After watching all of these, I loved the level intro animations that some of these have. Obstacle's obstacle popping out of the trapdoors on the ground, 8 Bracelets being opened up, Cross Floors dropping the extra flooring, Domes's Domes rising into the floor, and Invisible's pathway being displayed and moved into position. Honorable mention to Guillotine's level goal bending backwards to avoid being struck by the level's namesake. Round of applause to the creator for adding those details in.
I really like how similar; yet different this is. I thought it was really clever with what they did with ‘Jump Machine’, including Domes was MUCH needed, and I like that they kept some of the other master stages like Centrifugal, Intermittent, and then combined Cylinders/Long Torus.
Fantastic mod!! Here are a few items that impressed me personally. ②The area of the lowest level has been reduced, making it harder to return if you fall in the middle of the floor. The colors of the jumps are also divided by level. ③The compounding of the master 3 and master 7 cylindrical stages is madness.The columns in the first half also continue to cylinder, which is terrifying. ⑦As before, the stage is constantly moving. This makes conventional shortcuts difficult, and the only way forward is to proceed steadily. A difficulty level of 10 is not enough. ⑨It is no different from the main story, but the element of luck is too strong, and the difficulty level is 11, which is above the upper limit.
Combing cylinders with long torus is evil
I'd never be able to complete that
After watching all of these, I loved the level intro animations that some of these have. Obstacle's obstacle popping out of the trapdoors on the ground, 8 Bracelets being opened up, Cross Floors dropping the extra flooring, Domes's Domes rising into the floor, and Invisible's pathway being displayed and moved into position. Honorable mention to Guillotine's level goal bending backwards to avoid being struck by the level's namesake. Round of applause to the creator for adding those details in.
it's called soul
Interesting how they made Entering Master Mode... as a placeholder to get into the real 10 Master Extra stages
No one knew how to get rid of Master Extra [not without getting rid of the other Extra modes] so I had to make do with that.
@@Toothy7564 Oh you're the creator of the hack? Well done. As I said, it's an interesting placeholder.
I really like how similar; yet different this is. I thought it was really clever with what they did with ‘Jump Machine’, including Domes was MUCH needed, and I like that they kept some of the other master stages like Centrifugal, Intermittent, and then combined Cylinders/Long Torus.
Nice profile picture! I love Total Drama!
2:40 Domes is finally in its rightful difficulty.
Fantastic mod!! Here are a few items that impressed me personally.
②The area of the lowest level has been reduced, making it harder to return if you fall in the middle of the floor. The colors of the jumps are also divided by level.
③The compounding of the master 3 and master 7 cylindrical stages is madness.The columns in the first half also continue to cylinder, which is terrifying.
⑦As before, the stage is constantly moving. This makes conventional shortcuts difficult, and the only way forward is to proceed steadily. A difficulty level of 10 is not enough.
⑨It is no different from the main story, but the element of luck is too strong, and the difficulty level is 11, which is above the upper limit.
Finally someone put domes where is belongs! Master mode!
Nice job on Helix. ☺️
The fact you can disguise domes as a master extra stage really shows just how unforgiving it is
If there's one thing consistent between this and SMB1 it's that Master 3 is annoying af
I really dont know who made this but for gods sake, jump machine in master? Ugh