Someone has made a mod that adds this OST into Stellaris, and it fits perfectly. It's so epic that it really raises the stakes of late-game for both Stellaris and Civ: BE
I'm so happy to see this! I still say Civ:BE is a pretty good game, and I've noticed many aspects of the game were brought to Civ 6 and 7 (based on dev updates). Rising Tide did def make game play more interesting and varied, but even base game I really liked tbh
So many of the things they tried in the base game were so good. I just think Civilization has a cursed fanbase that will always hate the newest game just because it's not their favorite, and disregard any innovations it may have.
Yes, the devs explicitly statetd, that they used BE to try out new mechanics explicitly for this reason. With BE they were able to try out weirder ideas without impacting their main franchise Civ.
@@Thurthof5 I wish we could have a Tech Web in a mainline game. People would surely revolt, but it's a much less problematic view of history and technological development...
@ I actually enjoyed it quite a bit. I only there was an option for larger worlds to play on. It’s still no Alpha Centauri but enjoyable in its own right.
It’s because of the initial release. It was barebones like most releases from these game devs. Take paradox for example, their initial release are always so lacking. (I love their games and have many of them) they are better with the dlc/patches
People were hoping for a spiritual successor to Alpha Centauri and instead they got what was effectively a reskinned Civ 5 base game in a world where a completed Civ 5 existed. I'm sure it would have done fine in isolation, but it's not surprising that the game failed when it let down 2 fan bases and had no real identity of its own.
The initial release was really borked, it failed to follow Alpha Centauri's strengths in storytelling - but what I heard from the big civ streamers who played it was they were really put off by the pacing of the game. Some dissonance with their expectations of how a civ game develops that Beyond Earth doesn't do or something?
@@0Cazador Sadly, people at the time didn't want to give it a chance. A lot of people forget that Civ V also didn't start out stellar and needed two full expansions to achieve results.
It wasn't that good at launch, and was viewed as being a glorified Civ V mod. RT added a ton, but by the time it came out the damage to the game's reputation had already been done and it wasn't enough for the game to get a total re-evaluation at the time. I'm really glad it is now, though, I've always had a soft spot for this game.
Think a more interesting starting phase for this game would of been to have a "scanning" phase where all the factions are given a completely blacked out map and their first turn would be to scan to reveal a part of the map (perhaps some factions would have bonus radius for the scan?) then they could decide to land or risk falling behind by waiting another turn and scan again. Perhaps add a gambling factor where each turn you do wait increases the scan radius by 1 or something so you have to weight between having a fast start vs having an ideal start.
Offworld Trading Company had that option and it made the opening steps real fun because you could scan the map for resources and then choose the faction you want to play with. Very fun game, was never good at it. XD
Different improvements have different upgrades through the tech tree. You'd have to look, but some also have associated buildings that can up their specific yields as well as certain quest rewards. There's also bonuses in the Culture tree for working specific improved resources, I know you can get bonus production, energy, and *Health* but the tile has to have not only the resource but the correct resource upgrade. In the beginning there's not a lot of reason to spam Farms everywhere for early growth BUT as you develop new tech, buildings, quests, and the like you start wanting to use entirely different tile upgrades. One of the biggest issues is that the sea improvements can crazy good when you have very specific buildings and the sea resources are on the right kind of tile (shallow sea is better than ocean for example). It's a super complicated system, but getting massive tile yields is possible with the right combination of workable resources and imporevements.
Never "burn" a artifact unless you only have one or two left at the end game. They give amazing, amazing, amazing upgrades. Some are just added on to your National ability, some add to spies, some are unique buildings, and some are wonders. Once you unlock them they give you leagues of advantage over everyone else. That ball set specifically may unlock to a Frontier Stadium and that gives your units EXP and a good amount of culture IIRC. Also, I think the best bonuses are when you can make "tricks" of three of the same type of artifact: Human, Alien, Precursor
I first played this game when the dlc came out, and in that era I didn’t pay attention to gaming news and had no idea it wasn’t popular. I loved this game! I wish people had given it a chance and it didn’t die before it had a chance to be developed into something truly special with a couple more DLCs.
This quote from the game is so fitting for todays world especially in the West : "As the Americans learned so painfully in Earth's final century, free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on information flow will soon burst with freedom and vitality, but the free nation gradually constricting its grip on public discourse has begun its rapid slide into despotism. Beware of he who would deny you access to information, for in his heart he deems himself your master." - Comissioner Pravin Lal, "U.N. Declaration of Rights"
I liked the factions of Alpha Centauri and the world, but the game itself is kinda meh for me. I try to like it maybe every second year, but I couldn't warm up enough to play only one full run.
@@CordovaMage Good old Pravin Lal would probably have added somehing about fake news and targeted misinformation if he would have stayed on earth long enough to experience the last 25 years.
"Fletcher Reed" sounds like the name of a US Navy Destroyer, although it does also have a remote outpost/colony base ring to it. Maybe not for an undersea clandestine Korean space defense agency, though.
Speaking of pirates, you should try Star Traders : Frontiers by Trese Brothers. It's the same type of game more or less but in a sci fi setting, with a lot, lot more options. You should give it a try :)
"If they had released the complete game instead of a bare bones versions at release, it would have been successful." seems like such a common thing now with games. Like, I think Victoria 3 should have been released at patch 1.6, before that, it wasn't even a competent base game. So many companies do this now of releasing a beta version of a game at full price and then expecting to fix it later with paid DLC. It is ridiculous and it kills games as well as being anti-consumer.
If gamers stopped buying games until they were finished, game companies would be forced to finish games before selling them. On the other hand, if gamers stopped buying games, nobody would know whether or not games were actually finished, so.
A thought on picking which independent station to approve: When the available trade route rewards are about equal value, I think picking one that provides 4 of one resource is better than 2 of 2 resources: simply put, it allows you to more thoroughly select your trade routes for specific goals. Need to rush culture? Lalibela has your back with 4 culture on top. Need to rush science? Jinsoku can help some, but will inevitably half-ass the focus unless you happen to need those exact 2 resources.
I've been hoping since you started revisiting Civ 4 and 5 a couple of years ago that you would get back to this game one day, so I'm delighted to see this.
Ayy, my first and still beloved Civ finally gets the love it deserves. Now that it's not expected to be Alpha Centauri 2.0 anymore, it's many neat features can finally shine.
I'm glad that people are coming back to this game, it definitely didn't get the attention it deserved. Hopefully a resurgence in popularity will encourage more studios to experiment with the formula, this game was perhaps the greatest example of wasted potential in recent history that wasn't a result of incompetence from management.
Since you're on water, it would probably be more beneficial to mix purity and harmony. Harmony is more for when you are landlocked, as you can cover the land in miasma and utilize it for protection. Plus, you have both xenomass and floatstone nearby, so it should work out. To give you an idea of what each path is, think more like this: Purity = you are SG1 Harmony = general biopunk setting Supremacy = you are basically picking the Synthetics tradition from Stellaris Purity-Harmony = you live in the world of Aeon Flux Purity-Supremacy = you live in the world of Deus Ex Harmony-Supremacy = you live in the world where Weyland-Yutani won everything
My top two games are; modded 7 days 2 die and modded Civ: BE Rising Tide. I wish there were more and updated mods for Beyond Earth, that added more to the story, more factions and more quests. But as is, my #2 all time fav game. What mods do you enjoy? What mods cause issues? I think either the mod that reorders the manufacturing queue or the mod that adds buildings and quests to the factions cause my game to brick when I go to take over an enemy city and need to queue production Thank you so much for bring this game back to the light :)
My third most played game ever. 1, 500 hours. Though Civ VI, 10,000 hours beats it by miles. I didn't really get into BE until the DLC dropped. As you say, the artifacts system is cool and there's a fair degree of customisation. I like like how you have to attack the aliens first, or they'll stay peaceful with you and let you explore their planet unhindered. But later killing the native species offers so many bonuses that you get into Buffalo Bill mode on a bison hunting frenzy. I think the Civ VI districts concept probably grew out of the BE improvements around cities features. Bit disappointed there wasn't a further DLC. More native species would have enhanced things. More terrain types and proper terrain variations. Unique buildings and units for each civ would have worked well too.
the events system in Civ 7 also is heavily reminiscent of the event choices in BE, which was one of my favourite parts, so I'm really excited to see them come back.
@@buffypoynter Yes, it will be interesting. Ever played Old World (Quill reviewed it a couple of years ago). The events system in that game is truly rich and intricate.
I had 53 hours. I don't remember ever actually playing the game. Looking a little closer, it appears that I've actually beat the game before, and researched all techs.
Sometimes I'm glad I play games without hearing other people's opinions. I remember playing this years ago and loving it, completely oblivious to any hate that it might have received.
Damn, I disagree 100%. The two simply best start options is Retrograde Thrusters so you can choose your capital location because it makes a massive difference. Getting it on the coast, river, or adjacent to some good natural resources can speed early game up immensely. It's hands down the best. Gold is obviously the worst, since money comes quickly if you build and upgrade correctly. As for starting equipment, nothing beats the worker. Nothing. It allows you to upgrade resources immediately, plant farms, plant solar farms, plant mines, chop trees for extra production and gives you an ability to slap roads down to your first settlement asap. And with Miasma causing damage and many aliens being randomly aggressive at times (fuck you siege worms), you need more workers than you think. Workers 100% always start with. Always.
That depends: usually the Civ AI selects a pretty good spot for landing and retrogade Thrusters don't make any difference at all. But on a lifestream i would use it nevertheless ;-)
@@Thurthof5 My AI must be shit, because I never get a good landing spot. It keeps wanting to toss me into a desert, polar ice cap, or some flat rocky shelf with no resources and every tile producing a total of 1 Production.
I don't know where the renewed interest started, but I saw a potato mcwhiskey video that I greatly enjoyed and got me to pick the game back up. Anyone traced the origin of the resurgence?
If you play again I want to recommend the ‘building quest tooltips’ mod - it works for Rising Tide and puts the information on the building-related quests right into the tooltip. Don’t know why the devs decided to hide that, it’s really annoying.
i liked BE better. But thats clearly dependent on personal gameplay preferences. Planetfall has army battles, mode map exploration and less base building (it's part of the age of wonders series, basically a variant of Heroes of Might and Magic), while BE is a Civ 4X Game.
Had a lot of fun with BE, only really stopped playing because the rising tide expansion made the graphics on my laptop crash whenever I encountered the ocean
Honestly, it gets a bad wrap because on release it was even more bare bones, but it is a good change of pace game. It really needs the expansion, just because the floating cities do change how the maps play. Maybe there is one that I just don't know about, but what BE really needed imho was a mod that introduced a whole new set of units and unit upgrades for each resource path that had asymmetric play-styles. Like the old Total Annihilation or Command and Conquer games. Otherwise units really do feel pretty samey, and without that unit diversity you lose replay potential.
Honestly I wish I could get back into BE... however ever time I have tried to play ive gotten this 'EXCEPTION_ACCESS_VIOLATION' every time I've tried to boot it up... I dont know how to fix this
Civ: BE was alright but had a lot of things holding it back. I actually think if it had been a straight space mod of CiV, it would've been pretty decent but it lacked some things that made going wide and spreading across the map genuinely desirable, like luxury resources you could then trade with other leaders, or a world council where you could asymmetrically mess with other civs. Meanwhile, the affinity victory conditions were basically the same for each (build x and defend it) while the satellite system didn't really add much in the end. It also turns out making the native wildlife not immediately hostile to you just made them that much easier to ignore until you were strong enough to sweep them off the map. Just so many baffling decisions were made, the kind that better devs would've either removed or integrated more effectively into the gameplay. How cool would it have been in the late game if an alien invasion happened or an ancient portal uncovered on the planet started releasing dormant inter-dimensional entities that you then had to focus your resources defending against? Even the things we did get seemed half-baked. Why didn't the hybrid affinities have their own city tile sets? Why did the worker models and farms never update with your affinity? Why was the worker AI so bad compared to CiV where they could at least handle well enough if you just automated them? This could've been a really great game but the devs (whose only experience was mobile games before being brought on for this project) just weren't up to the task and it really showed. I wanted to like, nay, LOVE this game so much so it's all the more heartbreaking for me that it never lived up to its potential or even do the bare minimum of being a total space conversion of CiV since so many systems were broken or poorly implemented.
i would love more! and pure harmony or harmony and purity could be fun to see :D ps if your curius about the units the wiki has some beutifull pictures and list :)
i lately tried it again, but I didn't even finish the game, the aliens are just way too much, the fences still don't actually work, it's still doesn't have a search function for their map... i want to like it, but it's just not as good as i am used to from firaxis. maybe there's a good qol overhaul that'd help...
Your complaints are somewhat valid since Aliens can bully you pretty much till mid-game. Fences tho are something that only works if you don't actively attack aliens - there's a hidden value to alien aggression, and cities with fences reduces that around the city. But it's only a reduction, not a negation.
Aliens are meant to be a scary threat in the early game. It's basically a plot point and a throwback to infinitely more frustrating mind worm mechanics of Alpha Centauri.
considering the few times I play civ 5 these days I put them on raging barbarian just to make them anything else than a minor speedbump I like the aliens in BE. You activly make a choice attack them and keep racking up their agression or let them be and use fences ( basicly encurage them to leave you alone and you DON'T attack them )
This game was (and is) great! Had such potential, but the devs have abandoned it too soon... with some more expansions or DLCs, it could had be even more awesome! And no, i don't think it was the "sucessor" of Alpha Centauri... they are similar, but totally different games
I liked Beyond Earth, it just didn't have as much personality as Alpha Centauri. The faction and leaders in particular were all just very boring compared to the likes of CEO Morgan or Chairman Yang. Has some really cool late game units though particularly the genetically engineered giant flying jellyfish.
The tech tree should be smaller early game then open up, how are you supposed to know what to go especially when everything has made up future names. Same with all the unit choice and hybrid customizations, affinities, buildings, etc. it is too much at once. I got overwhelmed and gave up when it first came out. Maybe force an affinity choice that you are locked to and limit a chunk of the tech/unit options at least for basic mode. Late game you are scrolling through pages of units you dont know what they do. I'm being attack by the Tau, do I build Wall-E or bug men to counter? Also currently on Australian Steam Beyond Earth is more than 10x the price of Civ VI, A$49.99 vs A$4.49, full edition is A$79.99, what a rip off.
wow no. Spend time with the tree just looking at it and thinking don't expect to be able to hit end turn every five minutes. More complication is always better than less. Pages of units where you have to look at each one and think is always better.
that is the point you DON'T research all the techs but you either steal or research them as you need them. If you don't need dessert tech for example you just skip that subtech entirely that run. Makes for better replayability
It's too bad it did not even get one patch after the release of Rising Tide. At current state it feels just very badly balanced which is a shame, because many of the Rising tide mechanics were great but unpolished. I felt really betrayed by the studio, did not play rising tide as much as i did the base game and only bought Civ6 late when it was on sale. By that point i had moved over to Paradox 4X games
@@Thurthof5 Yeah same, only got civ 6 because a friend was pestering me to play with him, when it was on a sale. Other than that I'm boycotting the studio for the exact same reasons. I went from fanboy to hater.
@@Hellspooned2 i would not say that i'm a hater. But Civ6 did not agree with me that much (it's not bad though, i always wanted a climate change simulation i a game) and EU4 and Stellaris were more to my linking. BERT dispelled my fandom of Firaxis though, thats true. A shame too, because BERT ist actually quite a good game.
@@Thurthof5 heh yeah. Got sooo many hours in eu4 and stellaris... Release of eu4 was when I basically stopped with firaxis. How they then handled beyond earth killed it completely for me
Hey Quill. I think you can't answer if you will be able to give it to us or not, even if you already know this. So just wanted to let you know, that I hope you will have a chance to give us your "let's play" of Civ7 before release. Long lasting fan of series here, but I'm currently burned by how they managed this reveal and for the first time in this series I'm feeling completely indifferent to all promo materials. Not looking for them, not watching anything. I decided that last chance I will give this game is your gameplay, because in case of Civ6 while I was already feeling positive about it, it was your early access playthrough what convinced my to buy day one.
Controversial opinion: This was a great game, not perfect, but still awesome. My biggest complaint by far is that the devs listened to the many very vocal fans hating on it and gave up on future support other than the single expansion. A quick look through the steam negative reviews generally shows that the game isn't working correctly (which is normal for a ten+ year old game that the devs had previously gave up on sadly and steam will refund a game that you can't play though) and that the game doesn't have more features...because people hated on it, so further support never came. Every civ game has been thread bare at launch including civ 6 and civ 7 is promising to be the first that isn't. My point is that while plenty of criticism may have been fair, so many people going past criticism to full on raising their pitchforks killed the game and then the complaints all became about the game being dead. Ironic really.
i'm a big fan of Beyond Earth. But i too mainly come from Alpha Centauri which just was great Science Fiction. I did not like rising tide that much though. I had more fun with the base game. Rising tide had good ideas, but severely lacked a little love from the devs. It has some strange balancing choices (i usually hit 6/6 in two ideologies much eralier then 12 in one, so i alwas go hybrid units) and even bugs (strategic ressorces get multiplied by trade routes even if they are only availabe in the trade partner city only through another trade route wich makes strategic ressources completely trivial. Trade routes also make all strategic ressources buildings available, which really feels like a design oversight). Sadly it seems to me like Firaxis pulled all dev support for the game instantly after the release of the expansion, so playing with the expansion feels completely unbalanced to me and this has soured my game experience since then. Also i might be partial since i'm german, but INTEGR is the best hands down.
I think Beyond Earth is a decent, but very flawed game. Not helped by that no matter what, it's going to be compared to Alpha Centauri. One thing I adore for Beyond Earth is the alignment system.
BERT, yes this is now the official acronym, is actually really good, except for the fact that the AI is AWFUL! Playing on Apollo or whatever the max difficulty is called, feels like playing on Chieftain or Prince in regular civ. Very sad.
I tried it again a few months ago and myfeelings are still mixed on it. Mainly because the affinity system has been rendered kind of pointless by hybrid affinities and the pacing of games feels off in general. There's some good stuff and worth a playthrough or two, but not a great game overall.
I dug out Beyond Earth a few days ago. Wow, what a mix of genius and garbage. This game had so much potential, killed by the awful UI, where you can't even tell what the hell is going on on the map. It's the best awful game I played recently, but ultimately I would not play it enough to justify spending any money on it.
The negativity about this game always felt a bit misdirected… people both being angry that it wasn’tba pure Alpha Centauri remake and being similar to Civ classic….
No, BE was not good. Has it become good many years on? Perhaps, I don't know. There was no SMAC rose-colored glasses, I never played it. I was not particularly into the Civ games, although I played each of them since 2 a bit. BE was just a bad, boring game which was worse than the existing Civ games and was so bland it took all the excitement out of exploring new planets. The best part of BE for me was that the lore of the North Sea Alliance Sponsor made me play an EU 4 game as Scotland where I made it my mission to expand into Scandinavia/Ireland/Britany. Edit: The Civics tree is nice though, I kept saying the Stellaris traditions should get the deep and wide bonuses in some fashion, but sadly they wanted to keep them simple.
I blame Potato McWhisky for the resurgence in this game
This is true
I give credit to Potato McWhisky for…..**
Fixed!
The thing that many completely missed about this game is that it has an absolutely phenomenal soundtrack.
Someone has made a mod that adds this OST into Stellaris, and it fits perfectly. It's so epic that it really raises the stakes of late-game for both Stellaris and Civ: BE
I'm so happy to see this! I still say Civ:BE is a pretty good game, and I've noticed many aspects of the game were brought to Civ 6 and 7 (based on dev updates). Rising Tide did def make game play more interesting and varied, but even base game I really liked tbh
So many of the things they tried in the base game were so good. I just think Civilization has a cursed fanbase that will always hate the newest game just because it's not their favorite, and disregard any innovations it may have.
Yes, the devs explicitly statetd, that they used BE to try out new mechanics explicitly for this reason. With BE they were able to try out weirder ideas without impacting their main franchise Civ.
@@Thurthof5 I wish we could have a Tech Web in a mainline game. People would surely revolt, but it's a much less problematic view of history and technological development...
I played this again few months ago. Still enjoyable as ever.
which means not at all then?
@ I actually enjoyed it quite a bit. I only there was an option for larger worlds to play on. It’s still no Alpha Centauri but enjoyable in its own right.
This game is a gem that never took off and I don’t understand why. So happy to see you playing this game!
It’s because of the initial release. It was barebones like most releases from these game devs.
Take paradox for example, their initial release are always so lacking. (I love their games and have many of them) they are better with the dlc/patches
People were hoping for a spiritual successor to Alpha Centauri and instead they got what was effectively a reskinned Civ 5 base game in a world where a completed Civ 5 existed. I'm sure it would have done fine in isolation, but it's not surprising that the game failed when it let down 2 fan bases and had no real identity of its own.
The initial release was really borked, it failed to follow Alpha Centauri's strengths in storytelling - but what I heard from the big civ streamers who played it was they were really put off by the pacing of the game. Some dissonance with their expectations of how a civ game develops that Beyond Earth doesn't do or something?
@@0Cazador Sadly, people at the time didn't want to give it a chance.
A lot of people forget that Civ V also didn't start out stellar and needed two full expansions to achieve results.
It wasn't that good at launch, and was viewed as being a glorified Civ V mod. RT added a ton, but by the time it came out the damage to the game's reputation had already been done and it wasn't enough for the game to get a total re-evaluation at the time. I'm really glad it is now, though, I've always had a soft spot for this game.
Think a more interesting starting phase for this game would of been to have a "scanning" phase where all the factions are given a completely blacked out map and their first turn would be to scan to reveal a part of the map (perhaps some factions would have bonus radius for the scan?) then they could decide to land or risk falling behind by waiting another turn and scan again. Perhaps add a gambling factor where each turn you do wait increases the scan radius by 1 or something so you have to weight between having a fast start vs having an ideal start.
Offworld Trading Company had that option and it made the opening steps real fun because you could scan the map for resources and then choose the faction you want to play with. Very fun game, was never good at it. XD
I'll be blunt, that sounds boring as hell.
@@Gerishnakov restarting the game 2-3 times to get a suitable starting location is pretty boring too though.
@@Thurthof5 Yeah but you can say the same thing about any Civ title.
Different improvements have different upgrades through the tech tree. You'd have to look, but some also have associated buildings that can up their specific yields as well as certain quest rewards. There's also bonuses in the Culture tree for working specific improved resources, I know you can get bonus production, energy, and *Health* but the tile has to have not only the resource but the correct resource upgrade.
In the beginning there's not a lot of reason to spam Farms everywhere for early growth BUT as you develop new tech, buildings, quests, and the like you start wanting to use entirely different tile upgrades. One of the biggest issues is that the sea improvements can crazy good when you have very specific buildings and the sea resources are on the right kind of tile (shallow sea is better than ocean for example).
It's a super complicated system, but getting massive tile yields is possible with the right combination of workable resources and imporevements.
Never "burn" a artifact unless you only have one or two left at the end game. They give amazing, amazing, amazing upgrades. Some are just added on to your National ability, some add to spies, some are unique buildings, and some are wonders. Once you unlock them they give you leagues of advantage over everyone else.
That ball set specifically may unlock to a Frontier Stadium and that gives your units EXP and a good amount of culture IIRC.
Also, I think the best bonuses are when you can make "tricks" of three of the same type of artifact: Human, Alien, Precursor
Hell yeah, my favourite civ game. Everyone complained that it was “just Civ 5 in space” - like that’s a bad thing??
I first played this game when the dlc came out, and in that era I didn’t pay attention to gaming news and had no idea it wasn’t popular. I loved this game! I wish people had given it a chance and it didn’t die before it had a chance to be developed into something truly special with a couple more DLCs.
You're at least the second youtuber I follow that's started a new play through of this. Maybe it's time to bump up my measly 20 hours of playtime.
naa just go back and play alpha centauri
I forgot about the Virtue grid - the grid was good. They should bring that back for Civ
Sid Meier's Alpha centauri will be always in our hearts
This quote from the game is so fitting for todays world especially in the West : "As the Americans learned so painfully in Earth's final century, free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on information flow will soon burst with freedom and vitality, but the free nation gradually constricting its grip on public discourse has begun its rapid slide into despotism. Beware of he who would deny you access to information, for in his heart he deems himself your master."
- Comissioner Pravin Lal, "U.N. Declaration of Rights"
The tech videos were amazing
I liked the factions of Alpha Centauri and the world, but the game itself is kinda meh for me. I try to like it maybe every second year, but I couldn't warm up enough to play only one full run.
@@jsbrads1 The whole writing and game concept that went with it was pure ingenious SciFi.
@@CordovaMage Good old Pravin Lal would probably have added somehing about fake news and targeted misinformation if he would have stayed on earth long enough to experience the last 25 years.
"Fletcher Reed" sounds like the name of a US Navy Destroyer, although it does also have a remote outpost/colony base ring to it. Maybe not for an undersea clandestine Korean space defense agency, though.
Short answer: yes
Longer answer: yes, definitely
Just revisited a very old Quill live stream of Sid Meiers Pirates. Boy it was fun! Looking forward to this one. Love Quill playing any kind of Civ :)
Speaking of pirates, you should try Star Traders : Frontiers by Trese Brothers. It's the same type of game more or less but in a sci fi setting, with a lot, lot more options.
You should give it a try :)
"If they had released the complete game instead of a bare bones versions at release, it would have been successful." seems like such a common thing now with games. Like, I think Victoria 3 should have been released at patch 1.6, before that, it wasn't even a competent base game. So many companies do this now of releasing a beta version of a game at full price and then expecting to fix it later with paid DLC. It is ridiculous and it kills games as well as being anti-consumer.
If gamers stopped buying games until they were finished, game companies would be forced to finish games before selling them.
On the other hand, if gamers stopped buying games, nobody would know whether or not games were actually finished, so.
A thought on picking which independent station to approve:
When the available trade route rewards are about equal value, I think picking one that provides 4 of one resource is better than 2 of 2 resources: simply put, it allows you to more thoroughly select your trade routes for specific goals. Need to rush culture? Lalibela has your back with 4 culture on top. Need to rush science? Jinsoku can help some, but will inevitably half-ass the focus unless you happen to need those exact 2 resources.
I've been hoping since you started revisiting Civ 4 and 5 a couple of years ago that you would get back to this game one day, so I'm delighted to see this.
Loved BE from day one :D
how i found your channel originally my first civ game , the cycle has been complete
14:12 " Each operation in a FERENGI city ." ... earns you a lot of latinum :p
How did you sort the UI my screen is to big so its hardly playable?
It's not designed to be played in 4K. 2560x1440 works great though in my opinion.
just don't play it in 4k honestly, 1440 or 1090 which are far more common screen standards is standard options in the settings for the game
Ayy, my first and still beloved Civ finally gets the love it deserves. Now that it's not expected to be Alpha Centauri 2.0 anymore, it's many neat features can finally shine.
Beyond Earth is still awesome
I'm glad that people are coming back to this game, it definitely didn't get the attention it deserved.
Hopefully a resurgence in popularity will encourage more studios to experiment with the formula, this game was perhaps the greatest example of wasted potential in recent history that wasn't a result of incompetence from management.
Since you're on water, it would probably be more beneficial to mix purity and harmony.
Harmony is more for when you are landlocked, as you can cover the land in miasma and utilize it for protection. Plus, you have both xenomass and floatstone nearby, so it should work out.
To give you an idea of what each path is, think more like this:
Purity = you are SG1
Harmony = general biopunk setting
Supremacy = you are basically picking the Synthetics tradition from Stellaris
Purity-Harmony = you live in the world of Aeon Flux
Purity-Supremacy = you live in the world of Deus Ex
Harmony-Supremacy = you live in the world where Weyland-Yutani won everything
Started playing civ:be again and ever since i finished and won 4 games. 10 yrs ago, when it came out, i was a noob but now i kinda love this game.
My top two games are; modded 7 days 2 die and modded Civ: BE Rising Tide. I wish there were more and updated mods for Beyond Earth, that added more to the story, more factions and more quests. But as is, my #2 all time fav game.
What mods do you enjoy?
What mods cause issues? I think either the mod that reorders the manufacturing queue or the mod that adds buildings and quests to the factions cause my game to brick when I go to take over an enemy city and need to queue production
Thank you so much for bring this game back to the light :)
My third most played game ever. 1, 500 hours. Though Civ VI, 10,000 hours beats it by miles. I didn't really get into BE until the DLC dropped. As you say, the artifacts system is cool and there's a fair degree of customisation. I like like how you have to attack the aliens first, or they'll stay peaceful with you and let you explore their planet unhindered. But later killing the native species offers so many bonuses that you get into Buffalo Bill mode on a bison hunting frenzy. I think the Civ VI districts concept probably grew out of the BE improvements around cities features. Bit disappointed there wasn't a further DLC. More native species would have enhanced things. More terrain types and proper terrain variations. Unique buildings and units for each civ would have worked well too.
the events system in Civ 7 also is heavily reminiscent of the event choices in BE, which was one of my favourite parts, so I'm really excited to see them come back.
Try out alpha centauri if you have not for the better (and older) version of this game
@@buffypoynter Yes, it will be interesting. Ever played Old World (Quill reviewed it a couple of years ago). The events system in that game is truly rich and intricate.
@@kittyspam2146 I'll check out a few play throughs of it, as it seems to have a very loyal following.
BE improvements was identical to Civ5 terrain improvements. The district system was something compeletly new to Civ6, from what i remember.
Loved this game but haven’t played in years. What are some of the good mods that fix some of the issues it has?
I had 53 hours. I don't remember ever actually playing the game. Looking a little closer, it appears that I've actually beat the game before, and researched all techs.
Sometimes I'm glad I play games without hearing other people's opinions. I remember playing this years ago and loving it, completely oblivious to any hate that it might have received.
Damn, I disagree 100%.
The two simply best start options is Retrograde Thrusters so you can choose your capital location because it makes a massive difference. Getting it on the coast, river, or adjacent to some good natural resources can speed early game up immensely. It's hands down the best. Gold is obviously the worst, since money comes quickly if you build and upgrade correctly.
As for starting equipment, nothing beats the worker. Nothing. It allows you to upgrade resources immediately, plant farms, plant solar farms, plant mines, chop trees for extra production and gives you an ability to slap roads down to your first settlement asap. And with Miasma causing damage and many aliens being randomly aggressive at times (fuck you siege worms), you need more workers than you think.
Workers 100% always start with. Always.
Pathetic. I roll random picks and deal with whatever comes.
@@hyperteleXii Oh look out, we got ourselves a bad ass here!
That depends: usually the Civ AI selects a pretty good spot for landing and retrogade Thrusters don't make any difference at all. But on a lifestream i would use it nevertheless ;-)
@@Thurthof5 My AI must be shit, because I never get a good landing spot. It keeps wanting to toss me into a desert, polar ice cap, or some flat rocky shelf with no resources and every tile producing a total of 1 Production.
@@AkodoAkira1 It's fun to not always min max every little thing. So random picks are good sometimes.
I don't know where the renewed interest started, but I saw a potato mcwhiskey video that I greatly enjoyed and got me to pick the game back up.
Anyone traced the origin of the resurgence?
If you play again I want to recommend the ‘building quest tooltips’ mod - it works for Rising Tide and puts the information on the building-related quests right into the tooltip. Don’t know why the devs decided to hide that, it’s really annoying.
I really enjoyed my first playthrough of this. Not really my second, but I didn't play rising tide.
Have you ever played Endless Legend? That really scratches the Alpha Centauri itch for me.
I remember playine one game of this with a friend, winning with the hivemind thing and then never touching it again.
I don't understand why people think CIV only works in 3 tiles from Base, I have them work past 5 tiles
Will you stream POE:2 ?
Which game is better, Civilization Beyond Earth or Age of Wonders: Planetfall?
planetfall. no competition.
i liked BE better. But thats clearly dependent on personal gameplay preferences. Planetfall has army battles, mode map exploration and less base building (it's part of the age of wonders series, basically a variant of Heroes of Might and Magic), while BE is a Civ 4X Game.
Just bought this last week on sale on steam for $10. Decent for the price but will admit, liked Alpha Centauri more due to nostalgia factor.
not just due to nostalgia. Alpha Centauri was objectively a better game
Fuck yeah more people loving beyond earth
Had a lot of fun with BE, only really stopped playing because the rising tide expansion made the graphics on my laptop crash whenever I encountered the ocean
Honestly, it gets a bad wrap because on release it was even more bare bones, but it is a good change of pace game. It really needs the expansion, just because the floating cities do change how the maps play.
Maybe there is one that I just don't know about, but what BE really needed imho was a mod that introduced a whole new set of units and unit upgrades for each resource path that had asymmetric play-styles. Like the old Total Annihilation or Command and Conquer games. Otherwise units really do feel pretty samey, and without that unit diversity you lose replay potential.
Honestly I wish I could get back into BE... however ever time I have tried to play ive gotten this 'EXCEPTION_ACCESS_VIOLATION' every time I've tried to boot it up... I dont know how to fix this
Civ: BE was alright but had a lot of things holding it back. I actually think if it had been a straight space mod of CiV, it would've been pretty decent but it lacked some things that made going wide and spreading across the map genuinely desirable, like luxury resources you could then trade with other leaders, or a world council where you could asymmetrically mess with other civs.
Meanwhile, the affinity victory conditions were basically the same for each (build x and defend it) while the satellite system didn't really add much in the end. It also turns out making the native wildlife not immediately hostile to you just made them that much easier to ignore until you were strong enough to sweep them off the map. Just so many baffling decisions were made, the kind that better devs would've either removed or integrated more effectively into the gameplay. How cool would it have been in the late game if an alien invasion happened or an ancient portal uncovered on the planet started releasing dormant inter-dimensional entities that you then had to focus your resources defending against?
Even the things we did get seemed half-baked. Why didn't the hybrid affinities have their own city tile sets? Why did the worker models and farms never update with your affinity? Why was the worker AI so bad compared to CiV where they could at least handle well enough if you just automated them? This could've been a really great game but the devs (whose only experience was mobile games before being brought on for this project) just weren't up to the task and it really showed. I wanted to like, nay, LOVE this game so much so it's all the more heartbreaking for me that it never lived up to its potential or even do the bare minimum of being a total space conversion of CiV since so many systems were broken or poorly implemented.
What's with this resurgence of Beyond Earth. First the potato did it, now Quills on it to.
I was just looking at this game on Steam. Looks like im getting it
i would love more! and pure harmony or harmony and purity could be fun to see :D
ps if your curius about the units the wiki has some beutifull pictures and list :)
i lately tried it again, but I didn't even finish the game, the aliens are just way too much, the fences still don't actually work, it's still doesn't have a search function for their map...
i want to like it, but it's just not as good as i am used to from firaxis.
maybe there's a good qol overhaul that'd help...
Your complaints are somewhat valid since Aliens can bully you pretty much till mid-game. Fences tho are something that only works if you don't actively attack aliens - there's a hidden value to alien aggression, and cities with fences reduces that around the city. But it's only a reduction, not a negation.
Aliens are meant to be a scary threat in the early game. It's basically a plot point and a throwback to infinitely more frustrating mind worm mechanics of Alpha Centauri.
considering the few times I play civ 5 these days I put them on raging barbarian just to make them anything else than a minor speedbump I like the aliens in BE. You activly make a choice attack them and keep racking up their agression or let them be and use fences ( basicly encurage them to leave you alone and you DON'T attack them )
This game was (and is) great! Had such potential, but the devs have abandoned it too soon... with some more expansions or DLCs, it could had be even more awesome! And no, i don't think it was the "sucessor" of Alpha Centauri... they are similar, but totally different games
Great game. It has the Civ 5 AI engine and is brutal on Deity. Got 520 hrs in it.
I love Beyond Earth.
Who's Al Gee, and why is he dropping in on the game?
I wish i had my CDROM and Box of this game, I enjoyed playing it.
I can sell you mine
I have this game, surprisingly good if a bit linear in the endgame
I've never stopped playing this game.
You need the work barge because of another building that needs improved algae, further on.
I liked Beyond Earth, it just didn't have as much personality as Alpha Centauri. The faction and leaders in particular were all just very boring compared to the likes of CEO Morgan or Chairman Yang. Has some really cool late game units though particularly the genetically engineered giant flying jellyfish.
Yes! Bring me some CIV:BE!
Hey Quill you should check out Caves of Qud
The tech tree should be smaller early game then open up, how are you supposed to know what to go especially when everything has made up future names. Same with all the unit choice and hybrid customizations, affinities, buildings, etc. it is too much at once. I got overwhelmed and gave up when it first came out.
Maybe force an affinity choice that you are locked to and limit a chunk of the tech/unit options at least for basic mode. Late game you are scrolling through pages of units you dont know what they do. I'm being attack by the Tau, do I build Wall-E or bug men to counter?
Also currently on Australian Steam Beyond Earth is more than 10x the price of Civ VI, A$49.99 vs A$4.49, full edition is A$79.99, what a rip off.
wow no. Spend time with the tree just looking at it and thinking don't expect to be able to hit end turn every five minutes. More complication is always better than less. Pages of units where you have to look at each one and think is always better.
that is the point you DON'T research all the techs but you either steal or research them as you need them. If you don't need dessert tech for example you just skip that subtech entirely that run. Makes for better replayability
How do you get your game to run? It stop working for me since wins 10 update.
It's difficult not to read the thumbnail as "Was civ be actually good?" So anyway, congrats on baiting me into a comment ;-]
Should be called Sid Meyers: Abandonware
It's too bad it did not even get one patch after the release of Rising Tide. At current state it feels just very badly balanced which is a shame, because many of the Rising tide mechanics were great but unpolished. I felt really betrayed by the studio, did not play rising tide as much as i did the base game and only bought Civ6 late when it was on sale. By that point i had moved over to Paradox 4X games
@@Thurthof5 Yeah same, only got civ 6 because a friend was pestering me to play with him, when it was on a sale.
Other than that I'm boycotting the studio for the exact same reasons. I went from fanboy to hater.
@@Hellspooned2 i would not say that i'm a hater. But Civ6 did not agree with me that much (it's not bad though, i always wanted a climate change simulation i a game) and EU4 and Stellaris were more to my linking. BERT dispelled my fandom of Firaxis though, thats true. A shame too, because BERT ist actually quite a good game.
@@Thurthof5 heh yeah. Got sooo many hours in eu4 and stellaris... Release of eu4 was when I basically stopped with firaxis. How they then handled beyond earth killed it completely for me
Yes. Yes it was.
Is it the best game ever? No but it is still a good time and I still play it ever so often.
Peace
It was.
Hey Quill. I think you can't answer if you will be able to give it to us or not, even if you already know this. So just wanted to let you know, that I hope you will have a chance to give us your "let's play" of Civ7 before release. Long lasting fan of series here, but I'm currently burned by how they managed this reveal and for the first time in this series I'm feeling completely indifferent to all promo materials. Not looking for them, not watching anything. I decided that last chance I will give this game is your gameplay, because in case of Civ6 while I was already feeling positive about it, it was your early access playthrough what convinced my to buy day one.
Controversial opinion: This was a great game, not perfect, but still awesome. My biggest complaint by far is that the devs listened to the many very vocal fans hating on it and gave up on future support other than the single expansion.
A quick look through the steam negative reviews generally shows that the game isn't working correctly (which is normal for a ten+ year old game that the devs had previously gave up on sadly and steam will refund a game that you can't play though) and that the game doesn't have more features...because people hated on it, so further support never came. Every civ game has been thread bare at launch including civ 6 and civ 7 is promising to be the first that isn't.
My point is that while plenty of criticism may have been fair, so many people going past criticism to full on raising their pitchforks killed the game and then the complaints all became about the game being dead. Ironic really.
Hi Martin!
hehe doodoo
i'm a big fan of Beyond Earth. But i too mainly come from Alpha Centauri which just was great Science Fiction. I did not like rising tide that much though. I had more fun with the base game.
Rising tide had good ideas, but severely lacked a little love from the devs. It has some strange balancing choices (i usually hit 6/6 in two ideologies much eralier then 12 in one, so i alwas go hybrid units) and even bugs (strategic ressorces get multiplied by trade routes even if they are only availabe in the trade partner city only through another trade route wich makes strategic ressources completely trivial. Trade routes also make all strategic ressources buildings available, which really feels like a design oversight). Sadly it seems to me like Firaxis pulled all dev support for the game instantly after the release of the expansion, so playing with the expansion feels completely unbalanced to me and this has soured my game experience since then.
Also i might be partial since i'm german, but INTEGR is the best hands down.
reinstalling Sid Meier's Civilization: Beyond Earth...
it was not like an amazing super awesome game but it was by no means bad they just hyped it up to be something it wasn't but its still fine.
I think Beyond Earth is a decent, but very flawed game. Not helped by that no matter what, it's going to be compared to Alpha Centauri. One thing I adore for Beyond Earth is the alignment system.
BERT, yes this is now the official acronym, is actually really good, except for the fact that the AI is AWFUL! Playing on Apollo or whatever the max difficulty is called, feels like playing on Chieftain or Prince in regular civ. Very sad.
I tried it again a few months ago and myfeelings are still mixed on it. Mainly because the affinity system has been rendered kind of pointless by hybrid affinities and the pacing of games feels off in general. There's some good stuff and worth a playthrough or two, but not a great game overall.
I dug out Beyond Earth a few days ago. Wow, what a mix of genius and garbage. This game had so much potential, killed by the awful UI, where you can't even tell what the hell is going on on the map. It's the best awful game I played recently, but ultimately I would not play it enough to justify spending any money on it.
I think this game was unfairly compared with Alpha Centaury. Which is weird because the developers never promised that.
The comparison is entirely fair.
Can’t get this game to work. Get stuck on updating executable bug.
The negativity about this game always felt a bit misdirected… people both being angry that it wasn’tba pure Alpha Centauri remake and being similar to Civ classic….
we all want to leave earth now lol
I love this game. This is my favorite 4x game, let alone Civilisation game. I have never understood the hate it got.
Well, it was the game that had me start watching Qilll18 content and I'd rather play that than Civ6 so there is that.
I played this during a rather odd period of my life. It didn't suck.
No, BE was not good. Has it become good many years on? Perhaps, I don't know. There was no SMAC rose-colored glasses, I never played it. I was not particularly into the Civ games, although I played each of them since 2 a bit. BE was just a bad, boring game which was worse than the existing Civ games and was so bland it took all the excitement out of exploring new planets. The best part of BE for me was that the lore of the North Sea Alliance Sponsor made me play an EU 4 game as Scotland where I made it my mission to expand into Scandinavia/Ireland/Britany.
Edit: The Civics tree is nice though, I kept saying the Stellaris traditions should get the deep and wide bonuses in some fashion, but sadly they wanted to keep them simple.
I despised the game as I had been spoiled with smac first.
I don't think Sid Meier ever produced a bad game :)
This is one of the biggest disappointments ever. I bought this the day it came out, but never liked it. I only played it for some 8 hours
There both is and isn't a unit designer? He speaks with forked mind. Yeah I get it.
No