Avatar Frontiers of Pandora Ambience & Music | Magical Night Forest 4K | (Quest Becoming Nor PS5)

Поділитися
Вставка
  • Опубліковано 3 чер 2024
  • Avatar Frontiers of Pandora Ambience & Music | Magical Night Forest 4K | (Quest Becoming Nor PS5)
    Relaxing Soundscape OST. Climbing The Mountain From Resistance HQ To Nor
    #avatarfrontiersofpandora #pandora #ambience
    Reduced Resonant Peaks & Dynamic Range of Certain Frequencies For A Better Listening Experience. Recorded On PS5 In Performance Mode 4K 60FPS.
    00:00 Start Climbing Mountain
    02:40 Wildlife 1
    02:53 Wildlife 2
    04:04 Flora 1
    04:28 Beautiful Distant View 1
    05:19 Flora 2
    05:33 Beautiful Sky View 1
    06:56 Flora 3
    07:21 Wildlife 3
    09:00 Beautiful Sky View 2
    09:25 Beautiful Distant View 2
    11:02 Beautiful Distant View 3
    11:57 Wildlife 4 (Unknown)
    12:37 Beautiful Sky View 3
    13:38 Wildlife 5 (Unknown)
    15:11 Wildlife 6
    16:02 Flora 4
    17:23 Beautiful Distant View 4
    19:04 Wildlife 7
    19:50 Wildlife 8
    20:25 Beautiful Distant View 5 (Best Of All)
    21:53 Beautiful Sky View 4
    23:11 Beautiful Distant View 6
    24:25 Wildlife 9
    26:05 Flora 5
    27:00 Beautiful Distant View 7
    28:36 Flora 6
    28:55 Path Full of Flora
    30:03 Top of The Mountain & Climax Music
    Check 'All RDA Bases & Sites' playlist here in full combat: • All RDA Outposts, Base...
    Full Story With All Dialogues, Cutscenes & Long Distance Cuts: • Avatar Frontiers Of Pa...
    Crafting, Gear & Weapons, And Wildlife: • Hunters Guide / Crafti...
    All Cutscenes ua-cam.com/users/playlist?list...
    #frontiersofpandora #ambientmusic #avatarfrontiers #magicalmusic #soundscape

КОМЕНТАРІ • 11

  • @ellag3598
    @ellag3598 28 днів тому +1

    Thank you for this! I REALLY appreciate your content since I use Avatar sounds to help me study...I wish this was on the album!

    • @MikePietersen
      @MikePietersen  28 днів тому

      Thanks! This ambience is also pretty good to rest or sleep with. It doesn't sound too harsh or airy. More following soon.
      The thing is, I finished all recordings (missed a couple in the beginning of the game) of the kinglor forest from the main storyline and there are like 8-15 other ambiences (new ones & variations of them) waiting in line.
      Then I haven't even talked about the ambiences in the Upper Plains & Clouded Forest that I still need to discover.
      The best ambiences will get priority first, like the last one I uploaded of the direhorse ride OST.

  • @CapnQuarky
    @CapnQuarky Місяць тому +1

    Great video! I'm guessing recording this was tricky because the game keeps autosaving and you only had one shot at it.

    • @MikePietersen
      @MikePietersen  Місяць тому +1

      Yes! I have 2 games slowly progressing for the ambiences in case I missed an ambience that is somewhat bound to a certain area or you only hear it after the progress of a cutscene and you can’t go back to the main menu otherwise it is gone.

    • @CapnQuarky
      @CapnQuarky Місяць тому

      ​@@MikePietersen I know what you mean. I've once tried recording the soundtrack for the Ikran Rookery quest, and found out that the music keeps changing due to quest progression and key moments. It's a shame the full version isn't on the official soundtrack. (Which is why I decided to record and upload it)

    • @MikePietersen
      @MikePietersen  Місяць тому

      I just checked it, Nice!
      If you are planning to adjust the audio for future recordings (to make it more epic or relaxing for example) for 1 specific area of the game, here are some tips:
      The fact that the music changes a lot of times & dynamically, makes it hard for the edit to balance the sounds in terms of frequency & volume if it is all in 1 video. Because every EQ & Compression setting affects the whole track instead of a single instrument, unless 1 instrument pretty much occupies a certain frequency area or where it is the loudest for compression (Or only apply it to a certain area of the edit by automating this) Then it would be indeed a better choice to leave it as it is, as you have done.
      You can adjust this with the standard plugins in an edit program, like Premiere Pro, however it is not that easy as in a DAW like Logic Pro but it saves more time (make sure to use headphones as the main tool if you have one and earbuds as a 2nd check to balance it out)
      I also noticed that some ambiences are missing some 'airy' frequencies, having too much frequencies of something or have (massive) resonant peaks, because they are made for background ambiences of the game and not as soundtracks to be listened at a louder volume.

    • @CapnQuarky
      @CapnQuarky Місяць тому

      @@MikePietersen Thanks for the advice! Audio and video editing is something I dabble with every now and then, so there are still a lot left for me to learn.
      For the audio bit I basically messed around with Audacity. I tried to amplify the volume for the quiet bit, but I couldn't figure out how to balance it out for the whole audio. It also made the quality noticeably worse, so I ended up leaving the volume as it was.
      I might need to look into other video editing software. I'm fairly comfortable with a free one I'm using, but I wonder if paid ones have a lot more functions and are more reliable overall.

    • @MikePietersen
      @MikePietersen  28 днів тому

      You can also download certain software via torrents.
      For audio editing/production only (DAW): Windows -> FL Studio most popular I think, for MAC I use Logic Pro. Other DAWs are Ableton & Cubase.
      After that: learn to listen how certain frequencies sounds from that starts from 20-50Hz (lowest frequencies where the sub and rumble is) up to 8-20Khz (sisssss sounds and the magic sound effects are often here) and how dynamic something is (difference between the lowest and loudest volume). This way you can know what is too much or needed in a certain background ambience.
      Compare this to similar ambiences/music you want to achieve. Make sure the reference track is as loud as the one you are working on and then you can easily learn/progress from there. Also have a certain goal in mind: make it more relaxing or something else? Make sure after 30-45 minutes to take at least a break, because our ears will get used to music pretty soon & making changes after hearing certain parts over and over again will be less objective.
      If you eventually figure out which frequencies are too much or are needed and the same for the dynamics like I just said, you can achieve most of the improvement of the audio you want in a good & simple way. People can call this mastering in music, but I do not know anything about that with all the advanced techniques