Liberty City is rougher than I remember - Grand Theft Auto III "Definitive Edition"
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- Опубліковано 22 сер 2024
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Edited By: / gliscor101
Intro By: / leemounseysmith
Thumbnail art by: / donwoka
Yes, I know his name is Claude; couldn't remember it when I recorded this. Also, let me know if you'd like to see the other games in this "Definitive" edition! Thanks!
YES PLEASE!
yes
heck yeah do vice n San andrese reviews
Oh yes please
we definitely need more.
it's free real content.
For anyone who doesn't know, Grove Street Games, who did these Definitive Editions, is the newer name of War Drum Studios. War Drum were the ones who did the absolutely horrible mobile port of San Andreas years ago, and which became the base of the future console ports.
For whatever reason, despite how War Drum fucked up, Rockstar decided to let them handle the Definitive Editions. It uh... it ain't gone so well.
If you read the leads' twitter you would think it was a successful launch that should be praised for its hard work.
I'm irked at the fact they had the nerve to rebrand as GROVE STREET Games.
We need a video
That explains a lot
Those games needed to be remade from the ground up, not just slightly 'remastered'. I've seen fan mods with better graphics.
This game is really immersive, I actually feel like I got robbed!
Lmaoooooo.
Lmao I've seen a variation of this joke on every gta definitive video I've watched and it always kills me
Everyone sounds like they abducted you to participate in a death game.
Sounds like Drake of the 99 Dragons.
yeah I swear it's the same filter they used on zero from 999
Death Cargo?....Just me?
Made a similar joke with a friend. Didn't know everyone in the game was a disciple of Jigsaw!
@@vimh7171 glad I'm not the only one that immediately thought this
that rain looks like a Neil Breen special effect
It looks like a Snapchat filter.
Wow. A Breen reference. I didn’t expect it, but I chuckled when I saw it.
That is an insult to the genius of Neil Breen
The definition of "our expectations were low, but HOLY FUCK!"
San Andreas "definitive" its a lot worse lol. i stopped to play it until R* patch it.
@@krisk6954
...Is this like a joke, or do you want an actual answer? Because apart from the obvious fact that they're based on the *very* infamous Android ports, and the fact that it was a rush job by an inexperienced development team so that R* could cash in a quick buck, I can tell you some more stuff, like broken cutscenes, features, and lighting, poor quality of models and textures, blatant re use of upscaled or vanilla PS2 textures to save time and money, artstyle clashing between the different models and the cartoony aesthetic with realistic lighting, there's a lot to go through.
And that's just on the aesthetic part, mind you.
@@krisk6954 Fucking look at it dude
@@krisk6954 There's a good amount of evidence within the video. Stop trying to be pedantic and observe this garbage in HD.
@@krisk6954 You decided to respond to this reply instead of the one that actually told you what's wrong with the game lmao.
No wonder Take Two saw the mods as a competitor to this, no way this was going to stand up to what the community has accomplished and they knew it.
You would have thought it would be cheaper and easier to just buy the rights to a select number of modders' work, bundle it all tegether for the PC and consoles, and ship it to market. Buying out some freelance modders must be cheaper that owning an operating a studio.
PC fanbase might call them lazy but the console gangs would appreciate it all the same.
One of the quickest turn arounds for "What Happened" material i've ever seen... like, holy hell!
Like we've seen some happen gradually happen over months or years, but in a instant?! I had no expectations, yet I was still let down...
Oh yeah, I know songs had to be removed because music licensing, but no replacement songs to fill there place, with that being a favorite part of the games... that instantly put me off from this more than anything else.
The missing songs were a non-issue. As a musician, I get it. Labels change, ownership change. Some artists and publishers thought twice or wanted more money for usage. Rockstar thought this gonna be a quick cash grab, so losing songs wasn't an issue.
But besides updating the environments, there was no care at all for this game.
It was like copying and pasting something off of Wikipedia, then sending to the teacher for a writing project.
@@DCeeMusik thing is, you can buy the old versions of the games, new, with those songs, rockstar could have had their legal team work it out for likely little cost and as much fanfare(literally just heard about this game), its just another sign that this was a cash grab and were willing to sacrifice anything they could to get it out the door as quickly as possible. (more over. given the age of the songs in the game, and the massive popularity of gta, you'd have to be crazy not to want in on the basically free publicity for things you might not be making much money on anymore, if fallout 76 can make a Sixteen Tons get radio play again there's no way gta couldn't manage something similar)
@@DCeeMusik As a musician it still sucks ass and negatively impacts the gameplay experience for many people. rockstar has more than enough money from constantly pimping out GTA V online that they could have easily paid for the music licenses. There's no excuse.
For real. They had no excuses considering they’ve been sitting on their asses collecting gta online money for years. Rdr2 came out almost 5 years ago now. They’re a garbage company on the same level as EA in my mind after this shit. Wasted 80 bucks for a downgraded experience.
@@Jesusluvz rdr2 came out in oct 2018 it has not been almost 5 we literally just hit 3 lmaooooo
God the rain is like vertical Lightspeed
I noticed that the tattoos on CJ in San Andreas don’t actually sit on his skin, they sit slightly above him, you can see them floating on him like some sort of cursed hex
That's not a bug: it's Big CJ waiting to be released from his skinny prison.
@@bruceluiz 🤣
The Role of CJ will now be played by Baldur lol
CJ has tech armor from Mass Effect confirmed.
Several years ago, I bought all three PS2 ports together on the PlayStation Store for $17 CAD.
I didn't realize at the time just how wise of a purchase that was.
They're gone now right?
@@lepapanouwel4663 If you've bought them already, you can still download them.
If not, you can't. Rockstar hates your guts.
Good ol' iso download sites...
Just played GTA VC , upscaled to 4k on the pcsx2 emulator
Same for anyone who bought them on Steam before Rockstar took them down to promote these “remasters” on their terrible launcher.
@@Commander6444
Well I guess Rockstar hates my guts with a fiery passion because I still got the original collection. Whoever's idea it was to remove the original trilogy from digital stores and only have this absolute buggy trash fire be the only one available for purchase deserves to never be allowed near video games or involved in any of its development.
The voices sound like they are using Kevin McCallister’s tape recorder from Home Alone 2.
"Crediiit caaard? Noooo problemmm!"
“Honey, I’m home”
@@filthyshoggoth Not talking about the quality, I’m talking about how the voices are artificially deep. My copy doesn’t have the voices sound that way.
I get this series is about crime but I didn’t expect everyone to sound like they were in witnesses protection giving and anonymous interview.
I didn't get those sounds bugs, I honestly think they'd have improved my experience and gave me some comic relief
I've heard that Grove Street Games originally was Wardrum studios. Wardrum studios was responsible for the 10th Anniversary mobile versions and San Andreas "Remastered" for PS3 and 360. If this is true, Rockstar most likely picked Grove Street Games because they had the most or any experience with the 3D trilogy which I think ran on the Criterion Engine. Definitive edition Wha Happun? More like Grove Street Games/Wardrum studios Wha Happun.
Check out the leads' twitter. He's in total denial surrounding himself with yes men. It's a funny read.
It's pretty clear they're still the mobile ports because I was comparing guide missions online and a lot of changes from the mobile version such as additional mission time matched up to the definitive edition missions. For example the gym mini games in San Andreas use the phone mini game version where you time your tap instead of mashing it
I'm honestly really looking forward to the Wha Happen of this, it's almost impressive how badly they've handled this!
No one even mentioned the sound glitch.
This "remaster" is fuccin cursed.
Probably because 90% of the people that bought the trilogy skipped straight to San Andreas which didn't have the sound issue
@@GGplathoresy lol by your level of salt, I'm guessing you actually spent money on it. 😆😆😆
It's definitely not a bug, it's a feature ... the original was flawed with its clear audio.
@@GGplathoresy ya don’t say
*Demonic voice*
“Sorry babe.. you’re S M A L L T I M E”
Fucking horrifying
It's quite astonishing how bad Rockstar fucked up something so simple.
Should of got one there in house studios working on it instead of asking war drum studios now grove street studios again
I'm here waiting for the "what happened" episode
it'll probably be out in due time, eventually
What happened: Rockstar hired the same people who did the atrocious Xbox 360 port of San Andreas.
it will happen, for sure
The rain looks like a cheap GIF you ut on a presentation, and is on the top layer of everything, even if it doesn't make any sense
This is a what happened episode waiting to happen 😂
Ikr
It'll be a tough one, Rockstar is known for crunching their employees all the while forcing them to not say a word about their working conditions to anybody.
@@Keyecomposer Well, they legit left the dev comments in the switch port lol. So we can get some idea.
Matt did say that he is a little afraid that the "what happened" is just standard TakeTwo/Rockstar fuckery. When he was asked on Twitter. What Happened? TakeTwo happened as they usually do.
*Wha happun?*
Holy shit we NEED to know *Wha Happun?* to this trilogy, there are so many problems it legit feels like an unpaid intern had one month to throw it all together.
Also noticed that the game's main theme in the intro is super-low pitch along with the voices, what the hell?
@@filthyshoggoth People got fucked intentionally on Aliens Colonial Marines and it still made for a great episode.
I can just imagine Matt sitting in his chair, sighing in disappointment, as he writes GTA the Definitive Edition into his Wha-Happun to-do list.
Wow, Rockstar got real comfortable after the success of GTA online. Lacking.
Rockstar didn’t program most of this. They had a third party dev team
So comfortable that they outsourced it to company that the specialize porting games to the mobile (Android/iOS) platform. 👻
They fucked up they first time they "HD"d this collection. This just continues that a 3rd time... also, the HD versions of these ( which sucked, not as bad I'll give you that but still sucked ) this " new " release are the ps2 PSN port which was a "special" port of the "HD Phone console ports" which by the way the first "HD" ports where literally a port of the phone version re tuned for console controls nothing else. So this is a port of a port of a port of a Mobile "HD remaster" port of the original " gta trilogy definitive " port ( xbox/pc final version that came out in 04/05 ) which again was an "Updated" ps2 port which was the original.... Sooooo..... This whole process began Before GTA V was even on the ps4 and its online " got gud " . . 🖖😑
@@krisk6954 'if you don't like it don't play it' seems like we have a Rockstar apologist. Buggy, runs like shit, the audio's a joke. What is preventing people from playing the originals? Specially the PC versions
@@mariano3716 Not just a Rockstar apologist, some sort of weird Game Dev bootlicker in general.
Check his most recent comments, this weirdo is also defending CP2077 *at launch* . Like some kinda freak.
"Ok, bomb is armed. Maybe I should move the car to park it better..." *Starts engine.* *Boom!* Classic Liberty City moment!
Really looking forward to the What Happened? episode of GTA Trilogy.
"It's content for the video." They should really quote that on the physical releases.
Man, that rain is fucking brutal omg
The banjo kazooie voices sound like a silly mode cheat you would put in a Saints Row game, like turning off the gravity or making people fall out of the sky
Hey! Don't forget GTA had great mods too! I could see this being a GTA cheat!
Its kinda like how with Bethesda Games, a couple of modders with a couple of months can make a better game experience than a multi million dollar corpo. No wonder they did those DMCA strikes, can't have randos showing your development team up.
At least Bethesda doesn't go out of there way to take down mods though :P
All you had to do was remaster the damn games Rockstar!
The more I see of these games, the more I understand why they didn't have a trailer when the announced them. My god these games deserve better than this.
It’s crazy how we’re all now looking forward to a What Happened video of these Definitive Editions more than the actual Definitive Editions themselves.
As hard as it is to believe the checkpoint on a mission fail thing is actually a quality of life upgrade, as annoying as it is not having checkpoints during the mission. Previously when you died during a mission you'd restart at a hospital with no weapons and without some money and have to drive to the start of the mission again to restart it.
What a masterpiece. GTA 3 Reforged.
The character voices sound like you're having a conversation with the devil lol.
1:04 Judging from this port, they're going to be a name you'll never hear again.
They made the original remaster
And given the fact they were the same team responible with the 360/PS3 "remaster" of san andreas(aka the mobile version of SA but worse) it's a no-brainer
Poor Take 2 doesnt have enough money to remaster the games. Hell i bet a dozen fans could remake GTA 3 with Unreal in about a year.
I played the opening of San Andreas because it was on Game Pass, and I'm glad to see that the weird compressed and buggy audio is a thing in the entire trilogy
Seriously!? I haven't heard anyone talking about the voices yet and thought this was a rarer problem.
I was watching Vinny play vice city yesterday and there were actual animation frames missing when Tommy would do anything lmao
Should be called the jankfest edition
The distorted pitched-down demon voices add an extra layer of comedy to the whole thing, honestly.
Mafia: Definitive Edition > GTA Trilogy: Definitive Edition. It’s night & day between the 2. 😭💯
Welcome to GTA 3 where everyone is voiced by Vin Diesel
Grand Theft Toretto
"Definitive Edition"
that means improvements with more jank and missing music.
and the voices, it sounds like those witness protection
videos where they censored person's face and use a deep voice filter.
Since Rockstar took GTA Trilogy: The Definitive Edition out of every digital store on the PC, I smell a "What Happun?" episode on GTA The Trilogy: The Definitive Edition.
Mark my words, McMuscles subscribers.
In that particular case, there were files left behind that weren't supposed to be there. I've no idea just what those files are, though the main theory is music files that are no longer licensed for use. I've also heard a rumor that it was Hot Coffee related stuff.
Of course, that doesn't make this right. This should've been sorted before release instead of taking away the game from PC players.
No one gonna mention how that school bus just plowed through a red light around 9 minutes lmao
That audio haha, I'm in tears 😆
Sounds like the saw guy “want to play a game”
You can already experience the laziness of the devs simply through the menu alone. 3 and VC uses the same UI sounds as SA
Nice use of the D20 & Brendan Lee Mulligan clip. Its like you got peanut butter in my chocolate that is a new Matt video.
You rock Joel 👊🔥
The studio that did this has primarily just done iOS and Android ports of things, I think this is one of the few console titles they’ve worked on
That really doesn't matter. When working in Unreal Engine you build games the same wether it's on Mobile, console, or PC...
Sad thing is the mobile versions are actually pretty damn good.
@@Okamooki but the mobile versions aren’t the remasters…. They are literally ports of the old version with very minor enhancements….
Grove Street Games did the mobile port of San Andreas i think.....so yeah, big oof off the bat
I'm almost positive they used an AI for the upscaling. All the spelling errors and messed up bones scream AI generated.
I swear I remember in 2000 when the PS2 came out people stood in line all night to get one and they were very popular. Was that a Mandela effect that I’m remembering wrong or are you mistaken? In my memory the PS2 was a huge deal and sold out everywhere. It came out in November or close to Christmas I think.
I remember it as a huge deal too. I personally didn't get mine until the release of gta3, because it was the only game I wanted to play at the time, and I was considered a late adopter lol
Maybe it didn't take off well in Canada at first?
i need someone to edit a banjo dialogue box over "claude" (also since when is that his name) lmaooooo
I can't speak for everyone else, but I'd love to see you play the other 2 games
Tapping the sprint button on the PS2 actually gave you infinite Sprint.
GTA Chopped and Screwed edition
I really do wish we had gotten the Canada Edition so the game can always properly apologize for anybody who bought it.
So, they DID remake it, from the ground up, in a brand new engine. This is running on Unreal rather than the old proprietary GTA3 Engine. They literally remade the game using the exact same assets.
Man, maybe THAT'S why it's so rough? I might need to investigate further!
GTA 3, VC, & SA used Renderware, LCS & VCS did however use an in house engine by Rockstar Leads.
That's a remaster, not a remake
It's still a Remaster when its all the same exact story lines audio etc just because the models and textures are remade doesn't mean it's a remake. Remake is when the entire game Story included are remade, rewritten and gameplay redesigned from the ground up.
GTA defininite edition is basically like half-life source, swapping the game's engines and making improvments in gameplay and graphics, but also creating bugs and some changes (especially with some models and textures and other changes) are.. questionable at best
At least valve did something that rockstar didn't do...
Keeping the original game instead of taking it down and force players to play the new (and worse) versions
I loved the build up and pay off to that whole part when you boobytrapped the car and parked it, got out, saw it was crooked, then got back in and tried parking it again and got blown up
Congrats on finding a new way this is busted with the audio bug
YongYea said on Twitter that this isn't a remaster, instead it's a reforge. Goddamn savage.
The Wha Happen on this is going to be good.
The rain coming down in a perfect grid pattern is a perfect encapsulation of this game's failures.
18:43 that dude instantly hits the ground lmao
They took out so much stuff. Changed so much stuff for the worst.
I'm curious, what did they take out?
@@MattMcMuscles A whole lot of those insane details from San Andreas. CJ having different animations for everything based on his stats and his body type is gone. 2 player is gone. Each game has San Andreas ui sound effects instead of thier own. Also they removed fog so things have a huge draw distance and looks very Gary's mod-ish. And a whoooole lot of music is gone.
Pretty passible if they only didn't remove the originals from online stores.
Just went on the devs site and it almost all but confirms that this "definitive" edition was just a upscale of the fucking MOBILE ports of the ps2 games. 99% of their games are mobile ports of rockstar games, oh and Ark survival lmao.
Ive never seen or heard of that audio bug. Ive had absolutly no problems with bugs or glitches with the trilogy personaly. And im on one x
So this is the cruelty squad everyone's been talking about..... Oh wait it's just my childhood getting crushed underfoot once again..... oh well. Regardless thanks for playing this so that a guy like me knows not to even bother looking into "the definitive edition". On a side-note cruelty squad at least has the excuse of trying to look crappy.
The rain effect here looks like those pipes & clouds that would cover the screen in Phantasy Star II dungeons, except the rain here is somehow even harder to see through. oof
This is what happens when you give a mobile developer an actual game. Total shite.
Fun fact: Grove Street Games, the developer behind this "remaster," is based in Gainesville, FL.
So there's your explanation for this game's state: Rockstar outsourced this game to a bunch of Florida Men.
God the voices sound like they’re from Cruelty Squad
I read AmmuNation as Animu Nation and was super confused it was a gun shop
This game is a definitive nightmare, jesus.
2:11 This audio sounds like somebody made an Open World game in the Cruelty Squad World.
Can't believe the most overstaffed high budgeted studio put this out.
It wasnt Rockstar themselves, they outsourced it to the people who have been porting it for the past few years, but even then Rockstar didnt even bother to care
Technically it was outsourced to a company that specializes in porting games to the mobile platform. (Android/iOS)
GTA 3 trilogy didn’t need a remaster...it need a remake!
You can tell they clearly weren’t ready...
Either that or the new staff didn’t have enough experience...
10:44 that’s Falco’s dialogue sound in Star Fox for SNES.
Excited for you to run Vice City and we can all listen to the voices of Ray Liotta Doing A Jigsaw Impression and Philip Michael Thomas Doing A Jigsaw Impression
it might take days, months, even years. but i know that the day the "whahppun" episode on this releases will be a good day
I've literally seen Super Nintendo games handle rain better.
_The teacher from Charlie Brown_
LOL I just, I can't 😂
so when you said this is a remake, you where accurate; the collection has all the games rebuilt in Unreal, whereas the base games where running on their own engines, and each one was on a different engine (iirc an inhouse one from rockstar leeds from vc onwards, but I think 3 used renderware?). they're built using the same assets, but the backend code is new because it had to be remade in Unreal rather than directly ported over, whch sounds like they messed up some things on the audio playback because its shifted down a looooot of octaves here
so its possible some of the bugs you and others have seen are caused by the remake and something playtesting missed. I've seen other have the audio issue but also seen peeps on xbone not have it, so maybe its specific to the series X?
but yeah, everyone sounding like the killer from Triva Murder Party is not what I remember from the vocals XD
The games are not rebuilt in Unreal at all. They use a translation layer that uses Unreal for rendering and the new graphical/post effects. Its the same old game underneath, the same crappy mobile port from years ago to be precise.
@@AlexTsekot so it is similar to what Sega did for Sonic Colors Ultimate
It is not an engine swap, not ground-up remake. The game has exactly the same physics, animations and cut scenes. The old engine is running under the crap new shaders, I guarantee it.
Apparently, the main character in GTA3 is named Claude. However, I don't recall anyone in the game ever referring to him by name. So I can only assume that either his name is in the credits and i've just never noticed/cared enough to look, or he was named post-release.
Actually his name revealed in GTA SA, more specifically as Catalina boyfriend, since SA was prequel of 3 by timeline
@@thiekus I do recall that. You have to race against him in one of the story missions, and afterward, he flees to Liberty City with Catalina which sets up the start of GTA3 and the failed bank robbery about 9 years later or so.
12:52
the fucking DBZA trucker hat thing out of nowhere fucking killed me XDDD
Yeehaw
I live in Montreal, and I learn here about the fire that destroyed the sign. I need to go outside more
I have double audio when anyone talks on San Andres… DEFINITIVE 😂
That's a good name for an Italian restaurant Mama Luigi's
The audio sounds like the game's been possessed by a demon...
It's owned by 2K games so it is.
The 1 second Dimension 20 Bud Cubby reference is everything!!!!!!
I NEED to know what the devs’ horror story was!!
Or what DRUGS are they on??? WTF with this "Definitive" edition on GTA 3.
Omfg the audio glitch that makes everyone Quan Chi from MK4. Truly the definite definitive edition.
The voices sound like that one side mission in the Warriors were you're on a bunch of flash and have to do stuff super high. Everyone talks like that
I don't get a lot of the praise I'm seeing for this game online (thank god not that much so in this comment section)
All they did was upscale/redid textures, changed lighting engine and improved some slight gameplay things like being able to rotate the camera around with the right stick.
There are fanmade mods that do more than that. I get that this is supposed to be a "Remaster" instead of a "Remake" but regardless, even for a remaster this is lackluster. Especially if you call it the "DEFINITIVE EDITION" which should let one know that this is the BEST version of the game, which clearly isn't the case with the missing music, the censoring of some things etc.
I finished GTA III and San Andreas on the PS4 a few months ago and I was still thinking of picking this up, which would be my FOURTH time buying the game. Then it came out.
Inspires cyberpunk , and then cyberpunk Inspires its definitive version
I cannot believe you played this long with the whacked out audio I was crying laughing
_Claude with a kazoo_ : "Hello Mr. Luigi, this is the kidnapper- do you miss your girl, Misty?"