Keeping turn two deployments in mind is generally a good idea even if you can't pull this off - I'll admit I've lost a few games because I left important pieces too close to an enemy turn two deployment just because i forgot it was going to happen 😅
Happens all the time haha. I think the worst instance of this was in a WD mission they put out that straight up killed models that stayed too close to the edge at the end of the turn. A recipe for disaster XD
Had a bunch of fun doing similar to this a while ago with Velmorn. It was admitedly before the points changes, but sticking Velmorn and Jedran ready at the end of their turn meant that they managed to box in the new deployment and using the double on Jedran right away on the next round to make it so Velmorn could not be targetted meant having to try and get through toughness 5 and 30 wounds before they could do anything about Velmorn while having both whack on them. Sadly this doesn't work on all maps because of how slow they are so they won't always reach the deployment area.
I guess the exact placement has to be very precise? Move too close to the corner, and your opponent cannot fit all models inside your model, so will have to deploy some outside your model, right? and if you deploy too far from the corner, your opponent can disengage around you and get away.
There is a bit of finagling based on deployment size and the size of the group coming in. Sometimes you’ve got to just accept the possibility that some folks are going to deploy in a way that lets them escape, but you’re still pinning 2-3 guys so it’s fine. With initiative manipulation you can often take out any stragglers who were able to deploy outside of the zone as well. For the most part, you’re expecting to see 2-3 models and with a bit of eyeballing and intention clarifying you can pin them all without any trouble.
@@wargamesontoast Sine Warcry allows premeasuring you could even measure so the bases of the enemy fits between the blocker and the board edge. Maybe even with bases even if thats a bit gamey. :-) This is a fun strategy! And could often be done with cheaper kind of robust cavalry. Can kind of be donewith stright board edge turn 2 deplyments - but more victims can probably escape then.
you're confusing this with Underworlds, go find another word and super hero, GAMBITS ARE EXCLUSIVE TO UNDERWORLDS, all right, leave our game alone, stop Warcryfying it!! (i'm kidding, but seriously, fuck those warscrolls)
Keeping turn two deployments in mind is generally a good idea even if you can't pull this off - I'll admit I've lost a few games because I left important pieces too close to an enemy turn two deployment just because i forgot it was going to happen 😅
Happens all the time haha.
I think the worst instance of this was in a WD mission they put out that straight up killed models that stayed too close to the edge at the end of the turn. A recipe for disaster XD
@wargamesontoast have definitely lost treasure carriers to rules like that 😅
I did this exact thing in a tournament game last night 😂 Great play
It’s a great way to shaft your opponents T2 plans. Just gotta time it right to avoid counterplay :p
Had a bunch of fun doing similar to this a while ago with Velmorn. It was admitedly before the points changes, but sticking Velmorn and Jedran ready at the end of their turn meant that they managed to box in the new deployment and using the double on Jedran right away on the next round to make it so Velmorn could not be targetted meant having to try and get through toughness 5 and 30 wounds before they could do anything about Velmorn while having both whack on them. Sadly this doesn't work on all maps because of how slow they are so they won't always reach the deployment area.
Bodyguard combo is vicious. I love it
If the crusher deploys R2, you deployment dump a chaff onto it instead to waste its time and keep it away from important things
Nailed it
I want to win more games of warcry. Is this the video for me?
Nothing can save your dire winrate buddy x
I guess the exact placement has to be very precise? Move too close to the corner, and your opponent cannot fit all models inside your model, so will have to deploy some outside your model, right? and if you deploy too far from the corner, your opponent can disengage around you and get away.
There is a bit of finagling based on deployment size and the size of the group coming in. Sometimes you’ve got to just accept the possibility that some folks are going to deploy in a way that lets them escape, but you’re still pinning 2-3 guys so it’s fine. With initiative manipulation you can often take out any stragglers who were able to deploy outside of the zone as well. For the most part, you’re expecting to see 2-3 models and with a bit of eyeballing and intention clarifying you can pin them all without any trouble.
@@wargamesontoast Sine Warcry allows premeasuring you could even measure so the bases of the enemy fits between the blocker and the board edge. Maybe even with bases even if thats a bit gamey. :-) This is a fun strategy! And could often be done with cheaper kind of robust cavalry. Can kind of be donewith stright board edge turn 2 deplyments - but more victims can probably escape then.
you're confusing this with Underworlds, go find another word and super hero, GAMBITS ARE EXCLUSIVE TO UNDERWORLDS, all right, leave our game alone, stop Warcryfying it!! (i'm kidding, but seriously, fuck those warscrolls)
I will take your words and warcry them all I want!