Dungeons Crafter: Making Better Dungeons

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  • Опубліковано 21 вер 2024

КОМЕНТАРІ • 7

  • @Damianweibler
    @Damianweibler 6 місяців тому +1

    My best dungeon I think was my first one
    A series of empty catacomb rooms with empty coffins, satanic sigils, and smears of blood everywhere. A few statues inhabited by ghosts and a ghoul to keep it exciting as the groans of zombies steadily grows louder and louder while a powerful enemy sorceress makes her presence known behind them.
    A 3 way chase as they flee the zombie horde and the sorceress, trying to have them encounter each other so they can get past the horde and into the inner sanctum, where they meet the necromancer desperately trying to find the spell to retake control of the horde.

  • @AthiyaRumble
    @AthiyaRumble 6 місяців тому +2

    Content wise the video is compelling and interesting - I would strongly prefer to have a static or slightly animated background that fits the DnD/Fantasy theme over the Minecraft Jump&Run in the background as it doesnt fit and gives TikTok/YT Shorts kinda Vibes with Subway Surfer content below - your content by itself is enough to keep the attention, trust yourself :D (just my opinion though)

    • @Dungeon_Bits
      @Dungeon_Bits  6 місяців тому

      Thats very kind.
      However, attention span is the devil of all video content

    • @mentalhelpbotvods6701
      @mentalhelpbotvods6701 6 місяців тому

      @@Dungeon_BitsI would recommend playing Skyrim gameplay if you’re worried about that, then!
      Or something similar, and the content is great

    • @Atrivion
      @Atrivion 4 місяці тому

      @@Dungeon_Bits To be honest, I had to scroll down to the comments to not see the jumping screen anymore, it tired out my eyes and brain XD
      Other than that, Liked the video, or rather Audio =)

  • @MaelikWorks
    @MaelikWorks 6 місяців тому

    I've run a few dungeons. Some better, some worse, some big, some small. What I would add to the video is this: Have every dungeon be build around specific mechanic. Maybe it's haunted house with a lamp that allows you to see the past. Or it's ginormous treasury, but for every gold piece the Player characters pick up, the end boss gets stronger. Make underwater dungeon, with the PCs having a potion of waterbreating at the start...effectively making the dungeon being on timer (perhaps with most obstacles being easy, but time consuming), and using those obscure rules for underwater combat for once.. Not only it makes things varied, it is also more interesting then just another cave/building full of monsters and loot at the end.
    p.s. The video is good, though I wouldn't necessarily call the methods unique, given it's nearly word for word advice that is repeated over and over the internet. What strikes me as odd is the sponsor. Not that I wouldn't be happy for you that you got one, dear Bits, but having something essentially always listen to your conversation would seem to be... well, it doesn't seem wise.

    • @Dungeon_Bits
      @Dungeon_Bits  6 місяців тому

      Damn. I love how that comment was like 1:2 video to you ratio