@@Lagger01 baked gi always looks worse than real time gi because every surface looks different from different angles and you can't really bake gi for dynamic objects. There is a huge amount of techniques that were invented in past 30 years to fix this issue but there is still no technique that can match some sort of ray tracing gi, especially in form of path tracing. Currently the best ways to do real time gi (due to performance limitations of path tracing) are arguably ue5 lumen and cryengines svogi because they are lighter forms of ray traced gi that still produce decent results.
Por qué crees que últimamente los juegos tienen peor oclusión ambiental, peor sombras y la falta de reflejos por cubemaps? porque todo eso lo puedes hacer con raytracing entonces sacrifican el raster para obligarte a comprar una gpu capaz de RT
Nunca fue exclusivo, todos los juegos utilizan una técnica llamada Rasterización la cuál utiliza unos cubemaps (cómo Google Maps) los cuales tienen la iluminación ya toda precalculada e interactúa con el medio o cualquier identidad, sin embargo, tiene unas limitantes y es los reflejos cuando una cierta identidad se pone en frente no se renderiza, esto lo puedes ver en algunos juegos y también es optimización ya que a veces no es factible realizar dichas cosas en un aspecto técnico. Saludos
Los reflejos “reales” son exclusivos del RT, todas las demás técnicas raster son simulaciones (que pueden ser muy buenas según la pericia de los desarrolladores y las herramientas del motor gráfico). Es como comparar fondos prerenderizados con gráficos full real time. Hay casos como el resident evil 1 que se hizo un trabajo increíblemente bueno para unir fondos prerenderizados y 3d en tiempo real
Am I the only one that thinks that most of the this stuff looked pretty close to RT on even back on PS4 and now developers are just using Raytracing to be lazy? For example the water, there are plenty of games that have water that look better with no raytracing. Examples are Last of us 2, the division 2, many unreal engine 4 games. Basically of Sony's engines. Crytek. Also why have we gone to needing raytracing to have any reflections at all? Plenty of games had reflections prior to raytracing. So now on perfectly capable next gen consoles you have to choose bad performance for bad reflections or no reflections.
Yeah , devs are focusing to much in ray tracing and forgetting to implement good graphics in the game with good performance at least 60fps, various games has better graphics without ray tracing.
@@billy44_dev I think one of the biggest problems at this moment when it comes to optimization, is that developers have to make 8-10 different Ports for different Systems.
No one adds ray tracing because they're lazy as it takes a lot of work to implement ( unless you use a plugin like the one provided with unreal engine 4 ) so it's more like that there are good and bad RT implementations , there are effects that can be simulated pretty well without rt , and there are devs that put more efforts than others in making certain effects look their best like with water , but saying devs add ray tracing cuz they're lazy is simply wrong . When it comes to reflections , the re engine uses a low of amount of rays cast per pixel and it's very noisy and still has screen space elements, so it's not very impressive . But compare RT reflections to a game like cyberpunk ( aka a good ray tracing implementation ) and you can see that it looks much better than games like the last of us and such
El quego que mejor ha implementado el NRTX ha sido Mehro Exodus, pero hasta su version Enhanced, porque en la salida inicial tambien el RTX era bastante mediocre
7:50 When Ray Tracing is turned off, Screen Space Reflection is working instead as you can see the reflection of purple flame pop in and out with camera angles. However the reflection of purple flame is completely missing when Ray Tracing is turned on. That's weird.
It's because it's not realistic in real life if you see a reflection while RT is turned off. We all humans are impressed by seeing it but it is not real. Raytracing makes the details much more realistic.
Ray tracing was causing random crashes for me on PC but when looking it up apparently it's happening to a lot of people, not worth it until they can patch it, it's only reflections anyhow.
In some instances ray tracing is better, in others it's a sideways step, and in one or two cases it's worse because there's just not enough light to generate decent reflections so the puddles or reflective surface appears matte or black. For console players, I recommend turning it off & playing in resolution mode for the best image quality & high enough framerate (within the VRR range).
The improvement that RT gives it seems perfect to me, but in any case, game creators should take into account as much as possible not to give too many reflections to certain surfaces in the game, because something so shiny and reflective can seem artificial in some cases and instead of increasing realism it reduces it. I think that's the reason for the controversy here.
Thats like saying upping the graphics settings or resolution is not necessary if the framerate decreases. Do you just play on the lowest setting possible? (The RT in this game is bad)
Terrible el raytracing... En momentos se ve en el reflejo del suelo una luz blanca que entra por una ventana y cuando mira hacia arriba la ventana está completamente oscura...
I think they didn't bother with the cube/reflection maps. Because in re2 and re3 on launch there weren't issues like this many. Which makes me think that it is some sort of marketing move, which is cheap and nasty imo.
acho que so ficou bom o reflexo da agua, dos outros achei que ficou muito forte o rt, nao ficou natural. tipo aqui em 02:44 o reflexo do metal ficou com muito reflexo, sem o rt ficou mais semelhante ao metal, no rt parece um espelho bem limpo
chama-se jogo mal otimizado. Alguns objetos não estão refletindo com o RT ligado, e algumas superfícies estão mal calibradas. Nada que em 2 semanas não tenha mod corrigindo.
@@ELPERROMALO5000 no es porque sea en consola, el Ray Tracing está pésimamente optimizado de momento, hay reflejos de ventanas donde la ventana está completamente oscura, o como en el minuto 2:43, dónde el metal a la hora de activar el RT se ve con un espejo que solo refleja algunas cosas pero no se ve ni el reflejo de la cubeta que tiene encima, en otros lados, la iluminación empeora y que en algunas zonas donde el Buhonero, si desactivas el RT verás el reflejo del fuego azul de las antorchas, pero al activar el RT desaparece dicho reflejo azul del fuego
Nenhuma diferença que faça valer a penar prejudicar o desempenho, na minha opinião. Pode ficar bonito pra tirar umas fotos, mas pra jogar mesmo é RT -> OFF.
Minha opinião também, acho que os caras ficam muito nisso em vez de dar uma experiência legal prós usuários otimizando o game no mínimo a 60fps com uns gráficos decentes
@@xelo6036 Três jogos com ray tracing obrigatório: Metro Exodus, Control e Cyberpunk. Todos esses o ray tracing muda completamente o visual Mas pra Cyberpunk precisa de uma config realmente potente pra tankar
Nunca entendí por qué necesitamos el rtx. Q el personaje o entorno se refleje en un material glossy se puede hacer hace años, o no existían los espejos en los juegos del 2006?
hay diferentes maneras de manejar los reflejos, cube maps, ssr, geometría duplicada, etc. Estas técnicas llevan muchos años en el mercado, pero tienen sus limitaciones y en algunos casos por cuestiones tecnicas se han vuelto imposibles de ejecutar en juegos modernos debido a la demanda de procesamiento que requeriría. La mayoría de los usuarios piensan que el RT solo es para reflejos, pero va mucho más allá, Iluminación Global, sombras , oclusión ambiental, son estos tres últimos los que en verdad marcan una diferencia a nivel visual. El problema es que la tecnología apenas esta llegando y es cara y poco eficiente, solo falta darle mas tiempo
@@rodrigomartinez8115 Tienes razon, pero sin embargo hoy en dia ves en muchos juegos que si no activas el ray tracing los reflejos suelen ser horribles, cosa que antes no pasaba, incluso hay juegos de hoy en dia como el The Last of Us que logran verse increiblemente bien sin necesidad de Ray Tracing, creo que en parte si es cierta pereza de los desarrolladores o que al menos aprovechan las mejoras que esa técnica da para no pulir tanto ese tipo de efectos .
Si existian y tambien existia el Ray tracing en 2006, pero si no te lo mete Nvidia hasta en la sopa, la gente seguiria con las 1080 y no se hubiera gastado 700 euros en una grafica de 8Gb el año pasado, es un win win, para ellos claro, para el usuario no. Tambien se podia hacer volar papeles de periodico sin PHYSX, pero segun Nvidia necesitabas 2 graficas para que el Batman tuviera periodicos por el suelo volando o para que las granadas del metro 2033 soltasen humo, mientras que juegos como hl2 tenian mejores fisicas y corrian en un procesador de 1 nucleo a 2Ghz y una grafica de 128 Mb.
Depois de 18 anos, faltando 2 pra 20, a Capcom lança o Resident Evil 4 Remake hoje! Dia 24 de março! Mas só quem tem o seu PlayStation®5 em casa, o que não é meu caso. Hahahahaha🤣
Awesomeness of the game itself aside, these reflections somehow manage to look worse compared to Half Life 2 in 2004. What a scam Raytracing has turned out to be lol
As far as I understand, planar reflections can provide results as good (if not better) than real-time ray tracing that we have now (see the original Unreal from 1998. running in 3dfx Glide mode and check out the intro - castle flyby and see the floor reflections), but it has a lot of hard limitations. For starters, it can only be applied on flat surfaces and it is very hardware intensive as the scene has to basically be rendered twice (which would be actually more intensive than RT, due to the amount of data needed to be rendered 1:1).
A mi se me hace que primero vieron la escena con RTX y luego la intentaron renderizar hasta el punto en el que quedara mas fiel al Trazado de rayos, en las comparaciones incluso hay que hacer algo de esfuerzo para notar en donde el RTX hizo efecto.
I would love to play with game with Ray Tracing - because my PC can handle it - but the game is unoptimised for PC with it on, so it keeps crashing after an hour or two of playtime. Have to remember to turn it off for challenge runs which is annoying.
Digital Foundry's Alex B's video for optimize settings recommends RT off and Screen Space Reflections off for better quality and you'll have the benefits of performance. I didn't think RT was bad until I saw the comparison. The game looks better without RT and SS Reflections. WTF Capcom.
You can see the different at 1:57 raytraced makes the floor has reflection,in some normal reflection objects it just trickle shiny light makes it look like there is a reflection but in ray tracing it using real reflection
At a basic level a raytraced reflection will be accurate in the position of the objects reflected relative to the angle at which you are looking at the spot, while other techniques such as cube maps typically are not aligned properly or will break the alignment with the objects reflected when you move. Many teams do excellent work with cube maps but the nature of the technique, involving creating a render of the environment mapped onto a cube, has limitations. Another way of differentiating between ray tracing and a different technique such as screen space reflections (SSR) is that screen space reflections will stop reflecting an object that leaves the screen as the technique relies on the objects remaining within the field of view of the rendered area. That is why you will notice in many games, specially in large bodies of water due to the size, that when you look up or down the reflection will darken at some point as objects leave the player's field of view and thus there is no information for the engine to build the reflection map. Ray tracing, on the other hand, looks at the space as a whole and thus can reflect objects beyond the field of view of the player. RT is expensive to process but even currently devs are allowing for engines to sample the environment beyond the FOV. Another way you can spot the difference is in the quality of materials. The specularity of surfaces (how "shiny" they are) will look more synthetic when doing a non-RT rendering as the shaders is an approximation of how light would behave, while the same specularity in RT will look more natural with highlights in more occluded spots of a detailed surface or even having more random shapes than just a circular highlight.
a "normal" reflection can be a screen space reflection which is a camera effect to simulate a reflection on some surfaces. Since it is a screen space effect the resulting reflections are accurate only when the object exists on the screen. Raytraced reflections are created after simulating the behavior of light which is more accurate all the time regardless of the angle.
@@keef78 Thats usually the story of RT if we're being honest. huge performance hit, little to no iq gain or very sporadic usage. Still waiting for RT to demonstrate its worth at all. as slow as things move in gaming will probably take decades. all this stuff is tacked on afterthought currently. and another issue is the AMD architecture in these consoles is weak at RT.
é bonito pra ficar olhando e fazendo video comparativo, é bonito nos primeiros momentos que a gente fica deslumbrando os graficos, mas na hora que o pau tora mesmo na campanha e a gente pega o game pra realmente jogar e zerar isso não faz diferença nenhuma. Passa tão batido esses efeitos que não justifica a perda de desempenho que esses efeitos trazem.
Raytracing looks worse at times. Besides some artifacts seem to be there, some objects reflect where they should not and some objects become mirror while such materials are not as reflective... Still RT itself provides nice experience, but there are too many mistakes with current RT tech.
Is anyone elses settings messed up after turning rt on? The thing will say 5.1 gb of vram used without rt but I'll go turn it on high and it will be using 4.9gb which is less in-game even tho it goes up in menu but in-game it's less vram with it on makes no sense unless it's just a visual bug idk
Eso reflejos los ponías en Red dead redemption 2 y tan contentos anda que los timos que nos vamos a tragar van a ser chicos, la industria de los videojuegos es la estafa más grande que existe y no nos queremos dar cuenta, por eso ahora los juegos los sacan mal optimizados para que los corra pc's con rtx 3080 o 4080, Nvidia detrás de toda la trama seguro.
It looks like crap cus it is reduced to 1/4th of the ray tracing resolution for consoles. Thanks consoles.. good look at PC ray tracing vs pc(like cyberpunk) and witness the real power of PC vs co nsole. These console ports make PC look like crap.
For me i have the game on performance with RT off and hes hair off too for best possible performance. I Think the RT is not worth it. The game need seriously stability and a patch for shitty textures on some surfaces on ps5 . The image is blurry too. I dont know what have happen to capcom. They just released ps5 opdates with RT and better image on ps5 why not using the same here??? Is it the last gen Holding things back? Or cost alot of time? Bc they only made Update to next gen only for re2 and 3 remakes.
this is what I'm waiting for, I guess I'll be playing this with RT off with my 3060Ti to get more framerates. not much noticeable most likely if you're engaged with the gameplay
This game could have used Ray tracing global illumination instead of ray traced reflections to improve the atmosphere like Resident Evil 8 Village.
True
GI is already ray traced bro... its just prebaked, makes little to no difference to lighting, re8 mostly afffected ambient occlusion tho.
Rt off looks better to me , its more shiny
This one have some weird ass reflection and light where it shouldn't. Like the mid section of a the food tray.
@@Lagger01 baked gi always looks worse than real time gi because every surface looks different from different angles and you can't really bake gi for dynamic objects. There is a huge amount of techniques that were invented in past 30 years to fix this issue but there is still no technique that can match some sort of ray tracing gi, especially in form of path tracing. Currently the best ways to do real time gi (due to performance limitations of path tracing) are arguably ue5 lumen and cryengines svogi because they are lighter forms of ray traced gi that still produce decent results.
I actually think many parts look better with Ray Tracing off.
Yeah
I know that your type of people would have commented eventually
@@j.b.macdirty6202 he's true.
X2
thank the console for this ugly mess
que los juegos tengan modo foto me parece una idea genial. así podemos apreciar mejor las comparaciones
Cuando llegamos al momento donde los reflejos se volvieron exclusivos del raytracing?
En el momento en el que hay que vender consolas y tarjetas RTX con raytracing
Por qué crees que últimamente los juegos tienen peor oclusión ambiental, peor sombras y la falta de reflejos por cubemaps? porque todo eso lo puedes hacer con raytracing entonces sacrifican el raster para obligarte a comprar una gpu capaz de RT
Nunca fue exclusivo, todos los juegos utilizan una técnica llamada Rasterización la cuál utiliza unos cubemaps (cómo Google Maps) los cuales tienen la iluminación ya toda precalculada e interactúa con el medio o cualquier identidad, sin embargo, tiene unas limitantes y es los reflejos cuando una cierta identidad se pone en frente no se renderiza, esto lo puedes ver en algunos juegos y también es optimización ya que a veces no es factible realizar dichas cosas en un aspecto técnico. Saludos
realmente los reflejos nunca fueron lo fuerte grafico de un juego, ahora con el raytracing lo mejora
Los reflejos “reales” son exclusivos del RT, todas las demás técnicas raster son simulaciones (que pueden ser muy buenas según la pericia de los desarrolladores y las herramientas del motor gráfico). Es como comparar fondos prerenderizados con gráficos full real time. Hay casos como el resident evil 1 que se hizo un trabajo increíblemente bueno para unir fondos prerenderizados y 3d en tiempo real
7:17 me dio tristeza de que la gallina no tiene reflejo en el charco
Está muy lejos
gallina vampira.
No tiene alma
algun dia sera cada vez mas perfecto...pero en si esta mucho mejor con el ray tracing...el color se ve mejor
Am I the only one that thinks that most of the this stuff looked pretty close to RT on even back on PS4 and now developers are just using Raytracing to be lazy? For example the water, there are plenty of games that have water that look better with no raytracing. Examples are Last of us 2, the division 2, many unreal engine 4 games. Basically of Sony's engines. Crytek. Also why have we gone to needing raytracing to have any reflections at all? Plenty of games had reflections prior to raytracing. So now on perfectly capable next gen consoles you have to choose bad performance for bad reflections or no reflections.
Yeah , devs are focusing to much in ray tracing and forgetting to implement good graphics in the game with good performance at least 60fps, various games has better graphics without ray tracing.
@@billy44_dev I think one of the biggest problems at this moment when it comes to optimization, is that developers have to make 8-10 different Ports for different Systems.
I agree. The large bodies of water looked better without RT.
Is Nvidia marketing tactic, Nvidia did the same years ago with nvidia Physx, buy ageia tech, only for destroy ATI/AMD . RT is the same tactic.
No one adds ray tracing because they're lazy as it takes a lot of work to implement ( unless you use a plugin like the one provided with unreal engine 4 ) so it's more like that there are good and bad RT implementations , there are effects that can be simulated pretty well without rt , and there are devs that put more efforts than others in making certain effects look their best like with water , but saying devs add ray tracing cuz they're lazy is simply wrong .
When it comes to reflections , the re engine uses a low of amount of rays cast per pixel and it's very noisy and still has screen space elements, so it's not very impressive . But compare RT reflections to a game like cyberpunk ( aka a good ray tracing implementation ) and you can see that it looks much better than games like the last of us and such
El quego que mejor ha implementado el NRTX ha sido Mehro Exodus, pero hasta su version Enhanced, porque en la salida inicial tambien el RTX era bastante mediocre
Y el ghostwire tokyo
Off = finally crafted by artists
ON = dunno, just let the computer work it out
7:50 When Ray Tracing is turned off, Screen Space Reflection is working instead as you can see the reflection of purple flame pop in and out with camera angles. However the reflection of purple flame is completely missing when Ray Tracing is turned on. That's weird.
Yeah RT in this game seems scaled back. So many things like reflections in water doesn't look as full.
It's because it's not realistic in real life if you see a reflection while RT is turned off. We all humans are impressed by seeing it but it is not real. Raytracing makes the details much more realistic.
@@Dark_Schadow69 the most unfortunate answer, video games look cooler when they aren’t real life
@@JellyJman Alright dude I tried to tell you. You don't have to belive me but at least I said that.
@@Dark_Schadow69 I do believe you it’s just a tough pill to swallow that videos games make real life look cooler than it actually is with SSR lol 😂
Ray tracing was causing random crashes for me on PC but when looking it up apparently it's happening to a lot of people, not worth it until they can patch it, it's only reflections anyhow.
Try to use it but make sure the ram usage is in white colour not orange or red. Have to sacrifice other setting tho. For me SSR also good enough.
Fatal D3D Error (22) or (25)
It seems to be a bug. My vram usage isn't yellow yet I still crash on my 3080.
@@demetter7936 well the issue was since the demo
Yeah crash in my 3080, waiting for the fix
In some instances ray tracing is better, in others it's a sideways step, and in one or two cases it's worse because there's just not enough light to generate decent reflections so the puddles or reflective surface appears matte or black.
For console players, I recommend turning it off & playing in resolution mode for the best image quality & high enough framerate (within the VRR range).
The improvement that RT gives it seems perfect to me, but in any case, game creators should take into account as much as possible not to give too many reflections to certain surfaces in the game, because something so shiny and reflective can seem artificial in some cases and instead of increasing realism it reduces it. I think that's the reason for the controversy here.
Ray tracing is not necessary if the frame rate decreases.I can't afford to worry about the reflection process while playing the game.
Thats like saying upping the graphics settings or resolution is not necessary if the framerate decreases. Do you just play on the lowest setting possible? (The RT in this game is bad)
Terrible el raytracing... En momentos se ve en el reflejo del suelo una luz blanca que entra por una ventana y cuando mira hacia arriba la ventana está completamente oscura...
Really! 100%
TBH capcom just does their pre-placed lighting so good it make RTX not necessary in their games
I think they didn't bother with the cube/reflection maps. Because in re2 and re3 on launch there weren't issues like this many. Which makes me think that it is some sort of marketing move, which is cheap and nasty imo.
you mean that the whole rt is cheap and nasty marketing move? Cuz i regret updating pc just to play with rt...
acho que so ficou bom o reflexo da agua, dos outros achei que ficou muito forte o rt, nao ficou natural. tipo aqui em 02:44 o reflexo do metal ficou com muito reflexo, sem o rt ficou mais semelhante ao metal, no rt parece um espelho bem limpo
chama-se jogo mal otimizado. Alguns objetos não estão refletindo com o RT ligado, e algumas superfícies estão mal calibradas. Nada que em 2 semanas não tenha mod corrigindo.
07:40 a luz no rtx off está refletindo a tocha azul e no rtx on não está, não faz menor sentido esse raytracing
Loving RT on and it makes me genuinely sad my 3070 won’t last as long as some other cards due to the 8g of VRAM. Money wasted
Lesson learned
Reason i switch my 1660 to a RX6800
The 3070 is still an awesome mid range card though for sure
*cries in 2060 super*
i still happy with my 3070.. just pair it with powerfull cpu.. i play 1440 mostly execpt alan wake 2
i love ray tracing no false reflections that disappear at a certain angle.❤
this music is perfect ...
I didn't notice the raytrace options at first, enabled it on the second half of my playthroughI can barely see the difference, if at all.
Es cosa mía, o el RayTracing hace que se vea un poquito peor?
Es que creo es en consola, entonces para compensar el golpe qué es el "RT" (qué creo es poco) deben bajar el resto de gráficos
@@ELPERROMALO5000 no es porque sea en consola, el Ray Tracing está pésimamente optimizado de momento, hay reflejos de ventanas donde la ventana está completamente oscura, o como en el minuto 2:43, dónde el metal a la hora de activar el RT se ve con un espejo que solo refleja algunas cosas pero no se ve ni el reflejo de la cubeta que tiene encima, en otros lados, la iluminación empeora y que en algunas zonas donde el Buhonero, si desactivas el RT verás el reflejo del fuego azul de las antorchas, pero al activar el RT desaparece dicho reflejo azul del fuego
Nenhuma diferença que faça valer a penar prejudicar o desempenho, na minha opinião. Pode ficar bonito pra tirar umas fotos, mas pra jogar mesmo é RT -> OFF.
até agora o unico jogo aonde o ray tracing é obrigatório (ou quase isso) é metro exodus
Minha opinião também, acho que os caras ficam muito nisso em vez de dar uma experiência legal prós usuários otimizando o game no mínimo a 60fps com uns gráficos decentes
@@billy44_dev Puro marketing. Dizer que o jogo tem RT é como uma propaganda pra vender mais. Na prática não tem muita utilidade por enquanto.
@@xelo6036 Três jogos com ray tracing obrigatório:
Metro Exodus, Control e Cyberpunk. Todos esses o ray tracing muda completamente o visual
Mas pra Cyberpunk precisa de uma config realmente potente pra tankar
Pra mim só começou valer apena jogar com RT na série 40 da NVidia
Honestly worth it for the darker more realistic looking water
Nunca entendí por qué necesitamos el rtx. Q el personaje o entorno se refleje en un material glossy se puede hacer hace años, o no existían los espejos en los juegos del 2006?
hay diferentes maneras de manejar los reflejos, cube maps, ssr, geometría duplicada, etc. Estas técnicas llevan muchos años en el mercado, pero tienen sus limitaciones y en algunos casos por cuestiones tecnicas se han vuelto imposibles de ejecutar en juegos modernos debido a la demanda de procesamiento que requeriría. La mayoría de los usuarios piensan que el RT solo es para reflejos, pero va mucho más allá, Iluminación Global, sombras , oclusión ambiental, son estos tres últimos los que en verdad marcan una diferencia a nivel visual. El problema es que la tecnología apenas esta llegando y es cara y poco eficiente, solo falta darle mas tiempo
@@rodrigomartinez8115 más imposible ejecutar las ssr y cubemaps que el Rtx? Cómo la solución puede costar más rendimiento?
@@telacreiste984 me refería específicamente a la opción de hacerlo duplicando la geometría
@@rodrigomartinez8115 Tienes razon, pero sin embargo hoy en dia ves en muchos juegos que si no activas el ray tracing los reflejos suelen ser horribles, cosa que antes no pasaba, incluso hay juegos de hoy en dia como el The Last of Us que logran verse increiblemente bien sin necesidad de Ray Tracing, creo que en parte si es cierta pereza de los desarrolladores o que al menos aprovechan las mejoras que esa técnica da para no pulir tanto ese tipo de efectos .
Si existian y tambien existia el Ray tracing en 2006, pero si no te lo mete Nvidia hasta en la sopa, la gente seguiria con las 1080 y no se hubiera gastado 700 euros en una grafica de 8Gb el año pasado, es un win win, para ellos claro, para el usuario no. Tambien se podia hacer volar papeles de periodico sin PHYSX, pero segun Nvidia necesitabas 2 graficas para que el Batman tuviera periodicos por el suelo volando o para que las granadas del metro 2033 soltasen humo, mientras que juegos como hl2 tenian mejores fisicas y corrian en un procesador de 1 nucleo a 2Ghz y una grafica de 128 Mb.
Depois de 18 anos, faltando 2 pra 20, a Capcom lança o Resident Evil 4 Remake hoje! Dia 24 de março! Mas só quem tem o seu PlayStation®5 em casa, o que não é meu caso. Hahahahaha🤣
Ou PC, estou jogando tudo no máximo aqui 😁.
Awesomeness of the game itself aside, these reflections somehow manage to look worse compared to Half Life 2 in 2004.
What a scam Raytracing has turned out to be lol
If done poorly like here but look at cyberpunk 2077 or watch dogs legion, both great examples of good RT
Metro Exodus has good ray tracing at 60fps. At least on Series X idk about PS5.
What? It looks way better with ray tracing. Watch the video.
As far as I understand, planar reflections can provide results as good (if not better) than real-time ray tracing that we have now (see the original Unreal from 1998. running in 3dfx Glide mode and check out the intro - castle flyby and see the floor reflections), but it has a lot of hard limitations. For starters, it can only be applied on flat surfaces and it is very hardware intensive as the scene has to basically be rendered twice (which would be actually more intensive than RT, due to the amount of data needed to be rendered 1:1).
@@AutomaticSnake It looks wonderful on ps5
This is when both are well done, have RT card play on, it's more natural and realistic, which is an add to the horror atmosphere...
物理的な表現としてはリアルなんだろうけど演出を考慮されたライティングの方が自分は受け入れやすいです
Where is the information about platform? This is PC or PS5 or what?:)
Probably PC since RT on is looking like 60fps.
A mi se me hace que primero vieron la escena con RTX y luego la intentaron renderizar hasta el punto en el que quedara mas fiel al Trazado de rayos, en las comparaciones incluso hay que hacer algo de esfuerzo para notar en donde el RTX hizo efecto.
Se llama RT, no RTX . Ray tracing no es un invento de Nvidia, es hace mas de una década.
The water looks better with ray tracing but everything else looks a bit worse
Unreal had better reflections in 1998
ENSERIO EXTRAÑABA QUE USARAS ESTE TEMA PARA LOS QUE VEAN VIDEOS ANTIGUOS LO ENTEDERAN :V
where your doing this RTX ,
on PS5 or PC
Only good thing about RT is SSR artifacts are gone when travelling through the lake
Bro why is your music so chilling and relaxing? What’s this music called? 😂I fell asleep to this video.
RT ON is better for indoor, meanwhile OFF is better for outdoor
Is it supposed to be better off or on? To me it looked more detailed off
cmon, ray tracing stil better
Rt off seems more lifelike while with it on gives everything a glossy and clean atmosphere
I would love to play with game with Ray Tracing - because my PC can handle it - but the game is unoptimised for PC with it on, so it keeps crashing after an hour or two of playtime. Have to remember to turn it off for challenge runs which is annoying.
Digital Foundry's Alex B's video for optimize settings recommends RT off and Screen Space Reflections off for better quality and you'll have the benefits of performance. I didn't think RT was bad until I saw the comparison. The game looks better without RT and SS Reflections. WTF Capcom.
I don't understand why on 1:27 outside lights are reflected, if windows are close.
Por el vidrio
can someone tell how can you tell a normal reflection and ray traced reflection apart?
You can see the different at 1:57 raytraced makes the floor has reflection,in some normal reflection objects it just trickle shiny light makes it look like there is a reflection but in ray tracing it using real reflection
At a basic level a raytraced reflection will be accurate in the position of the objects reflected relative to the angle at which you are looking at the spot, while other techniques such as cube maps typically are not aligned properly or will break the alignment with the objects reflected when you move. Many teams do excellent work with cube maps but the nature of the technique, involving creating a render of the environment mapped onto a cube, has limitations.
Another way of differentiating between ray tracing and a different technique such as screen space reflections (SSR) is that screen space reflections will stop reflecting an object that leaves the screen as the technique relies on the objects remaining within the field of view of the rendered area. That is why you will notice in many games, specially in large bodies of water due to the size, that when you look up or down the reflection will darken at some point as objects leave the player's field of view and thus there is no information for the engine to build the reflection map. Ray tracing, on the other hand, looks at the space as a whole and thus can reflect objects beyond the field of view of the player. RT is expensive to process but even currently devs are allowing for engines to sample the environment beyond the FOV.
Another way you can spot the difference is in the quality of materials. The specularity of surfaces (how "shiny" they are) will look more synthetic when doing a non-RT rendering as the shaders is an approximation of how light would behave, while the same specularity in RT will look more natural with highlights in more occluded spots of a detailed surface or even having more random shapes than just a circular highlight.
a "normal" reflection can be a screen space reflection which is a camera effect to simulate a reflection on some surfaces. Since it is a screen space effect the resulting reflections are accurate only when the object exists on the screen. Raytraced reflections are created after simulating the behavior of light which is more accurate all the time regardless of the angle.
This game is a bad example of RT, it's not worth it in these resi games.
@@keef78 Thats usually the story of RT if we're being honest. huge performance hit, little to no iq gain or very sporadic usage. Still waiting for RT to demonstrate its worth at all. as slow as things move in gaming will probably take decades. all this stuff is tacked on afterthought currently. and another issue is the AMD architecture in these consoles is weak at RT.
Dammit, been going to this channel for years now, just realized I haven't subbed yet.
Here I go, 🔔
the implantation for RT in this game is useless
Implementation
@@allstarcom0615 ye
Agree
water and puddles look good. everything else looks basically teh same
I really like the music. Can you please tell me where it is from?
é bonito pra ficar olhando e fazendo video comparativo, é bonito nos primeiros momentos que a gente fica deslumbrando os graficos, mas na hora que o pau tora mesmo na campanha e a gente pega o game pra realmente jogar e zerar isso não faz diferença nenhuma. Passa tão batido esses efeitos que não justifica a perda de desempenho que esses efeitos trazem.
Ну только в лужах разница очевидная, во всём остальном так себе. Лучше конечно Rtx off, зато высокий Framerate.
Chapter at 1:33? On PS5 until chapter 9 did not see reflections in windows.
conclusion: RT OFF on this game
On 10:23 RT left?
Soy yo o se ve mejor sin RT?
Eres tú
Se ve mejor efectivamente, encima si usas RT y superas la vram de tu gpu por unos momentos, se te crashea.
Eres tu
@@thekefka3447 2:46 es enserio? ve el fondo, el estante pegado a la pared.
@@brianmartinez4726 Fatal D3D Error (22) o (25)
Elden ring 1.09 Ray tracing comparación?
Raytracing looks worse at times. Besides some artifacts seem to be there, some objects reflect where they should not and some objects become mirror while such materials are not as reflective... Still RT itself provides nice experience, but there are too many mistakes with current RT tech.
Is anyone elses settings messed up after turning rt on? The thing will say 5.1 gb of vram used without rt but I'll go turn it on high and it will be using 4.9gb which is less in-game even tho it goes up in menu but in-game it's less vram with it on makes no sense unless it's just a visual bug idk
01:55 It is dark outside, but there is light reflection on the floor???
Eso reflejos los ponías en Red dead redemption 2 y tan contentos anda que los timos que nos vamos a tragar van a ser chicos, la industria de los videojuegos es la estafa más grande que existe y no nos queremos dar cuenta, por eso ahora los juegos los sacan mal optimizados para que los corra pc's con rtx 3080 o 4080, Nvidia detrás de toda la trama seguro.
RT PS5 vs RT PC, please
Only rt reflections??
Reflection of light and shadow and characters
Debieron de poner el Ray tracing en los juegos ya incluidos sin necesidad ponerlos en las configuraciones de cada juego 🤦
Idont think raytracing is worth to drop ur performance by ay least 30%
It looks like crap cus it is reduced to 1/4th of the ray tracing resolution for consoles. Thanks consoles.. good look at PC ray tracing vs pc(like cyberpunk) and witness the real power of PC vs co nsole. These console ports make PC look like crap.
1:33 porque refleja? La ventana es un vidrio, no un espejo, en general nunca me ha gustado ray tracing, es un desperdicio de recursos
this is small rtx. not true.
I thought you were done comparing RE4R?
Rt off looks better to me , it looks more shiny
Specsavers
I dont know if I am the only one, but I liked the RT off scenes more than RT on in most of the cases here.
Is this pc or console?
Background music name???
For me i have the game on performance with RT off and hes hair off too for best possible performance. I Think the RT is not worth it. The game need seriously stability and a patch for shitty textures on some surfaces on ps5 . The image is blurry too. I dont know what have happen to capcom. They just released ps5 opdates with RT and better image on ps5 why not using the same here??? Is it the last gen Holding things back? Or cost alot of time? Bc they only made Update to next gen only for re2 and 3 remakes.
Me gusta que el RT, tenga un efecto sutil y no como en PC, donde los pisos, agua, autos etc, reflejan como un espejo.
Местами лучше офф 50/50
this is what I'm waiting for, I guess I'll be playing this with RT off with my 3060Ti to get more framerates. not much noticeable most likely if you're engaged with the gameplay
This game keeps on crashing when RT is turned on. RX6600 with latest driver
What the gpu is used ?
Stop flicking in and out just do the side by sides Jesus, giving me seizures
too late
I prefer turning off and play at 120fps
RTX OFF
Ese video aplica para todas las plataformas o solo pc?
Aparentemente só PC
@@BRKsCACA por ningún lado dice pc nada más ! Las consolas manejan el rt también en este juego el mismo de reglejo
Ps5, XBox Séries X e PC
@@sergiobatista836 correcto por que yo lo tengo en ps4 y tuvo un downgrade en algunas texturas como en puertas o los emblemas
@@sergiobatista836 y Xbox Series S también.
This game has very poor tracing quality. You can turn it off(RT OFF). The game "Returnal" has better ray tracing(RT ON).
RT penoso, se ve mejor sin el.
Which GPU?
Ray Tracing = ponle reflejos y brillos en todos lados aunque no tenga sentido.
Esta dando que comer el resident eh
The reflections are pretty cheap on frame rate the only issue is that if the vram limits cause the game to crash
12GB VRAM and crashes my game after a period of time..
@@TheMnhhh the game maxed out with rt is about 14 gs of. Vram and the game only crashes if rt is on for some reason so that may be the issue
I am playing with a rtx 4070 laptop and the game looks horrible..
Off looks better 😂
Looks better when rt is off
Low res RT reflection
Absolutley not worth the performance impact...
La play 5 tiene ray traicing?
yes
si
no..
si
El día que mi ps5 mueva el rtx y Que vaya a 60 estables hablamos
Capcom's ray tracing always encourages me to turn it off.
То самое ощущение когда без РТ игре даже лучше
Always off. I don’t like ray trashing
When SSR need RT Core to run it. 😑