UA-cam is a mysterious thing. For the longest time it was flagging as World Of Warcraft. Why? Nobody knows. I don’t think UA-cam knows. At least it’s moving in the right direction! Thanks for watching bud :)
I tend to stick to 1000, but honestly, 1200 opens up a lot more options when it comes to crafting. Is be tempted to try and run an extra pair of Ascetics or maybe even just a straight up second Curseblood for the added speed and bulk. Failing that? Man, I’d have to look at Ally options. I just wasn’t impressed by the allies when I was writing up the script. Probably something there. You may have inspired me to boost my points haha
Thanks for the video, great as usuall:) i really like the change to lore-stats-abilities, it feels more natural and gives better context to the abilities. I was wondering about you thoughts on power creep, since you seem to play a lot of the warbands regularly, is it anything you notice or is worried about? Please do Corvus cabal soon:)!
I’m glad you like the new format, I agree, it has a much better flow now. Is there power creep in Warcry? Maybe. I think the Trueblades feel really strong from what I’ve played. I think 1st Ed Warbands might start to struggle, but I’ve never had a game that felt “unbalanced” if that made sense. Especially now Monsters are more expensive. I think all games suffer a little bit from power creep, but Warcry seems to be trying to not go too far into creeping. I think my biggest example of this is the Centaurion Marshal who is very good imo, but feels in line with the other Chaos Allies. It will be interesting to see how the game changes as more sets come out
Although this is not a bad faction, it seems that you are not analyzing the faction, but advertising it in the hope of selling it more profitably. For example, the reaction and the Beast Familiar ability are very limited in use, but you present them as very good, useful or game-changing abilities. Perfect Strike ability doesn't work at all, Onslaught is always better. Therefore, do not admire them so much. ))
I am not advertising anything. I bought this set myself. If I was, I’d legally have to announce I was advertising it. I enjoy my time with the Trueblades - a lot. I also mention that Abilities and Reactions are limited use and situational. That doesn’t mean they aren’t good in that situation and my praise is proportional to the amount of power is gained in that situation. Beast Familiar is functionally a net if someone is already in combat. Nets are amazing. They are game changing. Beast familiar has a longe range than any net in the game (the longest being 6” vs the 20” here), and there is no RNG involved - it just works. It’s all on a 105 point (cheap) model with 18W (lots). It gets praise because it’s good. Their reaction is limited again, but there is obvious power in it in many situations. +1T drastically increase survivability if you cross a threshold, and it’s especially good on chaff. Perfect Strike is interesting and works fine on Howling Glaive since that has a 2/5 profile. I said as much in the video and advised against it on everything else. I even hinted at Perfect Strike existing to make the Howling Glaive more enticing as a pick, and mentioned one of the positives being “visual”. It’s not great, but it does work. It being a triple holds it back though. Thanks for watching
@@wargamesontoast I don't doubt it, it just looks similar )) I've played a lot of games for Corvus Cabal and against them, they have the same ability, and I haven't used it at all. There was only one game where I thought about applying it or not. It can do the job but very rare. In addition the model cannot make a disengage action while carrying a treasure in 2.0 so it will not work is this situation too. It is enough to make simple calculations to understand that Perfect Strike ability works worse than Onslaught even for Ascentic with Howling Glave
Perfect strike does seem an oddity in that it does basically end up worse than onslaught under all circumstances for all models (even if it were better for the howling glaive than onslaught, the fair comparison if you're spending dice would be mace+onslaught versus glaive+perfectstrike, which I suspect it would then lose again and onslaught is easier to get). I can see maybe if there were damage reduction reactions that only worked on normal hits it might be better against those, but that's feeling quite niche. I don't know if moving it to 4+ would make it more balanced or take it too far. It feels almost like GW didn't run the maths on it (and in general on the mace Vs glaive - the glaive seems almost totally redundant unless you prefer the look of it, I don't think it ever does better average damage?). The online commentary on this also seems to be fairly sharply divided between those who ran the maths and those who didn't.
A recommended list made from one box only, wow! :O
One box warbands are fun to play with, and are great in a one-box format. Competitive Warcry is a different story, but a fun challenge non the less :)
i love that youtube has decided that this is Total War: WARHAMMER
great stuff as usual, Toast!
UA-cam is a mysterious thing. For the longest time it was flagging as World Of Warcraft. Why? Nobody knows. I don’t think UA-cam knows. At least it’s moving in the right direction!
Thanks for watching bud :)
Hopefully they release a box of just the warband I’ve been wanting all vampires for a long time, and their design rocks
They should realise the single set in a couple of months :)
Thank you for this video and good continuation for our greatest happiness.
Thanks for watching
Very tempted to get this team
They had a rough time as the meta has progressed, but they are fun to mess around with if you aren’t into the hyper competitive side of Warcry!
Really love the video and man these guys can hit hard with good movement. Worth a look in for sure.
The Trueblades are a lot of fun. The Exemplar in particular is excellent and a perfect ally in just about any Death list. Just a solid beat stick
Just finished building mine and already planning on getting a few extras as I often play at 1200 points
I tend to stick to 1000, but honestly, 1200 opens up a lot more options when it comes to crafting.
Is be tempted to try and run an extra pair of Ascetics or maybe even just a straight up second Curseblood for the added speed and bulk. Failing that? Man, I’d have to look at Ally options. I just wasn’t impressed by the allies when I was writing up the script. Probably something there.
You may have inspired me to boost my points haha
@@wargamesontoast I have an Orruk brute army and they really need 1200 points?!
Thanks for the video, great as usuall:) i really like the change to lore-stats-abilities, it feels more natural and gives better context to the abilities.
I was wondering about you thoughts on power creep, since you seem to play a lot of the warbands regularly, is it anything you notice or is worried about?
Please do Corvus cabal soon:)!
I’m glad you like the new format, I agree, it has a much better flow now.
Is there power creep in Warcry? Maybe. I think the Trueblades feel really strong from what I’ve played. I think 1st Ed Warbands might start to struggle, but I’ve never had a game that felt “unbalanced” if that made sense. Especially now Monsters are more expensive.
I think all games suffer a little bit from power creep, but Warcry seems to be trying to not go too far into creeping. I think my biggest example of this is the Centaurion Marshal who is very good imo, but feels in line with the other Chaos Allies.
It will be interesting to see how the game changes as more sets come out
Allies that would be good would be vampire lord or soul mason to add extra attacks
That is very true actually
Great content subscribed
Thanks!
Great video
Thanks man :)
Comment for the comment god! Keystrokes for his algorithm!
The holy incantation! How very kind of you good sir!
Although this is not a bad faction, it seems that you are not analyzing the faction, but advertising it in the hope of selling it more profitably. For example, the reaction and the Beast Familiar ability are very limited in use, but you present them as very good, useful or game-changing abilities. Perfect Strike ability doesn't work at all, Onslaught is always better. Therefore, do not admire them so much. ))
I am not advertising anything. I bought this set myself. If I was, I’d legally have to announce I was advertising it.
I enjoy my time with the Trueblades - a lot. I also mention that Abilities and Reactions are limited use and situational. That doesn’t mean they aren’t good in that situation and my praise is proportional to the amount of power is gained in that situation.
Beast Familiar is functionally a net if someone is already in combat. Nets are amazing. They are game changing. Beast familiar has a longe range than any net in the game (the longest being 6” vs the 20” here), and there is no RNG involved - it just works. It’s all on a 105 point (cheap) model with 18W (lots). It gets praise because it’s good.
Their reaction is limited again, but there is obvious power in it in many situations. +1T drastically increase survivability if you cross a threshold, and it’s especially good on chaff.
Perfect Strike is interesting and works fine on Howling Glaive since that has a 2/5 profile. I said as much in the video and advised against it on everything else. I even hinted at Perfect Strike existing to make the Howling Glaive more enticing as a pick, and mentioned one of the positives being “visual”. It’s not great, but it does work. It being a triple holds it back though.
Thanks for watching
@@wargamesontoast I don't doubt it, it just looks similar ))
I've played a lot of games for Corvus Cabal and against them, they have the same ability, and I haven't used it at all. There was only one game where I thought about applying it or not. It can do the job but very rare. In addition the model cannot make a disengage action while carrying a treasure in 2.0 so it will not work is this situation too.
It is enough to make simple calculations to understand that Perfect Strike ability works worse than Onslaught even for Ascentic with Howling Glave
Perfect strike does seem an oddity in that it does basically end up worse than onslaught under all circumstances for all models (even if it were better for the howling glaive than onslaught, the fair comparison if you're spending dice would be mace+onslaught versus glaive+perfectstrike, which I suspect it would then lose again and onslaught is easier to get). I can see maybe if there were damage reduction reactions that only worked on normal hits it might be better against those, but that's feeling quite niche. I don't know if moving it to 4+ would make it more balanced or take it too far.
It feels almost like GW didn't run the maths on it (and in general on the mace Vs glaive - the glaive seems almost totally redundant unless you prefer the look of it, I don't think it ever does better average damage?). The online commentary on this also seems to be fairly sharply divided between those who ran the maths and those who didn't.