Bevel inner corners

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  • Опубліковано 14 чер 2024
  • Simple method to fix issues with inner corners for bevels
    Geo nodes preset:
    www.dropbox.com/scl/fi/o1fgw6...
  • Фільми й анімація

КОМЕНТАРІ • 17

  • @Remesher
    @Remesher 29 днів тому +9

    You're welcome. 😉

    • @mind_of_a_darkhorse
      @mind_of_a_darkhorse 29 днів тому

      Great work! How long did it take you to make that setup? I'm amazed!

    • @Remesher
      @Remesher 29 днів тому +2

      @@mind_of_a_darkhorse Thx. It took about 4 hours, but I knew what to do without experimenting.

    • @mind_of_a_darkhorse
      @mind_of_a_darkhorse 29 днів тому

      @@Remesher Impressive!

  • @mind_of_a_darkhorse
    @mind_of_a_darkhorse 29 днів тому +1

    I thought it was an accidental repost of what you did yesterday and I almost passed it by! LoL! I'm so glad I didn't as someone came up with a Geo-Nodes non-destructive solution! Great video!

  • @sadicus
    @sadicus 29 днів тому +2

    ~ glad you're back and feeling better.. your teaching style and humor is appreciated

  • @dannybcreative
    @dannybcreative 29 днів тому +1

    Happy to see you getting back to roots. Can't wait to see what's next.

  • @gottagowork
    @gottagowork 29 днів тому +3

    Problem with geo-nodes is that since its an ongoing development process, it *will* break at some point in the future.
    Would have loved a native node that could do bevels, insets, outsets, and even curve offsets.
    I.e. an ellipse cannot be offset to constant distance and remain ellipse, it will have to be changed into a spline type curve.

    • @BlenderBob
      @BlenderBob  29 днів тому

      Yeah. I think I mentioned in the original version of that clip that having the option in the modifier itself would be nice.

  • @RomboutVersluijs
    @RomboutVersluijs 29 днів тому +1

    GN is so handy and powerful, wish I understand it. Been there for years and 8 have hardly touched it

  • @nikolagojkovic9361
    @nikolagojkovic9361 29 днів тому +1

    Just what i need

  • @talat2k4
    @talat2k4 29 днів тому

    Reupload?

  • @juliocargnin
    @juliocargnin 29 днів тому +1

    Hm… subdivide after bevel is a big no. Just mark creases, subdivide and then bevel. Shade it auto smooth and keep a weighted normal modifier always at the end of the stack.

    • @thomas7726
      @thomas7726 26 днів тому +1

      Yes! I thought exactly the same. Do not use subdivide after the bevel, and always (when we talk about hard surfaces) use a normal weighted.
      I see few tutorials that use "mark crease". I learned this on the "hbitproject" channel, and my life simply became easier haha
      Normal weighted is another thing I NEVER fail to add!
      But, the good thing about blender is that. There are several ways to do the same thing!
      Pois é, pensei igual! Não usar subdivide depois do bevel, e sempre usar um normal weighted.
      Vejo poucos tutoriais que usam "mark crease". Aprendi isso no canal do hbitproject, e minha vida simplesmente ficou mais fácil, rsrs.
      Normal weihgted é outra coisa que nunca deixo de usar.

    • @juliocargnin
      @juliocargnin 26 днів тому

      @@thomas7726 Indeed. 95% of the time you don’t subdivide a bevel and marking creases is the way to go for controlling form when subdividing.
      Most modelers I know were not tought to work in conjunction with modifiers properly and this department became mythicised and distorted, specifically in Blender nowadays.