Resident Evil 4 Remake | Ray Tracing ON / OFF | Graphics Comparison

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  • Опубліковано 1 гру 2024

КОМЕНТАРІ • 351

  • @FrancisRS
    @FrancisRS Рік тому +398

    This game could have used Ray tracing global illumination instead of ray traced reflections to improve the atmosphere like Resident Evil 8 Village.

    • @quartermaster2809
      @quartermaster2809 Рік тому +5

      True

    • @Lagger01
      @Lagger01 Рік тому +38

      GI is already ray traced bro... its just prebaked, makes little to no difference to lighting, re8 mostly afffected ambient occlusion tho.

    • @Tekir-Kedi
      @Tekir-Kedi Рік тому +12

      Rt off looks better to me , its more shiny

    • @WheeledHamster
      @WheeledHamster Рік тому +7

      This one have some weird ass reflection and light where it shouldn't. Like the mid section of a the food tray.

    • @moistweineis
      @moistweineis Рік тому +27

      @@Lagger01 baked gi always looks worse than real time gi because every surface looks different from different angles and you can't really bake gi for dynamic objects. There is a huge amount of techniques that were invented in past 30 years to fix this issue but there is still no technique that can match some sort of ray tracing gi, especially in form of path tracing. Currently the best ways to do real time gi (due to performance limitations of path tracing) are arguably ue5 lumen and cryengines svogi because they are lighter forms of ray traced gi that still produce decent results.

  • @deadheartbreaker
    @deadheartbreaker Рік тому +160

    I actually think many parts look better with Ray Tracing off.

  • @ketsuamv7883
    @ketsuamv7883 Рік тому +55

    que los juegos tengan modo foto me parece una idea genial. así podemos apreciar mejor las comparaciones

  • @Osdasami
    @Osdasami Рік тому +286

    Cuando llegamos al momento donde los reflejos se volvieron exclusivos del raytracing?

    • @dainco08
      @dainco08 Рік тому +89

      En el momento en el que hay que vender consolas y tarjetas RTX con raytracing

    • @metroplex29
      @metroplex29 Рік тому +58

      Por qué crees que últimamente los juegos tienen peor oclusión ambiental, peor sombras y la falta de reflejos por cubemaps? porque todo eso lo puedes hacer con raytracing entonces sacrifican el raster para obligarte a comprar una gpu capaz de RT

    • @doomslayer8985
      @doomslayer8985 Рік тому +38

      Nunca fue exclusivo, todos los juegos utilizan una técnica llamada Rasterización la cuál utiliza unos cubemaps (cómo Google Maps) los cuales tienen la iluminación ya toda precalculada e interactúa con el medio o cualquier identidad, sin embargo, tiene unas limitantes y es los reflejos cuando una cierta identidad se pone en frente no se renderiza, esto lo puedes ver en algunos juegos y también es optimización ya que a veces no es factible realizar dichas cosas en un aspecto técnico. Saludos

    • @gaelhiguera2967
      @gaelhiguera2967 Рік тому +25

      realmente los reflejos nunca fueron lo fuerte grafico de un juego, ahora con el raytracing lo mejora

    • @flongobongo
      @flongobongo Рік тому +14

      Los reflejos “reales” son exclusivos del RT, todas las demás técnicas raster son simulaciones (que pueden ser muy buenas según la pericia de los desarrolladores y las herramientas del motor gráfico). Es como comparar fondos prerenderizados con gráficos full real time. Hay casos como el resident evil 1 que se hizo un trabajo increíblemente bueno para unir fondos prerenderizados y 3d en tiempo real

  • @furrystation
    @furrystation Рік тому +53

    7:17 me dio tristeza de que la gallina no tiene reflejo en el charco

    • @ViceZone
      @ViceZone Рік тому +5

      Está muy lejos

    • @LuisD.Guitar
      @LuisD.Guitar Рік тому +20

      gallina vampira.

    • @julian13820
      @julian13820 Рік тому +8

      No tiene alma

    • @lervoide
      @lervoide 7 місяців тому +1

      algun dia sera cada vez mas perfecto...pero en si esta mucho mejor con el ray tracing...el color se ve mejor

  • @deeharp
    @deeharp Рік тому +52

    Am I the only one that thinks that most of the this stuff looked pretty close to RT on even back on PS4 and now developers are just using Raytracing to be lazy? For example the water, there are plenty of games that have water that look better with no raytracing. Examples are Last of us 2, the division 2, many unreal engine 4 games. Basically of Sony's engines. Crytek. Also why have we gone to needing raytracing to have any reflections at all? Plenty of games had reflections prior to raytracing. So now on perfectly capable next gen consoles you have to choose bad performance for bad reflections or no reflections.

    • @billy44_dev
      @billy44_dev Рік тому

      Yeah , devs are focusing to much in ray tracing and forgetting to implement good graphics in the game with good performance at least 60fps, various games has better graphics without ray tracing.

    • @daanyal6266
      @daanyal6266 Рік тому +1

      @@billy44_dev I think one of the biggest problems at this moment when it comes to optimization, is that developers have to make 8-10 different Ports for different Systems.

    • @manos7469
      @manos7469 Рік тому +1

      I agree. The large bodies of water looked better without RT.

    • @maxdamage4919
      @maxdamage4919 Рік тому +4

      Is Nvidia marketing tactic, Nvidia did the same years ago with nvidia Physx, buy ageia tech, only for destroy ATI/AMD . RT is the same tactic.

    • @lynackhilou4865
      @lynackhilou4865 Рік тому +1

      No one adds ray tracing because they're lazy as it takes a lot of work to implement ( unless you use a plugin like the one provided with unreal engine 4 ) so it's more like that there are good and bad RT implementations , there are effects that can be simulated pretty well without rt , and there are devs that put more efforts than others in making certain effects look their best like with water , but saying devs add ray tracing cuz they're lazy is simply wrong .
      When it comes to reflections , the re engine uses a low of amount of rays cast per pixel and it's very noisy and still has screen space elements, so it's not very impressive . But compare RT reflections to a game like cyberpunk ( aka a good ray tracing implementation ) and you can see that it looks much better than games like the last of us and such

  • @foxsterben
    @foxsterben Рік тому +23

    El quego que mejor ha implementado el NRTX ha sido Mehro Exodus, pero hasta su version Enhanced, porque en la salida inicial tambien el RTX era bastante mediocre

  • @DenkyManner
    @DenkyManner Рік тому +6

    Off = finally crafted by artists
    ON = dunno, just let the computer work it out

  • @ウォッチフロッグ
    @ウォッチフロッグ Рік тому +58

    7:50 When Ray Tracing is turned off, Screen Space Reflection is working instead as you can see the reflection of purple flame pop in and out with camera angles. However the reflection of purple flame is completely missing when Ray Tracing is turned on. That's weird.

    • @robertlawrence9000
      @robertlawrence9000 Рік тому +10

      Yeah RT in this game seems scaled back. So many things like reflections in water doesn't look as full.

    • @Dark_Schadow69
      @Dark_Schadow69 Рік тому +21

      It's because it's not realistic in real life if you see a reflection while RT is turned off. We all humans are impressed by seeing it but it is not real. Raytracing makes the details much more realistic.

    • @JellyJman
      @JellyJman Рік тому +8

      @@Dark_Schadow69 the most unfortunate answer, video games look cooler when they aren’t real life

    • @Dark_Schadow69
      @Dark_Schadow69 Рік тому +3

      @@JellyJman Alright dude I tried to tell you. You don't have to belive me but at least I said that.

    • @JellyJman
      @JellyJman Рік тому +3

      @@Dark_Schadow69 I do believe you it’s just a tough pill to swallow that videos games make real life look cooler than it actually is with SSR lol 😂

  • @mathesar
    @mathesar Рік тому +33

    Ray tracing was causing random crashes for me on PC but when looking it up apparently it's happening to a lot of people, not worth it until they can patch it, it's only reflections anyhow.

    • @azmipanther8897
      @azmipanther8897 Рік тому +5

      Try to use it but make sure the ram usage is in white colour not orange or red. Have to sacrifice other setting tho. For me SSR also good enough.

    • @Antipiperosdeclony
      @Antipiperosdeclony Рік тому +8

      Fatal D3D Error (22) or (25)

    • @demetter7936
      @demetter7936 Рік тому +11

      It seems to be a bug. My vram usage isn't yellow yet I still crash on my 3080.

    • @Antipiperosdeclony
      @Antipiperosdeclony Рік тому +4

      @@demetter7936 well the issue was since the demo

    • @alaniriarte5488
      @alaniriarte5488 Рік тому +1

      Yeah crash in my 3080, waiting for the fix

  • @cartermoth6447
    @cartermoth6447 Рік тому +23

    In some instances ray tracing is better, in others it's a sideways step, and in one or two cases it's worse because there's just not enough light to generate decent reflections so the puddles or reflective surface appears matte or black.
    For console players, I recommend turning it off & playing in resolution mode for the best image quality & high enough framerate (within the VRR range).

  • @alico797
    @alico797 Рік тому +15

    The improvement that RT gives it seems perfect to me, but in any case, game creators should take into account as much as possible not to give too many reflections to certain surfaces in the game, because something so shiny and reflective can seem artificial in some cases and instead of increasing realism it reduces it. I think that's the reason for the controversy here.

  • @user-ka41
    @user-ka41 Рік тому +24

    Ray tracing is not necessary if the frame rate decreases.I can't afford to worry about the reflection process while playing the game.

    • @x0Fang0x
      @x0Fang0x Рік тому +5

      Thats like saying upping the graphics settings or resolution is not necessary if the framerate decreases. Do you just play on the lowest setting possible? (The RT in this game is bad)

  • @massih2280
    @massih2280 Рік тому +35

    Terrible el raytracing... En momentos se ve en el reflejo del suelo una luz blanca que entra por una ventana y cuando mira hacia arriba la ventana está completamente oscura...

  • @romanchaikovskyi2537
    @romanchaikovskyi2537 Рік тому +1

    TBH capcom just does their pre-placed lighting so good it make RTX not necessary in their games

  • @pogaca6083
    @pogaca6083 Рік тому +16

    I think they didn't bother with the cube/reflection maps. Because in re2 and re3 on launch there weren't issues like this many. Which makes me think that it is some sort of marketing move, which is cheap and nasty imo.

    • @cyberwarrior8382
      @cyberwarrior8382 Рік тому +1

      you mean that the whole rt is cheap and nasty marketing move? Cuz i regret updating pc just to play with rt...

  • @hudsongregory1300
    @hudsongregory1300 Рік тому +21

    acho que so ficou bom o reflexo da agua, dos outros achei que ficou muito forte o rt, nao ficou natural. tipo aqui em 02:44 o reflexo do metal ficou com muito reflexo, sem o rt ficou mais semelhante ao metal, no rt parece um espelho bem limpo

    • @marcosvfg100
      @marcosvfg100 Рік тому

      chama-se jogo mal otimizado. Alguns objetos não estão refletindo com o RT ligado, e algumas superfícies estão mal calibradas. Nada que em 2 semanas não tenha mod corrigindo.

    • @CarlosDaniel-wk6pp
      @CarlosDaniel-wk6pp Рік тому +2

      07:40 a luz no rtx off está refletindo a tocha azul e no rtx on não está, não faz menor sentido esse raytracing

  • @John_the_baptized
    @John_the_baptized Рік тому +7

    Loving RT on and it makes me genuinely sad my 3070 won’t last as long as some other cards due to the 8g of VRAM. Money wasted

  • @platty7047
    @platty7047 Рік тому +6

    i love ray tracing no false reflections that disappear at a certain angle.❤

  • @MaryJane-qo6sw
    @MaryJane-qo6sw Рік тому +5

    this music is perfect ...

  • @kehny
    @kehny 8 місяців тому +1

    I didn't notice the raytrace options at first, enabled it on the second half of my playthroughI can barely see the difference, if at all.

  • @dios9660
    @dios9660 Рік тому +12

    Es cosa mía, o el RayTracing hace que se vea un poquito peor?

    • @ELPERROMALO5000
      @ELPERROMALO5000 Рік тому +1

      Es que creo es en consola, entonces para compensar el golpe qué es el "RT" (qué creo es poco) deben bajar el resto de gráficos

    • @Cris-75
      @Cris-75 Рік тому +1

      ​@@ELPERROMALO5000 no es porque sea en consola, el Ray Tracing está pésimamente optimizado de momento, hay reflejos de ventanas donde la ventana está completamente oscura, o como en el minuto 2:43, dónde el metal a la hora de activar el RT se ve con un espejo que solo refleja algunas cosas pero no se ve ni el reflejo de la cubeta que tiene encima, en otros lados, la iluminación empeora y que en algunas zonas donde el Buhonero, si desactivas el RT verás el reflejo del fuego azul de las antorchas, pero al activar el RT desaparece dicho reflejo azul del fuego

  • @mga.marcelo
    @mga.marcelo Рік тому +32

    Nenhuma diferença que faça valer a penar prejudicar o desempenho, na minha opinião. Pode ficar bonito pra tirar umas fotos, mas pra jogar mesmo é RT -> OFF.

    • @xelo6036
      @xelo6036 Рік тому +7

      até agora o unico jogo aonde o ray tracing é obrigatório (ou quase isso) é metro exodus

    • @billy44_dev
      @billy44_dev Рік тому

      Minha opinião também, acho que os caras ficam muito nisso em vez de dar uma experiência legal prós usuários otimizando o game no mínimo a 60fps com uns gráficos decentes

    • @mga.marcelo
      @mga.marcelo Рік тому +3

      @@billy44_dev Puro marketing. Dizer que o jogo tem RT é como uma propaganda pra vender mais. Na prática não tem muita utilidade por enquanto.

    • @luanp6171
      @luanp6171 Рік тому +2

      @@xelo6036 Três jogos com ray tracing obrigatório:
      Metro Exodus, Control e Cyberpunk. Todos esses o ray tracing muda completamente o visual
      Mas pra Cyberpunk precisa de uma config realmente potente pra tankar

    • @dheordesantos9483
      @dheordesantos9483 Рік тому

      Pra mim só começou valer apena jogar com RT na série 40 da NVidia

  • @RamChop451
    @RamChop451 11 місяців тому

    Honestly worth it for the darker more realistic looking water

  • @toroashe
    @toroashe Рік тому +11

    Nunca entendí por qué necesitamos el rtx. Q el personaje o entorno se refleje en un material glossy se puede hacer hace años, o no existían los espejos en los juegos del 2006?

    • @rodrigomartinez8115
      @rodrigomartinez8115 Рік тому +9

      hay diferentes maneras de manejar los reflejos, cube maps, ssr, geometría duplicada, etc. Estas técnicas llevan muchos años en el mercado, pero tienen sus limitaciones y en algunos casos por cuestiones tecnicas se han vuelto imposibles de ejecutar en juegos modernos debido a la demanda de procesamiento que requeriría. La mayoría de los usuarios piensan que el RT solo es para reflejos, pero va mucho más allá, Iluminación Global, sombras , oclusión ambiental, son estos tres últimos los que en verdad marcan una diferencia a nivel visual. El problema es que la tecnología apenas esta llegando y es cara y poco eficiente, solo falta darle mas tiempo

    • @telacreiste984
      @telacreiste984 Рік тому +2

      @@rodrigomartinez8115 más imposible ejecutar las ssr y cubemaps que el Rtx? Cómo la solución puede costar más rendimiento?

    • @rodrigomartinez8115
      @rodrigomartinez8115 Рік тому

      @@telacreiste984 me refería específicamente a la opción de hacerlo duplicando la geometría

    • @elfather2045
      @elfather2045 Рік тому +2

      @@rodrigomartinez8115 Tienes razon, pero sin embargo hoy en dia ves en muchos juegos que si no activas el ray tracing los reflejos suelen ser horribles, cosa que antes no pasaba, incluso hay juegos de hoy en dia como el The Last of Us que logran verse increiblemente bien sin necesidad de Ray Tracing, creo que en parte si es cierta pereza de los desarrolladores o que al menos aprovechan las mejoras que esa técnica da para no pulir tanto ese tipo de efectos .

    • @Nalguita
      @Nalguita Рік тому +2

      Si existian y tambien existia el Ray tracing en 2006, pero si no te lo mete Nvidia hasta en la sopa, la gente seguiria con las 1080 y no se hubiera gastado 700 euros en una grafica de 8Gb el año pasado, es un win win, para ellos claro, para el usuario no. Tambien se podia hacer volar papeles de periodico sin PHYSX, pero segun Nvidia necesitabas 2 graficas para que el Batman tuviera periodicos por el suelo volando o para que las granadas del metro 2033 soltasen humo, mientras que juegos como hl2 tenian mejores fisicas y corrian en un procesador de 1 nucleo a 2Ghz y una grafica de 128 Mb.

  • @Bruno.Bastos
    @Bruno.Bastos Рік тому +5

    Depois de 18 anos, faltando 2 pra 20, a Capcom lança o Resident Evil 4 Remake hoje! Dia 24 de março! Mas só quem tem o seu PlayStation®5 em casa, o que não é meu caso. Hahahahaha🤣

    • @spider496
      @spider496 Рік тому +1

      Ou PC, estou jogando tudo no máximo aqui 😁.

  • @punishedphr1610
    @punishedphr1610 Рік тому +20

    Awesomeness of the game itself aside, these reflections somehow manage to look worse compared to Half Life 2 in 2004.
    What a scam Raytracing has turned out to be lol

    • @keef78
      @keef78 Рік тому +2

      If done poorly like here but look at cyberpunk 2077 or watch dogs legion, both great examples of good RT

    • @AutomaticSnake
      @AutomaticSnake Рік тому +3

      Metro Exodus has good ray tracing at 60fps. At least on Series X idk about PS5.

    • @mr.nibblez2939
      @mr.nibblez2939 Рік тому +4

      What? It looks way better with ray tracing. Watch the video.

    • @RandomlyDrumming
      @RandomlyDrumming Рік тому

      As far as I understand, planar reflections can provide results as good (if not better) than real-time ray tracing that we have now (see the original Unreal from 1998. running in 3dfx Glide mode and check out the intro - castle flyby and see the floor reflections), but it has a lot of hard limitations. For starters, it can only be applied on flat surfaces and it is very hardware intensive as the scene has to basically be rendered twice (which would be actually more intensive than RT, due to the amount of data needed to be rendered 1:1).

    • @Chill.....
      @Chill..... Рік тому

      ​@@AutomaticSnake It looks wonderful on ps5

  • @gzvid
    @gzvid Рік тому

    This is when both are well done, have RT card play on, it's more natural and realistic, which is an add to the horror atmosphere...

  • @tokyotanaka362
    @tokyotanaka362 Рік тому +1

    物理的な表現としてはリアルなんだろうけど演出を考慮されたライティングの方が自分は受け入れやすいです

  • @NextgenPL
    @NextgenPL Рік тому +3

    Where is the information about platform? This is PC or PS5 or what?:)

    • @mademan8450
      @mademan8450 Рік тому +1

      Probably PC since RT on is looking like 60fps.

  • @AdaptacionGamer
    @AdaptacionGamer Рік тому +2

    A mi se me hace que primero vieron la escena con RTX y luego la intentaron renderizar hasta el punto en el que quedara mas fiel al Trazado de rayos, en las comparaciones incluso hay que hacer algo de esfuerzo para notar en donde el RTX hizo efecto.

    • @maxdamage4919
      @maxdamage4919 Рік тому +1

      Se llama RT, no RTX . Ray tracing no es un invento de Nvidia, es hace mas de una década.

  • @Abyss-Will
    @Abyss-Will Рік тому +1

    The water looks better with ray tracing but everything else looks a bit worse

  • @TH3V01D
    @TH3V01D Рік тому +11

    Unreal had better reflections in 1998

  • @moroninikolay4382
    @moroninikolay4382 Рік тому +2

    ENSERIO EXTRAÑABA QUE USARAS ESTE TEMA PARA LOS QUE VEAN VIDEOS ANTIGUOS LO ENTEDERAN :V

  • @jin3513
    @jin3513 Рік тому +2

    where your doing this RTX ,
    on PS5 or PC

  • @WinterSnowism
    @WinterSnowism Рік тому +2

    Only good thing about RT is SSR artifacts are gone when travelling through the lake

  • @iatepacman745
    @iatepacman745 3 місяці тому

    Bro why is your music so chilling and relaxing? What’s this music called? 😂I fell asleep to this video.

  • @fauzi5848
    @fauzi5848 3 місяці тому

    RT ON is better for indoor, meanwhile OFF is better for outdoor

  • @dannyglasgow
    @dannyglasgow Рік тому +1

    Is it supposed to be better off or on? To me it looked more detailed off

  • @JY-fs4iy
    @JY-fs4iy Рік тому +3

    cmon, ray tracing stil better

  • @elijohnson8007
    @elijohnson8007 Рік тому +1

    Rt off seems more lifelike while with it on gives everything a glossy and clean atmosphere

  • @cluckendip
    @cluckendip 7 місяців тому

    I would love to play with game with Ray Tracing - because my PC can handle it - but the game is unoptimised for PC with it on, so it keeps crashing after an hour or two of playtime. Have to remember to turn it off for challenge runs which is annoying.

  • @cyberpunked2077
    @cyberpunked2077 Рік тому +2

    Digital Foundry's Alex B's video for optimize settings recommends RT off and Screen Space Reflections off for better quality and you'll have the benefits of performance. I didn't think RT was bad until I saw the comparison. The game looks better without RT and SS Reflections. WTF Capcom.

  • @ferdc2916
    @ferdc2916 Рік тому +4

    I don't understand why on 1:27 outside lights are reflected, if windows are close.

  • @codmonster1493
    @codmonster1493 Рік тому +5

    can someone tell how can you tell a normal reflection and ray traced reflection apart?

    • @dutaaryaa
      @dutaaryaa Рік тому +2

      You can see the different at 1:57 raytraced makes the floor has reflection,in some normal reflection objects it just trickle shiny light makes it look like there is a reflection but in ray tracing it using real reflection

    • @patfer1189
      @patfer1189 Рік тому +4

      At a basic level a raytraced reflection will be accurate in the position of the objects reflected relative to the angle at which you are looking at the spot, while other techniques such as cube maps typically are not aligned properly or will break the alignment with the objects reflected when you move. Many teams do excellent work with cube maps but the nature of the technique, involving creating a render of the environment mapped onto a cube, has limitations.
      Another way of differentiating between ray tracing and a different technique such as screen space reflections (SSR) is that screen space reflections will stop reflecting an object that leaves the screen as the technique relies on the objects remaining within the field of view of the rendered area. That is why you will notice in many games, specially in large bodies of water due to the size, that when you look up or down the reflection will darken at some point as objects leave the player's field of view and thus there is no information for the engine to build the reflection map. Ray tracing, on the other hand, looks at the space as a whole and thus can reflect objects beyond the field of view of the player. RT is expensive to process but even currently devs are allowing for engines to sample the environment beyond the FOV.
      Another way you can spot the difference is in the quality of materials. The specularity of surfaces (how "shiny" they are) will look more synthetic when doing a non-RT rendering as the shaders is an approximation of how light would behave, while the same specularity in RT will look more natural with highlights in more occluded spots of a detailed surface or even having more random shapes than just a circular highlight.

    • @unitedcamos
      @unitedcamos Рік тому +2

      a "normal" reflection can be a screen space reflection which is a camera effect to simulate a reflection on some surfaces. Since it is a screen space effect the resulting reflections are accurate only when the object exists on the screen. Raytraced reflections are created after simulating the behavior of light which is more accurate all the time regardless of the angle.

    • @keef78
      @keef78 Рік тому +2

      This game is a bad example of RT, it's not worth it in these resi games.

    • @cryengine_x
      @cryengine_x Рік тому +1

      @@keef78 Thats usually the story of RT if we're being honest. huge performance hit, little to no iq gain or very sporadic usage. Still waiting for RT to demonstrate its worth at all. as slow as things move in gaming will probably take decades. all this stuff is tacked on afterthought currently. and another issue is the AMD architecture in these consoles is weak at RT.

  • @gets0410
    @gets0410 Рік тому

    Dammit, been going to this channel for years now, just realized I haven't subbed yet.
    Here I go, 🔔

  • @mjroo73
    @mjroo73 Рік тому +10

    the implantation for RT in this game is useless

  • @jewii3824
    @jewii3824 Рік тому

    water and puddles look good. everything else looks basically teh same

  • @Sebastian-lk7rq
    @Sebastian-lk7rq Рік тому +2

    I really like the music. Can you please tell me where it is from?

  • @samuelguedes4441
    @samuelguedes4441 Рік тому +1

    é bonito pra ficar olhando e fazendo video comparativo, é bonito nos primeiros momentos que a gente fica deslumbrando os graficos, mas na hora que o pau tora mesmo na campanha e a gente pega o game pra realmente jogar e zerar isso não faz diferença nenhuma. Passa tão batido esses efeitos que não justifica a perda de desempenho que esses efeitos trazem.

  • @РусланБоровков-р2ц

    Ну только в лужах разница очевидная, во всём остальном так себе. Лучше конечно Rtx off, зато высокий Framerate.

  • @mikekos7606
    @mikekos7606 Рік тому

    Chapter at 1:33? On PS5 until chapter 9 did not see reflections in windows.

  • @Prixmax
    @Prixmax Рік тому +2

    conclusion: RT OFF on this game

  • @mikekos7606
    @mikekos7606 Рік тому +1

    On 10:23 RT left?

  • @juandicriado1873
    @juandicriado1873 Рік тому +17

    Soy yo o se ve mejor sin RT?

    • @thekefka3447
      @thekefka3447 Рік тому +2

      Eres tú

    • @brianmartinez4726
      @brianmartinez4726 Рік тому +3

      Se ve mejor efectivamente, encima si usas RT y superas la vram de tu gpu por unos momentos, se te crashea.

    • @4_SJR
      @4_SJR Рік тому +1

      Eres tu

    • @foxsterben
      @foxsterben Рік тому

      @@thekefka3447 2:46 es enserio? ve el fondo, el estante pegado a la pared.

    • @Antipiperosdeclony
      @Antipiperosdeclony Рік тому

      @@brianmartinez4726 Fatal D3D Error (22) o (25)

  • @jerryperez9870
    @jerryperez9870 Рік тому +1

    Elden ring 1.09 Ray tracing comparación?

  • @FreedomPLMarcin
    @FreedomPLMarcin Рік тому +1

    Raytracing looks worse at times. Besides some artifacts seem to be there, some objects reflect where they should not and some objects become mirror while such materials are not as reflective... Still RT itself provides nice experience, but there are too many mistakes with current RT tech.

  • @mycelium1456
    @mycelium1456 Рік тому

    Is anyone elses settings messed up after turning rt on? The thing will say 5.1 gb of vram used without rt but I'll go turn it on high and it will be using 4.9gb which is less in-game even tho it goes up in menu but in-game it's less vram with it on makes no sense unless it's just a visual bug idk

  • @s9209122222
    @s9209122222 Рік тому

    01:55 It is dark outside, but there is light reflection on the floor???

  • @13moon
    @13moon Рік тому +1

    Eso reflejos los ponías en Red dead redemption 2 y tan contentos anda que los timos que nos vamos a tragar van a ser chicos, la industria de los videojuegos es la estafa más grande que existe y no nos queremos dar cuenta, por eso ahora los juegos los sacan mal optimizados para que los corra pc's con rtx 3080 o 4080, Nvidia detrás de toda la trama seguro.

  • @Xenosag
    @Xenosag Рік тому +1

    RT PS5 vs RT PC, please

  • @johnperry8081
    @johnperry8081 Рік тому +2

    Only rt reflections??

  • @leonelendruw6982
    @leonelendruw6982 Рік тому

    Reflection of light and shadow and characters

  • @arthurvargaslujan18
    @arthurvargaslujan18 7 місяців тому

    Debieron de poner el Ray tracing en los juegos ya incluidos sin necesidad ponerlos en las configuraciones de cada juego 🤦

  • @leserrors7669
    @leserrors7669 Рік тому

    Idont think raytracing is worth to drop ur performance by ay least 30%

  • @shawnmendrek3544
    @shawnmendrek3544 Рік тому +2

    It looks like crap cus it is reduced to 1/4th of the ray tracing resolution for consoles. Thanks consoles.. good look at PC ray tracing vs pc(like cyberpunk) and witness the real power of PC vs co nsole. These console ports make PC look like crap.

  • @victor20987
    @victor20987 10 місяців тому

    1:33 porque refleja? La ventana es un vidrio, no un espejo, en general nunca me ha gustado ray tracing, es un desperdicio de recursos

  • @michalzv8499
    @michalzv8499 Рік тому +2

    this is small rtx. not true.

  • @tickdracy2275
    @tickdracy2275 Рік тому

    I thought you were done comparing RE4R?

  • @Tekir-Kedi
    @Tekir-Kedi Рік тому +7

    Rt off looks better to me , it looks more shiny

  • @coolvinay
    @coolvinay Рік тому

    I dont know if I am the only one, but I liked the RT off scenes more than RT on in most of the cases here.

  • @91DivineAngel
    @91DivineAngel Рік тому +1

    Is this pc or console?

  • @MR_X334
    @MR_X334 Рік тому +1

    Background music name???

  • @NickLarsen1991
    @NickLarsen1991 Рік тому

    For me i have the game on performance with RT off and hes hair off too for best possible performance. I Think the RT is not worth it. The game need seriously stability and a patch for shitty textures on some surfaces on ps5 . The image is blurry too. I dont know what have happen to capcom. They just released ps5 opdates with RT and better image on ps5 why not using the same here??? Is it the last gen Holding things back? Or cost alot of time? Bc they only made Update to next gen only for re2 and 3 remakes.

  • @fedemalaga5074
    @fedemalaga5074 Рік тому +2

    Me gusta que el RT, tenga un efecto sutil y no como en PC, donde los pisos, agua, autos etc, reflejan como un espejo.

  • @horoshniko1902
    @horoshniko1902 Рік тому +3

    Местами лучше офф 50/50

  • @RobynsonPatinio
    @RobynsonPatinio Рік тому

    this is what I'm waiting for, I guess I'll be playing this with RT off with my 3060Ti to get more framerates. not much noticeable most likely if you're engaged with the gameplay

  • @humnaset
    @humnaset Рік тому

    This game keeps on crashing when RT is turned on. RX6600 with latest driver

  • @Ammar-fk4sn
    @Ammar-fk4sn 10 місяців тому

    What the gpu is used ?

  • @iDTecKt
    @iDTecKt Рік тому +1

    Stop flicking in and out just do the side by sides Jesus, giving me seizures

  • @ricardovega4427
    @ricardovega4427 4 місяці тому

    I prefer turning off and play at 120fps

  • @foxsterben
    @foxsterben Рік тому +2

    RTX OFF

  • @Eulogio83
    @Eulogio83 Рік тому

    Ese video aplica para todas las plataformas o solo pc?

    • @BRKsCACA
      @BRKsCACA Рік тому +1

      Aparentemente só PC

    • @Eulogio83
      @Eulogio83 Рік тому

      @@BRKsCACA por ningún lado dice pc nada más ! Las consolas manejan el rt también en este juego el mismo de reglejo

    • @sergiobatista836
      @sergiobatista836 Рік тому +2

      Ps5, XBox Séries X e PC

    • @romanoral1616
      @romanoral1616 Рік тому

      @@sergiobatista836 correcto por que yo lo tengo en ps4 y tuvo un downgrade en algunas texturas como en puertas o los emblemas

    • @diegojara2821
      @diegojara2821 Рік тому +1

      @@sergiobatista836 y Xbox Series S también.

  • @fhaerhaerhaerheryueryu6470
    @fhaerhaerhaerheryueryu6470 9 місяців тому

    This game has very poor tracing quality. You can turn it off(RT OFF). The game "Returnal" has better ray tracing(RT ON).

  • @HiginioNero
    @HiginioNero Рік тому +3

    RT penoso, se ve mejor sin el.

  • @VxYxR.
    @VxYxR. Рік тому

    Which GPU?

  • @brahyanvalle2513
    @brahyanvalle2513 Рік тому +2

    Ray Tracing = ponle reflejos y brillos en todos lados aunque no tenga sentido.

  • @qbuenap
    @qbuenap Рік тому +1

    Esta dando que comer el resident eh

  • @wiskerfall4519
    @wiskerfall4519 Рік тому +1

    The reflections are pretty cheap on frame rate the only issue is that if the vram limits cause the game to crash

    • @TheMnhhh
      @TheMnhhh Рік тому

      12GB VRAM and crashes my game after a period of time..

    • @wiskerfall4519
      @wiskerfall4519 Рік тому

      @@TheMnhhh the game maxed out with rt is about 14 gs of. Vram and the game only crashes if rt is on for some reason so that may be the issue

  • @potpolima
    @potpolima Місяць тому

    I am playing with a rtx 4070 laptop and the game looks horrible..

  • @Jza-GZa40k
    @Jza-GZa40k Рік тому +2

    Off looks better 😂

  • @pakostbg
    @pakostbg Рік тому

    Looks better when rt is off

  • @TheDanupro
    @TheDanupro Рік тому +1

    Low res RT reflection

  • @DexterMullen
    @DexterMullen Рік тому

    Absolutley not worth the performance impact...

  • @mantisreturns2757
    @mantisreturns2757 Рік тому +2

    La play 5 tiene ray traicing?

  • @thealextime4006
    @thealextime4006 Рік тому

    El día que mi ps5 mueva el rtx y Que vaya a 60 estables hablamos

  • @LeonPapa9966
    @LeonPapa9966 Рік тому +1

    Capcom's ray tracing always encourages me to turn it off.

  • @slimoffsky
    @slimoffsky Рік тому +1

    То самое ощущение когда без РТ игре даже лучше

  • @tizzi91able
    @tizzi91able Рік тому

    Always off. I don’t like ray trashing

  • @R.Mustang
    @R.Mustang Рік тому

    When SSR need RT Core to run it. 😑