I am speechless. The Intellivision is the first platform I ever played an electronic game on. To see it being pushed to the limit with near NES quality graphics, sound and gameplay is truly a marvel. Kudos to the entire dev team!! :D
Looks like they are using a LOT of direct tile manipulation. Old Intellivision games used that technique to create animated moving objects without flicker (hardware sprites were limited to 8 per scanline). The CP1610 is a 16-bit CPU and is pretty powerful for it's time I guess that plus highly optimized code for animating background tiles are what made this possible.
@@litjellyfish I'm pretty sure you can reposition and reuse them in a frame though it's not supported in the executive ROM and you'd need to write your own code for it.
@@litjellyfishJust google for GRAM sequencing Intellivision and you'll find a bunch of info on it. Little bit of background information, the original General Instruments reference design that the Intellivision was developed from didn't include user graphics at all, game graphics were meant to be constructed with a built in image ROM. The Intellivsion still has a ROM full of premade images and code snippets (the executive ROM) but in addition to that images and code can be loaded from the cartridge ROM as well. The cartridge ROMs are 10 bits wide because most CP1610 instructions only need the first 10 bits of a 16-bit word and leave the last 6 bits empty so it lowered the ROM cost of the cartridges. The few instructions that need 16-bits would have to use two 10 bit words.
Wow. A scrolling SHRUMP on the Intellivision. The graphics are incredible. I always have a pet peeve about the way sentences break across screens, but that is a trifle. This game will be a welcome addition to the game's library. I cannot wait to purchase it.
It's not fair!! I want to play all the Kai Intellivision games, but with the cartridge shortage and no LTO Flash currently for sale.. 😭 Hopefully I get a chance to play all these games in the near future!
Thank you. My Intellivision was my first and my favorite system. If you showed me this game and had me guess the system. I would never of guess the Intellivision. Incredible! Question? Are there a extra memory or custom chips in the cartridge that makes this game possible or just custom programming. Could this game have been made for the Intellivision back in the day?
This game does not use any custom hardware in the cartridge, just a large capacity for the ROM (the rom file is pretty large) so, the game could indeed have been made back in the day but considering the high price of rom chips back then, it would have been a pretty expensive game before 1986. In 1986 128Kb and 256Kb roms started to become the common size for Nes and MSX games (and many other systems) so this game could have been released in 1986 without any issues and at a regular price.
Thank you for your interest, unfortunatelly this game requires a high capacity cartridge and the cartridge manufacturer is taking a break from making them. There is a serious cartridge shortage within the Intellivision homebrew scene at this moment. Once cartridges are available, Elektronite (the publisher) will anounce it on atariage and facebook.
Holy hell! What is this sorcery??!! Incredible!
I am speechless. The Intellivision is the first platform I ever played an electronic game on. To see it being pushed to the limit with near NES quality graphics, sound and gameplay is truly a marvel. Kudos to the entire dev team!! :D
This looks better than anything I've seen on the Intellivision! Nice work!
Looks like they are using a LOT of direct tile manipulation. Old Intellivision games used that technique to create animated moving objects without flicker (hardware sprites were limited to 8 per scanline). The CP1610 is a 16-bit CPU and is pretty powerful for it's time I guess that plus highly optimized code for animating background tiles are what made this possible.
You are correct :)
Not 8 sprites per scanline. 8 sprites is total 😅 you can’t reuse them like on Atari 2600 etc. so more reasons they used tile anim
@@litjellyfish I'm pretty sure you can reposition and reuse them in a frame though it's not supported in the executive ROM and you'd need to write your own code for it.
@@atomicskull6405 ok can you please validate this? As I have not seen anything that supports this info.
@@litjellyfishJust google for GRAM sequencing Intellivision and you'll find a bunch of info on it.
Little bit of background information, the original General Instruments reference design that the Intellivision was developed from didn't include user graphics at all, game graphics were meant to be constructed with a built in image ROM. The Intellivsion still has a ROM full of premade images and code snippets (the executive ROM) but in addition to that images and code can be loaded from the cartridge ROM as well. The cartridge ROMs are 10 bits wide because most CP1610 instructions only need the first 10 bits of a 16-bit word and leave the last 6 bits empty so it lowered the ROM cost of the cartridges. The few instructions that need 16-bits would have to use two 10 bit words.
Wow. A scrolling SHRUMP on the Intellivision. The graphics are incredible. I always have a pet peeve about the way sentences break across screens, but that is a trifle. This game will be a welcome addition to the game's library. I cannot wait to purchase it.
We will improve the sentences breaking ;)
Imagine if this game came out in 1980!
Stunned! This looks AMAZING! A must purchase from me!!!!
If they can do this then they can Make the arcade Superman game, the only Superman game worth playing!
Super impressive stuff here, as usual! 👍
yes, AMAZING, Congratulations :)
It's not fair!! I want to play all the Kai Intellivision games, but with the cartridge shortage and no LTO Flash currently for sale.. 😭 Hopefully I get a chance to play all these games in the near future!
Good Work!
Omg I need this game!
Wowie!
Thank you. My Intellivision was my first and my favorite system. If you showed me this game and had me guess the system. I would never of guess the Intellivision. Incredible! Question? Are there a extra memory or custom chips in the cartridge that makes this game possible or just custom programming. Could this game have been made for the Intellivision back in the day?
This game does not use any custom hardware in the cartridge, just a large capacity for the ROM (the rom file is pretty large) so, the game could indeed have been made back in the day but considering the high price of rom chips back then, it would have been a pretty expensive game before 1986. In 1986 128Kb and 256Kb roms started to become the common size for Nes and MSX games (and many other systems) so this game could have been released in 1986 without any issues and at a regular price.
Que grande!
Amazing, will it work on the French SECAM/RGB 50 Hz ?
Yes
I would like to purchase this game
Thank you for your interest, unfortunatelly this game requires a high capacity cartridge and the cartridge manufacturer is taking a break from making them. There is a serious cartridge shortage within the Intellivision homebrew scene at this moment. Once cartridges are available, Elektronite (the publisher) will anounce it on atariage and facebook.