Mega Man was killed by market over-saturation and unrealistic fan demands. Pretend, for a moment, that Capcom handled Mega Man akin to Nintendo handling Mario; you still got sub-series after sub-series but they mostly starred the same character. Neither _Mega Man X7_ nor _Mega Man Legends_ magically become better just by making them star Rock instead of X or Volnutt. You end up with the same problems we have now *except* people are complaining that "If you wanted to change so much about Mega Man, you should have just made it a new series, or at least a sub-series starring a different character!" XP Trying to port a 2D gaming experience to a 3D playing field is *difficult.* Seems like Nintendo didn't do that with Super Mario Bros. until Super Mario Land 3D. Oh, we had several 3D Mario titles *but* they changed up quite a bit of the gameplay, something even admitted in the video. Could a Mega Man 3D that found a way to translate the Classic Series Mega Man experience into a 3D space been amazing? Sure! It also could have been mediocre or even terrible, however. Mega Man X8, though I've not played it myself, is supposed to be better than X7. Some argue that even X7 is on the upswing compared to Mega Man X5 or X6. The *important* thing to remember is that the X-series went from a pretty great run of four games to a *lousy* run of three games. The Mega Man Zero and ZX series, which I don't even remember being mentioned in the video - were still subseries games, but Mega Man Zero starred Mega Man Zero and played more like a Metroidvania game crossed with a Mega Man game... on the Game Boy Advance! Mega Man ZX was a sequel series on the Nintendo DS... but a lot of us didn't notice them because we were distracted by other things at the time, myself included. V_V Even the sub-series approach can work for Mega Man. It has for Mario, after all. The key is *pacing* it so that Mega Man isn't in direct competition with other major franchises *or* itself. In fact, it would probably be a *smart* business model, getting Capcom back to one Mega Man game per year *but* going Classic, X, Legends, Battle Network/Star Force, and Zero/ZX. You'd have up to five years to spend on each individual game *but* the overall Mega Man franchise could just keep on chugging along. Oh, and Capcom would need to set *realistic* goals for the weaker sub-series.
Most under rated comment, not to mention id love another zx styled game, the metroidvania sold on z2 onward(z1 was super hard for me as I was a player transitioning from bad asses armed to teeth back to peashooter and wall climb dodging) but yeah no one mentions that it was its own competition also the MASSIVE lack of advertisements for side games really did nuke it, i know that we now have opposite problem were companies spend 2/3rd the budget just gettin the game out there then wonder why they dont have funds for a good game but back then it was criminal how little most companies tried to get their real audience, instead opting for cameos and teasing link unlockables not knowing most werent that clever(another thing thats changed) so strange isnt it?
To be honest, i actually enjoyed x5, and from what i noticed, x5 was meant to be the ending story. But capcom wanted more, and thus, we got x6-8. Looking at megaman zero, it was meant to be the true followup to the x series, after x5, which is why the story makes more sense from x5 rather than x6 (even though zeros ending in x6 tried to tie it to the zero series)
Yeah, blinded journeyman; I really am kicking myself for skipping the Zero and ZX series. I hope to go back and get them sometime, but right now I'm so strapped for cash I can't even get Mega Man 11 for my PC. XP
Nanashi, I enjoyed a decent chunk of X5 *and* X6 (never played X7). I just want to clarify, so that folks don't think I'm saying these games had nothing to offer. *However,* even if we do *not* worry about the mess made out of the story by continuing the X-series after it was originally slated to end, X5 and X6 just felt like misfires after X4. They did some things very well, but they did several things worse and few things abysmally... ...and even if they are underrated (I'm not saying one way or the other), we still had the combination of Mega Man 8 being poorly received, Mega Man X5 through X8 being poorly received, combined with Star Force and ZX being less well-received than expected. On top of the fact that, even if these were all *awesome* games, celebrated by players and critics alike, they'd have to pull down Mario numbers to *really* get noticed and be seen as successes. Because there were just so many of them in such a short time. @_@
Treesicle, You bashed the Legends games unfairly. It was created during a point in time when the difficulty to create 3D gameplay was at a all time high. Even the "god ties" that was Zelda OoT was very rough and plagued with limitations compared to Zelda game before and after. Also, what Legends series lacked in high-action gameplay, it more than made up in narrative charm. It was one of the first PS1 games to have good voicing acting and have a one-world full with people and interactive objects.
There's also the fact that in Megaman X they specifically tell intelligent and literate people that the character they're playing as is NOT THE SAME character!! Megman basically died and was rebuilt and became new and different. Legends is good because he's again, a DIFFERENT PERSON!! Megaman 64 is a horrendous watered-down version of Legends 1. Legends 1 and 2 did really well on PS1 and are gems of the era. Megaman can't stay the same because it gets stagnant and boring.
Dude, this sounded like nothing but hate. Your take on Mega Man isn't really a take, it's just saying "Classic or bust everything else sucks". You're pretty much the first person I've ever seen shit on MegaMan Legends. And while your opinion is fine, I can't say it's one I can ever bring myself to agree with.
Yep, but Treesicle sometimes jumps on bandwagons/recent things for their videos, and what Rosalina Bloom said, this video was more about the corporate side (although not that well explained)
Did you know that the Mega Man Legends lore is actually pretty deep? thousands of years before megaman legends, a system reigned over earth (named terra) named the elders system, the elders system is shut down by the master's people and replaced with the master system on elysium, the perfect world of eternal youth without hunger, disease and war. the humans living on elysium create carbons, artificial mechanical lifeforms that can reproduce that and made to populate terra (the earth was flooded due to unknown circumstances and only small lands islands remain so carbons were most likely expirements as they were referred to as betas by the master in volnutt's flashbacks and carbons were first created as "modified betas" that were closer to actual people). the master provides them with a history and culture of their own. satellites like space station eden are put into service to keep carbon population in check and the carbon reinitialization program is installed in the library of elysium; the library contains the genetic samples/records/code of the humans that built the master system. this program clones new humans from those genetic samples, but is is meant to only be run after the master and all other humans have died, by running this program all carbons on earth will be killed. the majority of humans die out by unknown cause. the master is the last human remaining and he lives an immortal and sterile life on elysium for 3000 years, the mother units yuna and sera are created by the master. they're androids with positronic brains to watch over and manage elysium. they're assigned to terra and elysium, they hold authority over all units of the master system assigned to terra and elysium respectively. intelligent high grade androids Gatz and Geetz are eventually assigned to Yuna and Sera respectively to be their servitor units (manservants), buraeucratic model third class megaman juno is assigned to the main gate of the island that is later known as kattelox, his purpose is to monitor and to keep the carbon population in check using the eden monoliths. megaman trigger is created by the master, built for combat as a purifier unit first class (called IRREGULAR HUNTER in the japanese version) to seek out and destroy aberrant units. (called IRREGULARS in japanese versions) units that malfunctioned and threatened the system. unlike all other units of the system Trigger does not appear to have a behavioral limiter installed that makes him unable to think outside of system parameters. geetz wonders why the master would want to have such a unit by his side. Sera says this is because of the master being lonely. one day the master visited earth despite knowing that he would not survive outside elysium for too long and landed on a shuttle pod with megaman trigger, he then realized he lived in luxury for 3000 years... elysium was cold and sterile, while the carbons are happy even with hardship, pain, aging, and dying, ironically being more human than their human creators, and decides to give megaman the final command to destroy the master system. before dying, the master gives his genetic code sample to protect mega man, and orders him to delete all data in elysium's library. trigger fights against the system to fulfill the master's dying wish. With the rest, yuna fights against trigger, but she slowly begins to understand what trigger is trying to do. in the end she tries to take a neutral position. frustrated with yuna's decision sera travels to terra herself to fight trigger. trigger's body was almost completely destroyed in the fight and he had to be reset to survive, transforming him into a baby without any memory of the past. to avoid his memory being wiped out and make sure sera would never find the master's genetic code, trigger transferred his essential data files to data. yuna took the opportunity to seal both inside stasis fields, with megaman data being sealed inside a ruin in nino island and sera with geetz in forbidden island, where they stayed for centuries. data is a robot monkey, he only talks in monkey sounds but megaman seems to understand him, similar to how volnutt could unknowingly understand how to use the computer in the clozer woods sub-gate. these events were remembered by the carbons as an old legend about two goddesses that watched the world, the sky goddess (sera) who "guards the record of the ages" (AKA the master system) and the earth goddess (yuna) who "guards the keys" the supposed keys to the motherlode-a great treasure, (the keys are for the library in elysium and are used to activate the carbon reinitialization program) when the sky goddess tried to borrow the keys from the earth goddess, they argued, and the sky goddess was imprisoned by the earth goddess on forbidden island. from then on yuna guards forbidden island and one day she saves two men named barrell caskett and verner von bluecher and sends them to yosyonke island. after that she regularly saves diggers who go there searching for the motherlode by putting them in hibernation. 20 years later, she finds matilda caskett and banner caskett dying from their injuries, she sends banner to yosyonke island where he wakes up as an amnesiac, she tries to save matilda using nanotechnology from her own body and she isnt able to move anymore after that and she is forced to "borrow" matilda's body, she places her own body which is an empty husk now in matilda's dropship. banner wakes up in yosyonke island and calls himself "joe", he falls in love with a woman who runs a bar named Maria and has a daughter with her. one day barrell caskett (matilda's dad and roll's grandpa) explores the nino island ruins without permission and finds a crystal shaped object near the entrance which melted upon touching it and awakens megaman trigger as a baby and data, since he broke into the ruins he decides to adopt megaman volnutt, who roll (his granddaughter) names after a video game character (in the japanese version hes named rock by barrell to make a pun with roll's name, though hes known as rock volnutt, while only the mother units servitor units and juno refer to him as rockman, as in the SR-RANK IRREGULAR HUNTER ROCKMAN TRIGGER). megaman volnutt and data grow up with the caskett family and megaman eventually becomes a digger. there are unknown underground locations named the sub-cities throughout kattellox island and no details are given about them, supposedly entities named the prototype anthro units lived in these sub cities (prototype anthro units are probably megaman's forerunners. it's clear that the ruins in kattleox have been abandoned by the units, so it seems unlikely that reaverbots are their intended residents, but are instead mindless automatons attempting to kill anyone and anything that enters. "anthro" indicates human, so it's likely they were artficially created humanoid robots or prototypes of carbons. juno doesn't exactly qualify because he's not in a fully human shell), each sub city contains one of three keys named the watcher, sleeper and dreamer keys and they're used to awaken megaman juno at the main gate. the artifical sky in the sub-cities confirms that the prototype anthro units and possibly the carbons were all expirements, as the carbon population was also controlled. Juno classifies reproduction of carbons beyond a specific parameter as irregular/maverick/aberrant behavor. most likely to see if terra (earth) can be inhabited again as it was flooded. Concept art for Mega Man egends shows what seems to be Neo Arcadia beneath the sea YEARS before megaman zero. notes: -the ruins in the megaman legends universe are remenants of the elders system -the ruins are inhabited by reaverbots, no one knows who created them and why, but theyll attack anything and everything that enters the ruins, though in the final stages of Legends 2, Elysium, when an intruder is detected within Elysium, all reaverbots are assigned to defend the system so it would be ASSUMED reaverbots were made to perform different tasks on both the elder system and master system, including defending from intruders -it is revealed in the megaman legends japan only cellphone game, rockman dash great adventure on five islands (that takes place between legends 1 and 2) that there once used to be an orbital elevator similar to Jakob/Neo Arcadia Tower leading to elysium, it is found as a giant tower with HEAVEN (elysium's Japanese name) inscribed at the top of it -we never see what megaman trigger looked like before he was reset as a baby, though megaman juno seems to recognize megaman volnutt as megaman trigger when he is awakened, though in a "different configuration"-megaman trigger (volnutt before he was reset as a baby) was implied to be megaman X in the japanese versions of legends 2, Geetz describes trigger as the greatest irregular hunter to have ever existed, the only person who meets that criteria (besides zero) is X. Retroactively, the existence of the four guardians and Model X seems to confirm X can be recreated as long as his schematics ("Original Reploid Data" by Master Thomas) and DNA Soul Sample are accesible. -its likely that the elders system was the cause of the flood, it's said by Sera at the end of Legends 2 that the remenants of the elders system, the ruins, have started to reactivate and that they pose a threat to the world.
the ruins in Megaman Legends, which are remenants of the Elders system are inhabited by Reaverbots, ancient mysterious robots that will attack anyone and anything that enters the ruins, they're usually marked with distinctive red eyes and ridges that give them a skeletal look. its implied that not all reaverbots are created for fighting, as some reaverbots arent exactly built for combat, like the tiny Mirocs who only use the physical strength of their bodies to slam into enemies, or the peaceful Mandomantal, a manta-like Reaverbot that doesnt normally attack anyone, if damaged enough it'll shoot orbs of electricity as a last ditch effort to save its life. Reaverbots were made to perform different tasks across the ruins (elders system remains), EDEN monoliths and Elysium in Legends 2's endgame on Elysium, you can come across a gravity control monitor which also a message: "WARNING: Intruder detected. Repeat: An intruder has been detected within Elysium. Reassigning all Reaverbots. Priority: Defense of systems and materials." confirming that Reaverbots on Elysium aren't always set to attack everything, once an intruder is detected within Elysium, all Reaverbot tasks are reassigned to attack the intruder. this is evident but the fact that Ishikawa said on Twitter (twitter.com/ishikawahideki/status/1025215728272662529?s=19) that Reaverbots were created to "keep function of the world", implying that they arent exactly mindless killing machines. The fact there might also be nano-sized reaverbots might explain also how Carbons/Decoys emulate human reproduction such as pregnancy. it's implied Reaverbots do possess some degree of intelligence, as you can find an ancient artifact in a sidequest to put in a museum that is referred to as a "human doll" by the musem curator and believed to have been created by a reaverbot, this is most likely a mistranslation from the word "ningen" which can mean person/human, carbons only refer to themselves as people, as they dont know the word "human" nor "carbon", actual humans which have been long extinct prior to the creation of prototype anthro units and carbons the long gone humans are referred to as "ancients" by the carbons, diggers hunt in ruins (remenants of the elders system) to retrieve treasure and technology "left by the ancients". THEORY: this is merely speculation but heres what i think prototype anthro units were prototype anthro units were ancestors of carbons in the way that they made to "preserve human culture" by conducting terraforming expirements to make earth habitable again (the flood was either deliberate to "reset the world" or an accident/disaster), and carbons followed them after to test those terraforming expirements (basically "if they dont die were good), and the sub cities were their only home/safe haven, so they had ID cards to go in and out and the sub cities themselves were guarded by reaverbots PAUs also lived in a literal simulation because of the artificial sky in the sub cities or rather, their only habitable home on earth at the time. so the artificial sky was probably there so the sub cities behave more like an actual ecosystem. so prototype anthro units are ancestors of carbons, in the sense that their purpose is the same to make earth habitable again... i think this is what Master Thomas in zx advent meant by resetting the world (let us remember by Zero 4, weather manipulation is already a thing, as well as the matter transportation technology being improved further). about the ID cards, im chalking down the "opening doors by killing all reaverbots" to game design because you already have those PAU ID cards by the time you get to sub cities, but you can't use them and (again speculation) the true purpose of the carbon reinitialization program is, once the master is dead and the expirements with the prototype anthro units and carbons are successful, new humans are cloned to inhabit terra, and carbons are killed off and disposed of... hence the japanese name of carbons being "DECOYS". pbs.twimg.com/media/DnlEwyLW0AAgTDh.jpg I'm done now.
Sigh, okay, a few things. Saying X isn't Rock, while true in the lore, doesn't really make sense in comparing and saying Rock never left his era. It's still YOU, controlling a little blue Jump 'n Shoot Man with the same set up and premise but with enhanced features, like dashing and wall jumping. That's like saying "it's not Pokémon anymore after the special/physical split of Gen. Four" even though it's the exact same concept but with improvements; you're still a little brat with six magical creatures fighting other brats based on type weaknesses. Now, if you said Legends or Battle Network/Star Force isn't Megaman in the traditional sense, that's fine; that would be like saying Rangers or Trozei isn't Pokémon in the typical format. But X is very clearly the natural progression of the original Megaman style and set up, with the others being deviations, in the same way Diamond/Pearl/Platinum were the next step after the GBA titles and the others are also deviations. Most importantly, while the X series absolutely hit a wall midway, I wouldn't place the blame on it directly. Capcom's poorass marketing, beating a dead horse with various adaptations, (regardless of individual quality or lack thereof) and riding a cash cow into the ground, however, definitely had a hand. That said, I think the two biggest blows were A) Keiji Inafune retiring from the franchise, since apparently he's the only one who could make the process work, and B) goddamn Mighty Number 9. The hype, the set backs, the waiting, so much build up just for a complete disappointment. It's one thing to love a franchise that you know went sour, it's another to be given some bleak hope just to watch it crash and burn. That dumpster fire game gave Megaman (I know it's not actually Megaman but we all know it basically is) a bad name to new players to the series and killed the nostalgia old ones maintained. Though ultimately, I think Megaman as a whole had so many nails in the coffin it's impossible to determine which was the final one. Addendum: Despite teasing it in the intro, you never actually determine the last good Megaman game, but it's a very clear answer. Based on the checklist you provided, badass music and difficulty and weaknesses and free will, and even the X format that still worked as a bonus, it's Megaman Zero for the GBA. 1-4, they check all the boxes and are amazing games and just stories in general, albeit a little simple on the final entry. It's somewhat public knowledge now that Zero was supposed to be the main character of the X series, but was delegated to sidekick because he was deemed too radically different. Megaman Zero for GBA is what we could, and should have had, and considering that only evolved into Megaman ZX, comprised of one good and one decent enough game each, maybe modern Megaman would've been better if Zero had kept his rightfully intended place as protagonist.
he mentioned zero series with 1 word, don't remember him mentioning zx at all and they did do different things, also never mentioned that turn based rpg on ps2.
Was this a shitty attempt to talk about megaman to stem channel attention. Because Mega Man 11 is going to be a trending for a little bit. You really skimmed over everything with negative comments especially on legends.
did you know that the lore of megaman legends is actually pretty deep? thousands of years before megaman legends, a system reigned over earth (named terra) named the elders system, the elders system is shut down by the master's people and replaced with the master system on elysium, the perfect world of eternal youth without hunger, disease and war. the humans living on elysium create carbons, artificial mechanical lifeforms that can reproduce that and made to populate terra (the earth was flooded due to unknown circumstances and only small lands islands remain so carbons were most likely expirements as they were referred to as betas by the master in volnutt's flashbacks and carbons were first created as "modified betas" that were closer to actual people). the master provides them with a history and culture of their own. satellites like space station eden are put into service to keep carbon population in check and the carbon reinitialization program is installed in the library of elysium; the library contains the genetic samples/records/code of the humans that built the master system. this program clones new humans from those genetic samples, but is is meant to only be run after the master and all other humans have died, by running this program all carbons on earth will be killed. the majority of humans die out by unknown cause. the master is the last human remaining and he lives an immortal and sterile life on elysium for 3000 years, the mother units yuna and sera are created by the master. they're androids with positronic brains to watch over and manage elysium. they're assigned to terra and elysium, they hold authority over all units of the master system assigned to terra and elysium respectively. intelligent high grade androids Gatz and Geetz are eventually assigned to Yuna and Sera respectively to be their servitor units (manservants), buraeucratic model third class megaman juno is assigned to the main gate of the island that is later known as kattelox, his purpose is to monitor and to keep the carbon population in check using the eden monoliths. megaman trigger is created by the master, built for combat as a purifier unit first class (called IRREGULAR HUNTER in the japanese version) to seek out and destroy aberrant units. (called IRREGULARS in japanese versions) units that malfunctioned and threatened the system. unlike all other units of the system Trigger does not appear to have a behavioral limiter installed that makes him unable to think outside of system parameters. geetz wonders why the master would want to have such a unit by his side. Sera says this is because of the master being lonely. one day the master visited earth despite knowing that he would not survive outside elysium for too long and landed on a shuttle pod with megaman trigger, he then realized he lived in luxury for 3000 years... elysium was cold and sterile, while the carbons are happy even with hardship, pain, aging, and dying, ironically being more human than their human creators, and decides to give megaman the final command to destroy the master system. before dying, the master gives his genetic code sample to protect mega man, and orders him to delete all data in elysium's library. trigger fights against the system to fulfill the master's dying wish. With the rest, yuna fights against trigger, but she slowly begins to understand what trigger is trying to do. in the end she tries to take a neutral position. frustrated with yuna's decision sera travels to terra herself to fight trigger. trigger's body was almost completely destroyed in the fight and he had to be reset to survive, transforming him into a baby without any memory of the past. to avoid his memory being wiped out and make sure sera would never find the master's genetic code, trigger transferred his essential data files to data. yuna took the opportunity to seal both inside stasis fields, with megaman data being sealed inside a ruin in nino island and sera with geetz in forbidden island, where they stayed for centuries. data is a robot monkey, he only talks in monkey sounds but megaman seems to understand him, similar to how volnutt could unknowingly understand how to use the computer in the clozer woods sub-gate. these events were remembered by the carbons as an old legend about two goddesses that watched the world, the sky goddess (sera) who "guards the record of the ages" (AKA the master system) and the earth goddess (yuna) who "guards the keys" the supposed keys to the motherlode-a great treasure, (the keys are for the library in elysium and are used to activate the carbon reinitialization program) when the sky goddess tried to borrow the keys from the earth goddess, they argued, and the sky goddess was imprisoned by the earth goddess on forbidden island. from then on yuna guards forbidden island and one day she saves two men named barrell caskett and verner von bluecher and sends them to yosyonke island. after that she regularly saves diggers who go there searching for the motherlode by putting them in hibernation. 20 years later, she finds matilda caskett and banner caskett dying from their injuries, she sends banner to yosyonke island where he wakes up as an amnesiac, she tries to save matilda using nanotechnology from her own body and she isnt able to move anymore after that and she is forced to "borrow" matilda's body, she places her own body which is an empty husk now in matilda's dropship. banner wakes up in yosyonke island and calls himself "joe", he falls in love with a woman who runs a bar named Maria and has a daughter with her. one day barrell caskett (matilda's dad and roll's grandpa) explores the nino island ruins without permission and finds a crystal shaped object near the entrance which melted upon touching it and awakens megaman trigger as a baby and data, since he broke into the ruins he decides to adopt megaman volnutt, who roll (his granddaughter) names after a video game character (in the japanese version hes named rock by barrell to make a pun with roll's name, though hes known as rock volnutt, while only the mother units servitor units and juno refer to him as rockman, as in the SR-RANK IRREGULAR HUNTER ROCKMAN TRIGGER). megaman volnutt and data grow up with the caskett family and megaman eventually becomes a digger. there are unknown underground locations named the sub-cities throughout kattellox island and no details are given about them, supposedly entities named the prototype anthro units lived in these sub cities (prototype anthro units are probably megaman's forerunners. it's clear that the ruins in kattleox have been abandoned by the units, so it seems unlikely that reaverbots are their intended residents, but are instead mindless automatons attempting to kill anyone and anything that enters. "anthro" indicates human, so it's likely they were artficially created humanoid robots or prototypes of carbons. juno doesn't exactly qualify because he's not in a fully human shell), each sub city contains one of three keys named the watcher, sleeper and dreamer keys and they're used to awaken megaman juno at the main gate. the artifical sky in the sub-cities confirms that the prototype anthro units and possibly the carbons were all expirements, as the carbon population was also controlled. Juno classifies reproduction of carbons beyond a specific parameter as irregular/maverick/aberrant behavor. most likely to see if terra (earth) can be inhabited again as it was flooded. Concept art for Mega Man egends shows what seems to be Neo Arcadia beneath the sea YEARS before megaman zero. notes: -the ruins in the megaman legends universe are remenants of the elders system -the ruins are inhabited by reaverbots, no one knows who created them and why, but theyll attack anything and everything that enters the ruins, though in the final stages of Legends 2, Elysium, when an intruder is detected within Elysium, all reaverbots are assigned to defend the system so it would be ASSUMED reaverbots were made to perform different tasks on both the elder system and master system, including defending from intruders -it is revealed in the megaman legends japan only cellphone game, rockman dash great adventure on five islands (that takes place between legends 1 and 2) that there once used to be an orbital elevator similar to Jakob/Neo Arcadia Tower leading to elysium, it is found as a giant tower with HEAVEN (elysium's Japanese name) inscribed at the top of it -we never see what megaman trigger looked like before he was reset as a baby, though megaman juno seems to recognize megaman volnutt as megaman trigger when he is awakened, though in a "different configuration"-megaman trigger (volnutt before he was reset as a baby) was implied to be megaman X in the japanese versions of legends 2, Geetz describes trigger as the greatest irregular hunter to have ever existed, the only person who meets that criteria (besides zero) is X. Retroactively, the existence of the four guardians and Model X seems to confirm X can be recreated as long as his schematics ("Original Reploid Data" by Master Thomas) and DNA Soul Sample are accesible. -its likely that the elders system was the cause of the flood, it's said by Sera at the end of Legends 2 that the remenants of the elders system, the ruins, have started to reactivate and that they pose a threat to the world
the ruins in Megaman Legends, which are remenants of the Elders system are inhabited by Reaverbots, ancient mysterious robots that will attack anyone and anything that enters the ruins, they're usually marked with distinctive red eyes and ridges that give them a skeletal look. its implied that not all reaverbots are created for fighting, as some reaverbots arent exactly built for combat, like the tiny Mirocs who only use the physical strength of their bodies to slam into enemies, or the peaceful Mandomantal, a manta-like Reaverbot that doesnt normally attack anyone, if damaged enough it'll shoot orbs of electricity as a last ditch effort to save its life. Reaverbots were made to perform different tasks across the ruins (elders system remains), EDEN monoliths and Elysium in Legends 2's endgame on Elysium, you can come across a gravity control monitor which also a message: "WARNING: Intruder detected. Repeat: An intruder has been detected within Elysium. Reassigning all Reaverbots. Priority: Defense of systems and materials." confirming that Reaverbots on Elysium aren't always set to attack everything, once an intruder is detected within Elysium, all Reaverbot tasks are reassigned to attack the intruder. this is evident but the fact that Ishikawa said on Twitter (twitter.com/ishikawahideki/status/1025215728272662529?s=19) that Reaverbots were created to "keep function of the world", implying that they arent exactly mindless killing machines. The fact there might also be nano-sized reaverbots might explain also how Carbons/Decoys emulate human reproduction such as pregnancy. it's implied Reaverbots do possess some degree of intelligence, as you can find an ancient artifact in a sidequest to put in a museum that is referred to as a "human doll" by the musem curator and believed to have been created by a reaverbot, this is most likely a mistranslation from the word "ningen" which can mean person/human, carbons only refer to themselves as people, as they dont know the word "human" nor "carbon", actual humans which have been long extinct prior to the creation of prototype anthro units and carbons the long gone humans are referred to as "ancients" by the carbons, diggers hunt in ruins (remenants of the elders system) to retrieve treasure and technology "left by the ancients". THEORY: this is merely speculation but heres what i think prototype anthro units were prototype anthro units were ancestors of carbons in the way that they made to "preserve human culture" by conducting terraforming expirements to make earth habitable again (the flood was either deliberate to "reset the world" or an accident/disaster), and carbons followed them after to test those terraforming expirements (basically "if they dont die were good), and the sub cities were their only home/safe haven, so they had ID cards to go in and out and the sub cities themselves were guarded by reaverbots PAUs also lived in a literal simulation because of the artificial sky in the sub cities or rather, their only habitable home on earth at the time. so the artificial sky was probably there so the sub cities behave more like an actual ecosystem. so prototype anthro units are ancestors of carbons, in the sense that their purpose is the same to make earth habitable again... i think this is what Master Thomas in zx advent meant by resetting the world (let us remember by Zero 4, weather manipulation is already a thing, as well as the matter transportation technology being improved further). about the ID cards, im chalking down the "opening doors by killing all reaverbots" to game design because you already have those PAU ID cards by the time you get to sub cities, but you can't use them and (again speculation) the true purpose of the carbon reinitialization program is, once the master is dead and the expirements with the prototype anthro units and carbons are successful, new humans are cloned to inhabit terra, and carbons are killed off and disposed of... hence the japanese name of carbons being "DECOYS"
Kinda feel like you glossed over that Battle Network sold as well if not better than the earlier X series, especially in Japan. Capcom also had a very bad marketing strategy during this period. Like very very bad. They relied almost 1000% on word of mouth.
That's what I was thinking as well, because you still have the same scientist who created all of those robots the only difference is that zero is at this point the greatest thing that Wily has ever created and more or less I always thought that Mega Man X was Mega Man but there's no evidence stating that that is even true or accurate I'm or less went off of the zero flashback index for where he mutilated when seem to be dozens if not hundreds or if not hundreds thousands of robots thought it would have been at least him destroying any of his creators robots who went AWOL as well as fighting if not significantly damaging the original Megaman leading to the X Series
Even that one Megaman animated show in the 90s people dont talk about haha we actual see X from the X series from the future and iirc even he says Light made him so since then it was my assumption the time line went OG Megaman > X Series > Zero series. Everything else it part of it's own universe
@@Jaye3rd89 exactly that's how I thought the timeline went and then there's still a few gaps as into what actually happened to everybody from doctor light, dr. Wily, more or less all the robots from the Mega Man generation cuz truth be told they could have upgraded and had their specs and designs modified, how did the zero virus originated and I don't mean it coming simply from zero but how was it created, what actually happened to Sigma cuz I played the X8 game and if you read the Wikipedia they said that Lumine stated that Sigma can't come back due to some sort of thinning of air to where Sigma can't gather himself back together which makes me wonder about the whole point of x 4 if that's the case and also they said something about sigmo truly being destroyed by the mother elf in the Megaman zero series
How to revive x: make a story driven, multiple choice game where the order of levels and endings are determined by the choices you make. They could dive deeper into X and Zero's personalities, they could add different styles of gameplay, maybe like the task force levels in cod: bo2, where you control different units, they could have an upgrade system, where you can find and buy items in a hub or open world, outside the levels, which you can use to get through levels faster or find new upgrades and secrets, but not be required to complete the game. Better yet, with today's tech , make an open world mm X game, set before X1, where you can play as X , Sigma, and maybe a new character or one of the former maverick hunters like vile or storm eagle. They could have it end with the player controlling Sigma and have them discover Zero, and have it be the final boss, but sigma gets infected with the virus, and thus preceeding the events in X1
Guys your all retarded and don't know what grammar is, Megaman is clearly an actual rock man, being used to make the concept of rock people seem rediculous so that when people discovered that rock people ran our society know one would believe them. Your all still brainwashed
Did you know that the Mega Man Legends lore is actually pretty deep? thousands of years before megaman legends, a system reigned over earth (named terra) named the elders system, the elders system is shut down by the master's people and replaced with the master system on elysium, the perfect world of eternal youth without hunger, disease and war. the humans living on elysium create carbons, artificial mechanical lifeforms that can reproduce that and made to populate terra (the earth was flooded due to unknown circumstances and only small lands islands remain so carbons were most likely expirements as they were referred to as betas by the master in volnutt's flashbacks and carbons were first created as "modified betas" that were closer to actual people). the master provides them with a history and culture of their own. satellites like space station eden are put into service to keep carbon population in check and the carbon reinitialization program is installed in the library of elysium; the library contains the genetic samples/records/code of the humans that built the master system. this program clones new humans from those genetic samples, but is is meant to only be run after the master and all other humans have died, by running this program all carbons on earth will be killed. the majority of humans die out by unknown cause. the master is the last human remaining and he lives an immortal and sterile life on elysium for 3000 years, the mother units yuna and sera are created by the master. they're androids with positronic brains to watch over and manage elysium. they're assigned to terra and elysium, they hold authority over all units of the master system assigned to terra and elysium respectively. intelligent high grade androids Gatz and Geetz are eventually assigned to Yuna and Sera respectively to be their servitor units (manservants), buraeucratic model third class megaman juno is assigned to the main gate of the island that is later known as kattelox, his purpose is to monitor and to keep the carbon population in check using the eden monoliths. megaman trigger is created by the master, built for combat as a purifier unit first class (called IRREGULAR HUNTER in the japanese version) to seek out and destroy aberrant units. (called IRREGULARS in japanese versions) units that malfunctioned and threatened the system. unlike all other units of the system Trigger does not appear to have a behavioral limiter installed that makes him unable to think outside of system parameters. geetz wonders why the master would want to have such a unit by his side. Sera says this is because of the master being lonely. one day the master visited earth despite knowing that he would not survive outside elysium for too long and landed on a shuttle pod with megaman trigger, he then realized he lived in luxury for 3000 years... elysium was cold and sterile, while the carbons are happy even with hardship, pain, aging, and dying, ironically being more human than their human creators, and decides to give megaman the final command to destroy the master system. before dying, the master gives his genetic code sample to protect mega man, and orders him to delete all data in elysium's library. trigger fights against the system to fulfill the master's dying wish. With the rest, yuna fights against trigger, but she slowly begins to understand what trigger is trying to do. in the end she tries to take a neutral position. frustrated with yuna's decision sera travels to terra herself to fight trigger.
trigger's body was almost completely destroyed in the fight and he had to be reset to survive, transforming him into a baby without any memory of the past. to avoid his memory being wiped out and make sure sera would never find the master's genetic code, trigger transferred his essential data files to data. yuna took the opportunity to seal both inside stasis fields, with megaman data being sealed inside a ruin in nino island and sera with geetz in forbidden island, where they stayed for centuries. data is a robot monkey, he only talks in monkey sounds but megaman seems to understand him, similar to how volnutt could unknowingly understand how to use the computer in the clozer woods sub-gate. these events were remembered by the carbons as an old legend about two goddesses that watched the world, the sky goddess (sera) who "guards the record of the ages" (AKA the master system) and the earth goddess (yuna) who "guards the keys" the supposed keys to the motherlode-a great treasure, (the keys are for the library in elysium and are used to activate the carbon reinitialization program) when the sky goddess tried to borrow the keys from the earth goddess, they argued, and the sky goddess was imprisoned by the earth goddess on forbidden island. from then on yuna guards forbidden island and one day she saves two men named barrell caskett and verner von bluecher and sends them to yosyonke island. after that she regularly saves diggers who go there searching for the motherlode by putting them in hibernation. 20 years later, she finds matilda caskett and banner caskett dying from their injuries, she sends banner to yosyonke island where he wakes up as an amnesiac, she tries to save matilda using nanotechnology from her own body and she isnt able to move anymore after that and she is forced to "borrow" matilda's body, she places her own body which is an empty husk now in matilda's dropship. banner wakes up in yosyonke island and calls himself "joe", he falls in love with a woman who runs a bar named Maria and has a daughter with her. one day barrell caskett (matilda's dad and roll's grandpa) explores the nino island ruins without permission and finds a crystal shaped object near the entrance which melted upon touching it and awakens megaman trigger as a baby and data, since he broke into the ruins he decides to adopt megaman volnutt, who roll (his granddaughter) names after a video game character (in the japanese version hes named rock by barrell to make a pun with roll's name, though hes known as rock volnutt, while only the mother units servitor units and juno refer to him as rockman, as in the SR-RANK IRREGULAR HUNTER ROCKMAN TRIGGER). megaman volnutt and data grow up with the caskett family and megaman eventually becomes a digger. there are unknown underground locations named the sub-cities throughout kattellox island and no details are given about them, supposedly entities named the prototype anthro units lived in these sub cities (prototype anthro units are probably megaman's forerunners. it's clear that the ruins in kattleox have been abandoned by the units, so it seems unlikely that reaverbots are their intended residents, but are instead mindless automatons attempting to kill anyone and anything that enters. "anthro" indicates human, so it's likely they were artficially created humanoid robots or prototypes of carbons. juno doesn't exactly qualify because he's not in a fully human shell), each sub city contains one of three keys named the watcher, sleeper and dreamer keys and they're used to awaken megaman juno at the main gate. the artifical sky in the sub-cities confirms that the prototype anthro units and possibly the carbons were all expirements, as the carbon population was also controlled. Juno classifies reproduction of carbons beyond a specific parameter as irregular/maverick/aberrant behavor. most likely to see if terra (earth) can be inhabited again as it was flooded. Concept art for Mega Man egends shows what seems to be Neo Arcadia beneath the sea YEARS before megaman zero.
the ruins in Megaman Legends, which are remenants of the Elders system are inhabited by Reaverbots, ancient mysterious robots that will attack anyone and anything that enters the ruins, they're usually marked with distinctive red eyes and ridges that give them a skeletal look. its implied that not all reaverbots are created for fighting, as some reaverbots arent exactly built for combat, like the tiny Mirocs who only use the physical strength of their bodies to slam into enemies, or the peaceful Mandomantal, a manta-like Reaverbot that doesnt normally attack anyone, if damaged enough it'll shoot orbs of electricity as a last ditch effort to save its life. Reaverbots were made to perform different tasks across the ruins (elders system remains), EDEN monoliths and Elysium in Legends 2's endgame on Elysium, you can come across a gravity control monitor which also a message: "WARNING: Intruder detected. Repeat: An intruder has been detected within Elysium. Reassigning all Reaverbots. Priority: Defense of systems and materials." confirming that Reaverbots on Elysium aren't always set to attack everything, once an intruder is detected within Elysium, all Reaverbot tasks are reassigned to attack the intruder. this is evident but the fact that Ishikawa said on Twitter (twitter.com/ishikawahideki/status/1025215728272662529?s=19) that Reaverbots were created to "keep function of the world", implying that they arent exactly mindless killing machines. The fact there might also be nano-sized reaverbots might explain also how Carbons/Decoys emulate human reproduction such as pregnancy. it's implied Reaverbots do possess some degree of intelligence, as you can find an ancient artifact in a sidequest to put in a museum that is referred to as a "human doll" by the musem curator and believed to have been created by a reaverbot, this is most likely a mistranslation from the word "ningen" which can mean person/human, carbons only refer to themselves as people, as they dont know the word "human" nor "carbon", actual humans which have been long extinct prior to the creation of prototype anthro units and carbons the long gone humans are referred to as "ancients" by the carbons, diggers hunt in ruins (remenants of the elders system) to retrieve treasure and technology "left by the ancients".
It's funny how people react so aggressively about something they love. Take Ocarina of Time for example. The combat was almost entirely a waiting simulator. The spider things were a looking simulator. Some of the "puzzles" also were looking simulators. It's open world wasn't really open, as it was quite linear game, having large sections of the map blocked to you. It wasn't like Miamoto's childhood cave exploration. Oh, and then there's Navi, the slap in the face of show don't tell tutorials such as were in Super Metroid. Still, all these things being true don't take anything away from what people loved about it. Love is like that. We grow to love the flaws as well as the successes. It's the same with people. The line between "incredible" and "terrible" is paper thin and varies widely from person to person. Castlevania 2 had many many similar elements to Symphony of the Night but one is remembered as trash and one as the start of a new genre. Even if it wasn't. It doesn't matter what came first, only who did it well first. My point is that we're human. Some of us aim high but most of us settle to be trash. Even those that aim high end up creating trash. Failure is how we learn. Seeing flaws is an opportunity to improve. Seeing things in black and white makes you only always wrong. Acknowledging flaws and loving something anyways is commendable. But loving something doesn't mean those flaws aren't there. Denying the flaws is also denying something you love. Acceptance on the internet doesn't come easy especially. But it's all part of our reptilian brain. We feel attacked when something we love is criticized whether valid or not. Fight, flight, or freeze. We're only human. I suppose that means I should be less critical of those who gave up on life and can only criticize. After all, I'm also one of them.
Mega man doesn't need to be a revolutionary step into the future. Megaman I think does one of the best things that is needed at this time where everything is the next revolution into the future. It shows us that there is still enjoyment with the old, that the style of play so many people have been experiencing most of their lives is not a thing simply because of the limitations and that we were just missing out of the best experience possible because technology was not around. To me Megaman is like a book, once t.v came around we realized books were still fun, T.V was the revolution of story telling but there was still something special about dusting off that old text and reading it here and there.
Wow, there's a ton of these 'history of Mega Man' videos with all the same information. I mean, I know obviously because of Mega Man 11, but...ehhh, there's like a hundred videos that are all the same. And, meaning no real offence here, but it all sounds like everyone's just researching Mega Man to make it sound like they've always been a fan by having the knowledge, so they can teh views for teh monies, so they can be relevant at the time 11's released. I dunno, I hate UA-cam's algorithm.
I don't really care. Capcom makes new characters for new game styles and I'm fine with that. And do I sense that you don't like Mega Man Legends? Sinner.
I loved Megaman legends. They referred to him in the games as Megaman trigger. and there was a spin off title for legends called the Misadventures of Tron Bonne.
So what were you trying to say? Are you trying to say Mega Man has to get with the times or else it isn't good? Because believe it or not, they actually kind of attempted to modernize Mega Man, see before Fortnite, Call of Duty and other FPS games was the thing back then and what did Capcom tried to do in response? Maverick Hunter. An FPS worked on by Iron Man's designer and the studio that brought us Metroid Prime. However, it was canceled and given how many people reacted to it negatively , it was probably for the best... I mean, just look at how Bomberman did it. I'm not against companies doing something new, but at the same time, if you make it too different, then you'll just alienate the fans. After all, Mighty No. 9 wanted to be modern while trying to be Mega Man, but the differences are far too drastic to be even compared to each other, let alone be on the same level. The biggest problem with Mighty No. 9 is that it took Mega Man's simple yet challenging platforming formula and made it far too overcomplicated, and let's not forget alot of fans were robbed of their money, because they wanted something like Mega Man but the fact of the matter is, it's not nor it never will be. (Also, Mighty No. 9 could be easily purchased for $10 now lmao) Bottom line, while I'm aware Capcom hasn't done the best decisions when it comes to the Blue Bomber (This was especially true for the time gap between Mega Man 10 and 11) but Capcom at the very least finally got their shit together by giveing the Blue Bomber the green light once again, and you know, there really isn't any other game that can be compared to Mega Man. It's a timeless classic, and it while new ideas are welcome. Let's not make another anime fan on prom night cry, shall we?
I wish you could have treated Mega Man with a little more reverence, He was my hero growing up and this video just had some heartbreaking moments for me. Lost to the sands of time, nostalgia dumpster, REALLY?
Yeah, this whole video kind of just got under my skin. Mega Man has been my hero since the fifth game came out, and many great moments in Mega Man history were brushed aside in this video like Legends as an after thought, and every time he talked shit about how bad the X series got, he kept showing X4, and X4 was when the X story was at its best imo! (Of course X5 and 6 killed that, but that's besides the point), and at the end he basically implied that Mega Man pretty much has to be Spider-Man on the PS4 or gtfo, and that's just bullshit.
Megaman was discarded because of executive meddling. Street fighter is essentially on the same boat as Megaman and the only difference between the franchises is that Keiji Inafune was the fall guy for the failure of the Western initiative at Capcom, he ended up pissing off the executives and quitting in protest, and in revenge they killed the franchise and are now lying to everyone claiming that they were just too respectful of Megaman. When the truth was Bad box art Megaman and canceling Legends 3 and blaming the fans for it right to their faces. And the worst part is that everyone is so fucking dumb that they ate it up.
I love the x version of mega man the most. But come on mega man isn't mega. I know what your saying but that like saying Superman isn't superman just because the first writer isn't making them. They may put their own spin on stuff. But the core story plot is the same. Oh no bad guys kill them lol.
Gonna have to disagree with your points sure games like X6 and X7 didn't help but then we had games like Zero 1 through 4 and ZX and ZX Advent which was all great and made changes to the formula. You argue that Battle Network, Starforce, Legends, and X aren't "really" Mega Man but they're Mega Men; exe is literally an alternate version of Mega Man. Mega Man has tried many things over the year and Battle Network never died it was given an ending, unlike the other Mega Man series. It was oversaturation that hurt Mega Man and now is the time for the Mega Man rebirth. 11 is a great game and does a lot to make the tried and true Mega Man even better than before.
A tried and true formula can work forever. If something seems to be getting stale, wait until it isn't anymore. I think what killed Mega Man for a bit wasn't a stale formula, it was the games that messed up the formula. I've heard it said that Capcom could've shat out 10 more Mega Man games and the fans would've eaten them up. If they weren't terrible, I'm sure that would be true. Sure, innovation is nice, but just some new features and paint on the old tried & true Blue Bomber formula works pretty well. As long as you give me a game as good as the last entry in the series or better, I won't complain. That's just my two-cents, though.
First video like this I've seen, but it's pretty bias and baseless, dude complains off shoot games, I could not get past 4 minutes, it started out like it was going to be informative but turned into, I don't like this cause it's not megaman
You say Mario 64 had a better plot, better environments, and more emphasis on the story just after insulting X4. But you forgot one thing. X4 DID THE SAME THING. X4 had animated cutscenes, more side characters, more elements added to gameplay. They even developed Zero into a full playable character who learned move combinations for attacks. Just becuase a game is 3D does not make it better, after all, you did throw some shade at X7. The only difference was X4 was not 3D.
I feel like capcom has the terrible tendency to simply milk sequels, without innovating that series. Battle network (in my opinion the best megaman spinoff) was really innovative in quite a few ways, and honestly was something I hadn't seen before, or since (ignoring starforce, which was essentially the second series to BN, but in 3dish). It got popular, and rightly so. But then...capcom milked it. They improved the gameplay itself, the first one was pretty rough. But then they never *really* innovated it. You could play 1, and jump right to 6 without skipping too many beats. I feel like they did the same, more or less, to the dead rising series. I got into the series on the second entry, and I REALLY loved it. The humor was on point, the gameplay was fun, and the plot, while nothing that would dazzle you, was enough to move me along. I went back and played the mini-vesion before it (dead rising 2 day 0 iirc?), the mini-sequel, and the first game. The smaller games were pretty good, self contained, and gave more context to the story. And going to the first one, I could see why people loved it (but I liked 2 better by quite a bit). But then 3 came out...and it put me off. The plot was weaker, the humor hit many off keys (while clearly trying to hit the same notes), and they took the closed environments of the first two games, and opened it up...for no real reason, to be honest. And I never played the fourth game, but looking at the trailers and such for it? I feel like the humor took an even worse turn, which is sad, since that was a highlight of the series for me. In short, I think this video applies to ALL of capcom's franchises. They innovate quite a bit at the start of a series, but then they milk the series bone dry without adding any innovation to keep it going.
i disagree on a lot of points. What i've heard of the legend series is nothing but love and respect for it. Megaman X7 is meh but the level design in X6 is the WORST! Megaman X8 was phenomenal but the series was dying out so not much people got to play X8 (Truly underrated). After 10 years, i got to play MMX: Command mission, i really enjoyed it. I just finished up playing Megaman 11 and I FUCKING LOVED IT!
why were'nt the Zero series mentioned on here and they are some of the best games in the series as well as Megaman ZX and Megaman ZX Advent, you failed Treecicle.
Honestly, I think Megaman works when it does the same thing over and over. Megaman wanted to get weird with 7 and 8 and..... it didnt works.... X wanted to go nuts with 7 and..... it failed....... honestly, if Capcom wanted to change the formula, they should have made more series... you know..... what made them popular in the first place
Thank you guys your stories "That You Never Knew" are my UA-cam bread and butter. Grant you are one of the funniest men on UA-cam and I give two fux what anybody thinks! Thank you for covering one of my all time favorites, but I think you were kinda harsh on "Legends"...
Lol, I remember when my dad got me into the Mega Man series. He assumed all Mega Man games were the same, so I started with the Mega Man Starforce series (the one people always refuse to acknowledge existed) and it was awesome. I loved the story too. It saddens me it never got the sequel it hinted at in MMSF3:Red Joker/Black Ace, cause it definitely hinted at one in the games secret ending
1: Sure, everyone says it's a "classic", but really, guys, it's pretty meh. The level design is cheap at times, especially in Guts Man's stage, the weapons are unbalanced, and it's way too short. A serious sufferer or first game syndrome. 2: Where the series truly began. It's a genuine classic, with great (though sometimes cheap) level design, awesome music, and some of the best weapons in the series. But some of the Robot Masters suck (Bubble Man!). 3: Amazing, until the Doc Robot stages. But the rest of the game is excellent, with outstanding 8-bit music (the best Mega Man soundtrack in my opinion) and some of the coolest and most original Robot Master designs ever (Gemini Man). 4: Very nice, with a refreshing change of pace in the story and some of the best castle stages in the series. The music isn't as good as 1, 2 or 3, but in general, it's solid. 5: It's fine, but it's one of the most boring games in the entire series. The music is especially "meh", and so are the Robot Masters. 6: An underrated gem. Very fun levels, and the whole globetrotting Robot Master idea was a breath of fresh air. It isn't very different from 5, but it's still a very good game. 7: Really pretty good. I really liked the bolts, encouraging exploration in the levels, and the secret Proto Man battle was killer. The music isn't that great though. 8: Fine. Just fine. Like 5, I think it's pretty boring. The voice acting is laughable, the Robot Masters are some of the weirdest in the series, and the music is terrible. & Bass: Awful. Goddamn awful. It's perhaps one of the cheapest games I've ever played, and it's basically impossible with Mega Man. The GBA version's screen crunch also totally kills the experience. It does have good music though. 9: I'd rather this game used the graphical capabilities of the PS3, but it was still well-designed and had some great 8-bit music. 10: Amazing, the next logical step for 8-bit Mega Man after Mega Man 6. The Roboenza concept was fun and new, and the Robot Masters were just hilarious (Sheep Man). 11: While it's an amazing comeback, it's quite unremarkable. The Robot Masters are forgettable, and the music isn't great. I do like Bounce Man though. X: Badbutt X2: Pretty good X3: Decent but unpolished, bad music and some very poor design choices X4: Awesome, abominable voice acting but amazing level design and great PS 2D graphics X5: Epic, great story and godlike music, very original and cool level design. But some onixish design at parts, poor presentation and Alia won't shut up. X6: A travesty. Terrible, barely existent level design, no English voice acting and ugly graphics. Amazing music though. X7: Boring and bad. X8: A great return to form. Bad music though.
i goddamn loved legends as a kid. in fact it was the first and only megaman game i played im not gonna say it was a good game necessarily. but i don't think i have every played a game that made me feel the same when i was a kid. actually there was one other mega man game i played. but i cant remember what it was called
Battle Network and Starforce were some of my favorite games ever. Plus the show was awesome. I never realized it, but I think they influenced me to become a software engineer...
Also, to add in, Legends' main character is NOT Volnutt. That is his adoptive LAST name. His first name AND his title as a Purifier unit is MEGAMAN. So again, this isn't really TSYNK, its more, The Opinions We Could Have Lived Without
I think the Zero and ZX series are worth noting here. Weather as more examples of the series refusal to commit, or the through line that leads us to the modern day, ZX advent wasn't too far off 9's release. Also this is subjective, but the X games got better with time, not worse, until X6 the game that wasn't supposed to exist, was forced into existence. For me the question of "Where did MegaMan go?" Is simply, he moved on. The series ended with ended with 6 or 7 depending on perspective and went to X, when X5 finished it went to Zero, and so on. Sadly Capcom didn't want the cash cow to dry up, so they had the team make more past what was supposed to be the end of the various series. Some of these were good, others bad, but ultimately Mega Man himself was never meant to keep going forever, his successors were
that's not ture ether the zero series we got is only thanks to X6 existence "were did mega man go" it never left it just took a break as capcom shorted itself out internally it's just clip beat and ignoring things Because of the idea of iconic video game character dying for some reason is captivating
I thought X4 was the best release in the modern era? the animation is fluid, and it kept the feeling of progression that makes the player feel powerful with those X upgrades.
Still surprised that a lot of not even 20 year olds, know what MegaMan is. I mean the original games, that came out, way before they were even thought of.
i mean sure battle network died but its due to its story being told, not due to a loss in interest. if i remember correctly the 6th game wrapped it all up nicely. so unless you want a new battle network with different main characters, it probably won't continue (unless they somehow find a way to say lan had more adventures after 6 that involved his friends too)
I was born on 2003, the first megaman experience i ever had was the .exe anime but i'm still a big fan of the original mega man games and the first 3 x games (i never played 4) and im hopping that 11 does a great job bringing him back such as Sonic mania did it for the Sonic franchise.
Buy Megaman X Legacy Collection 1 and 2 it has all a Megaman X Games start working on that because there's a chance that X9 can be a reality and plus your help on bringing back the blue bomber to its Glory😉😎
Crash is dead *Had the first three games rebuilt to critical success high sales and multiple follow up ports* *Had his very own section built for him in Skylanders* *Has made multiple appearances in the Skylanders cartoon showing that the character is still relevant.* Also, Crash is allegedly getting a new reveal 2019 if that licensing magazine holds any water, which it does since it accurately predicted the trilogy would get remasters ported to all current gaming platforms; which it did.
My boi megaman i wish he was taken more seriously through it. I totally agree with you but it's sad to see my favorite video game series so defeated. Classic megaman is amazing. It's all just so amazing and i hope maybe there will be innovation if its not too late...
So..basically mega man failed to transition to 3d and failed to innovate? Sorry treesicle this is a story I already knew. I'm sure the overhype and ultimate failure of mighty number nine surely didn't help matters along with the mismanagement of Capcom and it's licenses. Was hoping you were going to go "behind the scenes" like you did with your DK videos. Disappointed.
Perhaps the demise of the Mega Man franchise is a cautionary tale to game companies. You have to innovate your games or your games will lose relevancy and fade away. Just like Mega Man. ...damn that was kinda sad.
Rockman.exe *isn't* in the same universe, strictly speaking. It's a what-if scenario asking what would have happened had Hikari Tadashi (who may or may not be Dr. Light) and his networking research had been chosen over Wily's (who may or may not be "the" Dr. Wily) robotics.
Mega Man was killed by market over-saturation and unrealistic fan demands.
Pretend, for a moment, that Capcom handled Mega Man akin to Nintendo handling Mario; you still got sub-series after sub-series but they mostly starred the same character. Neither _Mega Man X7_ nor _Mega Man Legends_ magically become better just by making them star Rock instead of X or Volnutt. You end up with the same problems we have now *except* people are complaining that "If you wanted to change so much about Mega Man, you should have just made it a new series, or at least a sub-series starring a different character!" XP
Trying to port a 2D gaming experience to a 3D playing field is *difficult.* Seems like Nintendo didn't do that with Super Mario Bros. until Super Mario Land 3D. Oh, we had several 3D Mario titles *but* they changed up quite a bit of the gameplay, something even admitted in the video. Could a Mega Man 3D that found a way to translate the Classic Series Mega Man experience into a 3D space been amazing? Sure! It also could have been mediocre or even terrible, however.
Mega Man X8, though I've not played it myself, is supposed to be better than X7. Some argue that even X7 is on the upswing compared to Mega Man X5 or X6. The *important* thing to remember is that the X-series went from a pretty great run of four games to a *lousy* run of three games. The Mega Man Zero and ZX series, which I don't even remember being mentioned in the video - were still subseries games, but Mega Man Zero starred Mega Man Zero and played more like a Metroidvania game crossed with a Mega Man game... on the Game Boy Advance! Mega Man ZX was a sequel series on the Nintendo DS... but a lot of us didn't notice them because we were distracted by other things at the time, myself included. V_V
Even the sub-series approach can work for Mega Man. It has for Mario, after all. The key is *pacing* it so that Mega Man isn't in direct competition with other major franchises *or* itself. In fact, it would probably be a *smart* business model, getting Capcom back to one Mega Man game per year *but* going Classic, X, Legends, Battle Network/Star Force, and Zero/ZX. You'd have up to five years to spend on each individual game *but* the overall Mega Man franchise could just keep on chugging along. Oh, and Capcom would need to set *realistic* goals for the weaker sub-series.
Most under rated comment, not to mention id love another zx styled game, the metroidvania sold on z2 onward(z1 was super hard for me as I was a player transitioning from bad asses armed to teeth back to peashooter and wall climb dodging) but yeah no one mentions that it was its own competition also the MASSIVE lack of advertisements for side games really did nuke it, i know that we now have opposite problem were companies spend 2/3rd the budget just gettin the game out there then wonder why they dont have funds for a good game but back then it was criminal how little most companies tried to get their real audience, instead opting for cameos and teasing link unlockables not knowing most werent that clever(another thing thats changed) so strange isnt it?
To be honest, i actually enjoyed x5, and from what i noticed, x5 was meant to be the ending story. But capcom wanted more, and thus, we got x6-8. Looking at megaman zero, it was meant to be the true followup to the x series, after x5, which is why the story makes more sense from x5 rather than x6 (even though zeros ending in x6 tried to tie it to the zero series)
I used to *love* Mega Man X3 when I was a kid. Those clips from the beginning of the video gave me huge nostalgia.
Yeah, blinded journeyman; I really am kicking myself for skipping the Zero and ZX series. I hope to go back and get them sometime, but right now I'm so strapped for cash I can't even get Mega Man 11 for my PC. XP
Nanashi, I enjoyed a decent chunk of X5 *and* X6 (never played X7). I just want to clarify, so that folks don't think I'm saying these games had nothing to offer. *However,* even if we do *not* worry about the mess made out of the story by continuing the X-series after it was originally slated to end, X5 and X6 just felt like misfires after X4. They did some things very well, but they did several things worse and few things abysmally...
...and even if they are underrated (I'm not saying one way or the other), we still had the combination of Mega Man 8 being poorly received, Mega Man X5 through X8 being poorly received, combined with Star Force and ZX being less well-received than expected. On top of the fact that, even if these were all *awesome* games, celebrated by players and critics alike, they'd have to pull down Mario numbers to *really* get noticed and be seen as successes. Because there were just so many of them in such a short time. @_@
Treesicle, You bashed the Legends games unfairly. It was created during a point in time when the difficulty to create 3D gameplay was at a all time high. Even the "god ties" that was Zelda OoT was very rough and plagued with limitations compared to Zelda game before and after. Also, what Legends series lacked in high-action gameplay, it more than made up in narrative charm. It was one of the first PS1 games to have good voicing acting and have a one-world full with people and interactive objects.
How dare you put down Legends. That game is awesome. Yes very different from the original series but not bad at all.
simoxeh Legends is a amazing series that I wish it got a sequal volutt is still stuck on the moon.
Aye ;-;
There's also the fact that in Megaman X they specifically tell intelligent and literate people that the character they're playing as is NOT THE SAME character!! Megman basically died and was rebuilt and became new and different. Legends is good because he's again, a DIFFERENT PERSON!! Megaman 64 is a horrendous watered-down version of Legends 1. Legends 1 and 2 did really well on PS1 and are gems of the era. Megaman can't stay the same because it gets stagnant and boring.
@@greenherring1057 Is Mega man Powered Up really that bad ?
Alejandro Altamirano It's not that bad but it's kinda boring and it's not the most interesting MM game.
Dude, this sounded like nothing but hate. Your take on Mega Man isn't really a take, it's just saying "Classic or bust everything else sucks". You're pretty much the first person I've ever seen shit on MegaMan Legends. And while your opinion is fine, I can't say it's one I can ever bring myself to agree with.
SUPER FIGHTING ROBOT!
FIGHTING TO SAVE THE WORLD!
Sing the whole song
I've played most Mega Man games from all seven of the series and I never thought that it ever really went downhill.
because it never really did go down other then the X series
but zero zx all of classic and legends is just amazing
@@fistpump64 The X series found its way back in X8 though.
that’s cause you only played 7
Didn't you already make a Story You Never Knew on Mega Man?
Yea, but that video was about the more philosophical/story side of it [I think]. This video was more about the corporate side.
Yep, but Treesicle sometimes jumps on bandwagons/recent things for their videos, and what Rosalina Bloom said, this video was more about the corporate side (although not that well explained)
Did you know that the Mega Man Legends lore is actually pretty deep?
thousands of years before megaman legends, a system reigned over earth (named terra) named the elders system, the elders system is shut down by the master's people and replaced with the master system on elysium, the perfect world of eternal youth without hunger, disease and war.
the humans living on elysium create carbons, artificial mechanical lifeforms that can reproduce that and made to populate terra (the earth was flooded due to unknown circumstances and only small lands islands remain so carbons were most likely expirements as they were referred to as betas by the master in volnutt's flashbacks and carbons were first created as "modified betas" that were closer to actual people).
the master provides them with a history and culture of their own.
satellites like space station eden are put into service to keep carbon population in check and the carbon reinitialization program is installed in the library of elysium; the library contains the genetic samples/records/code of the humans that built the master system.
this program clones new humans from those genetic samples, but is is meant to only be run after the master and all other humans have died, by running this program all carbons on earth will be killed. the majority of humans die out by unknown cause. the master is the last human remaining and he lives an immortal and sterile life on elysium for 3000 years, the mother units yuna and sera are created by the master. they're androids with positronic brains to watch over and manage elysium. they're assigned to terra and elysium, they hold authority over all units of the master system assigned to terra and elysium respectively.
intelligent high grade androids Gatz and Geetz are eventually assigned to Yuna and Sera respectively to be their servitor units (manservants), buraeucratic model third class megaman juno is assigned to the main gate of the island that is later known as kattelox, his purpose is to monitor and to keep the carbon population in check using the eden monoliths.
megaman trigger is created by the master, built for combat as a purifier unit first class (called IRREGULAR HUNTER in the japanese version) to seek out and destroy aberrant units. (called IRREGULARS in japanese versions) units that malfunctioned and threatened the system.
unlike all other units of the system Trigger does not appear to have a behavioral limiter installed that makes him unable to think outside of system parameters. geetz wonders why the master would want to have such a unit by his side. Sera says this is because of the master being lonely.
one day the master visited earth despite knowing that he would not survive outside elysium for too long and landed on a shuttle pod with megaman trigger, he then realized he lived in luxury for 3000 years...
elysium was cold and sterile, while the carbons are happy even with hardship, pain, aging, and dying, ironically being more human than their human creators, and decides to give megaman the final command to destroy the master system.
before dying, the master gives his genetic code sample to protect mega man, and orders him to delete all data in elysium's library.
trigger fights against the system to fulfill the master's dying wish. With the rest, yuna fights against trigger, but she slowly begins to understand what trigger is trying to do. in the end she tries to take a neutral position. frustrated with yuna's decision sera travels to terra herself to fight trigger.
trigger's body was almost completely destroyed in the fight and he had to be reset to survive, transforming him into a baby without any memory of the past. to avoid his memory being wiped out and make sure sera would never find the master's genetic code, trigger transferred his essential data files to data. yuna took the opportunity to seal both inside stasis fields, with megaman data being sealed inside a ruin in nino island and sera with geetz in forbidden island, where they stayed for centuries.
data is a robot monkey, he only talks in monkey sounds but megaman seems to understand him, similar to how volnutt could unknowingly understand how to use the computer in the clozer woods sub-gate.
these events were remembered by the carbons as an old legend about two goddesses that watched the world, the sky goddess (sera) who "guards the record of the ages" (AKA the master system) and the earth goddess (yuna) who "guards the keys" the supposed keys to the motherlode-a great treasure, (the keys are for the library in elysium and are used to activate the carbon reinitialization program) when the sky goddess tried to borrow the keys from the earth goddess, they argued, and the sky goddess was imprisoned by the earth goddess on forbidden island.
from then on yuna guards forbidden island and one day she saves two men named barrell caskett and verner von bluecher and sends them to yosyonke island.
after that she regularly saves diggers who go there searching for the motherlode by putting them in hibernation.
20 years later, she finds matilda caskett and banner caskett dying from their injuries, she sends banner to yosyonke island where he wakes up as an amnesiac, she tries to save matilda using nanotechnology from her own body and she isnt able to move anymore after that and she is forced to "borrow" matilda's body, she places her own body which is an empty husk now in matilda's dropship.
banner wakes up in yosyonke island and calls himself "joe", he falls in love with a woman who runs a bar named Maria and has a daughter with her.
one day barrell caskett (matilda's dad and roll's grandpa) explores the nino island ruins without permission and finds a crystal shaped object near the entrance which melted upon touching it and awakens megaman trigger as a baby and data, since he broke into the ruins he decides to adopt megaman volnutt, who roll (his granddaughter) names after a video game character (in the japanese version hes named rock by barrell to make a pun with roll's name, though hes known as rock volnutt, while only the mother units servitor units and juno refer to him as rockman, as in the SR-RANK IRREGULAR HUNTER ROCKMAN TRIGGER).
megaman volnutt and data grow up with the caskett family and megaman eventually becomes a digger.
there are unknown underground locations named the sub-cities throughout kattellox island and no details are given about them, supposedly entities named the prototype anthro units lived in these sub cities (prototype anthro units are probably megaman's forerunners. it's clear that the ruins in kattleox have been abandoned by the units, so it seems unlikely that reaverbots are their intended residents, but are instead mindless automatons attempting to kill anyone and anything that enters. "anthro" indicates human, so it's likely they were artficially created humanoid robots or prototypes of carbons. juno doesn't exactly qualify because he's not in a fully human shell), each sub city contains one of three keys named the watcher, sleeper and dreamer keys and they're used to awaken megaman juno at the main gate. the artifical sky in the sub-cities confirms that the prototype anthro units and possibly the carbons were all expirements, as the carbon population was also controlled. Juno classifies reproduction of carbons beyond a specific parameter as irregular/maverick/aberrant behavor.
most likely to see if terra (earth) can be inhabited again as it was flooded. Concept art for Mega Man egends shows what seems to be Neo Arcadia beneath the sea YEARS before megaman zero.
notes:
-the ruins in the megaman legends universe are remenants of the elders system
-the ruins are inhabited by reaverbots, no one knows who created them and why, but theyll attack anything and everything that enters the ruins, though in the final stages of Legends 2, Elysium, when an intruder is detected within Elysium, all reaverbots are assigned to defend the system so it would be ASSUMED reaverbots were made to perform different tasks on both the elder system and master system, including defending from intruders
-it is revealed in the megaman legends japan only cellphone game, rockman dash great adventure on five islands (that takes place between legends 1 and 2) that there once used to be an orbital elevator similar to Jakob/Neo Arcadia Tower leading to elysium, it is found as a giant tower with HEAVEN (elysium's Japanese name) inscribed at the top of it
-we never see what megaman trigger looked like before he was reset as a baby, though megaman juno seems to recognize megaman volnutt as megaman trigger when he is awakened, though in a "different configuration"-megaman trigger (volnutt before he was reset as a baby) was implied to be megaman X in the japanese versions of legends 2, Geetz describes trigger as the greatest irregular hunter to have ever existed, the only person who meets that criteria (besides zero) is X. Retroactively, the existence of the four guardians and Model X seems to confirm X can be recreated as long as his schematics ("Original Reploid Data" by Master Thomas) and DNA Soul Sample are accesible.
-its likely that the elders system was the cause of the flood, it's said by Sera at the end of Legends 2 that the remenants of the elders system, the ruins, have started to reactivate and that they pose a threat to the world.
the ruins in Megaman Legends, which are remenants of the Elders system are inhabited by Reaverbots, ancient mysterious robots that will attack anyone and anything that enters the ruins, they're usually marked with distinctive red eyes and ridges that give them a skeletal look.
its implied that not all reaverbots are created for fighting, as some reaverbots arent exactly built for combat, like the tiny Mirocs who only use the physical strength of their bodies to slam into enemies, or the peaceful Mandomantal, a manta-like Reaverbot that doesnt normally attack anyone, if damaged enough it'll shoot orbs of electricity as a last ditch effort to save its life.
Reaverbots were made to perform different tasks across the ruins (elders system remains), EDEN monoliths and Elysium in Legends 2's endgame on Elysium, you can come across a gravity control monitor which also a message:
"WARNING: Intruder detected. Repeat: An intruder has been detected within Elysium. Reassigning all Reaverbots. Priority: Defense of systems and materials." confirming that Reaverbots on Elysium aren't always set to attack everything, once an intruder is detected within Elysium, all Reaverbot tasks are reassigned to attack the intruder.
this is evident but the fact that Ishikawa said on Twitter (twitter.com/ishikawahideki/status/1025215728272662529?s=19) that Reaverbots were created to "keep function of the world", implying that they arent exactly mindless killing machines. The fact there might also be nano-sized reaverbots might explain also how Carbons/Decoys emulate human reproduction such as pregnancy.
it's implied Reaverbots do possess some degree of intelligence, as you can find an ancient artifact in a sidequest to put in a museum that is referred to as a "human doll" by the musem curator and believed to have been created by a reaverbot, this is most likely a mistranslation from the word "ningen" which can mean person/human, carbons only refer to themselves as people, as they dont know the word "human" nor "carbon", actual humans which have been long extinct prior to the creation of prototype anthro units and carbons the long gone humans are referred to as "ancients" by the carbons, diggers hunt in ruins (remenants of the elders system) to retrieve treasure and technology "left by the ancients".
THEORY:
this is merely speculation but heres what i think prototype anthro units were
prototype anthro units were ancestors of carbons in the way that they made to "preserve human culture" by conducting terraforming expirements to make earth habitable again (the flood was either deliberate to "reset the world" or an accident/disaster), and carbons followed them after to test those terraforming expirements (basically "if they dont die were good), and the sub cities were their only home/safe haven, so they had ID cards to go in and out and the sub cities themselves were guarded by reaverbots
PAUs also lived in a literal simulation because of the artificial sky in the sub cities or rather, their only habitable home on earth at the time.
so the artificial sky was probably there so the sub cities behave more like an actual ecosystem.
so prototype anthro units are ancestors of carbons, in the sense that their purpose is the same to make earth habitable again...
i think this is what Master Thomas in zx advent meant by resetting the world (let us remember by Zero 4, weather manipulation is already a thing, as well as the matter transportation technology being improved further).
about the ID cards, im chalking down the "opening doors by killing all reaverbots" to game design because you already have those PAU ID cards by the time you get to sub cities, but you can't use them and (again speculation) the true purpose of the carbon reinitialization program is, once the master is dead and the expirements with the prototype anthro units and carbons are successful, new humans are cloned to inhabit terra, and carbons are killed off and disposed of...
hence the japanese name of carbons being "DECOYS".
pbs.twimg.com/media/DnlEwyLW0AAgTDh.jpg
I'm done now.
Plot Twist: He's just blue mario with a gun
Justin Y. not you again.
Justin Y. Woah hey Justin. Y
Hah, good one random stalker
nooOOOOOO
6th comment. Maybe if I train, i can be on Justin Y.’s level
>Calling Megaman 2 a masterpiece
Just because it sold well, doesn't mean it was the best game.
this
3 and 4 are better imo
Wait a minute. A lot of people cherished the legends franchise.
Sigh, okay, a few things. Saying X isn't Rock, while true in the lore, doesn't really make sense in comparing and saying Rock never left his era. It's still YOU, controlling a little blue Jump 'n Shoot Man with the same set up and premise but with enhanced features, like dashing and wall jumping. That's like saying "it's not Pokémon anymore after the special/physical split of Gen. Four" even though it's the exact same concept but with improvements; you're still a little brat with six magical creatures fighting other brats based on type weaknesses. Now, if you said Legends or Battle Network/Star Force isn't Megaman in the traditional sense, that's fine; that would be like saying Rangers or Trozei isn't Pokémon in the typical format. But X is very clearly the natural progression of the original Megaman style and set up, with the others being deviations, in the same way Diamond/Pearl/Platinum were the next step after the GBA titles and the others are also deviations.
Most importantly, while the X series absolutely hit a wall midway, I wouldn't place the blame on it directly. Capcom's poorass marketing, beating a dead horse with various adaptations, (regardless of individual quality or lack thereof) and riding a cash cow into the ground, however, definitely had a hand. That said, I think the two biggest blows were A) Keiji Inafune retiring from the franchise, since apparently he's the only one who could make the process work, and B) goddamn Mighty Number 9. The hype, the set backs, the waiting, so much build up just for a complete disappointment. It's one thing to love a franchise that you know went sour, it's another to be given some bleak hope just to watch it crash and burn. That dumpster fire game gave Megaman (I know it's not actually Megaman but we all know it basically is) a bad name to new players to the series and killed the nostalgia old ones maintained. Though ultimately, I think Megaman as a whole had so many nails in the coffin it's impossible to determine which was the final one.
Addendum: Despite teasing it in the intro, you never actually determine the last good Megaman game, but it's a very clear answer. Based on the checklist you provided, badass music and difficulty and weaknesses and free will, and even the X format that still worked as a bonus, it's Megaman Zero for the GBA. 1-4, they check all the boxes and are amazing games and just stories in general, albeit a little simple on the final entry. It's somewhat public knowledge now that Zero was supposed to be the main character of the X series, but was delegated to sidekick because he was deemed too radically different. Megaman Zero for GBA is what we could, and should have had, and considering that only evolved into Megaman ZX, comprised of one good and one decent enough game each, maybe modern Megaman would've been better if Zero had kept his rightfully intended place as protagonist.
yeah mega man is great never left or died it had a 8 year break that was honestly for the better that the break happen
also gv plays nothing like zero at alllllll
Takes 15 minutes to say that mega man died when it changed 3d
*Doesn't mention the Zero or ZX series-*
he mentions both of them.They just didn't do anything different than what was already done before.So they were not worth takling about
@@ocold8906 but they were great
he mentioned zero series with 1 word, don't remember him mentioning zx at all and they did do different things, also never mentioned that turn based rpg on ps2.
ZX Advent is great. You can become the pseudoroids (non-humanoid robots). That's new.
Megaman Legends 1 and 2 has my childhood so tightly gripped only RuneScape could possibly contest it
Jump N' Shoot Man
Ah, a man of culture
I love that so many people are starting to use/listen to the Megaman 3 intro music.
You're welcome.
Was this a shitty attempt to talk about megaman to stem channel attention. Because Mega Man 11 is going to be a trending for a little bit. You really skimmed over everything with negative comments especially on legends.
This guy tries too hard to be like MatPat. He needs to find his own style.
Matpat tryhards to shoehorn cringy Jokes Every 10 seconds tho
So why does it matter that X, Zero, Vent,Aile, Gray, Ashe, Vollnut, Exe and Geo are not the og megaman?
I preffer all of them more than Rock
I feel like this one just kinda meanders on and never really makes a point.
did you know that the lore of megaman legends is actually pretty deep?
thousands of years before megaman legends, a system reigned over earth (named terra) named the elders system, the elders system is shut down by the master's people and replaced with the master system on elysium, the perfect world of eternal youth without hunger, disease and war.
the humans living on elysium create carbons, artificial mechanical lifeforms that can reproduce that and made to populate terra (the earth was flooded due to unknown circumstances and only small lands islands remain so carbons were most likely expirements as they were referred to as betas by the master in volnutt's flashbacks and carbons were first created as "modified betas" that were closer to actual people).
the master provides them with a history and culture of their own.
satellites like space station eden are put into service to keep carbon population in check and the carbon reinitialization program is installed in the library of elysium; the library contains the genetic samples/records/code of the humans that built the master system.
this program clones new humans from those genetic samples, but is is meant to only be run after the master and all other humans have died, by running this program all carbons on earth will be killed. the majority of humans die out by unknown cause. the master is the last human remaining and he lives an immortal and sterile life on elysium for 3000 years, the mother units yuna and sera are created by the master. they're androids with positronic brains to watch over and manage elysium. they're assigned to terra and elysium, they hold authority over all units of the master system assigned to terra and elysium respectively.
intelligent high grade androids Gatz and Geetz are eventually assigned to Yuna and Sera respectively to be their servitor units (manservants), buraeucratic model third class megaman juno is assigned to the main gate of the island that is later known as kattelox, his purpose is to monitor and to keep the carbon population in check using the eden monoliths.
megaman trigger is created by the master, built for combat as a purifier unit first class (called IRREGULAR HUNTER in the japanese version) to seek out and destroy aberrant units. (called IRREGULARS in japanese versions) units that malfunctioned and threatened the system.
unlike all other units of the system Trigger does not appear to have a behavioral limiter installed that makes him unable to think outside of system parameters. geetz wonders why the master would want to have such a unit by his side. Sera says this is because of the master being lonely.
one day the master visited earth despite knowing that he would not survive outside elysium for too long and landed on a shuttle pod with megaman trigger, he then realized he lived in luxury for 3000 years...
elysium was cold and sterile, while the carbons are happy even with hardship, pain, aging, and dying, ironically being more human than their human creators, and decides to give megaman the final command to destroy the master system.
before dying, the master gives his genetic code sample to protect mega man, and orders him to delete all data in elysium's library.
trigger fights against the system to fulfill the master's dying wish. With the rest, yuna fights against trigger, but she slowly begins to understand what trigger is trying to do. in the end she tries to take a neutral position. frustrated with yuna's decision sera travels to terra herself to fight trigger.
trigger's body was almost completely destroyed in the fight and he had to be reset to survive, transforming him into a baby without any memory of the past. to avoid his memory being wiped out and make sure sera would never find the master's genetic code, trigger transferred his essential data files to data. yuna took the opportunity to seal both inside stasis fields, with megaman data being sealed inside a ruin in nino island and sera with geetz in forbidden island, where they stayed for centuries.
data is a robot monkey, he only talks in monkey sounds but megaman seems to understand him, similar to how volnutt could unknowingly understand how to use the computer in the clozer woods sub-gate.
these events were remembered by the carbons as an old legend about two goddesses that watched the world, the sky goddess (sera) who "guards the record of the ages" (AKA the master system) and the earth goddess (yuna) who "guards the keys" the supposed keys to the motherlode-a great treasure, (the keys are for the library in elysium and are used to activate the carbon reinitialization program) when the sky goddess tried to borrow the keys from the earth goddess, they argued, and the sky goddess was imprisoned by the earth goddess on forbidden island.
from then on yuna guards forbidden island and one day she saves two men named barrell caskett and verner von bluecher and sends them to yosyonke island.
after that she regularly saves diggers who go there searching for the motherlode by putting them in hibernation.
20 years later, she finds matilda caskett and banner caskett dying from their injuries, she sends banner to yosyonke island where he wakes up as an amnesiac, she tries to save matilda using nanotechnology from her own body and she isnt able to move anymore after that and she is forced to "borrow" matilda's body, she places her own body which is an empty husk now in matilda's dropship.
banner wakes up in yosyonke island and calls himself "joe", he falls in love with a woman who runs a bar named Maria and has a daughter with her.
one day barrell caskett (matilda's dad and roll's grandpa) explores the nino island ruins without permission and finds a crystal shaped object near the entrance which melted upon touching it and awakens megaman trigger as a baby and data, since he broke into the ruins he decides to adopt megaman volnutt, who roll (his granddaughter) names after a video game character (in the japanese version hes named rock by barrell to make a pun with roll's name, though hes known as rock volnutt, while only the mother units servitor units and juno refer to him as rockman, as in the SR-RANK IRREGULAR HUNTER ROCKMAN TRIGGER).
megaman volnutt and data grow up with the caskett family and megaman eventually becomes a digger.
there are unknown underground locations named the sub-cities throughout kattellox island and no details are given about them, supposedly entities named the prototype anthro units lived in these sub cities (prototype anthro units are probably megaman's forerunners. it's clear that the ruins in kattleox have been abandoned by the units, so it seems unlikely that reaverbots are their intended residents, but are instead mindless automatons attempting to kill anyone and anything that enters. "anthro" indicates human, so it's likely they were artficially created humanoid robots or prototypes of carbons. juno doesn't exactly qualify because he's not in a fully human shell), each sub city contains one of three keys named the watcher, sleeper and dreamer keys and they're used to awaken megaman juno at the main gate. the artifical sky in the sub-cities confirms that the prototype anthro units and possibly the carbons were all expirements, as the carbon population was also controlled. Juno classifies reproduction of carbons beyond a specific parameter as irregular/maverick/aberrant behavor.
most likely to see if terra (earth) can be inhabited again as it was flooded. Concept art for Mega Man egends shows what seems to be Neo Arcadia beneath the sea YEARS before megaman zero.
notes:
-the ruins in the megaman legends universe are remenants of the elders system
-the ruins are inhabited by reaverbots, no one knows who created them and why, but theyll attack anything and everything that enters the ruins, though in the final stages of Legends 2, Elysium, when an intruder is detected within Elysium, all reaverbots are assigned to defend the system so it would be ASSUMED reaverbots were made to perform different tasks on both the elder system and master system, including defending from intruders
-it is revealed in the megaman legends japan only cellphone game, rockman dash great adventure on five islands (that takes place between legends 1 and 2) that there once used to be an orbital elevator similar to Jakob/Neo Arcadia Tower leading to elysium, it is found as a giant tower with HEAVEN (elysium's Japanese name) inscribed at the top of it
-we never see what megaman trigger looked like before he was reset as a baby, though megaman juno seems to recognize megaman volnutt as megaman trigger when he is awakened, though in a "different configuration"-megaman trigger (volnutt before he was reset as a baby) was implied to be megaman X in the japanese versions of legends 2, Geetz describes trigger as the greatest irregular hunter to have ever existed, the only person who meets that criteria (besides zero) is X. Retroactively, the existence of the four guardians and Model X seems to confirm X can be recreated as long as his schematics ("Original Reploid Data" by Master Thomas) and DNA Soul Sample are accesible.
-its likely that the elders system was the cause of the flood, it's said by Sera at the end of Legends 2 that the remenants of the elders system, the ruins, have started to reactivate and that they pose a threat to the world
the ruins in Megaman Legends, which are remenants of the Elders system are inhabited by Reaverbots, ancient mysterious robots that will attack anyone and anything that enters the ruins, they're usually marked with distinctive red eyes and ridges that give them a skeletal look.
its implied that not all reaverbots are created for fighting, as some reaverbots arent exactly built for combat, like the tiny Mirocs who only use the physical strength of their bodies to slam into enemies, or the peaceful Mandomantal, a manta-like Reaverbot that doesnt normally attack anyone, if damaged enough it'll shoot orbs of electricity as a last ditch effort to save its life.
Reaverbots were made to perform different tasks across the ruins (elders system remains), EDEN monoliths and Elysium in Legends 2's endgame on Elysium, you can come across a gravity control monitor which also a message:
"WARNING: Intruder detected. Repeat: An intruder has been detected within Elysium. Reassigning all Reaverbots. Priority: Defense of systems and materials." confirming that Reaverbots on Elysium aren't always set to attack everything, once an intruder is detected within Elysium, all Reaverbot tasks are reassigned to attack the intruder.
this is evident but the fact that Ishikawa said on Twitter (twitter.com/ishikawahideki/status/1025215728272662529?s=19) that Reaverbots were created to "keep function of the world", implying that they arent exactly mindless killing machines. The fact there might also be nano-sized reaverbots might explain also how Carbons/Decoys emulate human reproduction such as pregnancy.
it's implied Reaverbots do possess some degree of intelligence, as you can find an ancient artifact in a sidequest to put in a museum that is referred to as a "human doll" by the musem curator and believed to have been created by a reaverbot, this is most likely a mistranslation from the word "ningen" which can mean person/human, carbons only refer to themselves as people, as they dont know the word "human" nor "carbon", actual humans which have been long extinct prior to the creation of prototype anthro units and carbons the long gone humans are referred to as "ancients" by the carbons, diggers hunt in ruins (remenants of the elders system) to retrieve treasure and technology "left by the ancients".
THEORY:
this is merely speculation but heres what i think prototype anthro units were
prototype anthro units were ancestors of carbons in the way that they made to "preserve human culture" by conducting terraforming expirements to make earth habitable again (the flood was either deliberate to "reset the world" or an accident/disaster), and carbons followed them after to test those terraforming expirements (basically "if they dont die were good), and the sub cities were their only home/safe haven, so they had ID cards to go in and out and the sub cities themselves were guarded by reaverbots
PAUs also lived in a literal simulation because of the artificial sky in the sub cities or rather, their only habitable home on earth at the time.
so the artificial sky was probably there so the sub cities behave more like an actual ecosystem.
so prototype anthro units are ancestors of carbons, in the sense that their purpose is the same to make earth habitable again...
i think this is what Master Thomas in zx advent meant by resetting the world (let us remember by Zero 4, weather manipulation is already a thing, as well as the matter transportation technology being improved further).
about the ID cards, im chalking down the "opening doors by killing all reaverbots" to game design because you already have those PAU ID cards by the time you get to sub cities, but you can't use them and (again speculation) the true purpose of the carbon reinitialization program is, once the master is dead and the expirements with the prototype anthro units and carbons are successful, new humans are cloned to inhabit terra, and carbons are killed off and disposed of...
hence the japanese name of carbons being "DECOYS"
Just so you know legends is cannon to the time line. Capcom said it goes megaman, x, zero, legends. Please dont ask I dont get it myself.
Kinda feel like you glossed over that Battle Network sold as well if not better than the earlier X series, especially in Japan.
Capcom also had a very bad marketing strategy during this period. Like very very bad. They relied almost 1000% on word of mouth.
zero series was mentioned once and it's my favourite from all megaman games.
Wait..... I thought Megaman X series is canon to the original series as Dr. Light created X
Jaye3rd89 it is
He was saying Legends isn’t cannon. Not that it would matter because it’s way in the future-future. 2????
That's what I was thinking as well, because you still have the same scientist who created all of those robots the only difference is that zero is at this point the greatest thing that Wily has ever created and more or less I always thought that Mega Man X was Mega Man but there's no evidence stating that that is even true or accurate I'm or less went off of the zero flashback index for where he mutilated when seem to be dozens if not hundreds or if not hundreds thousands of robots thought it would have been at least him destroying any of his creators robots who went AWOL as well as fighting if not significantly damaging the original Megaman leading to the X Series
Even that one Megaman animated show in the 90s people dont talk about haha we actual see X from the X series from the future and iirc even he says Light made him so since then it was my assumption the time line went OG Megaman > X Series > Zero series.
Everything else it part of it's own universe
@@Jaye3rd89 exactly that's how I thought the timeline went and then there's still a few gaps as into what actually happened to everybody from doctor light, dr. Wily, more or less all the robots from the Mega Man generation cuz truth be told they could have upgraded and had their specs and designs modified, how did the zero virus originated and I don't mean it coming simply from zero but how was it created, what actually happened to Sigma cuz I played the X8 game and if you read the Wikipedia they said that Lumine stated that Sigma can't come back due to some sort of thinning of air to where Sigma can't gather himself back together which makes me wonder about the whole point of x 4 if that's the case and also they said something about sigmo truly being destroyed by the mother elf in the Megaman zero series
6:58 i can hear arin from the game grumps screaming
Wow Treesicle, you wasted Zero time getting this one out; I would've thought you guys would wait until Friday!
Heh
yet ironically he wasted Zero... as in said nothing about the Zero series or ZX
How to revive x: make a story driven, multiple choice game where the order of levels and endings are determined by the choices you make. They could dive deeper into X and Zero's personalities, they could add different styles of gameplay, maybe like the task force levels in cod: bo2, where you control different units, they could have an upgrade system, where you can find and buy items in a hub or open world, outside the levels, which you can use to get through levels faster or find new upgrades and secrets, but not be required to complete the game. Better yet, with today's tech , make an open world mm X game, set before X1, where you can play as X , Sigma, and maybe a new character or one of the former maverick hunters like vile or storm eagle. They could have it end with the player controlling Sigma and have them discover Zero, and have it be the final boss, but sigma gets infected with the virus, and thus preceeding the events in X1
Megaman legends was ahead of its time, bro!
The story we never knew is that he’s just a male Samus
If I’m not mistaken, he’s a actual robot.
Version 9point7 actually I believe he was a boy that got the suit attached to his body
MATT MATH are you sure? Last time I checked he was a legit robot.
@@Nikkis_Archive which is still a robot
Guys your all retarded and don't know what grammar is, Megaman is clearly an actual rock man, being used to make the concept of rock people seem rediculous so that when people discovered that rock people ran our society know one would believe them. Your all still brainwashed
You didn’t even state that the Creator of Megaman left CAPCOM.
Did you know that the Mega Man Legends lore is actually pretty deep?
thousands of years before megaman legends, a system
reigned over earth (named terra) named the elders system, the elders
system is shut down by the master's people and replaced with the master
system on elysium, the perfect world of eternal youth without hunger,
disease and war.
the humans living on elysium create carbons, artificial
mechanical lifeforms that can reproduce that and made to populate terra
(the earth was flooded due to unknown circumstances and only small
lands islands remain so carbons were most likely expirements as they
were referred to as betas by the master in volnutt's flashbacks and
carbons were first created as "modified betas" that were closer to
actual people).
the master provides them with a history and culture of their own.
satellites like space station eden are put into service
to keep carbon population in check and the carbon reinitialization
program is installed in the library of elysium; the library contains the
genetic samples/records/code of the humans that built the master
system.
this program clones new humans from those genetic
samples, but is is meant to only be run after the master and all other
humans have died, by running this program all carbons on earth will be
killed. the majority of humans die out by unknown cause. the master is
the last human remaining and he lives an immortal and sterile life on
elysium for 3000 years, the mother units yuna and sera are created by
the master. they're androids with positronic brains to watch over and
manage elysium. they're assigned to terra and elysium, they hold
authority over all units of the master system assigned to terra and
elysium respectively.
intelligent high grade androids Gatz and Geetz are
eventually assigned to Yuna and Sera respectively to be their servitor
units (manservants), buraeucratic model third class megaman juno is
assigned to the main gate of the island that is later known as kattelox,
his purpose is to monitor and to keep the carbon population in check
using the eden monoliths.
megaman trigger is created by the master, built for
combat as a purifier unit first class (called IRREGULAR HUNTER in the
japanese version) to seek out and destroy aberrant units. (called
IRREGULARS in japanese versions) units that malfunctioned and threatened
the system.
unlike all other units of the system Trigger does not
appear to have a behavioral limiter installed that makes him unable to
think outside of system parameters. geetz wonders why the master would
want to have such a unit by his side. Sera says this is because of the
master being lonely.
one day the master visited earth despite knowing that
he would not survive outside elysium for too long and landed on a
shuttle pod with megaman trigger, he then realized he lived in luxury
for 3000 years...
elysium was cold and sterile, while the carbons are
happy even with hardship, pain, aging, and dying, ironically being more
human than their human creators, and decides to give megaman the final
command to destroy the master system.
before dying, the master gives his genetic code sample
to protect mega man, and orders him to delete all data in elysium's
library.
trigger fights against the system to fulfill the master's dying wish.
With the rest, yuna fights against trigger, but she slowly begins to
understand what trigger is trying to do. in the end she tries to take a
neutral position. frustrated with yuna's decision sera travels to terra
herself to fight trigger.
trigger's body was almost completely destroyed in the
fight and he had to be reset to survive, transforming him into a baby
without any memory of the past. to avoid his memory being wiped out and
make sure sera would never find the master's genetic code, trigger
transferred his essential data files to data. yuna took the opportunity
to seal both inside stasis fields, with megaman data being sealed inside
a ruin in nino island and sera with geetz in forbidden island, where
they stayed for centuries.
data is a robot monkey, he only talks in monkey sounds
but megaman seems to understand him, similar to how volnutt could
unknowingly understand how to use the computer in the clozer woods
sub-gate.
these events were remembered by the carbons as an old
legend about two goddesses that watched the world, the sky goddess
(sera) who "guards the record of the ages" (AKA the master system) and
the earth goddess (yuna) who "guards the keys" the supposed keys to the
motherlode-a great treasure, (the keys are for the library in elysium
and are used to activate the carbon reinitialization program) when the
sky goddess tried to borrow the keys from the earth goddess, they
argued, and the sky goddess was imprisoned by the earth goddess on
forbidden island.
from then on yuna guards forbidden island and one day
she saves two men named barrell caskett and verner von bluecher and
sends them to yosyonke island.
after that she regularly saves diggers who go there searching for the motherlode by putting them in hibernation.
20 years later, she finds matilda caskett and banner
caskett dying from their injuries, she sends banner to yosyonke island
where he wakes up as an amnesiac, she tries to save matilda using
nanotechnology from her own body and she isnt able to move anymore after
that and she is forced to "borrow" matilda's body, she places her own
body which is an empty husk now in matilda's dropship.
banner wakes up in yosyonke island and calls himself
"joe", he falls in love with a woman who runs a bar named Maria and has a
daughter with her.
one day barrell caskett (matilda's dad and roll's
grandpa) explores the nino island ruins without permission and finds a
crystal shaped object near the entrance which melted upon touching it
and awakens megaman trigger as a baby and data, since he broke into the
ruins he decides to adopt megaman volnutt, who roll (his granddaughter)
names after a video game character (in the japanese version hes named
rock by barrell to make a pun with roll's name, though hes known as rock
volnutt, while only the mother units servitor units and juno refer to
him as rockman, as in the SR-RANK IRREGULAR HUNTER ROCKMAN TRIGGER).
megaman volnutt and data grow up with the caskett family and megaman eventually becomes a digger.
there are unknown underground locations named the
sub-cities throughout kattellox island and no details are given about
them, supposedly entities named the prototype anthro units lived in
these sub cities (prototype anthro units are probably megaman's
forerunners. it's clear that the ruins in kattleox have been abandoned
by the units, so it seems unlikely that reaverbots are their intended
residents, but are instead mindless automatons attempting to kill anyone
and anything that enters. "anthro" indicates human, so it's likely they
were artficially created humanoid robots or prototypes of carbons. juno
doesn't exactly qualify because he's not in a fully human shell), each
sub city contains one of three keys named the watcher, sleeper and
dreamer keys and they're used to awaken megaman juno at the main gate.
the artifical sky in the sub-cities confirms that the prototype anthro
units and possibly the carbons were all expirements, as the carbon
population was also controlled. Juno classifies reproduction of carbons
beyond a specific parameter as irregular/maverick/aberrant behavor.
most likely to see if terra (earth) can be inhabited again as it was
flooded. Concept art for Mega Man egends shows what seems to be Neo
Arcadia beneath the sea YEARS before megaman zero.
the ruins in Megaman Legends, which are remenants of
the Elders system are inhabited by Reaverbots, ancient mysterious robots
that will attack anyone and anything that enters the ruins, they're
usually marked with distinctive red eyes and ridges that give them a
skeletal look.
its implied that not all reaverbots are created for
fighting, as some reaverbots arent exactly built for combat, like the
tiny Mirocs who only use the physical strength of their bodies to slam
into enemies, or the peaceful Mandomantal, a manta-like Reaverbot that
doesnt normally attack anyone, if damaged enough it'll shoot orbs of
electricity as a last ditch effort to save its life.
Reaverbots were made to perform different tasks across
the ruins (elders system remains), EDEN monoliths and Elysium in Legends
2's endgame on Elysium, you can come across a gravity control monitor
which also a message:
"WARNING: Intruder detected. Repeat: An intruder has
been detected within Elysium. Reassigning all Reaverbots. Priority:
Defense of systems and materials." confirming that Reaverbots on Elysium
aren't always set to attack everything, once an intruder is detected
within Elysium, all Reaverbot tasks are reassigned to attack the
intruder.
this is evident but the fact that Ishikawa said on
Twitter
(twitter.com/ishikawahideki/status/1025215728272662529?s=19)
that Reaverbots were created to "keep function of the world", implying
that they arent exactly mindless killing machines. The fact there might
also be nano-sized reaverbots might explain also how Carbons/Decoys
emulate human reproduction such as pregnancy.
it's implied Reaverbots do possess some degree of intelligence, as you
can find an ancient artifact in a sidequest to put in a museum that is
referred to as a "human doll" by the musem curator and believed to have
been created by a reaverbot, this is most likely a mistranslation from
the word "ningen" which can mean person/human, carbons only refer to
themselves as people, as they dont know the word "human" nor "carbon",
actual humans which have been long extinct prior to the creation of
prototype anthro units and carbons the long gone humans are referred to
as "ancients" by the carbons, diggers hunt in ruins (remenants of the
elders system) to retrieve treasure and technology "left by the
ancients".
It's funny how people react so aggressively about something they love. Take Ocarina of Time for example. The combat was almost entirely a waiting simulator. The spider things were a looking simulator. Some of the "puzzles" also were looking simulators. It's open world wasn't really open, as it was quite linear game, having large sections of the map blocked to you. It wasn't like Miamoto's childhood cave exploration. Oh, and then there's Navi, the slap in the face of show don't tell tutorials such as were in Super Metroid. Still, all these things being true don't take anything away from what people loved about it. Love is like that. We grow to love the flaws as well as the successes. It's the same with people. The line between "incredible" and "terrible" is paper thin and varies widely from person to person. Castlevania 2 had many many similar elements to Symphony of the Night but one is remembered as trash and one as the start of a new genre. Even if it wasn't. It doesn't matter what came first, only who did it well first. My point is that we're human. Some of us aim high but most of us settle to be trash. Even those that aim high end up creating trash. Failure is how we learn. Seeing flaws is an opportunity to improve. Seeing things in black and white makes you only always wrong. Acknowledging flaws and loving something anyways is commendable. But loving something doesn't mean those flaws aren't there. Denying the flaws is also denying something you love. Acceptance on the internet doesn't come easy especially.
But it's all part of our reptilian brain. We feel attacked when something we love is criticized whether valid or not. Fight, flight, or freeze. We're only human. I suppose that means I should be less critical of those who gave up on life and can only criticize. After all, I'm also one of them.
Kirby is still stuck in 2D and Its for good
Mega man doesn't need to be a revolutionary step into the future. Megaman I think does one of the best things that is needed at this time where everything is the next revolution into the future. It shows us that there is still enjoyment with the old, that the style of play so many people have been experiencing most of their lives is not a thing simply because of the limitations and that we were just missing out of the best experience possible because technology was not around. To me Megaman is like a book, once t.v came around we realized books were still fun, T.V was the revolution of story telling but there was still something special about dusting off that old text and reading it here and there.
Mega Man 11 is coming though.
megaman legends 1 and 2 are my favorite games of all time :c
Wow, there's a ton of these 'history of Mega Man' videos with all the same information. I mean, I know obviously because of Mega Man 11, but...ehhh, there's like a hundred videos that are all the same.
And, meaning no real offence here, but it all sounds like everyone's just researching Mega Man to make it sound like they've always been a fan by having the knowledge, so they can teh views for teh monies, so they can be relevant at the time 11's released.
I dunno, I hate UA-cam's algorithm.
I don't really care. Capcom makes new characters for new game styles and I'm fine with that.
And do I sense that you don't like Mega Man Legends? Sinner.
Man I love the BN series, but I’m still bitter that AstroMan didn’t get a NetNavi version.
Rip MMBN
Try CosmoMan.exe instead.
Megaman x5 and x6 are still in my heart for most of the smaller stuff, and I know there was repetitive plot lines, but I still love them.
I loved Megaman legends. They referred to him in the games as Megaman trigger. and there was a spin off title for legends called the Misadventures of Tron Bonne.
So what were you trying to say? Are you trying to say Mega Man has to get with the times or else it isn't good? Because believe it or not, they actually kind of attempted to modernize Mega Man, see before Fortnite, Call of Duty and other FPS games was the thing back then and what did Capcom tried to do in response? Maverick Hunter. An FPS worked on by Iron Man's designer and the studio that brought us Metroid Prime. However, it was canceled and given how many people reacted to it negatively , it was probably for the best...
I mean, just look at how Bomberman did it. I'm not against companies doing something new, but at the same time, if you make it too different, then you'll just alienate the fans. After all, Mighty No. 9 wanted to be modern while trying to be Mega Man, but the differences are far too drastic to be even compared to each other, let alone be on the same level. The biggest problem with Mighty No. 9 is that it took Mega Man's simple yet challenging platforming formula and made it far too overcomplicated, and let's not forget alot of fans were robbed of their money, because they wanted something like Mega Man but the fact of the matter is, it's not nor it never will be. (Also, Mighty No. 9 could be easily purchased for $10 now lmao)
Bottom line, while I'm aware Capcom hasn't done the best decisions when it comes to the Blue Bomber (This was especially true for the time gap between Mega Man 10 and 11) but Capcom at the very least finally got their shit together by giveing the Blue Bomber the green light once again, and you know, there really isn't any other game that can be compared to Mega Man. It's a timeless classic, and it while new ideas are welcome. Let's not make another anime fan on prom night cry, shall we?
I wish you could have treated Mega Man with a little more reverence, He was my hero growing up and this video just had some heartbreaking moments for me. Lost to the sands of time, nostalgia dumpster, REALLY?
don't worry none of his points are good or solid
Yeah, this whole video kind of just got under my skin. Mega Man has been my hero since the fifth game came out, and many great moments in Mega Man history were brushed aside in this video like Legends as an after thought, and every time he talked shit about how bad the X series got, he kept showing X4, and X4 was when the X story was at its best imo! (Of course X5 and 6 killed that, but that's besides the point), and at the end he basically implied that Mega Man pretty much has to be Spider-Man on the PS4 or gtfo, and that's just bullshit.
you lost respect to your brand the moment you did the bowsette video
10:08 What 64-bit console did the Mega Man X series arrive on?
Megaman was discarded because of executive meddling. Street fighter is essentially on the same boat as Megaman and the only difference between the franchises is that Keiji Inafune was the fall guy for the failure of the Western initiative at Capcom, he ended up pissing off the executives and quitting in protest, and in revenge they killed the franchise and are now lying to everyone claiming that they were just too respectful of Megaman. When the truth was Bad box art Megaman and canceling Legends 3 and blaming the fans for it right to their faces. And the worst part is that everyone is so fucking dumb that they ate it up.
I love the x version of mega man the most. But come on mega man isn't mega. I know what your saying but that like saying Superman isn't superman just because the first writer isn't making them. They may put their own spin on stuff. But the core story plot is the same. Oh no bad guys kill them lol.
Gonna have to disagree with your points sure games like X6 and X7 didn't help but then we had games like Zero 1 through 4 and ZX and ZX Advent which was all great and made changes to the formula. You argue that Battle Network, Starforce, Legends, and X aren't "really" Mega Man but they're Mega Men; exe is literally an alternate version of Mega Man. Mega Man has tried many things over the year and Battle Network never died it was given an ending, unlike the other Mega Man series. It was oversaturation that hurt Mega Man and now is the time for the Mega Man rebirth. 11 is a great game and does a lot to make the tried and true Mega Man even better than before.
Megaman games need to make a big comeback into the videogame community, its still a popular series of games but not as popular as others.
A tried and true formula can work forever. If something seems to be getting stale, wait until it isn't anymore. I think what killed Mega Man for a bit wasn't a stale formula, it was the games that messed up the formula. I've heard it said that Capcom could've shat out 10 more Mega Man games and the fans would've eaten them up. If they weren't terrible, I'm sure that would be true. Sure, innovation is nice, but just some new features and paint on the old tried & true Blue Bomber formula works pretty well. As long as you give me a game as good as the last entry in the series or better, I won't complain. That's just my two-cents, though.
"Nobody wants to play Sonic the Hedgehog at 5 miles an hour"🤣🤣🤣🤣
>game theory tier editing
Geez this is so bad-
Finally my favorite video game series has a treesicle video ack
😄😉
Megaman legends is my favorite megaman
The evangelion congratulations was epic
First video like this I've seen, but it's pretty bias and baseless, dude complains off shoot games, I could not get past 4 minutes, it started out like it was going to be informative but turned into, I don't like this cause it's not megaman
Agree...it took a minute and a half before he introduced the topic. Too much rambling
You say Mario 64 had a better plot, better environments, and more emphasis on the story just after insulting X4. But you forgot one thing.
X4 DID THE SAME THING.
X4 had animated cutscenes, more side characters, more elements added to gameplay. They even developed Zero into a full playable character who learned move combinations for attacks.
Just becuase a game is 3D does not make it better, after all, you did throw some shade at X7.
The only difference was X4 was not 3D.
Megaman Legends is Amazing we were close to getting him back too :) but alas still no 3 ....
YOU HAVE FAILED as a game designer. Love the arrow reference
what were you're thoughts on zero and zx?
I feel like capcom has the terrible tendency to simply milk sequels, without innovating that series. Battle network (in my opinion the best megaman spinoff) was really innovative in quite a few ways, and honestly was something I hadn't seen before, or since (ignoring starforce, which was essentially the second series to BN, but in 3dish). It got popular, and rightly so. But then...capcom milked it. They improved the gameplay itself, the first one was pretty rough. But then they never *really* innovated it. You could play 1, and jump right to 6 without skipping too many beats.
I feel like they did the same, more or less, to the dead rising series. I got into the series on the second entry, and I REALLY loved it. The humor was on point, the gameplay was fun, and the plot, while nothing that would dazzle you, was enough to move me along. I went back and played the mini-vesion before it (dead rising 2 day 0 iirc?), the mini-sequel, and the first game. The smaller games were pretty good, self contained, and gave more context to the story. And going to the first one, I could see why people loved it (but I liked 2 better by quite a bit). But then 3 came out...and it put me off. The plot was weaker, the humor hit many off keys (while clearly trying to hit the same notes), and they took the closed environments of the first two games, and opened it up...for no real reason, to be honest. And I never played the fourth game, but looking at the trailers and such for it? I feel like the humor took an even worse turn, which is sad, since that was a highlight of the series for me.
In short, I think this video applies to ALL of capcom's franchises. They innovate quite a bit at the start of a series, but then they milk the series bone dry without adding any innovation to keep it going.
so what series was network transmission in?
i disagree on a lot of points. What i've heard of the legend series is nothing but love and respect for it. Megaman X7 is meh but the level design in X6 is the WORST! Megaman X8 was phenomenal but the series was dying out so not much people got to play X8 (Truly underrated). After 10 years, i got to play MMX: Command mission, i really enjoyed it. I just finished up playing Megaman 11 and I FUCKING LOVED IT!
6:57
Oh snap! ROASTED!!! 😂
Ooohhhhh!!! *Airhorns* 🎺🎺🎺🎺🎺
*He’s blue.*
Edwin Perez Say whhhhaaaaaat?
Or is he?
frosty the snow bob holy shit. What if he’s deceiving us?
@@Stupaipai O NOH
My heart melted when i saw Megaman ZX on the timeline
why were'nt the Zero series mentioned on here and they are some of the best games in the series as well as Megaman ZX and Megaman ZX Advent, you failed Treecicle.
Do you have contra?
Press P to pay respects to Mega man ZX only getting a cameo for like a few seconds
How is Crash dead? He just got a remaster last year
Yeah... a remaster
His games suck
Honestly, I think Megaman works when it does the same thing over and over. Megaman wanted to get weird with 7 and 8 and..... it didnt works.... X wanted to go nuts with 7 and..... it failed....... honestly, if Capcom wanted to change the formula, they should have made more series... you know..... what made them popular in the first place
Thank you guys your stories "That You Never Knew" are my UA-cam bread and butter. Grant you are one of the funniest men on UA-cam and I give two fux what anybody thinks! Thank you for covering one of my all time favorites, but I think you were kinda harsh on "Legends"...
I wonder how MegaMan would feel if he had to take off his suit after wearing it for years.
Lol, I remember when my dad got me into the Mega Man series. He assumed all Mega Man games were the same, so I started with the Mega Man Starforce series (the one people always refuse to acknowledge existed) and it was awesome. I loved the story too. It saddens me it never got the sequel it hinted at in MMSF3:Red Joker/Black Ace, cause it definitely hinted at one in the games secret ending
1: Sure, everyone says it's a "classic", but really, guys, it's pretty meh. The level design is cheap at times, especially in Guts Man's stage, the weapons are unbalanced, and it's way too short. A serious sufferer or first game syndrome.
2: Where the series truly began. It's a genuine classic, with great (though sometimes cheap) level design, awesome music, and some of the best weapons in the series. But some of the Robot Masters suck (Bubble Man!).
3: Amazing, until the Doc Robot stages. But the rest of the game is excellent, with outstanding 8-bit music (the best Mega Man soundtrack in my opinion) and some of the coolest and most original Robot Master designs ever (Gemini Man).
4: Very nice, with a refreshing change of pace in the story and some of the best castle stages in the series. The music isn't as good as 1, 2 or 3, but in general, it's solid.
5: It's fine, but it's one of the most boring games in the entire series. The music is especially "meh", and so are the Robot Masters.
6: An underrated gem. Very fun levels, and the whole globetrotting Robot Master idea was a breath of fresh air. It isn't very different from 5, but it's still a very good game.
7: Really pretty good. I really liked the bolts, encouraging exploration in the levels, and the secret Proto Man battle was killer. The music isn't that great though.
8: Fine. Just fine. Like 5, I think it's pretty boring. The voice acting is laughable, the Robot Masters are some of the weirdest in the series, and the music is terrible.
& Bass: Awful. Goddamn awful. It's perhaps one of the cheapest games I've ever played, and it's basically impossible with Mega Man. The GBA version's screen crunch also totally kills the experience. It does have good music though.
9: I'd rather this game used the graphical capabilities of the PS3, but it was still well-designed and had some great 8-bit music.
10: Amazing, the next logical step for 8-bit Mega Man after Mega Man 6. The Roboenza concept was fun and new, and the Robot Masters were just hilarious (Sheep Man).
11: While it's an amazing comeback, it's quite unremarkable. The Robot Masters are forgettable, and the music isn't great. I do like Bounce Man though.
X: Badbutt
X2: Pretty good
X3: Decent but unpolished, bad music and some very poor design choices
X4: Awesome, abominable voice acting but amazing level design and great PS 2D graphics
X5: Epic, great story and godlike music, very original and cool level design. But some onixish design at parts, poor presentation and Alia won't shut up.
X6: A travesty. Terrible, barely existent level design, no English voice acting and ugly graphics. Amazing music though.
X7: Boring and bad.
X8: A great return to form. Bad music though.
Legends was the best! #GetHimOffTheMoon
i goddamn loved legends as a kid. in fact it was the first and only megaman game i played im not gonna say it was a good game necessarily. but i don't think i have every played a game that made me feel the same when i was a kid.
actually there was one other mega man game i played. but i cant remember what it was called
so now is the time to make a 3D4k post-apoc rustpunk old man megaman next gen adventure game
Battle Network and Starforce were some of my favorite games ever. Plus the show was awesome.
I never realized it, but I think they influenced me to become a software engineer...
Also, to add in, Legends' main character is NOT Volnutt. That is his adoptive LAST name. His first name AND his title as a Purifier unit is MEGAMAN. So again, this isn't really TSYNK, its more, The Opinions We Could Have Lived Without
I think the Zero and ZX series are worth noting here. Weather as more examples of the series refusal to commit, or the through line that leads us to the modern day, ZX advent wasn't too far off 9's release.
Also this is subjective, but the X games got better with time, not worse, until X6 the game that wasn't supposed to exist, was forced into existence.
For me the question of "Where did MegaMan go?" Is simply, he moved on. The series ended with ended with 6 or 7 depending on perspective and went to X, when X5 finished it went to Zero, and so on. Sadly Capcom didn't want the cash cow to dry up, so they had the team make more past what was supposed to be the end of the various series. Some of these were good, others bad, but ultimately Mega Man himself was never meant to keep going forever, his successors were
that's not ture ether the zero series we got is only thanks to X6 existence
"were did mega man go" it never left it just took a break as capcom shorted itself out internally it's just clip beat and ignoring things
Because of the idea of iconic video game character dying for some reason is captivating
I thought X4 was the best release in the modern era? the animation is fluid, and it kept the feeling of progression that makes the player feel powerful with those X upgrades.
Still surprised that a lot of not even 20 year olds, know what MegaMan is. I mean the original games, that came out, way before they were even thought of.
i mean sure battle network died but its due to its story being told, not due to a loss in interest. if i remember correctly the 6th game wrapped it all up nicely. so unless you want a new battle network with different main characters, it probably won't continue (unless they somehow find a way to say lan had more adventures after 6 that involved his friends too)
Last good mega man game you ask. Easy Mega man legends 1,2 and wait right
I was born on 2003, the first megaman experience i ever had was the .exe anime but i'm still a big fan of the original mega man games and the first 3 x games (i never played 4) and im hopping that 11 does a great job bringing him back such as Sonic mania did it for the Sonic franchise.
Well happy 15th birthday! (early or late)
@@setsers1 late but thanks
Wait, you've never played X4?
@@600coyotes6 no i heard what happens in the story but i never played it or saw someone playing it.
Buy Megaman X Legacy Collection 1 and 2 it has all a Megaman X Games start working on that because there's a chance that X9 can be a reality and plus your help on bringing back the blue bomber to its Glory😉😎
Criticizes Mega Man Legends for breaking away from the norm, yet praises Super Mario 64 for doing the same thing
Great video. Thanks!!
"11 WAS THE LAST GOOD ONE!!!" XD
I don't know about everyone else but I loved MegaMan and Bass for the Gameboy
Crash is dead
*Had the first three games rebuilt to critical success high sales and multiple follow up ports*
*Had his very own section built for him in Skylanders*
*Has made multiple appearances in the Skylanders cartoon showing that the character is still relevant.*
Also, Crash is allegedly getting a new reveal 2019 if that licensing magazine holds any water, which it does since it accurately predicted the trilogy would get remasters ported to all current gaming platforms; which it did.
I'm confused. I actually loved the Legends series...
My boi megaman i wish he was taken more seriously through it. I totally agree with you but it's sad to see my favorite video game series so defeated. Classic megaman is amazing. It's all just so amazing and i hope maybe there will be innovation if its not too late...
So..basically mega man failed to transition to 3d and failed to innovate? Sorry treesicle this is a story I already knew. I'm sure the overhype and ultimate failure of mighty number nine surely didn't help matters along with the mismanagement of Capcom and it's licenses. Was hoping you were going to go "behind the scenes" like you did with your DK videos. Disappointed.
that's not ture tho because legends was great mega man did make the jump to 3d it just did it in a safer and different way
**shouting loudly from the back**
"MEGAMAN: ZERO 1-3 ARE THE LAST GOOD MEGAMAN GAMES!"
zx and zx a was great and 9 and 10
9 & 10?
Did anyone else realize the Megaman's megabuster switched from the left arm to the right?
Perhaps the demise of the Mega Man franchise is a cautionary tale to game companies. You have to innovate your games or your games will lose relevancy and fade away. Just like Mega Man.
...damn that was kinda sad.
Rockman.exe *isn't* in the same universe, strictly speaking. It's a what-if scenario asking what would have happened had Hikari Tadashi (who may or may not be Dr. Light) and
his networking research had been chosen over Wily's (who may or may not be "the" Dr. Wily) robotics.
Tree dee gams in a natshell: hellu wi are in de next demenson. Come to the nether.
Bubsy: i look like a nightmare :D