DOOM II Ray Traced longplay maps playlist: ua-cam.com/play/PLcY1KHPGx-abpMuIV-BOMrBRXTOcQYzfd.html DOOM Ray Traced episodes playlist: ua-cam.com/play/PLcY1KHPGx-aZnA9d3O7uNVShxY3q4YBQM.html
although this level doesn't fit into the game, especially considering you wasn't able to pitch the mouse in the DOS version, still level designers are geniuses deciding to try this
Look up Voxel Doom II. It's a great mod, every enemy and decoration sprite is turned into an incredibly accurate 3D voxel. Makes playing in VR alot better.
DOOM II Ray Traced longplay maps playlist: ua-cam.com/play/PLcY1KHPGx-abpMuIV-BOMrBRXTOcQYzfd.html
DOOM Ray Traced episodes playlist: ua-cam.com/play/PLcY1KHPGx-aZnA9d3O7uNVShxY3q4YBQM.html
although this level doesn't fit into the game, especially considering you wasn't able to pitch the mouse in the DOS version, still level designers are geniuses deciding to try this
cheello needs to revise the tomato demon's underside it looks square
are the enemy models made of voxels, or is it the RT effects that makes them look like that pseudo-3d?
Yes, they are made of voxels.
Look up Voxel Doom II. It's a great mod, every enemy and decoration sprite is turned into an incredibly accurate 3D voxel. Makes playing in VR alot better.
Can you play Okuplok map with this mod?
my guess is that light sources must be positioned manually for each level
they only did the original map packs for now
Exactly, it would not look good because there would be a lack of light sources. This mod is only intended for now to be played with the main campaign.