes: BW has a competition between STRONG BUT IMMOBILE and WEAK BUT MOBILE units [within each race] ... and this makes the game interesting/challenging. Look at SC2 and you see ONE BLOB of Protoss units moving at the same speed, because "no unit selection limitation" makes fights all about "who has more units/the bigger firepower". This REQUIRES units to move together.
In Korea they do. And in the West a little
Bro it's 2017. Let Brood War die. It's an inferior game and you're stuck int he past.
Your name is BM (Bad Mouthing)...go find something better to do lol...by this same merit we should let Zelda or Mario die because they are inferior adventure/action games and platformers.
It's a pity this series is almost 20 years too late for it to be relevant to anyone
Hmm you sure? with remasterd it's pretty useful. and just enjoyable to watch.
remastered is dead to the general public
A game doesn't need to beat League of Legends in daily Twitch views to be "relevant." Day9 gets plenty of viewers each time he does the show. People care. Hardly what I would call "dead" man.
I'm not saying there are not fans of Starcraft out there, I personally still watch pro starcraft 2 but the first game is too obtuse and esoteric that the original game can only hope to retain rather than convert fans long term.
That's a much better, fairer statement than "dead game is dead lol." I still think there's room for both games to coexist. If you look at Google Trend data and Twitch concurrent viewership, you'll also see that SCR isn't far behind SC2's numbers, which is pretty impressive for a 20 year old game I think.