Bloom in Eevee Next | Blender Secrets

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  • Опубліковано 27 жов 2024

КОМЕНТАРІ • 76

  • @MegasLagann
    @MegasLagann 3 місяці тому +14

    gotta love how for every good thing they add, they make up for it by making things I really liked obtuse and asinine.
    in here, it's adding a node, messing around with its settings, and pressing a button to activate constant compositing.
    in literally the previous version, you press a button and it's there.
    we're evolving backwards, folks-

  • @TimParaxade
    @TimParaxade 3 місяці тому +4

    For how much I'll miss the easy access to Bloom in old-school Eevee, I love that it seems now accessible even in the much more realistic Cycles engine thanks to its integration in the compositor.

  • @shadowflar3
    @shadowflar3 3 місяці тому +12

    Old bloom was easier and prettier than the new. But maybe you just didn't manage to match the settings for the new one. Maybe it would look more similar if the threshold should be a bit lower?

    • @BlenderSecrets
      @BlenderSecrets  3 місяці тому +4

      It was prettier in the old one in my opinion. But yes, definitely worth experimenting with the settings.

    • @Max_Cypher
      @Max_Cypher 3 місяці тому

      @@BlenderSecrets TRUTH... new bloom is inferior, both in effect and ease of use IMO

  • @mipe7755
    @mipe7755 3 місяці тому +11

    This scene doesn't do justice to Eevee Next. It actually looks much better in the legacy Eevee, probably due to the choice of HDRI. Anyway, very informative video, as always!

    • @nazmibayan
      @nazmibayan 3 місяці тому

      totally agree with you

  • @sk.mahdeemahbubsamy2857
    @sk.mahdeemahbubsamy2857 3 місяці тому +26

    Why does the gold look muddy in eevee next?.
    It looks quiet ugly for some reason
    Is there something wrong with the reflection?

    • @BlenderSecrets
      @BlenderSecrets  3 місяці тому +14

      So far reflections don't look that good to me in my experiments in Eevee Next, but maybe it will still improve.

    • @genesis2303
      @genesis2303 3 місяці тому +8

      If by gold you mean metalic gold, then in render settings go to Raycasting settings and slowly increase max roughness slider untill you reach roughness point of your metal, that setting shouldn't bee set too high because it's computationally expensive I keep it in startup at 0,25 but I'd said that somehere between 0,2-0,35 is sweet spot. Denoising also kind of still blurs metal reflections a little but theres not much that can be done with that. Also make sure you comparing Filmic with Filmic and AGX with AGX.

    • @sk.mahdeemahbubsamy2857
      @sk.mahdeemahbubsamy2857 3 місяці тому +4

      @@genesis2303 Thanks👌
      Wish it worked out of the box without going into the settings

    • @genesis2303
      @genesis2303 3 місяці тому

      @@sk.mahdeemahbubsamy2857 I gues it's kind of disputable what do you want to choose, for scenes without metal with rough materials best to keep at 0 for performance, for small scenes with one metal you can crank it up, but when you have bigger scene with plenty different materials then this slider can really optimize your render times, and I think it's set at 0 default exactly so you need to learn what it does, and when to use it and be aware of the trade of which it provides. You can always change it in your startup file as I'd encourage to do. In some rare cases, I think you can also off denoising throw lot of DOF and for a twixter post noise shouldn't be too visible I gues.

    • @지훈-x3q
      @지훈-x3q 3 місяці тому +2

      Because the default settings of Eevee Next are configured to operate on lower performance, the raytracing resolution default is not set to 1px, and the pixel size in the viewport may not be 1px as it is automatically adjusted like in Cycles. Additionally, the temporal accumulation option of the denoise feature smooths out the image, making it blurry. The combination of these three options results in a terrible image quality. (The max roughness option doesn't significantly contribute to this blurriness.)

  • @lllViperlll
    @lllViperlll 3 місяці тому +47

    The old eevee bloom looks way better imo.

    • @SanOcelotl
      @SanOcelotl 3 місяці тому +10

      It did looked better, but it was a bad implementation, let's just hope the compositor one gets an upgrade

    • @tidy5156
      @tidy5156 3 місяці тому +5

      Back in myyyyy days we didn't have eevee bloom 😂
      I mean you're kinda right but it's the same bloom as for cycles now

    • @Villager_U
      @Villager_U 3 місяці тому

      They'll bring back the old bloom method on the glare node

    • @myztazynizta
      @myztazynizta 3 місяці тому +1

      The glare node will have both the old fog glow and a new bloom option. But I think the old bloom was able to utilize data from the 3d scene and Eevee engine that won't be available to bloom in the compositor.

    • @epicjonny155
      @epicjonny155 3 місяці тому

      there bring it back? ​@@Villager_U

  • @thejagman22
    @thejagman22 3 місяці тому +23

    Cue someone developing an add-on that brings back old Eevee for traditionalists.. 😂

    • @hoaxygen
      @hoaxygen 3 місяці тому +1

      With the way some folks rerspond to change, I wouldn't be surprised.

    • @ciliaana3389
      @ciliaana3389 3 місяці тому +1

      Did you know that Cycles & Eevee are already addons?
      If you go into your addons and disables Cycles, it will remove Cycles from Blender?
      So it's already like that!

    • @KresimirJelusic
      @KresimirJelusic 3 місяці тому

      @@hoaxygen I had the same idea.. I can do this in post.. but still, 1 click on bloom is much better - but now this can also be done for cycles, it does add so much more to light

  • @nunieshitusote
    @nunieshitusote 2 місяці тому

    I'm new to Blender.
    Thanks to you I was able to set it up successfully.
    Thank you.

  • @Cuneyt_3D
    @Cuneyt_3D 3 місяці тому +4

    We are looking forward to the new eevee

  • @gaztambo139
    @gaztambo139 2 місяці тому

    Looking forward to trying out EEVEE Next on my Mac, once they get it working 🙂

  • @Ale3dGl
    @Ale3dGl 3 місяці тому

    Thank you Jan! Always bailing us Blender users out of the hot water!

  • @RosserRaconia
    @RosserRaconia 3 місяці тому

    Your a Scientist of Light, thanks men.

  • @katface5906
    @katface5906 3 місяці тому +4

    sadge. i've seen some comps between EEVEE (legacy) and NEXT, and the lack of viewport Bloom almost breaks it for me. My hobby primarily is NPR - I wonder if this side-grade to NEXT is an answer to faster Cycles-like viewport renders/previews for realism?
    May end up just sitting this one out entirely...

    • @BlenderSecrets
      @BlenderSecrets  3 місяці тому +3

      You can have viewport bloom by enabling the realtime compositing. It's in the video :-)

    • @katface5906
      @katface5906 3 місяці тому +2

      @@BlenderSecrets i did notice that - i'm tepidly optimistic, but going through the compositor for bloom is a bit of a turn off. the gpu rendering for compositing might end up proving useful in that regard; although i'm waiting until the stable version releases in a week or so, what i've seen of it's bloom may end up being hit or miss with me. we'll see
      ¯\_(ツ)_/¯

    • @le3dmax
      @le3dmax 3 місяці тому +1

      ​@@BlenderSecretsrealtime compositing always crashes on me since the conception.

  • @No1TypeC
    @No1TypeC 3 місяці тому +1

    Looking at those settings in the "Bloom" mode on the Glare node makes me believe it's based on the same code as the rest of that ancient node, and most likely has the same problems too, like being window resolution dependent which is pretty annoying to use.
    Eevee settings bloom was relative, meaning the effect looked the same on 1080p as on 4K - the Glare node doesn't behave this way, it seems to be bound to pixels.
    I think, now that the compositor is faster and viewport ready, it's time for serious compositor post fx nodes improvements in Blender.

    • @activemotionpictures
      @activemotionpictures 3 місяці тому

      Wait until you try 4.2, with bloom leak on a transparent window glass...

  • @EdLrandom
    @EdLrandom 3 місяці тому +1

    shadows from HDR?! omg finally, all my hacky ways go out of the window. I hope it's not going to break all my old scenes though.

  • @RylnX
    @RylnX 3 місяці тому

    new eevee looks soo fucking good compared to old one

  • @GriffinSteve15
    @GriffinSteve15 3 місяці тому +6

    NOOOOOOOOOOOOO MY BLOOOOOM

  • @damnfail9316
    @damnfail9316 3 місяці тому

    eeveee have a distance in light properties. but cycle don't. can you do a tutorial how to do that in cycle. thank you

  • @juanX82
    @juanX82 3 місяці тому

    thanks, what about export bloom + alpha?? i need export the transparent background

  • @wrong_planet
    @wrong_planet 3 місяці тому +2

    Eevee was the fast NPR engine and Cycles was the slow photorealism engine. They complimented each other. Now Eevee is just Cycles' dumb little brother.

  • @youidontaaa
    @youidontaaa 3 місяці тому

    old boom cast noticeable light and shadows on the metal part clearly and it look better

  • @basspig
    @basspig 3 місяці тому

    EEVEE Next version shows more contrast on the wall and looks different than the other two examples.

  • @TR-707
    @TR-707 3 місяці тому +1

    hey boss, do you have the test scene for this because at 0:50 im really surprised how BAD eevee next looks and i didnt notice the difference so clearly when i was playing around with it

  • @ehab5406
    @ehab5406 3 місяці тому

    Is Compositor's New Bloom Also Working For Cycles ? or not like previous versions ?

  • @RosserRaconia
    @RosserRaconia 3 місяці тому

    Amazing man

  • @shteeve
    @shteeve 3 місяці тому +1

    i'm more just repeating what others said (and its no fault of the video creator - this is a helpful psa), but:
    -the bloom even on default settings doesn't look as good as before
    -i'd be more ok with it moving to the compositor if we weren't losing all the settings we previously had to dial in the look
    -might not have been the focus of the video, but my god the metal in eevee next looks bad here.
    i'm sure eevee next will get better with time, but i'm a bit hesitant to even bother with 4.2 in its current state.

  • @TR-707
    @TR-707 3 місяці тому +1

    i hope layers are coming because its a total PITA

  • @kokoze
    @kokoze 3 місяці тому

    This single node is NOT equivalent to the inbuilt bloom. If you want to create the old bloom you need a it more of a complex node setup which will be added by the developers.

  • @ענבראב
    @ענבראב Місяць тому

    what if i cant find the "glare" option? its just not there...

    • @yamiplays428
      @yamiplays428 9 днів тому

      It is there. Don't use Find option. For some reason it doesn't show it that way. Check under Filter dropdown inside Add

    • @ענבראב
      @ענבראב 9 днів тому

      @yamiplays428 yeah well the whole filter option was missing. idk why, that's why I used find but then it didn't help either

  • @thejagman22
    @thejagman22 3 місяці тому

    Yeah, the reflections look a bit duff in the Eevee next version, to be honest. Ah, well they have to give us something to complain about I guess 😂

  • @CodenameStudios
    @CodenameStudios 3 місяці тому +4

    I don't get it. Bloom was just a one click solution. Why are the devs turning one click solutions into multiple steps in Blender. Like with the whole Modifier change; just click on "Add Modifier", look around and boom theirs your mod. Now you have to think about where you think the mod will be, hunt around for it and then apply. Next thing you know, someone has to write up a addon to reinstate the Bloom option back to the way it was or quick favorite it. The workflow/UI for Blender is not being optimize to perform better; quite the reverse.

    • @myztazynizta
      @myztazynizta 3 місяці тому

      With geometry noods the amounts of modifiers will grow exponentially. Some of the UA-camrs I watch have over a hundred modifiers in that list. Type to search is the best solution for so many options.

    • @myztazynizta
      @myztazynizta 3 місяці тому +1

      Add thanks to that type to search has been added everywhere that has an add menu

  • @bme4285
    @bme4285 3 місяці тому +1

    I’m guessing you’re a cycles fan or fan of old Eevee cos you didn’t even try to make Eevee 4.2 look good 😂

    • @BlenderSecrets
      @BlenderSecrets  3 місяці тому

      I tried my best. The reflections seem to be a challenge.

    • @bme4285
      @bme4285 3 місяці тому

      @@BlenderSecrets 😀 no worries

  • @noonejustaperson
    @noonejustaperson 3 місяці тому +2

    I feel like eevee next is a downgrade some say npr is broken and also there is a major lack of performance imao. If people want to go for realism why not use SSGI built instead

    • @myztazynizta
      @myztazynizta 3 місяці тому

      Shaders take longer to compile. There may be other performance impact as well. Ssgi has been added to eevee next. There is a plan to officially address and improve upon stylized rendering in general, both for eevee and cycles. Basically data and nodes from The eevee or cycles shader can then be plugged into post-process stylized shaders. Think a dozen different shader to rgb nodes.

    • @wrong_planet
      @wrong_planet 3 місяці тому +4

      NPR was the main reason most people used Eevee. "They'll fix it in a few years" is simply not acceptable.

  • @AF-bc8vr
    @AF-bc8vr Місяць тому

    "but instead u can use compositor... slow AF"

  • @STANNco
    @STANNco 3 місяці тому

    eevee next looks worse in the comparison. Why is that

  • @oldmanBig89
    @oldmanBig89 Місяць тому

    Eevee next is a disaster😂

  • @thejagman22
    @thejagman22 3 місяці тому +1

    Surely Blender devs must know by now that Blender nerds only accept these changes if they’re better in EVERY measurable way… 😂 Why remove bloom at all? Why are the reflections noticeably worse? There doesn’t seem to be any environmental reflections or self-reflection?

  • @thsuperelite
    @thsuperelite 3 місяці тому

    including bloom in renders is a dumb idea to begin with. you shouldn't add effects in production pipeline. it is called post process/production in the industry for a reason.

    • @No1TypeC
      @No1TypeC 3 місяці тому +8

      very narrow mindset for creative work. not everyone works in the same industry restrictions

    • @myztazynizta
      @myztazynizta 3 місяці тому +3

      Thank goodness there are prohibitively expensive packages for people with your mindset

    • @wrong_planet
      @wrong_planet 3 місяці тому +2

      That's why you could have turned it off... Now there is no choice at all.

    • @SuperXzm
      @SuperXzm 3 місяці тому

      well, yo mom is a dumb idea. you're mixing up cause and effect