ork tactics? if im reading that reference right then i would respond with glass houses or pots calling kettles black eg ironic.. other wise good review
I just bought Warno and oh god I'm beyond addicted. I swear this game was made for me, I love Warhunder and Total War Games especially for their game replay modes, I've always been obsessed at what if the Cold War went hot, I was born in 89, I mean gdamn this game is so fun and I'm so ready to sink hundreds of hours into it. Its my first game made by these developers and I don't know why its taken me this long to play these games.
@@dontanton7775 for sure gonna play it, but still preoccupied with Warno AG campaign, up to third sectiin and still havent played PACT, operations or online at all.
The battalions in WARNO Army General are based on Real World organizations, which are separated into their subsequent companies and platoons, so the separation makes sense and is intuitive for anyone familiar with how militaries are organized. This is unlike Red Dragon which had fictionally organized formations. I would understand who this would be confusing to those who do not know real world TO&Es, to which the Red Dragon method would seem easier.
In Single Player they are organized according to historical TO&Es - and it's very impressive. But in multiplayer they aren't organized like that, simply just limited to the units available to that unit in no particular historical quantity. In the multiplayer sense, Red Dragon was much more fun because it allowed many more possibilities for deck building. Of course, some will complain that people just stuck with unicorn (prototype) units, but that's ridiculous because they were highly limited in number. In WARNO though, people play the same divisions mainly (3rd armored, 39 and 79 gds, for example). Would be cool if they could implement a deck building system like Wargame had for MP and keep the historical TO&E for Single PLayer.
@@4rnnr_asI don't know about Wargame but you can divide your multiplayer decks into companies and platoons like the singleplayer. You just need to sort and name them yourself.
Tfw some battlions irl have singular platoons directly underneath because eee idk it's some strange specialist nonsense they don't need more than a platoon in? (not an answer, I'm always at a loss when I see this similarly to brigades with 10 loose companies of various support stuff which aren't grouped into some sorta logi support battalion). Then there are attachments which make it a whole new mess... So while red dragon may be simpler out of the box and Warno may seem slightly more complicated on its face I would say it's still really streamlined, 10/10 would rather use Warno system than the actual irl headache
you forgot the biggest sin units no longer get leveled up in battle after enough time i can see why in multiplayer and skirmish but it feels like the ACAV that has gotten a 400 killstreak should no longer be a "trained" unit
11:42 it's funny how different we are, that you're not excited about the skirmish mode outside of unit testing, meanwhile I'm around 300 hours in EXCLUSIVELY playing skirmish mode with lots of mods to turn the game into a gigantic battle simulator. Not 3 or 4 tanks moving down a road, but a convoy of 50, 60 tanks, smashing into an extremely well defended treeline bristling with hundreds and hundreds of anti-tank equipped infantry, while 2 dozen BM-21 Grads unload into the enemy counterattacking convoy. I love warno a lot, but I am definitely not the usual player, and I really did not enjoy red dragon nearly as much with the poorer mod support.
And double clicking on unit icon works consistent, but it is selecting units grops only of same size(not sure initial or current size, because i play without groups)
@MrRismm oh lmao that's why he's having problems. Yeah I don't play with groups and I was confused what he was talking about. That is an odd dev choice that it only effects units groups of the same size???
@@df8340 I would argue that sd was an off shot from wargame exploring a different time period and type of game rather than a successor title made much later and in the same type of conflict
>Poland a DLC Ah yes, very fitting for the first Pact battle line which was supposed to A) stem the tide of evil imperialist counterrevolution forces while the Soviets organise and actually send in their troops B)act as the vanguard and iron -fist- eye seeking weak points through -mass suicide- force recon while Soviet troops prepared logistic lines and considered the use of nukes (while the poles and germans are still in the nuked area)
I think belgium wasnt added to mp in release because they simply werent ready yet. If you look at Single player there's 1 ag campaign featuring belgium as a main protagonist however the belgian units are not really fleshed out/refined enough so i think they pushed them to be added to the DLC which is good for them bc the AIFV/ypr will be added as a fully new IFV discount bradley (25mm goes tkk tkk tkk)
I know warno is not perfect but I love the game. I love the soundtrack, I love the bullshit it throws at me I love how it punishes me for stupid shit the game dosent know how to handle...but again I am a guy who loves games like snowrunner
Noooo do not take away my 0 cost units from army general id be so blasted especially from supply costing any amount of points And the 0 unit weapon teams help me cover zones like a trip wire especially when the ai brings out the inf hordes
Its also made so that "fresh" formations have a numerical advantage + so that you use weaker units that you would never use if you would have actually to pay for them.
The game is full to the brim with content. No reason to complain about DLCs. If they keep working, they need to keep paying wages somehow, don't they? Also, all of the DLC content is entirely optional. New features, fixes etc. will all be in the base game for free.
@@unknownsoul9300 @valcommander7981 The problem with criticizing legitimate DLCs (like these ones are, and I've brought arguments forward why they are legitimate) is that when horrid DLCs release and you also criticize them solely because they are DLCs, then all attack value of your criticism is simply zero. Also, I would hardly call Eugen Systems which has 26 employees a corporation but who cares about the definition and such silly things, right?
If it makes you feel any more hopeful, Belgians get their kwn troops in army general, so they might give us the campagins as an incetive to buy the dlcs
"modern" I just want to point out that between SD2's campaign and WARNO's there's a 45 year gap. ('44 for SD2, '89 for WARNO). The setting of warno is now 35 years old. Calling the Cold War "modern" is silly.
@@ChucksSEADnDEAD people are very unrealistic when it comes to the usage of decades old equipment not every nation is the US that can shit out their most modern mbts on a large scale , first rate vehicles will get attritioned away and guess what that means huh? the ukraine electric boogaloo just shows that attrition of flesh and steel is still the name of the game when you are not fighting mountain dwelling tribesmen
I don't know about anyone else, but that dlc stuff is really important to me. A large factor in what games i invest time and / or money in now is how much i trust the developer/publisher. Especially for games that get consistently updated, I've played many games that have been abandoned or rendered unplayable by bad updates.
One of my issues with WARNO/Eugen in general is that they should add an option to disable reactive logistics vehicles. For example, if I directing my damaged unit to supply vehicle, the supply vehicle will automatically follows the damaged unit. That’s fine, but the problem is with supply helicopters. If I accidentally click on the supply helo icon/unit while directing my damaged unit to get supply, the helicopter will just fly off into a no-fly zone and gets wrecked (it literally hidden and unharm until it fly). I’d really like a feature to disable that reactive supply behavior. it not much but in the mid of chaos is actually really helpful. also for auto resupply i hope they can make another button to only supply 1/certain unit that i want to get supplied instead of roaming in frontline and get wrecked (or even better actually fix the ai pathfinding (which is to much to ask))
Just to be sure , you don't have to click on the unit you want to supply with your supply vehicle to supply it, being near is enough. You usually never want your supply vehicles to follows your units. Just put them near them and send them on the back/resupply once all your units are resupplied. Helicopters should he be used as forward front line supply hub, the vehicle take the supply from the helicopters to carry it directly on the front-line.
I don't see how it's a bad thing that Eugen is doing a lot of marketing for this game via DLC. Eugen are not a mega-corp, and making stuff like this is very expensive. Pre-release also frees up money that would have been spent on labor costs for pre-testers. It seems like that entire point fails to see that this is not a charity but instead a company making a cool product.
you can actually regrouping unit while they're already deployed in map and yes it not showing in gameplay UI, but then again eugene ai is suck so yea you need to manually search it in settings (mine is ctrl + g to regrouping/separated unit).
Funny how some ppl like the new balancing, while I hate it. For me wargame was always about using the right unit in the right environment to strike decisive. The new balancing feels so generic, like a standard RTS. Units spam shot at each other and it's all very gamey, not much vibes of a simulation left.
It's kind of telling when some of the exploits take so long to fix even though it's gamebreakingly bad. Remember the wallhack grenade launcher exploit, that takes more than 2 weeks to fix, like they have a relatively functional game before then but cannot partially roll-back to it.
Turn off in the setting auto create tac battle group. That way your unit wont be grouped at the start. That feature really succ as it can make your tank drive so weirdly
Everyone should check out Wargame:Red Dragon. It's the same game but better. Don't ask me why they made WARNO.... it's really the same game just with less content.
Scav, since you're excited about RTS and exude this natural chad aura of a slavjank enjoyer. Could you check Total Conflict Resistence? It's a Immersive Sim Mount and Blade with modern weaponry based In the Yugoslav Civil War.
31:10 They can be separated though? There's a little Dissolve button on the bottom left of the unit icons of the group. It separates all units in a group into separate, single units. They can't be regrouped though.
Imma be shill here and defend their dlc policy. They had the game in EA for 2 years, the player count is kinda low (although much better after 1.0) and they have to pay their bills. 2 years of dev work is a ton of money to sink into a game, and they need to monetize it somehow. Doesnt bother in the slightest, as long as they continue to support the game (and add a freaking south america server already ffs)
I think many points are good but I don't get icon thing about army general. I use Nato symbols (as I love them both in AG and normal skirmish) and I never thought normal ones are that problematic
Broken arrow is more like World in Conflict or Regiments. Tanks have HP like in classic RTS. There if u get hit and ammo have pene your tank is soviet space program, but in broken arrow and regiment Leopard 1 can have 3 - 4 hit and after boom
Polished, great audio, but hyper crit not feelin the belly achin I guess I understand to a degree ahhh nah I dont understand the game is fine always has been has good chat on steam and I have some 50 solo skirmish matches each with homemade orgs. I love it i like the music i got no complaints. I dont no issues, i see your vid as content. Nothing more not snarky enough to be funny and too whiny to take seriously
If eugene added a no limit on the number of battalions you can bring into a battle then the AI can do that too. Which you and most people would probably find upsetting. No limit is a stupid idea. It would make defense impossible.
One tank is on 2HP and the other two on full health and it shows slight damage. Yeah that's how Averages work. And yeah you can group up units of the same type in battle with cntrl+g .
Disagree with "greedy corporation" criticism. Bro it's not a charity. They've got to eat too. The singleplayer army general content is way more than any of their previous European Wargames. They've spent way more time working on it.
Don't disagree with anything else Soundscumming bad. Let Air have a few second refund window like ground. UI quality of life features would be good: add option to have skirmish view for army general battalions + let me see what battalions the enemy has in the prepare for battle screen + add attack/defense icons to unit miniatures.
Retreat Option. Idk how you could implement that. I think your criticisms don't factor in the AI and opposing players having the option to use your ideas against you. Think about it you've done some general-ing and got a 2:1 advantage + air + arty + recon against an enemy battalion and you have an expected Total Victory. Then they just use a free Retreat option and run away with no consequences. That would be bad gameplay (it's never good gamedesign to blueball players!) and if it happened to you, you would probably be upset about it!
Meh... I'm enjoying it. And the Easy Access was less than a full price game. Since everybody bought it before the 1.0 release I imagine they're just trying to recoup some cash. I don't have any issues here man.
100 percent do not trust the auto resolve for total defeat i manage to claw my self from some truly disgusting imbalanced match ups Especially on the defensive and double so for some maps where i have the buildings and treelines memorized for optimum performance Like just the other day i practically annihilated a jaeger batt that attacked my solo recce batt
@@harrisglidewell4112 eh debatable, if you haven’t been watching the news for the past two years we are definitely in a Cold War now. But I understand what you mean though. It’s more for that it’s considered a spiritual successor of WIC.
You nailed it for me on how to describe warno, but to just keep it short I CANNOT wait for Broken Arrow to release, I think once it does it’ll make Eugene care more about its game bc they will for the first time in a long time have some real competition.
The AI is far better than in wargame, you might want to reconsider. The guy coding the AI is very active in the discord, explaining how it works, the difficulties, and listening to player suggestions. He did an awesome works in the last year.
Eugen listening to feedback? Heh. Also they should have put less effort into dumbass esports and more into developing an AI that can do more than xray vision snipe your units and ooga booga bumrush down a single highway until they run out of units. Red Dragon's campaign works over army general in my opinion because it isn't such an exhausting slog, aside from the naval battles which were the single worst thing Eugen has ever done. I'd rather have a campaign with a dozen fierce and memorable battles than one with a dozen slugfests you have to fight just to get to your next turn. Army general introduces what Total War players know as campaign exhaustion right from the get go. It's quantity over quality thinking and it sucks, especially since the AI is just the same old crap.
When playing wargame i can absolutely tell it has a better design at least for trying to balance things (even if it certainly isnt) but warno just FEELS better to play. Not sure why. I dont think its just quality of life features. Maybe I just really vibe with the faster pace? Idk.
damn
control + g pulling in clutch
Motherfucker really forgot the universal grouping keybind
Back to the cryo pod
RTFM!
ork tactics? if im reading that reference right then i would respond with glass houses or pots calling kettles black eg ironic.. other wise good review
I watched this right after listening to Perun at work, seems like that 5G tower autism booster must have worked
Based and PowerPoint pilled
Is that guy still milking the cock of beltway arms industries or has he grown up a bit
What is too much Perun?
I just bought Warno and oh god I'm beyond addicted. I swear this game was made for me, I love Warhunder and Total War Games especially for their game replay modes, I've always been obsessed at what if the Cold War went hot, I was born in 89, I mean gdamn this game is so fun and I'm so ready to sink hundreds of hours into it. Its my first game made by these developers and I don't know why its taken me this long to play these games.
Play Wargame:Red Dragon. It's the same game but better. Don't ask me why they made WARNO.... it's really the same game just with less content.
@@dontanton7775 for sure gonna play it, but still preoccupied with Warno AG campaign, up to third sectiin and still havent played PACT, operations or online at all.
The battalions in WARNO Army General are based on Real World organizations, which are separated into their subsequent companies and platoons, so the separation makes sense and is intuitive for anyone familiar with how militaries are organized. This is unlike Red Dragon which had fictionally organized formations. I would understand who this would be confusing to those who do not know real world TO&Es, to which the Red Dragon method would seem easier.
In Single Player they are organized according to historical TO&Es - and it's very impressive. But in multiplayer they aren't organized like that, simply just limited to the units available to that unit in no particular historical quantity. In the multiplayer sense, Red Dragon was much more fun because it allowed many more possibilities for deck building. Of course, some will complain that people just stuck with unicorn (prototype) units, but that's ridiculous because they were highly limited in number.
In WARNO though, people play the same divisions mainly (3rd armored, 39 and 79 gds, for example). Would be cool if they could implement a deck building system like Wargame had for MP and keep the historical TO&E for Single PLayer.
@@4rnnr_asI don't know about Wargame but you can divide your multiplayer decks into companies and platoons like the singleplayer. You just need to sort and name them yourself.
Tfw some battlions irl have singular platoons directly underneath because eee idk it's some strange specialist nonsense they don't need more than a platoon in? (not an answer, I'm always at a loss when I see this similarly to brigades with 10 loose companies of various support stuff which aren't grouped into some sorta logi support battalion). Then there are attachments which make it a whole new mess... So while red dragon may be simpler out of the box and Warno may seem slightly more complicated on its face I would say it's still really streamlined, 10/10 would rather use Warno system than the actual irl headache
you forgot the biggest sin
units no longer get leveled up in battle after enough time
i can see why in multiplayer and skirmish but it feels like the ACAV that has gotten a 400 killstreak should no longer be a "trained" unit
This isnt true, units will level up from battle experience. You dont get XP passively, you get it from shooting and being in combat.
The hot key for grouping and ungrouping is ctrl+g
I just got the game today, thank you so much 🙏
11:42 it's funny how different we are, that you're not excited about the skirmish mode outside of unit testing, meanwhile I'm around 300 hours in EXCLUSIVELY playing skirmish mode with lots of mods to turn the game into a gigantic battle simulator. Not 3 or 4 tanks moving down a road, but a convoy of 50, 60 tanks, smashing into an extremely well defended treeline bristling with hundreds and hundreds of anti-tank equipped infantry, while 2 dozen BM-21 Grads unload into the enemy counterattacking convoy.
I love warno a lot, but I am definitely not the usual player, and I really did not enjoy red dragon nearly as much with the poorer mod support.
is there steam workshop support?
Bro needs a Michael Bay Simulator game
I love Warno I love Warno I love Warno
Why can I translate this to English?
@@politikz7579 lol
@@politikz7579 you may as a treat
What are you doing here young man? Is this perhaps a video about a game made in France?@@hippiehippiehippiehippie
@@123Pizazz lol
Combine or separate groups is ctrl+G shortcut. Don't need to thank me.
AKSHUALLY it's on the potions menu. Yeah. Gosh.
Just turn it off.
And double clicking on unit icon works consistent, but it is selecting units grops only of same size(not sure initial or current size, because i play without groups)
@MrRismm oh lmao that's why he's having problems. Yeah I don't play with groups and I was confused what he was talking about.
That is an odd dev choice that it only effects units groups of the same size???
@@onepangaean3018 it's a dev trick to make new players hate the game
It's telling Wargame Red Dragon is getting Italy while this is out.
RD got SA while SD2 was out though...
@@df8340 I would argue that sd was an off shot from wargame exploring a different time period and type of game rather than a successor title made much later and in the same type of conflict
@@df8340 I feel that SA was intended to be a swan song for Red Dragon. One last faction before Warno.
@@botluckproductionswell pastarian will be the swan song 2 electric boogaloo
@@khoaanh2224 for now
Well fuck my life if Poland ever made it to Centag
Centag is a Nato formation, Poland was in the Warsawpackt at the time. Polish divisions will surely be added to the Warsawpackt
>Poland a DLC
Ah yes, very fitting for the first Pact battle line which was supposed to
A) stem the tide of evil imperialist counterrevolution forces while the Soviets organise and actually send in their troops
B)act as the vanguard and iron -fist- eye seeking weak points through -mass suicide- force recon while Soviet troops prepared logistic lines and considered the use of nukes (while the poles and germans are still in the nuked area)
I think belgium wasnt added to mp in release because they simply werent ready yet. If you look at Single player there's 1 ag campaign featuring belgium as a main protagonist however the belgian units are not really fleshed out/refined enough so i think they pushed them to be added to the DLC which is good for them bc the AIFV/ypr will be added as a fully new IFV discount bradley (25mm goes tkk tkk tkk)
You can group and ungroup units my dude, though I’m not sure why you would because micro is way more important in warno than wargame
Even in wargame, grouping 4 tanks was generally a bad idea too. They did a lot easier and cost a lot
It's useful for artillery units
@@AbsolutOle but can’t you just assign them to a hot key instead of grouping them?
How is micro more important in Warno?
lol the Perun reference deserves a sub. Good job man
I know warno is not perfect but I love the game. I love the soundtrack, I love the bullshit it throws at me I love how it punishes me for stupid shit the game dosent know how to handle...but again I am a guy who loves games like snowrunner
The planes despawned in RD too...
They do that climb for the sky though which is pretty self explanatory, instead of just flying straight into warp
Noooo do not take away my 0 cost units from army general id be so blasted especially from supply costing any amount of points
And the 0 unit weapon teams help me cover zones like a trip wire especially when the ai brings out the inf hordes
Its also made so that "fresh" formations have a numerical advantage + so that you use weaker units that you would never use if you would have actually to pay for them.
The game is full to the brim with content. No reason to complain about DLCs. If they keep working, they need to keep paying wages somehow, don't they? Also, all of the DLC content is entirely optional. New features, fixes etc. will all be in the base game for free.
average corporate prayer comment
"No reason to complain" OK big brother, I will align my thoughts.
@@unknownsoul9300 @valcommander7981 The problem with criticizing legitimate DLCs (like these ones are, and I've brought arguments forward why they are legitimate) is that when horrid DLCs release and you also criticize them solely because they are DLCs, then all attack value of your criticism is simply zero.
Also, I would hardly call Eugen Systems which has 26 employees a corporation but who cares about the definition and such silly things, right?
True 🤷🏻♂️ I play DLC and 20h+ for 5e
That sound whoring is something the developers are trying to solve actually.
Perfect video! Thank u very much 😂 Now I play this game in 3days maybe 25h
Tbf the last 2 dlc divs are pretty balanced if I say so myself I think if anything is unbalanced they will fix it pretty quickly
You can group different units with ctrl + number 1-9 and then press simply the number like 1 and you have your unitgroup selected
If it makes you feel any more hopeful, Belgians get their kwn troops in army general, so they might give us the campagins as an incetive to buy the dlcs
Warno?
Looks more like Waryes
cringe
@@lexaron thx
waryes is actually the site where you can check units decks etc for warno lmao
@@stuart2642 GG then lol
"modern"
I just want to point out that between SD2's campaign and WARNO's there's a 45 year gap. ('44 for SD2, '89 for WARNO). The setting of warno is now 35 years old. Calling the Cold War "modern" is silly.
Well, all the tanks and equipment are basically the same
3000 drone swarms of kruschev, I suppose @@tedarcher9120
Wait until you hear the real definition of the term "Modernity"!
*looks at Ukraine*
*30 year old Bradleys are duking it out against BMP-1s and T-55 Obr. 2024*
Aight.
@@ChucksSEADnDEAD people are very unrealistic when it comes to the usage of decades old equipment not every nation is the US that can shit out their most modern mbts on a large scale , first rate vehicles will get attritioned away and guess what that means huh? the ukraine electric boogaloo just shows that attrition of flesh and steel is still the name of the game when you are not fighting mountain dwelling tribesmen
PowerPoint man mentioned
This is why I bought early access and was grandfathered in on the d.L c
I don't know about anyone else, but that dlc stuff is really important to me. A large factor in what games i invest time and / or money in now is how much i trust the developer/publisher. Especially for games that get consistently updated, I've played many games that have been abandoned or rendered unplayable by bad updates.
>warno is going realidtic
>1980s, still no electronic warfare
Smh my head
30:15 there’s a better way, on the info paper thing, click the top right which has the infantry man and the arrow icon
I wish i could sell arty especially rocket arty and especially in army general battles since they take up precious points
One of my issues with WARNO/Eugen in general is that they should add an option to disable reactive logistics vehicles. For example, if I directing my damaged unit to supply vehicle, the supply vehicle will automatically follows the damaged unit. That’s fine, but the problem is with supply helicopters. If I accidentally click on the supply helo icon/unit while directing my damaged unit to get supply, the helicopter will just fly off into a no-fly zone and gets wrecked (it literally hidden and unharm until it fly). I’d really like a feature to disable that reactive supply behavior.
it not much but in the mid of chaos is actually really helpful.
also for auto resupply i hope they can make another button to only supply 1/certain unit that i want to get supplied instead of roaming in frontline and get wrecked (or even better actually fix the ai pathfinding (which is to much to ask))
Just to be sure , you don't have to click on the unit you want to supply with your supply vehicle to supply it, being near is enough. You usually never want your supply vehicles to follows your units. Just put them near them and send them on the back/resupply once all your units are resupplied.
Helicopters should he be used as forward front line supply hub, the vehicle take the supply from the helicopters to carry it directly on the front-line.
Play army general and enjoy playing the same battle 100 time. Hope you enjoy fighting T-55's with unbreakable and BMP-1's.
I nearly choked on my food when you used Julian to represent Canada lmao
I hate that grouping is on by default. I geniunelly think WARNO plays better without grouping. Tbh I also think you nailed WARNO issues
Turn it off in the setting called auto create tactical battle group
@@RaEndymion001 i have it turned off. I just hate it's the default setting. Just like AGTMs not attacking unamoured transport
War-No? More like War-Yes!
Waiting for Broken Arrow, it's beta was awesome
Now I want Romania and Yugoslavia in WARNO
I don't see how it's a bad thing that Eugen is doing a lot of marketing for this game via DLC. Eugen are not a mega-corp, and making stuff like this is very expensive. Pre-release also frees up money that would have been spent on labor costs for pre-testers. It seems like that entire point fails to see that this is not a charity but instead a company making a cool product.
you can actually regrouping unit while they're already deployed in map and yes it not showing in gameplay UI, but then again eugene ai is suck so yea you need to manually search it in settings (mine is ctrl + g to regrouping/separated unit).
KUUURRRRWWWAAAAAA - helicopter pilot
Make sure Eugen reads your Email. I like your critique.
I gotta say Eugen’s monetisation of Red Dragon makes me appreciate all the free updates Regiments has got.
Gotta love the rimworld music ong...
Regiments is getting a dlc later this month.
Funny how some ppl like the new balancing, while I hate it. For me wargame was always about using the right unit in the right environment to strike decisive. The new balancing feels so generic, like a standard RTS. Units spam shot at each other and it's all very gamey, not much vibes of a simulation left.
I am from Donbass. Ukraine. And this is really true. 1:16
It's kind of telling when some of the exploits take so long to fix even though it's gamebreakingly bad. Remember the wallhack grenade launcher exploit, that takes more than 2 weeks to fix, like they have a relatively functional game before then but cannot partially roll-back to it.
Good review
Fair constructive good criticism
I hope Eugen takes note of this and the issues underlined in this video
Turn off in the setting auto create tac battle group. That way your unit wont be grouped at the start.
That feature really succ as it can make your tank drive so weirdly
Everyone should check out Wargame:Red Dragon. It's the same game but better. Don't ask me why they made WARNO.... it's really the same game just with less content.
Me with fitgirl's repack page on my backpack:
Do a video on 18 wheels of steel American long haul it was one of my first trucking games and I would like to see a video on it please
Don't attack my Normandy: '44 as Steel division 2!!!
3:39 lmao my boy is a fellow Destiny viewer
Scav, since you're excited about RTS and exude this natural chad aura of a slavjank enjoyer. Could you check Total Conflict Resistence? It's a Immersive Sim Mount and Blade with modern weaponry based In the Yugoslav Civil War.
It’s a lot more like a 4x game than a mount and blade game
31:10 They can be separated though? There's a little Dissolve button on the bottom left of the unit icons of the group. It separates all units in a group into separate, single units. They can't be regrouped though.
Imma be shill here and defend their dlc policy. They had the game in EA for 2 years, the player count is kinda low (although much better after 1.0) and they have to pay their bills.
2 years of dev work is a ton of money to sink into a game, and they need to monetize it somehow. Doesnt bother in the slightest, as long as they continue to support the game (and add a freaking south america server already ffs)
1:15 Jesus fuckin Christ are we all the same person
yes
no
this is World in Conflict game sequel we wanted
Not the one we wanted but the one we deserve kekw
I think many points are good but I don't get icon thing about army general. I use Nato symbols (as I love them both in AG and normal skirmish) and I never thought normal ones are that problematic
Babe Wake Up: New Scav Drop 👀👀
Wait for Broken Arrow, got it.
Broken arrow is more like World in Conflict or Regiments. Tanks have HP like in classic RTS. There if u get hit and ammo have pene your tank is soviet space program, but in broken arrow and regiment Leopard 1 can have 3 - 4 hit and after boom
Polished, great audio, but hyper crit not feelin the belly achin I guess I understand to a degree ahhh nah I dont understand the game is fine always has been has good chat on steam and I have some 50 solo skirmish matches each with homemade orgs. I love it i like the music i got no complaints. I dont no issues, i see your vid as content. Nothing more not snarky enough to be funny and too whiny to take seriously
Idk as a WGRD player, Warno never caught my interest, I'm just waiting for Broken Arrow to come out
If eugene added a no limit on the number of battalions you can bring into a battle then the AI can do that too. Which you and most people would probably find upsetting.
No limit is a stupid idea. It would make defense impossible.
One tank is on 2HP and the other two on full health and it shows slight damage. Yeah that's how Averages work.
And yeah you can group up units of the same type in battle with cntrl+g .
Disagree with "greedy corporation" criticism. Bro it's not a charity. They've got to eat too.
The singleplayer army general content is way more than any of their previous European Wargames. They've spent way more time working on it.
Don't disagree with anything else
Soundscumming bad.
Let Air have a few second refund window like ground.
UI quality of life features would be good:
add option to have skirmish view for army general battalions
+ let me see what battalions the enemy has in the prepare for battle screen
+ add attack/defense icons to unit miniatures.
Retreat Option. Idk how you could implement that. I think your criticisms don't factor in the AI and opposing players having the option to use your ideas against you.
Think about it you've done some general-ing and got a 2:1 advantage + air + arty + recon against an enemy battalion and you have an expected Total Victory. Then they just use a free Retreat option and run away with no consequences.
That would be bad gameplay (it's never good gamedesign to blueball players!) and if it happened to you, you would probably be upset about it!
Yay more content
thanks for the video! mmaby i will get warno for thesingeplayer one day.
i just want a new red dragon :(
WAIT, DO I HEAR ORIGINAL WAR MUSIC IN THE BACKGROUND?
SO... refound the game was a realy good decisión..
The dlc arent awful when you buy them on sale
Meh... I'm enjoying it. And the Easy Access was less than a full price game. Since everybody bought it before the 1.0 release I imagine they're just trying to recoup some cash. I don't have any issues here man.
Ballin'
27:29 "really good" at picking different targets? we must have completely different ATGM units 😂😂
Why am I hearing rimworld music?
i see singleplayer campaign i buy
perun reference xD
512 hours? Weak
At least a true competitor is coming with Broken Arrow.
Also please make an transport fever 2 video ❤ or workers and ressources
Sup!
100 percent do not trust the auto resolve for total defeat i manage to claw my self from some truly disgusting imbalanced match ups
Especially on the defensive and double so for some maps where i have the buildings and treelines memorized for optimum performance
Like just the other day i practically annihilated a jaeger batt that attacked my solo recce batt
What if I don’t like red dragon but like steel division
Good review. I,m still looking for a good cold war era RTS to fill the vold that world in conflict left..still waiting after all these years.
Keep your eyes on broken arrow
@@mishak6175 That's not cold war
Nor particularly good either
@@harrisglidewell4112 eh debatable, if you haven’t been watching the news for the past two years we are definitely in a Cold War now. But I understand what you mean though. It’s more for that it’s considered a spiritual successor of WIC.
Fatty John and Crazy Ivan
You nailed it for me on how to describe warno, but to just keep it short I CANNOT wait for Broken Arrow to release, I think once it does it’ll make Eugene care more about its game bc they will for the first time in a long time have some real competition.
Still the same shit AI as in Wargame. As someone looking for a good campaign, this was an instant refund.
The AI is far better than in wargame, you might want to reconsider.
The guy coding the AI is very active in the discord, explaining how it works, the difficulties, and listening to player suggestions. He did an awesome works in the last year.
Bars
7:01😂😂😂😂😂
Steel Division 2 is better. Sure its WW2 but the gameplay is amazing.
its trash
the amount of keks DOES NOT correspond to the amount of SUBSCRIBERS you have
leaving a comment so algorithms can do their job (hopefully)
Warno is a game made in france
me lyk gaem
Eugen listening to feedback? Heh.
Also they should have put less effort into dumbass esports and more into developing an AI that can do more than xray vision snipe your units and ooga booga bumrush down a single highway until they run out of units. Red Dragon's campaign works over army general in my opinion because it isn't such an exhausting slog, aside from the naval battles which were the single worst thing Eugen has ever done. I'd rather have a campaign with a dozen fierce and memorable battles than one with a dozen slugfests you have to fight just to get to your next turn. Army general introduces what Total War players know as campaign exhaustion right from the get go. It's quantity over quality thinking and it sucks, especially since the AI is just the same old crap.
Another banger from my goat
really nice video :D did you try Broken Arrow?
When playing wargame i can absolutely tell it has a better design at least for trying to balance things (even if it certainly isnt) but warno just FEELS better to play. Not sure why. I dont think its just quality of life features. Maybe I just really vibe with the faster pace? Idk.
Why would you play this game for singleplayer?? You can only enjoy rage in multi.
Some of us aren't vampires