Impressive! Maybe a bit of randomness could make it even more realistically so that some stumble and others fall to the ground and hold their wounds or smth :D
Fantastic work! Really impressive. Do you think you could make a tutorial on how you made the self-balancing ragdolls? There's a serious lack of 3D ragdoll documentation for Godot, and yours is the best I've seen anyone pull off.
I was thinking about that, I can add killfeed, hit/kill markers, healthbar at crosshair, or audio clues for when hit/kill happens, plenty of variants; or maybe it'll be a feature that you don't know if they died or not ;p
That's insane, i had no idea something like this could be done in godot. It nearly looks like gta iv.
Godot is powerful
Impressive! Maybe a bit of randomness could make it even more realistically so that some stumble and others fall to the ground and hold their wounds or smth :D
yes haha
This is really cool! Quite gruesome, but really impressive on the technical level!
man, it does look sick! congrats
It's amazing!! I love it
This is really cool, reminds me of euphoria physics engine
Im trying to make something resembling GTA 4 euphoria haha
Very impressive
Fantastic work! Really impressive. Do you think you could make a tutorial on how you made the self-balancing ragdolls? There's a serious lack of 3D ragdoll documentation for Godot, and yours is the best I've seen anyone pull off.
Ty, i just created ragdoll and with math apply velocity to physboxes to where I want them to be. It's not active ragdolls or anything
@@favkisnexerade Ahh got chu.. It's a great effect! Looks almost like a homemade Euphoria engine
Really good, did not know Godot could go that far. How is the performance though ?
havent optimized much yet
oh! is good game
Oh my god. Imagine this in Garry's mod
Are you using a physics simulation? I've tried implementing rag dolls too but Godot Physics jitters too much... I'm wondering if Jolt would fix it.
This is cool! But won't it make it harder to know when you've already killed another player?
I was thinking about that, I can add killfeed, hit/kill markers, healthbar at crosshair, or audio clues for when hit/kill happens, plenty of variants; or maybe it'll be a feature that you don't know if they died or not ;p
@@favkisnexerade Sounds like a great for a survival horror :D Did I kill it? Or is it going to come back?
- unfa
It's amazing. How did you make those decals in Godot? It's really cool man
ty
decalco plugin for decals
@@favkisnexerade thanks 😊
@@favkisnexerade which version of Godot are you using ?
@@sumeeth05 3.5
@@favkisnexerade thanks for letting me know
Amazing! How u do that?
math
Nice, What is the concept of it? Can you make only the ragdolls open source?
nope
impressive work!i wanna know what about framerates?
frame rate was fine, it wasnt even optimised that well, wirh proper optimisations it'd be pretty good
Wanna play this bro
How does a man balance if he got a bullet in the head?)
years of training, meditations and dedication to standing
This is really godot?
yes
Why they die like an Indian or Korean movies?
they are probably Indian or Korean
@@favkisnexerade :D