I've been using BetterHelp and it's been helping me talk about the cancer I had, getting better sleep, and even focusing on better eating habits. Let BetterHelp do the same for you as they will connect you with a therapist who can support you all from your home. Visit betterhelp.com/sunnygamesyt and use my link for a discount!
I dont want to discredit your personal experience with them but better help has been known to hide the fact that many of their "trained proffessionals" are neither trained nor proffessional. And for people suffering from serious mental illnesses or depressions to be mislead and exploited has to be one of the scummiest business practices and downright immoral. Again I dont want to blame you or anything, just want to encourage you to maybe look into this issue and reevaluate your cooperation with them. This video her is quite helpful in explaining the problem ua-cam.com/video/XcTssbRvA2w/v-deo.htmlsi=9gMKphZPgXqviOtP
Yeah I don't think I fully realized this is what the devs have always had in their mind about what this game is about. It's just started to hit me that this always been kinda their vision
@@RBFR01just how most games are going now unfortunately. same with Tomb raider. gotta have the following in all games now: Black protagonist Gay couple protagonist Sensitive characters who are “in touch with their emotions” Protagonists that are against violence even though they have a 1000 kill streak just gotta hope RDR3 doesn’t go the same way if they do release one
They have said they don't want to do city because they want you to be able to enter every building you see and doing high rises would be complicated and boring. That is me paraphrasing so I don't expect to see any city maps but it is something I think most of us would love to see
@@SunnyGamesYT yeah I remember them saying that because I keep bringing up that map style. Who knows maybe a city map will become a curve ball or something.
@@SunnyGamesYT they don't have to allow access to high rises, maybe only a couple for bases. Would gamers love to snipe Zs from high up or zipline to adjacent buildings. There can be wingsuits, gliders.
Things I hope for: Single campaign being it's own separate game mode. Structured story very similar to the original SoD, but with character creation. Bigger bases with more inmersive building and fortifications. One huge diverse map with dlc maps down the road. (the devs are Definitely good at adding to their games) One gen console to avoid performance issues. Either gen 9 or 10. No Xbox One, even though I don't own a XSS yet.
True, would love for the sod3 upgrades to be more expansive rather than a Minecraft building system since I feel like upgrading a building is way more satisfying than building from scratch.
I hope they add (at least 1) procedurally generated maps. The issue that SOD2 has is that the entire map is static with only loot and plague heart spawn points being dynamic. If you have played a map once, you already know where all the outposts (and their type) are which severily impacts replayability. Procedurally generated maps solve this because everything will be random each time. And the base building needs to be more flexible as well. Free building might be a bit too complex for the game, but the kind of base building we have right now is too limiting.
I've said before how i hope the multiplayer is optional and not forced, hearing that they have a focus on relationships and also Single Player story telling has calmed my worries a bit. I'm really excited to see what systems they've made for the game and hope it'll be better than the second (even though i like 2, 1 was just overall better i think)
I've managed at this point to find so much about how they are emphasizing "your story" that I'm not worried about Multiplayer taking away from the single player. There will be a bigger multiplayer though but I think the game will be bigger and better in the single player aspect
@@SunnyGamesYT I really hope they will improve everything without completly changing the core game. I don't wan"t a game as service open world game where i have to do daylies and extract loot...
Highly disagree, If you play both games for a little while you will see SoD2 is an improvement in all aspects. Sod2 main campaign is basically an improved Breakdown dlc that gives you an amazing sandbox experience. The only thing that is weaker is they chose to back away from narrative storytelling like SoD1 base campaign and Lifeline dlc. The Heartland dlc wasn't as engaging but it still shows they are willing to give us narrative driven content in the future. At the end of the day the MOST important thing is they keep they're base sandbox experience optimized and improved. Multiplayer and Story DLCs can then be built on top of that solid foundation.
@@LuiJoD316 Yeah this. I think most people think SOD1 is better only because it had a more narrative story but everything else falls short to the second game. Sure would a more narrative and engaging story benefit SOD2? Ye obviously but almost every aspect has been improved compared to SOD1. I love both games but SOD2 keeps me more engaged for a longer period rather than one where I beat the campaign twice and I'm not planning on playing it again really
They're really not. The more I hear about them the more I realise almost no one actually knows anything about them lmfao. You guys parrot others and know nothing yourselves
@@Dedition BetterHelp had engaged in deceptive data collection by pushing people to turn over sensitive information under the guise of it being confidential. They settled out of court for over 7 million. It’s information that’s readily available to anyone. lol. Not to mention they literally tell you that not everyone you talk to is licensed. Don’t be a silly goose 😂
@@Dedition “soggy cereal” does a pretty thorough video of it. I gave some receipts but algorithm happens so check it out if ya care to learn something. 👍
@@Dedition They've been caught selling personal details of people to advertisers. Their core business might still be helpful, but for them to do this kind of stuff in secret is shitty nonetheless.
Even though I also found it a little annoying during SoD2 launch in retrospect I miss being able to learn about individual survivor's backstories and having them gain traits based on it. Just like permadeath, I wouldn't mind them reintroducing that and some kind of system where survivors can also deteriorate due to physical/mental trauma. It's a gut punch to lose one of your OP leveled up characters, but adding in more systems to make the flow of progression more dynamic would make you feel even more connected to your community members. EX: Injuries could de-buff your stats, achieving monumental tasks could give them permanent morale boosts. The possibilities are there.
Bro, I didn't even listen before writing my 1st comment, but 2mins in you shocked me!! I'm glad you pulled through and are Still able to do the things you love and spend your time with. We'll never know what someone is going through and the internet can Tear/Wear someone down with comments and emails of disdain, false information etc. As a State of Decay nut, I've been following your channel since the days of Arky Gamescast and Silver (something. Gahh, it's been so long, I can't remember his full name). The chat will probably know who I'm talking about. Anyway, glad all is good for you and that you'll be able to provide us thirsty SoD fans with news whenever it arises. 👊🏿💪🏿
Thanks man! This means a lot and appreciate you following the channel for so long. I agree you never know what people are going through so I try to be kind to even the people who aren’t my biggest fan . You just never know and life is too short not to give love! Thanks again for the comment
Ok so I have to ask! What are you thoughts on State Of Decay 3 focusing so much on YOUR story and the narratives based around that? For ME, I'm personally really hyped and it seems the game is remaining true to its core gameplay since the 1st game which is a SANDBOX that tells YOUR STORY. That is SOMETHING we have never really seen in a PVE way.
I completely agree with their thoughts on not competing with the likes of the last of us. Sod3 should focus on the player creating their own story with their choices and layers of randomness to fuzzy up the whole experience. Curveballs are the right direction but combined with random missions and weather systems you can really picture how different every playthrough would be.
Hey sunny. Glad you're still with us man! You provide insight on one of my all time favorite games and without you in this world it would not be the same. Keep doing a great job
When you mentioned deeper narrative on a per survivor basis reminded me of the nemesis system from shadow of mordor. That system really added personality to those npcs.
Congratulations Sunny I've been battling bowel cancer since 2019 so you give me hope I can overcome that challenge and return to my wife and daughter in a different state ❤
Dary I literally will say a prayer for you tonight. Battling since 2019 is crazy and I'm so happy that you're here kicking its ass and being a warrior my guy. If there is anything you need reach out or if you hop on discord you can always DM me if you need anyone to talk to. No one knows the mental fight it is more than us. Love you my man
I just want a better map, not a boring country side maps with just a bunch of trees and spread houses. Also, better HQ build, aside from going out on supply run, make the characters on base actually do something. Maybe like assigning characters to do farming depending on their skills. Make the community feels like a real community in a world full of zombies.
As always, thanks for the info Sunny! One thing i really hope they improve is the parkour/climbing system, it's almos perfect in SOD2 but it's pretty limited, sometimes you want to jump from roof to roof and the game won't let you grab from the edge, and pleaaaaase let me climb little rocks, it's so annoying! This devs are killing it, i love them!
Some time ago they actually were testing parkour for SOD3. This was in an article some time ago I would have to go search for it. That would be interesting though!
They also need to make it so that zombies can climb most structures as well. SOD2 can be cheesed so easily because you can just stand on the roof of your car. I understand that in the end it is still your choice to do so if you want the challenge or not. But zombies not being able to jump on the roof of your car is just silly.
I JUST played SOD2 for the 1st time this week… For anyone wondering I was living under a rock (named ‘call of dookie’).. State of Decay 2 is incredible! When it comes to player relationships I can definitely see them not only incorporating romantic relations but also a ‘friendship’ or ‘honor’ rating amongst survivors. Guys.. between SOD3, GTA6, Starwars Outlaws & Light No Fire.. open world gaming may have finally reached its apex and we’re here for it 😭🙌🏼🔥🤙🏼
Dear Sunny, thank you for being there and making us happy with your videos. I am glad for you my friend, i can say for sure you are strong-willed person who loves life. Always stay so cheerful.
Guys with the State Of Decay 3 Hype in full swing and big updates to State Of Decay 2 still coming I've kicked off my new Discord with a full revamp. JOIN IT because we'll be doing multiplayer sessions and gameplay sessions and talking State Of Decay & other survival games! Join Here: discord.gg/sunny-gaming
For those wanting to "see what happened to the cities"....SOD3 is set "years after" the apocalypse began. Cities are great settings for dystopian stories, but not really for stories that are years into the post-apocalypse. Cities are good settings for the start of an apocalypse (more people = more chaos, more tension, etc.)...but are less suited for an SOD3 setting. I think it's safe to assume that what happened to the cities would be the same as what happened to the cities after every catastrophe in history -- they got depopulated/abandoned. Traversing a major city years after a zombie apocalypse would probably require mountain climbing equipment. Moreover, city populations are *not* self-sustaining. The food, water, power, fuel, and building materials for cities must be transported in from the "rural areas." Detroit's population has dropped by 66% -- and there wasn't even a catastrophe - just a very bad economic turn. Much of what was once Detroit was left to rot and burn -- which it did in relatively short order. A lot of what remained simply got bulldozed as the best viable solution and has now been reclaimed by wildlife and plants. Ancient Rome, for another example, had a population of 1 million. After the Empire collapsed....it's population eventually shrank to about 20,000. Many glorious buildings became ruins. That was from a government *changing* . In a situation where government totally disappears, civilization collapses, technology fails, and the dead are trying to eat you...all while there's no local source of food (except maybe fishing and shooting pigeons)....the population of even huge cities like New York would be effectively 0. Cities require *a lot* of people and resources and machinery just to keep them standing. When the people leave/die abruptly and en masse....the cities die. Buildings and bridges collapse without maintenance. Fires start and don't get put out. They spread and destroy. Brick crumbles. Concrete cracks. Mortar molds. Iron rusts. Large buildings collapse (onto other buildings). And once minor damage occurs and is not fixed, the whole process only accelerates. Every second of every day wind, rain, insects, fungi, plants...almost everything... is working to tear down what people have built...with no population to maintain them....cities become barren ruins.
Thing i want to see - Tell followers to loot an area Call followers to bring a car. Followers Set up temp defensive point where followers stay and defend in a building. Immersive changes to the base where over time followers improve defense of base - bigger wall barb wire. I want new functions not just amazing visuals.. it's a game not a movie
The only thing that I want in state of decay 3 is the repetitive crossbow ❤️ that must be in every state of decay game for eternity, with that I finished the game on lethal without firing a single bullet, that is the best thing ever created on the game
The individual survivor stories was the main thing I been asking for every chance I got to! I played all of the tutorial pairs just because they had somewhat of a backstory, but after that little bit literature nothing was ever mentioned about their connections. Love that they will be expanding upon this in the third game!
A simple narrative element that would add a lot is having community members have hometowns and previous jobs found in the in-game map or at least mentioned if it's in the neighboring town. Imagine looting a house then someone just goes "this used to be our house." or come across a uniformed zombie and go "I used to work with that guy." It's minor but it'll make things feel more real.
Keep fighting brother . My mom had battled breast and colon cancer and watching her fight it when I was a kid taught me the meaning of silent warrior. Wish ya nothing but good health going forward . Lol we need you for SOD news/tips! ... SOD AND SOD2 are hands down best zombie/survival game I have ever played in the last 10yrs . If SOD3 dives deeper into storylines for characters but keeping the same survival feel that would be AWESOME ! Thanks for getting me pump3d for the release of sod3 again
I want to see more dynamic events. If you're out looting you should randomly run into groups that may or may not be hostile. Maybe you can follow them back to a base, maybe they're friendly and it opens up dialogue for a benefit to gain or them to join. Maybe they attack immediately. Would make looting more nervous having that element and different ways it could go. Also more bases, even if smaller ones just something diverse.
The 3 things that would make State of Decay 3 great for me would be more survival mechanics for the character you are playing, removing or at least doubling the tether system in co-op, as well as being able to customize the characters a bit more and the bases you get, both outposts and the mainbase, what is there isn't bad but I want co-op to give the players joining you more options to do things rather then just wait around close by sometimes.
What we want to see in State of Decay 3 1. Improved driving mechanics 2. Drivable motorcycles and especially the heavy ones 3. A ability to use zombies for our interests 4. Improved character stories 5. Firecamp to let our community set around for a cards game or a story to tell 6. A way where we can lure a zombie to our camp lab and do some tests/researches on it 7. And i hope the characters focus more about other character's death, not like in SOD 2 throw a sad line or two... 8. Animals the ones that could have your back and help if you're in danģer Like dogs and foxs Thanks.
@sunnygamesYT thanks for sharing. I love our content. Your videos en tips for SOD2 helped me through a rough time dealing with heart rythm disturbances. Keep up the good work! 🙏
Just thought of something. What if every individual community memeber had their own reputation levels? If someone goes to far with doing bad stuff, taking out friendly enclaves, etc. Others in the community or in other enclaves want the leader to banish that person, and if you do they possibly come back as a hostile enclave that goes against you. At the same time if a person is doing great work, others will praise and even reward the community with possibly other friendly enclaves wanting to recruit them in exchange for better rewards.
I just want a multiplayer mode , we’re me and 3 other or more friends can all play same lobby and build a community together or a sister community in the same lobby.. a co-op campaign would be nice
Hey can we all tell them this game gets to repetitive.. they should make it more exciting by creating a boss zombie for each map and more hand to hand combat move finishers with and without objects.
I hope it is what he is saying is true about the game, but if I'm forced to play as a girl character, I'm not buying it at all. The video game industry is too oversaturated with female characters nowadays I'm tired of it I won't be able to pick which character I want to play as male characters for people that wants to and female characters for people and wants to play as that you got a lot of woke weirdos 🏳️🌈💅🏿 out there that loves to play with girl characters all the time
Would prefer more gameplay mechanics rather than heavy focus on narrative. I played SoD2 with friends and being able to do more things is more important than a story we probably won't care about.
one of the biggest issues imo with SOD2 was the tethering system, being teleported across the map while you are in the inventory system or sorting base management out, just cos one of your friends decided to knock out a mission that didn't require more than 1 capable player then dropped into the thick of it with only a knife or a broken weapon cos you was in the middle of sorting out those... it really doesn't help the game... and then you have the fact that while players who join your game can contribute, they cannot help manage the upgrades or construction of items for that base and playthrough and then there's the loot system, why not allow all who take part in that game, to be able to access the same loot, it's still going towards the same base is it not?
I hope in the next sod 2 update that they will fix the trait bug,as I have a character will 4 traits & I restated one one the skills & it changed my 4th trait
I will be utterly shocked if it released anytime this year but I would also be shocked if it released beyond next year. I'm convinced 2025 but I guess we'll find out soon
tbh i only need two specific points to make SOD2 far better... which i hope they dont ruin SOD 3 again with... 1.get rid the 360" popup spawn. 2.give "stay here" and "melee only" command prompt for companion/follower. and third if i may add one more... the choice/option to turn off special zombies, back to classic z experience, slow moving-thick zombies...
I'm hoping for an open world multiplayer that lets me and my friends grind for a common community but separately. That's how we play other MMO survival games and it's always a thrill suddenly calling for backup because we messed up. I feel like State of Decay 2 would've been filled with those kinds of moments if the multiplayer aspect was done better. Would be great if we can all chip in for the base, too. Right now, SoD2 multiplayer are just hired guns that won't do anything for you community. I would also hope that maybe we can join the coop map without needing a host player? We're all kinda busy adults so we don't always have the same play time. Kinda like Minecraft, I guess?
I have been playing state of decay since UDL was an indie game and I have always thought that adding romance would up the immersion and make losing them soooo impactful
A city map and zombie animals MUST b in the game aside from other things. Its what we were shown from the 1st trailer and the city map is LONG over due.
@@RetroNoIXwaiting 9 Months is gonna be crazy though, then like 19 Years Translated too days, of course they would have too change the amount of time, to make it actually possible
I hope they allow us to name our characters. (Change our characters names). I know that may seem simple but I play a whole community as my family and how we would do it. I do it different ways each time. It would be nice to have the names match my family or just what I want them to be.
I am happy to hear that you fight cancer and won, my grandmother passed away many years ago from cancer, I had anxiety when I was young I had a lump that would rise and than shrink but knew it was still there.... after 2 years I showed my family... Father lost it a little worried about his only son's life, we went and got it removed it was a blood clot that the doc had to go below my shoulder blade to get to it.... hehe my sister told me that the cut that the doc made looked like a vagina lol (5"-7" scar) ... but I fear everyday that it will come back... the pain I was in was so much there were days I couldn't even wear a T shirt, after 5 years it has NOT returned so far, I wish the best of luck to you that you're problem never return ether
Thank you so much Pinweee for the comment. Yeah it's an anxiety I have this day that it can come back and it makes you fearful of any sort of health symptoms you might have and makes you extra sensitive to it. Thank you for sharing your story though its much appreciated
I'm already hitting 1.8k on the second game. Looking forward to their improve story and mechanics for the sequel. And also improve the multiplayer system.
My main want from SoD3 is better end game content and actual unique pathway objectives and endings. If you chose to go down the path of a warlord, actually implement changes to the map that reflect the choices and actions you've taken to claim the area. The SoD2 sheriff and warlord felt the same from start to finish. SoD3 needs to implement actual missions and content unique to each path. If you're looking to rebuild the town, then there should be a focus on reclaiming vital infrastructure that actually has an affect on the map and buildings; reclaiming a power plant powers the town and grants access to areas that were previously blocked. Playing a cop generates more friendly NPCs that reinforce hospitals, police and fire stations specifically. Playing a warlord makes more NPCs hostile, and the focus should be on claiming every base to control the surrounding area and force NPCs within the zone to start paying protection money or turns them into slaves.
If state of decay had a first person mode and let you create your own survival it would be the best game ever created imagine you get to custom creat the look and appearance of your own survivor then add like a background selection like in rpgs
Ngl, I'm looking forward to modding the game more than anything. I just love the character creation and trait options from the mods to develop your own character from SOD2.
Hello Sunny, many of us are interested in the answer to the question when the new big update for the second part State Of Decay 2 will be released, adding new maps with urban locations. Thank you in advance.
I like SoD 2 and still play it every year. I have to hold back my excitement with SoD 3, though. I'm primarily a singleplayer gamer so I'm not that keen with the "game as a service" part. If they can keep the SP and MP separate or interconnect dynamically like Valheim then I'm a happy gamer. I'm just worried that they might prioritize MP and turn it into another looter+extraction shooter compounded with endless types of arbitrary resources, ingame currencies and daily grinds.
Is it to late to ask for an mmo rpg aspect for multi-player, like we join a multi-player server and just play, you can have pvp on or off, and join a clan/guild, and build your base and every rl week the map resets its resources (depending on your difficulty) idk its something that would be interesting to see and play
At the moment, the only thing I lose when a character dies is traits and the time it will take to roll a new charscter. I have a roster and the right traits fill it. There is nothing connective or personal about this game and I dont think there should be. I want to see more Red Talon and Network tie ins with an emphasis on you being able to help or hinder them.
I mean anything is possible. We still are getting updates for State Of Decay 2 which tells me State Of Decay 3 isn't coming this year. It's possible we don't hear anything and the insiders are incorrect but we'll see. Officially we were told by the head of Xbox Studios that we should see something around this timeframe
Things I want more zombie types, more zombies, harder difficulties, more community management things I don’t want community character back stories romance time spent away from dealing with zombies. I play this game because it’s one of the best zombie games if I don’t like a character they’re getting exiled shot or infected with blood plague. This is the way
Would have been interesting to see a well working "AI" engine making new dialogues on the go between different survivors in the camp. :D Maybe for State of Decay 4 ^^
If i wanted romance, I'd play the sims. What i really want from SOD3 is better AI. Let us build out bases properly and freely and put other AI communities on the map who also build their bases, scavenge loot and recruit members. Make everything a race to control the map.
Muliplayer should be kinda MMO style. Maybe FFXIV where they have sanctuaries cities and all sorts of other thibgs in the open world. You should be able to party up with people and groups 4 to 8 players or go after them and get a bad reputation. Maybe even exiled from sanctuary cities within a certain radius of doing bad things. The more areas you explore the more you help the more you become a heroic legend or vice versa. And character customization is a must. Certain clothes should only be able to be obtained from certain areas so when you meet people you can tell how far they've been. That's how I imagine this survival game. Story that includes gathering information and meeting people through exploration and raids. There should also be missions or areas that can't be cleared out alone etc. High hopes for this game
This is getting so boring..... im sick of seeing channels talking about state of decay 3 based on speculation and stories followed up with gameplay of state of decay 2... im at a point where if i dont see a new trailer or gameplay or anything i dont even want to hear it
I've been using BetterHelp and it's been helping me talk about the cancer I had, getting better sleep, and even focusing on better eating habits. Let BetterHelp do the same for you as they will connect you with a therapist who can support you all from your home. Visit betterhelp.com/sunnygamesyt and use my link for a discount!
BetterHelp saved my life ngl. People who hate them have never even used them
You’re such a G I don’t know a single other UA-camr advocating for therapy and mental health, genuinely you’re an Angel
I dont want to discredit your personal experience with them but better help has been known to hide the fact that many of their "trained proffessionals" are neither trained nor proffessional. And for people suffering from serious mental illnesses or depressions to be mislead and exploited has to be one of the scummiest business practices and downright immoral. Again I dont want to blame you or anything, just want to encourage you to maybe look into this issue and reevaluate your cooperation with them. This video her is quite helpful in explaining the problem ua-cam.com/video/XcTssbRvA2w/v-deo.htmlsi=9gMKphZPgXqviOtP
Im happy you are healthy today man, may God bless you everyday! You're a warrior, im glad that you're fine brother, keep it up!
@@DAVINCRECORDS Thank you brother! May you be blessed yourself and thanks for the comment
If they add romance that'd be crazy, "you cheated on me? Alright, Let's go on this mission real quick"
Love it 😅
lmao 🤣
😂
Yep😂
I’m dead
I didn't even have a child when this game was announced... I now have 3...
I'm sorry
Busy man. Keep it up champ
Woah. Just play the older ones it’s cheaper than children!! 😂
Congratulations?!...... lol Love this comment not sure why lol Now you'll have some big multiplayer sessions in the years ahead :D
Same
"Our game isn't a zombie game, it is a community sim set in a zombie setting" - gold right there.
Yeah I don't think I fully realized this is what the devs have always had in their mind about what this game is about. It's just started to hit me that this always been kinda their vision
sucker born every minute lmao
State of decay 3 is a woke pile.
@@RBFR01just how most games are going now unfortunately. same with Tomb raider. gotta have the following in all games now:
Black protagonist
Gay couple protagonist
Sensitive characters who are “in touch with their emotions”
Protagonists that are against violence even though they have a 1000 kill streak
just gotta hope RDR3 doesn’t go the same way if they do release one
DERP @RBFR01 you sound like you live a miserable lil life.
Only thing I want is a urban/city environment. Sick and tired of long open areas of nothing. Screw the wilderness areas or rehashing a old map.
They have said they don't want to do city because they want you to be able to enter every building you see and doing high rises would be complicated and boring.
That is me paraphrasing so I don't expect to see any city maps but it is something I think most of us would love to see
@@SunnyGamesYT yeah I remember them saying that because I keep bringing up that map style. Who knows maybe a city map will become a curve ball or something.
@@SunnyGamesYT they don't have to allow access to high rises, maybe only a couple for bases. Would gamers love to snipe Zs from high up or zipline to adjacent buildings. There can be wingsuits, gliders.
At most it be bases of high rises
that's what this is again, bro! cmon, let's not kid ourselves here
Things I hope for:
Single campaign being it's own separate game mode.
Structured story very similar to the original SoD, but with character creation.
Bigger bases with more inmersive building and fortifications.
One huge diverse map with dlc maps down the road. (the devs are Definitely good at adding to their games)
One gen console to avoid performance issues. Either gen 9 or 10. No Xbox One, even though I don't own a XSS yet.
I think the single player sandbox portion will remain the same but MUCH bigger.
I agree about the buildings and maps!
True, would love for the sod3 upgrades to be more expansive rather than a Minecraft building system since I feel like upgrading a building is way more satisfying than building from scratch.
I hope they add (at least 1) procedurally generated maps. The issue that SOD2 has is that the entire map is static with only loot and plague heart spawn points being dynamic. If you have played a map once, you already know where all the outposts (and their type) are which severily impacts replayability. Procedurally generated maps solve this because everything will be random each time. And the base building needs to be more flexible as well. Free building might be a bit too complex for the game, but the kind of base building we have right now is too limiting.
I agree and dynamic weather
I want beards!!
I've said before how i hope the multiplayer is optional and not forced, hearing that they have a focus on relationships and also Single Player story telling has calmed my worries a bit. I'm really excited to see what systems they've made for the game and hope it'll be better than the second (even though i like 2, 1 was just overall better i think)
I've managed at this point to find so much about how they are emphasizing "your story" that I'm not worried about Multiplayer taking away from the single player. There will be a bigger multiplayer though but I think the game will be bigger and better in the single player aspect
@@SunnyGamesYT I really hope they will improve everything without completly changing the core game. I don't wan"t a game as service open world game where i have to do daylies and extract loot...
Highly disagree, If you play both games for a little while you will see SoD2 is an improvement in all aspects. Sod2 main campaign is basically an improved Breakdown dlc that gives you an amazing sandbox experience. The only thing that is weaker is they chose to back away from narrative storytelling like SoD1 base campaign and Lifeline dlc. The Heartland dlc wasn't as engaging but it still shows they are willing to give us narrative driven content in the future. At the end of the day the MOST important thing is they keep they're base sandbox experience optimized and improved. Multiplayer and Story DLCs can then be built on top of that solid foundation.
@@LuiJoD316 Yeah this. I think most people think SOD1 is better only because it had a more narrative story but everything else falls short to the second game. Sure would a more narrative and engaging story benefit SOD2? Ye obviously but almost every aspect has been improved compared to SOD1. I love both games but SOD2 keeps me more engaged for a longer period rather than one where I beat the campaign twice and I'm not planning on playing it again really
Better research “better help” before utilizing their services. Highly corrupt.
They're really not. The more I hear about them the more I realise almost no one actually knows anything about them lmfao. You guys parrot others and know nothing yourselves
@@Dedition BetterHelp had engaged in deceptive data collection by pushing people to turn over sensitive information under the guise of it being confidential. They settled out of court for over 7 million. It’s information that’s readily available to anyone. lol. Not to mention they literally tell you that not everyone you talk to is licensed. Don’t be a silly goose 😂
@@Dedition “soggy cereal” does a pretty thorough video of it. I gave some receipts but algorithm happens so check it out if ya care to learn something. 👍
Doubt people will listen though. Thanks for the heads up either way.
@@Dedition They've been caught selling personal details of people to advertisers. Their core business might still be helpful, but for them to do this kind of stuff in secret is shitty nonetheless.
Gaining for example permanent negative trait for character after losing love would be great
That would be interesting
Even though I also found it a little annoying during SoD2 launch in retrospect I miss being able to learn about individual survivor's backstories and having them gain traits based on it. Just like permadeath, I wouldn't mind them reintroducing that and some kind of system where survivors can also deteriorate due to physical/mental trauma. It's a gut punch to lose one of your OP leveled up characters, but adding in more systems to make the flow of progression more dynamic would make you feel even more connected to your community members. EX: Injuries could de-buff your stats, achieving monumental tasks could give them permanent morale boosts. The possibilities are there.
I’m glad you’re in remission and hopefully stay healthy for the rest of your life! Thanks for the SoD3 news brother!!
Thanks Raka and I appreciate the comment 😄
Been playing days gone lately and i really hope they will implement a horde system from it to state of decay 3
lol that game had a talented team behind it who hand crafted everything...the discrepancy in development teams is insane
Bro, I didn't even listen before writing my 1st comment, but 2mins in you shocked me!!
I'm glad you pulled through and are Still able to do the things you love and spend your time with.
We'll never know what someone is going through and the internet can Tear/Wear someone down with comments and emails of disdain, false information etc.
As a State of Decay nut, I've been following your channel since the days of Arky Gamescast and Silver (something. Gahh, it's been so long, I can't remember his full name).
The chat will probably know who I'm talking about.
Anyway, glad all is good for you and that you'll be able to provide us thirsty SoD fans with news whenever it arises.
👊🏿💪🏿
Thanks man! This means a lot and appreciate you following the channel for so long. I agree you never know what people are going through so I try to be kind to even the people who aren’t my biggest fan . You just never know and life is too short not to give love! Thanks again for the comment
Sorry about your Cancer bro, and way to fight it! Thanks for opening up by sharing light on it 💯
Ok so I have to ask! What are you thoughts on State Of Decay 3 focusing so much on YOUR story and the narratives based around that? For ME, I'm personally really hyped and it seems the game is remaining true to its core gameplay since the 1st game which is a SANDBOX that tells YOUR STORY. That is SOMETHING we have never really seen in a PVE way.
I completely agree with their thoughts on not competing with the likes of the last of us.
Sod3 should focus on the player creating their own story with their choices and layers of randomness to fuzzy up the whole experience.
Curveballs are the right direction but combined with random missions and weather systems you can really picture how different every playthrough would be.
Hey sunny. Glad you're still with us man! You provide insight on one of my all time favorite games and without you in this world it would not be the same. Keep doing a great job
When you mentioned deeper narrative on a per survivor basis reminded me of the nemesis system from shadow of mordor. That system really added personality to those npcs.
You’re stronger than most, I appreciate you for making this content. I’m glad you pushed through and never gave up
Congratulations Sunny I've been battling bowel cancer since 2019 so you give me hope I can overcome that challenge and return to my wife and daughter in a different state ❤
Dary I literally will say a prayer for you tonight. Battling since 2019 is crazy and I'm so happy that you're here kicking its ass and being a warrior my guy. If there is anything you need reach out or if you hop on discord you can always DM me if you need anyone to talk to. No one knows the mental fight it is more than us. Love you my man
I just want a better map, not a boring country side maps with just a bunch of trees and spread houses. Also, better HQ build, aside from going out on supply run, make the characters on base actually do something. Maybe like assigning characters to do farming depending on their skills. Make the community feels like a real community in a world full of zombies.
As always, thanks for the info Sunny! One thing i really hope they improve is the parkour/climbing system, it's almos perfect in SOD2 but it's pretty limited, sometimes you want to jump from roof to roof and the game won't let you grab from the edge, and pleaaaaase let me climb little rocks, it's so annoying! This devs are killing it, i love them!
Some time ago they actually were testing parkour for SOD3. This was in an article some time ago I would have to go search for it. That would be interesting though!
They also need to make it so that zombies can climb most structures as well. SOD2 can be cheesed so easily because you can just stand on the roof of your car. I understand that in the end it is still your choice to do so if you want the challenge or not. But zombies not being able to jump on the roof of your car is just silly.
I JUST played SOD2 for the 1st time this week… For anyone wondering I was living under a rock (named ‘call of dookie’).. State of Decay 2 is incredible!
When it comes to player relationships I can definitely see them not only incorporating romantic relations but also a ‘friendship’ or ‘honor’ rating amongst survivors.
Guys.. between SOD3, GTA6, Starwars Outlaws & Light No Fire.. open world gaming may have finally reached its apex and we’re here for it 😭🙌🏼🔥🤙🏼
I'm ready for all of them with the exception of SWs. I really can't wait for SoD3, I will be playing CFB 25 until then.
@@Guknowit what's cfb 25?
@@robiagacitei5487 College Football
Dear Sunny, thank you for being there and making us happy with your videos. I am glad for you my friend, i can say for sure you are strong-willed person who loves life. Always stay so cheerful.
Thank you Ruslan! really appreciate this comment
Guys with the State Of Decay 3 Hype in full swing and big updates to State Of Decay 2 still coming I've kicked off my new Discord with a full revamp. JOIN IT because we'll be doing multiplayer sessions and gameplay sessions and talking State Of Decay & other survival games! Join Here: discord.gg/sunny-gaming
For those wanting to "see what happened to the cities"....SOD3 is set "years after" the apocalypse began.
Cities are great settings for dystopian stories, but not really for stories that are years into the post-apocalypse. Cities are good settings for the start of an apocalypse (more people = more chaos, more tension, etc.)...but are less suited for an SOD3 setting.
I think it's safe to assume that what happened to the cities would be the same as what happened to the cities after every catastrophe in history -- they got depopulated/abandoned. Traversing a major city years after a zombie apocalypse would probably require mountain climbing equipment.
Moreover, city populations are *not* self-sustaining. The food, water, power, fuel, and building materials for cities must be transported in from the "rural areas."
Detroit's population has dropped by 66% -- and there wasn't even a catastrophe - just a very bad economic turn. Much of what was once Detroit was left to rot and burn -- which it did in relatively short order. A lot of what remained simply got bulldozed as the best viable solution and has now been reclaimed by wildlife and plants.
Ancient Rome, for another example, had a population of 1 million. After the Empire collapsed....it's population eventually shrank to about 20,000. Many glorious buildings became ruins. That was from a government *changing* .
In a situation where government totally disappears, civilization collapses, technology fails, and the dead are trying to eat you...all while there's no local source of food (except maybe fishing and shooting pigeons)....the population of even huge cities like New York would be effectively 0.
Cities require *a lot* of people and resources and machinery just to keep them standing. When the people leave/die abruptly and en masse....the cities die. Buildings and bridges collapse without maintenance. Fires start and don't get put out. They spread and destroy. Brick crumbles. Concrete cracks. Mortar molds. Iron rusts. Large buildings collapse (onto other buildings). And once minor damage occurs and is not fixed, the whole process only accelerates.
Every second of every day wind, rain, insects, fungi, plants...almost everything... is working to tear down what people have built...with no population to maintain them....cities become barren ruins.
Thing i want to see -
Tell followers to loot an area
Call followers to bring a car.
Followers Set up temp defensive point where followers stay and defend in a building.
Immersive changes to the base where over time followers improve defense of base - bigger wall barb wire.
I want new functions not just amazing visuals.. it's a game not a movie
Thanks you for gathering all this info! Super excited and hoping to hear more during the xbox showcase
Me too! Super excited 😀
I would love have a city map it will show how the city end up. And you get bigger bases. Let more trouble.
Issue is they want each building enterable and sky scrapers are a problem
@Someone-lg6di I mean it shouldn't be if they have the resources too make the game better.
The only thing that I want in state of decay 3 is the repetitive crossbow ❤️ that must be in every state of decay game for eternity, with that I finished the game on lethal without firing a single bullet, that is the best thing ever created on the game
The individual survivor stories was the main thing I been asking for every chance I got to! I played all of the tutorial pairs just because they had somewhat of a backstory, but after that little bit literature nothing was ever mentioned about their connections. Love that they will be expanding upon this in the third game!
A simple narrative element that would add a lot is having community members have hometowns and previous jobs found in the in-game map or at least mentioned if it's in the neighboring town. Imagine looting a house then someone just goes "this used to be our house." or come across a uniformed zombie and go "I used to work with that guy." It's minor but it'll make things feel more real.
Keep fighting brother . My mom had battled breast and colon cancer and watching her fight it when I was a kid taught me the meaning of silent warrior. Wish ya nothing but good health going forward . Lol we need you for SOD news/tips! ... SOD AND SOD2 are hands down best zombie/survival game I have ever played in the last 10yrs . If SOD3 dives deeper into storylines for characters but keeping the same survival feel that would be AWESOME ! Thanks for getting me pump3d for the release of sod3 again
I want to see more dynamic events. If you're out looting you should randomly run into groups that may or may not be hostile. Maybe you can follow them back to a base, maybe they're friendly and it opens up dialogue for a benefit to gain or them to join. Maybe they attack immediately. Would make looting more nervous having that element and different ways it could go. Also more bases, even if smaller ones just something diverse.
The 3 things that would make State of Decay 3 great for me would be more survival mechanics for the character you are playing, removing or at least doubling the tether system in co-op, as well as being able to customize the characters a bit more and the bases you get, both outposts and the mainbase, what is there isn't bad but I want co-op to give the players joining you more options to do things rather then just wait around close by sometimes.
What we want to see in State of Decay 3
1. Improved driving mechanics
2. Drivable motorcycles and especially the heavy ones
3. A ability to use zombies for our interests
4. Improved character stories
5. Firecamp to let our community set around for a cards game or a story to tell
6. A way where we can lure a zombie to our camp lab and do some tests/researches on it
7. And i hope the characters focus more about other character's death, not like in SOD 2 throw a sad line or two...
8. Animals the ones that could have your back and help if you're in danģer Like dogs and foxs
Thanks.
I'm also a cancer survivor. Glad to hear you beat it brotha. Stay strong and keep fighting✊🏽
What I want from SoD3:
More weapons
More vehicles
Bigger bases
Bigger maps
Ground-up base building
online retention systems etc? man now im scared about the future of this game
Hoping to see Lily, Mickey and izzbee as key characters.
@sunnygamesYT thanks for sharing. I love our content. Your videos en tips for SOD2 helped me through a rough time dealing with heart rythm disturbances. Keep up the good work! 🙏
When you mentioned wildlife i immediately thought of the wolves and bears in Days Gone. The bears were fantastically done
Just thought of something. What if every individual community memeber had their own reputation levels? If someone goes to far with doing bad stuff, taking out friendly enclaves, etc. Others in the community or in other enclaves want the leader to banish that person, and if you do they possibly come back as a hostile enclave that goes against you. At the same time if a person is doing great work, others will praise and even reward the community with possibly other friendly enclaves wanting to recruit them in exchange for better rewards.
They need to put grandma, grandpa, thin body, fat body type in this games as well.
Hoping for custom building. SoD2 was near perfect imo just lacking in the base building customization
I just want a multiplayer mode , we’re me and 3 other or more friends can all play same lobby and build a community together or a sister community in the same lobby.. a co-op campaign would be nice
Just subscribed.
I appreciate your deep investigation into SoD3, I’m super excited for it to come out.
i was looking info about sd3 and yes i find it here, you got a new sub bro, best vibes
Hey can we all tell them this game gets to repetitive.. they should make it more exciting by creating a boss zombie for each map and more hand to hand combat move finishers with and without objects.
I dont comment much, but brother as a fellow cancer survivor that loves gaming, i think you just became my favorite channel.
I hear ya my man. We gotta stick together us cancer survivors. We know more than anyone how short life can be. Thank you for watching Jesse!
glad you're still here bro, stay strong :)
I hope it is what he is saying is true about the game, but if I'm forced to play as a girl character, I'm not buying it at all. The video game industry is too oversaturated with female characters nowadays I'm tired of it I won't be able to pick which character I want to play as male characters for people that wants to and female characters for people and wants to play as that you got a lot of woke weirdos 🏳️🌈💅🏿 out there that loves to play with girl characters all the time
Would prefer more gameplay mechanics rather than heavy focus on narrative. I played SoD2 with friends and being able to do more things is more important than a story we probably won't care about.
They better recruit some ex battlefield 4 or 3 devs for the multiplayer part
Ew no
Really Hope They Fix Modders Being Able To INSTANTLY Spawn Kill.!!
one of the biggest issues imo with SOD2 was the tethering system, being teleported across the map while you are in the inventory system or sorting base management out, just cos one of your friends decided to knock out a mission that didn't require more than 1 capable player then dropped into the thick of it with only a knife or a broken weapon cos you was in the middle of sorting out those...
it really doesn't help the game... and then you have the fact that while players who join your game can contribute, they cannot help manage the upgrades or construction of items for that base and playthrough
and then there's the loot system, why not allow all who take part in that game, to be able to access the same loot, it's still going towards the same base is it not?
I hope in the next sod 2 update that they will fix the trait bug,as I have a character will 4 traits & I restated one one the skills & it changed my 4th trait
Million dollar question : when will we get it
I will be utterly shocked if it released anytime this year but I would also be shocked if it released beyond next year. I'm convinced 2025 but I guess we'll find out soon
@@SunnyGamesYT i think they could give us at least a trailer late 2024
There's an xbox event coming up on the 7th or 9th, I forgot which date. But hopefully we see something there.
It has been pure agony waiting for new info from this game. I am excited to see the outcome.
tbh i only need two specific points to make SOD2 far better...
which i hope they dont ruin SOD 3 again with...
1.get rid the 360" popup spawn.
2.give "stay here" and "melee only" command prompt for companion/follower.
and third if i may add one more...
the choice/option to turn off special zombies, back to classic z experience, slow moving-thick zombies...
"Games as a service and player retention" i now am worried about what the game is going to be. I'll stay casually optimistic for now.
I'm hoping for an open world multiplayer that lets me and my friends grind for a common community but separately. That's how we play other MMO survival games and it's always a thrill suddenly calling for backup because we messed up. I feel like State of Decay 2 would've been filled with those kinds of moments if the multiplayer aspect was done better. Would be great if we can all chip in for the base, too. Right now, SoD2 multiplayer are just hired guns that won't do anything for you community. I would also hope that maybe we can join the coop map without needing a host player? We're all kinda busy adults so we don't always have the same play time. Kinda like Minecraft, I guess?
I have been playing state of decay since UDL was an indie game and I have always thought that adding romance would up the immersion and make losing them soooo impactful
what graphique card i need for state of decay 3
A city map and zombie animals MUST b in the game aside from other things. Its what we were shown from the 1st trailer and the city map is LONG over due.
"Your community just had a child!" ~ noise output ×500%
OMGGGGG THIS WOULD BE HILARIOUS LOL! I would love that 😂
😂😂😂
Okay but being able to have families would be a crazy cool mechanic.
@@RetroNoIXwaiting 9 Months is gonna be crazy though, then like 19 Years Translated too days, of course they would have too change the amount of time, to make it actually possible
Where do you get the truck with the green camo and SoD logo from?
I hope they allow us to name our characters. (Change our characters names). I know that may seem simple but I play a whole community as my family and how we would do it. I do it different ways each time. It would be nice to have the names match my family or just what I want them to be.
To be honest, it's been years of "rumors" about this game. I just don't care about it anymore.
I hope there’s no tether so you can go off and do ur own thing while still helping others
I am happy to hear that you fight cancer and won, my grandmother passed away many years ago from cancer, I had anxiety when I was young I had a lump that would rise and than shrink but knew it was still there.... after 2 years I showed my family... Father lost it a little worried about his only son's life, we went and got it removed it was a blood clot that the doc had to go below my shoulder blade to get to it.... hehe my sister told me that the cut that the doc made looked like a vagina lol (5"-7" scar) ... but I fear everyday that it will come back... the pain I was in was so much there were days I couldn't even wear a T shirt, after 5 years it has NOT returned so far, I wish the best of luck to you that you're problem never return ether
Thank you so much Pinweee for the comment. Yeah it's an anxiety I have this day that it can come back and it makes you fearful of any sort of health symptoms you might have and makes you extra sensitive to it. Thank you for sharing your story though its much appreciated
I'm already hitting 1.8k on the second game.
Looking forward to their improve story and mechanics for the sequel.
And also improve the multiplayer system.
My main want from SoD3 is better end game content and actual unique pathway objectives and endings.
If you chose to go down the path of a warlord, actually implement changes to the map that reflect the choices and actions you've taken to claim the area.
The SoD2 sheriff and warlord felt the same from start to finish.
SoD3 needs to implement actual missions and content unique to each path. If you're looking to rebuild the town, then there should be a focus on reclaiming vital infrastructure that actually has an affect on the map and buildings; reclaiming a power plant powers the town and grants access to areas that were previously blocked. Playing a cop generates more friendly NPCs that reinforce hospitals, police and fire stations specifically. Playing a warlord makes more NPCs hostile, and the focus should be on claiming every base to control the surrounding area and force NPCs within the zone to start paying protection money or turns them into slaves.
If state of decay had a first person mode and let you create your own survival it would be the best game ever created imagine you get to custom creat the look and appearance of your own survivor then add like a background selection like in rpgs
Ngl, I'm looking forward to modding the game more than anything. I just love the character creation and trait options from the mods to develop your own character from SOD2.
I just want SoD2 but with more advanced base building like something you would see in Rust, Scum, Icarus, etc.
I've been wishing for at least a visual character creator, what could make you more invested in a character than yourself?
I just hope I can have my awesome base with a bunch of Red Talon guys
I want them to bring back: Boarding up windows, Call a Runner(Radio Option) to make a return. Am I the only one who used this feature religiously?
Nope I did
I’m glad you recovered man congratulations!. I love sod. It’s my fav games 1&2 ,that’s all I want from the Xbox show.
Appreciate that PesaoMan! If the SOD franchise is your favorite well buckle up because I truly feel SOD3 is going to be on another level. I'm excited!
All I ask for is open world without tethering
Hello Sunny, many of us are interested in the answer to the question when the new big update for the second part State Of Decay 2 will be released, adding new maps with urban locations. Thank you in advance.
Right now they are testing stuff on the PTR so there is no release date for Update 37 . Hoping to hear something soon about it as it looks ambitious
I think a motel/hotel base would be really cool
I like SoD 2 and still play it every year. I have to hold back my excitement with SoD 3, though. I'm primarily a singleplayer gamer so I'm not that keen with the "game as a service" part. If they can keep the SP and MP separate or interconnect dynamically like Valheim then I'm a happy gamer. I'm just worried that they might prioritize MP and turn it into another looter+extraction shooter compounded with endless types of arbitrary resources, ingame currencies and daily grinds.
I didn't know about the cancer. I'm happy you are healthy! Keep it up!!!
Is it to late to ask for an mmo rpg aspect for multi-player, like we join a multi-player server and just play, you can have pvp on or off, and join a clan/guild, and build your base and every rl week the map resets its resources (depending on your difficulty) idk its something that would be interesting to see and play
I hope they add mountain lions as zombies in State of Decay 3.
It needs to combine State of decays communities with Project Zomboids systems and sense of dread.
At the moment, the only thing I lose when a character dies is traits and the time it will take to roll a new charscter. I have a roster and the right traits fill it. There is nothing connective or personal about this game and I dont think there should be. I want to see more Red Talon and Network tie ins with an emphasis on you being able to help or hinder them.
Better hope they can showcase at the Xbox showcase in 8 days because if not well…. We might be looking at another tango games situation
I mean anything is possible. We still are getting updates for State Of Decay 2 which tells me State Of Decay 3 isn't coming this year. It's possible we don't hear anything and the insiders are incorrect but we'll see. Officially we were told by the head of Xbox Studios that we should see something around this timeframe
I wish it had a 3rd and first person mode, and ADS that’s all i really want I am good with whatever else they have
Things I want more zombie types, more zombies, harder difficulties, more community management things I don’t want community character back stories romance time spent away from dealing with zombies. I play this game because it’s one of the best zombie games if I don’t like a character they’re getting exiled shot or infected with blood plague. This is the way
I would like negative effects wuch as poisoning or bleeding
It would be A nice challenge
Holding all thoughts until we SEE something, ANYTHING from this game. It's been all talk for years. :/
Would have been interesting to see a well working "AI" engine making new dialogues on the go between different survivors in the camp. :D
Maybe for State of Decay 4 ^^
I'd love a fallout 4 style scavenge/build mechanic
Bro how are you early and late for the trailer review lol
If i wanted romance, I'd play the sims. What i really want from SOD3 is better AI. Let us build out bases properly and freely and put other AI communities on the map who also build their bases, scavenge loot and recruit members. Make everything a race to control the map.
I hope they improve the base building capabilities. That’s the only thing I think is holding this game back.
Plz let us go on adventure with more then just one member from the community that we create🤞
Muliplayer should be kinda MMO style. Maybe FFXIV where they have sanctuaries cities and all sorts of other thibgs in the open world. You should be able to party up with people and groups 4 to 8 players or go after them and get a bad reputation. Maybe even exiled from sanctuary cities within a certain radius of doing bad things. The more areas you explore the more you help the more you become a heroic legend or vice versa. And character customization is a must. Certain clothes should only be able to be obtained from certain areas so when you meet people you can tell how far they've been. That's how I imagine this survival game. Story that includes gathering information and meeting people through exploration and raids. There should also be missions or areas that can't be cleared out alone etc. High hopes for this game
This is getting so boring..... im sick of seeing channels talking about state of decay 3 based on speculation and stories followed up with gameplay of state of decay 2... im at a point where if i dont see a new trailer or gameplay or anything i dont even want to hear it