A Beginner's Guide to Scaling Damage in Last Epoch

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  • Опубліковано 23 лип 2024
  • Learn how to scale damage in last epoch including increases, more multipliers, ailments & damage over time, crit, penetration and other mechanics.
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    Defenses for Beginners: • Last Epoch Beginner's ...
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    Credit to KingofApples for the big bonk :D
    #lastepoch #guide #help
    0:00 - Damage in Last Epoch
    10:40 - Practical Examples
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КОМЕНТАРІ • 69

  • @syrrion3
    @syrrion3 4 місяці тому +24

    Just a tip: for us visual learners, especially when it comes to numbers, show them on screen. So when you do calculations, visualize them by having them on screen, step by step. I know it's more work, but a lot of us would love you for it! Apart from that, amazing video! Love your content!

  • @schidtstain
    @schidtstain 4 місяці тому

    Underrated guide in terms of views, great job and thanks.

  • @masoncooper4810
    @masoncooper4810 4 місяці тому +2

    I like guides like this because they help people design their own builds, and especially in a game like Last Epoch I think players are likely to hang around longer if they feel empowered to try out various builds for themselves.

  • @chodenode
    @chodenode 5 місяців тому +3

    I struggle with minion damage conversion, such as fizz to cold for minions. I know I can use shared cold affixes and idols. It seems like there should be more and I just can't find if I'm missing anything.

  • @SourSpark.
    @SourSpark. 5 місяців тому +13

    I did not know about the dynamic reduction, I'll just say I think it's a pretty bad mechanic. It may "solve" the problem of melting bosses too quickly, but I think that there are more effective ways t o solve that problem.

    • @reecedactyl
      @reecedactyl 5 місяців тому

      i didnt know either haha

    • @NoName-mi8js
      @NoName-mi8js 5 місяців тому

      Like what?

    • @vihta545
      @vihta545 5 місяців тому +1

      Same...that was news to me

    • @SourSpark.
      @SourSpark. 5 місяців тому +4

      @@NoName-mi8js IMO if you have a system in place that directly makes progression meaningless, like this system does. It's just a band-aid solution. I think build progress should scale with difficulty and rewards (loot).
      Now, I understand that it's not simple; and that I'm probably am not qualified to solve the problem, but I simply can't accept that applying a direct damage reduction because a character is killing too quickly is the best we can do.

    • @aw3s0me12
      @aw3s0me12 4 місяці тому

      Well... there goes my dream about items with *"x% maxHp damage"* thrown out of the window i guess 😅

  • @zogbric
    @zogbric 5 місяців тому +4

    how do you attack the training dummy, i went to champions' gate and i can't attack them

  • @ladehireold
    @ladehireold 4 місяці тому +1

    I never knew about the dynamic damage reduction from bosses!
    This makes glass canon builds harder to use while a more defensive and balanced build would fare much better.

  • @twitchtherocket6192
    @twitchtherocket6192 3 місяці тому

    Nice vid! I learned something new today, typing in MORE in skill search bar, thanks for that man.
    Was hoping for some minion dmg scaling tips for my falconer ill have to keep researching lol. Right now im hitting 4m+ hits with dive bomb and 600k each hit on falcon strikes. Teehee

  • @Mr1111kuba
    @Mr1111kuba 4 місяці тому

    I watched so many "Pro" explanations and this is the only one I found that is helpfull ( and it was top notch)

  • @sarevokmaster321
    @sarevokmaster321 4 місяці тому +1

    So If I use smite hammer does regular crit apply or do I strictly need spell crit, same goes for x/+ spell dmg types like void ?

  • @user-zy9mo9tm6g
    @user-zy9mo9tm6g 11 днів тому

    How work nodes that gives you "deal less damage". For exaple Disintagrate skill have Laser Focus node that give you -60% deals less damage. If i have general +260% more damage, is that mean that with Laser Focus node (-60% deals less damage) i can lose only minus 60% from my general more 260% damage and finaly i'll have +200% (260% - 60%) more? Or I lose 60% from 260% (260% * 0.6) and it will be = 104%?

  • @Scheckler27
    @Scheckler27 5 місяців тому +2

    Another great vid ty ! Sub'd and liked

  • @norscout3031
    @norscout3031 5 місяців тому +5

    Thanks for this. I'm used to D3-D4's "Numbers go up" stat when i hover an item telling me if my damage is going to go up or down. From what I can tell so far LE doesn't have that, so I'm having to think more about my items haha

    • @reecedactyl
      @reecedactyl 5 місяців тому

      what

    • @athraxis
      @athraxis 5 місяців тому +2

      Just hover the tooltip of your ability to see if the number went up lol

    • @norscout3031
      @norscout3031 5 місяців тому +1

      @athraxis yeah I know, just seems pretty obtuse in a game that prides itself on QoLs

    • @reecedactyl
      @reecedactyl 5 місяців тому +2

      for many games tooltip dps isnt really accurate@@athraxis

    • @SukoSeiti
      @SukoSeiti 5 місяців тому +1

      @@norscout3031 imagine that, having to think when playing.

  • @juannito6318
    @juannito6318 4 місяці тому +1

    Damage in this game is bugged if you got hit the training dummy you will see that crit hits are sometimes lower than normal hits in my case ive had my normal hits do 20k more than a crit damage is completely scuffed in this game hope they fix it

  • @ernestoajuria410
    @ernestoajuria410 5 місяців тому +2

    Question! When i mouse over the skills on my hotbar they display a dps number, so, this number is reliable?? I can trust it or dodge it?? Great content btw

    • @Tenkiei
      @Tenkiei  5 місяців тому +10

      You can't trust it at all as a metric of "how much damage do I do" you can sometimes trust it in terms of "which item is better" such as if you wanted to compare +3 Melee Void Damage vs 23% increased melee damage.

    • @michealvincent731
      @michealvincent731 4 місяці тому +1

      An example of where not to trust it is with paladin javelin build with the burning trails, the dps in the tooltip does not reflect any of the insane damage caused by this trail

  • @TheWingManGaming
    @TheWingManGaming 4 місяці тому +1

    Minor point to avoid confusion, I think you meant to say 'Added damage of 50' not 'Base damage of 50', when talking about Added Damage Effectiveness.
    Skill Base Damage is not affected by damage effectiveness.
    Base + (Sum of Added)*Effectiveness = your flat damage input into the Increased calculation step.

  • @Saiperia
    @Saiperia 5 місяців тому +1

    when my shattering stike is a cold skill and i add flat fire melee dmg over passive tree will it affect my shattering strike or will it only affect fire based melee attacks?

    • @sensteran
      @sensteran 5 місяців тому +2

      it works as added fire damage but does not get scaled by increases to cold damage from shatter strike skill tree(or any other increases to cold damage)

    • @Saiperia
      @Saiperia 5 місяців тому

      ok thax for the infomation@@sensteran

  • @nintai797
    @nintai797 4 місяці тому +1

    on falconeer only the trap shows you an estimated dmg...all other skills dont...so i cant see dmg differences between different weapons and dummy dmg is too flimsy

  • @christianjohansson5561
    @christianjohansson5561 4 місяці тому +1

    So i'm doing a warpath fire dmg paladin. I made my warpath now scale from fire dmg instead of physical. So now i should just go for +fire on my weapons right? Sorry, i'm super bad at these things

    • @YCzAGhxst
      @YCzAGhxst 4 місяці тому

      Playing a similar build. Yes to +fire. Warpath will no longer skill with +physical. Also look for damage over time buffs if you're igniting a lot. I ignored damage over time at first and took a noticeable dps loss for it especially when it came to bossing.

  • @Jensilein2k
    @Jensilein2k 4 місяці тому

    stupid question:
    When i convert my physical damage to fire damage, does physical damage still increase my damage?
    So the increase is before i convert it?
    Is there any explanation for conversions?

    • @Tenkiei
      @Tenkiei  4 місяці тому

      No, it says this on all conversion nodes "scales off of increases to fire damage and no longer scales off of increases to physical damage"

  • @slashgeegee8038
    @slashgeegee8038 4 місяці тому

    so just to clarify, even if the skill has a spell tag (ex. Chthonic Fissure), what you're saying is increase % damage will not affect the damage of the DOT and only the initial hit of the skill is affected?

    • @Tenkiei
      @Tenkiei  4 місяці тому

      It would affect spell DoT, but not Ailment DoT (unless the ailment has the "Spell" tag like Torment).

    • @slashgeegee8038
      @slashgeegee8038 4 місяці тому

      @@Tenkiei phew! thanks for clarifying. I was asking coz I just slammed a mad laddle and got 99% increase spell damage and 64% crit multi. playing torment warlock btw (just like everyone else lol)

  • @johnhobbes2268
    @johnhobbes2268 4 місяці тому +1

    How does attack speed work? Os a base attack speed of 0.8 with 20% more attack speed 1 or is it 0.96?

  • @Tenosyn
    @Tenosyn 5 місяців тому

    Would throwing damage buff a poison based acid flask? What about flat throwing damage?

    • @Tenkiei
      @Tenkiei  5 місяців тому +1

      There are two types of poison damage in Last Epoch
      "poison typed damage" inflicted by hits or a DoT skill, which scales off your flat throwing damage, and all regular modifiers. This would be you doing poison damage by throwing flasks at enemies.
      Then there is the poison ailment, inflicted on hit which does NOT scale off your flat throwing damage. This only scales off of ailment values and not the modifiers which only apply to attack or spell itself. IE: The poison debuff that appears after you hit enemies with your Acid Flask.

  • @user-gn7nr2ko6d
    @user-gn7nr2ko6d 5 місяців тому

    in my game, the dps per second is just blank, anyway to fix it?

    • @Tenkiei
      @Tenkiei  5 місяців тому

      Some skills don't have tooltip calculations, and that is an estimation anyway.

  • @baresize
    @baresize 4 місяці тому

    does critical strike chance apply to both normal attacks and spells?

    • @JayBigDadyCy
      @JayBigDadyCy 4 місяці тому +1

      If it just says "Increases Critical strike by x%" than yes. If it says melee crit or spell crit than obviously those are only for melee and spell separately.

  • @Amrehlu
    @Amrehlu 4 місяці тому

    The dynamic damage scaling is the kind of thing I wish I just never knew about. It makes me instantly apathetic about any build because... who cares. It's just going to be cheesed by scaling in most cases.

  • @user-ve8rg4jr8q
    @user-ve8rg4jr8q 4 місяці тому +1

    we really need number's on screen, it's too hard to follow tbh.

  • @Scorptice
    @Scorptice 5 місяців тому +27

    that dynamic damage reduction is the single most feelsbad thing of the game. I understand why it's there but I still don't like it.

    • @juannito6318
      @juannito6318 4 місяці тому

      Why would it be there?

    • @ummerkasana
      @ummerkasana 4 місяці тому

      What is dynamic dmg reduction? I'm new to these kinds of games

    • @ferrite1707
      @ferrite1707 4 місяці тому +1

      To answer the question on why it exists, it's to skill check the player.

    • @Hunter2011Killr
      @Hunter2011Killr 3 місяці тому

      @@ferrite1707that’s is extremely stupid

  • @dirtnap9641
    @dirtnap9641 5 місяців тому

    Even knowing how to do more damage doesnt seem to do more damage for me - my tooltip will go up like 5 fold and ill still do the same damage

    • @Tenkiei
      @Tenkiei  5 місяців тому +1

      That has more to do with either dynamic boss DR, or the fact that your tooltip is lying to you.

  • @Geliott
    @Geliott 4 місяці тому +1

    In PoE weapon with flat phys and %phys is obviously better than just flat or just % (considering close lvl bases), in Last Epoch it's big mystery why new cool rare dagger is much worse than garbage magic one you currently wielding, so your video didn't answer on question i was looking answer for

    • @Tenkiei
      @Tenkiei  4 місяці тому +3

      There aren't local modifiers in Last Epoch. So % phys on a weapon is the same as % phys on an amulet.

    • @Geliott
      @Geliott 4 місяці тому

      now everything that happened to me makes sense :) ty!@@Tenkiei

    • @MyNameIsSalo
      @MyNameIsSalo 4 місяці тому +1

      yeah nothing actually scales off your weapon directly. Your weapon has some base stats like crit and attack speed, but otherwise everything base comes from skills, and all damage modifers affect the base damage of that skill. Not from the weapon. Basically in PoE terms, every skill scales like spells do.

  • @keithwinget6521
    @keithwinget6521 4 місяці тому

    I only just now got recommended this video, even though I've been watching LE vids for weeks now... Algorithm fail.

  • @XicorVT
    @XicorVT 4 місяці тому

    is it just me or Minions op my brother doing 300k+ with 1 attack of his minion

  • @g.waits4gainz205
    @g.waits4gainz205 4 місяці тому

    cheeeeeeeeeeeeeeeers