This excellent shmup is finally getting a second shot on the upcoming Sega Genesis Mini 2, and it's difficult to imagine a more deserving game. It holds up incredibly well.
I just unexpectedly watched it whole. It's as great as ever, and i bet anyone into retro games today can feel a chill on it's spine once they enter the action. Thats what happens when you mix a superb direction, an overwhelming score and a taste for details like few games do. I've played it for a while since 93', back and forth , and still cant hold back a little tear and the chills on many moments. The very first laser shot, the hyperspace jump, the rumbles across the asteroid fields, the scrambles amidst the fleets, GLOIRE emerging from the wreckage and the way the Silpheed squadron dives directly into it to retaliate... and the final moment with the little remembrances while the orchestra pays relentlessly homage to our journey ... man, it's hard to tell we're 30 years away when things like that filled my everyday life. I can just thank videogames for exist.
This is so brilliantly designed. Other FMV shoot EM ups from the time (for example Star Wars) used more advanced effects and shading on the video background, causing a contrast to the foreground objects. Here they made sure the background was in the same style as the foreground objects, matching the polygon graphics of the time. Love it, wish I had played it in the 90s.
Yes, this is exactly the case with so many shmups! I was afraid when this playthrough first started that the nice cutscenes were going to look vastly different from the actual gameplay. It's nice to see.
So do we know for sure that this is FMV (perhaps a few colors, RLE?) looking very convincing w/flat shaded poly backgrounds, with no artifacting, and not some type of vectorized polygonal graphics? Some recent Mega Drive demoscene stuff, Red Eye Re-mute, for example, shows some nearly full screen vectorized graphics which looks like it could never be done on the console, but is real. I've heard both theories
@@videogameobsession pre-rendered polygons can be run at full screen on native Genesis hardware, so in theory a Genesis only port of Silpheed could be achieved, of course if we replace the polygon characters with 2D ones leaving the heavy lifting for the pre-calculated background itself.
@PointReflex Very few Genesis games use polygons. Some are confused for polys (such as Out of this World), but one game which does use unshaded polygons, along with plenty of dither, Hard Drivin', is a good example of why it was better saved for a co-processor add-on, or 32X. Even the intro of Silpheed looks better than what could be achieved on the 32X (using Star Wars as an example), and more of what was possible with the Namco Arcade System³.
This game blew me away when I was a kid. My uncle gave me his Genesis/Sega CD/32X combo with this game (and a few others) when he "upgraded" to the Saturn. This was the coolest looking game I had ever played on a console at the time.
Wow. I was under impression that this game used real polygons for background scenes, considering it all looks jaggy and has no visible compression artifacts. But realistically thinking it's probably far beyond what SCD can render.
Yeah, I'm still not convinced it's FMV. Looks like tech demo polygon pushing to me, certainly in the intro. And the backgrounds running at less than half the frame rate does suggest it might be real time (though it also suggests FMV lol). Either way, looks great. So clean.
I only ever played the spiritual successor of the series named Project Sylpheed. It seems the cheesiness and weapon customization are part of Sylpheed dna since the beginning. I should give this a try.
Games with perspectives like this always are tricky to play for me because I'm constantly questioning if objects in the background will fly into you and are meant to be objects to avoid, vs under you. Those lasers on Stage 3 look like you have to memorize where they're coming from because they suddenly appear from off screen, too, hahaha.
Yeah, you do have to memorize some of it, but most of the time you can tell what can hit you and what can't with your guns. If you shoot at a something in the background and you see that little impact animation, it'll hurt you to touch it.
I remember this game. I held off on schmups because they sucked quarters from me, LOL. I only tolerated them when I could find a cheat (Gameshark, PAR code, etc.). Thanks for actually playing and recording these great games for posterity. Ever do a run with each of the three pilots in Hyperduel (a.k.a., Buster Gear)? Great game.
Silpheed for Sega Mega CD, as the BEST polygon Shooter of the all time in a videogame history!!! Double CPU in Action!!! Motorola MC68000 6.67Mh by MD "Real Time Layer" + MC6800 12.5Mh by MCD "Precalculated (FMV) Layer". These two programming modes combined in unison under the banner of mimesis!!...A truly diabolical system!
@bigbabatunde1218 If it didn't run at 12fps, I'd almost agree with you. But this one is way better, graphically, the fact it's not a slideshow, overall presentation, and soundtrack.
Further proof the 32X was unnecessary at best. The CD was sorely underutilised and under-appreciated, they could've done so much better with it if they tried.
This is what we could've had for Star Wars Arcade, Virtua Fighter, Virtua Cop, and dozens of other AAA 3D arcade games as early as 1993 on the Sega CD. Instead of playing choppy, grainy FMV games, the ASIC-DSP could've and should've drawn polygons and/or prerendered sprites on top of those mind blowing visuals streamed over from the 500MB CD-ROM at 150KB/sec. Using the 8 PCM sound channels for the music and audio effects and the Genesis to draw backgrounds, explosions, and VFX onto the screen. There was no need to waste $160 and another year of development on the 32X because the Sega CD had the horsepower to render 3,000 textured polygons/sec on top of those amazing visuals. If anything, the Sega CD versions of some of these games looked, sounded, and played BETTER than the 32X versions of those games. That--and the continuously changing console roadmap--are what killed SEGA in the eyes of gamers and developers. Soulstar, Batman Returns, and AH3 showed that the Sega CD was more than powerful enough to handle full screen 3D graphics in real games.
I have both the Sega Master System Mini and the Genesis mini. Silpheed was included on the former. Someday I may play it. Interesting that solid state technology is so superior to Sega CD's disks. I'll probably have an easier playthrough on the modern system.
Hi, are you using emulation for this game? If so could I trouble you for this rom as the Europe ans U. S versions I've downloaded from PlanetEmu both crash on stage 10, any help would be appreciated.
It is emulated. I don't want to send a disc image, but have you looked at archive.org? Iirc they have the full verified redump set. If it's crashing, though, it's probably the fault of the emulator, not the game file.
@@NintendoComplete Very odd that's It's crashing on the same stage, just tried the Jap version of it and that seems to work correctly so at least I can get passed that stage now, thanks anyway.
That's why I'm here, to see the end as I'm at the end of it currently on the Mega Drive 2 mini. It's just too frustrating. See the ending means I don't have to keep banging my head against a wall trying to beat it. It's a pretty lame game over a fancy background. Star Fox on the SNES and Gyruss on the 8 bit NES are better games than this.
@@manjackson2772 You would logically think wouldn't you. I've been playing games over three decades and have completed many games over that time. Some games have bugs on emulator devices including the mini consoles, so it could be that. Starfox on the mini SNES would occasionally disallow any shots being fired at the end boss from being registered so you could be slugging away for nothing as this was confirmed more than once when resetting and loading up a save state back to where I left off and the shots get registered again as the norm. Only happened a handful of times. Flaws in the emulation execution from time to time would be the logical explanation in those circumstances. The Mega Drive 2 mini may reveal itself to have emulation flaws in time also. Can't say I cared enough about Silpheed enough by the end point to keep slogging away when getting met with unreasonable resistance that may or may not be a corruption of the emulator.
Starfox wasn't the first to do that, Star Cruiser on Mega Drive did that without addon chips in 1990, on the base Mega Drive hardware and did everything Starfox did and more.
Star fox. Do super nintendo orrivel lento pra caralho tudo quadradao mesmo Esse jogo .do sega cd humilhou as musicas. Miito boas. E jogo super rapido nao trava nada abertura top. Jogo maravilhso
This excellent shmup is finally getting a second shot on the upcoming Sega Genesis Mini 2, and it's difficult to imagine a more deserving game. It holds up incredibly well.
I remember back in the day that they said it wasn't better than Starfox.
@@Invidente7 It's not even in the same category, imho
@@xxxYouTunesxxx Agreed. It plays on a totally flat 2D plane.
So would you get a GM2 and post those versions on UA-cam?
This game is like the ultimate version of Captain Skyhawk.
Hands down the best use of FMV on the Sega-CD.
Even better than RAIDEN III to 5.
I just unexpectedly watched it whole. It's as great as ever, and i bet anyone into retro games today can feel a chill on it's spine once they enter the action. Thats what happens when you mix a superb direction, an overwhelming score and a taste for details like few games do. I've played it for a while since 93', back and forth , and still cant hold back a little tear and the chills on many moments. The very first laser shot, the hyperspace jump, the rumbles across the asteroid fields, the scrambles amidst the fleets, GLOIRE emerging from the wreckage and the way the Silpheed squadron dives directly into it to retaliate... and the final moment with the little remembrances while the orchestra pays relentlessly homage to our journey ... man, it's hard to tell we're 30 years away when things like that filled my everyday life. I can just thank videogames for exist.
With the natural antialiasing from a CRT screen, this looked really great when it launched.
Silpheed surprisingly has everything that makes this game stands out as one of the greatest games on Sega CD.
This is so brilliantly designed. Other FMV shoot EM ups from the time (for example Star Wars) used more advanced effects and shading on the video background, causing a contrast to the foreground objects. Here they made sure the background was in the same style as the foreground objects, matching the polygon graphics of the time. Love it, wish I had played it in the 90s.
Yes, this is exactly the case with so many shmups! I was afraid when this playthrough first started that the nice cutscenes were going to look vastly different from the actual gameplay. It's nice to see.
So do we know for sure that this is FMV (perhaps a few colors, RLE?) looking very convincing w/flat shaded poly backgrounds, with no artifacting, and not some type of vectorized polygonal graphics? Some recent Mega Drive demoscene stuff, Red Eye Re-mute, for example, shows some nearly full screen vectorized graphics which looks like it could never be done on the console, but is real. I've heard both theories
@@videogameobsession pre-rendered polygons can be run at full screen on native Genesis hardware, so in theory a Genesis only port of Silpheed could be achieved, of course if we replace the polygon characters with 2D ones leaving the heavy lifting for the pre-calculated background itself.
@PointReflex Very few Genesis games use polygons. Some are confused for polys (such as Out of this World), but one game which does use unshaded polygons, along with plenty of dither, Hard Drivin', is a good example of why it was better saved for a co-processor add-on, or 32X. Even the intro of Silpheed looks better than what could be achieved on the 32X (using Star Wars as an example), and more of what was possible with the Namco Arcade System³.
@@videogameobsessionthe FMV on Silpheed also is top notch.
One of my all time favorite games. I loved this growing up
This game blew me away when I was a kid. My uncle gave me his Genesis/Sega CD/32X combo with this game (and a few others) when he "upgraded" to the Saturn. This was the coolest looking game I had ever played on a console at the time.
same. But even back then I so deeply wished the gameplay was as awesome as the graphics.
@@galaga00PS5 games should take notes of what Sega CD did.
FMV, Polygons, and Sprite Scaling are all here. It really uses everything the hardware has to offer.
Absolutely. Unlike PS5 and Xbox Series X games that only focused on copy pasted graphics from PS4 and Xbox One.
I loved this game. Never got around to playing it until 5 years ago. But I fell in love with the PS2 sequel.
Wow. I was under impression that this game used real polygons for background scenes, considering it all looks jaggy and has no visible compression artifacts. But realistically thinking it's probably far beyond what SCD can render.
Yeah, I'm still not convinced it's FMV. Looks like tech demo polygon pushing to me, certainly in the intro. And the backgrounds running at less than half the frame rate does suggest it might be real time (though it also suggests FMV lol). Either way, looks great. So clean.
I only ever played the spiritual successor of the series named Project Sylpheed. It seems the cheesiness and weapon customization are part of Sylpheed dna since the beginning. I should give this a try.
Games with perspectives like this always are tricky to play for me because I'm constantly questioning if objects in the background will fly into you and are meant to be objects to avoid, vs under you. Those lasers on Stage 3 look like you have to memorize where they're coming from because they suddenly appear from off screen, too, hahaha.
Yeah, you do have to memorize some of it, but most of the time you can tell what can hit you and what can't with your guns. If you shoot at a something in the background and you see that little impact animation, it'll hurt you to touch it.
This is a great game. The Nintendo geek in me keeps expecting to hear “Do A Barrel Roll!”. I guess these things are ingrained in us Nintendo nerds.
Whoa! This is so much different than the DOS version!
Yeah it was a remake rather than a port. Years had passed and it was remade for the SegaCD
I never saw this, damn theres so much older stuff that built what we get today and it seems most of them got lost to history
I remember this game. I held off on schmups because they sucked quarters from me, LOL. I only tolerated them when I could find a cheat (Gameshark, PAR code, etc.). Thanks for actually playing and recording these great games for posterity. Ever do a run with each of the three pilots in Hyperduel (a.k.a., Buster Gear)? Great game.
Didn't know I needed this playthrough, I Silpheed: The Lost Planet was my first introduction, then I played that Silpheed XBOX 360 game which was ew
Same here.
Sol-Feace is another good one!
sega cd power. the game that made me buy it alongside final fight, sonic, shining force, soulstar, lunar etc... what a great time.
Silpheed for Sega Mega CD, as the BEST polygon Shooter of the all time in a videogame history!!!
Double CPU in Action!!!
Motorola MC68000 6.67Mh by MD "Real Time Layer" + MC6800 12.5Mh by MCD "Precalculated (FMV) Layer".
These two programming modes combined in unison under the banner of mimesis!!...A truly diabolical system!
Star Fox is a better game.
@@bigbabatunde1218 kkkk. Na onde!
@bigbabatunde1218 If it didn't run at 12fps, I'd almost agree with you.
But this one is way better, graphically, the fact it's not a slideshow, overall presentation, and soundtrack.
You really need to catch up. There have been far better attempts at this angled/vertical style of shmup during the fifth generation era.
YEAH!!!!...NO QUESTION!!!
THE BEST POLIGON SHOOTER EVER MADE!!!
👍🏻👍🏻👍🏻👍🏻
this looks amazing oh my god
Surprised that it never got a Playstation or Saturn port.
It did get a PS2 sequel.
Sweet graphics!
That game shows us what potential the Sega CD really have but didn't give it's full potential most of its games.
One of my favorite Sega CD games.
We definitely didn't need a Sega 32x ... Sega CD really deserved better.
Blame SOA (Sega Of America). Clowns in suits.
Best Sega CD game. Hands down
Classic game, shame my Sega CD's kinda old and creaky so it doesn't stream the video properly.
Na minha epoca isso era gráficos realistas haha bons tempos
Further proof the 32X was unnecessary at best.
The CD was sorely underutilised and under-appreciated, they could've done so much better with it if they tried.
This is what we could've had for Star Wars Arcade, Virtua Fighter, Virtua Cop, and dozens of other AAA 3D arcade games as early as 1993 on the Sega CD. Instead of playing choppy, grainy FMV games, the ASIC-DSP could've and should've drawn polygons and/or prerendered sprites on top of those mind blowing visuals streamed over from the 500MB CD-ROM at 150KB/sec. Using the 8 PCM sound channels for the music and audio effects and the Genesis to draw backgrounds, explosions, and VFX onto the screen. There was no need to waste $160 and another year of development on the 32X because the Sega CD had the horsepower to render 3,000 textured polygons/sec on top of those amazing visuals.
If anything, the Sega CD versions of some of these games looked, sounded, and played BETTER than the 32X versions of those games. That--and the continuously changing console roadmap--are what killed SEGA in the eyes of gamers and developers. Soulstar, Batman Returns, and AH3 showed that the Sega CD was more than powerful enough to handle full screen 3D graphics in real games.
The plot definitely borrowed from Battlestar Galactica.
SONIC on Sega CD Startup Logo: 🤩
I have both the Sega Master System Mini and the Genesis mini. Silpheed was included on the former. Someday I may play it.
Interesting that solid state technology is so superior to Sega CD's disks. I'll probably have an easier playthrough on the modern system.
The best Sega CD shooter? I still prefer Android Assault.
Had this and the PS2 sequel.
great songs
We should’ve got more games like this in Sega CD. Too bad history worked out the way it did. Maybe some homebrew can take advantage of this hardware?
They could have made a Panzer Dragoon game this way.
That would've been sweet. I loved all 3 of them.
Looks like an early 3do game. It used the full potential of Sega cd
Really nonsensical comment.
I'm thinking they should release an updated version of silpheed sega cd on steam.
Hi, are you using emulation for this game? If so could I trouble you for this rom as the Europe ans U. S versions I've downloaded from PlanetEmu both crash on stage 10, any help would be appreciated.
It is emulated. I don't want to send a disc image, but have you looked at archive.org? Iirc they have the full verified redump set. If it's crashing, though, it's probably the fault of the emulator, not the game file.
@@NintendoComplete Very odd that's It's crashing on the same stage, just tried the Jap version of it and that seems to work correctly so at least I can get passed that stage now, thanks anyway.
@@NintendoComplete P.s, there's a bit more verbal dialog in the Jap version just before the game boss fyi.
Firefox definitely didn't look or play this good
Music on this video are different of my version of game... Weird
This final boss is impossible unless you don't use options the whole game and stack all of it up for the boss.. which is impossible
That's why I'm here, to see the end as I'm at the end of it currently on the Mega Drive 2 mini. It's just too frustrating.
See the ending means I don't have to keep banging my head against a wall trying to beat it.
It's a pretty lame game over a fancy background.
Star Fox on the SNES and Gyruss on the 8 bit NES are better games than this.
@@bigbabatunde1218skill issue
@@manjackson2772 You would logically think wouldn't you. I've been playing games over three decades and have completed many games over that time. Some games have bugs on emulator devices including the mini consoles, so it could be that. Starfox on the mini SNES would occasionally disallow any shots being fired at the end boss from being registered so you could be slugging away for nothing as this was confirmed more than once when resetting and loading up a save state back to where I left off and the shots get registered again as the norm. Only happened a handful of times. Flaws in the emulation execution from time to time would be the logical explanation in those circumstances. The Mega Drive 2 mini may reveal itself to have emulation flaws in time also. Can't say I cared enough about Silpheed enough by the end point to keep slogging away when getting met with unreasonable resistance that may or may not be a corruption of the emulator.
It ain't Star Fox, but it also _ain't Star Fox._
Ah yes
Its too many of them
This is Sega's Take On Star Fox im assuming which came out the same year
I mean Star Cruiser came out 4 years before Starfox, so maybe Starfox was Nintendo's take on that.
Not really, th8s is rather a remake of a PC-88 game.
Not really.
Hardware or emulator?
It's emulated.
@@NintendoComplete thanks. Love your channel.
@@ihopcsx Thanks!
Silpheed had better graphics, but Starfox (snes) had better music...imho
This almost looks like a playstation game
You need to check your eyesight. Look up some of the PS1 launch titles for comparison.
@Dr.W.Krueger "almost"
Come on spending money in Search and Devloppment to create a video game that looks like StarFox (1993) I don't see the interest to buy a Sega CD.
Starfox wasn't the first to do that, Star Cruiser on Mega Drive did that without addon chips in 1990, on the base Mega Drive hardware and did everything Starfox did and more.
This has nothing to do with Star Fox or a response to Star Fox. This a remake of the PC-8801 game from 1986.
Star fox. Do super nintendo orrivel lento pra caralho tudo quadradao mesmo
Esse jogo .do sega cd humilhou as musicas. Miito boas. E jogo super rapido nao trava nada abertura top. Jogo maravilhso