SOLO TABLETOP GAMES - Can We Play Any Tabletop Game On Our Own?
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SOLO TABLETOP GAMES - Can We Play Any Tabletop Game On Our Own?
I’d love some killteam solo rules. In fact I think GW are missing a trick here.
Maybe look into proyect acolyte, is a solo skirmish game with kilteam rules where you play a member of an interrogator's warband. The game borrows a lot of mechanics form rangers of shadow deep
Take a look at the games from Snarling Badger Games, Reign in Hell, Majestic 13, and Space Station Zero. Really good games for solo!
I'm getting into Five Parsecs from Home but always interested in more solo games! Especially 40k
How is it going with Five Parsecs as a solo game?
For Kill Team, it’s possible to do solo scenarios against certain types of foes. So, for instance, a 10 model IG team against 20 Poxwalkers. It’s easy to come up with a loose “AI” for the Poxwalkers, where they always activate the models closest to the enemy first, and always move to attack the nearest enemy. If it’s not clear which model(s) should activate, just “roll initiative”. Best to just use basic IG troops with Lasgun and bayonet, or if you want to get interesting, do 5 Assault Intersessors against 20 Poxwalkers. Since they only have pistols, they can’t play keep away and pot the zombies from 12” away. I’m sure you could come up with something for other factions, like Necrons or Nid Gaunt’s or other daemon types.
For my resident evil fantasys i use poxwalkers with compendium necron flayed on rules. The whole reanimation protocoll thing make them more flavor full. Otherwise yes straightforward mentality. Attack the closest enemy. You could do something similar with orks and add "biggest enemy" as an priority. Or their opposing specialists (so a close combat git will always hunt down a close combat enemy if given the choice. Same goes for shooty ones).
You can also add a "carddeck" wirh a card fornevery AI operative and and an second card with their actions. At best with multiple choices.
After 30 years of tabletop wargaming, Five Parsecs from Home is some of the most fun I've ever had playing a tabletop game. Hands down the best narrative system of any wargame I've ever played, even better than Necromunda.
Five Parsecs Tactics is releasing in the next couple months and it will be a platoon level game like 40k, but with amazing narrative solo play.
In terms of GW games, 8th ed. Apocalypse is amazing. It's streamlined enough that you can very easily just play both sides of the game. Obviously you can't give orders as normal so I just give each unit orders as I go. Works fine. I also play without the cards which just throw balance out the window while adding very little to the game. Some of the cards I use as special abilities that are always in play, like the Deathwatch special ammo card.
Apocalypse is also incredibly dynamic and can play very small scale games very well. I've played great 25PL games and the system just hums along.
In general, I've found that solo gaming is far superior to head to head gaming. Most tabletop wargames, especially GW games, have abysmal balance that will almost always ruin games.
Solo gaming makes those problems dissolve because you can just hand wave problems and keep going.
There's Acolyte, which is based on the Kill Team engine which can be played Solo or Co-op and has really adaptable rules for "AI" enemies as well.
That sounds great, where could I find this?
@@Thedagda801 YT won't let me post a link but Google "Kill Team Acolyte" and it's the top result.
The solo aspect of The Silver Bayonet actually made me finally starting to play wargames (not just paint).
Silver Bayonet is wholly unique with the setting and combat system feels like a sleeper compared to Joe's other 'Grave' games. Simple to learn, simple to start playing, and offers lots of customization and experimentation for the players.
One Page Rules also has some solo rules for their skirmish games. Of course we all know that Weekend Warriors is the best game on this list!
I incorporated the dice from the Fallout tabletop game and also used unit cards that I felt were relevant to certain kill teams to control their activations. For people that dont know it, each NPC unit has a card with certain activations on it that relate to a dice roll. Very similar to Blackstone fortress activations.
Great video! I use to get to play with others but these days due to other commitments I never am able to. As a result I started to play solo to get my gaming fix. When I use to play with others I stuck with the same factions (often the bad guys lol!) but now I find I get to paint anything I like the look of and collect armies to try different styles of gameplay. Funnily enough necromunda is my latest game of choice, the randomness means I can never predict what will happen next and I am really enjoying painting the vastly different forces! =) The main drawback is that I am trying so many different forces across multiple systems, so probably am spending more on the hobby now than I ever did before! =)
Frostgrave and stargrave are awesome too.
Would love KT solo rules, it’s so hard to find a person to play in a reasonable time slot when you have a kid too…
I play Sadhammer all the time. None of my friends want to spend the money and take the time and effort to build and pant models.
Happyhammer is the next step to reach. When you finally realize that your solo play is providing a net-positive for your well-being, it becomes something you can look forward to. Hell, maybe your friends will co-op play with you in the future even?
@@sleepysasquatchgames Thank you for the encouragement. Having a challenging day and your words are a comfort.
Brutality which you've covered before has a great solo system
My first game of 40k way back when was against myself; dark angels vs imperial guard.
Would love more rules for doing so. Can’t always get friends together to play for 6 hours
HAHAHAHA!!!! That dice bag!! Where can we get one like that? I need it in my life!
Did you mention, Aliens Another day in the Corp? , That’s got solo play in it, maybe it would be good to review?
There was a guy who posted a solo campaign for KT a while back I think…?
Glad to see Population Z finally making an appearance! I've been waiting on the project since you announced it, maybe a year or more ago? If you need another play-tester, I'd be happy to help.
It's been in and out of the drawer for while for sure 🤣 Thank you, that would be great. I'm playing it this evening at the LSAF Veterans Club, so will let you know how it goes. Could you email me lee@tabletopskirmishgames.com and I'll get back to you when it's ready to test properly. I'm planning to work on it right through until Christmas now, so expect lots of updates starting to show up in the videos. Thank you!
Can’t wait to see your zombie game!!!
Bolt Action is ideal for solo play. You follow the historical books and have fun. I am a solo boardgamer for 40 years already. Huge John Butterfield fan (DDay at Omaha Beach, DDay at Tarawa, Enemy Action series, Ambush (45 years old btw), RAF etc.
Also Panzer with solo rolos in its 4th expansion and the best Sea battle game for solo play is Atlantic Chase (GMT).
Atlantic Chase is incredible as a solo game frankly. How the designer could do a solo game about search and sea battles of WW2 for BOTH sides was brilliant.
But yep for historical table top miniatures I think Bolt Action is huge fun in both multi player as in solo play.
Combine it with a 3D printer and fight with your own printed Sherman tank and the game is better than sex frankly.
Best solo miniatures games 100 percent zombicide without the board just use terrain you have and make move ment 1space = 1inch also core space is amazing
Immediately I think of space station Zero, and Majestic 13, but those are made for solo
Not sure if anyone has mentioned it, but Black Powder is an excellent system for solo play
Love it, planning to look into frostgrave and get the extra book with solo rules too
I haven't tried Frostgrave yet. Watched a few battle reports and it does look good.
The Sci-Fi version, Stargrave, also has solo and coop rules now as well. They were introduced in the Hope Eternal expansion book.
I play a lot of games solo, especially battle reports. But in theory anything can be played solo, it is just a matter of being fair and try to win with both sides...which is not as easy as it sounds haha. Thanks for the video mate 😉👍
I’ve got to try a battle report with some other players at some point.
I play all my games solo. Warhammer, battletech, flames of war etc. It works just fine.
that's how I usualley play Bolt Action
Solo Rules for Warcry would be nice to test a warband. I would looking more forward for using Solo rules for Co-Op Matches. Like Horde Mode fighting Waves of Undead with two Warbands or in Kill Team Tyranids.
I do appreciate skirmish games that come with a built in solo (Eldfall chronicles , the upcoming apex legends game, alpha strike is getting a solo rule set) and I do wish more skirmish games had solo rules but sadly that is not often the case.
For homebrew solo I think that depends from game to game. Warcry and KOW vanguard are easy enough to play both sides (though I wish there was a solo) . But games like moonstone with the way it resolves combat , kill team - far more overhead than warcry are a pain to play both sides.
Cant believe you didn't bring up Warhammer Quest! The game literally has very easy solo play rules 😅 and is so easy to expand on.
Maybe passed over as GW tend to withdraw them quite quickly. Blackstone Fortress had a few expansions but try finding any now. And Cursed City got one (book only, no minis) and now that too is extinct.
@beyond_hope Gamesworkshop still sell cursed city. And its great for solo play lol
@@richarddixon1450Okay, though I couldn't find ot on their webstore (the new webstore is terrible). Only Warhammer Quest game listed is Blackstone Fortress but none of its expansions. And I can agree about the Cursed City solo play as I already own a copy ;)
Grimdark Future has free AI rules, and someone built an app to assist. It was on reddit a while back.
It’s a board game by Blackstone Fortress can easily be played solo, the bad guys have AI rules. My only problem with it is that some sessions can last hours because of reinforcements so I got burnt out and gave up…
Warcry has AI in it?
I have not played Bolt Action, but that dice in bag rule just bothers me for some reason. For those that have played it does that rule feel like a balanced exchange or a bit one sided at times?
It's unpredictable and sometimes you can get your army to activate a few times in a row, but then you know the enemy is going to get a lot of activations too. It swings the action for sure, so sometimes (often 🤣) your best laid plans can be ruined, but I like that. You can be on track for a win and then things can go belly up pretty quickly! The anticipation is fun and you can play a scenario a number of times and have totally different outcomes.
All that said, the game does feel balanced, although I have only been playing with the Gentleman's War starter set, so it would be great to hear from more experienced players.
@@tabletopskirmishgames That's cool and I appreciate your comment. I think with how bad my initial tabletop group was I might have some gameplay trust issues as in "I hope they actually shake that bag and not have
10 activations in a row" X_x lol
First, sorry had to :) Love video on the topic!
I'm searching for alternatives to GW but I don't find any with same miniatures quality. I'm primarily anpainter. Does anyone know any game?
Fallout has AI cards
Jeff
I'm creating a solo-play game on my own IP as well, but beforehand, and what inspired it, was that I developed a solo-play mod for Kill Team. But I think the trick to it is to let go of the idea of balancing the two sides, because that's where you're going to have the issues as you say with the cards and so on.
Instead, I used the Blackstone Fortress AI as a foundation, enhanced with some of my own mechanics, and a complete release on unit composition limits. The way I figure it, is that this is a solo game, so completely up to the player as to how much fun it's going to be. If they want a dead easy experience or a challenge; if they want to create a narrative to play a clandestine op... it's completely their game to do so. It's too easy for a games designer to lock down the fun in the cause of addressing all the issues, but the solo play experience is ultimately up to the player themselves. If they want to cheat, they can go ahead and serve that internal narrative they're forming.
So what I've wound up with is essentially Kill Team but using entire 40K armies if you like. I have 2xboard sized games, set long or short, a lot of terrain, sight cones and NPC alert status and so on. Vehicles included. In one campaign I had a glass canon army trying to take a Necromunda Stronghold from a Horde Army. First mission went for maybe 30-40mins with a complete failure; the horde became alert straight away, the assaulters could not capture any points and bring in new support or decrease enemy reenforcement waves, and half their team were captured.
Second game, the priority was to recover the prisoners that were now spread out through the map, but now with half the team. It was a case of taking time sneaking around, taking out individual patrols to capture points and bring in better equipment, slowly setting up, until finally getting ready and hitting one of the larger outdoor clusters and freeing those prisoners. From there it was bedlam, full alert, full attrition battle that lasted for no joke, 11hours, forcing them back, with several close calls of a beastman getting into the lines and good rolls allowing him to basically take 6 and delete the left flank. But then a lucky grenade and line readjustment was just able to thin the following wave enough to hold it and fall back to a second line. Eventually the prisoners inside the stronghold themselves were able to sabotage a CP, thin the next wave, allowing the assaulters to pull a quick strike and open a gap to get them out, then the whole army extracted out with all the loot but not having actually taken the stronghold.
Dead set, one of the best gaming experiences I've had, and it's basically just KT mechanics on Blackstone AI, with no limits on units. To me, the player's own imagination will always be the designers greatest tool.
Sounds very interesting. Seeing the AI controls in actions would be interesting as it sounds like a lot of work but likely isn't, once you get into the groove.
@@sleepysasquatchgames no it works out to be quite simple actually. Roll for unit behaviour, roll for direction of patrol, using a template for sight ranges, and the rest is really just down to the specific objectives of the game you’re playing.
The main issue i came across was activation status for each individual unit. Its just way too tedious. So the original IP game I’m working on now has a balance of group and individual behaviours