GW has no idea what they want to do with Orks. Every edition they are so wildly different. It seems like the army has gotten steadily less fun since the end of 8th edition.
I know, right!? Some of the most played Custodes units that I bought were from people who rage quit when Custodes were nerfed. Sisters of Silence squads for $20? Yes, please.
I bought a knights army with 2 questoris and 1 dominus class and 8 armigers for $350 a few days before the update that gave them koolaid man capabilities. 😂
Sad about cults. I’ve played the new codex once so far against my mate who plays sisters of battle competitively and I managed to beat him with biosanctic broodsurge
@@im_flat It's a bit crippled by the points cost of Aberrants, since they nerfed the damage and FnP they are practically the same as Votann Berserkers, except one of those is 150points per 5 and the other is only 100! That and in general the whole cult ambush token respawn being virtually worthless now and at best bringing a unit back miles out of the way of combat, it's not a great time for GSC!
@@cruelmoleits a trading army it's not rocket science. You setup multi layered trades to come out ahead when your opponent commits to take something. And use martyrdom to mid late game confirm less consistent wound and damage rolls they'd likely fail.
@@radagastthedank8902 I think GSC's problem is that their detachments and stratagems are generally to specific, which in tandem with their current points costs...
GW: In response to [Faction] dominating, we have nerfed these very strong units. Players: Think you may have overcorrected in areas....but I suppose we will make do. So what'd you do to compensate the units that were doing poorly? GW: ............ Players: You did buff the parts that were weak right? GW: ............... *bolts out door*
@@Klierowski because Nobody but SM players care (or whine as hard) 🤪 On a more serious note: it's not very likely they will stay as low for long. Outside being the Poster Boys they have more options than any other faction and the top tier players are still doing decently well with them. As soon as the netlisting players adjust to the Meta they will bounce back a few %. That said they still need some decent buffs. Vanilla marines struggle both in DMG output and scoring and are pretty disadvantaged in this Mission Pack.
I still don't understand why they ruled the Warboss doesn't get his super Waaagh! if he starts the round in a transport. It's still got the exact same wording as before, so why does he have to be out in the open to benefit from it? Also, I don't care how good or bad it is now, I'm sticking with Green Tide for the rest of the edition, thank you very much.
As a thousand sons player, I too want my rules to work in transports. Imagine wizards doing a spell drive by But that's just to keep the rules in-line with the core rules
I think the Unending Swarm and guard hoarde caught strays because of the Kroot. They were quite oppressive, and if you couldn't deal with weirdly tanky kroot than it was an instant loss.
If you're playing casual, try houseruling it so you CAN pop the strat multiple times, but it's base cost increasing each time you use it might balance it? If you play tournament standard though, nothing for it.
Uploading a new video at midnight...and not for the first time. We all love and appreciate the videos but we wish you and your editing team the best of health and if you have to work late into the day/night to put these out for us, well all I can say is please continue looking after your own health. Much love
Hi, sorry for my bad English but I don't speak it very well. I think this is the best channel to learn how to play Warhammer, since I have been following you I have learned a lot of interesting and useful things thanks to your daily videos. I hope you can continue like this :)
Very unfortunately, that’s become a pretty typical trend nowadays for every faction, not necessarily for half the range in every case, but just that the units with the most competitive rules always seem to get sold out.
So orks and CSM are both further from the balance 50% win rate host Data slate than They were pre slate. And two awesome flavorful books where the codex detachment. Great job GW /s
Eh. From someone playing casually, CSM still seems extremely fun and the main thing that got nerfed were obviously broken Warp Talons, though I disagree with nerfing Raptors and Havocs. Ork Meganobz seemed massively unfun to face, when I played against them, 4+ FNP should intuitively be reserved for Primarch-level units or perhaps Great Unclean Ones who are the biggest, toughest units of the Chaos God focusing on being tough. Actual story main characters, not some random mushroom boy that costs less than 100 points.
@@behemoth9543 CSM not only got points nerfs but once again with the double-whammy. Rules and Points. They just don't learn. Something that just needs a little correction. Change the rules of the talons and everything would have been fine. Points up with Vindicator also fine. But Havos and Obliterator nerf, plus MOP nerf... completely over it. 46% win rate, on another channel even only 42%. Frustration level with CSM 100%
You could prove the CSM codex was a 20-25% reduction in power but judging by the moron youtube content creators they just hyped it because of “flavour”
@@behemoth9543 I have no problem with the feel no pain being turn to a five+, But they need to revert the points changes slapping two nerfs on something simultaneously Is almost always a problem, they aren't really worth taking outside of Bully boys now. CSM needs a lot of love it didn't get and it was in a better position before than after If we're talking about overall balance. I don't care if it's still fine It was already fine now it's actually further from being fine. Again Warp talons is a change that is perfectly reasonable but it needed to be paired with significant buffs to the dread talons detachment, likewise the deceptors detachment needs some love too. And a lot of units like the Disco Lord needs significant points reductions. Plus the ones you said like the raptors and havocs which were finally in a place that people were actually considering using them for once this edition and then get hit for no reason. I basically think orks need all their points changes reversed completely, plus a bunch of cuts to speed freaks and walkers. Keep the rules changes so they end up balanced halfway between where they were and where they are now. For CSM Warp talons and legionaries should keep the changes but raptors and havocs should be reversed, and cuts should be made to other units like the Disco Lord, terminators probably need a small cut of 10 points for five, master of possession needs a cut down to like 55 or 60, traitor guards need a cut to 60, sorcerers need to cut to 55, oblits down 10, Abby probably another 20 down. That would be what I did. For CSM I'm just trying to keep everything balanced but shave down at the edges things that aren't used enough or are a little overpriced. What's CSM actually needs is in the actual slate some rules changes to the strength of their weaker detachments. Likewise orks and speed freaks
Tsons is a super hard army to play. You will have less units then your opponent, and you will feel your mistakes. Iv been taking a break as the fatigue from having to play three games at a tournament is ridiculous.
The compliant codex needs to separate from the divergent ones into it’s own thing. But this dynamic has existed since year 2000 so it’s not happening. Enjoy the challenge of winning with a 40% army…😅
Divergent chapters need to be separate like the discreet Chaos Marine factions and on top of that the generic marine profile just isn't that good anymore for their average ppm. Chainswords hit like a wet noodle and T4 3+ 2W defenses mean that they get picked up very quickly. I suppose GW could just make them a horde army but we see how well that worked for AdMech.
Well, Space Marine is the “noob trap” army. Everyone starting is collecting them, so lower wr is to be expected. Personally, I’d make severe changes. For starters, I’d give all space marines 3W, and bolters 1AP (even for sisters). Increase points accordingly. On the other hand, I wouldnt give chapters specific codex. No thanks. Half 40k factions are space marine related. We already have HH for that. I wouldn’t even given any new models if you asked me for the rest of 10th. Xenos, other imperium and even chaos need more attention. They just need better CORE rules.
There needs to be more tradeoffs for running a divergent chapter detachment or their models, and that's DEFINITELY doable, but the exact WHAT of that remains in the air. Perhaps more particular unit limitations? ATM the limitations are just fluff or faction variants, like black templars.
@@robrockstar9648 agree. The whole meta of gsc is avoiding playing the game and just clogging the board as much as possible and hoping the enemy messes up rolls and hoping you get lucky on cult ambush. I shelved mine until further notice. Index detachment was really fun to play and after the nerfs felt reasonably balanced and able to field almost any unit respectably. I don't like how it plays now its just not fun.
Necron hypercrypt is how I imagine a Trayzyn invasion would go. A couple of big distraction units like a Monolith and a couple of C'tan shards then a handful of teleporty boys nicking all the valuable things then disappearing.
Always remember ladz: Orks are never defeated in battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!
@@johnj.spurgin7037 i mean it wasn't that broken, it was what like.. 49% win rate? Plus onslaught and invasion fleet were and are still now the most played, in the end the best fix was to either add a rule or sum like that to unending, or nerf the gargoyle so that the old combination of tervigon+stratagem would restore just the little infantries
If annihilation legion didn’t largely focus on charge rolls and the fight phase it would be better. Because that’s nice for skorpekhs, ophydians, and flayed ones but doesn’t do a whole lot for Lokhusts. And then it also really limits your benefits to like 6 different models among the entire necron range.
@@gl8689 6 is better than the benefits of some other factions' detachments tbf, but yeah. My take on a destroyers detachment was: All necrons infantry and mounted units get [Sus Hits 1] against targets below starting strength. I want to give them a fnp vs mortal wounds too, but they can already get that via gloom prisms.
The fact that the collector's edition Genestealer codex is still available on the website after a month is telltale to how bad a release can fumble. It is especially apparent since the Sister's codex dropped the same day and sold out in hours
The buff orks need is to let you call the waaagh at the start of any command phase rather than battle round, going second feels like ass, particularly into shooting. Being able to see secondaries then decide would also be a big buff.
My real only complaint is Genestealers. Huge nerfs, our army rule does basically nothing, overcosted in points, and the removal of my beloved brood brothers. Just hope they see some strength in the next update
The Den of fools stats for both Space Marines and Chaos Space Marines are a bit warped. They have Space Marines at 47.9% as they have the divergent chapters included in the Marine win rate for the majority of their breakdowns. For Chaos, they have Emperor’s Children included, which is lowering the overall win rate as its a faction in limbo between index and potential chaos, and really should be separate from the main stat.
It's worth remembering its still early in 10.5. I think you'll see some of the lower armies like orks go up as people learn to play them outside unkillable meganobz and the gross nerfs to green tide.
I don't play tournaments, but all I can say is a 20 man group of Boyz with a warboss and a painboy is the Swiss army knife of goodness. It did me good the other day in a 2v2 1000p each. Freaking huge knight thing charged them, lost some boys but did the orks is never beaten, returned some to life with the dok, smashed the knight a whole lot more than it did me l, and because I had brutal but kunnin I just moved off, shoot it with rockets and pistols (did nothing, yaay ork shooting) but then just killed it and some other stuff again 😂
Happy to see daemons haven't gone bonkers after their buffs, I think the power of the greater Daemons is balanced by how free fixed secondaries (BiD and Assassinate) are against us. The army still feels intricate to play and you have to rely on positioning and Shadow to do well, which feels flavourful
I've been highly critical on the ork codex since it was released tbh from the start. The detachments just being way to hyper focused on a very limited amount of units each. It makes any ballancing almost impossible without their winrates swinging wildly. Such a shame as orks have a deep unit pool to pull from which is just wasted in this codex. The only way I can see them saving this codex is expanding on the keywords to opening up any freedom on list making.
After having played competitively, i honestly feel the best thing to do is focus on two or three armies and not chase meta. If you want to hedge a bit, focus on a CC list and a Ranged list, since GW has a tendency to overly favor ranged or close combat in each new edition. Doing this wont make you top tier, but it should keep you competitive in most metas (except for when something undeniably broken gets released).
I'd quite like to see the tournament placings at least for 1st 2nd and 3rd if that data is available. Would give a better indication of how well they're doing generally rather than outright win rate.
Death guard needs a rule bonus to Morty/LoV to let their pbc still slap a bit better.. OOoooor give them themselves a hit bonus against targets that are affected by the contagions, making hellbrute a great piece for mortar sniping
Nah, if you use a PBC as arty they already ignore the penalty to hit just because you can't hit on better than a 4+. Mind, that only counts if you target indirect. You can direct fire it and hit on 3s
@@jakubjachym4089 truuue. Honestly though, don't let GW stop you. Homebrew a detachment of your own! I've made like a half-dozen detachments this edition. It's surprisingly easy, as long as you think about it from both players' perspective. Don't build in a combo you would absolutely hate to be on the other side of, and mix the fluff/flavor and crunch balancing.
@@johnj.spurgin7037 what im saying is, they need some kind of bonus to ignore the arty rule of 4+... or perhaps give them something like a lingering contagion spot where they do hit. Whatever they strike, or wherever it lands, put a marker down there and that spot has a 3 inch contagion aura for until the start of your next shooting phase. They might not hit the enemy they aim for, but they might put that target in contagion anyway, letting your other forces hit them from afar with that bonus.. or nerf any opponent in that contagion space until your shooting phase.
@@Sunmourn there's already the DG Helbrute for applying contagion at range. I could see a detachment with a strat that lets you slap a contagion marker down on a target you hit with their plague burst mortar though. Alternatively, maybe drop the PBC's cost again a bit. My current DG projects are homebrew unit variants for DG dreadnaughts and land raiders, so my brain is focused on that. I do have some ideas for variants of the PBC though?
Thousand sons live and die on cabal points. Terminators aren't taken because they're the worst points-to-cabal ratio of any unit that grants cabal points. The only non-cabal units that get taken are mvbs (directly buff rituals and are good), action monkeys, and occasionally forge fiends or allies for shooting.
One strange result of changing the Space Wolves Detachment Rule is now it is a direct improvement over the Black templar Detachment. Space Wolves can choose any of the same bonuses Templars can, but can also earn the other 2 during the course of the game. Wonder if they will tweak Black Templars to make the detachment rule stand out again. (I play SW and my main opponent is BT, we have a fun arms race going on in 10th)
@@johnj.spurgin7037 No, it specifically states if the vow is active for your army. Fervent Acclamation only puts that unit into the vow and doesn't state it is classed as if it was active for the whole army.
On one hand the changes got rid of some problems. But the various chaos factions in the crusade im in we’re already unbeatable and nerfs to my space marines haven’t helped. I’m not really sure how to counter armies that seem to be able to field better versions of what I bring at lower costs. And seems that anything good I do have gets taken away. Oddly enough despite the buffs team imperium still does well against most of our xenos players with a few exceptions like tau.
So I was almost on point once again with all my predicitions.. daemons and tau got a bigger buff than tyrnaids, were stronger, and are even stronger now. Tyranids I said end up on around 47%, but I give you that they are on 48% given the fact I did not consider other factions getting so much worse by this extend. But they still just cant punch up, and tournament lists win by relying on rng, which is "so much fun". S10 is not enough on 10m long claws. points are to high across the board since the start of 10th. Admech still sucks as I said. Spacewolves basically the same and much more fun and diverse now. Tson not nerfed at all. which is fine more or less. although the vortex beast beeing this cheap is a crime.
AdMech isn't where I'd like to see it, but they have gotten a whole lot closer, I think from here on tinkering with points should eventually get us sorted
@The_Penguin_8964 We aren't getting any of that this edition, we're pretty much halfway through, and still have over half the armies to release, they honestly surprised me with doing as much as they have to make us playable. I am just hoping they learn from their mistakes in 10th and roll out something as well received as 4th edition AoS is, or better really. I think our army is kind of in a weird place overall, they don't seem really sure what they want our identity to be
@@johnhildenbrand2642 Which should be really easy to understand, yet GW just don't get it🤦🏻♂️ I personally wish they will make changes in detechment in this edition, some of them are just...unreasonable🤦🏻♂️🤦🏻♂️
thanks for the video, however, the win rate is artificially kept up for t'au by the tigershark used in USA. Down in Europe, WTC basically makes it not usable and trash :/
I'm not going to let Orks being lower tier stop me from getting them and playing them. I still plan on doing Bully Boyz even if War Horde is the better one.
What I think is interesting, is that when a meta is established, all the competitive players will lean that direction. Then, it is considered "overpowered" and they nerf some component of it, and typically buff something else, which creates a new meta and the cycle repeats ad infinitum. ::shrug::
As a Sisters, Blood Angels, and Thousand Sons player since 8th edition, I'm dreading the imminent nerf into unplayability that all my favorites are going to get.
GSC overall the detachments are good, the problem is there isnt much fun combos in them without having to jump through hoops and run 3 ridgerunners. Just very unfun to play.
I think 1kSons cookie cutter lists is more because only half our list interact with our army rule as opposed to the number of units in our roster. We need make efficient use of points per cabal points. For example why take Scarabs when you can have X2 MSU Rubric units and more cabal points...
I'm a littel curious about the Nurglings OC 0 thing. I though they were OC 0 since 10th dropped. It's why I was never really keen on taking them until I remembered secondaries. I also never really saw it brought up in these videos until just now. Is there something I missed where they did have better OC and I just thought it was 0?
Happy to see Admech goes up, though this should be happened WHEN THE INDEX IS OUT🤦🏻♂️ Nvm, let's just move forward, there's still works to be complete🤖
And everyone at the top of this list in 2 and 1 makes you want a restraining order of 13 inches, beautiful and just as God intended. On a more serious note 3 of those 4 are because they've been just coasting under the radar until everything else sucked worse.
GSC codex could have been a lot better. BB detachment should have affected AM units more(AM still hitting on 4s on most units) and strats could be better. Abbys are overcosted with their FNP5. Their army rule of getting units back either wins you the game or it does nothing and you play without it due to bad dice rolls. Too much RNG.
My friend is responsible for the majority of Deathwatch competitive wins. He wins a lot of games. Kinda goes to show that it has more to do with how you pilot the army.
Exactly correct. I have an 82% win rate on DW and I exclusively play competitive games against very talented and experienced players. These stats just make players who are bad think more stupid shit, it makes them meta chase. As he has an affiliate link it's beneficial to him to make people jump army
honestly i think GSC are in a fine spot they are a weird army and they will need time to learn because their power got shifted around a bit i suspect that they will mellow out to closer to 50% in the upcoming months
Whey will never buff White Scars just because of Space Wolves using Stormlance Task Force. They are not popular enough marketingwise and generic Space Marines percentage is not do bad to do anything.
Ironstorm and Firestorm Assault Force are still doing fine for Space Marines, its the other detachments routinely in the low 30s dragging the overall winrate down. Same is true for multiple factions with codexs. CSM have an overall of 46%, but Pactbound Zealots and Chaos Cult are 54% and 64% respectively, while deceptors is at a 22%. You really need to start including detachment winrate breakdown, because people see an overall bad winrate and just assume all of it is trash, when thats really not the case. Also, Thousand Sons are nowhere near a 54% on any up to date data tracking site. 51% at best for Meta Monday.
I know you didn't mention it for the sake of brevity, but Fellhammer is at ~30% and Dread Talons is so bad that it's only had a single player run it in a tournament (went 2-3) since PN started.
@@cypher1019 stat-check(when it's up to date), Meta Monday, Goonhammer, etc. Goonhammer is the least reliable because it's data accounts for every user recording battles with their app, but it at least tends to maintain a similar shape in data and gives a bit of insight to the more casual side. Stat-check has not been updated to reflect last weekend yet, but shows Chaos Cult had a 63% as of July 9th, while Meta Monday as of this week shows them at a 64%. This is explained with a low player count, but those piloting it were relatively successful at the recorded tournaments.
The Ork and the chaos space marine codex were really good examples of Codices that received very positive feedback and praise from the community. A lot of people, including myself, had a feeling that both of these factions have their codex well written potentially by a different designer? I mean both factions received 8 detachments, and when trying to balance factions, there needs to be a standard when it comes to how many detachments each faction receives. I recall when GW stated that subfactions that someone didn’t play test enough to realize that Codex compliant chapters that lack at least 4-6 special characters and did not receive their own detachments basically don’t exist in this edition of the game were going away and they were being placed by this new detachment system, which is supposed to heavily be inspired by the play style of the prior If you take Necrons for example, they received five detachments and we’re basically down to only 2 detachments that are valuable and competitive enough to play compared to the other three which are dead in the water because there are no tools or abilities that support their play style. I still blame a lot lot of internal balance issues that exist more so than in other factions are running rampant with army builds that don’t even look like an army, I’ve been saying this since day one there needs to be a restriction on certain unit types instead of constantly increasing points on almost every unit in order to lessen their overall power as a faction when all they need to do is stop or restrict players from taking 6 C’Tan and make battleline units more valuable. Still a lot of tears and yelling could’ve been prevented if they just simply restricted C’Tan like they did in ninth edition. We really need something that’s somewhat close to a force organization chart so that it’s a guide or maybe reward the player for using it,. there are other issues because I don’t think this alone will resolve the games fun factor at the moment. I really would like to see each librarian model based on armor type. They need to have a selection of maybe three or four different psychic powers instead of the space marine librarian all having only access to one power and it’s all basically smite. And then they all receive the same passive psychic abilities in the last edition, I think that’s another big complaint. So divergent chapters should absolutely be encouraged to take their own detachments by making them playable and fun and currently they’re really not any state of play that allows them to do that. And the issue is that GW when they make balance changes, especially to a new KX two over by increasing its points in addition to weakening its abilities and that’s basically a set up for players to place there units or certain units on the shelf. For example, warp talons are absolutely not worse 270 points. In fact, I don’t know who came up with that number but that’s just ins for a 10 million unit that can fly has twin claws, and they nerd its ability to leave the board at the end of the fight phase by making them have to destroy before doing so, that’s fine, but you either do that or you increase its points but still 270 is very steep for a basic space marine armor profile with access to no shooting. This addition feels like it’s being slowly killed by 1000 paper cuts and like someone else said the fact that they had to release a 31 page document after the game launched to explain or clarify certain rules is not a good sign,
Space Marines are screwed until they give power ups non divergent chapters (Though DA and BT aren't doing anything amazing atm either with their special units). GSC just needs a new codex. Too many nerfs, no tactics or shenanigans, just move blocking and hoping you have more bodies than they have bullets to win. It's a poorly written codex and the writers should feel bad. It has a ton of people that have coped so hard they'll defend it at every turn that it's perfect and that's just sad you've been beat down that hard by GW.
Oh look! All of the armies with codices that aren't brand new any more have been nerfed to buggery! Keep at it, GW. I don't think anybody's noticed that you can't balance anything for shit. Gotta keep buying all of those new books and minis every month after all!
Custodes are doing well right now tho? And CSM was like, very recent, right behind sisters and GSC? and I would not consider GSC, one of the newest codexes, as really good? Are you like, okay? I hope you know that your worth isn’t measured by how much money you spend on your money or how well you/your army performs in this fun little hobby☺️
I am sorry, but I have to ask. In shield host, where is custodes getting that FNP that we supposedly are benefitting hugely from? No where! We do not have FNP. 90% of other armies are capable of fielding more FNP than custodes, it has fuck all to do with why we are doing better. Changes to 0 strategem and shield host detachments plus cheaper venetari and some other minor rule changes did it. Custodes can give FNP to one unit in one phase per battle round, and most of the players are playing shield host, so stop citing dev wounds change as a reason for improvement. Enough people still seem to think custodes has this great FNP, we don't, so you can stop complaining about it. And why isn't it mentioned for blood angels for example? 1 sanguinary priest gives more FNP to the army than custodes has in total, and not just against mortal wounds, but everything and lasting the whole battle... Tons of examples like this, yet again and again it is custodes benefitting from it... Common..
As the Ork player falls, the Ork collector rises!
Waaaaaggggghhhhh!
@@racketyneptune5559 WAAAAAAGGGHHHH maybe i can get a warboss with attack squig now
@@Rickbee One can dream :[
We'z gonna loot loads of shoiny models !
GW has no idea what they want to do with Orks. Every edition they are so wildly different. It seems like the army has gotten steadily less fun since the end of 8th edition.
Auspex, you really are a community gem. The volume and quality of your work is staggering, thank you for everything you do for the hobby
Yeah like bro needs a break 😭 idk how he does it
Orks going from top to bottom and Drukhari doing the opposite is wild lmao.
Glad I only play casually.
As casual i think its more up to plays you make/mistakes that decides the outcome more than the army win rate though
@@martinberggren6328 depends on how good the internal balance of the index/codex is. My SW army is 90% firstborn marines
Same at casual play, and my orks do just fine there 😂
Remember everyone, current bad factions will be the cheapest 2nd hand. And they wont be bad forever :)
I would say at 45 percent win rates none of them are bad that was the win rate of mid range armies just a couple of months ago.
I know, right!? Some of the most played Custodes units that I bought were from people who rage quit when Custodes were nerfed. Sisters of Silence squads for $20? Yes, please.
I bought a knights army with 2 questoris and 1 dominus class and 8 armigers for $350 a few days before the update that gave them koolaid man capabilities. 😂
I dont think ive ever seen 40k NIB for cheaper than the shelf price. Its like, dude i may as well go to the store
What a stupid post, Codex Marines suck for last year, so stfu.
Remember when he made this list 2 months ago and orks were on the red podium? I do.
Orks getting constant nerfs since 9th edition
yea thats gw
Buy bad armies 2nd hand so you can have a good army in 6 months
Orks are fine, people just need to learn how to play without 6x3 meganobz
Agreed. Squighog boyz are insane right now@@niccolo6865
@@niccolo6865 Prove it. Win a GT.
Oh lord. Blood angels about to be nerfed back to standard marine levels.
Where they belong 😅
im scared
@@lohikaarmeherra-1753 why?
@@ca11rl77because all marines should be about the same power level
@@timostegemann9738 every army should be numnuts
Sad about cults. I’ve played the new codex once so far against my mate who plays sisters of battle competitively and I managed to beat him with biosanctic broodsurge
I honestly think Broodsurge is the way to go for GSC right now.
@@im_flat It's a bit crippled by the points cost of Aberrants, since they nerfed the damage and FnP they are practically the same as Votann Berserkers, except one of those is 150points per 5 and the other is only 100! That and in general the whole cult ambush token respawn being virtually worthless now and at best bringing a unit back miles out of the way of combat, it's not a great time for GSC!
Sisters are good but hard to play. If your friend wasn't super clued in on them then it's not surprising.
@@cruelmoleits a trading army it's not rocket science. You setup multi layered trades to come out ahead when your opponent commits to take something. And use martyrdom to mid late game confirm less consistent wound and damage rolls they'd likely fail.
@@radagastthedank8902 I think GSC's problem is that their detachments and stratagems are generally to specific, which in tandem with their current points costs...
Admech not on the bottom tier HYPE
Happy Skitarii voice🤖
Fuck me, I can't believe I view my 2 favorite factions at the top as a bad thing.
It’s makes them prime targets for the Nerfhammer 40000
GW: In response to [Faction] dominating, we have nerfed these very strong units.
Players: Think you may have overcorrected in areas....but I suppose we will make do. So what'd
you do to compensate the units that were doing poorly?
GW: ............
Players: You did buff the parts that were weak right?
GW: ............... *bolts out door*
@@demon1103they’ll nerf armies when they feel like they cleared enough stock
Don't worry, thousand sons are safe, for they can't nerf what they don't understand
hahaha you know the nerf is incoming. So dumb.
44%-55%
Honestly looks well balanced for 40k standards (looking at you aeldari)
Why do u ignore 36%-40% sm marines?
@@Klierowski because Nobody but SM players care (or whine as hard) 🤪
On a more serious note: it's not very likely they will stay as low for long. Outside being the Poster Boys they have more options than any other faction and the top tier players are still doing decently well with them. As soon as the netlisting players adjust to the Meta they will bounce back a few %.
That said they still need some decent buffs. Vanilla marines struggle both in DMG output and scoring and are pretty disadvantaged in this Mission Pack.
Aeldari needs to be nerfed again! A 49% win rate is unacceptable.
@@b2g7h8just get good guy
Win % are not accurate
Man I am surprised blood angels went so high up compared to the beginning of the year blood angel commander must be happy
Blood angels are strong..
OUR CODEX WOULD BE OUR DOOM.
Going to my first local tournament this weekend, I will make Rad-Zone work with the Omnissiah's blessing!
Battleshock bonanza? The skatros might actually be useful in that one.
I still don't understand why they ruled the Warboss doesn't get his super Waaagh! if he starts the round in a transport. It's still got the exact same wording as before, so why does he have to be out in the open to benefit from it?
Also, I don't care how good or bad it is now, I'm sticking with Green Tide for the rest of the edition, thank you very much.
As a thousand sons player, I too want my rules to work in transports. Imagine wizards doing a spell drive by
But that's just to keep the rules in-line with the core rules
Sad that my massive unending swarm of 170+ model is now just a swarm 😢
i feel your pain i wanted to play unending swarm
I think the Unending Swarm and guard hoarde caught strays because of the Kroot. They were quite oppressive, and if you couldn't deal with weirdly tanky kroot than it was an instant loss.
If you're playing casual, try houseruling it so you CAN pop the strat multiple times, but it's base cost increasing each time you use it might balance it?
If you play tournament standard though, nothing for it.
Uploading a new video at midnight...and not for the first time. We all love and appreciate the videos but we wish you and your editing team the best of health and if you have to work late into the day/night to put these out for us, well all I can say is please continue looking after your own health. Much love
I think you can schedule video drops to go live at a certain time. Might be more just a timed thing to hit US post work hours.
@@kevinhowes9496 Ahh that would make sense
Either way the man practically has servitor levels of devotion and resilience. Always grateful, Auspex!
I’m glad we’re getting a video every other day about army tier lists. Nothing has changed
Hi, sorry for my bad English but I don't speak it very well. I think this is the best channel to learn how to play Warhammer, since I have been following you I have learned a lot of interesting and useful things thanks to your daily videos. I hope you can continue like this :)
This is great English
What?! A normal, decent and wholesome post? What is this and what have u done with the internet 😂
@@egro9820 from a native speaker, your English is very good my friend :)
I like how Drukhari is "doing well" while there are like half of the units unavailable for sale. 😂
I am from an era where units would go years in a codex without an official model. Just build your own.
Very unfortunately, that’s become a pretty typical trend nowadays for every faction, not necessarily for half the range in every case, but just that the units with the most competitive rules always seem to get sold out.
i think we might be the big bad in 11th so hopefully we get our new models then
What the hell happened to orks
Bully boyz and nobs got nerfed.
GW
Green Tide took a hit too, and to be exact, it was Meganobz that took a double whammy of a nerf.
Constant nerfs since 9th edition
Everyone loved Orks until the second they got good. Seems like GW wants them to be the punching bag army for everyone else.
So orks and CSM are both further from the balance 50% win rate host Data slate than They were pre slate. And two awesome flavorful books where the codex detachment. Great job GW /s
As a Sisters player who just got an awesome flavourful codex, that's pretty ominous!
Eh. From someone playing casually, CSM still seems extremely fun and the main thing that got nerfed were obviously broken Warp Talons, though I disagree with nerfing Raptors and Havocs.
Ork Meganobz seemed massively unfun to face, when I played against them, 4+ FNP should intuitively be reserved for Primarch-level units or perhaps Great Unclean Ones who are the biggest, toughest units of the Chaos God focusing on being tough. Actual story main characters, not some random mushroom boy that costs less than 100 points.
@@behemoth9543 CSM not only got points nerfs but once again with the double-whammy. Rules and Points. They just don't learn.
Something that just needs a little correction. Change the rules of the talons and everything would have been fine. Points up with Vindicator also fine.
But Havos and Obliterator nerf, plus MOP nerf... completely over it. 46% win rate, on another channel even only 42%.
Frustration level with CSM 100%
You could prove the CSM codex was a 20-25% reduction in power but judging by the moron youtube content creators they just hyped it because of “flavour”
@@behemoth9543 I have no problem with the feel no pain being turn to a five+, But they need to revert the points changes slapping two nerfs on something simultaneously Is almost always a problem, they aren't really worth taking outside of Bully boys now.
CSM needs a lot of love it didn't get and it was in a better position before than after If we're talking about overall balance. I don't care if it's still fine It was already fine now it's actually further from being fine. Again Warp talons is a change that is perfectly reasonable but it needed to be paired with significant buffs to the dread talons detachment, likewise the deceptors detachment needs some love too. And a lot of units like the Disco Lord needs significant points reductions. Plus the ones you said like the raptors and havocs which were finally in a place that people were actually considering using them for once this edition and then get hit for no reason.
I basically think orks need all their points changes reversed completely, plus a bunch of cuts to speed freaks and walkers. Keep the rules changes so they end up balanced halfway between where they were and where they are now.
For CSM Warp talons and legionaries should keep the changes but raptors and havocs should be reversed, and cuts should be made to other units like the Disco Lord, terminators probably need a small cut of 10 points for five, master of possession needs a cut down to like 55 or 60, traitor guards need a cut to 60, sorcerers need to cut to 55, oblits down 10, Abby probably another 20 down.
That would be what I did. For CSM I'm just trying to keep everything balanced but shave down at the edges things that aren't used enough or are a little overpriced. What's CSM actually needs is in the actual slate some rules changes to the strength of their weaker detachments. Likewise orks and speed freaks
Tsons is a super hard army to play. You will have less units then your opponent, and you will feel your mistakes. Iv been taking a break as the fatigue from having to play three games at a tournament is ridiculous.
This past weekend at a major team tournament, apart from doing everything that feels "Right" the counters feel even harder against them.*
That goes to show that though the number of TS players are small, they are of very good quality.
Yep, as a more casual player who loves the army its feast or famine. I either make a really good game of it or I did very very early.
Why yes, we do listen to rick and morty
Can you do a video on what exactly has to happen for Space Marines to not suck?
it's a complete rework at this point. It was a poorly written Codex from the start.
The compliant codex needs to separate from the divergent ones into it’s own thing. But this dynamic has existed since year 2000 so it’s not happening. Enjoy the challenge of winning with a 40% army…😅
Divergent chapters need to be separate like the discreet Chaos Marine factions and on top of that the generic marine profile just isn't that good anymore for their average ppm. Chainswords hit like a wet noodle and T4 3+ 2W defenses mean that they get picked up very quickly. I suppose GW could just make them a horde army but we see how well that worked for AdMech.
Well, Space Marine is the “noob trap” army. Everyone starting is collecting them, so lower wr is to be expected.
Personally, I’d make severe changes. For starters, I’d give all space marines 3W, and bolters 1AP (even for sisters). Increase points accordingly.
On the other hand, I wouldnt give chapters specific codex. No thanks. Half 40k factions are space marine related. We already have HH for that.
I wouldn’t even given any new models if you asked me for the rest of 10th. Xenos, other imperium and even chaos need more attention.
They just need better CORE rules.
There needs to be more tradeoffs for running a divergent chapter detachment or their models, and that's DEFINITELY doable, but the exact WHAT of that remains in the air.
Perhaps more particular unit limitations? ATM the limitations are just fluff or faction variants, like black templars.
Gsc needs a new army rule. Cult ambush is junk and impossible to balance. It pushes gsc into a "spam whatever is cheap" army
Spam what is cheap on its own does not really help when when your troops die faster then they can take to the field
@@robrockstar9648 agree. The whole meta of gsc is avoiding playing the game and just clogging the board as much as possible and hoping the enemy messes up rolls and hoping you get lucky on cult ambush.
I shelved mine until further notice. Index detachment was really fun to play and after the nerfs felt reasonably balanced and able to field almost any unit respectably.
I don't like how it plays now its just not fun.
How in the world did Blood Angels and Custodes come back from the near bottom of the list?
This is only the 20th time this edition AC has krone from one extreme to the other. Absolutely insane. GW has no clue how to run a competitive game
For BA it has a lot to do with the deployment zone and terrain changes. They have a much easier time hiding from enemy shooting.
"Balance"
Let's get Auspex to 300k!
Let's gooooo
Necron hypercrypt is how I imagine a Trayzyn invasion would go. A couple of big distraction units like a Monolith and a couple of C'tan shards then a handful of teleporty boys nicking all the valuable things then disappearing.
Always remember ladz:
Orks are never defeated in battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!
So sad they basically killed unending swarm
Yeah, that strat was too central to the build. But how to fix it?
@@johnj.spurgin7037 i mean it wasn't that broken, it was what like.. 49% win rate? Plus onslaught and invasion fleet were and are still now the most played, in the end the best fix was to either add a rule or sum like that to unending, or nerf the gargoyle so that the old combination of tervigon+stratagem would restore just the little infantries
And not only focus on them, but idk, it seemed to me completely unnecessary even a nerf in general to unending.
It wasn't that op
@@Croagunk_the_First oh yeah, it was a blanket response to kroot. My solution would be to increase the price with each use.
@@johnj.spurgin7037 our poor goons won't be able to stay together strong forever 😞😞
I dream of the day necron destroyers are the way to go again
Skorpekh destroyers can be nice.
I mean they work fine. Ann legion is just a bad way to play them.
If annihilation legion didn’t largely focus on charge rolls and the fight phase it would be better. Because that’s nice for skorpekhs, ophydians, and flayed ones but doesn’t do a whole lot for Lokhusts. And then it also really limits your benefits to like 6 different models among the entire necron range.
@@gl8689 6 is better than the benefits of some other factions' detachments tbf, but yeah.
My take on a destroyers detachment was: All necrons infantry and mounted units get [Sus Hits 1] against targets below starting strength.
I want to give them a fnp vs mortal wounds too, but they can already get that via gloom prisms.
The fact that the collector's edition Genestealer codex is still available on the website after a month is telltale to how bad a release can fumble. It is especially apparent since the Sister's codex dropped the same day and sold out in hours
Loving the narrative ark of drukhari here. From worst of the worst to a real contender in 10th
The buff orks need is to let you call the waaagh at the start of any command phase rather than battle round, going second feels like ass, particularly into shooting. Being able to see secondaries then decide would also be a big buff.
Meta game looks in a decent spot at the moment so that's nice to see, hopefully the edition is fairly smooth from here
@@joshuabannister4419 they genuinely are getting better at both externa and internal faction balance.
My real only complaint is Genestealers. Huge nerfs, our army rule does basically nothing, overcosted in points, and the removal of my beloved brood brothers. Just hope they see some strength in the next update
I thought that Imperial Knight had googly eyes on it for a minute there.
Where are you getting your stats from? Den of fools has CSM at 42% right now, how could your stats be so different?
The Den of fools stats for both Space Marines and Chaos Space Marines are a bit warped.
They have Space Marines at 47.9% as they have the divergent chapters included in the Marine win rate for the majority of their breakdowns.
For Chaos, they have Emperor’s Children included, which is lowering the overall win rate as its a faction in limbo between index and potential chaos, and really should be separate from the main stat.
Guard is in a great place, happy the win rate isn't too high so GW doesnt drop the hammer on them
It's worth remembering its still early in 10.5. I think you'll see some of the lower armies like orks go up as people learn to play them outside unkillable meganobz and the gross nerfs to green tide.
I don't play tournaments, but all I can say is a 20 man group of Boyz with a warboss and a painboy is the Swiss army knife of goodness. It did me good the other day in a 2v2 1000p each. Freaking huge knight thing charged them, lost some boys but did the orks is never beaten, returned some to life with the dok, smashed the knight a whole lot more than it did me l, and because I had brutal but kunnin I just moved off, shoot it with rockets and pistols (did nothing, yaay ork shooting) but then just killed it and some other stuff again 😂
Dark angels tier 4 but WATCH DWK get point bumped because them and ICC are the only good units so most lists use them...
Happy to see daemons haven't gone bonkers after their buffs, I think the power of the greater Daemons is balanced by how free fixed secondaries (BiD and Assassinate) are against us. The army still feels intricate to play and you have to rely on positioning and Shadow to do well, which feels flavourful
Well that depends on what list you're against. If you're fighting 18 bloodcrushers neither of those are scoring much at all.
I've been highly critical on the ork codex since it was released tbh from the start. The detachments just being way to hyper focused on a very limited amount of units each. It makes any ballancing almost impossible without their winrates swinging wildly. Such a shame as orks have a deep unit pool to pull from which is just wasted in this codex. The only way I can see them saving this codex is expanding on the keywords to opening up any freedom on list making.
After having played competitively, i honestly feel the best thing to do is focus on two or three armies and not chase meta. If you want to hedge a bit, focus on a CC list and a Ranged list, since GW has a tendency to overly favor ranged or close combat in each new edition.
Doing this wont make you top tier, but it should keep you competitive in most metas (except for when something undeniably broken gets released).
Smiling as I look at my, boys, intercessors, and neophytes.
I'd quite like to see the tournament placings at least for 1st 2nd and 3rd if that data is available. Would give a better indication of how well they're doing generally rather than outright win rate.
Loads of top 8s and scattered wins for space marines, don't let the bad players in the comments doomsday on you
Death guard needs a rule bonus to Morty/LoV to let their pbc still slap a bit better.. OOoooor give them themselves a hit bonus against targets that are affected by the contagions, making hellbrute a great piece for mortar sniping
Nah, if you use a PBC as arty they already ignore the penalty to hit just because you can't hit on better than a 4+.
Mind, that only counts if you target indirect. You can direct fire it and hit on 3s
I really hope for Terminus Est detachment Excluding Morty and Vehicles. Tyranids got their Crushing Stampede so it's possible.
@@jakubjachym4089 truuue.
Honestly though, don't let GW stop you. Homebrew a detachment of your own!
I've made like a half-dozen detachments this edition. It's surprisingly easy, as long as you think about it from both players' perspective. Don't build in a combo you would absolutely hate to be on the other side of, and mix the fluff/flavor and crunch balancing.
@@johnj.spurgin7037 what im saying is, they need some kind of bonus to ignore the arty rule of 4+... or perhaps give them something like a lingering contagion spot where they do hit. Whatever they strike, or wherever it lands, put a marker down there and that spot has a 3 inch contagion aura for until the start of your next shooting phase. They might not hit the enemy they aim for, but they might put that target in contagion anyway, letting your other forces hit them from afar with that bonus.. or nerf any opponent in that contagion space until your shooting phase.
@@Sunmourn there's already the DG Helbrute for applying contagion at range. I could see a detachment with a strat that lets you slap a contagion marker down on a target you hit with their plague burst mortar though.
Alternatively, maybe drop the PBC's cost again a bit.
My current DG projects are homebrew unit variants for DG dreadnaughts and land raiders, so my brain is focused on that. I do have some ideas for variants of the PBC though?
I'm crossing my fingers my ork bois are doing well...
Well... fuck...
Yep, they’ve gone to shit
The divergent chapters should not be able to access codex SM detachments. That is how you fix the SM imbalance
Thousand sons live and die on cabal points. Terminators aren't taken because they're the worst points-to-cabal ratio of any unit that grants cabal points. The only non-cabal units that get taken are mvbs (directly buff rituals and are good), action monkeys, and occasionally forge fiends or allies for shooting.
One strange result of changing the Space Wolves Detachment Rule is now it is a direct improvement over the Black templar Detachment. Space Wolves can choose any of the same bonuses Templars can, but can also earn the other 2 during the course of the game.
Wonder if they will tweak Black Templars to make the detachment rule stand out again. (I play SW and my main opponent is BT, we have a fun arms race going on in 10th)
Not sure they need it? BT seem to have better units.
My only wish is that the strat that puts you in another vow in addition activated the other half of strats and enhancments :(
@@cruelmole doesn't it? I could have sworn it does.
@@johnj.spurgin7037 No, it specifically states if the vow is active for your army. Fervent Acclamation only puts that unit into the vow and doesn't state it is classed as if it was active for the whole army.
@@cruelmole well I know what I'm houseruling, though frankly, it'd be nice if the effects weren't so similar. SM and BT feel way to close ATM.
On one hand the changes got rid of some problems. But the various chaos factions in the crusade im in we’re already unbeatable and nerfs to my space marines haven’t helped. I’m not really sure how to counter armies that seem to be able to field better versions of what I bring at lower costs. And seems that anything good I do have gets taken away. Oddly enough despite the buffs team imperium still does well against most of our xenos players with a few exceptions like tau.
So I was almost on point once again with all my predicitions.. daemons and tau got a bigger buff than tyrnaids, were stronger, and are even stronger now.
Tyranids I said end up on around 47%, but I give you that they are on 48% given the fact I did not consider other factions getting so much worse by this extend. But they still just cant punch up, and tournament lists win by relying on rng, which is "so much fun". S10 is not enough on 10m long claws. points are to high across the board since the start of 10th.
Admech still sucks as I said.
Spacewolves basically the same and much more fun and diverse now.
Tson not nerfed at all. which is fine more or less. although the vortex beast beeing this cheap is a crime.
AdMech isn't where I'd like to see it, but they have gotten a whole lot closer, I think from here on tinkering with points should eventually get us sorted
GW still need to work on detechments (possible in this edition) and datasheet (maybe next edition, you know G-dumb) then we are talking🤦🏻♂️
@The_Penguin_8964 We aren't getting any of that this edition, we're pretty much halfway through, and still have over half the armies to release, they honestly surprised me with doing as much as they have to make us playable. I am just hoping they learn from their mistakes in 10th and roll out something as well received as 4th edition AoS is, or better really. I think our army is kind of in a weird place overall, they don't seem really sure what they want our identity to be
@@johnhildenbrand2642 Which should be really easy to understand, yet GW just don't get it🤦🏻♂️
I personally wish they will make changes in detechment in this edition, some of them are just...unreasonable🤦🏻♂️🤦🏻♂️
@The_Penguin_8964 OH, don't get me wrong, I would love a detachment review/balance game wide really, I just don't think it is going to happen
@@johnhildenbrand2642 How true...especially when we're in 47% win rate now🤦🏻♂️
kinda depressing how quickly orks have dropped off... but remember Orkses is never defeated in battle!!!
thanks for the video, however, the win rate is artificially kept up for t'au by the tigershark used in USA. Down in Europe, WTC basically makes it not usable and trash :/
Man I’m terrified what will happen to my thousand sons in the next update they keep flying too close to the sun
Eh, I wouldn't worry. They've been broken since 10th launched and gw just refuse to make them balanced.
I'm not going to let Orks being lower tier stop me from getting them and playing them. I still plan on doing Bully Boyz even if War Horde is the better one.
What I think is interesting, is that when a meta is established, all the competitive players will lean that direction. Then, it is considered "overpowered" and they nerf some component of it, and typically buff something else, which creates a new meta and the cycle repeats ad infinitum.
::shrug::
As a Sisters, Blood Angels, and Thousand Sons player since 8th edition, I'm dreading the imminent nerf into unplayability that all my favorites are going to get.
Sisters have been consistently good since 8th edition
GSC overall the detachments are good, the problem is there isnt much fun combos in them without having to jump through hoops and run 3 ridgerunners. Just very unfun to play.
I think 1kSons cookie cutter lists is more because only half our list interact with our army rule as opposed to the number of units in our roster. We need make efficient use of points per cabal points. For example why take Scarabs when you can have X2 MSU Rubric units and more cabal points...
Slaanesh 2k (1995 Points)
Chaos Daemons
Daemonic Incursion
Strike Force (2000 Points)
CHARACTERS
Keeper of Secrets (305 Points)
• 1x Living whip
1x Phantasmagoria
1x Snapping claws
1x Witstealer sword
• Enhancements: Soulstealer
Shalaxi Helbane (450 Points)
• Warlord
• 1x Lash of Slaanesh
1x Pavane of Slaanesh
1x Snapping claws
1x Soulpiercer
Tranceweaver (60 Points)
• 1x Ravaging claws
Tranceweaver (60 Points)
• 1x Ravaging claws
BATTLELINE
Daemonettes (100 Points)
• 1x Alluress
• 1x Slashing claws
• 9x Daemonette
• 1x Daemonic Icon
1x Instrument of Chaos
9x Slashing claws
Daemonettes (100 Points)
• 1x Alluress
• 1x Slashing claws
• 9x Daemonette
• 1x Daemonic Icon
1x Instrument of Chaos
9x Slashing claws
Daemonettes (100 Points)
• 1x Alluress
• 1x Slashing claws
• 9x Daemonette
• 1x Daemonic Icon
1x Instrument of Chaos
9x Slashing claws
Daemonettes (100 Points)
• 1x Alluress
• 1x Slashing claws
• 9x Daemonette
• 1x Daemonic Icon
1x Instrument of Chaos
9x Slashing claws
Daemonettes (100 Points)
• 1x Alluress
• 1x Slashing claws
• 9x Daemonette
• 1x Daemonic Icon
1x Instrument of Chaos
9x Slashing claws
Daemonettes (100 Points)
• 1x Alluress
• 1x Slashing claws
• 9x Daemonette
• 1x Daemonic Icon
1x Instrument of Chaos
9x Slashing claws
OTHER DATASHEETS
Exalted Seeker Chariot (115 Points)
• 1x Exalted Seeker tongues
1x Lashes of torment
1x Slashing claws
Seeker Chariot (65 Points)
• 1x Lashes of torment
1x Seeker tongues
1x Slashing claws
Seekers (80 Points)
• 1x Heartseeker
• 1x Lashing tongue
1x Slashing claws
• 4x Seeker
• 1x Daemonic Icon
1x Instrument of Chaos
4x Lashing tongue
4x Slashing claws
Seekers (80 Points)
• 1x Heartseeker
• 1x Lashing tongue
1x Slashing claws
• 4x Seeker
• 1x Daemonic Icon
1x Instrument of Chaos
4x Lashing tongue
4x Slashing claws
Soul Grinder (180 Points)
• Daemonic Allegiance: Slaanesh
• 1x Harvester cannon
1x Iron claw
1x Scream of despair
1x Warpclaw
Played that against an ork player the day of the rules changes, went beyond amazing for me
If anyone has any suggestions/critique let me know!
I'm a littel curious about the Nurglings OC 0 thing. I though they were OC 0 since 10th dropped. It's why I was never really keen on taking them until I remembered secondaries. I also never really saw it brought up in these videos until just now. Is there something I missed where they did have better OC and I just thought it was 0?
Sure would be cool if anyone could play PN but GW ran out of cards on release day
I still can't understand how GW did it that the new codex only hurt GSC.
Happy to see Admech goes up, though this should be happened WHEN THE INDEX IS OUT🤦🏻♂️
Nvm, let's just move forward, there's still works to be complete🤖
If only you could get the new mission deck!!
I’m having so much fun playing battle sisters right now so I’m a little nervous to how they’ll nerf us in the future lol.
Does anyone have any idea when the Drukhari Archon's updated rules will go live on the app?
Idk where this stats are coming from. Meta Monday and other sources have way different win rates number. For example BA has 60%, Tau 46%
And everyone at the top of this list in 2 and 1 makes you want a restraining order of 13 inches, beautiful and just as God intended. On a more serious note 3 of those 4 are because they've been just coasting under the radar until everything else sucked worse.
GSC codex could have been a lot better. BB detachment should have affected AM units more(AM still hitting on 4s on most units) and strats could be better. Abbys are overcosted with their FNP5. Their army rule of getting units back either wins you the game or it does nothing and you play without it due to bad dice rolls. Too much RNG.
I fear for the blood angels changes, would be funny if dc marines go to sg point cost cause of this lol
The worse space marine detachments need a buff, GW can do it
Indeed some passive army buffs for example would nice. Or if the lower some point costs so can I actually use the good stuff.
My friend is responsible for the majority of Deathwatch competitive wins. He wins a lot of games. Kinda goes to show that it has more to do with how you pilot the army.
Exactly correct. I have an 82% win rate on DW and I exclusively play competitive games against very talented and experienced players.
These stats just make players who are bad think more stupid shit, it makes them meta chase. As he has an affiliate link it's beneficial to him to make people jump army
Right, just play what you like and don't worry about being super competitive unless you plan on playing in a circuit for clout.
honestly i think GSC are in a fine spot
they are a weird army and they will need time to learn because their power got shifted around a bit i suspect that they will mellow out to closer to 50% in the upcoming months
No more points cuts for chaos big knights. We need better rules. Imperial big knights having a FNP is much better then what we get
and they have a superstandout big knight in Canis Rex
The majority of top tier armies still having index rules is really telling of GW play testing.
Cries in CSM. I picked them up this year as my 3rd army. Struggling at little to make them work. My Crons feel far stronger. 😅
Maybe nerfing the bully boy and green tide detachments along with megatons was a terrible idea.
ill tell ya hwhat bobby my deathwing knights look cool and go brrr
The coloring of the bars in the thumbnail is triggering me lol
Whey will never buff White Scars just because of Space Wolves using Stormlance Task Force. They are not popular enough marketingwise and generic Space Marines percentage is not do bad to do anything.
Ironstorm and Firestorm Assault Force are still doing fine for Space Marines, its the other detachments routinely in the low 30s dragging the overall winrate down. Same is true for multiple factions with codexs. CSM have an overall of 46%, but Pactbound Zealots and Chaos Cult are 54% and 64% respectively, while deceptors is at a 22%.
You really need to start including detachment winrate breakdown, because people see an overall bad winrate and just assume all of it is trash, when thats really not the case.
Also, Thousand Sons are nowhere near a 54% on any up to date data tracking site. 51% at best for Meta Monday.
I know you didn't mention it for the sake of brevity, but Fellhammer is at ~30% and Dread Talons is so bad that it's only had a single player run it in a tournament (went 2-3) since PN started.
Chaos Cult at 64% = where do you get ur stats?
@@cypher1019 stat-check(when it's up to date), Meta Monday, Goonhammer, etc. Goonhammer is the least reliable because it's data accounts for every user recording battles with their app, but it at least tends to maintain a similar shape in data and gives a bit of insight to the more casual side.
Stat-check has not been updated to reflect last weekend yet, but shows Chaos Cult had a 63% as of July 9th, while Meta Monday as of this week shows them at a 64%. This is explained with a low player count, but those piloting it were relatively successful at the recorded tournaments.
@@cypher1019 to back that up again, someone took Chaos Cult to a GT and went undefeated, now making the winrate a 71%
The Ork and the chaos space marine codex were really good examples of Codices that received very positive feedback and praise from the community.
A lot of people, including myself, had a feeling that both of these factions have their codex well written potentially by a different designer?
I mean both factions received 8 detachments, and when trying to balance factions, there needs to be a standard when it comes to how many detachments each faction receives.
I recall when GW stated that subfactions that someone didn’t play test enough to realize that Codex compliant chapters that lack at least 4-6 special characters and did not receive their own detachments basically don’t exist in this edition of the game were going away and they were being placed by this new detachment system, which is supposed to heavily be inspired by the play style of the prior
If you take Necrons for example, they received five detachments and we’re basically down to only 2 detachments that are valuable and competitive enough to play compared to the other three which are dead in the water because there are no tools or abilities that support their play style.
I still blame a lot lot of internal balance issues that exist more so than in other factions are running rampant with army builds that don’t even look like an army, I’ve been saying this since day one there needs to be a restriction on certain unit types instead of constantly increasing points on almost every unit in order to lessen their overall power as a faction when all they need to do is stop or restrict players from taking 6 C’Tan and make battleline units more valuable.
Still a lot of tears and yelling could’ve been prevented if they just simply restricted C’Tan like they did in ninth edition.
We really need something that’s somewhat close to a force organization chart so that it’s a guide or maybe reward the player for using it,.
there are other issues because I don’t think this alone will resolve the games fun factor at the moment.
I really would like to see each librarian model based on armor type.
They need to have a selection of maybe three or four different psychic powers instead of the space marine librarian all having only access to one power and it’s all basically smite. And then they all receive the same passive psychic abilities in the last edition,
I think that’s another big complaint.
So divergent chapters should absolutely be encouraged to take their own detachments by making them playable and fun and currently they’re really not any state of play that allows them to do that.
And the issue is that GW when they make balance changes, especially to a new KX two over by increasing its points in addition to weakening its abilities and that’s basically a set up for players to place there units or certain units on the shelf.
For example, warp talons are absolutely not worse 270 points. In fact, I don’t know who came up with that number but that’s just ins for a 10 million unit that can fly has twin claws, and they nerd its ability to leave the board at the end of the fight phase by making them have to destroy before doing so, that’s fine, but you either do that or you increase its points but still 270 is very steep for a basic space marine armor profile with access to no shooting.
This addition feels like it’s being slowly killed by 1000 paper cuts and like someone else said the fact that they had to release a 31 page document after the game launched to explain or clarify certain rules is not a good sign,
man *alive* orks got screwed over. ik they were really good but that much of a nerf feels a bit much
I mean I’m glad I got nerfed so I don’t get stomped fighting them by that was way way to much nerf
Death Guard plz be good!!
Space Marines are screwed until they give power ups non divergent chapters (Though DA and BT aren't doing anything amazing atm either with their special units). GSC just needs a new codex. Too many nerfs, no tactics or shenanigans, just move blocking and hoping you have more bodies than they have bullets to win. It's a poorly written codex and the writers should feel bad. It has a ton of people that have coped so hard they'll defend it at every turn that it's perfect and that's just sad you've been beat down that hard by GW.
Orks, noooooooooooo :(
(Although as a guy who plays Sisters, Thousand Sons and Drukhari I am otherwise quite happy)
great meta! never perfect, but that's fine!
Oh look! All of the armies with codices that aren't brand new any more have been nerfed to buggery! Keep at it, GW. I don't think anybody's noticed that you can't balance anything for shit.
Gotta keep buying all of those new books and minis every month after all!
Custodes are doing well right now tho? And CSM was like, very recent, right behind sisters and GSC? and I would not consider GSC, one of the newest codexes, as really good?
Are you like, okay? I hope you know that your worth isn’t measured by how much money you spend on your money or how well you/your army performs in this fun little hobby☺️
Codex CSM was good for like 4 hours lol god they are bad at this
Seriously, the points nerfs made zero sense
@@WontonDestruction they are just laughably bad its absolutely mind boggling
@@seriousmike5649still better than codex space marines…
@@lohikaarmeherra-1753 thats not saying much haha
Wow. There’s a pattern. Armies that go from Index to codex immediately just suck.
I hope Grey Knights is the last Army to get their Codex
Er, what? Necrons and sisters are still up there, sisters are one of the strongest at the moment.
They say 55 percent but if CSM gets anywhere close to this they get nerfed
Because that means the other chaos factions are busted
6:22 because of that GW will do the same thing with AdMec 😂 to get those sell for the new codex !
I don’t worry, we’ll be back on the 90% downward slope soon once the blood angels codex comes out
As a Blood Angels player this has been a ride. And in scared for getting nerfed soon
Genestealers are finally affordable, thank you
Off topic but do you play in any tournaments AT?
I am sorry, but I have to ask. In shield host, where is custodes getting that FNP that we supposedly are benefitting hugely from? No where! We do not have FNP. 90% of other armies are capable of fielding more FNP than custodes, it has fuck all to do with why we are doing better. Changes to 0 strategem and shield host detachments plus cheaper venetari and some other minor rule changes did it. Custodes can give FNP to one unit in one phase per battle round, and most of the players are playing shield host, so stop citing dev wounds change as a reason for improvement. Enough people still seem to think custodes has this great FNP, we don't, so you can stop complaining about it.
And why isn't it mentioned for blood angels for example? 1 sanguinary priest gives more FNP to the army than custodes has in total, and not just against mortal wounds, but everything and lasting the whole battle... Tons of examples like this, yet again and again it is custodes benefitting from it... Common..
I can't be the only one that heard "new born soldiers" As newborn soldiers ^^