Yes there r ngons and it is totally fine. Ngons only create problems where you want to deform the mesh and as for this model it is a hard surface model where there will be no deformation.
@@dimension3d889 Remember that it also could produce shading artifacts and by this way anybody can make any complex 3d object easily using booleans and ngons, only need time and some practice
. ..This is absolutely "Brilliant!" . ..Thanks for Sharing! 👏🤟
Just keep supporting and I'll bring more content like this
Great tutorial, thank you so much for not time lapsing
You're very welcome!
看起来很棒
Hi, saw you in my youtube page. I was wondering if you can explain your process of make models like these. Thank you❤
Currently I don't have the proper equipments but in future I'll will do that as well
How to make objects smooth like that pls help
Bevel the edges that you want to make hard and then add sub division modifier to it
bro, can I ask you to make a model according to my reference if possible, I will be very grateful
If I can model it, I will make it for sure
U can ping me on Instagram
@@dimension3d889 ty, I will send it to you soon
ngons in some surface curves? not clean topology
Yes there r ngons and it is totally fine. Ngons only create problems where you want to deform the mesh and as for this model it is a hard surface model where there will be no deformation.
@@dimension3d889 Remember that it also could produce shading artifacts and by this way anybody can make any complex 3d object easily using booleans and ngons, only need time and some practice
Yes
why doesnt use mirror
Can you tell me in which part?
@@dimension3d889 often. For example 15:40
@@dimension3d889 I'm not complaining. I'm really wondering if there's a reason
Sorry for the late reply.
Yes, u can use mirror on that part as well. It's just didn't came on my head on that time 😅
"promo sm"