i like how the playstile of every tree resembles the idea of the element, as Firermage you are a firewielding maniac, throws firerballs everywhere with at times insane dmg bursts unpredictable like fire itself. As a frost mage you are the cool and collected one shooting icebolds, slow you enemy and crush them to dead without them even reaching you. As a Arkan mage you wield the power of the nether itself powerfull, but drains you useless if you don't take care.
Preach, how do you not have more views per video?? You're f*kin hilarious and your videos are really detailed and informative. You deserve a lot more views than you get.
The ICY Veins guide gave me a super cool "Heating Up" trick. When you do your regular priority and you get a Heating Up proc and cast your inferno blast to upgrade it to "Pyroblast!", hold off on casting the free insta-pyroblast. Instead, cast fireballs until you get heating up again, then cast one more fireball and hit your insta-pyroblast. If you're lucky, your fireball or pyroblast hit will be a crit, and you'll get another free pyroblast.
Always love hearing you rant about the level 90 talents, I had a blast leveling my mage 85-90 as frost and it's the first time hitting 90 was such a letdown and I almost regretted it. It's so sad, I hope they completely change this in the next xpack, not a band-aid but complete change.
Another great Vid Preach, Thank You! as far as the 90 mage talents go, i agree with you to a point. One thing to consider though, If mages didn't have to manage mana how much stronger would they be? It is almost as if the 90 talents are designed to hold you back a bit for that purpose alone. Ret Pallys for instance NEED to keep Inquisition on at all times which means sacrificing a Templars Verdict. NO WHERE NEAR as important as a mages mana.. just a thought. Keep this series coming! :D
Usually I agree with you, and I certainly agree totally with you about mage specs in MoP. My main for literally years was my Arcane mage, Now I no longer play him due to the ridiculous mana conservation Blizz puts them through. My main now is a Lock for exactly the reasons you stated, Locks could care less about mana, it simply is not an issue.
I agree with you totally Preach.I stopped playing mine entirely at lvl 90.When i'm playing a class as badass as the mage,I don't want to stop casting and blowing shit up just to lay down some crap spell that I have to be standing in the entire fight,otherwise my DPS suffers.However, I have always felt this is a much better class when it comes to PvP and soloing,at least at the moment.Anyways,loved the video as always;keep them coming. :D
Agree completely man about your final recommendation unfortunately... My mage has been my most played character over my WoW life, and is my favorite class no doubt. But man, when I got to level 90 and tried those talents it just ruined the class for me. I wouldn't even care if the talents at 90 were completely useless, but the problem with these is you have to constantly use them over and over, so you can't even just ignore them. I do hope things change eventually like you said.
i have played a mage since vanilla and i felt so much relief from you saying that level 90 talents are an un-fun burden, i couldnt agree more and i whole heartedly hope it changed in the future
@mikepreachwow I totally agree with your argument at the end. Because the three rogue specs are all basically the same, except for cooldowns, and all hunter specs are the same, you have less difference of the feel of yourclass when changing specs. It's hard. On one side it's fun that all three specs are meaningfully different, but raiders will feel forced to always chose the best spec. Now, if they could balance it like warlocks, I would be ok with it, three distinctively different specs.
I have been playing a Mage for years since the inception of WoW (beta) and I have to agree with everything you said with the Mage. I noticed around about the beginning of BC that Mages are just so restricted as far as talents and in the general raiding world. I wish they were so much like other classes. It in some ways makes me wish Mages were gifted with fun talents like Paladins and even Shamans...
Been playing my Mage for about 2 years now and can say it'll always be my default class. PVP is no problem for fire and frost and even a nerf is no problem. Recently I've switched to arcane PVE and its pretty consistent and a little bit more attention need than it did in WOTLK.
Cataclysm arcane mage was so awesome. Absolutely ridiculous burst and then recharge...And again burst! And then...Stand on around 30% mana when your CD's are ready again. I loved that. MoP made me uninterested in Mages, rolled a WL and am happy with it.
it's true that the level 90 talents for mages are not the most interesting, but the upside to mage is that, as you said, they scale really well off of gear and have basically the highest dps potential in the game. The best specc choice at the moment is probably mostly made by what stats the gear you get ends up giving. If the gear gives alot of Crit, then fire will probably give the best dps, if Mastery you go arcane and if Haste you go frost. if u dislike the specc, you can pass the gear.
A Mage was my main for a few years, I eventually got bored and needed more of a challenge, playing a Monk at the moment because I feel they're somewhat the underdogs.
one of the few reasons to roll a mage is that you're going to do pretty good DPS for the most part. however, i know that the movement heavy fights in Throne of Thunder have pretty much made quite a few people complain (especially arcane). heck, i think that ToT is just better for melee at this point anyway. feels painful playing ranged for most of the fights. but that's more of an issue about the design of these fights than the class design imo.
I really enjoy my 79 frost mage, he is currently what I consider my main char. I know that in early pvp, if I popped all my cds, i would own anyone. Mirror Images do bonus damage but its also like hunters feign death, and makes whoever is targeting you stop targeting you. so while you enemy is trying to find you, you are criting them like crazy!
What i think would fix the lvl90 talents for mages would be to make them more different. Look at shaman choices in one tier - echo, ancestral and the haste buff - they all grant the same dps increase if you use them to the fullest potentail but mages aren't like that. They are just do this or this or this and you gain 25% more dmg. If it was three different buffs like shammies have i think that would fix em
I had the same problem with the 90 talents. :( I got my mage to 90 and gave it a go. I ran LFR a little. The more I played, the more pissed off I got. I've given it a go again since 5.4 hit just.. casually. Went arcane. I sort've... kinda like it now. At -least- in seige. I highly dislike the way they've given mages crutches to their dps. To do dps you have to sit there and channel every minute, you have to stand still, you have to take fecking damage at the right time in a fight. I just stopped focusing on it. I went arcane, learned the rotation. It's easy. Arcane blastx4, missiles, barrage. I changed my attention to my mana management and staying ahead of the fight. Knowing exactly where I need my portals for exactly when, figuring out ahead of time how I'm going to plan my blinks. I focused on Always Be Casting. It took me a while, but I'm actually starting to enjoy it. I don't know if I could play mage in endgame content, but I've really found that aspect fun. I do think mana management should be a thing for arcane because that's what arcane is. Without the mana management and planning ahead it's back to firelands and arcane blast spam. I just... wish they could do it better. :s I can't think of how though.The 90 talents have ruined both the other specs for me. Hell, I liked fire more when it was centered around the stars aligning for a perfect combustion. I don't know, maybe I'm just weird.
Sub needs to be behind the target to use backstab and abmush. You need to maximize the uptime on fine weekness so vanish becomes a verry strong dps cd. Hemo debuff must also be kept up. Honor among theves generates a combopoint every 2 sec ( dosent rly affect gameplay to much anymore due to anticipation). On the other hand i agree that they are indeed similar to some extent, but they are in no way carbom coppys.
@Sorin Spirchez Keep up SnD, keep up rupture, use combo generator, use filler combo expender. That's all three specs. The flavor of the spec is adrenaline rush / vendetta / shadow dance. The only spec that plays different is assassination because it sometimes pools energy (not really anymore, seeing huge hastelevels). Try as you might, all three specs are carbon copies with the exemption of their cds.
I actually like the idea of rune of power, but i think it should be a really long CD, at least 5 minutes, and be the spell to use with hero at the nuke phase
5.4 from a experienced heroic mage (Mike knows nothing! hes not a troll mage!): - Frost is a total PVE spec now!, good looking icycles, got haste cap? stack mastery! FUN Fire still better with high ilvl! (but not that better now!) More crit= more pyroblast! FUN Arcane are more movable: 3 Stacks of ice floes(cool!) more area for your rune of power. need lots of ilvl scale to beat frost sim dps, best burst (if you got high mastery you beat all other specs on burst), OP AoE! Quite fun.. :( (I try to play hard as arcane but I cant stand in it). Something that you didnt said is that mages have lots of versatile habilities: invisibility (with talent)/ice block/alter time/cold snap/temporal shield! not only blink, you can manage with lots of bosses mechanics and ignore them in your mage way (a good class point) most of times if your team wipe you`ll be the man who survives and brezz them (hunters also). As a mage you got your own food, free cash from portals, teleports to all main cities, cool looking specs! I'd recommend everyone to play as mage, always competitive dps. not a simple class, you have to be good with all specs and try to like them all. I know why you dont like mages Mike, melle plates never gonna like them :)
Exactly, mages have shitload of tools to reduce the damage taken, but we're not warlocks just absorbing EVERYTHING with 2 mill sac pacts. Which raises the skill cap for surviving as a mage. But fire is fun that's for sure. (Fuck frost, still lame)
Antifaith29 Ever played a Destro Lock?:L Iam a heroic geared Lock,and as of now,Destruction lock is the most faceroll class i have played...All fun has been lost in this class plainly because of the amounts of simplicity it has.Refresh DOTs with procs,use a Conflag on cooldown,and cast Chaos bolt with procs.Notice!! Iam not talking about Warlocks as a whole,because believe me,being competitive on overall dps all the way throughout the fight when specced DEMO or AFFY requires fucking effort.
I recently rolled a mage, Brenda, Ghostlands, stopped at level 9 cos I can't make my mind up on which spec to go for. Gonna be solo PVE levelling for now.
bc the game is about improving your toon, not being a zombie in lfr. you should always be tying to get better and thats why i made the point that if he had better geared to toons to play with it might motivate people to play better.
The lvl 90 talents really do make that much of a difference with a Mage. They are just annoying in the beginning, but the longer you have to deal with them... When Preach made the Mage guides he was using a borrowed Mage because his own hadn't hit 90 yet. So the lvl 90 talents seemed like a bit of inconvenience that didn't really take away from the fun. But by now he lvl his own mage and had played at lvl 90 enough to get lfr footage, and drops, and had the 'fun' of lvl 90 talents a lot longer.
When ever i play frost mage (500 ilvl) i very rarely have to worry about mana, i normally sit around 85% mana at all times during a boss fight if not 90%, incanter's ward is the lvl 90 talent i chose as well because its just a simple click and there are always random damage things going out that will hit u to give u that spellpower increase. Combone that with ice barrier as well and ure pretty sweet.
I played a mage since vanilla. Did the vanilla pvp grind, raided a mage in every expansion, I played a shitload of mage. I agree 100% about those level 90 talents; they're bullshit and I hate having to use them. They are the last fun aspect of playing a mage I've ever been saddled with, and this is coming from someone who was the raid's water bitch in vanilla. I ended up picking incanter's ward because, even though it's a big DPS hit, I can get away with never using it
I disagree a little about the frost spec not being proc based. You do get one reliable FoF every minute, BF every 10 secs(frostbomb), and is a pretty consistent rotation all around. There is still periods of time in which your big spells don't come. I.E. no FoF between orbs, or even no or a single extra FoF per orb, both things of which can cut your sustained dps pretty bad. By at least 10%-20% I'ld say. Not to mention Wrath Frosts 100k instant spell. Deep Freeze.
Remember TBC as u say /was horrible as mage / sheep duty thru BT and Sunwell only broken with some tanking of the council which again required us to do alot of pvp for gear. And we were so fragile.
About time I hear someone who hates the lvl 90 talents as much as I did. I mained a mage through Cata, but I HATED those talents so much I just quit playing my mage early in Mists. They suck sooooooo bad.
Actually, all specs have Deep freeze, but otherwise you're correct. (Although I do have to question why you would use a hunter as an example, because they dominate mages)
No I am not saying they suck. I am saying I hate those talents so much that I lost all enjoyment in playing the class. I want to have fun playing a class not just be top of the meters. It is fine because I switched to monk and had a blast doing so, just making the point that it really was the talents that ruined mages for me.
about the resources for the mage. do you think that blizz should turn the mana gems into a 2nd resource the way shadow orbs are for preists or the way HP is for pallies instead of just a way to have more mana during a fight?
Remember when mages were fun? Like pre 3.0 when it it was fun to mow down mobs by spamming all the fun AOE's that fire spec gave you? I hated 3.0 for forcing mages to become arcane, i quit pre-mist and seeing what they did to the class i loved since pre-AQ makes me glad i quit when i did.
The only problem I have with mages at the moment is the whole level 1-10 process. 1-10 SUCKS, even if you have max heirlooms. Frostfire Bolt hits like a wet noodle. Once you hit level 12 (and you pick Frost or Arcane for leveling) it gets better. Much better. ... Infinitely better than 1-10.
Every Mage spec is capable of high crits, whereas only Destruction can give you that when playing a Warlock. Sounds like Mage would be more up your alley.
I can't speak for other specs but your comparison between Warlocks and mages seems kinda off. It is indeed true that the Warlock's resource allows them to do amazing things for the duration, however they need to build it up. As a fire mage, we pretty much do all that amazing stuff the moment we cast our first pyro. like you mentioned being a pyro turrent is an amazing feeling and being as mobile as a hunter compliments that even more. I feel mages don't build up awesomeness, they just manage it
I wouldn't mind if the spell wasn't important, but proper usage of level 90 talents is critical to competitive DPS. It's clumsy, annoying and disruptive to me. There always used to be a nice flow to Mage rotations (or priorities, whatever you wanna call it). The lvl 90 talents take away from that.
I rolled a mage because I've seen people really easily pushed the DPS stats with very little effort. Got it so far up to about 40-50 or so and I just haven't had the patience to really get it up to 90. Just gone back to my Enh Shaman. Nothing beats running up with the tanks and slamming something in the face. Maybe I should just roll another melee spec instead?
they need to re add the old talent tress , makeing the high teir functions of the spells of the talents and spells of each class being put to the players service agen by modification. instead of the amount of narrow sighted stupidity end tier mechanics of some classes/specs
TLDR: Mages strenght = procs which means gear The better gear the easier it procs the better you will do. Mages arent abilities wise strong, theyre utility/survival and procs to dps.
Mages are so fucking OP its ridiculous. You should DEFINITELY roll mage. In PvE you have INSANE damage per second, in PvP, you will LITERALLY hit people for all their health
Well I have to say lvl 90 talents makes it fun tho . I believe they separate the good mages from just a regulare ones :) I love the idea and the way it works.And "No" guys Rune of Power did not ruin arcane mage , it just made it more fun to play -my personal opinion.
Yes what could be more fun than having to constantly replace a symbol on the group just so I can start my rotation. With fun like that I should just bend bottle caps instead.
Here's the thing, I don't like to play a class because it's OP. I play a class because it's fun to play. Level 90 talents are very important in MoP and I find them boring and annoying.
It actually physically makes me sick what blizzard did to mages in mists of pandaria. On the day before the new patch launched I was verging on tears of joy that the nightmare of the 90 mage talents had finally been vanquished. I don't have to do some arbitrary bit of bullshit before i fight a random mob. I don't have to spam evocate before i go into a fight now. It appears at the moment that rune of power is the best talent for level 90 in WoD. I don't give a single fuck, i refuse to use that piece of shit, give me mirror images any day. Right now as WoD is shaping up mages have 3 fucking solid specs with fucking solid play styles.
i like how the playstile of every tree resembles the idea of the element, as Firermage you are a firewielding maniac, throws firerballs everywhere with at times insane dmg bursts unpredictable like fire itself. As a frost mage you are the cool and collected one shooting icebolds, slow you enemy and crush them to dead without them even reaching you. As a Arkan mage you wield the power of the nether itself powerfull, but drains you useless if you don't take care.
Preach, how do you not have more views per video?? You're f*kin hilarious and your videos are really detailed and informative. You deserve a lot more views than you get.
Most EPIC rant I've EVER heard... I didn't even realise it was a rant until it was over
Add-block off and ready to go. sit back and relax and have a lovely word of my man Mike, keep up the good work
The ICY Veins guide gave me a super cool "Heating Up" trick. When you do your regular priority and you get a Heating Up proc and cast your inferno blast to upgrade it to "Pyroblast!", hold off on casting the free insta-pyroblast. Instead, cast fireballs until you get heating up again, then cast one more fireball and hit your insta-pyroblast. If you're lucky, your fireball or pyroblast hit will be a crit, and you'll get another free pyroblast.
Always love hearing you rant about the level 90 talents, I had a blast leveling my mage 85-90 as frost and it's the first time hitting 90 was such a letdown and I almost regretted it. It's so sad, I hope they completely change this in the next xpack, not a band-aid but complete change.
Another great Vid Preach, Thank You! as far as the 90 mage talents go, i agree with you to a point. One thing to consider though, If mages didn't have to manage mana how much stronger would they be? It is almost as if the 90 talents are designed to hold you back a bit for that purpose alone. Ret Pallys for instance NEED to keep Inquisition on at all times which means sacrificing a Templars Verdict. NO WHERE NEAR as important as a mages mana.. just a thought. Keep this series coming! :D
Usually I agree with you, and I certainly agree totally with you about mage specs in MoP. My main for literally years was my Arcane mage, Now I no longer play him due to the ridiculous mana conservation Blizz puts them through. My main now is a Lock for exactly the reasons you stated, Locks could care less about mana, it simply is not an issue.
love your level 90 talent rant. so spot on, it's sad.
I have mained a Mage since Wrath and I love it. Arcane for PvE, Frost for PvP.
I can't help but love arcane, it's been my spec of choice since TBC. Something about blasting raw magic at my enemies is just so much fun.
8 minutes in I decided to get my 85 mage to 90!
Thanks Mike, another good video :)
I agree with you totally Preach.I stopped playing mine entirely at lvl 90.When i'm playing a class as badass as the mage,I don't want to stop casting and blowing shit up just to lay down some crap spell that I have to be standing in the entire fight,otherwise my DPS suffers.However, I have always felt this is a much better class when it comes to PvP and soloing,at least at the moment.Anyways,loved the video as always;keep them coming. :D
great rant .... hit the nail(s) on the head with the descriptions. Thanks for sharing.
Agree completely man about your final recommendation unfortunately... My mage has been my most played character over my WoW life, and is my favorite class no doubt. But man, when I got to level 90 and tried those talents it just ruined the class for me. I wouldn't even care if the talents at 90 were completely useless, but the problem with these is you have to constantly use them over and over, so you can't even just ignore them. I do hope things change eventually like you said.
i have played a mage since vanilla and i felt so much relief from you saying that level 90 talents are an un-fun burden, i couldnt agree more and i whole heartedly hope it changed in the future
@mikepreachwow I totally agree with your argument at the end. Because the three rogue specs are all basically the same, except for cooldowns, and all hunter specs are the same, you have less difference of the feel of yourclass when changing specs.
It's hard. On one side it's fun that all three specs are meaningfully different, but raiders will feel forced to always chose the best spec.
Now, if they could balance it like warlocks, I would be ok with it, three distinctively different specs.
I have been playing a Mage for years since the inception of WoW (beta) and I have to agree with everything you said with the Mage. I noticed around about the beginning of BC that Mages are just so restricted as far as talents and in the general raiding world. I wish they were so much like other classes. It in some ways makes me wish Mages were gifted with fun talents like Paladins and even Shamans...
Been playing my Mage for about 2 years now and can say it'll always be my default class. PVP is no problem for fire and frost and even a nerf is no problem. Recently I've switched to arcane PVE and its pretty consistent and a little bit more attention need than it did in WOTLK.
Cataclysm arcane mage was so awesome.
Absolutely ridiculous burst and then recharge...And again burst!
And then...Stand on around 30% mana when your CD's are ready again. I loved that. MoP made me uninterested in Mages, rolled a WL and am happy with it.
I completely agree with the your stance on the level 90 talents... I instantly had less fun on my mage when I hit 90
i love the video length diffrence between the mage and the shaman, before clicking it i thought "level 90 talents"
Keep it up Preacher! LOVE This series!
i'm going through the exact same thing. wow. only thing i miss about cata is the way it felt to play my mage.
Depends on what you're doing. I'm a raider. Mage DPS relies heavily on you being able to utilize your level 90 talents.
it's true that the level 90 talents for mages are not the most interesting, but the upside to mage is that, as you said, they scale really well off of gear and have basically the highest dps potential in the game. The best specc choice at the moment is probably mostly made by what stats the gear you get ends up giving. If the gear gives alot of Crit, then fire will probably give the best dps, if Mastery you go arcane and if Haste you go frost. if u dislike the specc, you can pass the gear.
A Mage was my main for a few years, I eventually got bored and needed more of a challenge, playing a Monk at the moment because I feel they're somewhat the underdogs.
one of the few reasons to roll a mage is that you're going to do pretty good DPS for the most part. however, i know that the movement heavy fights in Throne of Thunder have pretty much made quite a few people complain (especially arcane). heck, i think that ToT is just better for melee at this point anyway. feels painful playing ranged for most of the fights. but that's more of an issue about the design of these fights than the class design imo.
I really enjoy my 79 frost mage, he is currently what I consider my main char. I know that in early pvp, if I popped all my cds, i would own anyone. Mirror Images do bonus damage but its also like hunters feign death, and makes whoever is targeting you stop targeting you. so while you enemy is trying to find you, you are criting them like crazy!
What i think would fix the lvl90 talents for mages would be to make them more different.
Look at shaman choices in one tier - echo, ancestral and the haste buff - they all grant the same dps increase if you use them to the fullest potentail but mages aren't like that. They are just do this or this or this and you gain 25% more dmg.
If it was three different buffs like shammies have i think that would fix em
I had the same problem with the 90 talents. :( I got my mage to 90 and gave it a go. I ran LFR a little. The more I played, the more pissed off I got. I've given it a go again since 5.4 hit just.. casually. Went arcane. I sort've... kinda like it now. At -least- in seige.
I highly dislike the way they've given mages crutches to their dps. To do dps you have to sit there and channel every minute, you have to stand still, you have to take fecking damage at the right time in a fight. I just stopped focusing on it. I went arcane, learned the rotation. It's easy. Arcane blastx4, missiles, barrage. I changed my attention to my mana management and staying ahead of the fight. Knowing exactly where I need my portals for exactly when, figuring out ahead of time how I'm going to plan my blinks. I focused on Always Be Casting. It took me a while, but I'm actually starting to enjoy it. I don't know if I could play mage in endgame content, but I've really found that aspect fun.
I do think mana management should be a thing for arcane because that's what arcane is. Without the mana management and planning ahead it's back to firelands and arcane blast spam. I just... wish they could do it better. :s I can't think of how though.The 90 talents have ruined both the other specs for me. Hell, I liked fire more when it was centered around the stars aligning for a perfect combustion.
I don't know, maybe I'm just weird.
Monks play really well. Mine is a BM and it is awesome.
Sub needs to be behind the target to use backstab and abmush. You need to maximize the uptime on fine weekness so vanish becomes a verry strong dps cd. Hemo debuff must also be kept up. Honor among theves generates a combopoint every 2 sec ( dosent rly affect gameplay to much anymore due to anticipation). On the other hand i agree that they are indeed similar to some extent, but they are in no way carbom coppys.
funny would love to see his take on 5.4.....they changed how the lvl 90 talents worked some what and made change to Frost mastery!
As it seems, the lvl 100 abilities will be like " Derp, pick the 3rd one or be bad as fuck herp derp im blizzard". Looks totally fun -.-
The fact that one spec is better in certain scenarios isnt a downside, compare it to a boomkin for example they have to play one spec at all times.
@Sorin Spirchez Keep up SnD, keep up rupture, use combo generator, use filler combo expender.
That's all three specs. The flavor of the spec is adrenaline rush / vendetta / shadow dance. The only spec that plays different is assassination because it sometimes pools energy (not really anymore, seeing huge hastelevels).
Try as you might, all three specs are carbon copies with the exemption of their cds.
The most gear dependent spec atm is frost for dmg, and fire for crit...arcane is fine.
Love this series
I actually like the idea of rune of power, but i think it should be a really long CD, at least 5 minutes, and be the spell to use with hero at the nuke phase
5.4 from a experienced heroic mage (Mike knows nothing! hes not a troll mage!):
- Frost is a total PVE spec now!, good looking icycles, got haste cap? stack mastery! FUN
Fire still better with high ilvl! (but not that better now!) More crit= more pyroblast! FUN
Arcane are more movable: 3 Stacks of ice floes(cool!) more area for your rune of power. need lots of ilvl scale to beat frost sim dps, best burst (if you got high mastery you beat all other specs on burst), OP AoE! Quite fun.. :( (I try to play hard as arcane but I cant stand in it).
Something that you didnt said is that mages have lots of versatile habilities: invisibility (with talent)/ice block/alter time/cold snap/temporal shield! not only blink, you can manage with lots of bosses mechanics and ignore them in your mage way (a good class point) most of times if your team wipe you`ll be the man who survives and brezz them (hunters also).
As a mage you got your own food, free cash from portals, teleports to all main cities, cool looking specs!
I'd recommend everyone to play as mage, always competitive dps. not a simple class, you have to be good with all specs and try to like them all.
I know why you dont like mages Mike, melle plates never gonna like them :)
Exactly, mages have shitload of tools to reduce the damage taken, but we're not warlocks just absorbing EVERYTHING with 2 mill sac pacts. Which raises the skill cap for surviving as a mage. But fire is fun that's for sure.
(Fuck frost, still lame)
do you even look when this video was made
sigplayer112 Newsflash: people still watch this video.
LOL not a simple class. Probably the most basic of the caster dps classes.
Antifaith29 Ever played a Destro Lock?:L Iam a heroic geared Lock,and as of now,Destruction lock is the most faceroll class i have played...All fun has been lost in this class plainly because of the amounts of simplicity it has.Refresh DOTs with procs,use a Conflag on cooldown,and cast Chaos bolt with procs.Notice!! Iam not talking about Warlocks as a whole,because believe me,being competitive on overall dps all the way throughout the fight when specced DEMO or AFFY requires fucking effort.
can you do monk next? :)
i'd really like to see if the new class was worth rolling/rerolling for the people who did it
Give us the warrior next! I'm unsure if I should roll one or not.
i love these ''Should You Roll'' videos :D
seriously, you could do so much with them during vanilla, I miss the old elemental specs.
I recently rolled a mage, Brenda, Ghostlands, stopped at level 9 cos I can't make my mind up on which spec to go for. Gonna be solo PVE levelling for now.
bc the game is about improving your toon, not being a zombie in lfr. you should always be tying to get better and thats why i made the point that if he had better geared to toons to play with it might motivate people to play better.
The lvl 90 talents really do make that much of a difference with a Mage. They are just annoying in the beginning, but the longer you have to deal with them...
When Preach made the Mage guides he was using a borrowed Mage because his own hadn't hit 90 yet. So the lvl 90 talents seemed like a bit of inconvenience that didn't really take away from the fun. But by now he lvl his own mage and had played at lvl 90 enough to get lfr footage, and drops, and had the 'fun' of lvl 90 talents a lot longer.
Frost mages are amazing now in 5.4 in terms of consistency and gear scaling
When ever i play frost mage (500 ilvl) i very rarely have to worry about mana, i normally sit around 85% mana at all times during a boss fight if not 90%, incanter's ward is the lvl 90 talent i chose as well because its just a simple click and there are always random damage things going out that will hit u to give u that spellpower increase. Combone that with ice barrier as well and ure pretty sweet.
I played a mage since vanilla. Did the vanilla pvp grind, raided a mage in every expansion, I played a shitload of mage. I agree 100% about those level 90 talents; they're bullshit and I hate having to use them. They are the last fun aspect of playing a mage I've ever been saddled with, and this is coming from someone who was the raid's water bitch in vanilla.
I ended up picking incanter's ward because, even though it's a big DPS hit, I can get away with never using it
I already main a mage and I still watched this :D
I honestly do not mind the 90 talents at all. I absolutely adore playing my frost mage
Ghostcrawler's pet class. It seems they're getting buffed again for 5.4, for some reason, even though their instants now hit harder than a Chaos Bolt.
Yep, the 90 talents are a joke, agree 100% with this entire video. Much more fun on my 80 twink mage than my 90.
90 talents are why i switched to spriest. Loved new fire changes, n my mage. R.I.P mage.
I disagree a little about the frost spec not being proc based. You do get one reliable FoF every minute, BF every 10 secs(frostbomb), and is a pretty consistent rotation all around. There is still periods of time in which your big spells don't come. I.E. no FoF between orbs, or even no or a single extra FoF per orb, both things of which can cut your sustained dps pretty bad. By at least 10%-20% I'ld say.
Not to mention Wrath Frosts 100k instant spell. Deep Freeze.
When are you going to do Should You Roll A: Monk ?
Remember TBC as u say /was horrible as mage / sheep duty thru BT and Sunwell only broken with some tanking of the council which again required us to do alot of pvp for gear.
And we were so fragile.
The lvl 90 talent are the only thing that drastically needs to change in my opinion
About time I hear someone who hates the lvl 90 talents as much as I did. I mained a mage through Cata, but I HATED those talents so much I just quit playing my mage early in Mists. They suck sooooooo bad.
Hey preach, how you got the camera that far from your char, didn't figured it out yet, good video tho!
Actually, all specs have Deep freeze, but otherwise you're correct. (Although I do have to question why you would use a hunter as an example, because they dominate mages)
I'm currently leveling a mage (arcane...ooops?) , and it's great fun. But this has made me worried about level capping >_>
No I am not saying they suck. I am saying I hate those talents so much that I lost all enjoyment in playing the class. I want to have fun playing a class not just be top of the meters. It is fine because I switched to monk and had a blast doing so, just making the point that it really was the talents that ruined mages for me.
about the resources for the mage. do you think that blizz should turn the mana gems into a 2nd resource the way shadow orbs are for preists or the way HP is for pallies instead of just a way to have more mana during a fight?
innervate from a trusted raid mate druid was a must to be able to spec an arcane mage during Illidan days lol Did some dmg tho.
Remember when mages were fun? Like pre 3.0 when it it was fun to mow down mobs by spamming all the fun AOE's that fire spec gave you? I hated 3.0 for forcing mages to become arcane, i quit pre-mist and seeing what they did to the class i loved since pre-AQ makes me glad i quit when i did.
The only problem I have with mages at the moment is the whole level 1-10 process. 1-10 SUCKS, even if you have max heirlooms. Frostfire Bolt hits like a wet noodle. Once you hit level 12 (and you pick Frost or Arcane for leveling) it gets better. Much better.
... Infinitely better than 1-10.
Every Mage spec is capable of high crits, whereas only Destruction can give you that when playing a Warlock. Sounds like Mage would be more up your alley.
10 classes. 5 Casters. 3 Specs. 1 Spec (Arcane) to rule them all.
Mmmm.... I remember running my Warlock in Cata. Metamorph, Felguard Bladestorm, Hand of Gul'Dan and Hellfire :3
I can't speak for other specs but your comparison between Warlocks and mages seems kinda off.
It is indeed true that the Warlock's resource allows them to do amazing things for the duration, however they need to build it up.
As a fire mage, we pretty much do all that amazing stuff the moment we cast our first pyro. like you mentioned being a pyro turrent is an amazing feeling and being as mobile as a hunter compliments that even more. I feel mages don't build up awesomeness, they just manage it
I wouldn't mind if the spell wasn't important, but proper usage of level 90 talents is critical to competitive DPS. It's clumsy, annoying and disruptive to me. There always used to be a nice flow to Mage rotations (or priorities, whatever you wanna call it). The lvl 90 talents take away from that.
Just got back to WoW after 5 months. Can't decide which class for PvP as my first toon on a new server (as well PVE but more so PVP)
I rolled a mage because I've seen people really easily pushed the DPS stats with very little effort. Got it so far up to about 40-50 or so and I just haven't had the patience to really get it up to 90. Just gone back to my Enh Shaman. Nothing beats running up with the tanks and slamming something in the face. Maybe I should just roll another melee spec instead?
Preach wants all the mage loot for himself, IM ROLLING ONE! :D
should I roll a pally or a monk preacher?
can u do a should you roll a monk?
Do you think I should roll a warlock or a mage? I like having big consistent numbers
they need to re add the old talent tress , makeing the high teir functions of the spells of the talents and spells of each class being put to the players service agen by modification. instead of the amount of narrow sighted stupidity end tier mechanics of some classes/specs
TLDR: Mages strenght = procs which means gear
The better gear the easier it procs the better you will do.
Mages arent abilities wise strong, theyre utility/survival and procs to dps.
Love these vids!
Mages are so fucking OP its ridiculous. You should DEFINITELY roll mage. In PvE you have INSANE damage per second, in PvP, you will LITERALLY hit people for all their health
Preacher, do more should you roll videos!
Well I have to say lvl 90 talents makes it fun tho . I believe they separate the good mages from just a regulare ones :) I love the idea and the way it works.And "No" guys Rune of Power did not ruin arcane mage , it just made it more fun to play -my personal opinion.
Yes what could be more fun than having to constantly replace a symbol on the group just so I can start my rotation. With fun like that I should just bend bottle caps instead.
You've probably already figured it out, but it's TellMeWhen.
This video should be named why not to roll a mage.
Definitely. This should be a normal video on preaches channel :D.
Did you cover Moonkin?
Here's the thing, I don't like to play a class because it's OP. I play a class because it's fun to play. Level 90 talents are very important in MoP and I find them boring and annoying.
What is the add on that moves his damage to the side and heals received to the other?
14:18 - I'm facepalming at where you are standing with that group >.
Often find your voice really obnoxious for some reason but enjoying these videos, justified my choice in playing boomkin
what is the name of the addon your useing to show the ticks or debuffs in ur target ?
I have a 85 twink mage fire/frost and IT IS awsome with that 48% crit chance or 110% mastery
Preach what realm you in?
It actually physically makes me sick what blizzard did to mages in mists of pandaria. On the day before the new patch launched I was verging on tears of joy that the nightmare of the 90 mage talents had finally been vanquished. I don't have to do some arbitrary bit of bullshit before i fight a random mob. I don't have to spam evocate before i go into a fight now. It appears at the moment that rune of power is the best talent for level 90 in WoD. I don't give a single fuck, i refuse to use that piece of shit, give me mirror images any day. Right now as WoD is shaping up mages have 3 fucking solid specs with fucking solid play styles.
I love playing frost even though it doesn't scale with gear at all :p.
Boomkin here, what's mana?