Again, very important and usefull info for those of us doing a lot of work in Fusion... and again I'm surprised of the low like-count, but hey that's the way it is I guess. So, a big thanks from Finland, great content, great clarity in explaining the rather complex scenarios!!
I still to this day do NOT understand why this capability was not relayed to common customer. If a reseller has TWO dongles for sale, "resolve" and "Fusion" then it seems apparent that they are for 2 separate purchases (I mean, they ARE). I actually contacted you 10 months back about this very thing, and when you told me the dongle works for BOTH versions I was floored. I spent hours upon hours debating on which I should spend my money on, that was wasted time. Its obviously not a "hack" but more of an industry "inside secret", and again, im not sure why. really strange. thanks as always for the video! hope all is well.
It's not really a secret but they kept updating the license management over the last versions where it got aligned better step by step. But I agree many resellers were not well informed or posted misleading g descriptions. Also on the main advertisement pages BMD does not seem to advertise this a lot.
I didn’t know I could use Fusion Studio with a digital key now!!!! That’s exciting news. I have a question though: how does it work when you want to collaborate on a comp with lots of Loaders? Cause Resolve does a great job of relinking MediaIns automatically, but I only know of Loaders with absolute paths, so every time I use them and share my project with somebody else they have to manually change the path of each Loader to wherever the files are in their system. Is there a proper workflow to handle this more automatically?
You mean bulk-replace lot's of loader nodes into mediaIn nodes? Can't think of anything simple there. Resolve also supports loader nodes in a limited way. I think for exr and png sequences. If it's only about file path, you can define a path variable in the Fusion settings and then use that variable in each loader node, fbx node etc. Then just configure that variable on each system. That works in Resolve and Fusion.
@@VFXstudy not exactly what I meant but what you suggested kinda worked! didn't understand how path mapping settings worked, but when you said "variable" it kinda clicked hahaha. what i meant though was like if i wanted to send a fusion comp for someone else to keep working on (in fusion studio as well). just have to make sure everyone always works on the same drive i guess
@@BrunoReisVideo Check out the Path Mapping section in the Fusion Settings. - Sorry am away from the workstation so can't check the exact terminolagy right now. If everyone is using Fusion Studio, it's even simpler. You can enable something called "Reverse Path Mapping" or similar name in the settings there. If that is active, then your saver nodes won't store absolute paths, but paths relative to the fusion comp. At least in new comps, after that setting is enabled. So your saver nodes won't say "C:\folderA\FolderB\test.png" but rather "Comp:\test.png" or "Comp:\..\FolderB\test.png". So "Comp:" stands for the path where your fusion comp file is saved and from there each other file is stored relative to this. So if you move a comp with media and everything in the same folder structure to someone else, then it will still open the same way. You can also change existing paths in the saver nodes to the "Comp:\..." relative path way. Comp is just a default variable which points to the place where the Fusion comp file is, so this will work nicely in Fusion Studio. If that path is not relevant to you or if you are in Resolve, you could define different variables yourself. That's what I was referring to earlier. Last option: you can open a Fusion comp file in a text editor and do search & replace for a path, then save and afterwards open in Fusion again. That way you can update all saver nodes at the same time with one search and replace.
Wow, thanks for this amazing information! I had just bought the DaVinci Resolve studio mainly for Fusion, but it ran slow; so I'm happy to know that it includes the standalone one in the same license! Now, a question, when you buy the Studio, you get 2 activations with the same license: for 2 computers, I assume... so, having a Standalone Fusion, does it use the 2nd activation? Or is that only when installing either or both in another computer? (let's say if I install it on my laptop). Thanks!!
Hello I follow you often because I know that you specialize in Fusion. When I underline nodes and save them as settings, the only way to load them directly into the node editor is to drag and drop the file? Isn't there a "load" command from the same menu where the "save" command is? If so, why didn't they think about adding it? Thank you!
It depends on where you save the settings. You can save them into the Fusion Macro folder and they became available in the Macro section of the effects and via the shift+spacebar menu. You can also store them with the templates and use from there. Settings for individual nodes can be stored in the settings folder and loaded from there when you load the same tool and do a right-click in the inspector and do "load settings". Well, I think that gives a file load menu but should go directly to that setting folder.
Thanks Bernd, as one of the people who requested this tutorial I finally have a good use case for it today so this video is getting a spin. Something else that I haven't seen any coverage of by the tutorial community is the new Fusion Effects feature. When creating macros I always wished there was an easy way to drag and drop new MediaIn into them without having to open up fusion and rewire things (or find the MediaId). So for example, you know your lower third video with the music note? Being able to re-use the title and drag a different PNG from the media pool each time for customization. Well, that's what the fusion effects allow, you can apply them to a clip and that basically gives you a changeable MediaIn. I've been using it all the time on my current project to put creative animated overlays around content.
Yes, previously that was already possible via adjustment clips, the Fusion effects are more convenient that way. You create them the same way as any other macro, just put them in the Effects folder rather then title folder. I think I might have mentioned it in the r17 new feature tutorial.
This really got me started with standalone and is a big difference on my system when working with particles. Is there a way to disconnect vfx connect when I´m done and ready to clean up my folders (and there by keep it nice and tidy, resting in my "resolve world"? Or is it just rendering the clip. (My impression is that if I delete my vfx connect filelocation I will also loose the ability to work on it later - could of course just make a duplicate timeline!) I apologize for my ignorance - When I'm old and grey I will read this post with a "god I was stupid smile"
Do you think standalone Fusion version is going to disappear? Such as the free version of Fusion? And is going to fusion with DaVinci as a part of the main software? What do you think about that?
I don't expect it to disappear in the near future. At the moment it seems they can fairly easily compile Fusion Studio in pqrallel whenever they do Resolve updates, so it would be stupid to cut of the VFX facilities that use Fusion Studio. However the development focus over the last years has certainly been more on the Resolve side. Free version, I understand. Free Resolve is likely seen by BMD as a promotional tool to boost camera sales and other hardware. Don't think Fusion Studio leads to hardware sales that way, so after the Resolve integration, maintaining another free version probably is not worth it for them. Just speculating of course, no top secret insights here... 😋
I recently tried using Fusion, and exported a comp. from Davinci. However, in standalone fusion, it seems a few tools are missing, mainly Grid, and Mirrors. A few resources say this is due to corruption, or mismatched versions. I believe I am on version 18 for both davinci and fusion, both studio, yet these tools don't pull over My question is, are these even tools in Fusion? If so, is this a result of corruption that I can fix? Davinci was killing my computer trying to render fusion comps, so I opted to use Fusion Standalone. However these two tools are essential to my current project, and sadly, I am at a standstill.
Hi, is there a way to set (maybeas expression) position of starting linestroke everytime on 1 of the rectangle corner or on a specific point (x,y) of this frame ? Position is expressed from 0 to 1 and it is not precise when you try to build a nice and clean effect. thx
I want to purchase one of your courses( I finished the free one while being sick with COVID :) Can u advice which fits me? I’m not into creating 3D animations, usually only green screen, subjects removal , sky replacement and so on
Not sure what you mean by "picky". Fusion always works in a resolution independent way with normalized coordinates, if that's what you mean. It supports very high resolution. I think 32kx32k is the official limit if I'm not mistaken though I haven't reached that yet. Neither in Resolve nor in Fusion Studio.
So the Fusion Studio Key and the DaVinci Resolve Key are the same? I'm asking cause I'm thinking of buying, but I haven't been sure if they are the same, or if they need to be purchased separately
I'm new to this..I have davinci resolve studio version...can I use the same key to use fusion studio or is that a completely new software I need to buy separately?
You can use the same key and it will count as one activation. So with one key you can either activate two Resolve installations or one Resolve and one Fusion Studio installation.
Exactly what I'm looking for. Fusion in Resolve is super slow (even a watercooled RTX3090 OCed to insanity) can't get you a fast reply without caching....) :( (Yes I have 64GB of Ram and it wasn't even fully filled, just about 60%)
@@VFXstudy Yep, It needs an overhaul in general. having a RTX3090 OCed and working with 2 to 7 fps (while just having a Text+ WriteOn on 1080p) is a bummer. Just installed the Fusion Studio (Key got recognized immediately btw) and gonna try that one, if it is just 2x faster it would help alot ngl. Thanks for your quick reply and have a nice Sunday! o/
Can you please make a tutorial on how to resume an export(from a particular frame) when fusion studio crashes in the middle of an export. I could not find any tutorial on this. Thanks! P.s. this video was an excellent guide :)
@@VFXstudy Thank you, could please let me know the older video topic. I am following ur channel for few months and did look at some old videos too didn't find it.
I hope it works better then Adobe dynamic link. Dynamic link is the most horrible thing in the world. Few years of experience. Even with simple projects.
VFXConnect works pretty well, but unlike Adobe Link it isn't a "live" link. It doesn't load the other piece of software in the background and try to get it to supply the frames live. Basically it's an automated workflow for rendering out clips from Resolve with an associated Fusion comp, then loading Fusion with that comp. You then do your work in Fusion and when done, trigger a render in Fusion Studio to the supplied Saver node. Resolve is then configured to automatically read the resulting frames. But you must manually re-render in Fusion Studio each time before the result is seen in Resolve. Of course if you want the live experience with Fusion, then you just use Resolve's Fusion page. Which works far better than Adobe Link for sure (at least in my experience from 2019..)
Again, very important and usefull info for those of us doing a lot of work in Fusion... and again I'm surprised of the low like-count, but hey that's the way it is I guess. So, a big thanks from Finland, great content, great clarity in explaining the rather complex scenarios!!
Thank you as always Bernd, also good to note that Reactor works on both Fusion Studio and Resolve.
Very nice comparaison and crosswork workflow !
Many thanks Bernd for your insights - most helpfull ...
12:49 there is a Big IF
I worked with Avid just 2Weeks during an internship and hated it so hard. Spelling this Software backwards is doing it justice
Did you try the Fusion connect from Avid by any chance? Just wondering if it's fully equivalent to the Resolve version...
@@VFXstudy no i haven´t. My Avid days were long gone before i started with Fusion
I still to this day do NOT understand why this capability was not relayed to common customer. If a reseller has TWO dongles for sale, "resolve" and "Fusion" then it seems apparent that they are for 2 separate purchases (I mean, they ARE). I actually contacted you 10 months back about this very thing, and when you told me the dongle works for BOTH versions I was floored. I spent hours upon hours debating on which I should spend my money on, that was wasted time. Its obviously not a "hack" but more of an industry "inside secret", and again, im not sure why. really strange. thanks as always for the video! hope all is well.
It's not really a secret but they kept updating the license management over the last versions where it got aligned better step by step. But I agree many resellers were not well informed or posted misleading g descriptions. Also on the main advertisement pages BMD does not seem to advertise this a lot.
I`m going to use 2 similar software to do different simple things they just could keep in the newest version. Nice logic of developers!...
I didn’t know I could use Fusion Studio with a digital key now!!!! That’s exciting news. I have a question though: how does it work when you want to collaborate on a comp with lots of Loaders? Cause Resolve does a great job of relinking MediaIns automatically, but I only know of Loaders with absolute paths, so every time I use them and share my project with somebody else they have to manually change the path of each Loader to wherever the files are in their system. Is there a proper workflow to handle this more automatically?
You mean bulk-replace lot's of loader nodes into mediaIn nodes?
Can't think of anything simple there. Resolve also supports loader nodes in a limited way. I think for exr and png sequences.
If it's only about file path, you can define a path variable in the Fusion settings and then use that variable in each loader node, fbx node etc. Then just configure that variable on each system.
That works in Resolve and Fusion.
@@VFXstudy not exactly what I meant but what you suggested kinda worked! didn't understand how path mapping settings worked, but when you said "variable" it kinda clicked hahaha. what i meant though was like if i wanted to send a fusion comp for someone else to keep working on (in fusion studio as well). just have to make sure everyone always works on the same drive i guess
@@BrunoReisVideo Check out the Path Mapping section in the Fusion Settings. - Sorry am away from the workstation so can't check the exact terminolagy right now. If everyone is using Fusion Studio, it's even simpler. You can enable something called "Reverse Path Mapping" or similar name in the settings there. If that is active, then your saver nodes won't store absolute paths, but paths relative to the fusion comp. At least in new comps, after that setting is enabled. So your saver nodes won't say "C:\folderA\FolderB\test.png" but rather "Comp:\test.png" or "Comp:\..\FolderB\test.png". So "Comp:" stands for the path where your fusion comp file is saved and from there each other file is stored relative to this. So if you move a comp with media and everything in the same folder structure to someone else, then it will still open the same way. You can also change existing paths in the saver nodes to the "Comp:\..." relative path way.
Comp is just a default variable which points to the place where the Fusion comp file is, so this will work nicely in Fusion Studio. If that path is not relevant to you or if you are in Resolve, you could define different variables yourself. That's what I was referring to earlier.
Last option: you can open a Fusion comp file in a text editor and do search & replace for a path, then save and afterwards open in Fusion again. That way you can update all saver nodes at the same time with one search and replace.
@@VFXstudy oooohh that's brilliant!!! thank you so much
Bro I had NO idea that my key for Resolve also got me Fusion. Why don't they advertise this????
Wow, thanks for this amazing information! I had just bought the DaVinci Resolve studio mainly for Fusion, but it ran slow; so I'm happy to know that it includes the standalone one in the same license! Now, a question, when you buy the Studio, you get 2 activations with the same license: for 2 computers, I assume... so, having a Standalone Fusion, does it use the 2nd activation? Or is that only when installing either or both in another computer? (let's say if I install it on my laptop). Thanks!!
I think Fusion uses the second activation. So if you install Resolve and Fusion Studio on the same machine then you use both activations
Hello I follow you often because I know that you specialize in Fusion. When I underline nodes and save them as settings, the only way to load them directly into the node editor is to drag and drop the file? Isn't there a "load" command from the same menu where the "save" command is? If so, why didn't they think about adding it? Thank you!
It depends on where you save the settings. You can save them into the Fusion Macro folder and they became available in the Macro section of the effects and via the shift+spacebar menu. You can also store them with the templates and use from there. Settings for individual nodes can be stored in the settings folder and loaded from there when you load the same tool and do a right-click in the inspector and do "load settings". Well, I think that gives a file load menu but should go directly to that setting folder.
@@VFXstudy However it seemed simpler to me as I have "save" also have "load" directed from the same menu.
Yes, for macros I know how it works, thanks!
Thanks Bernd, as one of the people who requested this tutorial I finally have a good use case for it today so this video is getting a spin.
Something else that I haven't seen any coverage of by the tutorial community is the new Fusion Effects feature. When creating macros I always wished there was an easy way to drag and drop new MediaIn into them without having to open up fusion and rewire things (or find the MediaId). So for example, you know your lower third video with the music note? Being able to re-use the title and drag a different PNG from the media pool each time for customization. Well, that's what the fusion effects allow, you can apply them to a clip and that basically gives you a changeable MediaIn. I've been using it all the time on my current project to put creative animated overlays around content.
Yes, previously that was already possible via adjustment clips, the Fusion effects are more convenient that way. You create them the same way as any other macro, just put them in the Effects folder rather then title folder. I think I might have mentioned it in the r17 new feature tutorial.
This really got me started with standalone and is a big difference on my system when working with particles. Is there a way to disconnect vfx connect when I´m done and ready to clean up my folders (and there by keep it nice and tidy, resting in my "resolve world"? Or is it just rendering the clip. (My impression is that if I delete my vfx connect filelocation I will also loose the ability to work on it later - could of course just make a duplicate timeline!) I apologize for my ignorance - When I'm old and grey I will read this post with a "god I was stupid smile"
Thank You ...
Do you think standalone Fusion version is going to disappear? Such as the free version of Fusion? And is going to fusion with DaVinci as a part of the main software?
What do you think about that?
I don't expect it to disappear in the near future. At the moment it seems they can fairly easily compile Fusion Studio in pqrallel whenever they do Resolve updates, so it would be stupid to cut of the VFX facilities that use Fusion Studio.
However the development focus over the last years has certainly been more on the Resolve side.
Free version, I understand. Free Resolve is likely seen by BMD as a promotional tool to boost camera sales and other hardware. Don't think Fusion Studio leads to hardware sales that way, so after the Resolve integration, maintaining another free version probably is not worth it for them. Just speculating of course, no top secret insights here... 😋
I recently tried using Fusion, and exported a comp. from Davinci. However, in standalone fusion, it seems a few tools are missing, mainly Grid, and Mirrors.
A few resources say this is due to corruption, or mismatched versions. I believe I am on version 18 for both davinci and fusion, both studio, yet these tools don't pull over
My question is, are these even tools in Fusion? If so, is this a result of corruption that I can fix? Davinci was killing my computer trying to render fusion comps, so I opted to use Fusion Standalone.
However these two tools are essential to my current project, and sadly, I am at a standstill.
Hi, is there a way to set (maybeas expression) position of starting linestroke everytime on 1 of the rectangle corner or on a specific point (x,y) of this frame ? Position is expressed from 0 to 1 and it is not precise when you try to build a nice and clean effect. thx
I want to purchase one of your courses( I finished the free one while being sick with COVID :)
Can u advice which fits me? I’m not into creating 3D animations, usually only green screen, subjects removal , sky replacement and so on
Is the standalone as picky about resolution differences of the media?
Not sure what you mean by "picky". Fusion always works in a resolution independent way with normalized coordinates, if that's what you mean. It supports very high resolution. I think 32kx32k is the official limit if I'm not mistaken though I haven't reached that yet. Neither in Resolve nor in Fusion Studio.
So the Fusion Studio Key and the DaVinci Resolve Key are the same? I'm asking cause I'm thinking of buying, but I haven't been sure if they are the same, or if they need to be purchased separately
Since 17 the license key works for both. The dongle also for previous versions.
@@VFXstudy Thank you so much! I'm very happy to know, and this certainly makes things a lot easier!
Hello !
Can we create a full body dissolve into crows effects in davinci ?
Can we import blender model to fusion without exporting as obj of fbx
If you mean importing a native *.blend file? No, that won't work. But fbx, obj and some other formats are supported
I'm new to this..I have davinci resolve studio version...can I use the same key to use fusion studio or is that a completely new software I need to buy separately?
You can use the same key and it will count as one activation. So with one key you can either activate two Resolve installations or one Resolve and one Fusion Studio installation.
@@VFXstudy thank you so much
Exactly what I'm looking for. Fusion in Resolve is super slow (even a watercooled RTX3090 OCed to insanity) can't get you a fast reply without caching....) :(
(Yes I have 64GB of Ram and it wasn't even fully filled, just about 60%)
Yeah it won't fill much more than 60% based on Resolve's cache logic. It's reserving too much for OS and non-Fusion Resolve RAM usage.
@@VFXstudy Yep, It needs an overhaul in general. having a RTX3090 OCed and working with 2 to 7 fps (while just having a Text+ WriteOn on 1080p) is a bummer. Just installed the Fusion Studio (Key got recognized immediately btw) and gonna try that one, if it is just 2x faster it would help alot ngl.
Thanks for your quick reply and have a nice Sunday! o/
Can you please make a tutorial on how to resume an export(from a particular frame) when fusion studio crashes in the middle of an export. I could not find any tutorial on this. Thanks!
P.s. this video was an excellent guide :)
Just check in your file sequence what the last correct frame is and the reduce the render range so it starts after that.
@@VFXstudy Thanks a lot!
Hi. DO you give one on one lessons?
Yes, from time to time. Feel free to reach out via email... (see website for contact)
How to load MP4 videos in fusion
In Resolve it should work, for Fusion Studio you can install FFmpeg support. I have an older tutorial on that.
@@VFXstudy Thank you, could please let me know the older video topic. I am following ur channel for few months and did look at some old videos too didn't find it.
@@tsgoud69 ua-cam.com/video/G76Q_Gb7CUQ/v-deo.html
Media in and media out node is not in fusion why?
They are used to connect to the Resolve edit and color page. In Fusion Studio you use loader and saver nodes.
@@VFXstudy thanks for your quick response and clearing my doubt... 👍🏻 I'm a beginner just started learning fusion.
I hope it works better then Adobe dynamic link. Dynamic link is the most horrible thing in the world. Few years of experience. Even with simple projects.
VFXConnect works pretty well, but unlike Adobe Link it isn't a "live" link. It doesn't load the other piece of software in the background and try to get it to supply the frames live. Basically it's an automated workflow for rendering out clips from Resolve with an associated Fusion comp, then loading Fusion with that comp. You then do your work in Fusion and when done, trigger a render in Fusion Studio to the supplied Saver node. Resolve is then configured to automatically read the resulting frames. But you must manually re-render in Fusion Studio each time before the result is seen in Resolve.
Of course if you want the live experience with Fusion, then you just use Resolve's Fusion page. Which works far better than Adobe Link for sure (at least in my experience from 2019..)
du sprechen deutsch? lol
Ja, ich kann auch deutsch sprechen. Bei Bedarf :-)